Merge "Remove old opengl code and update references" into nyc-mr1-dev
diff --git a/camera/Android.mk b/camera/Android.mk
index 26d4936..269b7fa 100644
--- a/camera/Android.mk
+++ b/camera/Android.mk
@@ -36,7 +36,7 @@
 
 emulator_camera_c_includes := external/jpeg \
 	frameworks/native/include/media/hardware \
-	$(LOCAL_PATH)/../opengl/system/OpenglSystemCommon \
+	$(LOCAL_PATH)/../../goldfish-opengl/system/OpenglSystemCommon \
 	$(call include-path-for, camera)
 
 emulator_camera_src := \
diff --git a/opengl/Android.mk b/opengl/Android.mk
deleted file mode 100644
index 2e9e473..0000000
--- a/opengl/Android.mk
+++ /dev/null
@@ -1,65 +0,0 @@
-# This is the top-level build file for the Android HW OpenGL ES emulation
-# in Android.
-#
-# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
-# build the following files.
-#
-# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
-# stuff as well.
-#
-ifeq (true,$(BUILD_EMULATOR_OPENGL))
-
-# Top-level for all modules
-EMUGL_PATH := $(call my-dir)
-
-# Directory containing common headers used by several modules
-# This is always set to a module's LOCAL_C_INCLUDES
-# See the definition of emugl-begin-module in common.mk
-#
-EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
-
-# common cflags used by several modules
-# This is always set to a module's LOCAL_CFLAGS
-# See the definition of emugl-begin-module in common.mk
-#
-EMUGL_COMMON_CFLAGS := -DWITH_GLES2
-
-# Uncomment the following line if you want to enable debug traces
-# in the GLES emulation libraries.
-# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
-
-# Include common definitions used by all the modules included later
-# in this build file. This contains the definition of all useful
-# emugl-xxxx functions.
-#
-include $(EMUGL_PATH)/common.mk
-
-# IMPORTANT: ORDER IS CRUCIAL HERE
-#
-# For the import/export feature to work properly, you must include
-# modules below in correct order. That is, if module B depends on
-# module A, then it must be included after module A below.
-#
-# This ensures that anything exported by module A will be correctly
-# be imported by module B when it is declared.
-#
-# Note that the build system will complain if you try to import a
-# module that hasn't been declared yet anyway.
-#
-
-include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
-
-# System static libraries
-include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
-include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
-include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
-include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
-
-# System shared libraries
-include $(EMUGL_PATH)/system/GLESv1/Android.mk
-include $(EMUGL_PATH)/system/GLESv2/Android.mk
-
-include $(EMUGL_PATH)/system/gralloc/Android.mk
-include $(EMUGL_PATH)/system/egl/Android.mk
-
-endif # BUILD_EMULATOR_OPENGL == true
diff --git a/opengl/README b/opengl/README
deleted file mode 100644
index 3303d4b..0000000
--- a/opengl/README
+++ /dev/null
@@ -1,19 +0,0 @@
-This directory contains Android-side modules related to hardware OpenGL ES
-emulation. The host-side modules and documentation are in
-$ANDROID_BUILD_TOP/sdk/emulator/opengl.
-
-Note that this directory contains encoder sources that are auto-generated
-with the 'emugen' host tool (see sdk/emulator/opengl/host/tools/emugen).
-
-To regenerate them, run external/qemu/distrib/update-emugl-sources.sh,
-after building the emulator from sources, this will populate the content
-here with the appropriate updated source files.
-
-You should do this whenever you update one of the *.types, *.in and *.attrib
-files located under one of:
-
-  $AOSP/sdk/emulator/opengl/libs/GLESv1_dec/
-  $AOSP/sdk/emulator/opengl/libs/GLESv2_dec/
-  $AOSP/sdk/emulator/opengl/libs/renderControl_dec/
-
-or when the 'emugen' tool itself is modified.
diff --git a/opengl/common.mk b/opengl/common.mk
deleted file mode 100644
index a1e5522..0000000
--- a/opengl/common.mk
+++ /dev/null
@@ -1,237 +0,0 @@
-# This top-level build file is included by all modules that implement
-# the hardware OpenGL ES emulation for Android.
-#
-# We use it to ensure that all sub-Makefiles are included in the right
-# order for various variable definitions and usage to happen in the correct
-# order.
-#
-
-# The following macros are used to start a new GLES emulation module.
-#
-# This will define LOCAL_MODULE as $1, plus a few other variables
-# needed by the build system (e.g. LOCAL_MODULE_TAGS, LOCAL_MODULE_CLASS...)
-#
-# NOTE: You still need to define LOCAL_PATH before this
-#
-# Usage example:
-#
-#   $(call emugl-begin-static-library,<name>)
-#       LOCAL_SRC_FILES := ....
-#       LOCAL_C_INCLUDES += ....
-#   $(call emugl-end-module)
-#
-emugl-begin-static-library = $(call emugl-begin-module,$1,STATIC_LIBRARY)
-emugl-begin-shared-library = $(call emugl-begin-module,$1,SHARED_LIBRARY)
-
-# Internal list of all declared modules (used for sanity checking)
-_emugl_modules :=
-_emugl_HOST_modules :=
-
-# do not use directly, see functions above instead
-emugl-begin-module = \
-    $(eval include $(CLEAR_VARS)) \
-    $(eval LOCAL_MODULE := $1) \
-    $(eval LOCAL_MODULE_CLASS := $(patsubst HOST_%,%,$(patsubst %EXECUTABLE,%EXECUTABLES,$(patsubst %LIBRARY,%LIBRARIES,$2)))) \
-    $(eval LOCAL_IS_HOST_MODULE := $(if $3,true,))\
-    $(eval LOCAL_C_INCLUDES := $(EMUGL_COMMON_INCLUDES)) \
-    $(eval LOCAL_CFLAGS := $(EMUGL_COMMON_CFLAGS)) \
-    $(eval _EMUGL_INCLUDE_TYPE := $(BUILD_$2)) \
-    $(call _emugl-init-module,$1,$2,$3)
-
-# Used to end a module definition, see function definitions above
-emugl-end-module = \
-    $(eval include $(_EMUGL_INCLUDE_TYPE))\
-    $(eval _EMUGL_INCLUDE_TYPE :=) \
-    $(eval _emugl_$(_emugl_HOST)modules += $(_emugl_MODULE))\
-    $(if $(EMUGL_DEBUG),$(call emugl-dump-module))
-
-# Managing module exports and imports.
-#
-# A module can 'import' another module, by calling emugl-import. This will
-# make the current LOCAL_MODULE inherit various definitions exported from
-# the imported module.
-#
-# Module exports are defined by calling emugl-export. Here is an example:
-#
-#      $(call emugl-begin-static-library,foo)
-#      LOCAL_SRC_FILES := foo.c
-#      $(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
-#      $(call emugl-export,SHARED_LIBRARIES,libcutils)
-#      $(call emugl-end-module)
-#
-#      $(call emugl-begin-shared-library,bar)
-#      LOCAL_SRC_FILES := bar.cpp
-#      $(call emugl-import,foo)
-#      $(call emugl-end-module)
-#
-# Here, we define a static library named 'foo' which exports an include
-# path and a shared library requirement, and a shared library 'bar' which
-# imports it.
-#
-# What this means is that:
-#
-#    - 'bar' will automatically inherit foo's LOCAL_PATH in its LOCAL_C_INCLUDES
-#    - 'bar' will automatically inherit libcutils in its own LOCAL_SHARED_LIBRARIES
-#
-# Note that order of declaration matters. If 'foo' is defined after 'bar' in
-# the example above, nothing will work correctly because dependencies are
-# computed at import time.
-#
-#
-# IMPORTANT: Imports are transitive, i.e. when module A imports B,
-#            it automatically imports anything imported by B too.
-
-# This is the list of recognized export types we support for now.
-EMUGL_EXPORT_TYPES := \
-    CFLAGS \
-    LDLIBS \
-    LDFLAGS \
-    C_INCLUDES \
-    SHARED_LIBRARIES \
-    STATIC_LIBRARIES \
-    ADDITIONAL_DEPENDENCIES
-
-# Initialize a module in our database
-# $1: Module name
-# $2: Module type
-# $3: "HOST" for a host module, empty for a target one.
-_emugl-init-module = \
-    $(eval _emugl_HOST := $(if $3,HOST_,))\
-    $(eval _emugl_MODULE := $(_emugl_HOST)$1)\
-    $(if $(filter $(_emugl_$(_emugl_HOST)modules),$(_emugl_MODULE)),\
-        $(error There is already a $(if $3,host,) module named $1!)\
-    )\
-    $(eval _mod = $(_emugl_MODULE)) \
-    $(eval _emugl.$(_mod).type := $(patsubst HOST_%,%,$2))\
-    $(eval _emugl.$(_mod).imports :=) \
-    $(eval _emugl,$(_mod).moved :=) \
-    $(foreach _type,$(EMUGL_EXPORT_TYPES),\
-        $(eval _emugl.$(_mod).export.$(_type) :=)\
-    )
-
-# Called to indicate that a module exports a given local variable for its
-# users. This also adds this to LOCAL_$1
-# $1: Local variable type (e.g. CFLAGS, LDLIBS, etc...)
-# $2: Value(s) to append to the export
-emugl-export = \
-    $(eval _emugl.$(_emugl_MODULE).export.$1 += $2)\
-    $(eval LOCAL_$1 := $2 $(LOCAL_$1))
-
-emugl-export-outer = \
-    $(eval _emugl.$(_emugl_MODULE).export.$1 += $2)
-
-# Called to indicate that a module imports the exports of another module
-# $1: list of modules to import
-#
-emugl-import = \
-    $(foreach _imod,$1,\
-        $(call _emugl-module-import,$(_emugl_HOST)$(_imod))\
-    )
-
-_emugl-module-import = \
-    $(eval _mod := $(_emugl_MODULE))\
-    $(if $(filter-out $(_emugl_$(_emugl_HOST)modules),$1),\
-        $(info Unknown imported emugles module: $1)\
-        $(if $(_emugl_HOST),\
-            $(eval _names := $(patsubst HOST_%,%,$(_emugl_HOST_modules))),\
-            $(eval _names := $(_emugl_modules))\
-        )\
-        $(info Please one of the following names: $(_names))\
-        $(error Aborting)\
-    )\
-    $(if $(filter-out $(_emugl.$(_mod).imports),$1),\
-        $(eval _emugl.$(_mod).imports += $1)\
-        $(foreach _sub,$(_emugl.$1.imports),\
-            $(call _emugl-module-import,$(_sub))\
-        )\
-        $(foreach _type,$(EMUGL_EXPORT_TYPES),\
-            $(eval LOCAL_$(_type) := $(_emugl.$1.export.$(_type)) $(LOCAL_$(_type)))\
-        )\
-        $(if $(filter EXECUTABLE SHARED_LIBRARY,$(_emugl.$(_emugl_MODULE).type)),\
-            $(if $(filter STATIC_LIBRARY,$(_emugl.$1.type)),\
-                $(eval LOCAL_STATIC_LIBRARIES := $(1:HOST_%=%) $(LOCAL_STATIC_LIBRARIES))\
-            )\
-            $(if $(filter SHARED_LIBRARY,$(_emugl.$1.type)),\
-                $(if $(_emugl.$1.moved),,\
-                  $(eval LOCAL_SHARED_LIBRARIES := $(1:HOST_%=%) $(LOCAL_SHARED_LIBRARIES))\
-                )\
-            )\
-        )\
-    )
-
-_emugl-dump-list = \
-    $(foreach _list_item,$(strip $1),$(info .    $(_list_item)))
-
-emugl-dump-module = \
-    $(info MODULE=$(_emugl_MODULE))\
-    $(info .  HOST=$(_emugl_HOST))\
-    $(info .  TYPE=$(_emugl.$(_emugl_MODULE).type))\
-    $(info .  IMPORTS=$(_emugl.$(_emugl_MODULE).imports))\
-    $(foreach _type,$(EMUGL_EXPORT_TYPES),\
-        $(if $(filter C_INCLUDES ADDITIONAL_DEPENDENCIES,$(_type)),\
-            $(info .  EXPORT.$(_type) :=)\
-            $(call _emugl-dump-list,$(_emugl.$(_emugl_MODULE).export.$(_type)))\
-            $(info .  LOCAL_$(_type)  :=)\
-            $(call _emugl-dump-list,$(LOCAL_$(_type)))\
-        ,\
-            $(info .  EXPORT.$(_type) := $(strip $(_emugl.$(_emugl_MODULE).export.$(_type))))\
-            $(info .  LOCAL_$(_type)  := $(strip $(LOCAL_$(_type))))\
-        )\
-    )\
-    $(info .  LOCAL_SRC_FILES := $(LOCAL_SRC_FILES))\
-
-# This function can be called to generate the wrapper source files.
-# LOCAL_MODULE and LOCAL_MODULE_CLASS must be defined or the build will abort.
-# Source files will be stored in the local intermediates directory that will
-# be automatically added to your LOCAL_C_INCLUDES.
-# Usage:
-#    $(call emugl-gen-wrapper,<input-dir>,<basename>)
-#
-emugl-gen-wrapper = \
-    $(eval _emugl_out := $(call local-intermediates-dir)) \
-    $(call emugl-gen-wrapper-generic,$(_emugl_out),$1,$2) \
-    $(call emugl-export,C_INCLUDES,$(_emugl_out))
-
-# DO NOT CALL DIRECTLY, USE emugl-gen-wrapper instead.
-#
-# The following function can be called to generate GL library wrapper
-# Usage is:
-#
-#  $(call emugl-gen-wrapper-generic,<dst-dir>,<src-dir>,<basename>)
-#
-#  <dst-dir> is the destination directory where the generated sources are stored
-#  <src-dir> is the source directory where to find <basename>.attrib, etc..
-#  <basename> is the emugen basename (see host/tools/emugen/README)
-#
-emugl-gen-wrapper-generic = $(eval $(emugl-gen-wrapper-generic-ev))
-
-define emugl-gen-wrapper-generic-ev
-_emugl_wrap := $$1/$$3
-_emugl_src  := $$2/$$3
-GEN := $$(_emugl_wrap)_wrapper_entry.cpp \
-       $$(_emugl_wrap)_wrapper_context.cpp \
-       $$(_emugl_wrap)_wrapper_context.h \
-       $$(_emugl_wrap)_wrapper_proc.h
-
-$$(GEN): PRIVATE_PATH := $$(LOCAL_PATH)
-$$(GEN): PRIVATE_CUSTOM_TOOL := $$(EMUGL_EMUGEN) -W $$1 -i $$2 $$3
-$$(GEN): $$(EMUGL_EMUGEN) $$(_emugl_src).attrib $$(_emugl_src).in $$(_emugl_src).types
-	$$(transform-generated-source)
-
-$$(call emugl-export,ADDITIONAL_DEPENDENCIES,$$(GEN))
-LOCAL_GENERATED_SOURCES += $$(GEN)
-LOCAL_C_INCLUDES += $$1
-
-#ifneq ($$(HOST_OS),windows)
-$$(call emugl-export,LDFLAGS,-ldl)
-#endif
-
-endef
-
-# Call this function when your shared library must be placed in a non-standard
-# library path (i.e. not under /system/lib
-# $1: library sub-path,relative to /system/lib
-# For example: $(call emugl-set-shared-library-subpath,egl)
-emugl-set-shared-library-subpath = \
-    $(eval LOCAL_MODULE_RELATIVE_PATH := $1)\
-    $(eval _emugl.$(LOCAL_MODULE).moved := true)
diff --git a/opengl/host/include/libOpenglRender/IOStream.h b/opengl/host/include/libOpenglRender/IOStream.h
deleted file mode 100644
index 445ec17..0000000
--- a/opengl/host/include/libOpenglRender/IOStream.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __IO_STREAM_H__
-#define __IO_STREAM_H__
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#include "ErrorLog.h"
-
-class IOStream {
-public:
-
-    IOStream(size_t bufSize) {
-        m_buf = NULL;
-        m_bufsize = bufSize;
-        m_free = 0;
-    }
-
-    virtual void *allocBuffer(size_t minSize) = 0;
-    virtual int commitBuffer(size_t size) = 0;
-    virtual const unsigned char *readFully( void *buf, size_t len) = 0;
-    virtual const unsigned char *read( void *buf, size_t *inout_len) = 0;
-    virtual int writeFully(const void* buf, size_t len) = 0;
-
-    virtual ~IOStream() {
-
-        // NOTE: m_buf is 'owned' by the child class thus we expect it to be released by it
-    }
-
-    unsigned char *alloc(size_t len) {
-
-        if (m_buf && len > m_free) {
-            if (flush() < 0) {
-                ERR("Failed to flush in alloc\n");
-                return NULL; // we failed to flush so something is wrong
-            }
-        }
-
-        if (!m_buf || len > m_bufsize) {
-            int allocLen = m_bufsize < len ? len : m_bufsize;
-            m_buf = (unsigned char *)allocBuffer(allocLen);
-            if (!m_buf) {
-                ERR("Alloc (%u bytes) failed\n", allocLen);
-                return NULL;
-            }
-            m_bufsize = m_free = allocLen;
-        }
-
-        unsigned char *ptr;
-
-        ptr = m_buf + (m_bufsize - m_free);
-        m_free -= len;
-
-        return ptr;
-    }
-
-    int flush() {
-
-        if (!m_buf || m_free == m_bufsize) return 0;
-
-        int stat = commitBuffer(m_bufsize - m_free);
-        m_buf = NULL;
-        m_free = 0;
-        return stat;
-    }
-
-    const unsigned char *readback(void *buf, size_t len) {
-        flush();
-        return readFully(buf, len);
-    }
-
-
-private:
-    unsigned char *m_buf;
-    size_t m_bufsize;
-    size_t m_free;
-};
-
-//
-// When a client opens a connection to the renderer, it should
-// send unsigned int value indicating the "clientFlags".
-// The following are the bitmask of the clientFlags.
-// currently only one bit is used which flags the server
-// it should exit.
-//
-#define IOSTREAM_CLIENT_EXIT_SERVER      1
-
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/Android.mk b/opengl/shared/OpenglCodecCommon/Android.mk
deleted file mode 100644
index 2104398..0000000
--- a/opengl/shared/OpenglCodecCommon/Android.mk
+++ /dev/null
@@ -1,23 +0,0 @@
-# This build script corresponds to a library containing many definitions
-# common to both the guest and the host. They relate to
-#
-LOCAL_PATH := $(call my-dir)
-
-commonSources := \
-        GLClientState.cpp \
-        ChecksumCalculator.cpp \
-        GLSharedGroup.cpp \
-        glUtils.cpp \
-        SocketStream.cpp \
-        TcpStream.cpp \
-
-### CodecCommon  guest ##############################################
-$(call emugl-begin-static-library,libOpenglCodecCommon)
-
-LOCAL_SRC_FILES := $(commonSources)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
-
-$(call emugl-export,SHARED_LIBRARIES,libcutils libutils liblog)
-$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
-$(call emugl-end-module)
diff --git a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.cpp b/opengl/shared/OpenglCodecCommon/ChecksumCalculator.cpp
deleted file mode 100644
index 60940b8..0000000
--- a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-* Copyright (C) 2016 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "ChecksumCalculator.h"
-
-#include <string>
-#include <vector>
-#include <string.h>
-
-// Checklist when implementing new protocol:
-// 1. update CHECKSUMHELPER_MAX_VERSION
-// 2. update maxChecksumSize()
-// 3. update checksumByteSize()
-// 4. update addBuffer, writeChecksum, resetChecksum, validate
-
-// change CHECKSUMHELPER_MAX_VERSION when you want to update the protocol version
-#define CHECKSUMHELPER_MAX_VERSION 1
-
-// checksum buffer size
-// Please add a new checksum buffer size when implementing a new protocol,
-// as well as modifying the maxChecksumSize function.
-static const size_t kV1ChecksumSize = 8;
-
-static constexpr size_t maxChecksumSize() {
-    return 0 > kV1ChecksumSize ? 0 : kV1ChecksumSize;
-}
-
-static const size_t kMaxChecksumSize = maxChecksumSize();
-
-// utility macros to create checksum string at compilation time
-#define CHECKSUMHELPER_VERSION_STR_PREFIX "ANDROID_EMU_CHECKSUM_HELPER_v"
-#define CHECKSUMHELPER_MACRO_TO_STR(x) #x
-#define CHECKSUMHELPER_MACRO_VAL_TO_STR(x) CHECKSUMHELPER_MACRO_TO_STR(x)
-
-static const uint32_t kMaxVersion = CHECKSUMHELPER_MAX_VERSION;
-static const char* kMaxVersionStrPrefix = CHECKSUMHELPER_VERSION_STR_PREFIX;
-static const char* kMaxVersionStr = CHECKSUMHELPER_VERSION_STR_PREFIX CHECKSUMHELPER_MACRO_VAL_TO_STR(CHECKSUMHELPER_MAX_VERSION);
-
-#undef CHECKSUMHELPER_MAX_VERSION
-#undef CHECKSUMHELPER_VERSION_STR_PREFIX
-#undef CHECKSUMHELPER_MACRO_TO_STR
-#undef CHECKSUMHELPER_MACRO_VAL_TO_STR
-
-uint32_t ChecksumCalculator::getMaxVersion() {return kMaxVersion;}
-const char* ChecksumCalculator::getMaxVersionStr() {return kMaxVersionStr;}
-const char* ChecksumCalculator::getMaxVersionStrPrefix() {return kMaxVersionStrPrefix;}
-
-bool ChecksumCalculator::setVersion(uint32_t version) {
-    if (version > kMaxVersion) {  // unsupported version
-        LOG_CHECKSUMHELPER("%s: ChecksumCalculator Set Unsupported version Version %d\n",
-                __FUNCTION__, m_version);
-        return false;
-    }
-    if (m_isEncodingChecksum) { // setVersion is called in the middle of encoding checksums
-        LOG_CHECKSUMHELPER("%s: called between addBuffer and writeChecksum\n",
-                __FUNCTION__);
-        return false;
-    }
-    m_version = version;
-    LOG_CHECKSUMHELPER("%s: ChecksumCalculator Set Version %d\n", __FUNCTION__,
-                m_version);
-    return true;
-}
-
-size_t ChecksumCalculator::checksumByteSize() const {
-    switch (m_version) {
-        case 0:
-            return 0;
-        case 1:
-            return sizeof(uint32_t) + sizeof(m_numWrite);
-        default:
-            return 0;
-    }
-}
-
-void ChecksumCalculator::addBuffer(const void* buf, size_t packetLen) {
-    m_isEncodingChecksum = true;
-    switch (m_version) {
-        case 1:
-            m_v1BufferTotalLength += packetLen;
-            break;
-    }
-}
-
-bool ChecksumCalculator::writeChecksum(void* outputChecksum, size_t outputChecksumLen) {
-    if (outputChecksumLen < checksumByteSize()) return false;
-    char *checksumPtr = (char *)outputChecksum;
-    switch (m_version) {
-        case 1: { // protocol v1 is to reverse the packetLen and write it at the end
-            uint32_t val = computeV1Checksum();
-            memcpy(checksumPtr, &val, sizeof(val));
-            memcpy(checksumPtr+sizeof(val), &m_numWrite, sizeof(m_numWrite));
-            break;
-        }
-    }
-    resetChecksum();
-    m_numWrite++;
-    return true;
-}
-
-void ChecksumCalculator::resetChecksum() {
-    switch (m_version) {
-        case 1:
-            m_v1BufferTotalLength = 0;
-            break;
-    }
-    m_isEncodingChecksum = false;
-}
-
-bool ChecksumCalculator::validate(const void* expectedChecksum, size_t expectedChecksumLen) {
-    size_t checksumSize = checksumByteSize();
-    if (expectedChecksumLen != checksumSize) {
-        m_numRead++;
-        resetChecksum();
-        return false;
-    }
-    // buffers for computing the checksum
-    unsigned char sChecksumBuffer[kMaxChecksumSize];
-    switch (m_version) {
-        case 1: {
-            uint32_t val = computeV1Checksum();
-            memcpy(sChecksumBuffer, &val, sizeof(val));
-            memcpy(sChecksumBuffer+sizeof(val), &m_numRead, sizeof(m_numRead));
-            break;
-        }
-    }
-    bool isValid = !memcmp(sChecksumBuffer, expectedChecksum, checksumSize);
-    m_numRead++;
-    resetChecksum();
-    return isValid;
-}
-
-uint32_t ChecksumCalculator::computeV1Checksum() {
-    uint32_t revLen = m_v1BufferTotalLength;
-    revLen = (revLen & 0xffff0000) >> 16 | (revLen & 0x0000ffff) << 16;
-    revLen = (revLen & 0xff00ff00) >> 8 | (revLen & 0x00ff00ff) << 8;
-    revLen = (revLen & 0xf0f0f0f0) >> 4 | (revLen & 0x0f0f0f0f) << 4;
-    revLen = (revLen & 0xcccccccc) >> 2 | (revLen & 0x33333333) << 2;
-    revLen = (revLen & 0xaaaaaaaa) >> 1 | (revLen & 0x55555555) << 1;
-    return revLen;
-}
diff --git a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h b/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
deleted file mode 100644
index 4cc231a..0000000
--- a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
-* Copyright (C) 2016 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#pragma once
-
-#include <stdint.h>
-#include <stdlib.h>
-
-// Set TRACE_CHECKSUMHELPER to 1 to debug creation/destruction of GLprotocol
-// instances.
-#define TRACE_CHECKSUMHELPER 0
-
-#if TRACE_CHECKSUMHELPER
-#define LOG_CHECKSUMHELPER(x...) fprintf(stderr, x)
-#else
-#define LOG_CHECKSUMHELPER(x...)
-#endif
-
-// ChecksumCalculator adds checksum as an array of bytes to GL pipe communication, which
-// size depends on the protocol version. Each pipe should use one ChecksumCalculator.
-// It can:
-//      (1) take a list of buffers one by one and compute their checksum string,
-//          in this case the checksum should be as the data in those buffers are
-//          concatenated;
-//      (2) compute the checksum of the buffer list, then either write them into
-//          a buffer provided by user, or compare it against a checksum provided
-//          by user
-//      (3) support different checksum version in future.
-//
-// For backward compatibility, checksum version 0 behaves the same as there is
-// no checksum (i.e., checksumByteSize returns 0, validate always returns true,
-// addBuffer and writeCheckSum does nothing).
-//
-// Notice that to detect package lost, ChecksumCalculator also keeps track of how
-// many times it generates/validates checksums, and might use it as part of the
-// checksum.
-//
-// To evaluate checksums from a list of data buffers buf1, buf2... Please call
-// addBuffer(buf1, buf1len), addBuffer(buf2, buf2len) ... in order.
-// Then if the checksum needs to be encoded into a buffer, one needs to allocate
-// a checksum buffer with size checksumByteSize(), and call
-// writeChecksum(checksumBuffer) to write the checksum to the buffer.
-// If the checksum needs to be validated against an existing one, one needs to
-// call validate(existChecksum, existChecksumLen).
-//
-// The checksum generator and validator must be set to the same version, and
-// the validator must check ALL checksums in the order they are generated,
-// otherwise the validation function will return false.
-//
-// It is allowed to change the checksum version between calculating two
-// checksums. This is designed for backward compatibility reason.
-//
-// Example 1, encoding and decoding:
-//
-// bool testChecksum(void* buf, size_t bufLen) {
-//     // encoding message
-//     ChecksumCalculator encoder;
-//     encoder.setVersion(1);
-//     encoder.addBuffer(buf, bufLen);
-//     std::vector<unsigned char> message(bufLen + encoder.checksumByteSize());
-//     memcpy(&message[0], buf, bufLen);
-//     encoder.writeChecksum(&message[0] + bufLen, encoder.checksumByteSize());
-//
-//     // decoding message
-//     ChecksumCalculator decoder;
-//     decoder.setVersion(1);
-//     decoder.addBuffer(&message[0], bufLen);
-//     return decoder.validate(&message[0] + bufLen, decoder.checksumByteSize());
-// }
-// The return value is true.
-//
-// Example 2, decoding will fail if the order of messages is wrong:
-//
-// bool testChecksumOrder(void* buf1, size_t bufLen1,
-//                        void* buf2, size_t bufLen2) {
-//     // encoding messages
-//     ChecksumCalculator encoder;
-//     encoder.setVersion(1);
-//
-//     std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize());
-//     std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize());
-//
-//     encoder.addBuffer(buf1, bufLen1);
-//     std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize());
-//     memcpy(&message1[0], buf1, bufLen1);
-//     encoder.writeChecksum(&message1[0] + bufLen1, encoder.checksumByteSize());
-//
-//     encoder.addBuffer(buf2, bufLen2);
-//     std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize());
-//     memcpy(&message2[0], buf2, bufLen2);
-//     encoder.writeChecksum(&message2[0] + bufLen2, encoder.checksumByteSize());
-//
-//     // decoding messages
-//     ChecksumCalculator decoder;
-//     decoder.setVersion(1);
-//     decoder.addBuffer(&message2[0], bufLen2);
-//     // returns false because the decoding order is not consistent with
-//     // encoding order
-//     if (!decoder.validate(&message2[0]+bufLen2, decoder.checksumByteSize())) {
-//         return false;
-//     }
-//
-//     decoder.addBuffer(&message1[0], bufLen1);
-//     if (!decoder.validate(&message1[0]+bufLen1, decoder.checksumByteSize())) {
-//         return false;
-//     }
-//
-//     return false;
-// }
-
-class ChecksumCalculator {
-public:
-    // Get and set current checksum version
-    uint32_t getVersion() const { return m_version; }
-    // Call setVersion to set a checksum version. It should be called before
-    // addBuffer(), writeChecksum() and validate(). And it should be called
-    // exact once per rendering thread if both host and guest support checksum.
-    // It won't be called if either host or guest does not support checksum.
-    bool setVersion(uint32_t version);
-
-    // Maximum supported checksum version
-    static uint32_t getMaxVersion();
-    // A version string that looks like "ANDROID_EMU_CHECKSUM_HELPER_v1"
-    // Used multiple times when the guest queries the maximum supported version
-    // from the host.
-    // The library owns the returned pointer. The returned pointer will be
-    // deconstructed when unloading library.
-    static const char* getMaxVersionStr();
-    static const char* getMaxVersionStrPrefix();
-
-    // Size of checksum in the current version
-    size_t checksumByteSize() const;
-
-    // Update the current checksum value from the data
-    // at |buf| of |bufLen| bytes. Once all buffers
-    // have been added, call writeChecksum() to store
-    // the final checksum value and reset its state.
-    void addBuffer(const void* buf, size_t bufLen);
-    // Write the checksum from the list of buffers to outputChecksum
-    // Will reset the list of buffers by calling resetChecksum.
-    // Return false if the buffer is not long enough
-    // Please query buffer size from checksumByteSize()
-    bool writeChecksum(void* outputChecksum, size_t outputChecksumLen);
-    // Restore the states for computing checksums.
-    // Automatically called at the end of writeChecksum and validate.
-    // Can also be used to abandon the current checksum being calculated.
-    // Notes: it doesn't update the internal read / write counter
-    void resetChecksum();
-
-    // Calculate the checksum from the list of buffers and
-    // compare it with the checksum encoded in expectedChecksum
-    // Will reset the list of buffers by calling resetChecksum.
-    bool validate(const void* expectedChecksum, size_t expectedChecksumLen);
-protected:
-    uint32_t m_version = 0;
-    // A temporary state used to compute the total length of a list of buffers,
-    // if addBuffer is called.
-    uint32_t m_numRead = 0;
-    uint32_t m_numWrite = 0;
-    // m_isEncodingChecksum is true when between addBuffer and writeChecksum
-    bool m_isEncodingChecksum = false;
-private:
-    // Compute a 32bit checksum
-    // Used in protocol v1
-    uint32_t computeV1Checksum();
-    // The buffer used in protocol version 1 to compute checksum.
-    uint32_t m_v1BufferTotalLength = 0;
-};
diff --git a/opengl/shared/OpenglCodecCommon/ErrorLog.h b/opengl/shared/OpenglCodecCommon/ErrorLog.h
deleted file mode 100644
index d2388e6..0000000
--- a/opengl/shared/OpenglCodecCommon/ErrorLog.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _ERROR_LOG_H_
-#define _ERROR_LOG_H_
-
-#if defined(__ANDROID__)
-#    include <cutils/log.h>
-#    define ERR(...)    ALOGE(__VA_ARGS__)
-#    ifdef EMUGL_DEBUG
-#        define DBG(...)    ALOGD(__VA_ARGS__)
-#    else
-#        define DBG(...)    ((void)0)
-#    endif
-#else
-#     include <stdio.h>
-#    define ERR(...)    fprintf(stderr, __VA_ARGS__)
-#    ifdef EMUGL_DEBUG
-#        define DBG(...)    fprintf(stderr, __VA_ARGS__)
-#    else
-#        define DBG(...)    ((void)0)
-#    endif
-#endif
-
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/FixedBuffer.h b/opengl/shared/OpenglCodecCommon/FixedBuffer.h
deleted file mode 100644
index 7026396..0000000
--- a/opengl/shared/OpenglCodecCommon/FixedBuffer.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _FIXED_BUFFER_H
-#define _FIXED_BUFFER_H
-
-class FixedBuffer {
-public:
-    FixedBuffer(size_t initialSize = 0) {
-        m_buffer = NULL;
-        m_bufferLen = initialSize;
-        alloc(m_bufferLen);
-    }
-
-    ~FixedBuffer() {
-        delete [] m_buffer;
-        m_bufferLen = 0;
-    }
-
-    void * alloc(size_t size) {
-        if (m_bufferLen >= size)
-            return (void *)(m_buffer);
-
-        if (m_buffer != NULL)
-            delete[] m_buffer;
-
-        m_bufferLen = size;
-        m_buffer = new unsigned char[m_bufferLen];
-        if (m_buffer == NULL)
-            m_bufferLen = 0;
-
-        return m_buffer;
-    }
-    void *ptr() { return m_buffer; }
-    size_t len() { return m_bufferLen; }
-private:
-    unsigned char *m_buffer;
-    size_t m_bufferLen;
-};
-
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/opengl/shared/OpenglCodecCommon/GLClientState.cpp
deleted file mode 100644
index 638eb4c..0000000
--- a/opengl/shared/OpenglCodecCommon/GLClientState.cpp
+++ /dev/null
@@ -1,422 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "GLClientState.h"
-#include "ErrorLog.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "glUtils.h"
-#include <cutils/log.h>
-
-#ifndef MAX
-#define MAX(a, b) ((a) < (b) ? (b) : (a))
-#endif
-
-GLClientState::GLClientState(int nLocations)
-{
-    if (nLocations < LAST_LOCATION) {
-        nLocations = LAST_LOCATION;
-    }
-    m_nLocations = nLocations;
-    m_states = new VertexAttribState[m_nLocations];
-    for (int i = 0; i < m_nLocations; i++) {
-        m_states[i].enabled = 0;
-        m_states[i].enableDirty = false;
-        m_states[i].data = 0;
-    }
-    m_currentArrayVbo = 0;
-    m_currentIndexVbo = 0;
-    // init gl constans;
-    m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
-    m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
-    m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
-    m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
-    m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
-    m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
-    m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
-    m_activeTexture = 0;
-    m_currentProgram = 0;
-
-    m_pixelStore.unpack_alignment = 4;
-    m_pixelStore.pack_alignment = 4;
-
-    memset(m_tex.unit, 0, sizeof(m_tex.unit));
-    m_tex.activeUnit = &m_tex.unit[0];
-    m_tex.textures = NULL;
-    m_tex.numTextures = 0;
-    m_tex.allocTextures = 0;
-
-    m_maxVertexAttribsDirty = true;
-}
-
-GLClientState::~GLClientState()
-{
-    delete m_states;
-}
-
-void GLClientState::enable(int location, int state)
-{
-    if (!validLocation(location)) {
-        return;
-    }
-
-    m_states[location].enableDirty |= (state != m_states[location].enabled);
-    m_states[location].enabled = state;
-}
-
-void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
-{
-    if (!validLocation(location)) {
-        return;
-    }
-    m_states[location].size = size;
-    m_states[location].type = type;
-    m_states[location].stride = stride;
-    m_states[location].data = (void*)data;
-    m_states[location].bufferObject = m_currentArrayVbo;
-    m_states[location].elementSize = size ? (glSizeof(type) * size) : 0;
-    m_states[location].normalized = normalized;
-}
-
-void GLClientState::setBufferObject(int location, GLuint id)
-{
-    if (!validLocation(location)) {
-        return;
-    }
-
-    m_states[location].bufferObject = id;
-}
-
-const GLClientState::VertexAttribState * GLClientState::getState(int location)
-{
-    if (!validLocation(location)) {
-        return NULL;
-    }
-    return & m_states[location];
-}
-
-const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
-{
-    if (!validLocation(location)) {
-        return NULL;
-    }
-
-    if (enableChanged) {
-        *enableChanged = m_states[location].enableDirty;
-    }
-
-    m_states[location].enableDirty = false;
-    return & m_states[location];
-}
-
-int GLClientState::getLocation(GLenum loc)
-{
-    int retval;
-
-    switch(loc) {
-    case GL_VERTEX_ARRAY:
-        retval = int(VERTEX_LOCATION);
-        break;
-    case GL_NORMAL_ARRAY:
-        retval = int(NORMAL_LOCATION);
-        break;
-    case GL_COLOR_ARRAY:
-        retval = int(COLOR_LOCATION);
-        break;
-    case GL_POINT_SIZE_ARRAY_OES:
-        retval = int(POINTSIZE_LOCATION);
-        break;
-    case GL_TEXTURE_COORD_ARRAY:
-        retval = int (TEXCOORD0_LOCATION + m_activeTexture);
-        break;
-    case GL_MATRIX_INDEX_ARRAY_OES:
-        retval = int (MATRIXINDEX_LOCATION);
-        break;
-    case GL_WEIGHT_ARRAY_OES:
-        retval = int (WEIGHT_LOCATION);
-        break;
-    default:
-        retval = loc;
-    }
-    return retval;
-}
-
-void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params)
-{
-    const GLClientState::VertexAttribState *state = NULL;
-    switch (pname) {
-    case GL_VERTEX_ARRAY_POINTER: {
-        state = getState(GLClientState::VERTEX_LOCATION);
-        break;
-        }
-    case GL_NORMAL_ARRAY_POINTER: {
-        state = getState(GLClientState::NORMAL_LOCATION);
-        break;
-        }
-    case GL_COLOR_ARRAY_POINTER: {
-        state = getState(GLClientState::COLOR_LOCATION);
-        break;
-        }
-    case GL_TEXTURE_COORD_ARRAY_POINTER: {
-        state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
-        break;
-        }
-    case GL_POINT_SIZE_ARRAY_POINTER_OES: {
-        state = getState(GLClientState::POINTSIZE_LOCATION);
-        break;
-        }
-    case GL_MATRIX_INDEX_ARRAY_POINTER_OES: {
-        state = getState(GLClientState::MATRIXINDEX_LOCATION);
-        break;
-        }
-    case GL_WEIGHT_ARRAY_POINTER_OES: {
-        state = getState(GLClientState::WEIGHT_LOCATION);
-        break;
-        }
-    }
-    if (state && params)
-        *params = state->data;
-}
-
-int GLClientState::setPixelStore(GLenum param, GLint value)
-{
-    int retval = 0;
-    switch(param) {
-    case GL_UNPACK_ALIGNMENT:
-        if (value == 1 || value == 2 || value == 4 || value == 8) {
-            m_pixelStore.unpack_alignment = value;
-        } else {
-            retval =  GL_INVALID_VALUE;
-        }
-        break;
-    case GL_PACK_ALIGNMENT:
-        if (value == 1 || value == 2 || value == 4 || value == 8) {
-            m_pixelStore.pack_alignment = value;
-        } else {
-            retval =  GL_INVALID_VALUE;
-        }
-        break;
-        default:
-            retval = GL_INVALID_ENUM;
-    }
-    return retval;
-}
-
-
-
-
-size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
-{
-    if (width <= 0 || height <= 0) return 0;
-
-    int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
-
-    int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
-
-    if (pixelsize == 0 ) {
-        ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n",
-             width, height, format, type, pack, alignment);
-    }
-    size_t linesize = pixelsize * width;
-    size_t aligned_linesize = int(linesize / alignment) * alignment;
-    if (aligned_linesize < linesize) {
-        aligned_linesize += alignment;
-    }
-    return aligned_linesize * height;
-}
-
-GLenum GLClientState::setActiveTextureUnit(GLenum texture)
-{
-    GLuint unit = texture - GL_TEXTURE0;
-    if (unit >= MAX_TEXTURE_UNITS) {
-        return GL_INVALID_ENUM;
-    }
-    m_tex.activeUnit = &m_tex.unit[unit];
-    return GL_NO_ERROR;
-}
-
-GLenum GLClientState::getActiveTextureUnit() const
-{
-    return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
-}
-
-void GLClientState::enableTextureTarget(GLenum target)
-{
-    switch (target) {
-    case GL_TEXTURE_2D:
-        m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
-        break;
-    case GL_TEXTURE_EXTERNAL_OES:
-        m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
-        break;
-    }
-}
-
-void GLClientState::disableTextureTarget(GLenum target)
-{
-    switch (target) {
-    case GL_TEXTURE_2D:
-        m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
-        break;
-    case GL_TEXTURE_EXTERNAL_OES:
-        m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
-        break;
-    }
-}
-
-GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
-{
-    unsigned int enables = m_tex.activeUnit->enables;
-    if (enables & (1u << TEXTURE_EXTERNAL)) {
-        return GL_TEXTURE_EXTERNAL_OES;
-    } else if (enables & (1u << TEXTURE_2D)) {
-        return GL_TEXTURE_2D;
-    } else {
-        return allDisabled;
-    }
-}
-
-int GLClientState::compareTexId(const void* pid, const void* prec)
-{
-    const GLuint* id = (const GLuint*)pid;
-    const TextureRec* rec = (const TextureRec*)prec;
-    return (GLint)(*id) - (GLint)rec->id;
-}
-
-GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
-        GLboolean* firstUse)
-{
-    GLboolean first = GL_FALSE;
-    TextureRec* texrec = NULL;
-    if (texture != 0) {
-        if (m_tex.textures) {
-            texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
-                    m_tex.numTextures, sizeof(TextureRec), compareTexId);
-        }
-        if (!texrec) {
-            if (!(texrec = addTextureRec(texture, target))) {
-                return GL_OUT_OF_MEMORY;
-            }
-            first = GL_TRUE;
-        }
-        if (target != texrec->target) {
-            return GL_INVALID_OPERATION;
-        }
-    }
-
-    switch (target) {
-    case GL_TEXTURE_2D:
-        m_tex.activeUnit->texture[TEXTURE_2D] = texture;
-        break;
-    case GL_TEXTURE_EXTERNAL_OES:
-        m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
-        break;
-    }
-
-    if (firstUse) {
-        *firstUse = first;
-    }
-
-    return GL_NO_ERROR;
-}
-
-GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
-        GLenum target)
-{
-    if (m_tex.numTextures == m_tex.allocTextures) {
-        const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
-
-        GLuint newAlloc;
-        if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
-            newAlloc = MAX(4, 2 * m_tex.allocTextures);
-        } else {
-            if (m_tex.allocTextures == MAX_TEXTURES) {
-                return NULL;
-            }
-            newAlloc = MAX_TEXTURES;
-        }
-
-        TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
-                newAlloc * sizeof(TextureRec));
-        if (!newTextures) {
-            return NULL;
-        }
-
-        m_tex.textures = newTextures;
-        m_tex.allocTextures = newAlloc;
-    }
-
-    TextureRec* tex = m_tex.textures + m_tex.numTextures;
-    TextureRec* prev = tex - 1;
-    while (tex != m_tex.textures && id < prev->id) {
-        *tex-- = *prev--;
-    }
-    tex->id = id;
-    tex->target = target;
-    m_tex.numTextures++;
-
-    return tex;
-}
-
-GLuint GLClientState::getBoundTexture(GLenum target) const
-{
-    switch (target) {
-    case GL_TEXTURE_2D:
-        return m_tex.activeUnit->texture[TEXTURE_2D];
-    case GL_TEXTURE_EXTERNAL_OES:
-        return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
-    default:
-        return 0;
-    }
-}
-
-void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
-{
-    // Updating the textures array could be made more efficient when deleting
-    // several textures:
-    // - compacting the array could be done in a single pass once the deleted
-    //   textures are marked, or
-    // - could swap deleted textures to the end and re-sort.
