blob: 24b73012d0048e3d4eb4fdca4102b196db511136 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLESDispatch/GLESv2Dispatch.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "emugl/common/shared_library.h"
static emugl::SharedLibrary *s_gles2_lib = NULL;
#define DEFAULT_GLES_V2_LIB EMUGL_LIBNAME("GLES_V2_translator")
// An unimplemented function which prints out an error message.
// To make it consistent with the guest, all GLES2 functions not supported by
// the driver should be redirected to this function.
void gles2_unimplemented() {
fprintf(stderr, "Called unimplemented GLES API\n");
}
//
// This function is called only once during initialiation before
// any thread has been created - hence it should NOT be thread safe.
//
bool gles2_dispatch_init(GLESv2Dispatch* dispatch_table)
{
const char *libName = getenv("ANDROID_GLESv2_LIB");
if (!libName) {
libName = DEFAULT_GLES_V2_LIB;
}
char error[256];
s_gles2_lib = emugl::SharedLibrary::open(libName, error, sizeof(error));
if (!s_gles2_lib) {
fprintf(stderr, "%s: Could not load %s [%s]\n", __FUNCTION__,
libName, error);
return false;
}
//
// init the GLES dispatch table
//
#define LOOKUP_SYMBOL(return_type,function_name,signature,callargs) \
dispatch_table-> function_name = reinterpret_cast< function_name ## _t >( \
s_gles2_lib->findSymbol(#function_name)); \
if ((!dispatch_table-> function_name) && s_egl.eglGetProcAddress) \
dispatch_table-> function_name = reinterpret_cast< function_name ## _t >( \
s_egl.eglGetProcAddress(#function_name)); \
LIST_GLES2_FUNCTIONS(LOOKUP_SYMBOL,LOOKUP_SYMBOL)
return true;
}
//
// This function is called only during initialization before
// any thread has been created - hence it should NOT be thread safe.
//
void *gles2_dispatch_get_proc_func(const char *name, void *userData)
{
void* func = NULL;
if (s_gles2_lib) {
func = (void *)s_gles2_lib->findSymbol(name);
}
// To make it consistent with the guest, redirect any unsupported functions
// to gles2_unimplemented.
if (!func) {
func = (void *)gles2_unimplemented;
}
return func;
}