| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| extern "C" { |
| #include <virglrenderer.h> |
| } |
| |
| #include <cstdint> |
| #include <cstdlib> |
| #include <map> |
| |
| #include <GLES/gl.h> |
| |
| #include <sys/uio.h> |
| |
| #include "EglImage.h" |
| |
| struct Context; |
| |
| struct Resource { |
| static std::map<uint32_t, Resource*> map; |
| |
| Resource(virgl_renderer_resource_create_args* args_, uint32_t num_iovs_, iovec* iov_) |
| : args(*args_), num_iovs(num_iovs_), tex_id(0U), iov(iov_) { |
| reallocLinear(); |
| map.emplace(args.handle, this); |
| } |
| |
| ~Resource() { |
| map.erase(args.handle); |
| delete image; |
| } |
| |
| void reallocLinear() { |
| if (linearShadow && num_iovs <= 1) |
| free(linear); |
| linearShadow = num_iovs > 1 ? true : false; |
| if (linearShadow) { |
| uint32_t i; |
| for (i = 0, linearSize = 0U; i < num_iovs; i++) |
| linearSize += iov[i].iov_len; |
| linear = realloc(linear, linearSize); |
| } else if (num_iovs == 1) { |
| linearSize = iov[0].iov_len; |
| linear = iov[0].iov_base; |
| } else { |
| linearSize = 0U; |
| linear = nullptr; |
| } |
| } |
| |
| std::map<uint32_t, Context*> context_map; |
| virgl_renderer_resource_create_args args; |
| EglImage* image = nullptr; |
| size_t linearSize = 0U; |
| void* linear = nullptr; |
| uint32_t num_iovs; |
| GLuint tex_id; |
| iovec* iov; |
| |
| private: |
| bool linearShadow = false; |
| }; |