-    TextureRec* texrec;
-    for (const GLuint* texture = textures; texture != textures + n; texture++) {
-        texrec = (TextureRec*)bsearch(texture, m_tex.textures,
-                m_tex.numTextures, sizeof(TextureRec), compareTexId);
-        if (texrec) {
-            const TextureRec* end = m_tex.textures + m_tex.numTextures;
-            memmove(texrec, texrec + 1,
-                    (end - texrec - 1) * sizeof(TextureRec));
-            m_tex.numTextures--;
-
-            for (TextureUnit* unit = m_tex.unit;
-                 unit != m_tex.unit + MAX_TEXTURE_UNITS;
-                 unit++)
-            {
-                if (unit->texture[TEXTURE_2D] == *texture) {
-                    unit->texture[TEXTURE_2D] = 0;
-                } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
-                    unit->texture[TEXTURE_EXTERNAL] = 0;
-                }
-            }
-        }
-    }
-}
diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.h b/opengl/shared/OpenglCodecCommon/GLClientState.h
deleted file mode 100644
index 8e95c37..0000000
--- a/opengl/shared/OpenglCodecCommon/GLClientState.h
+++ /dev/null
@@ -1,462 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GL_CLIENT_STATE_H_
-#define _GL_CLIENT_STATE_H_
-
-#define GL_API
-#ifndef ANDROID
-#define GL_APIENTRY
-#define GL_APIENTRYP
-#endif
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "ErrorLog.h"
-#include "codec_defs.h"
-
-class GLClientState {
-public:
-    typedef enum {
-        VERTEX_LOCATION = 0,
-        NORMAL_LOCATION = 1,
-        COLOR_LOCATION = 2,
-        POINTSIZE_LOCATION = 3,
-        TEXCOORD0_LOCATION = 4,
-        TEXCOORD1_LOCATION = 5,
-        TEXCOORD2_LOCATION = 6,
-        TEXCOORD3_LOCATION = 7,
-        TEXCOORD4_LOCATION = 8,
-        TEXCOORD5_LOCATION = 9,
-        TEXCOORD6_LOCATION = 10,
-        TEXCOORD7_LOCATION = 11,
-        MATRIXINDEX_LOCATION = 12,
-        WEIGHT_LOCATION = 13,
-        LAST_LOCATION = 14
-    } StateLocation;
-
-    typedef struct {
-        GLint enabled;
-        GLint size;
-        GLenum type;
-        GLsizei stride;
-        void *data;
-        GLuint bufferObject;
-        GLenum glConst;
-        unsigned int elementSize;
-        bool enableDirty;  // true if any enable state has changed since last draw
-        bool normalized;
-    } VertexAttribState;
-
-    typedef struct {
-        int unpack_alignment;
-        int pack_alignment;
-    } PixelStoreState;
-
-    enum {
-        MAX_TEXTURE_UNITS = 32,
-    };
-
-public:
-    GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
-    ~GLClientState();
-    int nLocations() { return m_nLocations; }
-    const PixelStoreState *pixelStoreState() { return &m_pixelStore; }
-    int setPixelStore(GLenum param, GLint value);
-    GLuint currentArrayVbo() { return m_currentArrayVbo; }
-    GLuint currentIndexVbo() { return m_currentIndexVbo; }
-    void enable(int location, int state);
-    void setState(int  location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data);
-    void setBufferObject(int location, GLuint id);
-    const VertexAttribState  *getState(int location);
-    const VertexAttribState  *getStateAndEnableDirty(int location, bool *enableChanged);
-    int getLocation(GLenum loc);
-    void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
-    int getActiveTexture() const { return m_activeTexture; }
-    void setMaxVertexAttribs(int val) {
-        m_maxVertexAttribs = val;
-        m_maxVertexAttribsDirty = false;
-    }
-
-    void unBindBuffer(GLuint id)
-    {
-        if (m_currentArrayVbo == id) m_currentArrayVbo = 0;
-        else if (m_currentIndexVbo == id) m_currentIndexVbo = 0;
-    }
-
-    int bindBuffer(GLenum target, GLuint id)
-    {
-        int err = 0;
-        switch(target) {
-        case GL_ARRAY_BUFFER:
-            m_currentArrayVbo = id;
-            break;
-        case GL_ELEMENT_ARRAY_BUFFER:
-            m_currentIndexVbo = id;
-            break;
-        default:
-            err = -1;
-        }
-        return err;
-    }
-
-    int getBuffer(GLenum target)
-    {
-      int ret=0;
-      switch (target) {
-      case GL_ARRAY_BUFFER:
-          ret = m_currentArrayVbo;
-          break;
-      case GL_ELEMENT_ARRAY_BUFFER:
-          ret = m_currentIndexVbo;
-          break;
-      default:
-          ret = -1;
-      }
-      return ret;
-    }
-    size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const;
-
-    void setCurrentProgram(GLint program) { m_currentProgram = program; }
-    GLint currentProgram() const { return m_currentProgram; }
-
-    /* OES_EGL_image_external
-     *
-     * These functions manipulate GL state which interacts with the
-     * OES_EGL_image_external extension, to support client-side emulation on
-     * top of host implementations that don't have it.
-     *
-     * Most of these calls should only be used with TEXTURE_2D or
-     * TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension
-     * targets should bypass this. An exception is bindTexture(), which should
-     * see all glBindTexture() calls for any target.
-     */
-
-    // glActiveTexture(GL_TEXTURE0 + i)
-    // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
-    GLenum setActiveTextureUnit(GLenum texture);
-    GLenum getActiveTextureUnit() const;
-
-    // glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
-    void enableTextureTarget(GLenum target);
-
-    // glDisable(GL_TEXTURE_(2D|EXTERNAL_OES))
-    void disableTextureTarget(GLenum target);
-
-    // Implements the target priority logic:
-    // * Return GL_TEXTURE_EXTERNAL_OES if enabled, else
-    // * Return GL_TEXTURE_2D if enabled, else
-    // * Return the allDisabled value.
-    // For some cases passing GL_TEXTURE_2D for allDisabled makes callee code
-    // simpler; for other cases passing a recognizable enum like GL_ZERO or
-    // GL_INVALID_ENUM is appropriate.
-    GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
-
-    // glBindTexture(GL_TEXTURE_*, ...)
-    // Set the target binding of the active texture unit to texture. Returns
-    // GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has
-    // previously been bound to a different target. If firstUse is not NULL,
-    // it is set to indicate whether this is the first use of the texture.
-    // For accurate error detection, bindTexture should be called for *all*
-    // targets, not just 2D and EXTERNAL_OES.
-    GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
-
-    // Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES).
-    GLuint getBoundTexture(GLenum target) const;
-
-    // glDeleteTextures(...)
-    // Remove references to the to-be-deleted textures.
-    void deleteTextures(GLsizei n, const GLuint* textures);
-
-private:
-    PixelStoreState m_pixelStore;
-    VertexAttribState *m_states;
-    int m_maxVertexAttribs;
-    bool m_maxVertexAttribsDirty;
-    int m_nLocations;
-    GLuint m_currentArrayVbo;
-    GLuint m_currentIndexVbo;
-    int m_activeTexture;
-    GLint m_currentProgram;
-
-    bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
-
-    enum TextureTarget {
-        TEXTURE_2D = 0,
-        TEXTURE_EXTERNAL = 1,
-        TEXTURE_TARGET_COUNT
-    };
-    struct TextureUnit {
-        unsigned int enables;
-        GLuint texture[TEXTURE_TARGET_COUNT];
-    };
-    struct TextureRec {
-        GLuint id;
-        GLenum target;
-    };
-    struct TextureState {
-        TextureUnit unit[MAX_TEXTURE_UNITS];
-        TextureUnit* activeUnit;
-        TextureRec* textures;
-        GLuint numTextures;
-        GLuint allocTextures;
-    };
-    TextureState m_tex;
-
-    static int compareTexId(const void* pid, const void* prec);
-    TextureRec* addTextureRec(GLuint id, GLenum target);
-
-public:
-    void getClientStatePointer(GLenum pname, GLvoid** params);
-
-    template <class T>
-    int getVertexAttribParameter(GLuint index, GLenum param, T *ptr)
-    {
-        bool handled = true;
-        const VertexAttribState *vertexAttrib = getState(index);
-        if (vertexAttrib == NULL) {
-            ERR("getVeterxAttriParameter for non existant index %d\n", index);
-            // set gl error;
-            return handled;
-        }
-
-        switch(param) {
-        case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
-            *ptr = (T)(vertexAttrib->bufferObject);
-            break;
-        case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
-            *ptr = (T)(vertexAttrib->enabled);
-            break;
-        case GL_VERTEX_ATTRIB_ARRAY_SIZE:
-            *ptr = (T)(vertexAttrib->size);
-            break;
-        case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
-            *ptr = (T)(vertexAttrib->stride);
-            break;
-        case GL_VERTEX_ATTRIB_ARRAY_TYPE:
-            *ptr = (T)(vertexAttrib->type);
-            break;
-        case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
-            *ptr = (T)(vertexAttrib->normalized);
-            break;
-        case GL_CURRENT_VERTEX_ATTRIB:
-            handled = false;
-            break;
-        default:
-            handled = false;
-            ERR("unknown vertex-attrib parameter param %d\n", param);
-        }
-        return handled;
-    }
-
-    template <class T>
-    bool getClientStateParameter(GLenum param, T* ptr)
-    {
-        bool isClientStateParam = false;
-        switch (param) {
-        case GL_CLIENT_ACTIVE_TEXTURE: {
-            GLint tex = getActiveTexture() + GL_TEXTURE0;
-            *ptr = tex;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_VERTEX_ARRAY_SIZE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
-            *ptr = state->size;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_VERTEX_ARRAY_TYPE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_VERTEX_ARRAY_STRIDE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_COLOR_ARRAY_SIZE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
-            *ptr = state->size;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_COLOR_ARRAY_TYPE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_COLOR_ARRAY_STRIDE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_NORMAL_ARRAY_TYPE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_NORMAL_ARRAY_STRIDE: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_TEXTURE_COORD_ARRAY_SIZE: {
-            const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
-            *ptr = state->size;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_TEXTURE_COORD_ARRAY_TYPE: {
-            const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_TEXTURE_COORD_ARRAY_STRIDE: {
-            const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_POINT_SIZE_ARRAY_TYPE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_POINT_SIZE_ARRAY_STRIDE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_MATRIX_INDEX_ARRAY_SIZE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
-            *ptr = state->size;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_MATRIX_INDEX_ARRAY_TYPE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_WEIGHT_ARRAY_SIZE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
-            *ptr = state->size;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_WEIGHT_ARRAY_TYPE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
-            *ptr = state->type;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_WEIGHT_ARRAY_STRIDE_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
-            *ptr = state->stride;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_VERTEX_ARRAY_BUFFER_BINDING: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_NORMAL_ARRAY_BUFFER_BINDING: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_COLOR_ARRAY_BUFFER_BINDING: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: {
-            const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: {
-            const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
-            *ptr = state->bufferObject;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_ARRAY_BUFFER_BINDING: {
-            int buffer = getBuffer(GL_ARRAY_BUFFER);
-            *ptr = buffer;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
-            int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER);
-            *ptr = buffer;
-            isClientStateParam = true;
-            break;
-            }
-        case GL_MAX_VERTEX_ATTRIBS: {
-            if (m_maxVertexAttribsDirty) {
-                isClientStateParam = false;
-            } else {
-                *ptr = m_maxVertexAttribs;
-                isClientStateParam = true;
-            }
-            break;
-            }
-        }
-        return isClientStateParam;
-    }
-
-};
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
deleted file mode 100755
index b079b6d..0000000
--- a/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
+++ /dev/null
@@ -1,497 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "GLSharedGroup.h"
-
-/**** KeyedVector utilities ****/
-
-template <typename T>
-static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
-    for (size_t i = 0; i < v.size(); i++)
-        delete v.valueAt(i);
-    v.clear();
-}
-
-/**** BufferData ****/
-
-BufferData::BufferData() : m_size(0) {};
-BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
-{
-    void * buffer = NULL;
-    if (size>0) buffer = m_fixedBuffer.alloc(size);
-    if (data) memcpy(buffer, data, size);
-}
-
-/**** ProgramData ****/
-ProgramData::ProgramData() : m_numIndexes(0),
-                             m_initialized(false),
-                             m_locShiftWAR(false)
-{
-    m_Indexes = NULL;
-}
-
-void ProgramData::initProgramData(GLuint numIndexes)
-{
-    m_initialized = true;
-    m_numIndexes = numIndexes;
-    delete[] m_Indexes;
-    m_Indexes = new IndexInfo[numIndexes];
-    m_locShiftWAR = false;
-}
-
-bool ProgramData::isInitialized()
-{
-    return m_initialized;
-}
-
-ProgramData::~ProgramData()
-{
-    delete[] m_Indexes;
-    m_Indexes = NULL;
-}
-
-void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
-{
-    if (index>=m_numIndexes)
-        return;
-    m_Indexes[index].base = base;
-    m_Indexes[index].size = size;
-    m_Indexes[index].type = type;
-    if (index > 0) {
-        m_Indexes[index].appBase = m_Indexes[index-1].appBase +
-                                   m_Indexes[index-1].size;
-    }
-    else {
-        m_Indexes[index].appBase = 0;
-    }
-    m_Indexes[index].hostLocsPerElement = 1;
-    m_Indexes[index].flags = 0;
-    m_Indexes[index].samplerValue = 0;
-}
-
-void ProgramData::setIndexFlags(GLuint index, GLuint flags)
-{
-    if (index >= m_numIndexes)
-        return;
-    m_Indexes[index].flags |= flags;
-}
-
-GLuint ProgramData::getIndexForLocation(GLint location)
-{
-    GLuint index = m_numIndexes;
-    GLint minDist = -1;
-    for (GLuint i=0;i<m_numIndexes;++i)
-    {
-        GLint dist = location - m_Indexes[i].base;
-        if (dist >= 0 &&
-            (minDist < 0 || dist < minDist)) {
-            index = i;
-            minDist = dist;
-        }
-    }
-    return index;
-}
-
-GLenum ProgramData::getTypeForLocation(GLint location)
-{
-    GLuint index = getIndexForLocation(location);
-    if (index<m_numIndexes) {
-        return m_Indexes[index].type;
-    }
-    return 0;
-}
-
-void ProgramData::setupLocationShiftWAR()
-{
-    m_locShiftWAR = false;
-    for (GLuint i=0; i<m_numIndexes; i++) {
-        if (0 != (m_Indexes[i].base & 0xffff)) {
-            return;
-        }
-    }
-    // if we have one uniform at location 0, we do not need the WAR.
-    if (m_numIndexes > 1) {
-        m_locShiftWAR = true;
-    }
-}
-
-GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
-{
-    if (!m_locShiftWAR) return hostLoc;
-
-    GLuint index = getIndexForLocation(hostLoc);
-    if (index<m_numIndexes) {
-        if (arrIndex > 0) {
-            m_Indexes[index].hostLocsPerElement =
-                              (hostLoc - m_Indexes[index].base) / arrIndex;
-        }
-        return m_Indexes[index].appBase + arrIndex;
-    }
-    return -1;
-}
-
-GLint ProgramData::locationWARAppToHost(GLint appLoc)
-{
-    if (!m_locShiftWAR) return appLoc;
-
-    for(GLuint i=0; i<m_numIndexes; i++) {
-        GLint elemIndex = appLoc - m_Indexes[i].appBase;
-        if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
-            return m_Indexes[i].base +
-                   elemIndex * m_Indexes[i].hostLocsPerElement;
-        }
-    }
-    return -1;
-}
-
-GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
-{
-    for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
-        if (m_Indexes[i].type == GL_SAMPLER_2D) {
-            if (val) *val = m_Indexes[i].samplerValue;
-            if (target) {
-                if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
-                    *target = GL_TEXTURE_EXTERNAL_OES;
-                } else {
-                    *target = GL_TEXTURE_2D;
-                }
-            }
-            return i;
-        }
-    }
-    return -1;
-}
-
-bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
-{
-    for (GLuint i = 0; i < m_numIndexes; i++) {
-        GLint elemIndex = appLoc - m_Indexes[i].appBase;
-        if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
-            if (m_Indexes[i].type == GL_TEXTURE_2D) {
-                m_Indexes[i].samplerValue = val;
-                if (target) {
-                    if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
-                        *target = GL_TEXTURE_EXTERNAL_OES;
-                    } else {
-                        *target = GL_TEXTURE_2D;
-                    }
-                }
-                return true;
-            }
-        }
-    }
-    return false;
-}
-
-bool ProgramData::attachShader(GLuint shader)
-{
-    size_t n = m_shaders.size();
-    for (size_t i = 0; i < n; i++) {
-        if (m_shaders[i] == shader) {
-            return false;
-        }
-    }
-    // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
-    // due to the default parameters. This is the desired insertAt() overload.
-    m_shaders.insertAt(shader, m_shaders.size(), 1);
-    return true;
-}
-
-bool ProgramData::detachShader(GLuint shader)
-{
-    size_t n = m_shaders.size();
-    for (size_t i = 0; i < n; i++) {
-        if (m_shaders[i] == shader) {
-            m_shaders.removeAt(i);
-            return true;
-        }
-    }
-    return false;
-}
-
-/***** GLSharedGroup ****/
-
-GLSharedGroup::GLSharedGroup() :
-    m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
-    m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
-    m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
-{
-}
-
-GLSharedGroup::~GLSharedGroup()
-{
-    m_buffers.clear();
-    m_programs.clear();
-    clearObjectMap(m_buffers);
-    clearObjectMap(m_programs);
-    clearObjectMap(m_shaders);
-}
-
-bool GLSharedGroup::isObject(GLuint obj)
-{
-    android::AutoMutex _lock(m_lock);
-    return ((m_shaders.valueFor(obj)!=NULL) || (m_programs.valueFor(obj)!=NULL));
-}
-
-BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
-{
-    android::AutoMutex _lock(m_lock);
-    return m_buffers.valueFor(bufferId);
-}
-
-void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
-{
-    android::AutoMutex _lock(m_lock);
-    m_buffers.add(bufferId, new BufferData(size, data));
-}
-
-void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
-{
-    android::AutoMutex _lock(m_lock);
-    ssize_t idx = m_buffers.indexOfKey(bufferId);
-    if (idx >= 0) {
-        delete m_buffers.valueAt(idx);
-        m_buffers.editValueAt(idx) = new BufferData(size, data);
-    } else {
-        m_buffers.add(bufferId, new BufferData(size, data));
-    }
-}
-
-GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
-{
-    android::AutoMutex _lock(m_lock);
-    BufferData * buf = m_buffers.valueFor(bufferId);
-    if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
-
-    //it's safe to update now
-    memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
-    return GL_NO_ERROR;
-}
-
-void GLSharedGroup::deleteBufferData(GLuint bufferId)
-{
-    android::AutoMutex _lock(m_lock);
-    ssize_t idx = m_buffers.indexOfKey(bufferId);
-    if (idx >= 0) {
-        delete m_buffers.valueAt(idx);
-        m_buffers.removeItemsAt(idx);
-    }
-}
-
-void GLSharedGroup::addProgramData(GLuint program)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData *pData = m_programs.valueFor(program);
-    if (pData)
-    {
-        m_programs.removeItem(program);
-        delete pData;
-    }
-
-    m_programs.add(program,new ProgramData());
-}
-
-void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData *pData = m_programs.valueFor(program);
-    if (pData)
-    {
-        pData->initProgramData(numIndexes);
-    }
-}
-
-bool GLSharedGroup::isProgramInitialized(GLuint program)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    if (pData)
-    {
-        return pData->isInitialized();
-    }
-    return false;
-}
-
-void GLSharedGroup::deleteProgramData(GLuint program)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData *pData = m_programs.valueFor(program);
-    if (pData)
-        delete pData;
-    m_programs.removeItem(program);
-}
-
-void GLSharedGroup::attachShader(GLuint program, GLuint shader)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* programData = m_programs.valueFor(program);
-    ssize_t idx = m_shaders.indexOfKey(shader);
-    if (programData && idx >= 0) {
-        if (programData->attachShader(shader)) {
-            refShaderDataLocked(idx);
-        }
-    }
-}
-
-void GLSharedGroup::detachShader(GLuint program, GLuint shader)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* programData = m_programs.valueFor(program);
-    ssize_t idx = m_shaders.indexOfKey(shader);
-    if (programData && idx >= 0) {
-        if (programData->detachShader(shader)) {
-            unrefShaderDataLocked(idx);
-        }
-    }
-}
-
-void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    if (pData)
-    {
-        pData->setIndexInfo(index,base,size,type);
-
-        if (type == GL_SAMPLER_2D) {
-            size_t n = pData->getNumShaders();
-            for (size_t i = 0; i < n; i++) {
-                GLuint shaderId = pData->getShader(i);
-                ShaderData* shader = m_shaders.valueFor(shaderId);
-                if (!shader) continue;
-                ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
-                ShaderData::StringList::iterator nameEnd  = shader->samplerExternalNames.end();
-                while (nameIter != nameEnd) {
-                    if (*nameIter == name) {
-                        pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
-                        break;
-                    }
-                    ++nameIter;
-                }
-            }
-        }
-    }
-}
-
-GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    GLenum type=0;
-    if (pData)
-    {
-        type = pData->getTypeForLocation(location);
-    }
-    return type;
-}
-
-bool  GLSharedGroup::isProgram(GLuint program)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    return (pData!=NULL);
-}
-
-void GLSharedGroup::setupLocationShiftWAR(GLuint program)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    if (pData) pData->setupLocationShiftWAR();
-}
-
-GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
-    else return hostLoc;
-}
-
-GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    if (pData) return pData->locationWARAppToHost(appLoc);
-    else return appLoc;
-}
-
-bool GLSharedGroup::needUniformLocationWAR(GLuint program)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    if (pData) return pData->needUniformLocationWAR();
-    return false;
-}
-
-GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
-}
-
-bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
-{
-    android::AutoMutex _lock(m_lock);
-    ProgramData* pData = m_programs.valueFor(program);
-    return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
-}
-
-bool GLSharedGroup::addShaderData(GLuint shader)
-{
-    android::AutoMutex _lock(m_lock);
-    ShaderData* data = new ShaderData;
-    if (data) {
-        if (m_shaders.add(shader, data) < 0) {
-            delete data;
-            data = NULL;
-        }
-        data->refcount = 1;
-    }
-    return data != NULL;
-}
-
-ShaderData* GLSharedGroup::getShaderData(GLuint shader)
-{
-    android::AutoMutex _lock(m_lock);
-    return m_shaders.valueFor(shader);
-}
-
-void GLSharedGroup::unrefShaderData(GLuint shader)
-{
-    android::AutoMutex _lock(m_lock);
-    ssize_t idx = m_shaders.indexOfKey(shader);
-    if (idx >= 0) {
-        unrefShaderDataLocked(idx);
-    }
-}
-
-void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
-{
-    assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
-    ShaderData* data = m_shaders.valueAt(shaderIdx);
-    data->refcount++;
-}
-
-void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
-{
-    assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
-    ShaderData* data = m_shaders.valueAt(shaderIdx);
-    if (--data->refcount == 0) {
-        delete data;
-        m_shaders.removeItemsAt(shaderIdx);
-    }
-}
diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
deleted file mode 100755
index 6dfcd8f..0000000
--- a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GL_SHARED_GROUP_H_
-#define _GL_SHARED_GROUP_H_
-
-#define GL_API
-#ifndef ANDROID
-#define GL_APIENTRY
-#define GL_APIENTRYP
-#endif
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "ErrorLog.h"
-#include <utils/KeyedVector.h>
-#include <utils/List.h>
-#include <utils/String8.h>
-#include <utils/threads.h>
-#include "FixedBuffer.h"
-#include "SmartPtr.h"
-
-struct BufferData {
-    BufferData();
-    BufferData(GLsizeiptr size, void * data);
-    GLsizeiptr  m_size;
-    FixedBuffer m_fixedBuffer;    
-};
-
-class ProgramData {
-private:
-    typedef struct _IndexInfo {
-        GLint base;
-        GLint size;
-        GLenum type;
-        GLint appBase;
-        GLint hostLocsPerElement;
-        GLuint flags;
-        GLint samplerValue; // only set for sampler uniforms
-    } IndexInfo;
-
-    GLuint m_numIndexes;
-    IndexInfo* m_Indexes;
-    bool m_initialized;
-    bool m_locShiftWAR;
-
-    android::Vector<GLuint> m_shaders;
-
-public:
-    enum {
-        INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
-    };
-
-    ProgramData();
-    void initProgramData(GLuint numIndexes);
-    bool isInitialized();
-    virtual ~ProgramData();
-    void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
-    void setIndexFlags(GLuint index, GLuint flags);
-    GLuint getIndexForLocation(GLint location);
-    GLenum getTypeForLocation(GLint location);
-
-    bool needUniformLocationWAR() const { return m_locShiftWAR; }
-    void setupLocationShiftWAR();
-    GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
-    GLint locationWARAppToHost(GLint appLoc);
-
-    GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
-    bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
-
-    bool attachShader(GLuint shader);
-    bool detachShader(GLuint shader);
-    size_t getNumShaders() const { return m_shaders.size(); }
-    GLuint getShader(size_t i) const { return m_shaders[i]; }
-};
-
-struct ShaderData {
-    typedef android::List<android::String8> StringList;
-    StringList samplerExternalNames;
-    int refcount;
-};
-
-class GLSharedGroup {
-private:
-    android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
-    android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
-    android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
-    mutable android::Mutex m_lock;
-
-    void refShaderDataLocked(ssize_t shaderIdx);
-    void unrefShaderDataLocked(ssize_t shaderIdx);
-
-public:
-    GLSharedGroup();
-    ~GLSharedGroup();
-    bool isObject(GLuint obj);
-    BufferData * getBufferData(GLuint bufferId);
-    void    addBufferData(GLuint bufferId, GLsizeiptr size, void * data);
-    void    updateBufferData(GLuint bufferId, GLsizeiptr size, void * data);
-    GLenum  subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data);
-    void    deleteBufferData(GLuint);
-
-    bool    isProgram(GLuint program);
-    bool    isProgramInitialized(GLuint program);
-    void    addProgramData(GLuint program); 
-    void    initProgramData(GLuint program, GLuint numIndexes);
-    void    attachShader(GLuint program, GLuint shader);
-    void    detachShader(GLuint program, GLuint shader);
-    void    deleteProgramData(GLuint program);
-    void    setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
-    GLenum  getProgramUniformType(GLuint program, GLint location);
-    void    setupLocationShiftWAR(GLuint program);
-    GLint   locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
-    GLint   locationWARAppToHost(GLuint program, GLint appLoc);
-    bool    needUniformLocationWAR(GLuint program);
-    GLint   getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
-    bool    setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
-
-    bool    addShaderData(GLuint shader);
-    // caller must hold a reference to the shader as long as it holds the pointer
-    ShaderData* getShaderData(GLuint shader);
-    void    unrefShaderData(GLuint shader);
-};
-
-typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; 
-
-#endif //_GL_SHARED_GROUP_H_
diff --git a/opengl/shared/OpenglCodecCommon/Makefile b/opengl/shared/OpenglCodecCommon/Makefile
deleted file mode 100644
index e8bf431..0000000
--- a/opengl/shared/OpenglCodecCommon/Makefile
+++ /dev/null
@@ -1,13 +0,0 @@
-
-ROOT=../..
-
-include $(ROOT)/make/commondefs
-
-CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
-CXXINCS += -I$(ROOT)/libs/GLESv1 -I$(ROOT)/include
-
-LIBRARY_NAME = libcodecCommon.a
-
-include $(COMMONRULES)
-
-
diff --git a/opengl/shared/OpenglCodecCommon/SmartPtr.h b/opengl/shared/OpenglCodecCommon/SmartPtr.h
deleted file mode 100644
index 4bdfbe4..0000000
--- a/opengl/shared/OpenglCodecCommon/SmartPtr.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __SMART_PTR_H
-#define __SMART_PTR_H
-
-#include <cutils/threads.h>
-#include <cutils/atomic.h>
-
-template <class T, bool threadSafe = false>
-class SmartPtr
-{
-public:
-    explicit SmartPtr(T* ptr = (T*)NULL) {
-        if (threadSafe) {
-            m_lock = new mutex_t;
-            mutex_init(m_lock);
-        }
-        else m_lock = NULL;
-
-        m_ptr = ptr;
-        if (ptr)
-           m_pRefCount = new int32_t(1);
-        else
-           m_pRefCount = NULL;
-    }
-
-    SmartPtr<T,threadSafe>(const SmartPtr<T,false>& rhs) {
-        if (threadSafe) {
-            m_lock = new mutex_t;
-            mutex_init(m_lock);
-        }
-        else m_lock = NULL;
-
-        m_pRefCount = rhs.m_pRefCount;
-        m_ptr       = rhs.m_ptr;
-        use();
-    }
-
-    SmartPtr<T,threadSafe>(SmartPtr<T,true>& rhs) {
-        if (threadSafe) {
-            m_lock = new mutex_t;
-            mutex_init(m_lock);
-        }
-        else m_lock = NULL;
-
-        if (rhs.m_lock) mutex_lock(rhs.m_lock);
-        m_pRefCount = rhs.m_pRefCount;
-        m_ptr       = rhs.m_ptr;
-        use();
-        if (rhs.m_lock) mutex_unlock(rhs.m_lock);
-    }
-
-    ~SmartPtr() {
-        if (m_lock) mutex_lock(m_lock);
-        release();
-        if (m_lock)
-        {
-            mutex_unlock(m_lock);
-            mutex_destroy(m_lock);
-            delete m_lock;
-        }
-    }
-
-    T* Ptr() const {
-        return m_ptr;
-    }
-
-    const T* constPtr() const
-    {
-        return m_ptr;
-    }
-
-    T* operator->() const {
-        return m_ptr;
-    }
-
-    T& operator*() const {
-        return *m_ptr;
-    }
-
-    operator void*() const {
-        return (void *)m_ptr;
-    }
-
-    // This gives STL lists something to compare.
-    bool operator <(const SmartPtr<T>& t1) const {
-        return m_ptr < t1.m_ptr;
-    }
-
-    SmartPtr<T,threadSafe>& operator=(const SmartPtr<T,false>& rhs)
-    {
-        if (m_ptr == rhs.m_ptr)
-            return *this;
-
-        if (m_lock) mutex_lock(m_lock);
-        release();
-        m_pRefCount = rhs.m_pRefCount;
-        m_ptr       = rhs.m_ptr;
-        use();
-        if (m_lock) mutex_unlock(m_lock);
-
-        return *this;
-    }
-
-    SmartPtr<T,threadSafe>& operator=(SmartPtr<T,true>& rhs)
-    {
-        if (m_ptr == rhs.m_ptr)
-            return *this;
-
-        if (m_lock) mutex_lock(m_lock);
-        release();
-        if (rhs.m_lock) mutex_lock(rhs.m_lock);
-        m_pRefCount = rhs.m_pRefCount;
-        m_ptr       = rhs.m_ptr;
-        use();
-        if (rhs.m_lock) mutex_unlock(rhs.m_lock);
-        if (m_lock) mutex_unlock(m_lock);
-
-        return *this;
-    }
-
-private:
-    int32_t  *m_pRefCount;
-    mutex_t  *m_lock;
-    T* m_ptr;
-
-    // Increment the reference count on this pointer by 1.
-    int use() {
-        if (!m_pRefCount) return 0;
-        return android_atomic_inc(m_pRefCount) + 1;
-    }
-
-    // Decrement the reference count on the pointer by 1.
-    // If the reference count goes to (or below) 0, the pointer is deleted.
-    int release() {
-        if (!m_pRefCount) return 0;
-
-        int iVal = android_atomic_dec(m_pRefCount);
-        if (iVal > 1)
-            return iVal - 1;
-
-        delete m_pRefCount;
-        m_pRefCount = NULL;
-
-        if (m_ptr) {
-            delete m_ptr;
-            m_ptr = NULL;
-        }
-        return 0;
-    }
-
-};
-
-#endif // of  __SMART_PTR_H
diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.cpp b/opengl/shared/OpenglCodecCommon/SocketStream.cpp
deleted file mode 100644
index f7a2314..0000000
--- a/opengl/shared/OpenglCodecCommon/SocketStream.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "SocketStream.h"
-#include <cutils/sockets.h>
-#include <errno.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-#ifndef _WIN32
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <sys/un.h>
-#else
-#include <ws2tcpip.h>
-#endif
-
-SocketStream::SocketStream(size_t bufSize) :
-    IOStream(bufSize),
-    m_sock(-1),
-    m_bufsize(bufSize),
-    m_buf(NULL)
-{
-}
-
-SocketStream::SocketStream(int sock, size_t bufSize) :
-    IOStream(bufSize),
-    m_sock(sock),
-    m_bufsize(bufSize),
-    m_buf(NULL)
-{
-}
-
-SocketStream::~SocketStream()
-{
-    if (m_sock >= 0) {
-#ifdef _WIN32
-        closesocket(m_sock);
-#else
-        ::close(m_sock);
-#endif
-    }
-    if (m_buf != NULL) {
-        free(m_buf);
-        m_buf = NULL;
-    }
-}
-
-
-void *SocketStream::allocBuffer(size_t minSize)
-{
-    size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
-    if (!m_buf) {
-        m_buf = (unsigned char *)malloc(allocSize);
-    }
-    else if (m_bufsize < allocSize) {
-        unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
-        if (p != NULL) {
-            m_buf = p;
-            m_bufsize = allocSize;
-        } else {
-            ERR("%s: realloc (%zu) failed\n", __FUNCTION__, allocSize);
-            free(m_buf);
-            m_buf = NULL;
-            m_bufsize = 0;
-        }
-    }
-
-    return m_buf;
-};
-
-int SocketStream::commitBuffer(size_t size)
-{
-    return writeFully(m_buf, size);
-}
-
-int SocketStream::writeFully(const void* buffer, size_t size)
-{
-    if (!valid()) return -1;
-
-    size_t res = size;
-    int retval = 0;
-
-    while (res > 0) {
-        ssize_t stat = ::send(m_sock, (const char *)buffer + (size - res), res, 0);
-        if (stat < 0) {
-            if (errno != EINTR) {
-                retval =  stat;
-                ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno));
-                break;
-            }
-        } else {
-            res -= stat;
-        }
-    }
-    return retval;
-}
-
-const unsigned char *SocketStream::readFully(void *buf, size_t len)
-{
-    const unsigned char* ret = NULL;
-    if (!valid()) return NULL;
-    if (!buf) {
-      return NULL;  // do not allow NULL buf in that implementation
-    }
-    size_t res = len;
-    while (res > 0) {
-        ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0);
-        if (stat > 0) {
-            res -= stat;
-            continue;
-        }
-        if (stat == 0 || errno != EINTR) { // client shutdown or error
-            return NULL;
-        }
-    }
-    return (const unsigned char *)buf;
-}
-
-const unsigned char *SocketStream::read( void *buf, size_t *inout_len)
-{
-    if (!valid()) return NULL;
-    if (!buf) {
-      return NULL;  // do not allow NULL buf in that implementation
-    }
-
-    int n;
-    do {
-        n = recv(buf, *inout_len);
-    } while( n < 0 && errno == EINTR );
-
-    if (n > 0) {
-        *inout_len = n;
-        return (const unsigned char *)buf;
-    }
-
-    return NULL;
-}
-
-int SocketStream::recv(void *buf, size_t len)
-{
-    if (!valid()) return int(ERR_INVALID_SOCKET);
-    int res = 0;
-    while(true) {
-        res = ::recv(m_sock, (char *)buf, len, 0);
-        if (res < 0) {
-            if (errno == EINTR) {
-                continue;
-            }
-        }
-        break;
-    }
-    return res;
-}
diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.h b/opengl/shared/OpenglCodecCommon/SocketStream.h
deleted file mode 100644
index 3a501b4..0000000
--- a/opengl/shared/OpenglCodecCommon/SocketStream.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __SOCKET_STREAM_H
-#define __SOCKET_STREAM_H
-
-#include <stdlib.h>
-#include "IOStream.h"
-
-class SocketStream : public IOStream {
-public:
-    typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError;
-
-    explicit SocketStream(size_t bufsize = 10000);
-    virtual ~SocketStream();
-
-    virtual int listen(unsigned short port) = 0;
-    virtual SocketStream *accept() = 0;
-    virtual int connect(unsigned short port) = 0;
-
-    virtual void *allocBuffer(size_t minSize);
-    virtual int commitBuffer(size_t size);
-    virtual const unsigned char *readFully(void *buf, size_t len);
-    virtual const unsigned char *read(void *buf, size_t *inout_len);
-
-    bool valid() { return m_sock >= 0; }
-    virtual int recv(void *buf, size_t len);
-    virtual int writeFully(const void *buf, size_t len);
-
-protected:
-    int            m_sock;
-    size_t         m_bufsize;
-    unsigned char *m_buf;
-
-    SocketStream(int sock, size_t bufSize);
-};
-
-#endif /* __SOCKET_STREAM_H */
diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.cpp b/opengl/shared/OpenglCodecCommon/TcpStream.cpp
deleted file mode 100644
index 4da2cec..0000000
--- a/opengl/shared/OpenglCodecCommon/TcpStream.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "TcpStream.h"
-#include <cutils/sockets.h>
-#include <errno.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-#ifndef _WIN32
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#else
-#include <ws2tcpip.h>
-#endif
-
-TcpStream::TcpStream(size_t bufSize) :
-    SocketStream(bufSize)
-{
-}
-
-TcpStream::TcpStream(int sock, size_t bufSize) :
-    SocketStream(sock, bufSize)
-{
-    // disable Nagle algorithm to improve bandwidth of small
-    // packets which are quite common in our implementation.
-#ifdef _WIN32
-    DWORD  flag;
-#else
-    int    flag;
-#endif
-    flag = 1;
-    setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) );
-}
-
-int TcpStream::listen(unsigned short port)
-{
-    m_sock = socket_loopback_server(port, SOCK_STREAM);
-    if (!valid()) return int(ERR_INVALID_SOCKET);
-
-    return 0;
-}
-
-SocketStream * TcpStream::accept()
-{
-    int clientSock = -1;
-
-    while (true) {
-        struct sockaddr_in addr;
-        socklen_t len = sizeof(addr);
-        clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
-
-        if (clientSock < 0 && errno == EINTR) {
-            continue;
-        }
-        break;
-    }
-
-    TcpStream *clientStream = NULL;
-
-    if (clientSock >= 0) {
-        clientStream =  new TcpStream(clientSock, m_bufsize);
-    }
-    return clientStream;
-}
-
-int TcpStream::connect(unsigned short port)
-{
-    return connect("127.0.0.1",port);
-}
-
-int TcpStream::connect(const char* hostname, unsigned short port)
-{
-    m_sock = socket_network_client(hostname, port, SOCK_STREAM);
-    if (!valid()) return -1;
-    return 0;
-}
diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.h b/opengl/shared/OpenglCodecCommon/TcpStream.h
deleted file mode 100644
index 811a871..0000000
--- a/opengl/shared/OpenglCodecCommon/TcpStream.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __TCP_STREAM_H
-#define __TCP_STREAM_H
-
-#include "SocketStream.h"
-
-class TcpStream : public SocketStream {
-public:
-    explicit TcpStream(size_t bufsize = 10000);
-    virtual int listen(unsigned short port);
-    virtual SocketStream *accept();
-    virtual int connect(unsigned short port);
-    int connect(const char* hostname, unsigned short port);
-private:
-    TcpStream(int sock, size_t bufSize);
-};
-
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/codec_defs.h b/opengl/shared/OpenglCodecCommon/codec_defs.h
deleted file mode 100644
index f19f514..0000000
--- a/opengl/shared/OpenglCodecCommon/codec_defs.h
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _CODEC_DEFS_H
-#define _CODEC_DEFS_H
-
-#define CODEC_SERVER_PORT 22468
-
-#define CODEC_MAX_VERTEX_ATTRIBUTES 64
-
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/glUtils.cpp b/opengl/shared/OpenglCodecCommon/glUtils.cpp
deleted file mode 100644
index a61f76f..0000000
--- a/opengl/shared/OpenglCodecCommon/glUtils.cpp
+++ /dev/null
@@ -1,475 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "glUtils.h"
-#include <string.h>
-#include "ErrorLog.h"
-#include <IOStream.h>
-
-size_t glSizeof(GLenum type)
-{
-    size_t retval = 0;
-    switch(type) {
-    case GL_BYTE:
-    case GL_UNSIGNED_BYTE:
-        retval = 1;
-        break;
-    case GL_SHORT:
-    case GL_UNSIGNED_SHORT:
-    case GL_HALF_FLOAT_OES:
-        retval = 2;
-        break;
-    case GL_UNSIGNED_INT:
-    case GL_INT:
-    case GL_FLOAT:
-    case GL_FIXED:
-    case GL_BOOL:
-        retval =  4;
-        break;
-#ifdef GL_DOUBLE
-    case GL_DOUBLE:
-        retval = 8;
-        break;
-#endif
-    case GL_FLOAT_VEC2:
-    case GL_INT_VEC2:
-    case GL_BOOL_VEC2:
-        retval = 8;
-        break;
-    case GL_INT_VEC3:
-    case GL_BOOL_VEC3:
-    case GL_FLOAT_VEC3:
-        retval = 12;
-        break;
-    case GL_FLOAT_VEC4:
-    case GL_BOOL_VEC4:
-    case GL_INT_VEC4:
-    case GL_FLOAT_MAT2:
-        retval = 16;
-        break;
-    case GL_FLOAT_MAT3:
-        retval = 36;
-        break;
-    case GL_FLOAT_MAT4:
-        retval = 64;
-        break;
-    case GL_SAMPLER_2D:
-    case GL_SAMPLER_CUBE:
-        retval = 4;
-        break;
-    default:
-        ERR("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__);
-    }
-    return retval;
-
-}
-
-size_t glUtilsParamSize(GLenum param)
-{
-    size_t s = 0;
-
-    switch(param)
-    {
-    case GL_DEPTH_TEST:
-    case GL_DEPTH_FUNC:
-    case GL_DEPTH_BITS:
-    case GL_MAX_CLIP_PLANES:
-    case GL_GREEN_BITS:
-    case GL_MAX_MODELVIEW_STACK_DEPTH:
-    case GL_MAX_PROJECTION_STACK_DEPTH:
-    case GL_MAX_TEXTURE_STACK_DEPTH:
-    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-    case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
-    case GL_MAX_TEXTURE_SIZE:
-    case GL_TEXTURE_GEN_MODE_OES:
-    case GL_TEXTURE_ENV_MODE:
-    case GL_FOG_MODE:
-    case GL_FOG_DENSITY:
-    case GL_FOG_START:
-    case GL_FOG_END:
-    case GL_SPOT_EXPONENT:
-    case GL_CONSTANT_ATTENUATION:
-    case GL_LINEAR_ATTENUATION:
-    case GL_QUADRATIC_ATTENUATION:
-    case GL_SHININESS:
-    case GL_LIGHT_MODEL_TWO_SIDE:
-    case GL_POINT_SIZE:
-    case GL_POINT_SIZE_MIN:
-    case GL_POINT_SIZE_MAX:
-    case GL_POINT_FADE_THRESHOLD_SIZE:
-    case GL_CULL_FACE:
-    case GL_CULL_FACE_MODE:
-    case GL_FRONT_FACE:
-    case GL_SHADE_MODEL:
-    case GL_DEPTH_WRITEMASK:
-    case GL_DEPTH_CLEAR_VALUE:
-    case GL_STENCIL_FAIL:
-    case GL_STENCIL_PASS_DEPTH_FAIL:
-    case GL_STENCIL_PASS_DEPTH_PASS:
-    case GL_STENCIL_REF:
-    case GL_STENCIL_WRITEMASK:
-    case GL_MATRIX_MODE:
-    case GL_MODELVIEW_STACK_DEPTH:
-    case GL_PROJECTION_STACK_DEPTH:
-    case GL_TEXTURE_STACK_DEPTH:
-    case GL_ALPHA_TEST_FUNC:
-    case GL_ALPHA_TEST_REF:
-    case GL_ALPHA_TEST:
-    case GL_DITHER:
-    case GL_BLEND_DST:
-    case GL_BLEND_SRC:
-    case GL_BLEND:
-    case GL_LOGIC_OP_MODE:
-    case GL_SCISSOR_TEST:
-    case GL_MAX_TEXTURE_UNITS:
-    case GL_ACTIVE_TEXTURE:
-    case GL_ALPHA_BITS:
-    case GL_ARRAY_BUFFER_BINDING:
-    case GL_BLUE_BITS:
-    case GL_CLIENT_ACTIVE_TEXTURE:
-    case GL_CLIP_PLANE0:
-    case GL_CLIP_PLANE1:
-    case GL_CLIP_PLANE2:
-    case GL_CLIP_PLANE3:
-    case GL_CLIP_PLANE4:
-    case GL_CLIP_PLANE5:
-    case GL_COLOR_ARRAY:
-    case GL_COLOR_ARRAY_BUFFER_BINDING:
-    case GL_COLOR_ARRAY_SIZE:
-    case GL_COLOR_ARRAY_STRIDE:
-    case GL_COLOR_ARRAY_TYPE:
-    case GL_COLOR_LOGIC_OP:
-    case GL_COLOR_MATERIAL:
-    case GL_PACK_ALIGNMENT:
-    case GL_PERSPECTIVE_CORRECTION_HINT:
-    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
-    case GL_POINT_SIZE_ARRAY_STRIDE_OES:
-    case GL_POINT_SIZE_ARRAY_TYPE_OES:
-    case GL_POINT_SMOOTH:
-    case GL_POINT_SMOOTH_HINT:
-    case GL_POINT_SPRITE_OES:
-    case GL_COORD_REPLACE_OES:
-    case GL_COMBINE_ALPHA:
-    case GL_SRC0_RGB:
-    case GL_SRC1_RGB:
-    case GL_SRC2_RGB:
-    case GL_OPERAND0_RGB:
-    case GL_OPERAND1_RGB:
-    case GL_OPERAND2_RGB:
-    case GL_SRC0_ALPHA:
-    case GL_SRC1_ALPHA:
-    case GL_SRC2_ALPHA:
-    case GL_OPERAND0_ALPHA:
-    case GL_OPERAND1_ALPHA:
-    case GL_OPERAND2_ALPHA:
-    case GL_RGB_SCALE:
-    case GL_ALPHA_SCALE:
-    case GL_COMBINE_RGB:
-    case GL_POLYGON_OFFSET_FACTOR:
-    case GL_POLYGON_OFFSET_FILL:
-    case GL_POLYGON_OFFSET_UNITS:
-    case GL_RED_BITS:
-    case GL_RESCALE_NORMAL:
-    case GL_SAMPLE_ALPHA_TO_COVERAGE:
-    case GL_SAMPLE_ALPHA_TO_ONE:
-    case GL_SAMPLE_BUFFERS:
-    case GL_SAMPLE_COVERAGE:
-    case GL_SAMPLE_COVERAGE_INVERT:
-    case GL_SAMPLE_COVERAGE_VALUE:
-    case GL_SAMPLES:
-    case GL_MAX_SAMPLES_EXT:
-    case GL_STENCIL_BITS:
-    case GL_STENCIL_CLEAR_VALUE:
-    case GL_STENCIL_FUNC:
-    case GL_STENCIL_TEST:
-    case GL_STENCIL_VALUE_MASK:
-    case GL_STENCIL_BACK_FUNC:
-    case GL_STENCIL_BACK_VALUE_MASK:
-    case GL_STENCIL_BACK_REF:
-    case GL_STENCIL_BACK_FAIL:
-    case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-    case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-    case GL_STENCIL_BACK_WRITEMASK:
-    case GL_TEXTURE_2D:
-    case GL_TEXTURE_BINDING_2D:
-    case GL_TEXTURE_BINDING_CUBE_MAP:
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-    case GL_TEXTURE_COORD_ARRAY:
-    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
-    case GL_TEXTURE_COORD_ARRAY_SIZE:
-    case GL_TEXTURE_COORD_ARRAY_STRIDE:
-    case GL_TEXTURE_COORD_ARRAY_TYPE:
-    case GL_UNPACK_ALIGNMENT:
-    case GL_VERTEX_ARRAY:
-    case GL_VERTEX_ARRAY_BUFFER_BINDING:
-    case GL_VERTEX_ARRAY_SIZE:
-    case GL_VERTEX_ARRAY_STRIDE:
-    case GL_VERTEX_ARRAY_TYPE:
-    case GL_SPOT_CUTOFF:
-    case GL_TEXTURE_MIN_FILTER:
-    case GL_TEXTURE_MAG_FILTER:
-    case GL_TEXTURE_WRAP_S:
-    case GL_TEXTURE_WRAP_T:
-    case GL_GENERATE_MIPMAP:
-    case GL_GENERATE_MIPMAP_HINT:
-    case GL_RENDERBUFFER_WIDTH_OES:
-    case GL_RENDERBUFFER_HEIGHT_OES:
-    case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
-    case GL_RENDERBUFFER_RED_SIZE_OES:
-    case GL_RENDERBUFFER_GREEN_SIZE_OES:
-    case GL_RENDERBUFFER_BLUE_SIZE_OES:
-    case GL_RENDERBUFFER_ALPHA_SIZE_OES:
-    case GL_RENDERBUFFER_DEPTH_SIZE_OES:
-    case GL_RENDERBUFFER_STENCIL_SIZE_OES:
-    case GL_RENDERBUFFER_BINDING:
-    case GL_FRAMEBUFFER_BINDING:
-    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
-    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
-    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
-    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
-    case GL_FENCE_STATUS_NV:
-    case GL_FENCE_CONDITION_NV:
-    case GL_TEXTURE_WIDTH_QCOM:
-    case GL_TEXTURE_HEIGHT_QCOM:
-    case GL_TEXTURE_DEPTH_QCOM:
-    case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
-    case GL_TEXTURE_FORMAT_QCOM:
-    case GL_TEXTURE_TYPE_QCOM:
-    case GL_TEXTURE_IMAGE_VALID_QCOM:
-    case GL_TEXTURE_NUM_LEVELS_QCOM:
-    case GL_TEXTURE_TARGET_QCOM:
-    case GL_TEXTURE_OBJECT_VALID_QCOM:
-    case GL_BLEND_EQUATION_RGB_OES:
-    case GL_BLEND_EQUATION_ALPHA_OES:
-    case GL_BLEND_DST_RGB_OES:
-    case GL_BLEND_SRC_RGB_OES:
-    case GL_BLEND_DST_ALPHA_OES:
-    case GL_BLEND_SRC_ALPHA_OES:
-    case GL_MAX_LIGHTS:
-    case GL_SHADER_TYPE:
-    case GL_DELETE_STATUS:
-    case GL_COMPILE_STATUS:
-    case GL_INFO_LOG_LENGTH:
-    case GL_SHADER_SOURCE_LENGTH:
-    case GL_CURRENT_PROGRAM:
-    case GL_LINK_STATUS:
-    case GL_VALIDATE_STATUS:
-    case GL_ATTACHED_SHADERS:
-    case GL_ACTIVE_UNIFORMS:
-    case GL_ACTIVE_ATTRIBUTES:
-    case GL_SUBPIXEL_BITS:
-    case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
-    case GL_NUM_SHADER_BINARY_FORMATS:
-    case GL_SHADER_COMPILER:
-    case GL_MAX_VERTEX_ATTRIBS:
-    case GL_MAX_VERTEX_UNIFORM_VECTORS:
-    case GL_MAX_VARYING_VECTORS:
-    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-    case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
-    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
-    case GL_MAX_RENDERBUFFER_SIZE:
-    case GL_MAX_TEXTURE_IMAGE_UNITS:
-    case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
-    case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
-    case GL_LINE_WIDTH:
-        s = 1;
-        break;
-    case GL_ALIASED_LINE_WIDTH_RANGE:
-    case GL_ALIASED_POINT_SIZE_RANGE:
-    case GL_DEPTH_RANGE:
-    case GL_MAX_VIEWPORT_DIMS:
-    case GL_SMOOTH_POINT_SIZE_RANGE:
-    case GL_SMOOTH_LINE_WIDTH_RANGE:
-        s= 2;
-        break;
-    case GL_SPOT_DIRECTION:
-    case GL_POINT_DISTANCE_ATTENUATION:
-    case GL_CURRENT_NORMAL:
-        s =  3;
-        break;
-    case GL_CURRENT_VERTEX_ATTRIB:
-    case GL_CURRENT_TEXTURE_COORDS:
-    case GL_CURRENT_COLOR:
-    case GL_FOG_COLOR:
-    case GL_AMBIENT:
-    case GL_DIFFUSE:
-    case GL_SPECULAR:
-    case GL_EMISSION:
-    case GL_POSITION:
-    case GL_LIGHT_MODEL_AMBIENT:
-    case GL_TEXTURE_ENV_COLOR:
-    case GL_SCISSOR_BOX:
-    case GL_VIEWPORT:
-    case GL_TEXTURE_CROP_RECT_OES:
-    case GL_COLOR_CLEAR_VALUE:
-    case GL_COLOR_WRITEMASK:
-    case GL_AMBIENT_AND_DIFFUSE:
-    case GL_BLEND_COLOR:
-        s =  4;
-        break;
-    case GL_MODELVIEW_MATRIX:
-    case GL_PROJECTION_MATRIX:
-    case GL_TEXTURE_MATRIX:
-        s = 16;
-    break;
-    default:
-        ERR("glUtilsParamSize: unknow param 0x%08x\n", param);
-        s = 1; // assume 1
-    }
-    return s;
-}
-
-void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
-                     int size, GLenum type, unsigned int stride,
-                     unsigned int datalen)
-{
-    unsigned int  vsize = size * glSizeof(type);
-    if (stride == 0) stride = vsize;
-
-    if (stride == vsize) {
-        memcpy(dst, src, datalen);
-    } else {
-        for (unsigned int i = 0; i < datalen; i += vsize) {
-            memcpy(dst, src, vsize);
-            dst += vsize;
-            src += stride;
-        }
-    }
-}
-
-void glUtilsWritePackPointerData(void* _stream, unsigned char *src,
-                                 int size, GLenum type, unsigned int stride,
-                                 unsigned int datalen)
-{
-    IOStream* stream = reinterpret_cast<IOStream*>(_stream);
-
-    unsigned int  vsize = size * glSizeof(type);
-    if (stride == 0) stride = vsize;
-
-    if (stride == vsize) {
-        stream->writeFully(src, datalen);
-    } else {
-        for (unsigned int i = 0; i < datalen; i += vsize) {
-            stream->writeFully(src, (size_t)vsize);
-            src += stride;
-        }
-    }
-}
-
-int glUtilsPixelBitSize(GLenum format, GLenum type)
-{
-    int components = 0;
-    int componentsize = 0;
-    int pixelsize = 0;
-    switch(type) {
-    case GL_BYTE:
-    case GL_UNSIGNED_BYTE:
-        componentsize = 8;
-        break;
-    case GL_SHORT:
-    case GL_UNSIGNED_SHORT:
-    case GL_UNSIGNED_SHORT_5_6_5:
-    case GL_UNSIGNED_SHORT_4_4_4_4:
-    case GL_UNSIGNED_SHORT_5_5_5_1:
-    case GL_RGB565_OES:
-    case GL_RGB5_A1_OES:
-    case GL_RGBA4_OES:
-        pixelsize = 16;
-        break;
-    case GL_INT:
-    case GL_UNSIGNED_INT:
-    case GL_FLOAT:
-    case GL_FIXED:
-    case GL_UNSIGNED_INT_24_8_OES:
-        pixelsize = 32;
-        break;
-    default:
-        ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0\n");
-        componentsize = 0;
-    }
-
-    if (pixelsize == 0) {
-        switch(format) {
-#if 0
-        case GL_RED:
-        case GL_GREEN:
-        case GL_BLUE:
-#endif
-        case GL_ALPHA:
-        case GL_LUMINANCE:
-        case GL_DEPTH_COMPONENT:
-        case GL_DEPTH_STENCIL_OES:
-            components = 1;
-            break;
-        case GL_LUMINANCE_ALPHA:
-            components = 2;
-            break;
-        case GL_RGB:
-#if 0
-        case GL_BGR:
-#endif
-            components = 3;
-            break;
-        case GL_RGBA:
-        case GL_BGRA_EXT:
-            components = 4;
-            break;
-        default:
-            ERR("glUtilsPixelBitSize: unknown pixel format...\n");
-            components = 0;
-        }
-        pixelsize = components * componentsize;
-    }
-
-    return pixelsize;
-}
-
-// pack a list of strings into one.
