blob: 87ed77a3528375c01b3a70e612f4554ddc976f1b [file] [log] [blame]
/*
* Copyright 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLES_V2_CONTEXT_H
#define GLES_V2_CONTEXT_H
#include <GLcommon/GLDispatch.h>
#include <GLcommon/GLEScontext.h>
#include <GLcommon/ShareGroup.h>
#include <memory>
// Extra desktop-specific OpenGL enums that we need to properly emulate OpenGL ES.
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_DEPTH_CLAMP 0x864F
class ProgramData;
class TransformFeedbackData;
class GLESv2Context : public GLEScontext{
public:
virtual void init();
static void initGlobal(EGLiface* eglIface);
GLESv2Context(int maj, int min, GlobalNameSpace* globalNameSpace,
android::base::Stream* stream, GlLibrary* glLib);
virtual ~GLESv2Context();
enum class DrawCallCmd {
Elements,
ElementsInstanced,
RangeElements,
Arrays,
ArraysInstanced,
};
void drawWithEmulations(
DrawCallCmd cmd,
GLenum mode,
GLint first,
GLsizei count,
GLenum type,
const GLvoid* indices,
GLsizei primcount,
GLuint start,
GLuint end);
void setupArraysPointers(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct, bool* needEnablingPostDraw);
void setVertexAttribDivisor(GLuint bindingindex, GLuint divisor);
void setVertexAttribBindingIndex(GLuint attribindex, GLuint bindingindex);
void setVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint reloffset, bool isInt = false);
void setBindSampler(GLuint unit, GLuint sampler);
int getMaxCombinedTexUnits() override;
int getMaxTexUnits() override;
void setAttribValue(int idx, unsigned int count, const GLfloat* val);
// This whole att0 thing is about a incompatibility between GLES and OpenGL.
// GLES allows a vertex shader attribute to be in location 0 and have a
// current value, while OpenGL is not very clear about this, which results
// in each implementation doing something different.
void setAttribute0value(float x, float y, float z, float w);
bool needAtt0PreDrawValidation();
void validateAtt0PreDraw(unsigned int count);
void validateAtt0PostDraw(void);
const float* getAtt0(void) const {return m_attribute0value;}
void setUseProgram(GLuint program, const ObjectDataPtr& programData);
GLuint getCurrentProgram() const;
ProgramData* getUseProgram();
virtual void onSave(android::base::Stream* stream) const override;
virtual ObjectDataPtr loadObject(NamedObjectType type,
ObjectLocalName localName, android::base::Stream* stream) const
override;
virtual void initDefaultFBO(
GLint width, GLint height, GLint colorFormat, GLint depthstencilFormat, GLint multisamples,
GLuint* eglSurfaceRBColorId, GLuint* eglSurfaceRBDepthId,
GLuint readWidth, GLint readHeight, GLint readColorFormat, GLint readDepthStencilFormat, GLint readMultisamples,
GLuint* eglReadSurfaceRBColorId, GLuint* eglReadSurfaceRBDepthId) override;
void initEmulatedBuffers();
void initEmulatedVAO();
unsigned int getTransformFeedbackGlobalName(ObjectLocalName p_localName);
ObjectLocalName genTransformFeedbackName(ObjectLocalName p_localName = 0,
bool genLocal = 0);
void bindTransformFeedback(ObjectLocalName p_localName);
ObjectLocalName getTransformFeedbackBinding();
bool hasBoundTransformFeedback(ObjectLocalName transformFeedback);
void deleteTransformFeedback(ObjectLocalName p_localName);
GLuint getIndexedBuffer(GLenum target, GLuint index) override;
void bindIndexedBuffer(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size,
GLintptr stride = 0,
bool isBindBase = false) override;
void bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer) override;
void unbindBuffer(GLuint buffer) override;
static void setMaxGlesVersion(GLESVersion version);
TransformFeedbackData* boundTransformFeedback();
void enableArr(GLenum arr, bool enable) override;
const GLESpointer* getPointer(GLenum arrType) override;
protected:
void addVertexArrayObject(GLuint array) override;
virtual void postLoadRestoreCtx();
bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
private:
void setupArrWithDataSize(GLsizei datasize, const GLvoid* arr,
GLenum arrayType, GLenum dataType,
GLint size, GLsizei stride, GLboolean normalized, int index, bool isInt, GLuint ptrBufferName, bool* needEnablingPostDraw);
void initExtensionString();
float m_attribute0value[4] = {};
bool m_attribute0valueChanged = true;
std::unique_ptr<GLfloat[]> m_att0Array = {};
unsigned int m_att0ArrayLength = 0;
bool m_att0NeedsDisable = false;
ObjectDataPtr m_useProgramData = {};
std::unordered_map<GLuint, GLuint> m_bindSampler;
std::vector<GLuint> m_emulatedClientVBOs;
GLuint m_emulatedClientIBO = 0;
NameSpace* m_transformFeedbackNameSpace = nullptr;
ObjectLocalName m_bindTransformFeedback = 0;
bool m_transformFeedbackDeletePending = false;
};
#endif