-void glUtilsPackStrings(char *ptr,  char **strings,  GLint *length, GLsizei count)
-{
-    char *p = ptr;
-    *p = '\0';
-    for (int i = 0; i < count; i++) {
-        int l=0;
-        if (strings[i]!=NULL) {
-            if (length == NULL || length[i] < 0) {
-                l = strlen(strings[i]);
-                strcat(p, strings[i]);
-            } else {
-                l = length[i];
-                strncat(p, strings[i], l);
-            }
-        }
-        p += l;
-    }
-}
-
-// claculate the length of a list of strings
-int glUtilsCalcShaderSourceLen( char **strings,  GLint *length, GLsizei count)
-{
-    int len = 0;
-    for (int i = 0; i < count; i++) {
-        int l;
-        if (length == NULL || length[i] < 0) {
-            l = strings[i]!=NULL ? strlen(strings[i]) : 0;
-        } else {
-            l = length[i];
-        }
-        len += l;
-    }
-    return len;
-
-}
diff --git a/opengl/shared/OpenglCodecCommon/glUtils.h b/opengl/shared/OpenglCodecCommon/glUtils.h
deleted file mode 100644
index f8857f1..0000000
--- a/opengl/shared/OpenglCodecCommon/glUtils.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __GL_UTILS_H__
-#define __GL_UTILS_H__
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#ifdef GL_API
-    #undef GL_API
-#endif
-#define GL_API
-
-#ifdef GL_APIENTRY
-    #undef GL_APIENTRY
-#endif
-
-#ifdef GL_APIENTRYP
-    #undef GL_APIENTRYP
-#endif
-#define GL_APIENTRYP
-
-#ifndef ANDROID
-#define GL_APIENTRY
-#endif
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-    size_t glSizeof(GLenum type);
-    size_t glUtilsParamSize(GLenum param);
-    void   glUtilsPackPointerData(unsigned char *dst, unsigned char *str,
-                           int size, GLenum type, unsigned int stride,
-                           unsigned int datalen);
-    void glUtilsWritePackPointerData(void* stream, unsigned char *src,
-                                    int size, GLenum type, unsigned int stride,
-                                    unsigned int datalen);
-    int glUtilsPixelBitSize(GLenum format, GLenum type);
-    void   glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count);
-    int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count);
-#ifdef __cplusplus
-};
-#endif
-
-namespace GLUtils {
-
-    template <class T> void minmax(T *indices, int count, int *min, int *max) {
-        *min = -1;
-        *max = -1;
-        T *ptr = indices;
-        for (int i = 0; i < count; i++) {
-            if (*min == -1 || *ptr < *min) *min = *ptr;
-            if (*max == -1 || *ptr > *max) *max = *ptr;
-            ptr++;
-        }
-    }
-
-    template <class T> void shiftIndices(T *indices, int count,  int offset) {
-        T *ptr = indices;
-        for (int i = 0; i < count; i++) {
-            *ptr += offset;
-            ptr++;
-        }
-    }
-
-
-    template <class T> void shiftIndices(T *src, T *dst, int count, int offset)
-    {
-        for (int i = 0; i < count; i++) {
-            *dst = *src + offset;
-            dst++;
-            src++;
-        }
-    }
-}; // namespace GLUtils
-#endif
diff --git a/opengl/shared/OpenglCodecCommon/gl_base_types.h b/opengl/shared/OpenglCodecCommon/gl_base_types.h
deleted file mode 100644
index d7ecf95..0000000
--- a/opengl/shared/OpenglCodecCommon/gl_base_types.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __GL_BASE_TYPES__H
-#define __GL_BASE_TYPES__H
-
-#include <KHR/khrplatform.h>
-
-#ifndef gl_APIENTRY
-#define gl_APIENTRY KHRONOS_APIENTRY
-#endif
-
-#ifndef gl2_APIENTRY
-#define gl2_APIENTRY KHRONOS_APIENTRY
-#endif
-
-typedef void             GLvoid;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef char             GLchar;
-typedef khronos_int8_t   GLbyte;
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef khronos_uint8_t  GLubyte;
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef khronos_float_t  GLfloat;
-typedef khronos_float_t  GLclampf;
-typedef khronos_int32_t  GLfixed;
-typedef khronos_int32_t  GLclampx;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t  GLsizeiptr;
-typedef char *GLstr;
-/* JR XXX Treating this as an in handle - is this correct? */
-typedef void * GLeglImageOES;
-
-/* ErrorCode */
-#ifndef GL_INVALID_ENUM
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_STACK_OVERFLOW                 0x0503
-#define GL_STACK_UNDERFLOW                0x0504
-#define GL_OUT_OF_MEMORY                  0x0505
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-#endif
-
-#endif
diff --git a/opengl/system/GLESv1/Android.mk b/opengl/system/GLESv1/Android.mk
deleted file mode 100644
index 8762c11..0000000
--- a/opengl/system/GLESv1/Android.mk
+++ /dev/null
@@ -1,12 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-### GLESv1 implementation ###########################################
-$(call emugl-begin-shared-library,libGLESv1_CM_emulation)
-$(call emugl-import,libOpenglSystemCommon libGLESv1_enc lib_renderControl_enc)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"GLES_emulation\" -DGL_GLEXT_PROTOTYPES
-
-LOCAL_SRC_FILES := gl.cpp
-LOCAL_MODULE_RELATIVE_PATH := egl
-
-$(call emugl-end-module)
diff --git a/opengl/system/GLESv1/gl.cpp b/opengl/system/GLESv1/gl.cpp
deleted file mode 100644
index 8aaf347..0000000
--- a/opengl/system/GLESv1/gl.cpp
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "EGLClientIface.h"
-#include "HostConnection.h"
-#include "GLEncoder.h"
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-#include "ErrorLog.h"
-#include "gralloc_cb.h"
-#include "ThreadInfo.h"
-#include "EGLImage.h"
-
-
-//XXX: fix this macro to get the context from fast tls path
-#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder();
-
-#include "gl_entry.cpp"
-
-//The functions table
-#include "gl_ftable.h"
-
-static EGLClient_eglInterface * s_egl = NULL;
-static EGLClient_glesInterface * s_gl = NULL;
-
-#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
-    HostConnection *hostCon = HostConnection::get(); \
-    if (!hostCon) { \
-        ALOGE("egl: Failed to get host connection\n"); \
-        return ret; \
-    } \
-    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
-    if (!rcEnc) { \
-        ALOGE("egl: Failed to get renderControl encoder context\n"); \
-        return ret; \
-    }
-
-//GL extensions
-void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES img)
-{
-    (void)self;
-
-    DBG("glEGLImageTargetTexture2DOES v1 target=%#x img=%p", target, img);
-
-    EGLImage_t *image = (EGLImage_t*)img;
-
-    if (image->target == EGL_NATIVE_BUFFER_ANDROID) {
-        //TODO: check error - we don't have a way to set gl error
-        android_native_buffer_t* native_buffer = image->native_buffer;
-
-        if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
-            return;
-        }
-
-        if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
-            return;
-        }
-
-        GET_CONTEXT;
-        DEFINE_AND_VALIDATE_HOST_CONNECTION();
-
-        ctx->override2DTextureTarget(target);
-        rcEnc->rcBindTexture(rcEnc,
-                ((cb_handle_t *)(native_buffer->handle))->hostHandle);
-        ctx->restore2DTextureTarget();
-    }
-    else if (image->target == EGL_GL_TEXTURE_2D_KHR) {
-        GET_CONTEXT;
-        ctx->override2DTextureTarget(target);
-        GLeglImageOES hostImage = reinterpret_cast<GLeglImageOES>((intptr_t)image->host_egl_image);
-        ctx->m_glEGLImageTargetTexture2DOES_enc(self, target, hostImage);
-        ctx->restore2DTextureTarget();
-    }
-}
-
-void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
-{
-    (void)self;
-    (void)target;
-
-    DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p",
-            target, image);
-    //TODO: check error - we don't have a way to set gl error
-    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
-        return;
-    }
-
-    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
-        return;
-    }
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION();
-    rcEnc->rcBindRenderbuffer(rcEnc,
-            ((cb_handle_t *)(native_buffer->handle))->hostHandle);
-
-    return;
-}
-
-void * getProcAddress(const char * procname)
-{
-    // search in GL function table
-    for (int i=0; i<gl_num_funcs; i++) {
-        if (!strcmp(gl_funcs_by_name[i].name, procname)) {
-            return gl_funcs_by_name[i].proc;
-        }
-    }
-    return NULL;
-}
-
-void finish()
-{
-    glFinish();
-}
-
-const GLubyte *my_glGetString (void *self, GLenum name)
-{
-    (void)self;
-
-    if (s_egl) {
-        return (const GLubyte*)s_egl->getGLString(name);
-    }
-    return NULL;
-}
-
-void init()
-{
-    GET_CONTEXT;
-    ctx->m_glEGLImageTargetTexture2DOES_enc = ctx->glEGLImageTargetTexture2DOES;
-    ctx->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES;
-    ctx->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES;
-    ctx->glGetString = &my_glGetString;
-}
-
-extern "C" {
-EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
-{
-    s_egl = eglIface;
-
-    if (!s_gl) {
-        s_gl = new EGLClient_glesInterface();
-        s_gl->getProcAddress = getProcAddress;
-        s_gl->finish = finish;
-        s_gl->init = init;
-    }
-
-    return s_gl;
-}
-} //extern
-
-
diff --git a/opengl/system/GLESv1_enc/Android.mk b/opengl/system/GLESv1_enc/Android.mk
deleted file mode 100644
index fd12395..0000000
--- a/opengl/system/GLESv1_enc/Android.mk
+++ /dev/null
@@ -1,19 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-### GLESv1_enc Encoder ###########################################
-$(call emugl-begin-shared-library,libGLESv1_enc)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv1_enc\"
-
-LOCAL_SRC_FILES := \
-        GLEncoder.cpp \
-        GLEncoderUtils.cpp \
-        gl_client_context.cpp \
-        gl_enc.cpp \
-        gl_entry.cpp
-
-$(call emugl-import,libOpenglCodecCommon)
-$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
-$(call emugl-export,C_INCLUDES,$(intermediates))
-
-$(call emugl-end-module)
diff --git a/opengl/system/GLESv1_enc/GLEncoder.cpp b/opengl/system/GLESv1_enc/GLEncoder.cpp
deleted file mode 100644
index 8556c27..0000000
--- a/opengl/system/GLESv1_enc/GLEncoder.cpp
+++ /dev/null
@@ -1,1029 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "GLEncoder.h"
-#include "glUtils.h"
-#include "FixedBuffer.h"
-#include <cutils/log.h>
-#include <assert.h>
-
-#ifndef MIN
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#endif
-
-static GLubyte *gVendorString= (GLubyte *) "Android";
-static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
-static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
-static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external ";
-
-#define SET_ERROR_IF(condition,err) if((condition)) {                            \
-        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
-        ctx->setError(err);                                    \
-        return;                                                  \
-    }
-
-
-#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
-        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
-        ctx->setError(err);                                    \
-        return ret;                                              \
-    }
-
-GLenum GLEncoder::s_glGetError(void * self)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    GLenum err = ctx->getError();
-    if(err != GL_NO_ERROR) {
-        ctx->setError(GL_NO_ERROR);
-        return err;
-    }
-
-    return ctx->m_glGetError_enc(self);
-
-}
-
-GLint * GLEncoder::getCompressedTextureFormats()
-{
-    if (m_compressedTextureFormats == NULL) {
-        this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
-                            &m_num_compressedTextureFormats);
-        if (m_num_compressedTextureFormats > 0) {
-            // get number of texture formats;
-            m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
-            this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
-        }
-    }
-    return m_compressedTextureFormats;
-}
-
-void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            memcpy(ptr, compressedTextureFormats,
-                   ctx->m_num_compressedTextureFormats * sizeof(GLint));
-        }
-        break;
-    }
-
-    case GL_MAX_TEXTURE_UNITS:
-        ctx->m_glGetIntegerv_enc(self, param, ptr);
-        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
-        break;
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = state->getBoundTexture(GL_TEXTURE_2D);
-        break;
-
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
-        break;
-
-    default:
-        if (!state->getClientStateParameter<GLint>(param,ptr)) {
-            ctx->m_glGetIntegerv_enc(self, param, ptr);
-        }
-        break;
-    }
-}
-
-void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
-                ptr[i] = (GLfloat) compressedTextureFormats[i];
-            }
-        }
-        break;
-    }
-
-    case GL_MAX_TEXTURE_UNITS:
-        ctx->m_glGetFloatv_enc(self, param, ptr);
-        *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
-        break;
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
-        break;
-
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
-        break;
-
-    default:
-        if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
-            ctx->m_glGetFloatv_enc(self, param, ptr);
-        }
-        break;
-    }
-}
-
-void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
-                ptr[i] =  compressedTextureFormats[i] << 16;
-            }
-        }
-        break;
-    }
-
-    case GL_MAX_TEXTURE_UNITS:
-        ctx->m_glGetFixedv_enc(self, param, ptr);
-        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
-        break;
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
-        break;
-
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
-        break;
-
-    default:
-        if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
-            ctx->m_glGetFixedv_enc(self, param, ptr);
-        }
-        break;
-    }
-}
-
-void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
-                ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
-            }
-        }
-        break;
-    }
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
-        break;
-
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
-                ? GL_TRUE : GL_FALSE;
-        break;
-
-    default:
-        if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
-            ctx->m_glGetBooleanv_enc(self, param, ptr);
-        }
-        break;
-    }
-}
-
-void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
-{
-    GLEncoder * ctx = (GLEncoder *) self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->getClientStatePointer(param,params);
-}
-
-void GLEncoder::s_glFlush(void *self)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    ctx->m_glFlush_enc(self);
-    ctx->m_stream->flush();
-}
-
-const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
-{
-    (void)self;
-
-    GLubyte *retval =  (GLubyte *) "";
-    switch(name) {
-    case GL_VENDOR:
-        retval = gVendorString;
-        break;
-    case GL_RENDERER:
-        retval = gRendererString;
-        break;
-    case GL_VERSION:
-        retval = gVersionString;
-        break;
-    case GL_EXTENSIONS:
-        retval = gExtensionsString;
-        break;
-    }
-    return retval;
-}
-
-void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    ctx->m_glPixelStorei_enc(ctx, param, value);
-    ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
-    ctx->m_state->setPixelStore(param, value);
-}
-
-void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
-}
-
-void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
-}
-
-void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
-}
-
-void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
-}
-
-void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
-}
-
-void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
-    ctx->m_state->setState(loc, size, type, false, stride, data);
-}
-
-void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
-    ctx->m_state->setState(loc, size, type, false, stride, data);
-}
-
-void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
-    ctx->m_state->setState(loc, size, type, false, stride, data);
-}
-
-void GLEncoder::s_glEnableClientState(void *self, GLenum state)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    assert(ctx->m_state != NULL);
-    int loc = ctx->m_state->getLocation(state);
-    ctx->m_state->enable(loc, 1);
-}
-
-void GLEncoder::s_glDisableClientState(void *self, GLenum state)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    assert(ctx->m_state != NULL);
-    int loc = ctx->m_state->getLocation(state);
-    ctx->m_state->enable(loc, 0);
-}
-
-GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    assert(ctx->m_state != NULL);
-    int loc = ctx->m_state->getLocation(cap);
-    const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
-
-    if (state!=NULL)
-      return state->enabled;
-
-    return ctx->m_glIsEnabled_enc(self,cap);
-}
-
-void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->bindBuffer(target, id);
-    // TODO set error state if needed;
-    ctx->m_glBindBuffer_enc(self, target, id);
-}
-
-void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    GLuint bufferId = ctx->m_state->getBuffer(target);
-    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
-    SET_ERROR_IF(size<0, GL_INVALID_VALUE);
-
-    ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
-    ctx->m_glBufferData_enc(self, target, size, data, usage);
-}
-
-void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    GLuint bufferId = ctx->m_state->getBuffer(target);
-    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
-
-    GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
-    SET_ERROR_IF(res, res);
-
-    ctx->m_glBufferSubData_enc(self, target, offset, size, data);
-}
-
-void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
-{
-    GLEncoder *ctx = (GLEncoder *) self;
-    SET_ERROR_IF(n<0, GL_INVALID_VALUE);
-    for (int i=0; i<n; i++) {
-        ctx->m_shared->deleteBufferData(buffers[i]);
-        ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
-    }
-}
-
-void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
-{
-    assert(m_state != NULL);
-    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
-        bool enableDirty;
-        const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
-
-        // do not process if state not valid
-        if (!state) continue;
-
-        // do not send disable state if state was already disabled
-        if (!enableDirty && !state->enabled) continue;
-
-        if ( i >= GLClientState::TEXCOORD0_LOCATION &&
-            i <= GLClientState::TEXCOORD7_LOCATION ) {
-            m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
-        }
-
-        if (state->enabled) {
-
-            if (enableDirty)
-                m_glEnableClientState_enc(this, state->glConst);
-
-            unsigned int datalen = state->elementSize * count;
-            int stride = state->stride;
-            if (stride == 0) stride = state->elementSize;
-            int firstIndex = stride * first;
-
-            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
-            if (state->bufferObject == 0) {
-
-                switch(i) {
-                case GLClientState::VERTEX_LOCATION:
-                    this->glVertexPointerData(this, state->size, state->type, state->stride,
-                                              (unsigned char *)state->data + firstIndex, datalen);
-                    break;
-                case GLClientState::NORMAL_LOCATION:
-                    this->glNormalPointerData(this, state->type, state->stride,
-                                              (unsigned char *)state->data + firstIndex, datalen);
-                    break;
-                case GLClientState::COLOR_LOCATION:
-                    this->glColorPointerData(this, state->size, state->type, state->stride,
-                                             (unsigned char *)state->data + firstIndex, datalen);
-                    break;
-                case GLClientState::TEXCOORD0_LOCATION:
-                case GLClientState::TEXCOORD1_LOCATION:
-                case GLClientState::TEXCOORD2_LOCATION:
-                case GLClientState::TEXCOORD3_LOCATION:
-                case GLClientState::TEXCOORD4_LOCATION:
-                case GLClientState::TEXCOORD5_LOCATION:
-                case GLClientState::TEXCOORD6_LOCATION:
-                case GLClientState::TEXCOORD7_LOCATION:
-                    this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
-                                                (unsigned char *)state->data + firstIndex, datalen);
-                    break;
-                case GLClientState::POINTSIZE_LOCATION:
-                    this->glPointSizePointerData(this, state->type, state->stride,
-                                                 (unsigned char *) state->data + firstIndex, datalen);
-                    break;
-                case GLClientState::WEIGHT_LOCATION:
-                    this->glWeightPointerData(this, state->size, state->type, state->stride,
-                                              (unsigned char * ) state->data + firstIndex, datalen);
-                    break;
-                case GLClientState::MATRIXINDEX_LOCATION:
-                    this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
-                                                  (unsigned char *)state->data + firstIndex, datalen);
-                    break;
-                }
-            } else {
-
-                switch(i) {
-                case GLClientState::VERTEX_LOCATION:
-                    this->glVertexPointerOffset(this, state->size, state->type, state->stride,
-                                                (uintptr_t)state->data + firstIndex);
-                    break;
-                case GLClientState::NORMAL_LOCATION:
-                    this->glNormalPointerOffset(this, state->type, state->stride,
-                                                (uintptr_t)state->data + firstIndex);
-                    break;
-                case GLClientState::POINTSIZE_LOCATION:
-                    this->glPointSizePointerOffset(this, state->type, state->stride,
-                                                   (uintptr_t)state->data + firstIndex);
-                    break;
-                case GLClientState::COLOR_LOCATION:
-                    this->glColorPointerOffset(this, state->size, state->type, state->stride,
-                                               (uintptr_t)state->data + firstIndex);
-                    break;
-                case GLClientState::TEXCOORD0_LOCATION:
-                case GLClientState::TEXCOORD1_LOCATION:
-                case GLClientState::TEXCOORD2_LOCATION:
-                case GLClientState::TEXCOORD3_LOCATION:
-                case GLClientState::TEXCOORD4_LOCATION:
-                case GLClientState::TEXCOORD5_LOCATION:
-                case GLClientState::TEXCOORD6_LOCATION:
-                case GLClientState::TEXCOORD7_LOCATION:
-                    this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
-                                                  (uintptr_t)state->data + firstIndex);
-                    break;
-                case GLClientState::WEIGHT_LOCATION:
-                    this->glWeightPointerOffset(this,state->size,state->type,state->stride,
-                                                (uintptr_t)state->data+firstIndex);
-                    break;
-                case GLClientState::MATRIXINDEX_LOCATION:
-                    this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
-                                              (uintptr_t)state->data+firstIndex);
-                    break;
-                }
-            }
-            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
-        } else {
-            this->m_glDisableClientState_enc(this, state->glConst);
-        }
-    }
-}
-
-void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-
-    bool has_arrays = false;
-    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
-        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
-        if (state->enabled) {
-            if (state->bufferObject || state->data) {
-                has_arrays = true;
-            } else {
-                ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n");
-                ctx->setError(GL_INVALID_OPERATION);
-                return;
-            }
-        }
-    }
-    if (!has_arrays) {
-        ALOGE("glDrawArrays: no data bound to the command - ignoring\n");
-        return;
-    }
-
-    ctx->sendVertexData(first, count);
-    ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
-}
-
-void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
-
-    GLEncoder *ctx = (GLEncoder *)self;
-    assert(ctx->m_state != NULL);
-    SET_ERROR_IF(count<0, GL_INVALID_VALUE);
-
-    bool has_immediate_arrays = false;
-    bool has_indirect_arrays = false;
-
-    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
-        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
-        if (state->enabled) {
-            if (state->bufferObject != 0) {
-                has_indirect_arrays = true;
-            } else if (state->data) {
-                has_immediate_arrays = true;
-            } else {
-                ALOGE("glDrawElements: a vertex attribute array is enabled with no data bound\n");
-                ctx->setError(GL_INVALID_OPERATION);
-                return;
-            }
-        }
-    }
-
-    if (!has_immediate_arrays && !has_indirect_arrays) {
-        ALOGE("glDrawElements: no data bound to the command - ignoring\n");
-        return;
-    }
-
-    bool adjustIndices = true;
-    if (ctx->m_state->currentIndexVbo() != 0) {
-        if (!has_immediate_arrays) {
-            ctx->sendVertexData(0, count);
-            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
-            ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
-            adjustIndices = false;
-        } else {
-            BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
-            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
-            indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
-        }
-    }
-    if (adjustIndices) {
-        void *adjustedIndices = (void*)indices;
-        int minIndex = 0, maxIndex = 0;
-
-        switch(type) {
-        case GL_BYTE:
-        case GL_UNSIGNED_BYTE:
-            GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
-            if (minIndex != 0) {
-                adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
-                GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
-                                                 (unsigned char *)adjustedIndices,
-                                                 count, -minIndex);
-            }
-            break;
-        case GL_SHORT:
-        case GL_UNSIGNED_SHORT:
-            GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
-            if (minIndex != 0) {
-                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
-                GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
-                                                 (unsigned short *)adjustedIndices,
-                                                 count, -minIndex);
-            }
-            break;
-        case GL_INT:
-        case GL_UNSIGNED_INT:
-            GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex);
-            if (minIndex != 0) {
-                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
-                GLUtils::shiftIndices<unsigned int>((unsigned int *)indices,
-                                                 (unsigned int *)adjustedIndices,
-                                                 count, -minIndex);
-            }
-            break;
-        default:
-            ALOGE("unsupported index buffer type %d\n", type);
-        }
-        if (has_indirect_arrays || 1) {
-            ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
-            ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
-                                      count * glSizeof(type));
-            // XXX - OPTIMIZATION (see the other else branch) should be implemented
-            if(!has_indirect_arrays) {
-                //ALOGD("unoptimized drawelements !!!\n");
-            }
-        } else {
-            // we are all direct arrays and immidate mode index array -
-            // rebuild the arrays and the index array;
-            ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
-        }
-    }
-}
-
-void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    GLClientState* state = ctx->m_state;
-    GLenum err;
-
-    if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
-        ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
-        ctx->setError(err);
-        return;
-    }
-
-    ctx->m_glActiveTexture_enc(ctx, texture);
-}
-
-void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    GLClientState* state = ctx->m_state;
-    GLenum err;
-
-    GLboolean firstUse;
-    if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
-        ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
-        ctx->setError(err);
-        return;
-    }
-
-    if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
-        ctx->m_glBindTexture_enc(ctx, target, texture);
-        return;
-    }
-
-    GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
-
-    if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
-        // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
-        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
-                GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
-                GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
-                GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
-        if (target != priorityTarget) {
-            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
-                    state->getBoundTexture(GL_TEXTURE_2D));
-        }
-    }
-
-    if (target == priorityTarget) {
-        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
-    }
-}
-
-void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    GLClientState* state = ctx->m_state;
-
-    state->deleteTextures(n, textures);
-    ctx->m_glDeleteTextures_enc(ctx, n, textures);
-}
-
-void GLEncoder::s_glDisable(void* self, GLenum cap)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    GLClientState* state = ctx->m_state;
-
-    if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
-        GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
-        state->disableTextureTarget(cap);
-        GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
-
-        if (prevTarget != currTarget) {
-            if (currTarget == GL_INVALID_ENUM) {
-                ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
-                currTarget = GL_TEXTURE_2D;
-            }
-            // maintain the invariant that when TEXTURE_EXTERNAL_OES is
-            // disabled, the TEXTURE_2D binding is active, even if
-            // TEXTURE_2D is also disabled.
-            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
-                    state->getBoundTexture(currTarget));
-        }
-
-    } else {
-        ctx->m_glDisable_enc(ctx, cap);
-    }
-}
-
-void GLEncoder::s_glEnable(void* self, GLenum cap)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    GLClientState* state = ctx->m_state;
-
-    if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
-        GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
-        state->enableTextureTarget(cap);
-        GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
-
-        if (prevTarget != currTarget) {
-            if (prevTarget == GL_INVALID_ENUM) {
-                ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
-            }
-            if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
-                ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
-                        state->getBoundTexture(currTarget));
-            }
-        }
-
-    } else {
-        ctx->m_glEnable_enc(ctx, cap);
-    }
-}
-
-void GLEncoder::s_glGetTexParameterfv(void* self,
-        GLenum target, GLenum pname, GLfloat* params)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
-    }
-}
-
-void GLEncoder::s_glGetTexParameteriv(void* self,
-        GLenum target, GLenum pname, GLint* params)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    switch (pname) {
-    case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
-        *params = 1;
-        break;
-
-    default:
-        if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-            ctx->override2DTextureTarget(target);
-            ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
-            ctx->restore2DTextureTarget();
-        } else {
-            ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
-        }
-        break;
-    }
-}
-
-void GLEncoder::s_glGetTexParameterxv(void* self,
-        GLenum target, GLenum pname, GLfixed* params)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
-    }
-}
-
-static bool isValidTextureExternalParam(GLenum pname, GLenum param)
-{
-    switch (pname) {
-    case GL_TEXTURE_MIN_FILTER:
-    case GL_TEXTURE_MAG_FILTER:
-        return param == GL_NEAREST || param == GL_LINEAR;
-
-    case GL_TEXTURE_WRAP_S:
-    case GL_TEXTURE_WRAP_T:
-        return param == GL_CLAMP_TO_EDGE;
-
-    case GL_GENERATE_MIPMAP:
-        return param == GL_FALSE;
-
-    default:
-        return true;
-    }
-}
-
-void GLEncoder::s_glTexParameterf(void* self,
-        GLenum target, GLenum pname, GLfloat param)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)param)),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameterf_enc(ctx, target, pname, param);
-    }
-}
-
-void GLEncoder::s_glTexParameterfv(void* self,
-        GLenum target, GLenum pname, const GLfloat* params)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)params[0])),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
-    }
-}
-
-void GLEncoder::s_glTexParameteri(void* self,
-        GLenum target, GLenum pname, GLint param)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)param)),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameteri_enc(ctx, target, pname, param);
-    }
-}
-
-void GLEncoder::s_glTexParameterx(void* self,
-        GLenum target, GLenum pname, GLfixed param)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)param)),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameterx_enc(ctx, target, pname, param);
-    }
-}
-
-void GLEncoder::s_glTexParameteriv(void* self,
-        GLenum target, GLenum pname, const GLint* params)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)params[0])),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
-    }
-}
-
-void GLEncoder::s_glTexParameterxv(void* self,
-        GLenum target, GLenum pname, const GLfixed* params)
-{
-    GLEncoder* ctx = (GLEncoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)params[0])),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
-    }
-}
-
-void GLEncoder::override2DTextureTarget(GLenum target)
-{
-    if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
-        target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
-            m_glBindTexture_enc(this, GL_TEXTURE_2D,
-                    m_state->getBoundTexture(target));
-    }
-}
-
-void GLEncoder::restore2DTextureTarget()
-{
-    GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
-    m_glBindTexture_enc(this, GL_TEXTURE_2D,
-            m_state->getBoundTexture(priorityTarget));
-}
-
-GLEncoder::GLEncoder(IOStream *stream, ChecksumCalculator *protocol)
-        : gl_encoder_context_t(stream, protocol)
-{
-    m_initialized = false;
-    m_state = NULL;
-    m_error = GL_NO_ERROR;
-    m_num_compressedTextureFormats = 0;
-    m_compressedTextureFormats = NULL;
-
-    // overrides;
-#define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name
-
-    OVERRIDE(glFlush);
-    OVERRIDE(glPixelStorei);
-    OVERRIDE(glVertexPointer);
-    OVERRIDE(glNormalPointer);
-    OVERRIDE(glColorPointer);
-    OVERRIDE(glPointSizePointerOES);
-    OVERRIDE(glClientActiveTexture);
-    OVERRIDE(glTexCoordPointer);
-    OVERRIDE(glMatrixIndexPointerOES);
-    OVERRIDE(glWeightPointerOES);
-
-    OVERRIDE(glGetIntegerv);
-    OVERRIDE(glGetFloatv);
-    OVERRIDE(glGetBooleanv);
-    OVERRIDE(glGetFixedv);
-    OVERRIDE(glGetPointerv);
-
-    OVERRIDE(glBindBuffer);
-    OVERRIDE(glBufferData);
-    OVERRIDE(glBufferSubData);
-    OVERRIDE(glDeleteBuffers);
-
-    OVERRIDE(glEnableClientState);
-    OVERRIDE(glDisableClientState);
-    OVERRIDE(glIsEnabled);
-    OVERRIDE(glDrawArrays);
-    OVERRIDE(glDrawElements);
-
-    this->glGetString = s_glGetString;
-    this->glFinish = s_glFinish;
-
-    OVERRIDE(glGetError);
-
-    OVERRIDE(glActiveTexture);
-    OVERRIDE(glBindTexture);
-    OVERRIDE(glDeleteTextures);
-    OVERRIDE(glDisable);
-    OVERRIDE(glEnable);
-    OVERRIDE(glGetTexParameterfv);
-    OVERRIDE(glGetTexParameteriv);
-    OVERRIDE(glGetTexParameterxv);
-    OVERRIDE(glTexParameterf);
-    OVERRIDE(glTexParameterfv);
-    OVERRIDE(glTexParameteri);
-    OVERRIDE(glTexParameterx);
-    OVERRIDE(glTexParameteriv);
-    OVERRIDE(glTexParameterxv);
-}
-
-GLEncoder::~GLEncoder()
-{
-    delete [] m_compressedTextureFormats;
-}
-
-size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
-{
-    assert(m_state != NULL);
-    return m_state->pixelDataSize(width, height, format, type, pack);
-}
-
-void GLEncoder::s_glFinish(void *self)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    ctx->glFinishRoundTrip(self);
-}
diff --git a/opengl/system/GLESv1_enc/GLEncoder.h b/opengl/system/GLESv1_enc/GLEncoder.h
deleted file mode 100644
index f6d4b6a..0000000
--- a/opengl/system/GLESv1_enc/GLEncoder.h
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GL_ENCODER_H_
-#define _GL_ENCODER_H_
-
-#include "gl_enc.h"
-#include "GLClientState.h"
-#include "GLSharedGroup.h"
-#include "FixedBuffer.h"
-#include "ChecksumCalculator.h"
-
-class GLEncoder : public gl_encoder_context_t {
-
-public:
-    GLEncoder(IOStream *stream, ChecksumCalculator* protocol);
-    virtual ~GLEncoder();
-    void setClientState(GLClientState *state) {
-        m_state = state;
-    }
-    void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; }
-    void flush() { m_stream->flush(); }
-    size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
-
-    void setInitialized(){ m_initialized = true; };
-    bool isInitialized(){ return m_initialized; };
-
-    virtual void setError(GLenum error){ m_error = error; };
-    virtual GLenum getError() { return m_error; };
-
-    void override2DTextureTarget(GLenum target);
-    void restore2DTextureTarget();
-
-private:
-
-    bool    m_initialized;
-    GLClientState *m_state;
-    GLSharedGroupPtr m_shared;
-    GLenum  m_error;
-    FixedBuffer m_fixedBuffer;
-    GLint *m_compressedTextureFormats;
-    GLint m_num_compressedTextureFormats;
-
-    GLint *getCompressedTextureFormats();
-    // original functions;
-    glGetError_client_proc_t    m_glGetError_enc;
-    glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
-    glGetFloatv_client_proc_t m_glGetFloatv_enc;
-    glGetFixedv_client_proc_t m_glGetFixedv_enc;
-    glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
-    glGetPointerv_client_proc_t m_glGetPointerv_enc;
-
-    glPixelStorei_client_proc_t m_glPixelStorei_enc;
-    glVertexPointer_client_proc_t m_glVertexPointer_enc;
-    glNormalPointer_client_proc_t m_glNormalPointer_enc;
-    glColorPointer_client_proc_t m_glColorPointer_enc;
-    glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
-    glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
-    glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
-    glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
-    glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
-
-    glBindBuffer_client_proc_t m_glBindBuffer_enc;
-    glBufferData_client_proc_t m_glBufferData_enc;
-    glBufferSubData_client_proc_t m_glBufferSubData_enc;
-    glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
-    
-    glEnableClientState_client_proc_t m_glEnableClientState_enc;
-    glDisableClientState_client_proc_t m_glDisableClientState_enc;
-    glIsEnabled_client_proc_t m_glIsEnabled_enc;
-    glDrawArrays_client_proc_t m_glDrawArrays_enc;
-    glDrawElements_client_proc_t m_glDrawElements_enc;
-    glFlush_client_proc_t m_glFlush_enc;
-
-    glActiveTexture_client_proc_t m_glActiveTexture_enc;
-    glBindTexture_client_proc_t m_glBindTexture_enc;
-    glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
-    glDisable_client_proc_t m_glDisable_enc;
-    glEnable_client_proc_t m_glEnable_enc;
-    glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
-    glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
-    glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
-    glTexParameterf_client_proc_t m_glTexParameterf_enc;
-    glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
-    glTexParameteri_client_proc_t m_glTexParameteri_enc;
-    glTexParameterx_client_proc_t m_glTexParameterx_enc;
-    glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
-    glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
-
-    // statics
-    static GLenum s_glGetError(void * self);
-    static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
-    static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
-    static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
-    static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
-    static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
-
-    static void s_glFlush(void * self);
-    static const GLubyte * s_glGetString(void *self, GLenum name);
-    static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
-    static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
-    static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
-    static void s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data);
-    static void s_glClientActiveTexture(void *self, GLenum texture);
-    static void s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
-    static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
-    static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
-    static void s_glDisableClientState(void *self, GLenum state);
-    static void s_glEnableClientState(void *self, GLenum state);
-    static GLboolean s_glIsEnabled(void *self, GLenum cap);
-    static void s_glBindBuffer(void *self, GLenum target, GLuint id);
-    static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
-    static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
-    static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
-
-    static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
-    static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
-    static void s_glPixelStorei(void *self, GLenum param, GLint value);
-
-    static void s_glFinish(void *self);
-    void sendVertexData(unsigned first, unsigned count);
-
-    static void s_glActiveTexture(void* self, GLenum texture);
-    static void s_glBindTexture(void* self, GLenum target, GLuint texture);
-    static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
-    static void s_glDisable(void* self, GLenum cap);
-    static void s_glEnable(void* self, GLenum cap);
-    static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
-    static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
-    static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
-    static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
-    static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
-    static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
-    static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
-    static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
-    static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
-
-public:
-    glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
-
-};
-#endif
diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.cpp b/opengl/system/GLESv1_enc/GLEncoderUtils.cpp
deleted file mode 100644
index 4924392..0000000
--- a/opengl/system/GLESv1_enc/GLEncoderUtils.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <stdio.h>
-#include <stdlib.h>
-#include "GLEncoder.h"
-
-namespace glesv1_enc {
-
-size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
-{
-    GLEncoder *ctx = (GLEncoder *)self;
-    return ctx->pixelDataSize(width, height, format, type, pack);
-}
-
-}  // namespace glesv1_enc
diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.h b/opengl/system/GLESv1_enc/GLEncoderUtils.h
deleted file mode 100644
index 88d989f..0000000
--- a/opengl/system/GLESv1_enc/GLEncoderUtils.h
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef GL_ENCODER_UTILS_H
-#define GL_ENCODER_UTILS_H
-
-namespace glesv1_enc {
-    size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
-};
-
-#endif
diff --git a/opengl/system/GLESv1_enc/gl_client_context.cpp b/opengl/system/GLESv1_enc/gl_client_context.cpp
deleted file mode 100644
index cb504c8..0000000
--- a/opengl/system/GLESv1_enc/gl_client_context.cpp
+++ /dev/null
@@ -1,306 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "gl_client_context.h"
-
-
-#include <stdio.h>
-
-int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
-	glAlphaFunc = (glAlphaFunc_client_proc_t) getProc("glAlphaFunc", userData);
-	glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
-	glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
-	glClipPlanef = (glClipPlanef_client_proc_t) getProc("glClipPlanef", userData);
-	glColor4f = (glColor4f_client_proc_t) getProc("glColor4f", userData);
-	glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
-	glFogf = (glFogf_client_proc_t) getProc("glFogf", userData);
-	glFogfv = (glFogfv_client_proc_t) getProc("glFogfv", userData);
-	glFrustumf = (glFrustumf_client_proc_t) getProc("glFrustumf", userData);
-	glGetClipPlanef = (glGetClipPlanef_client_proc_t) getProc("glGetClipPlanef", userData);
-	glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
-	glGetLightfv = (glGetLightfv_client_proc_t) getProc("glGetLightfv", userData);
-	glGetMaterialfv = (glGetMaterialfv_client_proc_t) getProc("glGetMaterialfv", userData);
-	glGetTexEnvfv = (glGetTexEnvfv_client_proc_t) getProc("glGetTexEnvfv", userData);
-	glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
-	glLightModelf = (glLightModelf_client_proc_t) getProc("glLightModelf", userData);
-	glLightModelfv = (glLightModelfv_client_proc_t) getProc("glLightModelfv", userData);
-	glLightf = (glLightf_client_proc_t) getProc("glLightf", userData);
-	glLightfv = (glLightfv_client_proc_t) getProc("glLightfv", userData);
-	glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
-	glLoadMatrixf = (glLoadMatrixf_client_proc_t) getProc("glLoadMatrixf", userData);
-	glMaterialf = (glMaterialf_client_proc_t) getProc("glMaterialf", userData);
-	glMaterialfv = (glMaterialfv_client_proc_t) getProc("glMaterialfv", userData);
-	glMultMatrixf = (glMultMatrixf_client_proc_t) getProc("glMultMatrixf", userData);
-	glMultiTexCoord4f = (glMultiTexCoord4f_client_proc_t) getProc("glMultiTexCoord4f", userData);
-	glNormal3f = (glNormal3f_client_proc_t) getProc("glNormal3f", userData);
-	glOrthof = (glOrthof_client_proc_t) getProc("glOrthof", userData);
-	glPointParameterf = (glPointParameterf_client_proc_t) getProc("glPointParameterf", userData);
-	glPointParameterfv = (glPointParameterfv_client_proc_t) getProc("glPointParameterfv", userData);
-	glPointSize = (glPointSize_client_proc_t) getProc("glPointSize", userData);
-	glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
-	glRotatef = (glRotatef_client_proc_t) getProc("glRotatef", userData);
-	glScalef = (glScalef_client_proc_t) getProc("glScalef", userData);
-	glTexEnvf = (glTexEnvf_client_proc_t) getProc("glTexEnvf", userData);
-	glTexEnvfv = (glTexEnvfv_client_proc_t) getProc("glTexEnvfv", userData);
-	glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
-	glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
-	glTranslatef = (glTranslatef_client_proc_t) getProc("glTranslatef", userData);
-	glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
-	glAlphaFuncx = (glAlphaFuncx_client_proc_t) getProc("glAlphaFuncx", userData);
-	glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
-	glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
-	glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
-	glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
-	glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
-	glClear = (glClear_client_proc_t) getProc("glClear", userData);
-	glClearColorx = (glClearColorx_client_proc_t) getProc("glClearColorx", userData);
-	glClearDepthx = (glClearDepthx_client_proc_t) getProc("glClearDepthx", userData);
-	glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
-	glClientActiveTexture = (glClientActiveTexture_client_proc_t) getProc("glClientActiveTexture", userData);
-	glColor4ub = (glColor4ub_client_proc_t) getProc("glColor4ub", userData);
-	glColor4x = (glColor4x_client_proc_t) getProc("glColor4x", userData);
-	glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
-	glColorPointer = (glColorPointer_client_proc_t) getProc("glColorPointer", userData);
-	glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
-	glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
-	glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
-	glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
-	glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
-	glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
-	glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
-	glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
-	glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
-	glDepthRangex = (glDepthRangex_client_proc_t) getProc("glDepthRangex", userData);
-	glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
-	glDisableClientState = (glDisableClientState_client_proc_t) getProc("glDisableClientState", userData);
-	glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
-	glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
-	glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
-	glEnableClientState = (glEnableClientState_client_proc_t) getProc("glEnableClientState", userData);
-	glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
-	glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
-	glFogx = (glFogx_client_proc_t) getProc("glFogx", userData);
-	glFogxv = (glFogxv_client_proc_t) getProc("glFogxv", userData);
-	glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
-	glFrustumx = (glFrustumx_client_proc_t) getProc("glFrustumx", userData);
-	glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
-	glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
-	glClipPlanex = (glClipPlanex_client_proc_t) getProc("glClipPlanex", userData);
-	glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
-	glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
-	glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
-	glGetFixedv = (glGetFixedv_client_proc_t) getProc("glGetFixedv", userData);
-	glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
-	glGetLightxv = (glGetLightxv_client_proc_t) getProc("glGetLightxv", userData);
-	glGetMaterialxv = (glGetMaterialxv_client_proc_t) getProc("glGetMaterialxv", userData);
-	glGetPointerv = (glGetPointerv_client_proc_t) getProc("glGetPointerv", userData);
-	glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
-	glGetTexEnviv = (glGetTexEnviv_client_proc_t) getProc("glGetTexEnviv", userData);
-	glGetTexEnvxv = (glGetTexEnvxv_client_proc_t) getProc("glGetTexEnvxv", userData);
-	glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
-	glGetTexParameterxv = (glGetTexParameterxv_client_proc_t) getProc("glGetTexParameterxv", userData);
-	glHint = (glHint_client_proc_t) getProc("glHint", userData);
-	glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
-	glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
-	glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
-	glLightModelx = (glLightModelx_client_proc_t) getProc("glLightModelx", userData);
-	glLightModelxv = (glLightModelxv_client_proc_t) getProc("glLightModelxv", userData);
-	glLightx = (glLightx_client_proc_t) getProc("glLightx", userData);
-	glLightxv = (glLightxv_client_proc_t) getProc("glLightxv", userData);
-	glLineWidthx = (glLineWidthx_client_proc_t) getProc("glLineWidthx", userData);
-	glLoadIdentity = (glLoadIdentity_client_proc_t) getProc("glLoadIdentity", userData);
-	glLoadMatrixx = (glLoadMatrixx_client_proc_t) getProc("glLoadMatrixx", userData);
-	glLogicOp = (glLogicOp_client_proc_t) getProc("glLogicOp", userData);
-	glMaterialx = (glMaterialx_client_proc_t) getProc("glMaterialx", userData);
-	glMaterialxv = (glMaterialxv_client_proc_t) getProc("glMaterialxv", userData);
-	glMatrixMode = (glMatrixMode_client_proc_t) getProc("glMatrixMode", userData);
-	glMultMatrixx = (glMultMatrixx_client_proc_t) getProc("glMultMatrixx", userData);
-	glMultiTexCoord4x = (glMultiTexCoord4x_client_proc_t) getProc("glMultiTexCoord4x", userData);
-	glNormal3x = (glNormal3x_client_proc_t) getProc("glNormal3x", userData);
-	glNormalPointer = (glNormalPointer_client_proc_t) getProc("glNormalPointer", userData);
-	glOrthox = (glOrthox_client_proc_t) getProc("glOrthox", userData);
-	glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
-	glPointParameterx = (glPointParameterx_client_proc_t) getProc("glPointParameterx", userData);
-	glPointParameterxv = (glPointParameterxv_client_proc_t) getProc("glPointParameterxv", userData);
-	glPointSizex = (glPointSizex_client_proc_t) getProc("glPointSizex", userData);
-	glPolygonOffsetx = (glPolygonOffsetx_client_proc_t) getProc("glPolygonOffsetx", userData);
-	glPopMatrix = (glPopMatrix_client_proc_t) getProc("glPopMatrix", userData);
-	glPushMatrix = (glPushMatrix_client_proc_t) getProc("glPushMatrix", userData);
-	glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
-	glRotatex = (glRotatex_client_proc_t) getProc("glRotatex", userData);
-	glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
-	glSampleCoveragex = (glSampleCoveragex_client_proc_t) getProc("glSampleCoveragex", userData);
-	glScalex = (glScalex_client_proc_t) getProc("glScalex", userData);
-	glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
-	glShadeModel = (glShadeModel_client_proc_t) getProc("glShadeModel", userData);
-	glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
-	glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
-	glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
-	glTexCoordPointer = (glTexCoordPointer_client_proc_t) getProc("glTexCoordPointer", userData);
-	glTexEnvi = (glTexEnvi_client_proc_t) getProc("glTexEnvi", userData);
-	glTexEnvx = (glTexEnvx_client_proc_t) getProc("glTexEnvx", userData);
-	glTexEnviv = (glTexEnviv_client_proc_t) getProc("glTexEnviv", userData);
-	glTexEnvxv = (glTexEnvxv_client_proc_t) getProc("glTexEnvxv", userData);
-	glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
-	glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
-	glTexParameterx = (glTexParameterx_client_proc_t) getProc("glTexParameterx", userData);
-	glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
-	glTexParameterxv = (glTexParameterxv_client_proc_t) getProc("glTexParameterxv", userData);
-	glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
-	glTranslatex = (glTranslatex_client_proc_t) getProc("glTranslatex", userData);
-	glVertexPointer = (glVertexPointer_client_proc_t) getProc("glVertexPointer", userData);
-	glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
-	glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) getProc("glPointSizePointerOES", userData);
-	glVertexPointerOffset = (glVertexPointerOffset_client_proc_t) getProc("glVertexPointerOffset", userData);
-	glColorPointerOffset = (glColorPointerOffset_client_proc_t) getProc("glColorPointerOffset", userData);
-	glNormalPointerOffset = (glNormalPointerOffset_client_proc_t) getProc("glNormalPointerOffset", userData);
-	glPointSizePointerOffset = (glPointSizePointerOffset_client_proc_t) getProc("glPointSizePointerOffset", userData);
-	glTexCoordPointerOffset = (glTexCoordPointerOffset_client_proc_t) getProc("glTexCoordPointerOffset", userData);
-	glWeightPointerOffset = (glWeightPointerOffset_client_proc_t) getProc("glWeightPointerOffset", userData);
-	glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_client_proc_t) getProc("glMatrixIndexPointerOffset", userData);
-	glVertexPointerData = (glVertexPointerData_client_proc_t) getProc("glVertexPointerData", userData);
-	glColorPointerData = (glColorPointerData_client_proc_t) getProc("glColorPointerData", userData);
-	glNormalPointerData = (glNormalPointerData_client_proc_t) getProc("glNormalPointerData", userData);
-	glTexCoordPointerData = (glTexCoordPointerData_client_proc_t) getProc("glTexCoordPointerData", userData);
-	glPointSizePointerData = (glPointSizePointerData_client_proc_t) getProc("glPointSizePointerData", userData);
-	glWeightPointerData = (glWeightPointerData_client_proc_t) getProc("glWeightPointerData", userData);
-	glMatrixIndexPointerData = (glMatrixIndexPointerData_client_proc_t) getProc("glMatrixIndexPointerData", userData);
-	glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
-	glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
-	glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
-	glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
-	glBlendEquationSeparateOES = (glBlendEquationSeparateOES_client_proc_t) getProc("glBlendEquationSeparateOES", userData);
-	glBlendFuncSeparateOES = (glBlendFuncSeparateOES_client_proc_t) getProc("glBlendFuncSeparateOES", userData);
-	glBlendEquationOES = (glBlendEquationOES_client_proc_t) getProc("glBlendEquationOES", userData);
-	glDrawTexsOES = (glDrawTexsOES_client_proc_t) getProc("glDrawTexsOES", userData);
-	glDrawTexiOES = (glDrawTexiOES_client_proc_t) getProc("glDrawTexiOES", userData);
-	glDrawTexxOES = (glDrawTexxOES_client_proc_t) getProc("glDrawTexxOES", userData);
-	glDrawTexsvOES = (glDrawTexsvOES_client_proc_t) getProc("glDrawTexsvOES", userData);
-	glDrawTexivOES = (glDrawTexivOES_client_proc_t) getProc("glDrawTexivOES", userData);
-	glDrawTexxvOES = (glDrawTexxvOES_client_proc_t) getProc("glDrawTexxvOES", userData);
-	glDrawTexfOES = (glDrawTexfOES_client_proc_t) getProc("glDrawTexfOES", userData);
-	glDrawTexfvOES = (glDrawTexfvOES_client_proc_t) getProc("glDrawTexfvOES", userData);
-	glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
-	glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
-	glAlphaFuncxOES = (glAlphaFuncxOES_client_proc_t) getProc("glAlphaFuncxOES", userData);
-	glClearColorxOES = (glClearColorxOES_client_proc_t) getProc("glClearColorxOES", userData);
-	glClearDepthxOES = (glClearDepthxOES_client_proc_t) getProc("glClearDepthxOES", userData);
-	glClipPlanexOES = (glClipPlanexOES_client_proc_t) getProc("glClipPlanexOES", userData);
-	glClipPlanexIMG = (glClipPlanexIMG_client_proc_t) getProc("glClipPlanexIMG", userData);
-	glColor4xOES = (glColor4xOES_client_proc_t) getProc("glColor4xOES", userData);
-	glDepthRangexOES = (glDepthRangexOES_client_proc_t) getProc("glDepthRangexOES", userData);
-	glFogxOES = (glFogxOES_client_proc_t) getProc("glFogxOES", userData);
-	glFogxvOES = (glFogxvOES_client_proc_t) getProc("glFogxvOES", userData);
-	glFrustumxOES = (glFrustumxOES_client_proc_t) getProc("glFrustumxOES", userData);
-	glGetClipPlanexOES = (glGetClipPlanexOES_client_proc_t) getProc("glGetClipPlanexOES", userData);
-	glGetClipPlanex = (glGetClipPlanex_client_proc_t) getProc("glGetClipPlanex", userData);
-	glGetFixedvOES = (glGetFixedvOES_client_proc_t) getProc("glGetFixedvOES", userData);
-	glGetLightxvOES = (glGetLightxvOES_client_proc_t) getProc("glGetLightxvOES", userData);
-	glGetMaterialxvOES = (glGetMaterialxvOES_client_proc_t) getProc("glGetMaterialxvOES", userData);
-	glGetTexEnvxvOES = (glGetTexEnvxvOES_client_proc_t) getProc("glGetTexEnvxvOES", userData);
-	glGetTexParameterxvOES = (glGetTexParameterxvOES_client_proc_t) getProc("glGetTexParameterxvOES", userData);
-	glLightModelxOES = (glLightModelxOES_client_proc_t) getProc("glLightModelxOES", userData);
-	glLightModelxvOES = (glLightModelxvOES_client_proc_t) getProc("glLightModelxvOES", userData);
-	glLightxOES = (glLightxOES_client_proc_t) getProc("glLightxOES", userData);
-	glLightxvOES = (glLightxvOES_client_proc_t) getProc("glLightxvOES", userData);
-	glLineWidthxOES = (glLineWidthxOES_client_proc_t) getProc("glLineWidthxOES", userData);
-	glLoadMatrixxOES = (glLoadMatrixxOES_client_proc_t) getProc("glLoadMatrixxOES", userData);
-	glMaterialxOES = (glMaterialxOES_client_proc_t) getProc("glMaterialxOES", userData);
-	glMaterialxvOES = (glMaterialxvOES_client_proc_t) getProc("glMaterialxvOES", userData);
-	glMultMatrixxOES = (glMultMatrixxOES_client_proc_t) getProc("glMultMatrixxOES", userData);
-	glMultiTexCoord4xOES = (glMultiTexCoord4xOES_client_proc_t) getProc("glMultiTexCoord4xOES", userData);
-	glNormal3xOES = (glNormal3xOES_client_proc_t) getProc("glNormal3xOES", userData);
-	glOrthoxOES = (glOrthoxOES_client_proc_t) getProc("glOrthoxOES", userData);
-	glPointParameterxOES = (glPointParameterxOES_client_proc_t) getProc("glPointParameterxOES", userData);
-	glPointParameterxvOES = (glPointParameterxvOES_client_proc_t) getProc("glPointParameterxvOES", userData);
-	glPointSizexOES = (glPointSizexOES_client_proc_t) getProc("glPointSizexOES", userData);
-	glPolygonOffsetxOES = (glPolygonOffsetxOES_client_proc_t) getProc("glPolygonOffsetxOES", userData);
-	glRotatexOES = (glRotatexOES_client_proc_t) getProc("glRotatexOES", userData);
-	glSampleCoveragexOES = (glSampleCoveragexOES_client_proc_t) getProc("glSampleCoveragexOES", userData);
-	glScalexOES = (glScalexOES_client_proc_t) getProc("glScalexOES", userData);
-	glTexEnvxOES = (glTexEnvxOES_client_proc_t) getProc("glTexEnvxOES", userData);
-	glTexEnvxvOES = (glTexEnvxvOES_client_proc_t) getProc("glTexEnvxvOES", userData);
-	glTexParameterxOES = (glTexParameterxOES_client_proc_t) getProc("glTexParameterxOES", userData);
-	glTexParameterxvOES = (glTexParameterxvOES_client_proc_t) getProc("glTexParameterxvOES", userData);
-	glTranslatexOES = (glTranslatexOES_client_proc_t) getProc("glTranslatexOES", userData);
-	glIsRenderbufferOES = (glIsRenderbufferOES_client_proc_t) getProc("glIsRenderbufferOES", userData);
-	glBindRenderbufferOES = (glBindRenderbufferOES_client_proc_t) getProc("glBindRenderbufferOES", userData);
-	glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_client_proc_t) getProc("glDeleteRenderbuffersOES", userData);
-	glGenRenderbuffersOES = (glGenRenderbuffersOES_client_proc_t) getProc("glGenRenderbuffersOES", userData);
-	glRenderbufferStorageOES = (glRenderbufferStorageOES_client_proc_t) getProc("glRenderbufferStorageOES", userData);
-	glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_client_proc_t) getProc("glGetRenderbufferParameterivOES", userData);
-	glIsFramebufferOES = (glIsFramebufferOES_client_proc_t) getProc("glIsFramebufferOES", userData);
-	glBindFramebufferOES = (glBindFramebufferOES_client_proc_t) getProc("glBindFramebufferOES", userData);
-	glDeleteFramebuffersOES = (glDeleteFramebuffersOES_client_proc_t) getProc("glDeleteFramebuffersOES", userData);
-	glGenFramebuffersOES = (glGenFramebuffersOES_client_proc_t) getProc("glGenFramebuffersOES", userData);
-	glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_client_proc_t) getProc("glCheckFramebufferStatusOES", userData);
-	glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_client_proc_t) getProc("glFramebufferRenderbufferOES", userData);
-	glFramebufferTexture2DOES = (glFramebufferTexture2DOES_client_proc_t) getProc("glFramebufferTexture2DOES", userData);
-	glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_client_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData);
-	glGenerateMipmapOES = (glGenerateMipmapOES_client_proc_t) getProc("glGenerateMipmapOES", userData);
-	glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
-	glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
-	glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) getProc("glGetBufferPointervOES", userData);
-	glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_client_proc_t) getProc("glCurrentPaletteMatrixOES", userData);
-	glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_client_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData);
-	glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) getProc("glMatrixIndexPointerOES", userData);
-	glWeightPointerOES = (glWeightPointerOES_client_proc_t) getProc("glWeightPointerOES", userData);
-	glQueryMatrixxOES = (glQueryMatrixxOES_client_proc_t) getProc("glQueryMatrixxOES", userData);
-	glDepthRangefOES = (glDepthRangefOES_client_proc_t) getProc("glDepthRangefOES", userData);
-	glFrustumfOES = (glFrustumfOES_client_proc_t) getProc("glFrustumfOES", userData);
-	glOrthofOES = (glOrthofOES_client_proc_t) getProc("glOrthofOES", userData);
-	glClipPlanefOES = (glClipPlanefOES_client_proc_t) getProc("glClipPlanefOES", userData);
-	glClipPlanefIMG = (glClipPlanefIMG_client_proc_t) getProc("glClipPlanefIMG", userData);
-	glGetClipPlanefOES = (glGetClipPlanefOES_client_proc_t) getProc("glGetClipPlanefOES", userData);
-	glClearDepthfOES = (glClearDepthfOES_client_proc_t) getProc("glClearDepthfOES", userData);
-	glTexGenfOES = (glTexGenfOES_client_proc_t) getProc("glTexGenfOES", userData);
-	glTexGenfvOES = (glTexGenfvOES_client_proc_t) getProc("glTexGenfvOES", userData);
-	glTexGeniOES = (glTexGeniOES_client_proc_t) getProc("glTexGeniOES", userData);
-	glTexGenivOES = (glTexGenivOES_client_proc_t) getProc("glTexGenivOES", userData);
-	glTexGenxOES = (glTexGenxOES_client_proc_t) getProc("glTexGenxOES", userData);
-	glTexGenxvOES = (glTexGenxvOES_client_proc_t) getProc("glTexGenxvOES", userData);
-	glGetTexGenfvOES = (glGetTexGenfvOES_client_proc_t) getProc("glGetTexGenfvOES", userData);
-	glGetTexGenivOES = (glGetTexGenivOES_client_proc_t) getProc("glGetTexGenivOES", userData);
-	glGetTexGenxvOES = (glGetTexGenxvOES_client_proc_t) getProc("glGetTexGenxvOES", userData);
-	glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
-	glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
-	glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
-	glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
-	glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
-	glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
-	glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
-	glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) getProc("glMultiDrawArraysSUN", userData);
-	glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) getProc("glMultiDrawElementsSUN", userData);
-	glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
-	glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
-	glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
-	glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
-	glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
-	glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
-	glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
-	glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
-	glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
-	glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
-	glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
-	glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
-	glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
-	glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
-	glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
-	glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
-	glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
-	glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
-	glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
-	glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
-	glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
-	glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
-	glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
-	glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
-	glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
-	glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
-	glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
-	return 0;
-}
-
diff --git a/opengl/system/GLESv1_enc/gl_client_context.h b/opengl/system/GLESv1_enc/gl_client_context.h
deleted file mode 100644
index 8074095..0000000
--- a/opengl/system/GLESv1_enc/gl_client_context.h
+++ /dev/null
@@ -1,313 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl_client_context_t_h
-#define __gl_client_context_t_h
-
-#include "gl_client_proc.h"
-
-#include "gl_types.h"
-
-
-struct gl_client_context_t {
-
-	glAlphaFunc_client_proc_t glAlphaFunc;
-	glClearColor_client_proc_t glClearColor;
-	glClearDepthf_client_proc_t glClearDepthf;
-	glClipPlanef_client_proc_t glClipPlanef;
-	glColor4f_client_proc_t glColor4f;
-	glDepthRangef_client_proc_t glDepthRangef;
-	glFogf_client_proc_t glFogf;
-	glFogfv_client_proc_t glFogfv;
-	glFrustumf_client_proc_t glFrustumf;
-	glGetClipPlanef_client_proc_t glGetClipPlanef;
-	glGetFloatv_client_proc_t glGetFloatv;
-	glGetLightfv_client_proc_t glGetLightfv;
-	glGetMaterialfv_client_proc_t glGetMaterialfv;
-	glGetTexEnvfv_client_proc_t glGetTexEnvfv;
-	glGetTexParameterfv_client_proc_t glGetTexParameterfv;
-	glLightModelf_client_proc_t glLightModelf;
-	glLightModelfv_client_proc_t glLightModelfv;
-	glLightf_client_proc_t glLightf;
-	glLightfv_client_proc_t glLightfv;
-	glLineWidth_client_proc_t glLineWidth;
-	glLoadMatrixf_client_proc_t glLoadMatrixf;
-	glMaterialf_client_proc_t glMaterialf;
-	glMaterialfv_client_proc_t glMaterialfv;
-	glMultMatrixf_client_proc_t glMultMatrixf;
-	glMultiTexCoord4f_client_proc_t glMultiTexCoord4f;
-	glNormal3f_client_proc_t glNormal3f;
-	glOrthof_client_proc_t glOrthof;
-	glPointParameterf_client_proc_t glPointParameterf;
-	glPointParameterfv_client_proc_t glPointParameterfv;
-	glPointSize_client_proc_t glPointSize;
-	glPolygonOffset_client_proc_t glPolygonOffset;
-	glRotatef_client_proc_t glRotatef;
-	glScalef_client_proc_t glScalef;
-	glTexEnvf_client_proc_t glTexEnvf;
-	glTexEnvfv_client_proc_t glTexEnvfv;
-	glTexParameterf_client_proc_t glTexParameterf;
-	glTexParameterfv_client_proc_t glTexParameterfv;
-	glTranslatef_client_proc_t glTranslatef;
-	glActiveTexture_client_proc_t glActiveTexture;
-	glAlphaFuncx_client_proc_t glAlphaFuncx;
-	glBindBuffer_client_proc_t glBindBuffer;
-	glBindTexture_client_proc_t glBindTexture;
-	glBlendFunc_client_proc_t glBlendFunc;
-	glBufferData_client_proc_t glBufferData;
-	glBufferSubData_client_proc_t glBufferSubData;
-	glClear_client_proc_t glClear;
-	glClearColorx_client_proc_t glClearColorx;
-	glClearDepthx_client_proc_t glClearDepthx;
-	glClearStencil_client_proc_t glClearStencil;
-	glClientActiveTexture_client_proc_t glClientActiveTexture;
-	glColor4ub_client_proc_t glColor4ub;
-	glColor4x_client_proc_t glColor4x;
-	glColorMask_client_proc_t glColorMask;
-	glColorPointer_client_proc_t glColorPointer;
-	glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
-	glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
-	glCopyTexImage2D_client_proc_t glCopyTexImage2D;
-	glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
-	glCullFace_client_proc_t glCullFace;
-	glDeleteBuffers_client_proc_t glDeleteBuffers;
-	glDeleteTextures_client_proc_t glDeleteTextures;
-	glDepthFunc_client_proc_t glDepthFunc;
-	glDepthMask_client_proc_t glDepthMask;
-	glDepthRangex_client_proc_t glDepthRangex;
-	glDisable_client_proc_t glDisable;
-	glDisableClientState_client_proc_t glDisableClientState;
-	glDrawArrays_client_proc_t glDrawArrays;
-	glDrawElements_client_proc_t glDrawElements;
-	glEnable_client_proc_t glEnable;
-	glEnableClientState_client_proc_t glEnableClientState;
-	glFinish_client_proc_t glFinish;
-	glFlush_client_proc_t glFlush;
-	glFogx_client_proc_t glFogx;
-	glFogxv_client_proc_t glFogxv;
-	glFrontFace_client_proc_t glFrontFace;
-	glFrustumx_client_proc_t glFrustumx;
-	glGetBooleanv_client_proc_t glGetBooleanv;
-	glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
-	glClipPlanex_client_proc_t glClipPlanex;
-	glGenBuffers_client_proc_t glGenBuffers;
-	glGenTextures_client_proc_t glGenTextures;
-	glGetError_client_proc_t glGetError;
-	glGetFixedv_client_proc_t glGetFixedv;
-	glGetIntegerv_client_proc_t glGetIntegerv;
-	glGetLightxv_client_proc_t glGetLightxv;
-	glGetMaterialxv_client_proc_t glGetMaterialxv;
-	glGetPointerv_client_proc_t glGetPointerv;
-	glGetString_client_proc_t glGetString;
-	glGetTexEnviv_client_proc_t glGetTexEnviv;
-	glGetTexEnvxv_client_proc_t glGetTexEnvxv;
-	glGetTexParameteriv_client_proc_t glGetTexParameteriv;
-	glGetTexParameterxv_client_proc_t glGetTexParameterxv;
-	glHint_client_proc_t glHint;
-	glIsBuffer_client_proc_t glIsBuffer;
-	glIsEnabled_client_proc_t glIsEnabled;
-	glIsTexture_client_proc_t glIsTexture;
-	glLightModelx_client_proc_t glLightModelx;
-	glLightModelxv_client_proc_t glLightModelxv;
-	glLightx_client_proc_t glLightx;
-	glLightxv_client_proc_t glLightxv;
-	glLineWidthx_client_proc_t glLineWidthx;
-	glLoadIdentity_client_proc_t glLoadIdentity;
-	glLoadMatrixx_client_proc_t glLoadMatrixx;
-	glLogicOp_client_proc_t glLogicOp;
-	glMaterialx_client_proc_t glMaterialx;
-	glMaterialxv_client_proc_t glMaterialxv;
-	glMatrixMode_client_proc_t glMatrixMode;
-	glMultMatrixx_client_proc_t glMultMatrixx;
-	glMultiTexCoord4x_client_proc_t glMultiTexCoord4x;
-	glNormal3x_client_proc_t glNormal3x;
-	glNormalPointer_client_proc_t glNormalPointer;
-	glOrthox_client_proc_t glOrthox;
-	glPixelStorei_client_proc_t glPixelStorei;
-	glPointParameterx_client_proc_t glPointParameterx;
-	glPointParameterxv_client_proc_t glPointParameterxv;
-	glPointSizex_client_proc_t glPointSizex;
-	glPolygonOffsetx_client_proc_t glPolygonOffsetx;
-	glPopMatrix_client_proc_t glPopMatrix;
-	glPushMatrix_client_proc_t glPushMatrix;
-	glReadPixels_client_proc_t glReadPixels;
-	glRotatex_client_proc_t glRotatex;
-	glSampleCoverage_client_proc_t glSampleCoverage;
-	glSampleCoveragex_client_proc_t glSampleCoveragex;
-	glScalex_client_proc_t glScalex;
-	glScissor_client_proc_t glScissor;
-	glShadeModel_client_proc_t glShadeModel;
-	glStencilFunc_client_proc_t glStencilFunc;
-	glStencilMask_client_proc_t glStencilMask;
-	glStencilOp_client_proc_t glStencilOp;
-	glTexCoordPointer_client_proc_t glTexCoordPointer;
-	glTexEnvi_client_proc_t glTexEnvi;
-	glTexEnvx_client_proc_t glTexEnvx;
-	glTexEnviv_client_proc_t glTexEnviv;
-	glTexEnvxv_client_proc_t glTexEnvxv;
-	glTexImage2D_client_proc_t glTexImage2D;
-	glTexParameteri_client_proc_t glTexParameteri;
-	glTexParameterx_client_proc_t glTexParameterx;
-	glTexParameteriv_client_proc_t glTexParameteriv;
-	glTexParameterxv_client_proc_t glTexParameterxv;
-	glTexSubImage2D_client_proc_t glTexSubImage2D;
-	glTranslatex_client_proc_t glTranslatex;
-	glVertexPointer_client_proc_t glVertexPointer;
-	glViewport_client_proc_t glViewport;
-	glPointSizePointerOES_client_proc_t glPointSizePointerOES;
-	glVertexPointerOffset_client_proc_t glVertexPointerOffset;
-	glColorPointerOffset_client_proc_t glColorPointerOffset;
-	glNormalPointerOffset_client_proc_t glNormalPointerOffset;
-	glPointSizePointerOffset_client_proc_t glPointSizePointerOffset;
-	glTexCoordPointerOffset_client_proc_t glTexCoordPointerOffset;
-	glWeightPointerOffset_client_proc_t glWeightPointerOffset;
-	glMatrixIndexPointerOffset_client_proc_t glMatrixIndexPointerOffset;
-	glVertexPointerData_client_proc_t glVertexPointerData;
-	glColorPointerData_client_proc_t glColorPointerData;
-	glNormalPointerData_client_proc_t glNormalPointerData;
-	glTexCoordPointerData_client_proc_t glTexCoordPointerData;
-	glPointSizePointerData_client_proc_t glPointSizePointerData;
-	glWeightPointerData_client_proc_t glWeightPointerData;
-	glMatrixIndexPointerData_client_proc_t glMatrixIndexPointerData;
-	glDrawElementsOffset_client_proc_t glDrawElementsOffset;
-	glDrawElementsData_client_proc_t glDrawElementsData;
-	glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
-	glFinishRoundTrip_client_proc_t glFinishRoundTrip;
-	glBlendEquationSeparateOES_client_proc_t glBlendEquationSeparateOES;
-	glBlendFuncSeparateOES_client_proc_t glBlendFuncSeparateOES;
-	glBlendEquationOES_client_proc_t glBlendEquationOES;
-	glDrawTexsOES_client_proc_t glDrawTexsOES;
-	glDrawTexiOES_client_proc_t glDrawTexiOES;
-	glDrawTexxOES_client_proc_t glDrawTexxOES;
-	glDrawTexsvOES_client_proc_t glDrawTexsvOES;
-	glDrawTexivOES_client_proc_t glDrawTexivOES;
-	glDrawTexxvOES_client_proc_t glDrawTexxvOES;
-	glDrawTexfOES_client_proc_t glDrawTexfOES;
-	glDrawTexfvOES_client_proc_t glDrawTexfvOES;
-	glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
-	glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
-	glAlphaFuncxOES_client_proc_t glAlphaFuncxOES;
-	glClearColorxOES_client_proc_t glClearColorxOES;
-	glClearDepthxOES_client_proc_t glClearDepthxOES;
-	glClipPlanexOES_client_proc_t glClipPlanexOES;
-	glClipPlanexIMG_client_proc_t glClipPlanexIMG;
-	glColor4xOES_client_proc_t glColor4xOES;
-	glDepthRangexOES_client_proc_t glDepthRangexOES;
-	glFogxOES_client_proc_t glFogxOES;
-	glFogxvOES_client_proc_t glFogxvOES;
-	glFrustumxOES_client_proc_t glFrustumxOES;
-	glGetClipPlanexOES_client_proc_t glGetClipPlanexOES;
-	glGetClipPlanex_client_proc_t glGetClipPlanex;
-	glGetFixedvOES_client_proc_t glGetFixedvOES;
-	glGetLightxvOES_client_proc_t glGetLightxvOES;
-	glGetMaterialxvOES_client_proc_t glGetMaterialxvOES;
-	glGetTexEnvxvOES_client_proc_t glGetTexEnvxvOES;
-	glGetTexParameterxvOES_client_proc_t glGetTexParameterxvOES;
-	glLightModelxOES_client_proc_t glLightModelxOES;
-	glLightModelxvOES_client_proc_t glLightModelxvOES;
-	glLightxOES_client_proc_t glLightxOES;
-	glLightxvOES_client_proc_t glLightxvOES;
-	glLineWidthxOES_client_proc_t glLineWidthxOES;
-	glLoadMatrixxOES_client_proc_t glLoadMatrixxOES;
-	glMaterialxOES_client_proc_t glMaterialxOES;
-	glMaterialxvOES_client_proc_t glMaterialxvOES;
-	glMultMatrixxOES_client_proc_t glMultMatrixxOES;
-	glMultiTexCoord4xOES_client_proc_t glMultiTexCoord4xOES;
-	glNormal3xOES_client_proc_t glNormal3xOES;
-	glOrthoxOES_client_proc_t glOrthoxOES;
-	glPointParameterxOES_client_proc_t glPointParameterxOES;
-	glPointParameterxvOES_client_proc_t glPointParameterxvOES;
-	glPointSizexOES_client_proc_t glPointSizexOES;
-	glPolygonOffsetxOES_client_proc_t glPolygonOffsetxOES;
-	glRotatexOES_client_proc_t glRotatexOES;
-	glSampleCoveragexOES_client_proc_t glSampleCoveragexOES;
-	glScalexOES_client_proc_t glScalexOES;
-	glTexEnvxOES_client_proc_t glTexEnvxOES;
-	glTexEnvxvOES_client_proc_t glTexEnvxvOES;
-	glTexParameterxOES_client_proc_t glTexParameterxOES;
-	glTexParameterxvOES_client_proc_t glTexParameterxvOES;
-	glTranslatexOES_client_proc_t glTranslatexOES;
-	glIsRenderbufferOES_client_proc_t glIsRenderbufferOES;
-	glBindRenderbufferOES_client_proc_t glBindRenderbufferOES;
-	glDeleteRenderbuffersOES_client_proc_t glDeleteRenderbuffersOES;
-	glGenRenderbuffersOES_client_proc_t glGenRenderbuffersOES;
-	glRenderbufferStorageOES_client_proc_t glRenderbufferStorageOES;
-	glGetRenderbufferParameterivOES_client_proc_t glGetRenderbufferParameterivOES;
-	glIsFramebufferOES_client_proc_t glIsFramebufferOES;
-	glBindFramebufferOES_client_proc_t glBindFramebufferOES;
-	glDeleteFramebuffersOES_client_proc_t glDeleteFramebuffersOES;
-	glGenFramebuffersOES_client_proc_t glGenFramebuffersOES;
-	glCheckFramebufferStatusOES_client_proc_t glCheckFramebufferStatusOES;
-	glFramebufferRenderbufferOES_client_proc_t glFramebufferRenderbufferOES;
-	glFramebufferTexture2DOES_client_proc_t glFramebufferTexture2DOES;
-	glGetFramebufferAttachmentParameterivOES_client_proc_t glGetFramebufferAttachmentParameterivOES;
-	glGenerateMipmapOES_client_proc_t glGenerateMipmapOES;
-	glMapBufferOES_client_proc_t glMapBufferOES;
-	glUnmapBufferOES_client_proc_t glUnmapBufferOES;
-	glGetBufferPointervOES_client_proc_t glGetBufferPointervOES;
-	glCurrentPaletteMatrixOES_client_proc_t glCurrentPaletteMatrixOES;
-	glLoadPaletteFromModelViewMatrixOES_client_proc_t glLoadPaletteFromModelViewMatrixOES;
-	glMatrixIndexPointerOES_client_proc_t glMatrixIndexPointerOES;
-	glWeightPointerOES_client_proc_t glWeightPointerOES;
-	glQueryMatrixxOES_client_proc_t glQueryMatrixxOES;
-	glDepthRangefOES_client_proc_t glDepthRangefOES;
-	glFrustumfOES_client_proc_t glFrustumfOES;
-	glOrthofOES_client_proc_t glOrthofOES;
-	glClipPlanefOES_client_proc_t glClipPlanefOES;
-	glClipPlanefIMG_client_proc_t glClipPlanefIMG;
-	glGetClipPlanefOES_client_proc_t glGetClipPlanefOES;
-	glClearDepthfOES_client_proc_t glClearDepthfOES;
-	glTexGenfOES_client_proc_t glTexGenfOES;
-	glTexGenfvOES_client_proc_t glTexGenfvOES;
-	glTexGeniOES_client_proc_t glTexGeniOES;
-	glTexGenivOES_client_proc_t glTexGenivOES;
-	glTexGenxOES_client_proc_t glTexGenxOES;
-	glTexGenxvOES_client_proc_t glTexGenxvOES;
-	glGetTexGenfvOES_client_proc_t glGetTexGenfvOES;
-	glGetTexGenivOES_client_proc_t glGetTexGenivOES;
-	glGetTexGenxvOES_client_proc_t glGetTexGenxvOES;
-	glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
-	glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
-	glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
-	glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
-	glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
-	glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
-	glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
-	glMultiDrawArraysSUN_client_proc_t glMultiDrawArraysSUN;
-	glMultiDrawElementsSUN_client_proc_t glMultiDrawElementsSUN;
-	glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
-	glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
-	glDeleteFencesNV_client_proc_t glDeleteFencesNV;
-	glGenFencesNV_client_proc_t glGenFencesNV;
-	glIsFenceNV_client_proc_t glIsFenceNV;
-	glTestFenceNV_client_proc_t glTestFenceNV;
-	glGetFenceivNV_client_proc_t glGetFenceivNV;
-	glFinishFenceNV_client_proc_t glFinishFenceNV;
-	glSetFenceNV_client_proc_t glSetFenceNV;
-	glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
-	glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
-	glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
-	glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
-	glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
-	glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
-	glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
-	glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
-	glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
-	glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
-	glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
-	glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
-	glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
-	glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
-	glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
-	glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
-	glStartTilingQCOM_client_proc_t glStartTilingQCOM;
-	glEndTilingQCOM_client_proc_t glEndTilingQCOM;
-	 virtual ~gl_client_context_t() {}
-
-	typedef gl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
-	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
-	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-	virtual void setError(unsigned int  error){ (void)error; };
-	virtual unsigned int getError(){ return 0; };
-};
-
-#endif
diff --git a/opengl/system/GLESv1_enc/gl_client_proc.h b/opengl/system/GLESv1_enc/gl_client_proc.h
deleted file mode 100644
index 707c524..0000000
--- a/opengl/system/GLESv1_enc/gl_client_proc.h
+++ /dev/null
@@ -1,305 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl_client_proc_t_h
-#define __gl_client_proc_t_h
-
-
-
-#include "gl_types.h"
-#ifndef gl_APIENTRY
-#define gl_APIENTRY 
-#endif
-typedef void (gl_APIENTRY *glAlphaFunc_client_proc_t) (void * ctx, GLenum, GLclampf);
-typedef void (gl_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gl_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf);
-typedef void (gl_APIENTRY *glClipPlanef_client_proc_t) (void * ctx, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glColor4f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf);
-typedef void (gl_APIENTRY *glFogf_client_proc_t) (void * ctx, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glFogfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glFrustumf_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glGetClipPlanef_client_proc_t) (void * ctx, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glGetLightfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glGetMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glGetTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glLightModelf_client_proc_t) (void * ctx, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glLightModelfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glLightf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glLightfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat);
-typedef void (gl_APIENTRY *glLoadMatrixf_client_proc_t) (void * ctx, const GLfloat*);
-typedef void (gl_APIENTRY *glMaterialf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glMultMatrixf_client_proc_t) (void * ctx, const GLfloat*);
-typedef void (gl_APIENTRY *glMultiTexCoord4f_client_proc_t) (void * ctx, GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glNormal3f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glOrthof_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glPointParameterf_client_proc_t) (void * ctx, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glPointParameterfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glPointSize_client_proc_t) (void * ctx, GLfloat);
-typedef void (gl_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glRotatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glScalef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glTexEnvf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glTranslatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glAlphaFuncx_client_proc_t) (void * ctx, GLenum, GLclampx);
-typedef void (gl_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef void (gl_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (gl_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef void (gl_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield);
-typedef void (gl_APIENTRY *glClearColorx_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (gl_APIENTRY *glClearDepthx_client_proc_t) (void * ctx, GLclampx);
-typedef void (gl_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint);
-typedef void (gl_APIENTRY *glClientActiveTexture_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glColor4ub_client_proc_t) (void * ctx, GLubyte, GLubyte, GLubyte, GLubyte);
-typedef void (gl_APIENTRY *glColor4x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (gl_APIENTRY *glColorPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (gl_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (gl_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
-typedef void (gl_APIENTRY *glDepthRangex_client_proc_t) (void * ctx, GLclampx, GLclampx);
-typedef void (gl_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glDisableClientState_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei);
-typedef void (gl_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (gl_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glEnableClientState_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glFinish_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glFlush_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glFogx_client_proc_t) (void * ctx, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glFogxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glFrustumx_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
-typedef void (gl_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef void (gl_APIENTRY *glClipPlanex_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef GLenum (gl_APIENTRY *glGetError_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glGetFixedv_client_proc_t) (void * ctx, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*);
-typedef void (gl_APIENTRY *glGetLightxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetPointerv_client_proc_t) (void * ctx, GLenum, GLvoid**);
-typedef const GLubyte* (gl_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glGetTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef void (gl_APIENTRY *glGetTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef void (gl_APIENTRY *glGetTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
-typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glLightModelx_client_proc_t) (void * ctx, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glLightModelxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glLightx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glLightxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glLineWidthx_client_proc_t) (void * ctx, GLfixed);
-typedef void (gl_APIENTRY *glLoadIdentity_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glLoadMatrixx_client_proc_t) (void * ctx, const GLfixed*);
-typedef void (gl_APIENTRY *glLogicOp_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glMaterialx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glMatrixMode_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glMultMatrixx_client_proc_t) (void * ctx, const GLfixed*);
-typedef void (gl_APIENTRY *glMultiTexCoord4x_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glNormal3x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glNormalPointer_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glOrthox_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint);
-typedef void (gl_APIENTRY *glPointParameterx_client_proc_t) (void * ctx, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glPointParameterxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glPointSizex_client_proc_t) (void * ctx, GLfixed);
-typedef void (gl_APIENTRY *glPolygonOffsetx_client_proc_t) (void * ctx, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glPopMatrix_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glPushMatrix_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gl_APIENTRY *glRotatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
-typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean);
-typedef void (gl_APIENTRY *glScalex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
-typedef void (gl_APIENTRY *glShadeModel_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
-typedef void (gl_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum);
-typedef void (gl_APIENTRY *glTexCoordPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glTexEnvi_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
-typedef void (gl_APIENTRY *glTexEnvx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
-typedef void (gl_APIENTRY *glTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gl_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
-typedef void (gl_APIENTRY *glTexParameterx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
-typedef void (gl_APIENTRY *glTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gl_APIENTRY *glTranslatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glVertexPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
-typedef void (gl_APIENTRY *glPointSizePointerOES_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glVertexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glColorPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glNormalPointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glPointSizePointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glTexCoordPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glWeightPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glMatrixIndexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
-typedef void (gl_APIENTRY *glVertexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glColorPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glNormalPointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glTexCoordPointerData_client_proc_t) (void * ctx, GLint, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glPointSizePointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glWeightPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glMatrixIndexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gl_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint);
-typedef void (gl_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint);
-typedef void (gl_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*);
-typedef int (gl_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glBlendEquationSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef void (gl_APIENTRY *glBlendFuncSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
-typedef void (gl_APIENTRY *glBlendEquationOES_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glDrawTexsOES_client_proc_t) (void * ctx, GLshort, GLshort, GLshort, GLshort, GLshort);
-typedef void (gl_APIENTRY *glDrawTexiOES_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint);
-typedef void (gl_APIENTRY *glDrawTexxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glDrawTexsvOES_client_proc_t) (void * ctx, const GLshort*);
-typedef void (gl_APIENTRY *glDrawTexivOES_client_proc_t) (void * ctx, const GLint*);
-typedef void (gl_APIENTRY *glDrawTexxvOES_client_proc_t) (void * ctx, const GLfixed*);
-typedef void (gl_APIENTRY *glDrawTexfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glDrawTexfvOES_client_proc_t) (void * ctx, const GLfloat*);
-typedef void (gl_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
-typedef void (gl_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
-typedef void (gl_APIENTRY *glAlphaFuncxOES_client_proc_t) (void * ctx, GLenum, GLclampx);
-typedef void (gl_APIENTRY *glClearColorxOES_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (gl_APIENTRY *glClearDepthxOES_client_proc_t) (void * ctx, GLclampx);
-typedef void (gl_APIENTRY *glClipPlanexOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glClipPlanexIMG_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glColor4xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glDepthRangexOES_client_proc_t) (void * ctx, GLclampx, GLclampx);
-typedef void (gl_APIENTRY *glFogxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glFogxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glFrustumxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glGetClipPlanexOES_client_proc_t) (void * ctx, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetClipPlanex_client_proc_t) (void * ctx, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetFixedvOES_client_proc_t) (void * ctx, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glGetTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glLightModelxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glLightModelxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glLightxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glLineWidthxOES_client_proc_t) (void * ctx, GLfixed);
-typedef void (gl_APIENTRY *glLoadMatrixxOES_client_proc_t) (void * ctx, const GLfixed*);
-typedef void (gl_APIENTRY *glMaterialxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glMultMatrixxOES_client_proc_t) (void * ctx, const GLfixed*);
-typedef void (gl_APIENTRY *glMultiTexCoord4xOES_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glNormal3xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glOrthoxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glPointParameterxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glPointParameterxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glPointSizexOES_client_proc_t) (void * ctx, GLfixed);
-typedef void (gl_APIENTRY *glPolygonOffsetxOES_client_proc_t) (void * ctx, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glRotatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean);
-typedef void (gl_APIENTRY *glScalexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
-typedef void (gl_APIENTRY *glTexEnvxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glTexParameterxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glTranslatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
-typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glBindRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl_APIENTRY *glDeleteRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl_APIENTRY *glGenRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl_APIENTRY *glRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei);
-typedef void (gl_APIENTRY *glGetRenderbufferParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef GLboolean (gl_APIENTRY *glIsFramebufferOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glBindFramebufferOES_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl_APIENTRY *glDeleteFramebuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl_APIENTRY *glGenFramebuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef GLenum (gl_APIENTRY *glCheckFramebufferStatusOES_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glFramebufferRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint);
-typedef void (gl_APIENTRY *glFramebufferTexture2DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (gl_APIENTRY *glGetFramebufferAttachmentParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*);
-typedef void (gl_APIENTRY *glGenerateMipmapOES_client_proc_t) (void * ctx, GLenum);
-typedef void* (gl_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef GLboolean (gl_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum);
-typedef void (gl_APIENTRY *glGetBufferPointervOES_client_proc_t) (void * ctx, GLenum, GLenum, GLvoid**);
-typedef void (gl_APIENTRY *glCurrentPaletteMatrixOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glLoadPaletteFromModelViewMatrixOES_client_proc_t) (void * ctx);
-typedef void (gl_APIENTRY *glMatrixIndexPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gl_APIENTRY *glWeightPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
-typedef GLbitfield (gl_APIENTRY *glQueryMatrixxOES_client_proc_t) (void * ctx, GLfixed*, GLint*);
-typedef void (gl_APIENTRY *glDepthRangefOES_client_proc_t) (void * ctx, GLclampf, GLclampf);
-typedef void (gl_APIENTRY *glFrustumfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glOrthofOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl_APIENTRY *glClipPlanefOES_client_proc_t) (void * ctx, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glClipPlanefIMG_client_proc_t) (void * ctx, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glGetClipPlanefOES_client_proc_t) (void * ctx, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glClearDepthfOES_client_proc_t) (void * ctx, GLclampf);
-typedef void (gl_APIENTRY *glTexGenfOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
-typedef void (gl_APIENTRY *glTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
-typedef void (gl_APIENTRY *glTexGeniOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
-typedef void (gl_APIENTRY *glTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
-typedef void (gl_APIENTRY *glTexGenxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
-typedef void (gl_APIENTRY *glTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
-typedef void (gl_APIENTRY *glGetTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
-typedef void (gl_APIENTRY *glGetTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef void (gl_APIENTRY *glGetTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
-typedef void (gl_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef GLboolean (gl_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*);
-typedef void (gl_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, const GLint*, const GLsizei*, GLsizei);
-typedef void (gl_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei);
-typedef void (gl_APIENTRY *glMultiDrawArraysSUN_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
-typedef void (gl_APIENTRY *glMultiDrawElementsSUN_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
-typedef void (gl_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gl_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (gl_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef GLboolean (gl_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
-typedef void (gl_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum);
-typedef void (gl_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
-typedef void (gl_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gl_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (gl_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
-typedef void (gl_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gl_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoid**);
-typedef void (gl_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef GLboolean (gl_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint);
-typedef void (gl_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*);
-typedef void (gl_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (gl_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield);
-
-
-#endif
diff --git a/opengl/system/GLESv1_enc/gl_enc.cpp b/opengl/system/GLESv1_enc/gl_enc.cpp
deleted file mode 100644
index 6206cce..0000000
--- a/opengl/system/GLESv1_enc/gl_enc.cpp
+++ /dev/null
@@ -1,8463 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <memory>
-#include <string.h>
-#include "gl_opcodes.h"
-
-#include "gl_enc.h"
-
-
-#include <stdio.h>
-
-namespace {
-
-void enc_unsupported()
-{
-	ALOGE("Function is unsupported\n");
-}
-
-void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-		memcpy(ptr, &ref, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearDepthf_enc(void *self , GLclampf depth)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &depth, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_equation =  (4 * sizeof(float));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &plane, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
-	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFogf_enc(void *self , GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFogfv_enc(void *self , GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_eqn =  (4 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(eqn, __size_eqn);
-	if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetClipPlanef: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetLightfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetMaterialfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &env, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexEnvfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glLightModelf_enc(void *self , GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLineWidth_enc(void *self , GLfloat width)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &width, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLoadMatrixf_enc(void *self , const GLfloat* m)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_m =  (16 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_m; ptr += 4;
-	memcpy(ptr, m, __size_m);ptr += __size_m;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMultMatrixf_enc(void *self , const GLfloat* m)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_m =  (16 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_m; ptr += 4;
-	memcpy(ptr, m, __size_m);ptr += __size_m;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &s, 4); ptr += 4;
-		memcpy(ptr, &t, 4); ptr += 4;
-		memcpy(ptr, &r, 4); ptr += 4;
-		memcpy(ptr, &q, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &nx, 4); ptr += 4;
-		memcpy(ptr, &ny, 4); ptr += 4;
-		memcpy(ptr, &nz, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointParameterf_enc(void *self , GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointSize_enc(void *self , GLfloat size)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &factor, 4); ptr += 4;
-		memcpy(ptr, &units, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &angle, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glActiveTexture_enc(void *self , GLenum texture)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-		memcpy(ptr, &ref, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &buffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindTexture_enc(void *self , GLenum target, GLuint texture)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &sfactor, 4); ptr += 4;
-		memcpy(ptr, &dfactor, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  size : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
-		memcpy(ptr, &usage, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  size : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClear_enc(void *self , GLbitfield mask)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearDepthx_enc(void *self , GLclampx depth)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &depth, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearStencil_enc(void *self , GLint s)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &s, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClientActiveTexture_enc(void *self , GLenum texture)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 1); ptr += 1;
-		memcpy(ptr, &green, 1); ptr += 1;
-		memcpy(ptr, &blue, 1); ptr += 1;
-		memcpy(ptr, &alpha, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 1); ptr += 1;
-		memcpy(ptr, &green, 1); ptr += 1;
-		memcpy(ptr, &blue, 1); ptr += 1;
-		memcpy(ptr, &alpha, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-		memcpy(ptr, &imageSize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &imageSize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCullFace_enc(void *self , GLenum mode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
-	memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_textures =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
-	memcpy(ptr, textures, __size_textures);ptr += __size_textures;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthFunc_enc(void *self , GLenum func)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthMask_enc(void *self , GLboolean flag)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &flag, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDisable_enc(void *self , GLenum cap)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &cap, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDisableClientState_enc(void *self , GLenum array)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &array, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-		memcpy(ptr, &first, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEnable_enc(void *self , GLenum cap)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &cap, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEnableClientState_enc(void *self , GLenum array)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &array, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFinish_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFlush_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFogx_enc(void *self , GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFogxv_enc(void *self , GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFrontFace_enc(void *self , GLenum mode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLboolean));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_eqn =  (4 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
-	memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(buffers, __size_buffers);
-	if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_textures =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(textures, __size_textures);
-	if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLenum glGetError_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLenum retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFixedv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetLightxv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetMaterialxv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &env, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexEnviv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &env, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexEnvxv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexParameterxv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glHint_enc(void *self , GLenum target, GLenum mode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLboolean glIsBuffer_enc(void *self , GLuint buffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &buffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsEnabled_enc(void *self , GLenum cap)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &cap, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsTexture_enc(void *self , GLuint texture)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glLightModelx_enc(void *self , GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLineWidthx_enc(void *self , GLfixed width)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &width, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLoadIdentity_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLoadMatrixx_enc(void *self , const GLfixed* m)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_m =  (16 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_m; ptr += 4;
-	memcpy(ptr, m, __size_m);ptr += __size_m;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLogicOp_enc(void *self , GLenum opcode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &opcode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMatrixMode_enc(void *self , GLenum mode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMultMatrixx_enc(void *self , const GLfixed* m)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_m =  (16 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_m; ptr += 4;
-	memcpy(ptr, m, __size_m);ptr += __size_m;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &s, 4); ptr += 4;
-		memcpy(ptr, &t, 4); ptr += 4;
-		memcpy(ptr, &r, 4); ptr += 4;
-		memcpy(ptr, &q, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &nx, 4); ptr += 4;
-		memcpy(ptr, &ny, 4); ptr += 4;
-		memcpy(ptr, &nz, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPixelStorei_enc(void *self , GLenum pname, GLint param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointParameterx_enc(void *self , GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointSizex_enc(void *self , GLfixed size)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &factor, 4); ptr += 4;
-		memcpy(ptr, &units, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPopMatrix_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPushMatrix_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels =  glesv1_enc::pixelDataSize(self, width, height, format, type, 1);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(pixels, __size_pixels);
-	if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &angle, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &value, 4); ptr += 4;
-		memcpy(ptr, &invert, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &value, 4); ptr += 4;
-		memcpy(ptr, &invert, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glShadeModel_enc(void *self , GLenum mode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-		memcpy(ptr, &ref, 4); ptr += 4;
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilMask_enc(void *self , GLuint mask)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fail, 4); ptr += 4;
-		memcpy(ptr, &zfail, 4); ptr += 4;
-		memcpy(ptr, &zpass, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels = ((pixels != NULL) ?  glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-	if (pixels != NULL) {
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels = ((pixels != NULL) ?  glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-	if (pixels != NULL) {
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &unit, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	memcpy(ptr, data, __size_data);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_formats =  (count * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_formats; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(formats, __size_formats);
-	if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-int glFinishRoundTrip_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &modeRGB, 4); ptr += 4;
-		memcpy(ptr, &modeAlpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &srcRGB, 4); ptr += 4;
-		memcpy(ptr, &dstRGB, 4); ptr += 4;
-		memcpy(ptr, &srcAlpha, 4); ptr += 4;
-		memcpy(ptr, &dstAlpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendEquationOES_enc(void *self , GLenum mode)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 2 + 2 + 2 + 2 + 2;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 2); ptr += 2;
-		memcpy(ptr, &y, 2); ptr += 2;
-		memcpy(ptr, &z, 2); ptr += 2;
-		memcpy(ptr, &width, 2); ptr += 2;
-		memcpy(ptr, &height, 2); ptr += 2;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexsvOES_enc(void *self , const GLshort* coords)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_coords =  (5 * sizeof(GLshort));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
-	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexivOES_enc(void *self , const GLint* coords)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_coords =  (5 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
-	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexxvOES_enc(void *self , const GLfixed* coords)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_coords =  (5 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
-	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawTexfvOES_enc(void *self , const GLfloat* coords)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_coords =  (5 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
-	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &image, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &image, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-		memcpy(ptr, &ref, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearDepthxOES_enc(void *self , GLclampx depth)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &depth, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_equation =  (4 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &plane, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
-	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_equation =  (4 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &plane, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
-	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFogxOES_enc(void *self , GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_eqn =  (4 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(eqn, __size_eqn);
-	if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetClipPlanexOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_eqn =  (4 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(eqn, __size_eqn);
-	if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetClipPlanex: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFixedvOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetLightxvOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetMaterialxvOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &env, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexEnvxvOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexParameterxvOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &light, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLineWidthxOES_enc(void *self , GLfixed width)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &width, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLoadMatrixxOES_enc(void *self , const GLfixed* m)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_m =  (16 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_m; ptr += 4;
-	memcpy(ptr, m, __size_m);ptr += __size_m;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMultMatrixxOES_enc(void *self , const GLfixed* m)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_m =  (16 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_m; ptr += 4;
-	memcpy(ptr, m, __size_m);ptr += __size_m;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &s, 4); ptr += 4;
-		memcpy(ptr, &t, 4); ptr += 4;
-		memcpy(ptr, &r, 4); ptr += 4;
-		memcpy(ptr, &q, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &nx, 4); ptr += 4;
-		memcpy(ptr, &ny, 4); ptr += 4;
-		memcpy(ptr, &nz, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPointSizexOES_enc(void *self , GLfixed size)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &size, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &factor, 4); ptr += 4;
-		memcpy(ptr, &units, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &angle, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &value, 4); ptr += 4;
-		memcpy(ptr, &invert, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &renderbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsRenderbufferOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &renderbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
-	memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(renderbuffers, __size_renderbuffers);
-	if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenRenderbuffersOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetRenderbufferParameterivOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &framebuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsFramebufferOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &framebuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
-	memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(framebuffers, __size_framebuffers);
-	if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenFramebuffersOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLenum retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glCheckFramebufferStatusOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
-		memcpy(ptr, &renderbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &textarget, 4); ptr += 4;
-		memcpy(ptr, &texture, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFramebufferAttachmentParameterivOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGenerateMipmapOES_enc(void *self , GLenum target)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &matrixpaletteindex, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLoadPaletteFromModelViewMatrixOES_enc(void *self )
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_mantissa =  (16 * sizeof(GLfixed));
-	const unsigned int __size_exponent =  (16 * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_mantissa + __size_exponent + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_mantissa; ptr += 4;
-	*(unsigned int *)(ptr) = __size_exponent; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(mantissa, __size_mantissa);
-	if (useChecksum) checksumCalculator->addBuffer(mantissa, __size_mantissa);
-	stream->readback(exponent, __size_exponent);
-	if (useChecksum) checksumCalculator->addBuffer(exponent, __size_exponent);
-
-	GLbitfield retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glQueryMatrixxOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &left, 4); ptr += 4;
-		memcpy(ptr, &right, 4); ptr += 4;
-		memcpy(ptr, &bottom, 4); ptr += 4;
-		memcpy(ptr, &top, 4); ptr += 4;
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_equation =  (4 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &plane, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
-	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_equation =  (4 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &plane, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
-	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_eqn =  (4 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(eqn, __size_eqn);
-	if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetClipPlanefOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glClearDepthfOES_enc(void *self , GLclampf depth)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &depth, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &coord, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindVertexArrayOES_enc(void *self , GLuint array)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &array, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_arrays =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
-	memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_arrays =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(arrays, __size_arrays);
-	if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &array, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_attachments =  (numAttachments * sizeof(const GLenum));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &numAttachments, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_attachments; ptr += 4;
-	memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &samples, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &textarget, 4); ptr += 4;
-		memcpy(ptr, &texture, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &samples, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_fences =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_fences; ptr += 4;
-	memcpy(ptr, fences, __size_fences);ptr += __size_fences;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_fences =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_fences; ptr += 4;
-	memcpy(ptr, fences, __size_fences);ptr += __size_fences;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLboolean glIsFenceNV_enc(void *self , GLuint fence)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fence, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsFenceNV: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glTestFenceNV_enc(void *self , GLuint fence)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fence, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glTestFenceNV: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fence, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFenceivNV: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glFinishFenceNV_enc(void *self , GLuint fence)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fence, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fence, 4); ptr += 4;
-		memcpy(ptr, &condition, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_num =  (1 * sizeof(GLint));
-	const unsigned int __size_driverControls =  (size * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_num + 4 + __size_driverControls + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_num; ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_driverControls; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(num, __size_num);
-	if (useChecksum) checksumCalculator->addBuffer(num, __size_num);
-	stream->readback(driverControls, __size_driverControls);
-	if (useChecksum) checksumCalculator->addBuffer(driverControls, __size_driverControls);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetDriverControlsQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_length =  (1 * sizeof(GLsizei));
-	const unsigned int __size_driverControlString =  (1 * sizeof(GLchar));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &driverControl, 4); ptr += 4;
-		memcpy(ptr, &bufSize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_length; ptr += 4;
-	*(unsigned int *)(ptr) = __size_driverControlString; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(length, __size_length);
-	if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
-	stream->readback(driverControlString, __size_driverControlString);
-	if (useChecksum) checksumCalculator->addBuffer(driverControlString, __size_driverControlString);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetDriverControlStringQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &driverControl, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &driverControl, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_textures =  (maxTextures * sizeof(GLuint));
-	const unsigned int __size_numTextures =  (1 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_textures + 4 + __size_numTextures + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
-		memcpy(ptr, &maxTextures, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_numTextures; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(textures, __size_textures);
-	if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
-	stream->readback(numTextures, __size_numTextures);
-	if (useChecksum) checksumCalculator->addBuffer(numTextures, __size_numTextures);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetTexturesQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffers =  (maxBuffers * sizeof(GLuint));
-	const unsigned int __size_numBuffers =  (1 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_buffers + 4 + __size_numBuffers + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
-		memcpy(ptr, &maxBuffers, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_numBuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(buffers, __size_buffers);
-	if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
-	stream->readback(numBuffers, __size_numBuffers);
-	if (useChecksum) checksumCalculator->addBuffer(numBuffers, __size_numBuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetBuffersQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_renderbuffers =  (maxRenderbuffers * sizeof(GLuint));
-	const unsigned int __size_numRenderbuffers =  (1 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
-		memcpy(ptr, &maxRenderbuffers, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(renderbuffers, __size_renderbuffers);
-	if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
-	stream->readback(numRenderbuffers, __size_numRenderbuffers);
-	if (useChecksum) checksumCalculator->addBuffer(numRenderbuffers, __size_numRenderbuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetRenderbuffersQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_framebuffers =  (maxFramebuffers * sizeof(GLuint));
-	const unsigned int __size_numFramebuffers =  (1 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
-		memcpy(ptr, &maxFramebuffers, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(framebuffers, __size_framebuffers);
-	if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
-	stream->readback(numFramebuffers, __size_numFramebuffers);
-	if (useChecksum) checksumCalculator->addBuffer(numFramebuffers, __size_numFramebuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetFramebuffersQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &texture, 4); ptr += 4;
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetTexLevelParameterivQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_texels =  (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &zoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &depth, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_texels; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(texels, __size_texels);
-	if (useChecksum) checksumCalculator->addBuffer(texels, __size_texels);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetTexSubImageQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_shaders =  (maxShaders * sizeof(GLuint));
-	const unsigned int __size_numShaders =  (1 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_shaders; ptr += 4;
-		memcpy(ptr, &maxShaders, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_numShaders; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(shaders, __size_shaders);
-	if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders);
-	stream->readback(numShaders, __size_numShaders);
-	if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetShadersQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_programs =  (maxPrograms * sizeof(GLuint));
-	const unsigned int __size_numPrograms =  (1 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_programs + 4 + __size_numPrograms + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_programs; ptr += 4;
-		memcpy(ptr, &maxPrograms, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_numPrograms; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(programs, __size_programs);
-	if (useChecksum) checksumCalculator->addBuffer(programs, __size_programs);
-	stream->readback(numPrograms, __size_numPrograms);
-	if (useChecksum) checksumCalculator->addBuffer(numPrograms, __size_numPrograms);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtGetProgramsQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glExtIsProgramBinaryQCOM: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &preserveMask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask)
-{
-
-	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &preserveMask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-}  // namespace
-
-gl_encoder_context_t::gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator)
-{
-	m_stream = stream;
-	m_checksumCalculator = checksumCalculator;
-
-	this->glAlphaFunc = &glAlphaFunc_enc;
-	this->glClearColor = &glClearColor_enc;
-	this->glClearDepthf = &glClearDepthf_enc;
-	this->glClipPlanef = &glClipPlanef_enc;
-	this->glColor4f = &glColor4f_enc;
-	this->glDepthRangef = &glDepthRangef_enc;
-	this->glFogf = &glFogf_enc;
-	this->glFogfv = &glFogfv_enc;
-	this->glFrustumf = &glFrustumf_enc;
-	this->glGetClipPlanef = &glGetClipPlanef_enc;
-	this->glGetFloatv = &glGetFloatv_enc;
-	this->glGetLightfv = &glGetLightfv_enc;
-	this->glGetMaterialfv = &glGetMaterialfv_enc;
-	this->glGetTexEnvfv = &glGetTexEnvfv_enc;
-	this->glGetTexParameterfv = &glGetTexParameterfv_enc;
-	this->glLightModelf = &glLightModelf_enc;
-	this->glLightModelfv = &glLightModelfv_enc;
-	this->glLightf = &glLightf_enc;
-	this->glLightfv = &glLightfv_enc;
-	this->glLineWidth = &glLineWidth_enc;
-	this->glLoadMatrixf = &glLoadMatrixf_enc;
-	this->glMaterialf = &glMaterialf_enc;
-	this->glMaterialfv = &glMaterialfv_enc;
-	this->glMultMatrixf = &glMultMatrixf_enc;
-	this->glMultiTexCoord4f = &glMultiTexCoord4f_enc;
-	this->glNormal3f = &glNormal3f_enc;
-	this->glOrthof = &glOrthof_enc;
-	this->glPointParameterf = &glPointParameterf_enc;
-	this->glPointParameterfv = &glPointParameterfv_enc;
-	this->glPointSize = &glPointSize_enc;
-	this->glPolygonOffset = &glPolygonOffset_enc;
-	this->glRotatef = &glRotatef_enc;
-	this->glScalef = &glScalef_enc;
-	this->glTexEnvf = &glTexEnvf_enc;
-	this->glTexEnvfv = &glTexEnvfv_enc;
-	this->glTexParameterf = &glTexParameterf_enc;
-	this->glTexParameterfv = &glTexParameterfv_enc;
-	this->glTranslatef = &glTranslatef_enc;
-	this->glActiveTexture = &glActiveTexture_enc;
-	this->glAlphaFuncx = &glAlphaFuncx_enc;
-	this->glBindBuffer = &glBindBuffer_enc;
-	this->glBindTexture = &glBindTexture_enc;
-	this->glBlendFunc = &glBlendFunc_enc;
-	this->glBufferData = &glBufferData_enc;
-	this->glBufferSubData = &glBufferSubData_enc;
-	this->glClear = &glClear_enc;
-	this->glClearColorx = &glClearColorx_enc;
-	this->glClearDepthx = &glClearDepthx_enc;
-	this->glClearStencil = &glClearStencil_enc;
-	this->glClientActiveTexture = &glClientActiveTexture_enc;
-	this->glColor4ub = &glColor4ub_enc;
-	this->glColor4x = &glColor4x_enc;
-	this->glColorMask = &glColorMask_enc;
-	this->glColorPointer = (glColorPointer_client_proc_t) &enc_unsupported;
-	this->glCompressedTexImage2D = &glCompressedTexImage2D_enc;
-	this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc;
-	this->glCopyTexImage2D = &glCopyTexImage2D_enc;
-	this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc;
-	this->glCullFace = &glCullFace_enc;
-	this->glDeleteBuffers = &glDeleteBuffers_enc;
-	this->glDeleteTextures = &glDeleteTextures_enc;
-	this->glDepthFunc = &glDepthFunc_enc;
-	this->glDepthMask = &glDepthMask_enc;
-	this->glDepthRangex = &glDepthRangex_enc;
-	this->glDisable = &glDisable_enc;
-	this->glDisableClientState = &glDisableClientState_enc;
-	this->glDrawArrays = &glDrawArrays_enc;
-	this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported;
-	this->glEnable = &glEnable_enc;
-	this->glEnableClientState = &glEnableClientState_enc;
-	this->glFinish = &glFinish_enc;
-	this->glFlush = &glFlush_enc;
-	this->glFogx = &glFogx_enc;
-	this->glFogxv = &glFogxv_enc;
-	this->glFrontFace = &glFrontFace_enc;
-	this->glFrustumx = &glFrustumx_enc;
-	this->glGetBooleanv = &glGetBooleanv_enc;
-	this->glGetBufferParameteriv = &glGetBufferParameteriv_enc;
-	this->glClipPlanex = &glClipPlanex_enc;
-	this->glGenBuffers = &glGenBuffers_enc;
-	this->glGenTextures = &glGenTextures_enc;
-	this->glGetError = &glGetError_enc;
-	this->glGetFixedv = &glGetFixedv_enc;
-	this->glGetIntegerv = &glGetIntegerv_enc;
-	this->glGetLightxv = &glGetLightxv_enc;
-	this->glGetMaterialxv = &glGetMaterialxv_enc;
-	this->glGetPointerv = (glGetPointerv_client_proc_t) &enc_unsupported;
-	this->glGetString = (glGetString_client_proc_t) &enc_unsupported;
-	this->glGetTexEnviv = &glGetTexEnviv_enc;
-	this->glGetTexEnvxv = &glGetTexEnvxv_enc;
-	this->glGetTexParameteriv = &glGetTexParameteriv_enc;
-	this->glGetTexParameterxv = &glGetTexParameterxv_enc;
-	this->glHint = &glHint_enc;
-	this->glIsBuffer = &glIsBuffer_enc;
-	this->glIsEnabled = &glIsEnabled_enc;
-	this->glIsTexture = &glIsTexture_enc;
-	this->glLightModelx = &glLightModelx_enc;
-	this->glLightModelxv = &glLightModelxv_enc;
-	this->glLightx = &glLightx_enc;
-	this->glLightxv = &glLightxv_enc;
-	this->glLineWidthx = &glLineWidthx_enc;
-	this->glLoadIdentity = &glLoadIdentity_enc;
-	this->glLoadMatrixx = &glLoadMatrixx_enc;
-	this->glLogicOp = &glLogicOp_enc;
-	this->glMaterialx = &glMaterialx_enc;
-	this->glMaterialxv = &glMaterialxv_enc;
-	this->glMatrixMode = &glMatrixMode_enc;
-	this->glMultMatrixx = &glMultMatrixx_enc;
-	this->glMultiTexCoord4x = &glMultiTexCoord4x_enc;
-	this->glNormal3x = &glNormal3x_enc;
-	this->glNormalPointer = (glNormalPointer_client_proc_t) &enc_unsupported;
-	this->glOrthox = &glOrthox_enc;
-	this->glPixelStorei = &glPixelStorei_enc;
-	this->glPointParameterx = &glPointParameterx_enc;
-	this->glPointParameterxv = &glPointParameterxv_enc;
-	this->glPointSizex = &glPointSizex_enc;
-	this->glPolygonOffsetx = &glPolygonOffsetx_enc;
-	this->glPopMatrix = &glPopMatrix_enc;
-	this->glPushMatrix = &glPushMatrix_enc;
-	this->glReadPixels = &glReadPixels_enc;
-	this->glRotatex = &glRotatex_enc;
-	this->glSampleCoverage = &glSampleCoverage_enc;
-	this->glSampleCoveragex = &glSampleCoveragex_enc;
-	this->glScalex = &glScalex_enc;
-	this->glScissor = &glScissor_enc;
-	this->glShadeModel = &glShadeModel_enc;
-	this->glStencilFunc = &glStencilFunc_enc;
-	this->glStencilMask = &glStencilMask_enc;
-	this->glStencilOp = &glStencilOp_enc;
-	this->glTexCoordPointer = (glTexCoordPointer_client_proc_t) &enc_unsupported;
-	this->glTexEnvi = &glTexEnvi_enc;
-	this->glTexEnvx = &glTexEnvx_enc;
-	this->glTexEnviv = &glTexEnviv_enc;
-	this->glTexEnvxv = &glTexEnvxv_enc;
-	this->glTexImage2D = &glTexImage2D_enc;
-	this->glTexParameteri = &glTexParameteri_enc;
-	this->glTexParameterx = &glTexParameterx_enc;
-	this->glTexParameteriv = &glTexParameteriv_enc;
-	this->glTexParameterxv = &glTexParameterxv_enc;
-	this->glTexSubImage2D = &glTexSubImage2D_enc;
-	this->glTranslatex = &glTranslatex_enc;
-	this->glVertexPointer = (glVertexPointer_client_proc_t) &enc_unsupported;
-	this->glViewport = &glViewport_enc;
-	this->glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) &enc_unsupported;
-	this->glVertexPointerOffset = &glVertexPointerOffset_enc;
-	this->glColorPointerOffset = &glColorPointerOffset_enc;
-	this->glNormalPointerOffset = &glNormalPointerOffset_enc;
-	this->glPointSizePointerOffset = &glPointSizePointerOffset_enc;
-	this->glTexCoordPointerOffset = &glTexCoordPointerOffset_enc;
-	this->glWeightPointerOffset = &glWeightPointerOffset_enc;
-	this->glMatrixIndexPointerOffset = &glMatrixIndexPointerOffset_enc;
-	this->glVertexPointerData = &glVertexPointerData_enc;
-	this->glColorPointerData = &glColorPointerData_enc;
-	this->glNormalPointerData = &glNormalPointerData_enc;
-	this->glTexCoordPointerData = &glTexCoordPointerData_enc;
-	this->glPointSizePointerData = &glPointSizePointerData_enc;
-	this->glWeightPointerData = &glWeightPointerData_enc;
-	this->glMatrixIndexPointerData = &glMatrixIndexPointerData_enc;
-	this->glDrawElementsOffset = &glDrawElementsOffset_enc;
-	this->glDrawElementsData = &glDrawElementsData_enc;
-	this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc;
-	this->glFinishRoundTrip = &glFinishRoundTrip_enc;
-	this->glBlendEquationSeparateOES = &glBlendEquationSeparateOES_enc;
-	this->glBlendFuncSeparateOES = &glBlendFuncSeparateOES_enc;
-	this->glBlendEquationOES = &glBlendEquationOES_enc;
-	this->glDrawTexsOES = &glDrawTexsOES_enc;
-	this->glDrawTexiOES = &glDrawTexiOES_enc;
-	this->glDrawTexxOES = &glDrawTexxOES_enc;
-	this->glDrawTexsvOES = &glDrawTexsvOES_enc;
-	this->glDrawTexivOES = &glDrawTexivOES_enc;
-	this->glDrawTexxvOES = &glDrawTexxvOES_enc;
-	this->glDrawTexfOES = &glDrawTexfOES_enc;
-	this->glDrawTexfvOES = &glDrawTexfvOES_enc;
-	this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc;
-	this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc;
-	this->glAlphaFuncxOES = &glAlphaFuncxOES_enc;
-	this->glClearColorxOES = &glClearColorxOES_enc;
-	this->glClearDepthxOES = &glClearDepthxOES_enc;
-	this->glClipPlanexOES = &glClipPlanexOES_enc;
-	this->glClipPlanexIMG = &glClipPlanexIMG_enc;
-	this->glColor4xOES = &glColor4xOES_enc;
-	this->glDepthRangexOES = &glDepthRangexOES_enc;
-	this->glFogxOES = &glFogxOES_enc;
-	this->glFogxvOES = &glFogxvOES_enc;
-	this->glFrustumxOES = &glFrustumxOES_enc;
-	this->glGetClipPlanexOES = &glGetClipPlanexOES_enc;
-	this->glGetClipPlanex = &glGetClipPlanex_enc;
-	this->glGetFixedvOES = &glGetFixedvOES_enc;
-	this->glGetLightxvOES = &glGetLightxvOES_enc;
-	this->glGetMaterialxvOES = &glGetMaterialxvOES_enc;
-	this->glGetTexEnvxvOES = &glGetTexEnvxvOES_enc;
-	this->glGetTexParameterxvOES = &glGetTexParameterxvOES_enc;
-	this->glLightModelxOES = &glLightModelxOES_enc;
-	this->glLightModelxvOES = &glLightModelxvOES_enc;
-	this->glLightxOES = &glLightxOES_enc;
-	this->glLightxvOES = &glLightxvOES_enc;
-	this->glLineWidthxOES = &glLineWidthxOES_enc;
-	this->glLoadMatrixxOES = &glLoadMatrixxOES_enc;
-	this->glMaterialxOES = &glMaterialxOES_enc;
-	this->glMaterialxvOES = &glMaterialxvOES_enc;
-	this->glMultMatrixxOES = &glMultMatrixxOES_enc;
-	this->glMultiTexCoord4xOES = &glMultiTexCoord4xOES_enc;
-	this->glNormal3xOES = &glNormal3xOES_enc;
-	this->glOrthoxOES = &glOrthoxOES_enc;
-	this->glPointParameterxOES = &glPointParameterxOES_enc;
-	this->glPointParameterxvOES = &glPointParameterxvOES_enc;
-	this->glPointSizexOES = &glPointSizexOES_enc;
-	this->glPolygonOffsetxOES = &glPolygonOffsetxOES_enc;
-	this->glRotatexOES = &glRotatexOES_enc;
-	this->glSampleCoveragexOES = &glSampleCoveragexOES_enc;
-	this->glScalexOES = &glScalexOES_enc;
-	this->glTexEnvxOES = &glTexEnvxOES_enc;
-	this->glTexEnvxvOES = &glTexEnvxvOES_enc;
-	this->glTexParameterxOES = &glTexParameterxOES_enc;
-	this->glTexParameterxvOES = &glTexParameterxvOES_enc;
-	this->glTranslatexOES = &glTranslatexOES_enc;
-	this->glIsRenderbufferOES = &glIsRenderbufferOES_enc;
-	this->glBindRenderbufferOES = &glBindRenderbufferOES_enc;
-	this->glDeleteRenderbuffersOES = &glDeleteRenderbuffersOES_enc;
-	this->glGenRenderbuffersOES = &glGenRenderbuffersOES_enc;
-	this->glRenderbufferStorageOES = &glRenderbufferStorageOES_enc;
-	this->glGetRenderbufferParameterivOES = &glGetRenderbufferParameterivOES_enc;
-	this->glIsFramebufferOES = &glIsFramebufferOES_enc;
-	this->glBindFramebufferOES = &glBindFramebufferOES_enc;
-	this->glDeleteFramebuffersOES = &glDeleteFramebuffersOES_enc;
-	this->glGenFramebuffersOES = &glGenFramebuffersOES_enc;
-	this->glCheckFramebufferStatusOES = &glCheckFramebufferStatusOES_enc;
-	this->glFramebufferRenderbufferOES = &glFramebufferRenderbufferOES_enc;
-	this->glFramebufferTexture2DOES = &glFramebufferTexture2DOES_enc;
-	this->glGetFramebufferAttachmentParameterivOES = &glGetFramebufferAttachmentParameterivOES_enc;
-	this->glGenerateMipmapOES = &glGenerateMipmapOES_enc;
-	this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported;
-	this->glUnmapBufferOES = &glUnmapBufferOES_enc;
-	this->glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) &enc_unsupported;
-	this->glCurrentPaletteMatrixOES = &glCurrentPaletteMatrixOES_enc;
-	this->glLoadPaletteFromModelViewMatrixOES = &glLoadPaletteFromModelViewMatrixOES_enc;
-	this->glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) &enc_unsupported;
-	this->glWeightPointerOES = (glWeightPointerOES_client_proc_t) &enc_unsupported;
-	this->glQueryMatrixxOES = &glQueryMatrixxOES_enc;
-	this->glDepthRangefOES = &glDepthRangefOES_enc;
-	this->glFrustumfOES = &glFrustumfOES_enc;
-	this->glOrthofOES = &glOrthofOES_enc;
-	this->glClipPlanefOES = &glClipPlanefOES_enc;
-	this->glClipPlanefIMG = &glClipPlanefIMG_enc;
-	this->glGetClipPlanefOES = &glGetClipPlanefOES_enc;
-	this->glClearDepthfOES = &glClearDepthfOES_enc;
-	this->glTexGenfOES = &glTexGenfOES_enc;
-	this->glTexGenfvOES = &glTexGenfvOES_enc;
-	this->glTexGeniOES = &glTexGeniOES_enc;
-	this->glTexGenivOES = &glTexGenivOES_enc;
-	this->glTexGenxOES = &glTexGenxOES_enc;
-	this->glTexGenxvOES = &glTexGenxvOES_enc;
-	this->glGetTexGenfvOES = &glGetTexGenfvOES_enc;
-	this->glGetTexGenivOES = &glGetTexGenivOES_enc;
-	this->glGetTexGenxvOES = &glGetTexGenxvOES_enc;
-	this->glBindVertexArrayOES = &glBindVertexArrayOES_enc;
-	this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc;
-	this->glGenVertexArraysOES = &glGenVertexArraysOES_enc;
-	this->glIsVertexArrayOES = &glIsVertexArrayOES_enc;
-	this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc;
-	this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported;
-	this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported;
-	this->glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) &enc_unsupported;
-	this->glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) &enc_unsupported;
-	this->glRenderbufferStorageMultisampleIMG = &glRenderbufferStorageMultisampleIMG_enc;
-	this->glFramebufferTexture2DMultisampleIMG = &glFramebufferTexture2DMultisampleIMG_enc;
-	this->glDeleteFencesNV = &glDeleteFencesNV_enc;
-	this->glGenFencesNV = &glGenFencesNV_enc;
-	this->glIsFenceNV = &glIsFenceNV_enc;
-	this->glTestFenceNV = &glTestFenceNV_enc;
-	this->glGetFenceivNV = &glGetFenceivNV_enc;
-	this->glFinishFenceNV = &glFinishFenceNV_enc;
-	this->glSetFenceNV = &glSetFenceNV_enc;
-	this->glGetDriverControlsQCOM = &glGetDriverControlsQCOM_enc;
-	this->glGetDriverControlStringQCOM = &glGetDriverControlStringQCOM_enc;
-	this->glEnableDriverControlQCOM = &glEnableDriverControlQCOM_enc;
-	this->glDisableDriverControlQCOM = &glDisableDriverControlQCOM_enc;
-	this->glExtGetTexturesQCOM = &glExtGetTexturesQCOM_enc;
-	this->glExtGetBuffersQCOM = &glExtGetBuffersQCOM_enc;
-	this->glExtGetRenderbuffersQCOM = &glExtGetRenderbuffersQCOM_enc;
-	this->glExtGetFramebuffersQCOM = &glExtGetFramebuffersQCOM_enc;
-	this->glExtGetTexLevelParameterivQCOM = &glExtGetTexLevelParameterivQCOM_enc;
-	this->glExtTexObjectStateOverrideiQCOM = &glExtTexObjectStateOverrideiQCOM_enc;
-	this->glExtGetTexSubImageQCOM = &glExtGetTexSubImageQCOM_enc;
-	this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetShadersQCOM = &glExtGetShadersQCOM_enc;
-	this->glExtGetProgramsQCOM = &glExtGetProgramsQCOM_enc;
-	this->glExtIsProgramBinaryQCOM = &glExtIsProgramBinaryQCOM_enc;
-	this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported;
-	this->glStartTilingQCOM = &glStartTilingQCOM_enc;
-	this->glEndTilingQCOM = &glEndTilingQCOM_enc;
-}
-
diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h
deleted file mode 100644
index 37de4c4..0000000
--- a/opengl/system/GLESv1_enc/gl_enc.h
+++ /dev/null
@@ -1,23 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-#ifndef GUARD_gl_encoder_context_t
-#define GUARD_gl_encoder_context_t
-
-#include "IOStream.h"
-#include "ChecksumCalculator.h"
-#include "gl_client_context.h"
-
-
-#include "glUtils.h"
-#include "GLEncoderUtils.h"
-
-struct gl_encoder_context_t : public gl_client_context_t {
-
-	IOStream *m_stream;
-	ChecksumCalculator *m_checksumCalculator;
-
-	gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
-};
-
-#endif  // GUARD_gl_encoder_context_t
\ No newline at end of file
diff --git a/opengl/system/GLESv1_enc/gl_entry.cpp b/opengl/system/GLESv1_enc/gl_entry.cpp
deleted file mode 100644
index 2b7fa9f..0000000
--- a/opengl/system/GLESv1_enc/gl_entry.cpp
+++ /dev/null
@@ -1,2066 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gl_client_context.h"
-
-#ifndef GL_TRUE
-extern "C" {
-	void glAlphaFunc(GLenum func, GLclampf ref);
-	void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-	void glClearDepthf(GLclampf depth);
-	void glClipPlanef(GLenum plane, const GLfloat* equation);
-	void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-	void glDepthRangef(GLclampf zNear, GLclampf zFar);
-	void glFogf(GLenum pname, GLfloat param);
-	void glFogfv(GLenum pname, const GLfloat* params);
-	void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glGetClipPlanef(GLenum pname, GLfloat* eqn);
-	void glGetFloatv(GLenum pname, GLfloat* params);
-	void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
-	void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
-	void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
-	void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-	void glLightModelf(GLenum pname, GLfloat param);
-	void glLightModelfv(GLenum pname, const GLfloat* params);
-	void glLightf(GLenum light, GLenum pname, GLfloat param);
-	void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
-	void glLineWidth(GLfloat width);
-	void glLoadMatrixf(const GLfloat* m);
-	void glMaterialf(GLenum face, GLenum pname, GLfloat param);
-	void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
-	void glMultMatrixf(const GLfloat* m);
-	void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-	void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
-	void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glPointParameterf(GLenum pname, GLfloat param);
-	void glPointParameterfv(GLenum pname, const GLfloat* params);
-	void glPointSize(GLfloat size);
-	void glPolygonOffset(GLfloat factor, GLfloat units);
-	void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-	void glScalef(GLfloat x, GLfloat y, GLfloat z);
-	void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
-	void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
-	void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-	void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-	void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-	void glActiveTexture(GLenum texture);
-	void glAlphaFuncx(GLenum func, GLclampx ref);
-	void glBindBuffer(GLenum target, GLuint buffer);
-	void glBindTexture(GLenum target, GLuint texture);
-	void glBlendFunc(GLenum sfactor, GLenum dfactor);
-	void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-	void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-	void glClear(GLbitfield mask);
-	void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-	void glClearDepthx(GLclampx depth);
-	void glClearStencil(GLint s);
-	void glClientActiveTexture(GLenum texture);
-	void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-	void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-	void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-	void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-	void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	void glCullFace(GLenum mode);
-	void glDeleteBuffers(GLsizei n, const GLuint* buffers);
-	void glDeleteTextures(GLsizei n, const GLuint* textures);
-	void glDepthFunc(GLenum func);
-	void glDepthMask(GLboolean flag);
-	void glDepthRangex(GLclampx zNear, GLclampx zFar);
-	void glDisable(GLenum cap);
-	void glDisableClientState(GLenum array);
-	void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-	void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-	void glEnable(GLenum cap);
-	void glEnableClientState(GLenum array);
-	void glFinish();
-	void glFlush();
-	void glFogx(GLenum pname, GLfixed param);
-	void glFogxv(GLenum pname, const GLfixed* params);
-	void glFrontFace(GLenum mode);
-	void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glGetBooleanv(GLenum pname, GLboolean* params);
-	void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glClipPlanex(GLenum pname, const GLfixed* eqn);
-	void glGenBuffers(GLsizei n, GLuint* buffers);
-	void glGenTextures(GLsizei n, GLuint* textures);
-	GLenum glGetError();
-	void glGetFixedv(GLenum pname, GLfixed* params);
-	void glGetIntegerv(GLenum pname, GLint* params);
-	void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
-	void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
-	void glGetPointerv(GLenum pname, GLvoid** params);
-	const GLubyte* glGetString(GLenum name);
-	void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
-	void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
-	void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
-	void glHint(GLenum target, GLenum mode);
-	GLboolean glIsBuffer(GLuint buffer);
-	GLboolean glIsEnabled(GLenum cap);
-	GLboolean glIsTexture(GLuint texture);
-	void glLightModelx(GLenum pname, GLfixed param);
-	void glLightModelxv(GLenum pname, const GLfixed* params);
-	void glLightx(GLenum light, GLenum pname, GLfixed param);
-	void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
-	void glLineWidthx(GLfixed width);
-	void glLoadIdentity();
-	void glLoadMatrixx(const GLfixed* m);
-	void glLogicOp(GLenum opcode);
-	void glMaterialx(GLenum face, GLenum pname, GLfixed param);
-	void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
-	void glMatrixMode(GLenum mode);
-	void glMultMatrixx(const GLfixed* m);
-	void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-	void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
-	void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glPixelStorei(GLenum pname, GLint param);
-	void glPointParameterx(GLenum pname, GLfixed param);
-	void glPointParameterxv(GLenum pname, const GLfixed* params);
-	void glPointSizex(GLfixed size);
-	void glPolygonOffsetx(GLfixed factor, GLfixed units);
-	void glPopMatrix();
-	void glPushMatrix();
-	void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-	void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-	void glSampleCoverage(GLclampf value, GLboolean invert);
-	void glSampleCoveragex(GLclampx value, GLboolean invert);
-	void glScalex(GLfixed x, GLfixed y, GLfixed z);
-	void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glShadeModel(GLenum mode);
-	void glStencilFunc(GLenum func, GLint ref, GLuint mask);
-	void glStencilMask(GLuint mask);
-	void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-	void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glTexEnvi(GLenum target, GLenum pname, GLint param);
-	void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
-	void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
-	void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
-	void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTexParameteri(GLenum target, GLenum pname, GLint param);
-	void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
-	void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
-	void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
-	void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
-	void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
-	void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
-	void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
-	void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
-	void glGetCompressedTextureFormats(int count, GLint* formats);
-	int glFinishRoundTrip();
-	void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
-	void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-	void glBlendEquationOES(GLenum mode);
-	void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-	void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
-	void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-	void glDrawTexsvOES(const GLshort* coords);
-	void glDrawTexivOES(const GLint* coords);
-	void glDrawTexxvOES(const GLfixed* coords);
-	void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-	void glDrawTexfvOES(const GLfloat* coords);
-	void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
-	void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
-	void glAlphaFuncxOES(GLenum func, GLclampx ref);
-	void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-	void glClearDepthxOES(GLclampx depth);
-	void glClipPlanexOES(GLenum plane, const GLfixed* equation);
-	void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
-	void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-	void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
-	void glFogxOES(GLenum pname, GLfixed param);
-	void glFogxvOES(GLenum pname, const GLfixed* params);
-	void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
-	void glGetClipPlanex(GLenum pname, GLfixed* eqn);
-	void glGetFixedvOES(GLenum pname, GLfixed* params);
-	void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
-	void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
-	void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
-	void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
-	void glLightModelxOES(GLenum pname, GLfixed param);
-	void glLightModelxvOES(GLenum pname, const GLfixed* params);
-	void glLightxOES(GLenum light, GLenum pname, GLfixed param);
-	void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
-	void glLineWidthxOES(GLfixed width);
-	void glLoadMatrixxOES(const GLfixed* m);
-	void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
-	void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
-	void glMultMatrixxOES(const GLfixed* m);
-	void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-	void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
-	void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glPointParameterxOES(GLenum pname, GLfixed param);
-	void glPointParameterxvOES(GLenum pname, const GLfixed* params);
-	void glPointSizexOES(GLfixed size);
-	void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
-	void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-	void glSampleCoveragexOES(GLclampx value, GLboolean invert);
-	void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
-	void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
-	void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
-	void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
-	void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
-	void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
-	GLboolean glIsRenderbufferOES(GLuint renderbuffer);
-	void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
-	void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
-	void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
-	void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-	void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
-	GLboolean glIsFramebufferOES(GLuint framebuffer);
-	void glBindFramebufferOES(GLenum target, GLuint framebuffer);
-	void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
-	void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
-	GLenum glCheckFramebufferStatusOES(GLenum target);
-	void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-	void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-	void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-	void glGenerateMipmapOES(GLenum target);
-	void* glMapBufferOES(GLenum target, GLenum access);
-	GLboolean glUnmapBufferOES(GLenum target);
-	void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
-	void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
-	void glLoadPaletteFromModelViewMatrixOES();
-	void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
-	void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
-	void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glClipPlanefOES(GLenum plane, const GLfloat* equation);
-	void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
-	void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
-	void glClearDepthfOES(GLclampf depth);
-	void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
-	void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
-	void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
-	void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
-	void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
-	void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
-	void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
-	void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
-	void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
-	void glBindVertexArrayOES(GLuint array);
-	void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
-	void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
-	GLboolean glIsVertexArrayOES(GLuint array);
-	void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
-	void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
-	void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
-	void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
-	void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
-	void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-	void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-	void glDeleteFencesNV(GLsizei n, const GLuint* fences);
-	void glGenFencesNV(GLsizei n, GLuint* fences);
-	GLboolean glIsFenceNV(GLuint fence);
-	GLboolean glTestFenceNV(GLuint fence);
-	void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
-	void glFinishFenceNV(GLuint fence);
-	void glSetFenceNV(GLuint fence, GLenum condition);
-	void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
-	void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
-	void glEnableDriverControlQCOM(GLuint driverControl);
-	void glDisableDriverControlQCOM(GLuint driverControl);
-	void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
-	void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
-	void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
-	void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
-	void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
-	void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
-	void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
-	void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
-	void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
-	void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
-	GLboolean glExtIsProgramBinaryQCOM(GLuint program);
-	void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
-	void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-	void glEndTilingQCOM(GLbitfield preserveMask);
-};
-
-#endif
-#ifndef GET_CONTEXT
-static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext()
-#endif
-
-void glAlphaFunc(GLenum func, GLclampf ref)
-{
-	GET_CONTEXT;
-	ctx->glAlphaFunc(ctx, func, ref);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColor(ctx, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthf(ctx, depth);
-}
-
-void glClipPlanef(GLenum plane, const GLfloat* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanef(ctx, plane, equation);
-}
-
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4f(ctx, red, green, blue, alpha);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangef(ctx, zNear, zFar);
-}
-
-void glFogf(GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glFogf(ctx, pname, param);
-}
-
-void glFogfv(GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glFogfv(ctx, pname, params);
-}
-
-void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanef(GLenum pname, GLfloat* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanef(ctx, pname, eqn);
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFloatv(ctx, pname, params);
-}
-
-void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetLightfv(ctx, light, pname, params);
-}
-
-void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetMaterialfv(ctx, face, pname, params);
-}
-
-void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnvfv(ctx, env, pname, params);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterfv(ctx, target, pname, params);
-}
-
-void glLightModelf(GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glLightModelf(ctx, pname, param);
-}
-
-void glLightModelfv(GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glLightModelfv(ctx, pname, params);
-}
-
-void glLightf(GLenum light, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glLightf(ctx, light, pname, param);
-}
-
-void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glLightfv(ctx, light, pname, params);
-}
-
-void glLineWidth(GLfloat width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidth(ctx, width);
-}
-
-void glLoadMatrixf(const GLfloat* m)
-{
-	GET_CONTEXT;
-	ctx->glLoadMatrixf(ctx, m);
-}
-
-void glMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glMaterialf(ctx, face, pname, param);
-}
-
-void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glMaterialfv(ctx, face, pname, params);
-}
-
-void glMultMatrixf(const GLfloat* m)
-{
-	GET_CONTEXT;
-	ctx->glMultMatrixf(ctx, m);
-}
-
-void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
-	GET_CONTEXT;
-	ctx->glMultiTexCoord4f(ctx, target, s, t, r, q);
-}
-
-void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
-	GET_CONTEXT;
-	ctx->glNormal3f(ctx, nx, ny, nz);
-}
-
-void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterf(GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterf(ctx, pname, param);
-}
-
-void glPointParameterfv(GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterfv(ctx, pname, params);
-}
-
-void glPointSize(GLfloat size)
-{
-	GET_CONTEXT;
-	ctx->glPointSize(ctx, size);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffset(ctx, factor, units);
-}
-
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glRotatef(ctx, angle, x, y, z);
-}
-
-void glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glScalef(ctx, x, y, z);
-}
-
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvf(ctx, target, pname, param);
-}
-
-void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvfv(ctx, target, pname, params);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterf(ctx, target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterfv(ctx, target, pname, params);
-}
-
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glTranslatef(ctx, x, y, z);
-}
-
-void glActiveTexture(GLenum texture)
-{
-	GET_CONTEXT;
-	ctx->glActiveTexture(ctx, texture);
-}
-
-void glAlphaFuncx(GLenum func, GLclampx ref)
-{
-	GET_CONTEXT;
-	ctx->glAlphaFuncx(ctx, func, ref);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-	GET_CONTEXT;
-	ctx->glBindBuffer(ctx, target, buffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-	GET_CONTEXT;
-	ctx->glBindTexture(ctx, target, texture);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-	GET_CONTEXT;
-	ctx->glBlendFunc(ctx, sfactor, dfactor);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-	GET_CONTEXT;
-	ctx->glBufferData(ctx, target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glBufferSubData(ctx, target, offset, size, data);
-}
-
-void glClear(GLbitfield mask)
-{
-	GET_CONTEXT;
-	ctx->glClear(ctx, mask);
-}
-
-void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColorx(ctx, red, green, blue, alpha);
-}
-
-void glClearDepthx(GLclampx depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthx(ctx, depth);
-}
-
-void glClearStencil(GLint s)
-{
-	GET_CONTEXT;
-	ctx->glClearStencil(ctx, s);
-}
-
-void glClientActiveTexture(GLenum texture)
-{
-	GET_CONTEXT;
-	ctx->glClientActiveTexture(ctx, texture);
-}
-
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4ub(ctx, red, green, blue, alpha);
-}
-
-void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4x(ctx, red, green, blue, alpha);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-	GET_CONTEXT;
-	ctx->glColorMask(ctx, red, green, blue, alpha);
-}
-
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glColorPointer(ctx, size, type, stride, pointer);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void glCullFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glCullFace(ctx, mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteBuffers(ctx, n, buffers);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteTextures(ctx, n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
-	GET_CONTEXT;
-	ctx->glDepthFunc(ctx, func);
-}
-
-void glDepthMask(GLboolean flag)
-{
-	GET_CONTEXT;
-	ctx->glDepthMask(ctx, flag);
-}
-
-void glDepthRangex(GLclampx zNear, GLclampx zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangex(ctx, zNear, zFar);
-}
-
-void glDisable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glDisable(ctx, cap);
-}
-
-void glDisableClientState(GLenum array)
-{
-	GET_CONTEXT;
-	ctx->glDisableClientState(ctx, array);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-	GET_CONTEXT;
-	ctx->glDrawArrays(ctx, mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-	GET_CONTEXT;
-	ctx->glDrawElements(ctx, mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glEnable(ctx, cap);
-}
-
-void glEnableClientState(GLenum array)
-{
-	GET_CONTEXT;
-	ctx->glEnableClientState(ctx, array);
-}
-
-void glFinish()
-{
-	GET_CONTEXT;
-	ctx->glFinish(ctx);
-}
-
-void glFlush()
-{
-	GET_CONTEXT;
-	ctx->glFlush(ctx);
-}
-
-void glFogx(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glFogx(ctx, pname, param);
-}
-
-void glFogxv(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glFogxv(ctx, pname, params);
-}
-
-void glFrontFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glFrontFace(ctx, mode);
-}
-
-void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBooleanv(ctx, pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferParameteriv(ctx, target, pname, params);
-}
-
-void glClipPlanex(GLenum pname, const GLfixed* eqn)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanex(ctx, pname, eqn);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenBuffers(ctx, n, buffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenTextures(ctx, n, textures);
-}
-
-GLenum glGetError()
-{
-	GET_CONTEXT;
-	return ctx->glGetError(ctx);
-}
-
-void glGetFixedv(GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFixedv(ctx, pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetIntegerv(ctx, pname, params);
-}
-
-void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetLightxv(ctx, light, pname, params);
-}
-
-void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetMaterialxv(ctx, face, pname, params);
-}
-
-void glGetPointerv(GLenum pname, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glGetPointerv(ctx, pname, params);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-	GET_CONTEXT;
-	return ctx->glGetString(ctx, name);
-}
-
-void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnviv(ctx, env, pname, params);
-}
-
-void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnvxv(ctx, env, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameteriv(ctx, target, pname, params);
-}
-
-void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterxv(ctx, target, pname, params);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glHint(ctx, target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsBuffer(ctx, buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
-	GET_CONTEXT;
-	return ctx->glIsEnabled(ctx, cap);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-	GET_CONTEXT;
-	return ctx->glIsTexture(ctx, texture);
-}
-
-void glLightModelx(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightModelx(ctx, pname, param);
-}
-
-void glLightModelxv(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightModelxv(ctx, pname, params);
-}
-
-void glLightx(GLenum light, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightx(ctx, light, pname, param);
-}
-
-void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightxv(ctx, light, pname, params);
-}
-
-void glLineWidthx(GLfixed width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidthx(ctx, width);
-}
-
-void glLoadIdentity()
-{
-	GET_CONTEXT;
-	ctx->glLoadIdentity(ctx);
-}
-
-void glLoadMatrixx(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glLoadMatrixx(ctx, m);
-}
-
-void glLogicOp(GLenum opcode)
-{
-	GET_CONTEXT;
-	ctx->glLogicOp(ctx, opcode);
-}
-
-void glMaterialx(GLenum face, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glMaterialx(ctx, face, pname, param);
-}
-
-void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glMaterialxv(ctx, face, pname, params);
-}
-
-void glMatrixMode(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glMatrixMode(ctx, mode);
-}
-
-void glMultMatrixx(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glMultMatrixx(ctx, m);
-}
-
-void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-	GET_CONTEXT;
-	ctx->glMultiTexCoord4x(ctx, target, s, t, r, q);
-}
-
-void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
-{
-	GET_CONTEXT;
-	ctx->glNormal3x(ctx, nx, ny, nz);
-}
-
-void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glNormalPointer(ctx, type, stride, pointer);
-}
-
-void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glPixelStorei(ctx, pname, param);
-}
-
-void glPointParameterx(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterx(ctx, pname, param);
-}
-
-void glPointParameterxv(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterxv(ctx, pname, params);
-}
-
-void glPointSizex(GLfixed size)
-{
-	GET_CONTEXT;
-	ctx->glPointSizex(ctx, size);
-}
-
-void glPolygonOffsetx(GLfixed factor, GLfixed units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffsetx(ctx, factor, units);
-}
-
-void glPopMatrix()
-{
-	GET_CONTEXT;
-	ctx->glPopMatrix(ctx);
-}
-
-void glPushMatrix()
-{
-	GET_CONTEXT;
-	ctx->glPushMatrix(ctx);
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
-}
-
-void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glRotatex(ctx, angle, x, y, z);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoverage(ctx, value, invert);
-}
-
-void glSampleCoveragex(GLclampx value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoveragex(ctx, value, invert);
-}
-
-void glScalex(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glScalex(ctx, x, y, z);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glScissor(ctx, x, y, width, height);
-}
-
-void glShadeModel(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glShadeModel(ctx, mode);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilFunc(ctx, func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilMask(ctx, mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
-	GET_CONTEXT;
-	ctx->glStencilOp(ctx, fail, zfail, zpass);
-}
-
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glTexCoordPointer(ctx, size, type, stride, pointer);
-}
-
-void glTexEnvi(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvi(ctx, target, pname, param);
-}
-
-void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvx(ctx, target, pname, param);
-}
-
-void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnviv(ctx, target, pname, params);
-}
-
-void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvxv(ctx, target, pname, params);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteri(ctx, target, pname, param);
-}
-
-void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterx(ctx, target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteriv(ctx, target, pname, params);
-}
-
-void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterxv(ctx, target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glTranslatex(ctx, x, y, z);
-}
-
-void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glVertexPointer(ctx, size, type, stride, pointer);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glViewport(ctx, x, y, width, height);
-}
-
-void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glPointSizePointerOES(ctx, type, stride, pointer);
-}
-
-void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glVertexPointerOffset(ctx, size, type, stride, offset);
-}
-
-void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glColorPointerOffset(ctx, size, type, stride, offset);
-}
-
-void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glNormalPointerOffset(ctx, type, stride, offset);
-}
-
-void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glPointSizePointerOffset(ctx, type, stride, offset);
-}
-
-void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset);
-}
-
-void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glWeightPointerOffset(ctx, size, type, stride, offset);
-}
-
-void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset);
-}
-
-void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glVertexPointerData(ctx, size, type, stride, data, datalen);
-}
-
-void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glColorPointerData(ctx, size, type, stride, data, datalen);
-}
-
-void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glNormalPointerData(ctx, type, stride, data, datalen);
-}
-
-void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen);
-}
-
-void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glPointSizePointerData(ctx, type, stride, data, datalen);
-}
-
-void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glWeightPointerData(ctx, size, type, stride, data, datalen);
-}
-
-void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
-	GET_CONTEXT;
-	ctx->glGetCompressedTextureFormats(ctx, count, formats);
-}
-
-int glFinishRoundTrip()
-{
-	GET_CONTEXT;
-	return ctx->glFinishRoundTrip(ctx);
-}
-
-void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha);
-}
-
-void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBlendEquationOES(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquationOES(ctx, mode);
-}
-
-void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexsOES(ctx, x, y, z, width, height);
-}
-
-void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexiOES(ctx, x, y, z, width, height);
-}
-
-void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexxOES(ctx, x, y, z, width, height);
-}
-
-void glDrawTexsvOES(const GLshort* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexsvOES(ctx, coords);
-}
-
-void glDrawTexivOES(const GLint* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexivOES(ctx, coords);
-}
-
-void glDrawTexxvOES(const GLfixed* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexxvOES(ctx, coords);
-}
-
-void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexfOES(ctx, x, y, z, width, height);
-}
-
-void glDrawTexfvOES(const GLfloat* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexfvOES(ctx, coords);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
-}
-
-void glAlphaFuncxOES(GLenum func, GLclampx ref)
-{
-	GET_CONTEXT;
-	ctx->glAlphaFuncxOES(ctx, func, ref);
-}
-
-void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColorxOES(ctx, red, green, blue, alpha);
-}
-
-void glClearDepthxOES(GLclampx depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthxOES(ctx, depth);
-}
-
-void glClipPlanexOES(GLenum plane, const GLfixed* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanexOES(ctx, plane, equation);
-}
-
-void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanexIMG(ctx, plane, equation);
-}
-
-void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4xOES(ctx, red, green, blue, alpha);
-}
-
-void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangexOES(ctx, zNear, zFar);
-}
-
-void glFogxOES(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glFogxOES(ctx, pname, param);
-}
-
-void glFogxvOES(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glFogxvOES(ctx, pname, params);
-}
-
-void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanexOES(ctx, pname, eqn);
-}
-
-void glGetClipPlanex(GLenum pname, GLfixed* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanex(ctx, pname, eqn);
-}
-
-void glGetFixedvOES(GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFixedvOES(ctx, pname, params);
-}
-
-void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetLightxvOES(ctx, light, pname, params);
-}
-
-void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetMaterialxvOES(ctx, face, pname, params);
-}
-
-void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnvxvOES(ctx, env, pname, params);
-}
-
-void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterxvOES(ctx, target, pname, params);
-}
-
-void glLightModelxOES(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightModelxOES(ctx, pname, param);
-}
-
-void glLightModelxvOES(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightModelxvOES(ctx, pname, params);
-}
-
-void glLightxOES(GLenum light, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightxOES(ctx, light, pname, param);
-}
-
-void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightxvOES(ctx, light, pname, params);
-}
-
-void glLineWidthxOES(GLfixed width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidthxOES(ctx, width);
-}
-
-void glLoadMatrixxOES(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glLoadMatrixxOES(ctx, m);
-}
-
-void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glMaterialxOES(ctx, face, pname, param);
-}
-
-void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glMaterialxvOES(ctx, face, pname, params);
-}
-
-void glMultMatrixxOES(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glMultMatrixxOES(ctx, m);
-}
-
-void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-	GET_CONTEXT;
-	ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q);
-}
-
-void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
-{
-	GET_CONTEXT;
-	ctx->glNormal3xOES(ctx, nx, ny, nz);
-}
-
-void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterxOES(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterxOES(ctx, pname, param);
-}
-
-void glPointParameterxvOES(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterxvOES(ctx, pname, params);
-}
-
-void glPointSizexOES(GLfixed size)
-{
-	GET_CONTEXT;
-	ctx->glPointSizexOES(ctx, size);
-}
-
-void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffsetxOES(ctx, factor, units);
-}
-
-void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glRotatexOES(ctx, angle, x, y, z);
-}
-
-void glSampleCoveragexOES(GLclampx value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoveragexOES(ctx, value, invert);
-}
-
-void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glScalexOES(ctx, x, y, z);
-}
-
-void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvxOES(ctx, target, pname, param);
-}
-
-void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvxvOES(ctx, target, pname, params);
-}
-
-void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterxOES(ctx, target, pname, param);
-}
-
-void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterxvOES(ctx, target, pname, params);
-}
-
-void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glTranslatexOES(ctx, x, y, z);
-}
-
-GLboolean glIsRenderbufferOES(GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsRenderbufferOES(ctx, renderbuffer);
-}
-
-void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindRenderbufferOES(ctx, target, renderbuffer);
-}
-
-void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers);
-}
-
-void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenRenderbuffersOES(ctx, n, renderbuffers);
-}
-
-void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height);
-}
-
-void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params);
-}
-
-GLboolean glIsFramebufferOES(GLuint framebuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsFramebufferOES(ctx, framebuffer);
-}
-
-void glBindFramebufferOES(GLenum target, GLuint framebuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindFramebufferOES(ctx, target, framebuffer);
-}
-
-void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteFramebuffersOES(ctx, n, framebuffers);
-}
-
-void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenFramebuffersOES(ctx, n, framebuffers);
-}
-
-GLenum glCheckFramebufferStatusOES(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glCheckFramebufferStatusOES(ctx, target);
-}
-
-void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level);
-}
-
-void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params);
-}
-
-void glGenerateMipmapOES(GLenum target)
-{
-	GET_CONTEXT;
-	ctx->glGenerateMipmapOES(ctx, target);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
-	GET_CONTEXT;
-	return ctx->glMapBufferOES(ctx, target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glUnmapBufferOES(ctx, target);
-}
-
-void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferPointervOES(ctx, target, pname, params);
-}
-
-void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
-{
-	GET_CONTEXT;
-	ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex);
-}
-
-void glLoadPaletteFromModelViewMatrixOES()
-{
-	GET_CONTEXT;
-	ctx->glLoadPaletteFromModelViewMatrixOES(ctx);
-}
-
-void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer);
-}
-
-void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glWeightPointerOES(ctx, size, type, stride, pointer);
-}
-
-GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
-{
-	GET_CONTEXT;
-	return ctx->glQueryMatrixxOES(ctx, mantissa, exponent);
-}
-
-void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangefOES(ctx, zNear, zFar);
-}
-
-void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar);
-}
-
-void glClipPlanefOES(GLenum plane, const GLfloat* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanefOES(ctx, plane, equation);
-}
-
-void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanefIMG(ctx, plane, equation);
-}
-
-void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanefOES(ctx, pname, eqn);
-}
-
-void glClearDepthfOES(GLclampf depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthfOES(ctx, depth);
-}
-
-void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexGenfOES(ctx, coord, pname, param);
-}
-
-void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexGenfvOES(ctx, coord, pname, params);
-}
-
-void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexGeniOES(ctx, coord, pname, param);
-}
-
-void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexGenivOES(ctx, coord, pname, params);
-}
-
-void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexGenxOES(ctx, coord, pname, param);
-}
-
-void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexGenxvOES(ctx, coord, pname, params);
-}
-
-void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexGenfvOES(ctx, coord, pname, params);
-}
-
-void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexGenivOES(ctx, coord, pname, params);
-}
-
-void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexGenxvOES(ctx, coord, pname, params);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	ctx->glBindVertexArrayOES(ctx, array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteVertexArraysOES(ctx, n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenVertexArraysOES(ctx, n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	return ctx->glIsVertexArrayOES(ctx, array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-	GET_CONTEXT;
-	ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
-}
-
-void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount);
-}
-
-void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteFencesNV(ctx, n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenFencesNV(ctx, n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glIsFenceNV(ctx, fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glTestFenceNV(ctx, fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFenceivNV(ctx, fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	ctx->glFinishFenceNV(ctx, fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
-	GET_CONTEXT;
-	ctx->glSetFenceNV(ctx, fence, condition);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glEnableDriverControlQCOM(ctx, driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glDisableDriverControlQCOM(ctx, driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBufferPointervQCOM(ctx, target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
-	GET_CONTEXT;
-	ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
-	GET_CONTEXT;
-	return ctx->glExtIsProgramBinaryQCOM(ctx, program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glEndTilingQCOM(ctx, preserveMask);
-}
-
diff --git a/opengl/system/GLESv1_enc/gl_ftable.h b/opengl/system/GLESv1_enc/gl_ftable.h
deleted file mode 100644
index 67ba6f4..0000000
--- a/opengl/system/GLESv1_enc/gl_ftable.h
+++ /dev/null
@@ -1,288 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl_client_ftable_t_h
-#define __gl_client_ftable_t_h
-
-
-static const struct _gl_funcs_by_name {
-	const char *name;
-	void *proc;
-} gl_funcs_by_name[] = {
-	{"glAlphaFunc", (void*)glAlphaFunc},
-	{"glClearColor", (void*)glClearColor},
-	{"glClearDepthf", (void*)glClearDepthf},
-	{"glClipPlanef", (void*)glClipPlanef},
-	{"glColor4f", (void*)glColor4f},
-	{"glDepthRangef", (void*)glDepthRangef},
-	{"glFogf", (void*)glFogf},
-	{"glFogfv", (void*)glFogfv},
-	{"glFrustumf", (void*)glFrustumf},
-	{"glGetClipPlanef", (void*)glGetClipPlanef},
-	{"glGetFloatv", (void*)glGetFloatv},
-	{"glGetLightfv", (void*)glGetLightfv},
-	{"glGetMaterialfv", (void*)glGetMaterialfv},
-	{"glGetTexEnvfv", (void*)glGetTexEnvfv},
-	{"glGetTexParameterfv", (void*)glGetTexParameterfv},
-	{"glLightModelf", (void*)glLightModelf},
-	{"glLightModelfv", (void*)glLightModelfv},
-	{"glLightf", (void*)glLightf},
-	{"glLightfv", (void*)glLightfv},
-	{"glLineWidth", (void*)glLineWidth},
-	{"glLoadMatrixf", (void*)glLoadMatrixf},
-	{"glMaterialf", (void*)glMaterialf},
-	{"glMaterialfv", (void*)glMaterialfv},
-	{"glMultMatrixf", (void*)glMultMatrixf},
-	{"glMultiTexCoord4f", (void*)glMultiTexCoord4f},
-	{"glNormal3f", (void*)glNormal3f},
-	{"glOrthof", (void*)glOrthof},
-	{"glPointParameterf", (void*)glPointParameterf},
-	{"glPointParameterfv", (void*)glPointParameterfv},
-	{"glPointSize", (void*)glPointSize},
-	{"glPolygonOffset", (void*)glPolygonOffset},
-	{"glRotatef", (void*)glRotatef},
-	{"glScalef", (void*)glScalef},
-	{"glTexEnvf", (void*)glTexEnvf},
-	{"glTexEnvfv", (void*)glTexEnvfv},
-	{"glTexParameterf", (void*)glTexParameterf},
-	{"glTexParameterfv", (void*)glTexParameterfv},
-	{"glTranslatef", (void*)glTranslatef},
-	{"glActiveTexture", (void*)glActiveTexture},
-	{"glAlphaFuncx", (void*)glAlphaFuncx},
-	{"glBindBuffer", (void*)glBindBuffer},
-	{"glBindTexture", (void*)glBindTexture},
-	{"glBlendFunc", (void*)glBlendFunc},
-	{"glBufferData", (void*)glBufferData},
-	{"glBufferSubData", (void*)glBufferSubData},
-	{"glClear", (void*)glClear},
-	{"glClearColorx", (void*)glClearColorx},
-	{"glClearDepthx", (void*)glClearDepthx},
-	{"glClearStencil", (void*)glClearStencil},
-	{"glClientActiveTexture", (void*)glClientActiveTexture},
-	{"glColor4ub", (void*)glColor4ub},
-	{"glColor4x", (void*)glColor4x},
-	{"glColorMask", (void*)glColorMask},
-	{"glColorPointer", (void*)glColorPointer},
-	{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
-	{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
-	{"glCopyTexImage2D", (void*)glCopyTexImage2D},
-	{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
-	{"glCullFace", (void*)glCullFace},
-	{"glDeleteBuffers", (void*)glDeleteBuffers},
-	{"glDeleteTextures", (void*)glDeleteTextures},
-	{"glDepthFunc", (void*)glDepthFunc},
-	{"glDepthMask", (void*)glDepthMask},
-	{"glDepthRangex", (void*)glDepthRangex},
-	{"glDisable", (void*)glDisable},
-	{"glDisableClientState", (void*)glDisableClientState},
-	{"glDrawArrays", (void*)glDrawArrays},
-	{"glDrawElements", (void*)glDrawElements},
-	{"glEnable", (void*)glEnable},
-	{"glEnableClientState", (void*)glEnableClientState},
-	{"glFinish", (void*)glFinish},
-	{"glFlush", (void*)glFlush},
-	{"glFogx", (void*)glFogx},
-	{"glFogxv", (void*)glFogxv},
-	{"glFrontFace", (void*)glFrontFace},
-	{"glFrustumx", (void*)glFrustumx},
-	{"glGetBooleanv", (void*)glGetBooleanv},
-	{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
-	{"glClipPlanex", (void*)glClipPlanex},
-	{"glGenBuffers", (void*)glGenBuffers},
-	{"glGenTextures", (void*)glGenTextures},
-	{"glGetError", (void*)glGetError},
-	{"glGetFixedv", (void*)glGetFixedv},
-	{"glGetIntegerv", (void*)glGetIntegerv},
-	{"glGetLightxv", (void*)glGetLightxv},
-	{"glGetMaterialxv", (void*)glGetMaterialxv},
-	{"glGetPointerv", (void*)glGetPointerv},
-	{"glGetString", (void*)glGetString},
-	{"glGetTexEnviv", (void*)glGetTexEnviv},
-	{"glGetTexEnvxv", (void*)glGetTexEnvxv},
-	{"glGetTexParameteriv", (void*)glGetTexParameteriv},
-	{"glGetTexParameterxv", (void*)glGetTexParameterxv},
-	{"glHint", (void*)glHint},
-	{"glIsBuffer", (void*)glIsBuffer},
-	{"glIsEnabled", (void*)glIsEnabled},
-	{"glIsTexture", (void*)glIsTexture},
-	{"glLightModelx", (void*)glLightModelx},
-	{"glLightModelxv", (void*)glLightModelxv},
-	{"glLightx", (void*)glLightx},
-	{"glLightxv", (void*)glLightxv},
-	{"glLineWidthx", (void*)glLineWidthx},
-	{"glLoadIdentity", (void*)glLoadIdentity},
-	{"glLoadMatrixx", (void*)glLoadMatrixx},
-	{"glLogicOp", (void*)glLogicOp},
-	{"glMaterialx", (void*)glMaterialx},
-	{"glMaterialxv", (void*)glMaterialxv},
-	{"glMatrixMode", (void*)glMatrixMode},
-	{"glMultMatrixx", (void*)glMultMatrixx},
-	{"glMultiTexCoord4x", (void*)glMultiTexCoord4x},
-	{"glNormal3x", (void*)glNormal3x},
-	{"glNormalPointer", (void*)glNormalPointer},
-	{"glOrthox", (void*)glOrthox},
-	{"glPixelStorei", (void*)glPixelStorei},
-	{"glPointParameterx", (void*)glPointParameterx},
-	{"glPointParameterxv", (void*)glPointParameterxv},
-	{"glPointSizex", (void*)glPointSizex},
-	{"glPolygonOffsetx", (void*)glPolygonOffsetx},
-	{"glPopMatrix", (void*)glPopMatrix},
-	{"glPushMatrix", (void*)glPushMatrix},
-	{"glReadPixels", (void*)glReadPixels},
-	{"glRotatex", (void*)glRotatex},
-	{"glSampleCoverage", (void*)glSampleCoverage},
-	{"glSampleCoveragex", (void*)glSampleCoveragex},
-	{"glScalex", (void*)glScalex},
-	{"glScissor", (void*)glScissor},
-	{"glShadeModel", (void*)glShadeModel},
-	{"glStencilFunc", (void*)glStencilFunc},
-	{"glStencilMask", (void*)glStencilMask},
-	{"glStencilOp", (void*)glStencilOp},
-	{"glTexCoordPointer", (void*)glTexCoordPointer},
-	{"glTexEnvi", (void*)glTexEnvi},
-	{"glTexEnvx", (void*)glTexEnvx},
-	{"glTexEnviv", (void*)glTexEnviv},
-	{"glTexEnvxv", (void*)glTexEnvxv},
-	{"glTexImage2D", (void*)glTexImage2D},
-	{"glTexParameteri", (void*)glTexParameteri},
-	{"glTexParameterx", (void*)glTexParameterx},
-	{"glTexParameteriv", (void*)glTexParameteriv},
-	{"glTexParameterxv", (void*)glTexParameterxv},
-	{"glTexSubImage2D", (void*)glTexSubImage2D},
-	{"glTranslatex", (void*)glTranslatex},
-	{"glVertexPointer", (void*)glVertexPointer},
-	{"glViewport", (void*)glViewport},
-	{"glPointSizePointerOES", (void*)glPointSizePointerOES},
-	{"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES},
-	{"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES},
-	{"glBlendEquationOES", (void*)glBlendEquationOES},
-	{"glDrawTexsOES", (void*)glDrawTexsOES},
-	{"glDrawTexiOES", (void*)glDrawTexiOES},
-	{"glDrawTexxOES", (void*)glDrawTexxOES},
-	{"glDrawTexsvOES", (void*)glDrawTexsvOES},
-	{"glDrawTexivOES", (void*)glDrawTexivOES},
-	{"glDrawTexxvOES", (void*)glDrawTexxvOES},
-	{"glDrawTexfOES", (void*)glDrawTexfOES},
-	{"glDrawTexfvOES", (void*)glDrawTexfvOES},
-	{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
-	{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
-	{"glAlphaFuncxOES", (void*)glAlphaFuncxOES},
-	{"glClearColorxOES", (void*)glClearColorxOES},
-	{"glClearDepthxOES", (void*)glClearDepthxOES},
-	{"glClipPlanexOES", (void*)glClipPlanexOES},
-	{"glClipPlanexIMG", (void*)glClipPlanexIMG},
-	{"glColor4xOES", (void*)glColor4xOES},
-	{"glDepthRangexOES", (void*)glDepthRangexOES},
-	{"glFogxOES", (void*)glFogxOES},
-	{"glFogxvOES", (void*)glFogxvOES},
-	{"glFrustumxOES", (void*)glFrustumxOES},
-	{"glGetClipPlanexOES", (void*)glGetClipPlanexOES},
-	{"glGetClipPlanex", (void*)glGetClipPlanex},
-	{"glGetFixedvOES", (void*)glGetFixedvOES},
-	{"glGetLightxvOES", (void*)glGetLightxvOES},
-	{"glGetMaterialxvOES", (void*)glGetMaterialxvOES},
-	{"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES},
-	{"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES},
-	{"glLightModelxOES", (void*)glLightModelxOES},
-	{"glLightModelxvOES", (void*)glLightModelxvOES},
-	{"glLightxOES", (void*)glLightxOES},
-	{"glLightxvOES", (void*)glLightxvOES},
-	{"glLineWidthxOES", (void*)glLineWidthxOES},
-	{"glLoadMatrixxOES", (void*)glLoadMatrixxOES},
-	{"glMaterialxOES", (void*)glMaterialxOES},
-	{"glMaterialxvOES", (void*)glMaterialxvOES},
-	{"glMultMatrixxOES", (void*)glMultMatrixxOES},
-	{"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES},
-	{"glNormal3xOES", (void*)glNormal3xOES},
-	{"glOrthoxOES", (void*)glOrthoxOES},
-	{"glPointParameterxOES", (void*)glPointParameterxOES},
-	{"glPointParameterxvOES", (void*)glPointParameterxvOES},
-	{"glPointSizexOES", (void*)glPointSizexOES},
-	{"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES},
-	{"glRotatexOES", (void*)glRotatexOES},
-	{"glSampleCoveragexOES", (void*)glSampleCoveragexOES},
-	{"glScalexOES", (void*)glScalexOES},
-	{"glTexEnvxOES", (void*)glTexEnvxOES},
-	{"glTexEnvxvOES", (void*)glTexEnvxvOES},
-	{"glTexParameterxOES", (void*)glTexParameterxOES},
-	{"glTexParameterxvOES", (void*)glTexParameterxvOES},
-	{"glTranslatexOES", (void*)glTranslatexOES},
-	{"glIsRenderbufferOES", (void*)glIsRenderbufferOES},
-	{"glBindRenderbufferOES", (void*)glBindRenderbufferOES},
-	{"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES},
-	{"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES},
-	{"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES},
-	{"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES},
-	{"glIsFramebufferOES", (void*)glIsFramebufferOES},
-	{"glBindFramebufferOES", (void*)glBindFramebufferOES},
-	{"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES},
-	{"glGenFramebuffersOES", (void*)glGenFramebuffersOES},
-	{"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES},
-	{"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES},
-	{"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES},
-	{"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES},
-	{"glGenerateMipmapOES", (void*)glGenerateMipmapOES},
-	{"glMapBufferOES", (void*)glMapBufferOES},
-	{"glUnmapBufferOES", (void*)glUnmapBufferOES},
-	{"glGetBufferPointervOES", (void*)glGetBufferPointervOES},
-	{"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES},
-	{"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES},
-	{"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES},
-	{"glWeightPointerOES", (void*)glWeightPointerOES},
-	{"glQueryMatrixxOES", (void*)glQueryMatrixxOES},
-	{"glDepthRangefOES", (void*)glDepthRangefOES},
-	{"glFrustumfOES", (void*)glFrustumfOES},
-	{"glOrthofOES", (void*)glOrthofOES},
-	{"glClipPlanefOES", (void*)glClipPlanefOES},
-	{"glClipPlanefIMG", (void*)glClipPlanefIMG},
-	{"glGetClipPlanefOES", (void*)glGetClipPlanefOES},
-	{"glClearDepthfOES", (void*)glClearDepthfOES},
-	{"glTexGenfOES", (void*)glTexGenfOES},
-	{"glTexGenfvOES", (void*)glTexGenfvOES},
-	{"glTexGeniOES", (void*)glTexGeniOES},
-	{"glTexGenivOES", (void*)glTexGenivOES},
-	{"glTexGenxOES", (void*)glTexGenxOES},
-	{"glTexGenxvOES", (void*)glTexGenxvOES},
-	{"glGetTexGenfvOES", (void*)glGetTexGenfvOES},
-	{"glGetTexGenivOES", (void*)glGetTexGenivOES},
-	{"glGetTexGenxvOES", (void*)glGetTexGenxvOES},
-	{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
-	{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
-	{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
-	{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
-	{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
-	{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
-	{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
-	{"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN},
-	{"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN},
-	{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
-	{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
-	{"glDeleteFencesNV", (void*)glDeleteFencesNV},
-	{"glGenFencesNV", (void*)glGenFencesNV},
-	{"glIsFenceNV", (void*)glIsFenceNV},
-	{"glTestFenceNV", (void*)glTestFenceNV},
-	{"glGetFenceivNV", (void*)glGetFenceivNV},
-	{"glFinishFenceNV", (void*)glFinishFenceNV},
-	{"glSetFenceNV", (void*)glSetFenceNV},
-	{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
-	{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
-	{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
-	{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
-	{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
-	{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
-	{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
-	{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
-	{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
-	{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
-	{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
-	{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
-	{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
-	{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
-	{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
-	{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
-	{"glStartTilingQCOM", (void*)glStartTilingQCOM},
-	{"glEndTilingQCOM", (void*)glEndTilingQCOM},
-};
-static const int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name);
-
-
-#endif
diff --git a/opengl/system/GLESv1_enc/gl_opcodes.h b/opengl/system/GLESv1_enc/gl_opcodes.h
deleted file mode 100644
index 319d0a1..0000000
--- a/opengl/system/GLESv1_enc/gl_opcodes.h
+++ /dev/null
@@ -1,300 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __GUARD_gl_opcodes_h_
-#define __GUARD_gl_opcodes_h_
-
-#define OP_glAlphaFunc 					1024
-#define OP_glClearColor 					1025
-#define OP_glClearDepthf 					1026
-#define OP_glClipPlanef 					1027
-#define OP_glColor4f 					1028
-#define OP_glDepthRangef 					1029
-#define OP_glFogf 					1030
-#define OP_glFogfv 					1031
-#define OP_glFrustumf 					1032
-#define OP_glGetClipPlanef 					1033
-#define OP_glGetFloatv 					1034
-#define OP_glGetLightfv 					1035
-#define OP_glGetMaterialfv 					1036
-#define OP_glGetTexEnvfv 					1037
-#define OP_glGetTexParameterfv 					1038
-#define OP_glLightModelf 					1039
-#define OP_glLightModelfv 					1040
-#define OP_glLightf 					1041
-#define OP_glLightfv 					1042
-#define OP_glLineWidth 					1043
-#define OP_glLoadMatrixf 					1044
-#define OP_glMaterialf 					1045
-#define OP_glMaterialfv 					1046
-#define OP_glMultMatrixf 					1047
-#define OP_glMultiTexCoord4f 					1048
-#define OP_glNormal3f 					1049
-#define OP_glOrthof 					1050
-#define OP_glPointParameterf 					1051
-#define OP_glPointParameterfv 					1052
-#define OP_glPointSize 					1053
-#define OP_glPolygonOffset 					1054
-#define OP_glRotatef 					1055
-#define OP_glScalef 					1056
-#define OP_glTexEnvf 					1057
-#define OP_glTexEnvfv 					1058
-#define OP_glTexParameterf 					1059
-#define OP_glTexParameterfv 					1060
-#define OP_glTranslatef 					1061
-#define OP_glActiveTexture 					1062
-#define OP_glAlphaFuncx 					1063
-#define OP_glBindBuffer 					1064
-#define OP_glBindTexture 					1065
-#define OP_glBlendFunc 					1066
-#define OP_glBufferData 					1067
-#define OP_glBufferSubData 					1068
-#define OP_glClear 					1069
-#define OP_glClearColorx 					1070
-#define OP_glClearDepthx 					1071
-#define OP_glClearStencil 					1072
-#define OP_glClientActiveTexture 					1073
-#define OP_glColor4ub 					1074
-#define OP_glColor4x 					1075
-#define OP_glColorMask 					1076
-#define OP_glColorPointer 					1077
-#define OP_glCompressedTexImage2D 					1078
-#define OP_glCompressedTexSubImage2D 					1079
-#define OP_glCopyTexImage2D 					1080
-#define OP_glCopyTexSubImage2D 					1081
-#define OP_glCullFace 					1082
-#define OP_glDeleteBuffers 					1083
-#define OP_glDeleteTextures 					1084
-#define OP_glDepthFunc 					1085
-#define OP_glDepthMask 					1086
-#define OP_glDepthRangex 					1087
-#define OP_glDisable 					1088
-#define OP_glDisableClientState 					1089
-#define OP_glDrawArrays 					1090
-#define OP_glDrawElements 					1091
-#define OP_glEnable 					1092
-#define OP_glEnableClientState 					1093
-#define OP_glFinish 					1094
-#define OP_glFlush 					1095
-#define OP_glFogx 					1096
-#define OP_glFogxv 					1097
-#define OP_glFrontFace 					1098
-#define OP_glFrustumx 					1099
-#define OP_glGetBooleanv 					1100
-#define OP_glGetBufferParameteriv 					1101
-#define OP_glClipPlanex 					1102
-#define OP_glGenBuffers 					1103
-#define OP_glGenTextures 					1104
-#define OP_glGetError 					1105
-#define OP_glGetFixedv 					1106
-#define OP_glGetIntegerv 					1107
-#define OP_glGetLightxv 					1108
-#define OP_glGetMaterialxv 					1109
-#define OP_glGetPointerv 					1110
-#define OP_glGetString 					1111
-#define OP_glGetTexEnviv 					1112
-#define OP_glGetTexEnvxv 					1113
-#define OP_glGetTexParameteriv 					1114
-#define OP_glGetTexParameterxv 					1115
-#define OP_glHint 					1116
-#define OP_glIsBuffer 					1117
-#define OP_glIsEnabled 					1118
-#define OP_glIsTexture 					1119
-#define OP_glLightModelx 					1120
-#define OP_glLightModelxv 					1121
-#define OP_glLightx 					1122
-#define OP_glLightxv 					1123
-#define OP_glLineWidthx 					1124
-#define OP_glLoadIdentity 					1125
-#define OP_glLoadMatrixx 					1126
-#define OP_glLogicOp 					1127
-#define OP_glMaterialx 					1128
-#define OP_glMaterialxv 					1129
-#define OP_glMatrixMode 					1130
-#define OP_glMultMatrixx 					1131
-#define OP_glMultiTexCoord4x 					1132
-#define OP_glNormal3x 					1133
-#define OP_glNormalPointer 					1134
-#define OP_glOrthox 					1135
-#define OP_glPixelStorei 					1136
-#define OP_glPointParameterx 					1137
-#define OP_glPointParameterxv 					1138
-#define OP_glPointSizex 					1139
-#define OP_glPolygonOffsetx 					1140
-#define OP_glPopMatrix 					1141
-#define OP_glPushMatrix 					1142
-#define OP_glReadPixels 					1143
-#define OP_glRotatex 					1144
-#define OP_glSampleCoverage 					1145
-#define OP_glSampleCoveragex 					1146
-#define OP_glScalex 					1147
-#define OP_glScissor 					1148
-#define OP_glShadeModel 					1149
-#define OP_glStencilFunc 					1150
-#define OP_glStencilMask 					1151
-#define OP_glStencilOp 					1152
-#define OP_glTexCoordPointer 					1153
-#define OP_glTexEnvi 					1154
-#define OP_glTexEnvx 					1155
-#define OP_glTexEnviv 					1156
-#define OP_glTexEnvxv 					1157
-#define OP_glTexImage2D 					1158
-#define OP_glTexParameteri 					1159
-#define OP_glTexParameterx 					1160
-#define OP_glTexParameteriv 					1161
-#define OP_glTexParameterxv 					1162
-#define OP_glTexSubImage2D 					1163
-#define OP_glTranslatex 					1164
-#define OP_glVertexPointer 					1165
-#define OP_glViewport 					1166
-#define OP_glPointSizePointerOES 					1167
-#define OP_glVertexPointerOffset 					1168
-#define OP_glColorPointerOffset 					1169
-#define OP_glNormalPointerOffset 					1170
-#define OP_glPointSizePointerOffset 					1171
-#define OP_glTexCoordPointerOffset 					1172
-#define OP_glWeightPointerOffset 					1173
-#define OP_glMatrixIndexPointerOffset 					1174
-#define OP_glVertexPointerData 					1175
-#define OP_glColorPointerData 					1176
-#define OP_glNormalPointerData 					1177
-#define OP_glTexCoordPointerData 					1178
-#define OP_glPointSizePointerData 					1179
-#define OP_glWeightPointerData 					1180
-#define OP_glMatrixIndexPointerData 					1181
-#define OP_glDrawElementsOffset 					1182
-#define OP_glDrawElementsData 					1183
-#define OP_glGetCompressedTextureFormats 					1184
-#define OP_glFinishRoundTrip 					1185
-#define OP_glBlendEquationSeparateOES 					1186
-#define OP_glBlendFuncSeparateOES 					1187
-#define OP_glBlendEquationOES 					1188
-#define OP_glDrawTexsOES 					1189
-#define OP_glDrawTexiOES 					1190
-#define OP_glDrawTexxOES 					1191
-#define OP_glDrawTexsvOES 					1192
-#define OP_glDrawTexivOES 					1193
-#define OP_glDrawTexxvOES 					1194
-#define OP_glDrawTexfOES 					1195
-#define OP_glDrawTexfvOES 					1196
-#define OP_glEGLImageTargetTexture2DOES 					1197
-#define OP_glEGLImageTargetRenderbufferStorageOES 					1198
-#define OP_glAlphaFuncxOES 					1199
-#define OP_glClearColorxOES 					1200
-#define OP_glClearDepthxOES 					1201
-#define OP_glClipPlanexOES 					1202
-#define OP_glClipPlanexIMG 					1203
-#define OP_glColor4xOES 					1204
-#define OP_glDepthRangexOES 					1205
-#define OP_glFogxOES 					1206
-#define OP_glFogxvOES 					1207
-#define OP_glFrustumxOES 					1208
-#define OP_glGetClipPlanexOES 					1209
-#define OP_glGetClipPlanex 					1210
-#define OP_glGetFixedvOES 					1211
-#define OP_glGetLightxvOES 					1212
-#define OP_glGetMaterialxvOES 					1213
-#define OP_glGetTexEnvxvOES 					1214
-#define OP_glGetTexParameterxvOES 					1215
-#define OP_glLightModelxOES 					1216
-#define OP_glLightModelxvOES 					1217
-#define OP_glLightxOES 					1218
-#define OP_glLightxvOES 					1219
-#define OP_glLineWidthxOES 					1220
-#define OP_glLoadMatrixxOES 					1221
-#define OP_glMaterialxOES 					1222
-#define OP_glMaterialxvOES 					1223
-#define OP_glMultMatrixxOES 					1224
-#define OP_glMultiTexCoord4xOES 					1225
-#define OP_glNormal3xOES 					1226
-#define OP_glOrthoxOES 					1227
-#define OP_glPointParameterxOES 					1228
-#define OP_glPointParameterxvOES 					1229
-#define OP_glPointSizexOES 					1230
-#define OP_glPolygonOffsetxOES 					1231
-#define OP_glRotatexOES 					1232
-#define OP_glSampleCoveragexOES 					1233
-#define OP_glScalexOES 					1234
-#define OP_glTexEnvxOES 					1235
-#define OP_glTexEnvxvOES 					1236
-#define OP_glTexParameterxOES 					1237
-#define OP_glTexParameterxvOES 					1238
-#define OP_glTranslatexOES 					1239
-#define OP_glIsRenderbufferOES 					1240
-#define OP_glBindRenderbufferOES 					1241
-#define OP_glDeleteRenderbuffersOES 					1242
-#define OP_glGenRenderbuffersOES 					1243
-#define OP_glRenderbufferStorageOES 					1244
-#define OP_glGetRenderbufferParameterivOES 					1245
-#define OP_glIsFramebufferOES 					1246
-#define OP_glBindFramebufferOES 					1247
-#define OP_glDeleteFramebuffersOES 					1248
-#define OP_glGenFramebuffersOES 					1249
-#define OP_glCheckFramebufferStatusOES 					1250
-#define OP_glFramebufferRenderbufferOES 					1251
-#define OP_glFramebufferTexture2DOES 					1252
-#define OP_glGetFramebufferAttachmentParameterivOES 					1253
-#define OP_glGenerateMipmapOES 					1254
-#define OP_glMapBufferOES 					1255
-#define OP_glUnmapBufferOES 					1256
-#define OP_glGetBufferPointervOES 					1257
-#define OP_glCurrentPaletteMatrixOES 					1258
-#define OP_glLoadPaletteFromModelViewMatrixOES 					1259
-#define OP_glMatrixIndexPointerOES 					1260
-#define OP_glWeightPointerOES 					1261
-#define OP_glQueryMatrixxOES 					1262
-#define OP_glDepthRangefOES 					1263
-#define OP_glFrustumfOES 					1264
-#define OP_glOrthofOES 					1265
-#define OP_glClipPlanefOES 					1266
-#define OP_glClipPlanefIMG 					1267
-#define OP_glGetClipPlanefOES 					1268
-#define OP_glClearDepthfOES 					1269
-#define OP_glTexGenfOES 					1270
-#define OP_glTexGenfvOES 					1271
-#define OP_glTexGeniOES 					1272
-#define OP_glTexGenivOES 					1273
-#define OP_glTexGenxOES 					1274
-#define OP_glTexGenxvOES 					1275
-#define OP_glGetTexGenfvOES 					1276
-#define OP_glGetTexGenivOES 					1277
-#define OP_glGetTexGenxvOES 					1278
-#define OP_glBindVertexArrayOES 					1279
-#define OP_glDeleteVertexArraysOES 					1280
-#define OP_glGenVertexArraysOES 					1281
-#define OP_glIsVertexArrayOES 					1282
-#define OP_glDiscardFramebufferEXT 					1283
-#define OP_glMultiDrawArraysEXT 					1284
-#define OP_glMultiDrawElementsEXT 					1285
-#define OP_glMultiDrawArraysSUN 					1286
-#define OP_glMultiDrawElementsSUN 					1287
-#define OP_glRenderbufferStorageMultisampleIMG 					1288
-#define OP_glFramebufferTexture2DMultisampleIMG 					1289
-#define OP_glDeleteFencesNV 					1290
-#define OP_glGenFencesNV 					1291
-#define OP_glIsFenceNV 					1292
-#define OP_glTestFenceNV 					1293
-#define OP_glGetFenceivNV 					1294
-#define OP_glFinishFenceNV 					1295
-#define OP_glSetFenceNV 					1296
-#define OP_glGetDriverControlsQCOM 					1297
-#define OP_glGetDriverControlStringQCOM 					1298
-#define OP_glEnableDriverControlQCOM 					1299
-#define OP_glDisableDriverControlQCOM 					1300
-#define OP_glExtGetTexturesQCOM 					1301
-#define OP_glExtGetBuffersQCOM 					1302
-#define OP_glExtGetRenderbuffersQCOM 					1303
-#define OP_glExtGetFramebuffersQCOM 					1304
-#define OP_glExtGetTexLevelParameterivQCOM 					1305
-#define OP_glExtTexObjectStateOverrideiQCOM 					1306
-#define OP_glExtGetTexSubImageQCOM 					1307
-#define OP_glExtGetBufferPointervQCOM 					1308
-#define OP_glExtGetShadersQCOM 					1309
-#define OP_glExtGetProgramsQCOM 					1310
-#define OP_glExtIsProgramBinaryQCOM 					1311
-#define OP_glExtGetProgramBinarySourceQCOM 					1312
-#define OP_glStartTilingQCOM 					1313
-#define OP_glEndTilingQCOM 					1314
-#define OP_last 					1315
-
-
-#endif
diff --git a/opengl/system/GLESv1_enc/gl_types.h b/opengl/system/GLESv1_enc/gl_types.h
deleted file mode 100644
index 36fabfb..0000000
--- a/opengl/system/GLESv1_enc/gl_types.h
+++ /dev/null
@@ -1,20 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __GL_TYPES__H
-#define __GL_TYPES__H
-
-#include "gl_base_types.h"
-#endif
diff --git a/opengl/system/GLESv2/Android.mk b/opengl/system/GLESv2/Android.mk
deleted file mode 100644
index 5a23424..0000000
--- a/opengl/system/GLESv2/Android.mk
+++ /dev/null
@@ -1,12 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-### GLESv2 implementation ###########################################
-$(call emugl-begin-shared-library,libGLESv2_emulation)
-$(call emugl-import,libOpenglSystemCommon libGLESv2_enc lib_renderControl_enc)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"GLESv2_emulation\" -DGL_GLEXT_PROTOTYPES
-
-LOCAL_SRC_FILES := gl2.cpp
-LOCAL_MODULE_RELATIVE_PATH := egl
-
-$(call emugl-end-module)
diff --git a/opengl/system/GLESv2/gl2.cpp b/opengl/system/GLESv2/gl2.cpp
deleted file mode 100644
index 5aaac5f..0000000
--- a/opengl/system/GLESv2/gl2.cpp
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "EGLClientIface.h"
-#include "HostConnection.h"
-#include "GL2Encoder.h"
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-#include "ErrorLog.h"
-#include "gralloc_cb.h"
-#include "ThreadInfo.h"
-#include "EGLImage.h"
-
-//XXX: fix this macro to get the context from fast tls path
-#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
-
-#include "gl2_entry.cpp"
-
-//The functions table
-#include "gl2_ftable.h"
-
-
-static EGLClient_eglInterface * s_egl = NULL;
-static EGLClient_glesInterface * s_gl = NULL;
-
-#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
-    HostConnection *hostCon = HostConnection::get(); \
-    if (!hostCon) { \
-        ALOGE("egl: Failed to get host connection\n"); \
-        return ret; \
-    } \
-    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
-    if (!rcEnc) { \
-        ALOGE("egl: Failed to get renderControl encoder context\n"); \
-        return ret; \
-    }
-
-//GL extensions
-void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES img)
-{
-    (void)self;
-    (void)target;
-
-    DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, img);
-
-    EGLImage_t *image = (EGLImage_t*)img;
-
-    if (image->target == EGL_NATIVE_BUFFER_ANDROID) {
-        //TODO: check error - we don't have a way to set gl error
-        android_native_buffer_t* native_buffer = image->native_buffer;
-
-        if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
-            return;
-        }
-
-        if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
-            return;
-        }
-
-        GET_CONTEXT;
-        DEFINE_AND_VALIDATE_HOST_CONNECTION();
-
-        ctx->override2DTextureTarget(target);
-        rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
-        ctx->restore2DTextureTarget();
-    }
-    else if (image->target == EGL_GL_TEXTURE_2D_KHR) {
-        GET_CONTEXT;
-        ctx->override2DTextureTarget(target);
-        GLeglImageOES hostImage = reinterpret_cast<GLeglImageOES>((intptr_t)image->host_egl_image);
-        ctx->m_glEGLImageTargetTexture2DOES_enc(self, target, hostImage);
-        ctx->restore2DTextureTarget();
-    }
-}
-
-void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
-{
-    (void)self;
-    (void)target;
-
-    DBG("glEGLImageTargetRenderbufferStorageOES v2 image=%p\n", image);
-    //TODO: check error - we don't have a way to set gl error
-    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
-        return;
-    }
-
-    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
-        return;
-    }
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION();
-    rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
-
-    return;
-}
-
-void * getProcAddress(const char * procname)
-{
-    // search in GL function table
-    for (int i=0; i<gl2_num_funcs; i++) {
-        if (!strcmp(gl2_funcs_by_name[i].name, procname)) {
-            return gl2_funcs_by_name[i].proc;
-        }
-    }
-    return NULL;
-}
-
-void finish()
-{
-    glFinish();
-}
-
-const GLubyte *my_glGetString (void *self, GLenum name)
-{
-    (void)self;
-
-    //see ref in https://www.khronos.org/opengles/sdk/docs/man
-    //name in glGetString can be one of the following five values
-    switch (name) {
-        case GL_VERSION:
-        case GL_VENDOR:
-        case GL_RENDERER:
-        case GL_SHADING_LANGUAGE_VERSION:
-        case GL_EXTENSIONS:
-            if (s_egl) {
-                return (const GLubyte*)s_egl->getGLString(name);
-            }
-            break;
-        default:
-            GET_CONTEXT;
-            ctx->setError(GL_INVALID_ENUM);
-            break;
-    }
-    return NULL;
-}
-
-void init()
-{
-    GET_CONTEXT;
-    ctx->m_glEGLImageTargetTexture2DOES_enc = ctx->glEGLImageTargetTexture2DOES;
-    ctx->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES;
-    ctx->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES;
-    ctx->glGetString = &my_glGetString;
-}
-
-extern "C" {
-EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
-{
-    s_egl = eglIface;
-
-    if (!s_gl) {
-        s_gl = new EGLClient_glesInterface();
-        s_gl->getProcAddress = getProcAddress;
-        s_gl->finish = finish;
-        s_gl->init = init;
-    }
-
-    return s_gl;
-}
-} //extern
-
-
diff --git a/opengl/system/GLESv2_enc/Android.mk b/opengl/system/GLESv2_enc/Android.mk
deleted file mode 100644
index e76a175..0000000
--- a/opengl/system/GLESv2_enc/Android.mk
+++ /dev/null
@@ -1,20 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-### GLESv2_enc Encoder ###########################################
-$(call emugl-begin-shared-library,libGLESv2_enc)
-
-LOCAL_SRC_FILES := \
-    GL2EncoderUtils.cpp \
-    GL2Encoder.cpp \
-    gl2_client_context.cpp \
-    gl2_enc.cpp \
-    gl2_entry.cpp
-
-LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv2_enc\"
-
-$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
-$(call emugl-import,libOpenglCodecCommon)
-
-$(call emugl-end-module)
-
-
diff --git a/opengl/system/GLESv2_enc/GL2Encoder.cpp b/opengl/system/GLESv2_enc/GL2Encoder.cpp
deleted file mode 100755
index 268f76c..0000000
--- a/opengl/system/GLESv2_enc/GL2Encoder.cpp
+++ /dev/null
@@ -1,1488 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "GL2Encoder.h"
-#include <assert.h>
-#include <ctype.h>
-#include <cmath>
-
-#ifndef MIN
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#endif
-
-static GLubyte *gVendorString= (GLubyte *) "Android";
-static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
-static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0";
-static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external ";
-
-#define SET_ERROR_IF(condition,err) if((condition)) {                            \
-        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
-        ctx->setError(err);                                    \
-        return;                                                  \
-    }
-
-
-#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
-        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
-        ctx->setError(err);                                    \
-        return ret;                                              \
-    }
-
-
-GL2Encoder::GL2Encoder(IOStream *stream, ChecksumCalculator *protocol)
-        : gl2_encoder_context_t(stream, protocol)
-{
-    m_initialized = false;
-    m_state = NULL;
-    m_error = GL_NO_ERROR;
-    m_num_compressedTextureFormats = 0;
-    m_max_cubeMapTextureSize = 0;
-    m_max_renderBufferSize = 0;
-    m_max_textureSize = 0;
-    m_compressedTextureFormats = NULL;
-
-    //overrides
-#define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name
-
-    OVERRIDE(glFlush);
-    OVERRIDE(glPixelStorei);
-    OVERRIDE(glGetString);
-    OVERRIDE(glBindBuffer);
-    OVERRIDE(glBufferData);
-    OVERRIDE(glBufferSubData);
-    OVERRIDE(glDeleteBuffers);
-    OVERRIDE(glDrawArrays);
-    OVERRIDE(glDrawElements);
-    OVERRIDE(glGetIntegerv);
-    OVERRIDE(glGetFloatv);
-    OVERRIDE(glGetBooleanv);
-    OVERRIDE(glVertexAttribPointer);
-    OVERRIDE(glEnableVertexAttribArray);
-    OVERRIDE(glDisableVertexAttribArray);
-    OVERRIDE(glGetVertexAttribiv);
-    OVERRIDE(glGetVertexAttribfv);
-    OVERRIDE(glGetVertexAttribPointerv);
-
-    this->glShaderBinary = &s_glShaderBinary;
-    this->glShaderSource = &s_glShaderSource;
-    this->glFinish = &s_glFinish;
-
-    OVERRIDE(glGetError);
-    OVERRIDE(glLinkProgram);
-    OVERRIDE(glDeleteProgram);
-    OVERRIDE(glGetUniformiv);
-    OVERRIDE(glGetUniformfv);
-    OVERRIDE(glCreateProgram);
-    OVERRIDE(glCreateShader);
-    OVERRIDE(glDeleteShader);
-    OVERRIDE(glAttachShader);
-    OVERRIDE(glDetachShader);
-    OVERRIDE(glGetAttachedShaders);
-    OVERRIDE(glGetShaderSource);
-    OVERRIDE(glGetShaderInfoLog);
-    OVERRIDE(glGetProgramInfoLog);
-
-    OVERRIDE(glGetUniformLocation);
-    OVERRIDE(glUseProgram);
-
-    OVERRIDE(glUniform1f);
-    OVERRIDE(glUniform1fv);
-    OVERRIDE(glUniform1i);
-    OVERRIDE(glUniform1iv);
-    OVERRIDE(glUniform2f);
-    OVERRIDE(glUniform2fv);
-    OVERRIDE(glUniform2i);
-    OVERRIDE(glUniform2iv);
-    OVERRIDE(glUniform3f);
-    OVERRIDE(glUniform3fv);
-    OVERRIDE(glUniform3i);
-    OVERRIDE(glUniform3iv);
-    OVERRIDE(glUniform4f);
-    OVERRIDE(glUniform4fv);
-    OVERRIDE(glUniform4i);
-    OVERRIDE(glUniform4iv);
-    OVERRIDE(glUniformMatrix2fv);
-    OVERRIDE(glUniformMatrix3fv);
-    OVERRIDE(glUniformMatrix4fv);
-
-    OVERRIDE(glActiveTexture);
-    OVERRIDE(glBindTexture);
-    OVERRIDE(glDeleteTextures);
-    OVERRIDE(glGetTexParameterfv);
-    OVERRIDE(glGetTexParameteriv);
-    OVERRIDE(glTexParameterf);
-    OVERRIDE(glTexParameterfv);
-    OVERRIDE(glTexParameteri);
-    OVERRIDE(glTexParameteriv);
-    OVERRIDE(glTexImage2D);
-    OVERRIDE(glTexSubImage2D);
-}
-
-GL2Encoder::~GL2Encoder()
-{
-    delete m_compressedTextureFormats;
-}
-
-GLenum GL2Encoder::s_glGetError(void * self)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    GLenum err = ctx->getError();
-    if(err != GL_NO_ERROR) {
-        ctx->setError(GL_NO_ERROR);
-        return err;
-    }
-
-    return ctx->m_glGetError_enc(self);
-
-}
-
-void GL2Encoder::s_glFlush(void *self)
-{
-    GL2Encoder *ctx = (GL2Encoder *) self;
-    ctx->m_glFlush_enc(self);
-    ctx->m_stream->flush();
-}
-
-const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name)
-{
-    (void)self;
-
-    GLubyte *retval =  (GLubyte *) "";
-    switch(name) {
-    case GL_VENDOR:
-        retval = gVendorString;
-        break;
-    case GL_RENDERER:
-        retval = gRendererString;
-        break;
-    case GL_VERSION:
-        retval = gVersionString;
-        break;
-    case GL_EXTENSIONS:
-        retval = gExtensionsString;
-        break;
-    }
-    return retval;
-}
-
-void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    ctx->m_glPixelStorei_enc(ctx, param, value);
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setPixelStore(param, value);
-}
-
-
-void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
-{
-    GL2Encoder *ctx = (GL2Encoder *) self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->bindBuffer(target, id);
-    // TODO set error state if needed;
-    ctx->m_glBindBuffer_enc(self, target, id);
-}
-
-void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
-{
-    GL2Encoder *ctx = (GL2Encoder *) self;
-    SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
-    GLuint bufferId = ctx->m_state->getBuffer(target);
-    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
-    SET_ERROR_IF(size<0, GL_INVALID_VALUE);
-
-    ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
-    ctx->m_glBufferData_enc(self, target, size, data, usage);
-}
-
-void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
-{
-    GL2Encoder *ctx = (GL2Encoder *) self;
-    SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
-    GLuint bufferId = ctx->m_state->getBuffer(target);
-    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
-
-    GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
-    SET_ERROR_IF(res, res);
-
-    ctx->m_glBufferSubData_enc(self, target, offset, size, data);
-}
-
-void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
-{
-    GL2Encoder *ctx = (GL2Encoder *) self;
-    SET_ERROR_IF(n<0, GL_INVALID_VALUE);
-    for (int i=0; i<n; i++) {
-        ctx->m_shared->deleteBufferData(buffers[i]);
-        ctx->m_state->unBindBuffer(buffers[i]);
-        ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
-    }
-}
-
-void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state != NULL);
-    ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
-}
-
-void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
-{
-    GL2Encoder *ctx = (GL2Encoder *) self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_NUM_SHADER_BINARY_FORMATS:
-        *ptr = 0;
-        break;
-    case GL_SHADER_BINARY_FORMATS:
-        // do nothing
-        break;
-
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            memcpy(ptr, compressedTextureFormats,
-                    ctx->m_num_compressedTextureFormats * sizeof(GLint));
-        }
-        break;
-    }
-
-    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-    case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
-    case GL_MAX_TEXTURE_IMAGE_UNITS:
-        ctx->m_glGetIntegerv_enc(self, param, ptr);
-        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
-        break;
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = state->getBoundTexture(GL_TEXTURE_2D);
-        break;
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
-        break;
-
-    case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
-        if (ctx->m_max_cubeMapTextureSize != 0) {
-            *ptr = ctx->m_max_cubeMapTextureSize;
-        } else {
-            ctx->m_glGetIntegerv_enc(self, param, ptr);
-            ctx->m_max_cubeMapTextureSize = *ptr;
-        }
-        break;
-    case GL_MAX_RENDERBUFFER_SIZE:
-        if (ctx->m_max_renderBufferSize != 0) {
-            *ptr = ctx->m_max_renderBufferSize;
-        } else {
-            ctx->m_glGetIntegerv_enc(self, param, ptr);
-            ctx->m_max_renderBufferSize = *ptr;
-        }
-        break;
-    case GL_MAX_TEXTURE_SIZE:
-        if (ctx->m_max_textureSize != 0) {
-            *ptr = ctx->m_max_textureSize;
-        } else {
-            ctx->m_glGetIntegerv_enc(self, param, ptr);
-            ctx->m_max_textureSize = *ptr;
-        }
-        break;
-    case GL_MAX_VERTEX_ATTRIBS:
-        if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
-            ctx->m_glGetIntegerv_enc(self, param, ptr);
-            ctx->m_state->setMaxVertexAttribs(*ptr);
-        }
-        break;
-    default:
-        if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
-            ctx->m_glGetIntegerv_enc(self, param, ptr);
-        }
-        break;
-    }
-}
-
-
-void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_NUM_SHADER_BINARY_FORMATS:
-        *ptr = 0;
-        break;
-    case GL_SHADER_BINARY_FORMATS:
-        // do nothing
-        break;
-
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
-                ptr[i] = (GLfloat) compressedTextureFormats[i];
-            }
-        }
-        break;
-    }
-
-    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-    case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
-    case GL_MAX_TEXTURE_IMAGE_UNITS:
-        ctx->m_glGetFloatv_enc(self, param, ptr);
-        *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
-        break;
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
-        break;
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
-        break;
-
-    default:
-        if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
-            ctx->m_glGetFloatv_enc(self, param, ptr);
-        }
-        break;
-    }
-}
-
-
-void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state != NULL);
-    GLClientState* state = ctx->m_state;
-
-    switch (param) {
-    case GL_NUM_SHADER_BINARY_FORMATS:
-        *ptr = GL_FALSE;
-        break;
-    case GL_SHADER_BINARY_FORMATS:
-        // do nothing
-        break;
-
-    case GL_COMPRESSED_TEXTURE_FORMATS: {
-        GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
-        if (ctx->m_num_compressedTextureFormats > 0 &&
-                compressedTextureFormats != NULL) {
-            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
-                ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
-            }
-        }
-        break;
-    }
-
-    case GL_TEXTURE_BINDING_2D:
-        *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
-        break;
-    case GL_TEXTURE_BINDING_EXTERNAL_OES:
-        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
-                ? GL_TRUE : GL_FALSE;
-        break;
-
-    default:
-        if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
-            ctx->m_glGetBooleanv_enc(self, param, ptr);
-        }
-        *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE;
-        break;
-    }
-}
-
-
-void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state);
-    GLint maxIndex;
-    ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
-    SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
-    ctx->m_state->enable(index, 1);
-}
-
-void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state);
-    GLint maxIndex;
-    ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
-    SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
-    ctx->m_state->enable(index, 0);
-}
-
-
-void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state);
-    GLint maxIndex;
-    ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
-    SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
-
-    if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) {
-        ctx->m_glGetVertexAttribiv_enc(self, index, pname, params);
-    }
-}
-
-void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state);
-    GLint maxIndex;
-    ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
-    SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
-
-    if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) {
-        ctx->m_glGetVertexAttribfv_enc(self, index, pname, params);
-    }
-}
-
-void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    if (ctx->m_state == NULL) return;
-    GLint maxIndex;
-    ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
-    SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
-    SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM);
-
-    (void)pname;
-
-    const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
-    if (va_state != NULL) {
-        *pointer = va_state->data;
-    }
-}
-
-
-void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count)
-{
-    assert(m_state);
-
-    for (int i = 0; i < m_state->nLocations(); i++) {
-        bool enableDirty;
-        const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
-
-        if (!state) {
-            continue;
-        }
-
-        if (!enableDirty && !state->enabled) {
-            continue;
-        }
-
-
-        if (state->enabled) {
-            m_glEnableVertexAttribArray_enc(this, i);
-
-            unsigned int datalen = state->elementSize * count;
-            int stride = state->stride == 0 ? state->elementSize : state->stride;
-            int firstIndex = stride * first;
-
-            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
-            if (state->bufferObject == 0) {
-                this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
-                                                (unsigned char *)state->data + firstIndex, datalen);
-            } else {
-                this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
-                                                  (uintptr_t) state->data + firstIndex);
-            }
-            this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
-        } else {
-            this->m_glDisableVertexAttribArray_enc(this, i);
-        }
-    }
-}
-
-static bool isValidDrawMode(GLenum mode) {
-    switch(mode) {
-    case GL_POINTS:
-    case GL_LINE_STRIP:
-    case GL_LINE_LOOP:
-    case GL_LINES:
-    case GL_TRIANGLE_STRIP:
-    case GL_TRIANGLE_FAN:
-    case GL_TRIANGLES:
-        return true;
-    }
-    return false;
-}
-
-static bool isValidDrawType(GLenum mode) {
-    return  mode == GL_UNSIGNED_BYTE ||
-            mode == GL_UNSIGNED_SHORT ||
-            mode == GL_UNSIGNED_INT;
-}
-
-void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-
-    SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM);
-    SET_ERROR_IF(count<0, GL_INVALID_VALUE);
-
-    bool has_arrays = false;
-    int nLocations = ctx->m_state->nLocations();
-    for (int i = 0; i < nLocations; i++) {
-        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
-        if (state->enabled) {
-            if (state->bufferObject || state->data)  {
-                has_arrays = true;
-            }
-            else {
-                ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n");
-                ctx->setError(GL_INVALID_OPERATION);
-                return;
-            }
-        }
-    }
-    if (!has_arrays) {
-        ALOGE("glDrawArrays: no data bound to the command - ignoring\n");
-        return;
-    }
-
-    ctx->sendVertexAttributes(first, count);
-    ctx->m_glDrawArrays_enc(ctx, mode, 0, count);
-}
-
-void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
-
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert(ctx->m_state != NULL);
-    SET_ERROR_IF(!(isValidDrawMode(mode) && isValidDrawType(type)),GL_INVALID_ENUM);
-    SET_ERROR_IF(count<0, GL_INVALID_VALUE);
-
-    bool has_immediate_arrays = false;
-    bool has_indirect_arrays = false;
-    int nLocations = ctx->m_state->nLocations();
-
-    for (int i = 0; i < nLocations; i++) {
-        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
-        if (state->enabled) {
-            if (state->bufferObject != 0) {
-                has_indirect_arrays = true;
-            } else if (state->data) {
-                has_immediate_arrays = true;
-            } else {
-                ALOGW("glDrawElements: a vertex attribute array is enabled with no data bound\n");
-                ctx->setError(GL_INVALID_OPERATION);
-                return;
-            }
-        }
-    }
-
-    if (!has_immediate_arrays && !has_indirect_arrays) {
-        ALOGE("glDrawElements: no data bound to the command - ignoring\n");
-        return;
-    }
-
-    bool adjustIndices = true;
-    if (ctx->m_state->currentIndexVbo() != 0) {
-        if (!has_immediate_arrays) {
-            ctx->sendVertexAttributes(0, count);
-            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
-            ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
-            adjustIndices = false;
-        } else {
-            BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
-            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
-            indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
-        }
-    }
-    if (adjustIndices) {
-        void *adjustedIndices = (void*)indices;
-        int minIndex = 0, maxIndex = 0;
-
-        switch(type) {
-        case GL_BYTE:
-        case GL_UNSIGNED_BYTE:
-            GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
-            if (minIndex != 0) {
-                adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
-                GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
-                                                 (unsigned char *)adjustedIndices,
-                                                 count, -minIndex);
-            }
-            break;
-        case GL_SHORT:
-        case GL_UNSIGNED_SHORT:
-            GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
-            if (minIndex != 0) {
-                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
-                GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
-                                                  (unsigned short *)adjustedIndices,
-                                                  count, -minIndex);
-            }
-            break;
-        case GL_INT:
-        case GL_UNSIGNED_INT:
-            GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex);
-            if (minIndex != 0) {
-                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
-                GLUtils::shiftIndices<unsigned int>((unsigned int *)indices,
-                                                 (unsigned int *)adjustedIndices,
-                                                 count, -minIndex);
-            }
-            break;
-        default:
-            ALOGE("unsupported index buffer type %d\n", type);
-        }
-        if (has_indirect_arrays || 1) {
-            ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1);
-            ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
-                                    count * glSizeof(type));
-            // XXX - OPTIMIZATION (see the other else branch) should be implemented
-            if(!has_indirect_arrays) {
-                //ALOGD("unoptimized drawelements !!!\n");
-            }
-        } else {
-            // we are all direct arrays and immidate mode index array -
-            // rebuild the arrays and the index array;
-            ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
-        }
-    }
-}
-
-
-GLint * GL2Encoder::getCompressedTextureFormats()
-{
-    if (m_compressedTextureFormats == NULL) {
-        this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
-                            &m_num_compressedTextureFormats);
-        if (m_num_compressedTextureFormats > 0) {
-            // get number of texture formats;
-            m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
-            this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
-        }
-    }
-    return m_compressedTextureFormats;
-}
-
-// Replace uses of samplerExternalOES with sampler2D, recording the names of
-// modified shaders in data. Also remove
-//   #extension GL_OES_EGL_image_external : require
-// statements.
-//
-// This implementation assumes the input has already been pre-processed. If not,
-// a few cases will be mishandled:
-//
-// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
-//    the following code:
-//      #if 1
-//      uniform sampler2D mySampler;
-//      #else
-//      uniform samplerExternalOES mySampler;
-//      #endif
-//
-// 2. Comments that look like sampler declarations will be incorrectly modified
-//    and recorded:
-//      // samplerExternalOES hahaFooledYou
-//
-// 3. However, GLSL ES does not have a concatentation operator, so things like
-//    this (valid in C) are invalid and not a problem:
-//      #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
-//      SAMPLER(ExternalOES, mySampler);
-//
-static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
-{
-    static const char STR_HASH_EXTENSION[] = "#extension";
-    static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
-    static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
-    static const char STR_SAMPLER2D_SPACE[]      = "sampler2D         ";
-
-    // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
-    char* c = str;
-    while ((c = strstr(c, STR_HASH_EXTENSION))) {
-        char* start = c;
-        c += sizeof(STR_HASH_EXTENSION)-1;
-        while (isspace(*c) && *c != '\0') {
-            c++;
-        }
-        if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
-                sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
-        {
-            // #extension statements are terminated by end of line
-            c = start;
-            while (*c != '\0' && *c != '\r' && *c != '\n') {
-                *c++ = ' ';
-            }
-        }
-    }
-
-    // -- replace "samplerExternalOES" with "sampler2D" and record name
-    c = str;
-    while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
-        // Make sure "samplerExternalOES" isn't a substring of a larger token
-        if (c == str || !isspace(*(c-1))) {
-            c++;
-            continue;
-        }
-        char* sampler_start = c;
-        c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
-        if (!isspace(*c) && *c != '\0') {
-            continue;
-        }
-
-        // capture sampler name
-        while (isspace(*c) && *c != '\0') {
-            c++;
-        }
-        if (!isalpha(*c) && *c != '_') {
-            // not an identifier
-            return false;
-        }
-        char* name_start = c;
-        do {
-            c++;
-        } while (isalnum(*c) || *c == '_');
-        data->samplerExternalNames.push_back(
-                android::String8(name_start, c - name_start));
-
-        // memcpy instead of strcpy since we don't want the NUL terminator
-        memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
-    }
-
-    return true;
-}
-
-void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    // Although it is not supported, need to set proper error code.
-    SET_ERROR_IF(1, GL_INVALID_ENUM);
-}
-
-void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
-    SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE);
-    SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION);
-    SET_ERROR_IF((count<0), GL_INVALID_VALUE);
-
-    int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
-    char *str = new char[len + 1];
-    glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
-
-    // TODO: pre-process str before calling replaceSamplerExternalWith2D().
-    // Perhaps we can borrow Mesa's pre-processor?
-
-    if (!replaceSamplerExternalWith2D(str, shaderData)) {
-        delete str;
-        ctx->setError(GL_OUT_OF_MEMORY);
-        return;
-    }
-
-    ctx->glShaderString(ctx, shader, str, len + 1);
-    delete str;
-}
-
-void GL2Encoder::s_glFinish(void *self)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    ctx->glFinishRoundTrip(self);
-}
-
-void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    ctx->m_glLinkProgram_enc(self, program);
-
-    GLint linkStatus = 0;
-    ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
-    if (!linkStatus)
-        return;
-
-    //get number of active uniforms in the program
-    GLint numUniforms=0;
-    ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
-    ctx->m_shared->initProgramData(program,numUniforms);
-
-    //get the length of the longest uniform name
-    GLint maxLength=0;
-    ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
-
-    GLint size;
-    GLenum type;
-    GLchar *name = new GLchar[maxLength+1];
-    GLint location;
-    //for each active uniform, get its size and starting location.
-    for (GLint i=0 ; i<numUniforms ; ++i)
-    {
-        ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
-        location = ctx->m_glGetUniformLocation_enc(self, program, name);
-        ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
-    }
-    ctx->m_shared->setupLocationShiftWAR(program);
-
-    delete[] name;
-}
-
-void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    ctx->m_glDeleteProgram_enc(self, program);
-
-    ctx->m_shared->deleteProgramData(program);
-}
-
-void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE);
-    SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
-    SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
-    GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
-    SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
-    ctx->m_glGetUniformiv_enc(self, program, hostLoc, params);
-}
-void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE);
-    SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
-    SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
-    GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
-    SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
-    ctx->m_glGetUniformfv_enc(self, program, hostLoc, params);
-}
-
-GLuint GL2Encoder::s_glCreateProgram(void * self)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLuint program = ctx->m_glCreateProgram_enc(self);
-    if (program!=0)
-        ctx->m_shared->addProgramData(program);
-    return program;
-}
-
-GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)),
-        GL_INVALID_ENUM, 0);
-    GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
-    if (shader != 0) {
-        if (!ctx->m_shared->addShaderData(shader)) {
-            ctx->m_glDeleteShader_enc(self, shader);
-            return 0;
-        }
-    }
-    return shader;
-}
-
-void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
-        GLsizei* count, GLuint* shaders)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    SET_ERROR_IF(maxCount < 0, GL_INVALID_VALUE);
-    ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders);
-}
-
-void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
-            GLsizei* length, GLchar* source)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
-    ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source);
-}
-
-void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize,
-        GLsizei* length, GLchar* infolog)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
-    ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog);
-}
-
-void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize,
-        GLsizei* length, GLchar* infolog)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
-    ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog);
-}
-
-void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    ctx->m_glDeleteShader_enc(self,shader);
-    ctx->m_shared->unrefShaderData(shader);
-}
-
-void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    ctx->m_glAttachShader_enc(self, program, shader);
-    ctx->m_shared->attachShader(program, shader);
-}
-
-void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    ctx->m_glDetachShader_enc(self, program, shader);
-    ctx->m_shared->detachShader(program, shader);
-}
-
-int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
-{
-    if (!name) return -1;
-
-    GL2Encoder *ctx = (GL2Encoder*)self;
-
-    // if we need the uniform location WAR
-    // parse array index from the end of the name string
-    int arrIndex = 0;
-    bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program);
-    if (needLocationWAR) {
-        int namelen = strlen(name);
-        if (name[namelen-1] == ']') {
-            char *brace = strrchr(name,'[');
-            if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
-                return -1;
-            }
-
-        }
-    }
-
-    int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name);
-    if (hostLoc >= 0 && needLocationWAR) {
-        return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex);
-    }
-    return hostLoc;
-}
-
-bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
-{
-    if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
-        return false;
-
-    m_state->setActiveTextureUnit(texUnit);
-
-    GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
-    if (newTarget != oldTarget) {
-        if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
-            m_state->disableTextureTarget(GL_TEXTURE_2D);
-            m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
-        } else {
-            m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
-            m_state->enableTextureTarget(GL_TEXTURE_2D);
-        }
-        m_glActiveTexture_enc(this, texUnit);
-        m_glBindTexture_enc(this, GL_TEXTURE_2D,
-                m_state->getBoundTexture(newTarget));
-        return true;
-    }
-
-    return false;
-}
-
-void GL2Encoder::s_glUseProgram(void *self, GLuint program)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLClientState* state = ctx->m_state;
-    GLSharedGroupPtr shared = ctx->m_shared;
-
-    ctx->m_glUseProgram_enc(self, program);
-    ctx->m_state->setCurrentProgram(program);
-
-    GLenum origActiveTexture = state->getActiveTextureUnit();
-    GLenum hostActiveTexture = origActiveTexture;
-    GLint samplerIdx = -1;
-    GLint samplerVal;
-    GLenum samplerTarget;
-    while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
-        if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
-            continue;
-        if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
-                samplerTarget))
-        {
-            hostActiveTexture = GL_TEXTURE0 + samplerVal;
-        }
-    }
-    state->setActiveTextureUnit(origActiveTexture);
-    if (hostActiveTexture != origActiveTexture) {
-        ctx->m_glActiveTexture_enc(self, origActiveTexture);
-    }
-}
-
-void GL2Encoder::checkValidUniformParam(void *self, GLsizei count, GLboolean transpose)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLuint program = ctx->m_state->currentProgram();
-    SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
-    SET_ERROR_IF((count < 0 || transpose == GL_TRUE), GL_INVALID_VALUE);
-}
-
-void GL2Encoder::getHostLocation(void *self, GLint location, GLint *hostLoc)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLuint program = ctx->m_state->currentProgram();
-    if (location == -1) {
-        *hostLoc = location;
-        return;
-    }
-    SET_ERROR_IF((location < 0), GL_INVALID_OPERATION);
-    GLint curHostLoc = ctx->m_shared->locationWARAppToHost(program,location);
-    SET_ERROR_IF((ctx->m_shared->getProgramUniformType(program,curHostLoc) == 0 &&
-            curHostLoc!=-1), GL_INVALID_OPERATION);
-    *hostLoc = curHostLoc;
-}
-
-void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform1f_enc(self, hostLoc, x);
-}
-
-void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform1fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLClientState* state = ctx->m_state;
-    GLSharedGroupPtr shared = ctx->m_shared;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform1i_enc(self, hostLoc, x);
-
-    GLenum target;
-    if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
-        GLenum origActiveTexture = state->getActiveTextureUnit();
-        if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
-            ctx->m_glActiveTexture_enc(self, origActiveTexture);
-        }
-        state->setActiveTextureUnit(origActiveTexture);
-    }
-}
-
-void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform1iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform2f_enc(self, hostLoc, x, y);
-}
-
-void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform2fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform2i_enc(self, hostLoc, x, y);
-}
-
-void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform2iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform3f_enc(self, hostLoc, x, y, z);
-}
-
-void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform3fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform3i_enc(self, hostLoc, x, y, z);
-}
-
-void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform3iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w);
-}
-
-void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform4fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, 0, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w);
-}
-
-void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, GL_FALSE);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniform4iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, transpose);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value);
-}
-
-void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, transpose);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value);
-}
-
-void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-    GL2Encoder *ctx = (GL2Encoder*)self;
-    GLint hostLoc;
-
-    ctx->checkValidUniformParam(self, count, transpose);
-    ctx->getHostLocation(self, location, &hostLoc);
-    ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
-}
-
-void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    GLClientState* state = ctx->m_state;
-    GLenum err;
-
-    SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
-
-    ctx->m_glActiveTexture_enc(ctx, texture);
-}
-
-void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    GLClientState* state = ctx->m_state;
-    GLenum err;
-    GLboolean firstUse;
-
-    SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
-
-    if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
-        ctx->m_glBindTexture_enc(ctx, target, texture);
-        return;
-    }
-
-    GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
-
-    if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
-        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
-                GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
-                GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
-                GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
-        if (target != priorityTarget) {
-            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
-                    state->getBoundTexture(GL_TEXTURE_2D));
-        }
-    }
-
-    if (target == priorityTarget) {
-        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
-    }
-}
-
-void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    GLClientState* state = ctx->m_state;
-
-    state->deleteTextures(n, textures);
-    ctx->m_glDeleteTextures_enc(ctx, n, textures);
-}
-
-void GL2Encoder::s_glGetTexParameterfv(void* self,
-        GLenum target, GLenum pname, GLfloat* params)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
-    }
-}
-
-void GL2Encoder::s_glGetTexParameteriv(void* self,
-        GLenum target, GLenum pname, GLint* params)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    switch (pname) {
-    case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
-        *params = 1;
-        break;
-
-    default:
-        if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-            ctx->override2DTextureTarget(target);
-            ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
-            ctx->restore2DTextureTarget();
-        } else {
-            ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
-        }
-        break;
-    }
-}
-
-static bool isValidTextureExternalParam(GLenum pname, GLenum param)
-{
-    switch (pname) {
-    case GL_TEXTURE_MIN_FILTER:
-    case GL_TEXTURE_MAG_FILTER:
-        return param == GL_NEAREST || param == GL_LINEAR;
-
-    case GL_TEXTURE_WRAP_S:
-    case GL_TEXTURE_WRAP_T:
-        return param == GL_CLAMP_TO_EDGE;
-
-    default:
-        return true;
-    }
-}
-
-void GL2Encoder::s_glTexParameterf(void* self,
-        GLenum target, GLenum pname, GLfloat param)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)param)),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameterf_enc(ctx, target, pname, param);
-    }
-}
-
-void GL2Encoder::s_glTexParameterfv(void* self,
-        GLenum target, GLenum pname, const GLfloat* params)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)params[0])),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
-    }
-}
-
-void GL2Encoder::s_glTexParameteri(void* self,
-        GLenum target, GLenum pname, GLint param)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)param)),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameteri_enc(ctx, target, pname, param);
-    }
-}
-
-void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level,
-        GLint internalformat, GLsizei width, GLsizei height, GLint border,
-        GLenum format, GLenum type, const GLvoid* pixels)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
-                height, border, format, type, pixels);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
-                height, border, format, type, pixels);
-    }
-}
-
-void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level,
-        GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
-        GLenum type, const GLvoid* pixels)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    GLint maxTextureSize;
-    ctx->glGetIntegerv(self, GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-
-    SET_ERROR_IF((level < 0 || level > log2(maxTextureSize)), GL_INVALID_VALUE);
-
-     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexSubImage2D_enc(ctx, target, level, xoffset, yoffset, width,
-                height, format, type, pixels);
-        ctx->restore2DTextureTarget();
-     } else {
-         ctx->m_glTexSubImage2D_enc(ctx, target, level, xoffset, yoffset, width,
-                 height, format, type, pixels);
-     }
-}
-
-void GL2Encoder::s_glTexParameteriv(void* self,
-        GLenum target, GLenum pname, const GLint* params)
-{
-    GL2Encoder* ctx = (GL2Encoder*)self;
-    const GLClientState* state = ctx->m_state;
-
-    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
-            !isValidTextureExternalParam(pname, (GLenum)params[0])),
-            GL_INVALID_ENUM);
-
-    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
-        ctx->override2DTextureTarget(target);
-        ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
-        ctx->restore2DTextureTarget();
-    } else {
-        ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
-    }
-}
-
-void GL2Encoder::override2DTextureTarget(GLenum target)
-{
-    if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
-        target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
-            m_glBindTexture_enc(this, GL_TEXTURE_2D,
-                    m_state->getBoundTexture(target));
-    }
-}
-
-void GL2Encoder::restore2DTextureTarget()
-{
-    GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
-    m_glBindTexture_enc(this, GL_TEXTURE_2D,
-            m_state->getBoundTexture(priorityTarget));
-}
diff --git a/opengl/system/GLESv2_enc/GL2Encoder.h b/opengl/system/GLESv2_enc/GL2Encoder.h
deleted file mode 100644
index e3d343a..0000000
--- a/opengl/system/GLESv2_enc/GL2Encoder.h
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GL2_ENCODER_H_
-#define _GL2_ENCODER_H_
-
-#include "gl2_enc.h"
-#include "GLClientState.h"
-#include "GLSharedGroup.h"
-#include "FixedBuffer.h"
-
-class GL2Encoder : public gl2_encoder_context_t {
-public:
-    GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
-    virtual ~GL2Encoder();
-    void setClientState(GLClientState *state) {
-        m_state = state;
-    }
-    void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
-    const GLClientState *state() { return m_state; }
-    const GLSharedGroupPtr shared() { return m_shared; }
-    void flush() { m_stream->flush(); }
-
-    void setInitialized(){ m_initialized = true; };
-    bool isInitialized(){ return m_initialized; };
-
-    virtual void setError(GLenum error){ m_error = error; };
-    virtual GLenum getError() { return m_error; };
-
-    void override2DTextureTarget(GLenum target);
-    void restore2DTextureTarget();
-
-private:
-
-    bool    m_initialized;
-    GLClientState *m_state;
-    GLSharedGroupPtr m_shared;
-    GLenum  m_error;
-
-    GLint *m_compressedTextureFormats;
-    GLint m_num_compressedTextureFormats;
-    GLint *getCompressedTextureFormats();
-
-    GLint m_max_cubeMapTextureSize;
-    GLint m_max_renderBufferSize;
-    GLint m_max_textureSize;
-    FixedBuffer m_fixedBuffer;
-
-    void sendVertexAttributes(GLint first, GLsizei count);
-    bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
-    void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose);
-    void getHostLocation(void *self, GLint location, GLint *hostLoc);
-
-
-    glGetError_client_proc_t    m_glGetError_enc;
-    static GLenum s_glGetError(void * self);
-
-    glFlush_client_proc_t m_glFlush_enc;
-    static void s_glFlush(void * self);
-
-    glPixelStorei_client_proc_t m_glPixelStorei_enc;
-    static void s_glPixelStorei(void *self, GLenum param, GLint value);
-
-    glGetString_client_proc_t m_glGetString_enc;
-    static const GLubyte * s_glGetString(void *self, GLenum name);
-
-    glBindBuffer_client_proc_t m_glBindBuffer_enc;
-    static void s_glBindBuffer(void *self, GLenum target, GLuint id);
-
-
-    glBufferData_client_proc_t m_glBufferData_enc;
-    static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
-    glBufferSubData_client_proc_t m_glBufferSubData_enc;
-    static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
-    glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
-    static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
-
-    glDrawArrays_client_proc_t m_glDrawArrays_enc;
-    static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
-
-    glDrawElements_client_proc_t m_glDrawElements_enc;
-    static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
-
-
-    glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
-    static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
-
-    glGetFloatv_client_proc_t m_glGetFloatv_enc;
-    static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
-
-    glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
-    static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
-
-    glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
-    static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
-                                        GLboolean normalized, GLsizei stride, const GLvoid * ptr);
-
-    glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
-    static void s_glEnableVertexAttribArray(void *self, GLuint index);
-
-    glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
-    static void s_glDisableVertexAttribArray(void *self, GLuint index);
-
-    glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
-    static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
-
-    glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
-    static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
-
-    glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
-    static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
-
-    static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
-
-    static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
-
-    static void s_glFinish(void *self);
-
-    glLinkProgram_client_proc_t m_glLinkProgram_enc;
-    static void s_glLinkProgram(void *self, GLuint program);
-
-    glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
-    static void s_glDeleteProgram(void * self, GLuint program);
-
-    glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
-    static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
-
-    glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
-    static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
-
-    glCreateProgram_client_proc_t m_glCreateProgram_enc;
-    static GLuint s_glCreateProgram(void *self);
-
-    glCreateShader_client_proc_t m_glCreateShader_enc;
-    static GLuint s_glCreateShader(void *self, GLenum shaderType);
-
-    glDeleteShader_client_proc_t m_glDeleteShader_enc;
-    static void s_glDeleteShader(void *self, GLuint shader);
-
-    glAttachShader_client_proc_t m_glAttachShader_enc;
-    static void s_glAttachShader(void *self, GLuint program, GLuint shader);
-
-    glDetachShader_client_proc_t m_glDetachShader_enc;
-    static void s_glDetachShader(void *self, GLuint program, GLuint shader);
-
-    glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
-    static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
-            GLsizei* count, GLuint* shaders);
-
-    glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
-    static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
-            GLsizei* length, GLchar* source);
-
-    glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
-    static void s_glGetShaderInfoLog(void *self,GLuint shader,
-            GLsizei bufsize, GLsizei* length, GLchar* infolog);
-
-    glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
-    static void s_glGetProgramInfoLog(void *self,GLuint program,
-            GLsizei bufsize, GLsizei* length, GLchar* infolog);
-
-    glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
-    static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
-    glUseProgram_client_proc_t m_glUseProgram_enc;
-
-    glUniform1f_client_proc_t m_glUniform1f_enc;
-    glUniform1fv_client_proc_t m_glUniform1fv_enc;
-    glUniform1i_client_proc_t m_glUniform1i_enc;
-    glUniform1iv_client_proc_t m_glUniform1iv_enc;
-    glUniform2f_client_proc_t m_glUniform2f_enc;
-    glUniform2fv_client_proc_t m_glUniform2fv_enc;
-    glUniform2i_client_proc_t m_glUniform2i_enc;
-    glUniform2iv_client_proc_t m_glUniform2iv_enc;
-    glUniform3f_client_proc_t m_glUniform3f_enc;
-    glUniform3fv_client_proc_t m_glUniform3fv_enc;
-    glUniform3i_client_proc_t m_glUniform3i_enc;
-    glUniform3iv_client_proc_t m_glUniform3iv_enc;
-    glUniform4f_client_proc_t m_glUniform4f_enc;
-    glUniform4fv_client_proc_t m_glUniform4fv_enc;
-    glUniform4i_client_proc_t m_glUniform4i_enc;
-    glUniform4iv_client_proc_t m_glUniform4iv_enc;
-    glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
-    glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
-    glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
-
-    static void s_glUseProgram(void *self, GLuint program);
-	static void s_glUniform1f(void *self , GLint location, GLfloat x);
-	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
-	static void s_glUniform1i(void *self , GLint location, GLint x);
-	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
-	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
-	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
-	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
-	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
-	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
-	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
-	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
-	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
-	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
-	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
-	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
-	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-
-    glActiveTexture_client_proc_t m_glActiveTexture_enc;
-    glBindTexture_client_proc_t m_glBindTexture_enc;
-    glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
-    glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
-    glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
-    glTexParameterf_client_proc_t m_glTexParameterf_enc;
-    glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
-    glTexParameteri_client_proc_t m_glTexParameteri_enc;
-    glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
-    glTexImage2D_client_proc_t m_glTexImage2D_enc;
-    glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
-
-    static void s_glActiveTexture(void* self, GLenum texture);
-    static void s_glBindTexture(void* self, GLenum target, GLuint texture);
-    static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
-    static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
-    static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
-    static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
-    static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
-    static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
-    static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
-    static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
-            GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
-            const GLvoid* pixels);
-    static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
-            GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
-            const GLvoid* pixels);
-
-public:
-    glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
-
-};
-#endif
diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp b/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp
deleted file mode 100644
index fc2a723..0000000
--- a/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <stdio.h>
-#include <stdlib.h>
-#include "GL2Encoder.h"
-#include <assert.h>
-
-namespace glesv2_enc {
-
-size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
-{
-    GL2Encoder *ctx = (GL2Encoder *)self;
-    assert (ctx->state() != NULL);
-    return ctx->state()->pixelDataSize(width, height, format, type, pack);
-}
-
-size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
-{
-    size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
-    return layerSize * depth;
-}
-
-GLenum uniformType(void * self, GLuint program, GLint location)
-{
-    GL2Encoder * ctx = (GL2Encoder *) self;
-    assert (ctx->shared() != NULL);
-    return ctx->shared()->getProgramUniformType(program, location);
-}
-
-}  // namespace glesv2_enc
diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.h b/opengl/system/GLESv2_enc/GL2EncoderUtils.h
deleted file mode 100644
index 211e966..0000000
--- a/opengl/system/GLESv2_enc/GL2EncoderUtils.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef GL2_ENCODER_UTILS_H
-#define GL2_ENCODER_UTILS_H
-
-namespace glesv2_enc {
-
-size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
-size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack);
-GLenum uniformType(void * self, GLuint program, GLint location);
-
-}  // namespace glesv2_enc
-
-#endif
diff --git a/opengl/system/GLESv2_enc/gl2_client_context.cpp b/opengl/system/GLESv2_enc/gl2_client_context.cpp
deleted file mode 100644
index f903542..0000000
--- a/opengl/system/GLESv2_enc/gl2_client_context.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "gl2_client_context.h"
-
-
-#include <stdio.h>
-
-int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
-	glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
-	glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
-	glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
-	glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
-	glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
-	glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
-	glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
-	glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
-	glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
-	glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
-	glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
-	glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
-	glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
-	glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
-	glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
-	glClear = (glClear_client_proc_t) getProc("glClear", userData);
-	glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
-	glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
-	glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
-	glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
-	glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
-	glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
-	glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
-	glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
-	glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
-	glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
-	glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
-	glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
-	glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
-	glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
-	glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
-	glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
-	glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
-	glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
-	glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
-	glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
-	glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
-	glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
-	glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
-	glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
-	glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
-	glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
-	glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
-	glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
-	glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
-	glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
-	glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
-	glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
-	glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
-	glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
-	glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
-	glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
-	glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
-	glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
-	glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
-	glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
-	glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
-	glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
-	glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
-	glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
-	glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
-	glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
-	glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
-	glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
-	glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
-	glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
-	glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
-	glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
-	glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
-	glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
-	glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
-	glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
-	glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
-	glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
-	glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
-	glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
-	glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
-	glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
-	glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
-	glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
-	glHint = (glHint_client_proc_t) getProc("glHint", userData);
-	glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
-	glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
-	glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
-	glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
-	glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
-	glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
-	glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
-	glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
-	glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
-	glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
-	glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
-	glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
-	glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
-	glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
-	glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
-	glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
-	glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
-	glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
-	glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
-	glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
-	glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
-	glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
-	glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
-	glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
-	glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
-	glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
-	glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
-	glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
-	glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
-	glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
-	glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
-	glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
-	glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
-	glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
-	glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
-	glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
-	glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
-	glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
-	glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
-	glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
-	glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
-	glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
-	glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
-	glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
-	glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
-	glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
-	glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
-	glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
-	glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
-	glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
-	glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
-	glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
-	glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
-	glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
-	glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
-	glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
-	glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
-	glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
-	glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
-	glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
-	glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
-	glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
-	glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
-	glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
-	glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
-	glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
-	glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
-	glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
-	glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
-	glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
-	glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
-	glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
-	glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
-	glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
-	glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
-	glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
-	glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
-	glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
-	glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
-	glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
-	glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
-	glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
-	glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
-	glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
-	glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
-	glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
-	glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
-	glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
-	glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
-	glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
-	glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
-	glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
-	glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
-	glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
-	glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
-	glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
-	glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
-	glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
-	glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
-	glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
-	glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
-	glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
-	glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
-	glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
-	glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
-	glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
-	glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
-	glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
-	glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
-	glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
-	glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
-	glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
-	glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
-	glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
-	glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
-	glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
-	glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
-	glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
-	glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
-	glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
-	glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
-	glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
-	glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
-	glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
-	glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
-	glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
-	glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
-	return 0;
-}
-
diff --git a/opengl/system/GLESv2_enc/gl2_client_context.h b/opengl/system/GLESv2_enc/gl2_client_context.h
deleted file mode 100644
index 7035fec..0000000
--- a/opengl/system/GLESv2_enc/gl2_client_context.h
+++ /dev/null
@@ -1,230 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl2_client_context_t_h
-#define __gl2_client_context_t_h
-
-#include "gl2_client_proc.h"
-
-#include "gl2_types.h"
-
-
-struct gl2_client_context_t {
-
-	glActiveTexture_client_proc_t glActiveTexture;
-	glAttachShader_client_proc_t glAttachShader;
-	glBindAttribLocation_client_proc_t glBindAttribLocation;
-	glBindBuffer_client_proc_t glBindBuffer;
-	glBindFramebuffer_client_proc_t glBindFramebuffer;
-	glBindRenderbuffer_client_proc_t glBindRenderbuffer;
-	glBindTexture_client_proc_t glBindTexture;
-	glBlendColor_client_proc_t glBlendColor;
-	glBlendEquation_client_proc_t glBlendEquation;
-	glBlendEquationSeparate_client_proc_t glBlendEquationSeparate;
-	glBlendFunc_client_proc_t glBlendFunc;
-	glBlendFuncSeparate_client_proc_t glBlendFuncSeparate;
-	glBufferData_client_proc_t glBufferData;
-	glBufferSubData_client_proc_t glBufferSubData;
-	glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
-	glClear_client_proc_t glClear;
-	glClearColor_client_proc_t glClearColor;
-	glClearDepthf_client_proc_t glClearDepthf;
-	glClearStencil_client_proc_t glClearStencil;
-	glColorMask_client_proc_t glColorMask;
-	glCompileShader_client_proc_t glCompileShader;
-	glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
-	glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
-	glCopyTexImage2D_client_proc_t glCopyTexImage2D;
-	glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
-	glCreateProgram_client_proc_t glCreateProgram;
-	glCreateShader_client_proc_t glCreateShader;
-	glCullFace_client_proc_t glCullFace;
-	glDeleteBuffers_client_proc_t glDeleteBuffers;
-	glDeleteFramebuffers_client_proc_t glDeleteFramebuffers;
-	glDeleteProgram_client_proc_t glDeleteProgram;
-	glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers;
-	glDeleteShader_client_proc_t glDeleteShader;
-	glDeleteTextures_client_proc_t glDeleteTextures;
-	glDepthFunc_client_proc_t glDepthFunc;
-	glDepthMask_client_proc_t glDepthMask;
-	glDepthRangef_client_proc_t glDepthRangef;
-	glDetachShader_client_proc_t glDetachShader;
-	glDisable_client_proc_t glDisable;
-	glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray;
-	glDrawArrays_client_proc_t glDrawArrays;
-	glDrawElements_client_proc_t glDrawElements;
-	glEnable_client_proc_t glEnable;
-	glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray;
-	glFinish_client_proc_t glFinish;
-	glFlush_client_proc_t glFlush;
-	glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer;
-	glFramebufferTexture2D_client_proc_t glFramebufferTexture2D;
-	glFrontFace_client_proc_t glFrontFace;
-	glGenBuffers_client_proc_t glGenBuffers;
-	glGenerateMipmap_client_proc_t glGenerateMipmap;
-	glGenFramebuffers_client_proc_t glGenFramebuffers;
-	glGenRenderbuffers_client_proc_t glGenRenderbuffers;
-	glGenTextures_client_proc_t glGenTextures;
-	glGetActiveAttrib_client_proc_t glGetActiveAttrib;
-	glGetActiveUniform_client_proc_t glGetActiveUniform;
-	glGetAttachedShaders_client_proc_t glGetAttachedShaders;
-	glGetAttribLocation_client_proc_t glGetAttribLocation;
-	glGetBooleanv_client_proc_t glGetBooleanv;
-	glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
-	glGetError_client_proc_t glGetError;
-	glGetFloatv_client_proc_t glGetFloatv;
-	glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv;
-	glGetIntegerv_client_proc_t glGetIntegerv;
-	glGetProgramiv_client_proc_t glGetProgramiv;
-	glGetProgramInfoLog_client_proc_t glGetProgramInfoLog;
-	glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv;
-	glGetShaderiv_client_proc_t glGetShaderiv;
-	glGetShaderInfoLog_client_proc_t glGetShaderInfoLog;
-	glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
-	glGetShaderSource_client_proc_t glGetShaderSource;
-	glGetString_client_proc_t glGetString;
-	glGetTexParameterfv_client_proc_t glGetTexParameterfv;
-	glGetTexParameteriv_client_proc_t glGetTexParameteriv;
-	glGetUniformfv_client_proc_t glGetUniformfv;
-	glGetUniformiv_client_proc_t glGetUniformiv;
-	glGetUniformLocation_client_proc_t glGetUniformLocation;
-	glGetVertexAttribfv_client_proc_t glGetVertexAttribfv;
-	glGetVertexAttribiv_client_proc_t glGetVertexAttribiv;
-	glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv;
-	glHint_client_proc_t glHint;
-	glIsBuffer_client_proc_t glIsBuffer;
-	glIsEnabled_client_proc_t glIsEnabled;
-	glIsFramebuffer_client_proc_t glIsFramebuffer;
-	glIsProgram_client_proc_t glIsProgram;
-	glIsRenderbuffer_client_proc_t glIsRenderbuffer;
-	glIsShader_client_proc_t glIsShader;
-	glIsTexture_client_proc_t glIsTexture;
-	glLineWidth_client_proc_t glLineWidth;
-	glLinkProgram_client_proc_t glLinkProgram;
-	glPixelStorei_client_proc_t glPixelStorei;
-	glPolygonOffset_client_proc_t glPolygonOffset;
-	glReadPixels_client_proc_t glReadPixels;
-	glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler;
-	glRenderbufferStorage_client_proc_t glRenderbufferStorage;
-	glSampleCoverage_client_proc_t glSampleCoverage;
-	glScissor_client_proc_t glScissor;
-	glShaderBinary_client_proc_t glShaderBinary;
-	glShaderSource_client_proc_t glShaderSource;
-	glStencilFunc_client_proc_t glStencilFunc;
-	glStencilFuncSeparate_client_proc_t glStencilFuncSeparate;
-	glStencilMask_client_proc_t glStencilMask;
-	glStencilMaskSeparate_client_proc_t glStencilMaskSeparate;
-	glStencilOp_client_proc_t glStencilOp;
-	glStencilOpSeparate_client_proc_t glStencilOpSeparate;
-	glTexImage2D_client_proc_t glTexImage2D;
-	glTexParameterf_client_proc_t glTexParameterf;
-	glTexParameterfv_client_proc_t glTexParameterfv;
-	glTexParameteri_client_proc_t glTexParameteri;
-	glTexParameteriv_client_proc_t glTexParameteriv;
-	glTexSubImage2D_client_proc_t glTexSubImage2D;
-	glUniform1f_client_proc_t glUniform1f;
-	glUniform1fv_client_proc_t glUniform1fv;
-	glUniform1i_client_proc_t glUniform1i;
-	glUniform1iv_client_proc_t glUniform1iv;
-	glUniform2f_client_proc_t glUniform2f;
-	glUniform2fv_client_proc_t glUniform2fv;
-	glUniform2i_client_proc_t glUniform2i;
-	glUniform2iv_client_proc_t glUniform2iv;
-	glUniform3f_client_proc_t glUniform3f;
-	glUniform3fv_client_proc_t glUniform3fv;
-	glUniform3i_client_proc_t glUniform3i;
-	glUniform3iv_client_proc_t glUniform3iv;
-	glUniform4f_client_proc_t glUniform4f;
-	glUniform4fv_client_proc_t glUniform4fv;
-	glUniform4i_client_proc_t glUniform4i;
-	glUniform4iv_client_proc_t glUniform4iv;
-	glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
-	glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
-	glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
-	glUseProgram_client_proc_t glUseProgram;
-	glValidateProgram_client_proc_t glValidateProgram;
-	glVertexAttrib1f_client_proc_t glVertexAttrib1f;
-	glVertexAttrib1fv_client_proc_t glVertexAttrib1fv;
-	glVertexAttrib2f_client_proc_t glVertexAttrib2f;
-	glVertexAttrib2fv_client_proc_t glVertexAttrib2fv;
-	glVertexAttrib3f_client_proc_t glVertexAttrib3f;
-	glVertexAttrib3fv_client_proc_t glVertexAttrib3fv;
-	glVertexAttrib4f_client_proc_t glVertexAttrib4f;
-	glVertexAttrib4fv_client_proc_t glVertexAttrib4fv;
-	glVertexAttribPointer_client_proc_t glVertexAttribPointer;
-	glViewport_client_proc_t glViewport;
-	glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
-	glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
-	glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES;
-	glProgramBinaryOES_client_proc_t glProgramBinaryOES;
-	glMapBufferOES_client_proc_t glMapBufferOES;
-	glUnmapBufferOES_client_proc_t glUnmapBufferOES;
-	glTexImage3DOES_client_proc_t glTexImage3DOES;
-	glTexSubImage3DOES_client_proc_t glTexSubImage3DOES;
-	glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES;
-	glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES;
-	glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES;
-	glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES;
-	glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
-	glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
-	glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
-	glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
-	glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
-	glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
-	glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
-	glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD;
-	glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD;
-	glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD;
-	glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD;
-	glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD;
-	glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD;
-	glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD;
-	glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD;
-	glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD;
-	glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD;
-	glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD;
-	glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
-	glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
-	glDeleteFencesNV_client_proc_t glDeleteFencesNV;
-	glGenFencesNV_client_proc_t glGenFencesNV;
-	glIsFenceNV_client_proc_t glIsFenceNV;
-	glTestFenceNV_client_proc_t glTestFenceNV;
-	glGetFenceivNV_client_proc_t glGetFenceivNV;
-	glFinishFenceNV_client_proc_t glFinishFenceNV;
-	glSetFenceNV_client_proc_t glSetFenceNV;
-	glCoverageMaskNV_client_proc_t glCoverageMaskNV;
-	glCoverageOperationNV_client_proc_t glCoverageOperationNV;
-	glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
-	glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
-	glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
-	glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
-	glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
-	glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
-	glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
-	glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
-	glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
-	glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
-	glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
-	glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
-	glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
-	glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
-	glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
-	glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
-	glStartTilingQCOM_client_proc_t glStartTilingQCOM;
-	glEndTilingQCOM_client_proc_t glEndTilingQCOM;
-	glVertexAttribPointerData_client_proc_t glVertexAttribPointerData;
-	glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset;
-	glDrawElementsOffset_client_proc_t glDrawElementsOffset;
-	glDrawElementsData_client_proc_t glDrawElementsData;
-	glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
-	glShaderString_client_proc_t glShaderString;
-	glFinishRoundTrip_client_proc_t glFinishRoundTrip;
-	 virtual ~gl2_client_context_t() {}
-
-	typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
-	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
-	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-	virtual void setError(unsigned int  error){ (void)error; };
-	virtual unsigned int getError(){ return 0; };
-};
-
-#endif
diff --git a/opengl/system/GLESv2_enc/gl2_client_proc.h b/opengl/system/GLESv2_enc/gl2_client_proc.h
deleted file mode 100644
index 445910d..0000000
--- a/opengl/system/GLESv2_enc/gl2_client_proc.h
+++ /dev/null
@@ -1,222 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl2_client_proc_t_h
-#define __gl2_client_proc_t_h
-
-
-
-#include "gl2_types.h"
-#ifndef gl2_APIENTRY
-#define gl2_APIENTRY 
-#endif
-typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint);
-typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*);
-typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glBlendColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gl2_APIENTRY *glBlendEquation_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glBlendEquationSeparate_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef void (gl2_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef void (gl2_APIENTRY *glBlendFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
-typedef void (gl2_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (gl2_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef GLenum (gl2_APIENTRY *glCheckFramebufferStatus_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield);
-typedef void (gl2_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gl2_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf);
-typedef void (gl2_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint);
-typedef void (gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gl2_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gl2_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (gl2_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx);
-typedef GLuint (gl2_APIENTRY *glCreateShader_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl2_APIENTRY *glDeleteFramebuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl2_APIENTRY *glDeleteProgram_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glDeleteRenderbuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl2_APIENTRY *glDeleteShader_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl2_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
-typedef void (gl2_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf);
-typedef void (gl2_APIENTRY *glDetachShader_client_proc_t) (void * ctx, GLuint, GLuint);
-typedef void (gl2_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glDisableVertexAttribArray_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei);
-typedef void (gl2_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (gl2_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glEnableVertexAttribArray_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glFinish_client_proc_t) (void * ctx);
-typedef void (gl2_APIENTRY *glFlush_client_proc_t) (void * ctx);
-typedef void (gl2_APIENTRY *glFramebufferRenderbuffer_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glFramebufferTexture2D_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (gl2_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGenerateMipmap_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glGenFramebuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGenRenderbuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGetActiveAttrib_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (gl2_APIENTRY *glGetActiveUniform_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (gl2_APIENTRY *glGetAttachedShaders_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*);
-typedef int (gl2_APIENTRY *glGetAttribLocation_client_proc_t) (void * ctx, GLuint, const GLchar*);
-typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
-typedef void (gl2_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef GLenum (gl2_APIENTRY *glGetError_client_proc_t) (void * ctx);
-typedef void (gl2_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*);
-typedef void (gl2_APIENTRY *glGetFramebufferAttachmentParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetProgramiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetProgramInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gl2_APIENTRY *glGetRenderbufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetShaderiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetShaderInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gl2_APIENTRY *glGetShaderPrecisionFormat_client_proc_t) (void * ctx, GLenum, GLenum, GLint*, GLint*);
-typedef void (gl2_APIENTRY *glGetShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef const GLubyte* (gl2_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
-typedef void (gl2_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetUniformfv_client_proc_t) (void * ctx, GLuint, GLint, GLfloat*);
-typedef void (gl2_APIENTRY *glGetUniformiv_client_proc_t) (void * ctx, GLuint, GLint, GLint*);
-typedef int (gl2_APIENTRY *glGetUniformLocation_client_proc_t) (void * ctx, GLuint, const GLchar*);
-typedef void (gl2_APIENTRY *glGetVertexAttribfv_client_proc_t) (void * ctx, GLuint, GLenum, GLfloat*);
-typedef void (gl2_APIENTRY *glGetVertexAttribiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glGetVertexAttribPointerv_client_proc_t) (void * ctx, GLuint, GLenum, GLvoid**);
-typedef void (gl2_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
-typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat);
-typedef void (gl2_APIENTRY *glLinkProgram_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint);
-typedef void (gl2_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gl2_APIENTRY *glReleaseShaderCompiler_client_proc_t) (void * ctx);
-typedef void (gl2_APIENTRY *glRenderbufferStorage_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei);
-typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
-typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
-typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei);
-typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar* const*, const GLint*);
-typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
-typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint);
-typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glStencilMaskSeparate_client_proc_t) (void * ctx, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum);
-typedef void (gl2_APIENTRY *glStencilOpSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
-typedef void (gl2_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gl2_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
-typedef void (gl2_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
-typedef void (gl2_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
-typedef void (gl2_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
-typedef void (gl2_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gl2_APIENTRY *glUniform1f_client_proc_t) (void * ctx, GLint, GLfloat);
-typedef void (gl2_APIENTRY *glUniform1fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
-typedef void (gl2_APIENTRY *glUniform1i_client_proc_t) (void * ctx, GLint, GLint);
-typedef void (gl2_APIENTRY *glUniform1iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
-typedef void (gl2_APIENTRY *glUniform2f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glUniform2fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
-typedef void (gl2_APIENTRY *glUniform2i_client_proc_t) (void * ctx, GLint, GLint, GLint);
-typedef void (gl2_APIENTRY *glUniform2iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
-typedef void (gl2_APIENTRY *glUniform3f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glUniform3fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
-typedef void (gl2_APIENTRY *glUniform3i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint);
-typedef void (gl2_APIENTRY *glUniform3iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
-typedef void (gl2_APIENTRY *glUniform4f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glUniform4fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
-typedef void (gl2_APIENTRY *glUniform4i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint);
-typedef void (gl2_APIENTRY *glUniform4iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
-typedef void (gl2_APIENTRY *glUniformMatrix2fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gl2_APIENTRY *glUniformMatrix3fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gl2_APIENTRY *glUniformMatrix4fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gl2_APIENTRY *glUseProgram_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glValidateProgram_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glVertexAttrib1f_client_proc_t) (void * ctx, GLuint, GLfloat);
-typedef void (gl2_APIENTRY *glVertexAttrib1fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
-typedef void (gl2_APIENTRY *glVertexAttrib2f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glVertexAttrib2fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
-typedef void (gl2_APIENTRY *glVertexAttrib3f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glVertexAttrib3fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
-typedef void (gl2_APIENTRY *glVertexAttrib4f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gl2_APIENTRY *glVertexAttrib4fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
-typedef void (gl2_APIENTRY *glVertexAttribPointer_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
-typedef void (gl2_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
-typedef void (gl2_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
-typedef void (gl2_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
-typedef void (gl2_APIENTRY *glGetProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*);
-typedef void (gl2_APIENTRY *glProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLenum, const GLvoid*, GLint);
-typedef void* (gl2_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum);
-typedef GLboolean (gl2_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gl2_APIENTRY *glTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gl2_APIENTRY *glCopyTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (gl2_APIENTRY *glCompressedTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gl2_APIENTRY *glCompressedTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gl2_APIENTRY *glFramebufferTexture3DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-typedef void (gl2_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl2_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef GLboolean (gl2_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*);
-typedef void (gl2_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, const GLint*, const GLsizei*, GLsizei);
-typedef void (gl2_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei);
-typedef void (gl2_APIENTRY *glGetPerfMonitorGroupsAMD_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGetPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLint*, GLint*, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGetPerfMonitorGroupStringAMD_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gl2_APIENTRY *glGetPerfMonitorCounterStringAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gl2_APIENTRY *glGetPerfMonitorCounterInfoAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLenum, GLvoid*);
-typedef void (gl2_APIENTRY *glGenPerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glDeletePerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glSelectPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLboolean, GLuint, GLint, GLuint*);
-typedef void (gl2_APIENTRY *glBeginPerfMonitorAMD_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glEndPerfMonitorAMD_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glGetPerfMonitorCounterDataAMD_client_proc_t) (void * ctx, GLuint, GLenum, GLsizei, GLuint*, GLint*);
-typedef void (gl2_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gl2_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (gl2_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*);
-typedef void (gl2_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*);
-typedef GLboolean (gl2_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint);
-typedef GLboolean (gl2_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum);
-typedef void (gl2_APIENTRY *glCoverageMaskNV_client_proc_t) (void * ctx, GLboolean);
-typedef void (gl2_APIENTRY *glCoverageOperationNV_client_proc_t) (void * ctx, GLenum);
-typedef void (gl2_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
-typedef void (gl2_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gl2_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl2_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl2_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl2_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl2_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (gl2_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
-typedef void (gl2_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gl2_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoidptr*);
-typedef void (gl2_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef void (gl2_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
-typedef GLboolean (gl2_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint);
-typedef void (gl2_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*);
-typedef void (gl2_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (gl2_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield);
-typedef void (gl2_APIENTRY *glVertexAttribPointerData_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint);
-typedef void (gl2_APIENTRY *glVertexAttribPointerOffset_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint);
-typedef void (gl2_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint);
-typedef void (gl2_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint);
-typedef void (gl2_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*);
-typedef void (gl2_APIENTRY *glShaderString_client_proc_t) (void * ctx, GLuint, const GLchar*, GLsizei);
-typedef int (gl2_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx);
-
-
-#endif
diff --git a/opengl/system/GLESv2_enc/gl2_enc.cpp b/opengl/system/GLESv2_enc/gl2_enc.cpp
deleted file mode 100644
index 615dcc1..0000000
--- a/opengl/system/GLESv2_enc/gl2_enc.cpp
+++ /dev/null
@@ -1,5191 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <memory>
-#include <string.h>
-#include "gl2_opcodes.h"
-
-#include "gl2_enc.h"
-
-
-#include <stdio.h>
-
-namespace {
-
-void enc_unsupported()
-{
-	ALOGE("Function is unsupported\n");
-}
-
-void glActiveTexture_enc(void *self , GLenum texture)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glAttachShader_enc(void *self , GLuint program, GLuint shader)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &shader, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_name =  (strlen(name) + 1);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &index, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_name; ptr += 4;
-	memcpy(ptr, name, __size_name);ptr += __size_name;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &buffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &framebuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &renderbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindTexture_enc(void *self , GLenum target, GLuint texture)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendEquation_enc(void *self , GLenum mode)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &modeRGB, 4); ptr += 4;
-		memcpy(ptr, &modeAlpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &sfactor, 4); ptr += 4;
-		memcpy(ptr, &dfactor, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &srcRGB, 4); ptr += 4;
-		memcpy(ptr, &dstRGB, 4); ptr += 4;
-		memcpy(ptr, &srcAlpha, 4); ptr += 4;
-		memcpy(ptr, &dstAlpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  size : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_data,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
-	if (data != NULL) {
-		stream->writeFully(data, __size_data);
-		if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
-	}
-	buf = stream->alloc(4);
-	ptr = buf;
-		memcpy(ptr, &usage, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  size : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_data,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
-	if (data != NULL) {
-		stream->writeFully(data, __size_data);
-		if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-GLenum glCheckFramebufferStatus_enc(void *self , GLenum target)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLenum retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glCheckFramebufferStatus: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glClear_enc(void *self , GLbitfield mask)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 4); ptr += 4;
-		memcpy(ptr, &green, 4); ptr += 4;
-		memcpy(ptr, &blue, 4); ptr += 4;
-		memcpy(ptr, &alpha, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearDepthf_enc(void *self , GLclampf depth)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &depth, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glClearStencil_enc(void *self , GLint s)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &s, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &red, 1); ptr += 1;
-		memcpy(ptr, &green, 1); ptr += 1;
-		memcpy(ptr, &blue, 1); ptr += 1;
-		memcpy(ptr, &alpha, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCompileShader_enc(void *self , GLuint shader)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-		memcpy(ptr, &imageSize, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_data,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
-	if (data != NULL) {
-		stream->writeFully(data, __size_data);
-		if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &imageSize, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_data,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
-	if (data != NULL) {
-		stream->writeFully(data, __size_data);
-		if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLuint glCreateProgram_enc(void *self )
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLuint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glCreateProgram: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLuint glCreateShader_enc(void *self , GLenum type)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLuint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glCreateShader: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glCullFace_enc(void *self , GLenum mode)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
-	memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
-	memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteProgram_enc(void *self , GLuint program)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
-	memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteShader_enc(void *self , GLuint shader)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_textures =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
-	memcpy(ptr, textures, __size_textures);ptr += __size_textures;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthFunc_enc(void *self , GLenum func)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthMask_enc(void *self , GLboolean flag)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &flag, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &zNear, 4); ptr += 4;
-		memcpy(ptr, &zFar, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDetachShader_enc(void *self , GLuint program, GLuint shader)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &shader, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDisable_enc(void *self , GLenum cap)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &cap, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDisableVertexAttribArray_enc(void *self , GLuint index)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &index, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-		memcpy(ptr, &first, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEnable_enc(void *self , GLenum cap)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &cap, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEnableVertexAttribArray_enc(void *self , GLuint index)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &index, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFinish_enc(void *self )
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFlush_enc(void *self )
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
-		memcpy(ptr, &renderbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &textarget, 4); ptr += 4;
-		memcpy(ptr, &texture, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glFrontFace_enc(void *self , GLenum mode)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(buffers, __size_buffers);
-	if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGenerateMipmap_enc(void *self , GLenum target)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(framebuffers, __size_framebuffers);
-	if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenFramebuffers: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(renderbuffers, __size_renderbuffers);
-	if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenRenderbuffers: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_textures =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(textures, __size_textures);
-	if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
-	const unsigned int __size_size = ((size != NULL) ?  (sizeof(GLint)) : 0);
-	const unsigned int __size_type = ((type != NULL) ?  (sizeof(GLenum)) : 0);
-	const unsigned int __size_name = ((name != NULL) ?  bufsize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &index, 4); ptr += 4;
-		memcpy(ptr, &bufsize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_length; ptr += 4;
-	*(unsigned int *)(ptr) = __size_size; ptr += 4;
-	*(unsigned int *)(ptr) = __size_type; ptr += 4;
-	*(unsigned int *)(ptr) = __size_name; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (length != NULL) {
-		stream->readback(length, __size_length);
-		if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
-	}
-	if (size != NULL) {
-		stream->readback(size, __size_size);
-		if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
-	}
-	if (type != NULL) {
-		stream->readback(type, __size_type);
-		if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
-	}
-	if (name != NULL) {
-		stream->readback(name, __size_name);
-		if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
-	}
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetActiveAttrib: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
-	const unsigned int __size_size = ((size != NULL) ?  (sizeof(GLint)) : 0);
-	const unsigned int __size_type = ((type != NULL) ?  (sizeof(GLenum)) : 0);
-	const unsigned int __size_name = ((name != NULL) ?  bufsize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &index, 4); ptr += 4;
-		memcpy(ptr, &bufsize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_length; ptr += 4;
-	*(unsigned int *)(ptr) = __size_size; ptr += 4;
-	*(unsigned int *)(ptr) = __size_type; ptr += 4;
-	*(unsigned int *)(ptr) = __size_name; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (length != NULL) {
-		stream->readback(length, __size_length);
-		if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
-	}
-	if (size != NULL) {
-		stream->readback(size, __size_size);
-		if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
-	}
-	if (type != NULL) {
-		stream->readback(type, __size_type);
-		if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
-	}
-	if (name != NULL) {
-		stream->readback(name, __size_name);
-		if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
-	}
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetActiveUniform: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_count = ((count != NULL) ?  (sizeof(GLsizei)) : 0);
-	const unsigned int __size_shaders =  (maxcount*sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_count + __size_shaders + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &maxcount, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_count; ptr += 4;
-	*(unsigned int *)(ptr) = __size_shaders; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (count != NULL) {
-		stream->readback(count, __size_count);
-		if (useChecksum) checksumCalculator->addBuffer(count, __size_count);
-	}
-	stream->readback(shaders, __size_shaders);
-	if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetAttachedShaders: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_name =  (strlen(name) + 1);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_name; ptr += 4;
-	memcpy(ptr, name, __size_name);ptr += __size_name;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetAttribLocation: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLboolean));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLenum glGetError_enc(void *self )
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLenum retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetFramebufferAttachmentParameteriv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  sizeof(GLint);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetProgramiv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_length = ((length != NULL) ?  sizeof(GLsizei) : 0);
-	const unsigned int __size_infolog =  bufsize;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &bufsize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_length; ptr += 4;
-	*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (length != NULL) {
-		stream->readback(length, __size_length);
-		if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
-	}
-	stream->readback(infolog, __size_infolog);
-	if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetProgramInfoLog: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  sizeof(GLint);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetRenderbufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  sizeof(GLint);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetShaderiv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
-	const unsigned int __size_infolog =  bufsize;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-		memcpy(ptr, &bufsize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_length; ptr += 4;
-	*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (length != NULL) {
-		stream->readback(length, __size_length);
-		if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
-	}
-	stream->readback(infolog, __size_infolog);
-	if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetShaderInfoLog: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_range =  (2 * sizeof(GLint));
-	const unsigned int __size_precision =  (sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_range + __size_precision + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shadertype, 4); ptr += 4;
-		memcpy(ptr, &precisiontype, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_range; ptr += 4;
-	*(unsigned int *)(ptr) = __size_precision; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(range, __size_range);
-	if (useChecksum) checksumCalculator->addBuffer(range, __size_range);
-	stream->readback(precision, __size_precision);
-	if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetShaderPrecisionFormat: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
-	const unsigned int __size_source =  bufsize;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_source + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-		memcpy(ptr, &bufsize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_length; ptr += 4;
-	*(unsigned int *)(ptr) = __size_source; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (length != NULL) {
-		stream->readback(length, __size_length);
-		if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
-	}
-	stream->readback(source, __size_source);
-	if (useChecksum) checksumCalculator->addBuffer(source, __size_source);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetShaderSource: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  glSizeof(glesv2_enc::uniformType(self, program, location));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &location, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetUniformfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  glSizeof(glesv2_enc::uniformType(self, program, location));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-		memcpy(ptr, &location, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetUniformiv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_name =  (strlen(name) + 1);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_name; ptr += 4;
-	memcpy(ptr, name, __size_name);ptr += __size_name;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetUniformLocation: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &index, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetVertexAttribfv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &index, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(params, __size_params);
-	if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetVertexAttribiv: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glHint_enc(void *self , GLenum target, GLenum mode)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &mode, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLboolean glIsBuffer_enc(void *self , GLuint buffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &buffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsEnabled_enc(void *self , GLenum cap)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &cap, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &framebuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsFramebuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsProgram_enc(void *self , GLuint program)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsProgram: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &renderbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsRenderbuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsShader_enc(void *self , GLuint shader)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsShader: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-GLboolean glIsTexture_enc(void *self , GLuint texture)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &texture, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glLineWidth_enc(void *self , GLfloat width)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &width, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glLinkProgram_enc(void *self , GLuint program)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPixelStorei_enc(void *self , GLenum pname, GLint param)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &factor, 4); ptr += 4;
-		memcpy(ptr, &units, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels =  glesv2_enc::pixelDataSize(self, width, height, format, type, 1);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(pixels, __size_pixels);
-	if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glReleaseShaderCompiler_enc(void *self )
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 1;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &value, 4); ptr += 4;
-		memcpy(ptr, &invert, 1); ptr += 1;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &func, 4); ptr += 4;
-		memcpy(ptr, &ref, 4); ptr += 4;
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &func, 4); ptr += 4;
-		memcpy(ptr, &ref, 4); ptr += 4;
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilMask_enc(void *self , GLuint mask)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &mask, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &fail, 4); ptr += 4;
-		memcpy(ptr, &zfail, 4); ptr += 4;
-		memcpy(ptr, &zpass, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &face, 4); ptr += 4;
-		memcpy(ptr, &fail, 4); ptr += 4;
-		memcpy(ptr, &zfail, 4); ptr += 4;
-		memcpy(ptr, &zpass, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels = ((pixels != NULL) ?  glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-	if (pixels != NULL) {
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &pname, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_params; ptr += 4;
-	memcpy(ptr, params, __size_params);ptr += __size_params;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels = ((pixels != NULL) ?  glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-	if (pixels != NULL) {
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glUniform1f_enc(void *self , GLint location, GLfloat x)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (count * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform1i_enc(void *self , GLint location, GLint x)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (count * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (count * 2 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform2i_enc(void *self , GLint location, GLint x, GLint y)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (count * 2 * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (count * 3 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (3 * count * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-		memcpy(ptr, &w, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (4 * count * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-		memcpy(ptr, &w, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_v =  (4 * count * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_v; ptr += 4;
-	memcpy(ptr, v, __size_v);ptr += __size_v;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_value =  (count * 4 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &transpose, 1); ptr += 1;
-	*(unsigned int *)(ptr) = __size_value; ptr += 4;
-	memcpy(ptr, value, __size_value);ptr += __size_value;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_value =  (count * 9 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &transpose, 1); ptr += 1;
-	*(unsigned int *)(ptr) = __size_value; ptr += 4;
-	memcpy(ptr, value, __size_value);ptr += __size_value;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_value =  (count * 16 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &location, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &transpose, 1); ptr += 1;
-	*(unsigned int *)(ptr) = __size_value; ptr += 4;
-	memcpy(ptr, value, __size_value);ptr += __size_value;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glUseProgram_enc(void *self , GLuint program)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glValidateProgram_enc(void *self , GLuint program)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &program, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_values =  (sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_values; ptr += 4;
-	memcpy(ptr, values, __size_values);ptr += __size_values;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_values =  (2 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_values; ptr += 4;
-	memcpy(ptr, values, __size_values);ptr += __size_values;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_values =  (3 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_values; ptr += 4;
-	memcpy(ptr, values, __size_values);ptr += __size_values;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &z, 4); ptr += 4;
-		memcpy(ptr, &w, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_values =  (4 * sizeof(GLfloat));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_values; ptr += 4;
-	memcpy(ptr, values, __size_values);ptr += __size_values;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &image, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &image, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels = ((pixels != NULL) ?  glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &depth, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-	if (pixels != NULL) {
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels = ((pixels != NULL) ?  glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &zoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &depth, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-	if (pixels != NULL) {
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &zoffset, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &internalformat, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &depth, 4); ptr += 4;
-		memcpy(ptr, &border, 4); ptr += 4;
-		memcpy(ptr, &imageSize, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_data,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
-	if (data != NULL) {
-		stream->writeFully(data, __size_data);
-		if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &xoffset, 4); ptr += 4;
-		memcpy(ptr, &yoffset, 4); ptr += 4;
-		memcpy(ptr, &zoffset, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &depth, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &imageSize, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_data,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
-	if (data != NULL) {
-		stream->writeFully(data, __size_data);
-		if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
-	}
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-}
-
-void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &attachment, 4); ptr += 4;
-		memcpy(ptr, &textarget, 4); ptr += 4;
-		memcpy(ptr, &texture, 4); ptr += 4;
-		memcpy(ptr, &level, 4); ptr += 4;
-		memcpy(ptr, &zoffset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glBindVertexArrayOES_enc(void *self , GLuint array)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &array, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_arrays =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
-	memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_arrays =  (n * sizeof(GLuint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &n, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(arrays, __size_arrays);
-	if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &array, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLboolean retval;
-	stream->readback(&retval, 1);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_attachments =  (numAttachments * sizeof(GLenum));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &numAttachments, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_attachments; ptr += 4;
-	memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &normalized, 1); ptr += 1;
-		memcpy(ptr, &stride, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &indx, 4); ptr += 4;
-		memcpy(ptr, &size, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &normalized, 1); ptr += 1;
-		memcpy(ptr, &stride, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-		memcpy(ptr, &offset, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_data =  datalen;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &mode, 4); ptr += 4;
-		memcpy(ptr, &count, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_data; ptr += 4;
-	memcpy(ptr, data, __size_data);ptr += __size_data;
-		memcpy(ptr, &datalen, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_formats =  (count * sizeof(GLint));
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &count, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_formats; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(formats, __size_formats);
-	if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len)
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_string =  len;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_string + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &shader, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_string; ptr += 4;
-	memcpy(ptr, string, __size_string);ptr += __size_string;
-		memcpy(ptr, &len, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-int glFinishRoundTrip_enc(void *self )
-{
-
-	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-}  // namespace
-
-gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator)
-{
-	m_stream = stream;
-	m_checksumCalculator = checksumCalculator;
-
-	this->glActiveTexture = &glActiveTexture_enc;
-	this->glAttachShader = &glAttachShader_enc;
-	this->glBindAttribLocation = &glBindAttribLocation_enc;
-	this->glBindBuffer = &glBindBuffer_enc;
-	this->glBindFramebuffer = &glBindFramebuffer_enc;
-	this->glBindRenderbuffer = &glBindRenderbuffer_enc;
-	this->glBindTexture = &glBindTexture_enc;
-	this->glBlendColor = &glBlendColor_enc;
-	this->glBlendEquation = &glBlendEquation_enc;
-	this->glBlendEquationSeparate = &glBlendEquationSeparate_enc;
-	this->glBlendFunc = &glBlendFunc_enc;
-	this->glBlendFuncSeparate = &glBlendFuncSeparate_enc;
-	this->glBufferData = &glBufferData_enc;
-	this->glBufferSubData = &glBufferSubData_enc;
-	this->glCheckFramebufferStatus = &glCheckFramebufferStatus_enc;
-	this->glClear = &glClear_enc;
-	this->glClearColor = &glClearColor_enc;
-	this->glClearDepthf = &glClearDepthf_enc;
-	this->glClearStencil = &glClearStencil_enc;
-	this->glColorMask = &glColorMask_enc;
-	this->glCompileShader = &glCompileShader_enc;
-	this->glCompressedTexImage2D = &glCompressedTexImage2D_enc;
-	this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc;
-	this->glCopyTexImage2D = &glCopyTexImage2D_enc;
-	this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc;
-	this->glCreateProgram = &glCreateProgram_enc;
-	this->glCreateShader = &glCreateShader_enc;
-	this->glCullFace = &glCullFace_enc;
-	this->glDeleteBuffers = &glDeleteBuffers_enc;
-	this->glDeleteFramebuffers = &glDeleteFramebuffers_enc;
-	this->glDeleteProgram = &glDeleteProgram_enc;
-	this->glDeleteRenderbuffers = &glDeleteRenderbuffers_enc;
-	this->glDeleteShader = &glDeleteShader_enc;
-	this->glDeleteTextures = &glDeleteTextures_enc;
-	this->glDepthFunc = &glDepthFunc_enc;
-	this->glDepthMask = &glDepthMask_enc;
-	this->glDepthRangef = &glDepthRangef_enc;
-	this->glDetachShader = &glDetachShader_enc;
-	this->glDisable = &glDisable_enc;
-	this->glDisableVertexAttribArray = &glDisableVertexAttribArray_enc;
-	this->glDrawArrays = &glDrawArrays_enc;
-	this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported;
-	this->glEnable = &glEnable_enc;
-	this->glEnableVertexAttribArray = &glEnableVertexAttribArray_enc;
-	this->glFinish = &glFinish_enc;
-	this->glFlush = &glFlush_enc;
-	this->glFramebufferRenderbuffer = &glFramebufferRenderbuffer_enc;
-	this->glFramebufferTexture2D = &glFramebufferTexture2D_enc;
-	this->glFrontFace = &glFrontFace_enc;
-	this->glGenBuffers = &glGenBuffers_enc;
-	this->glGenerateMipmap = &glGenerateMipmap_enc;
-	this->glGenFramebuffers = &glGenFramebuffers_enc;
-	this->glGenRenderbuffers = &glGenRenderbuffers_enc;
-	this->glGenTextures = &glGenTextures_enc;
-	this->glGetActiveAttrib = &glGetActiveAttrib_enc;
-	this->glGetActiveUniform = &glGetActiveUniform_enc;
-	this->glGetAttachedShaders = &glGetAttachedShaders_enc;
-	this->glGetAttribLocation = &glGetAttribLocation_enc;
-	this->glGetBooleanv = &glGetBooleanv_enc;
-	this->glGetBufferParameteriv = &glGetBufferParameteriv_enc;
-	this->glGetError = &glGetError_enc;
-	this->glGetFloatv = &glGetFloatv_enc;
-	this->glGetFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv_enc;
-	this->glGetIntegerv = &glGetIntegerv_enc;
-	this->glGetProgramiv = &glGetProgramiv_enc;
-	this->glGetProgramInfoLog = &glGetProgramInfoLog_enc;
-	this->glGetRenderbufferParameteriv = &glGetRenderbufferParameteriv_enc;
-	this->glGetShaderiv = &glGetShaderiv_enc;
-	this->glGetShaderInfoLog = &glGetShaderInfoLog_enc;
-	this->glGetShaderPrecisionFormat = &glGetShaderPrecisionFormat_enc;
-	this->glGetShaderSource = &glGetShaderSource_enc;
-	this->glGetString = (glGetString_client_proc_t) &enc_unsupported;
-	this->glGetTexParameterfv = &glGetTexParameterfv_enc;
-	this->glGetTexParameteriv = &glGetTexParameteriv_enc;
-	this->glGetUniformfv = &glGetUniformfv_enc;
-	this->glGetUniformiv = &glGetUniformiv_enc;
-	this->glGetUniformLocation = &glGetUniformLocation_enc;
-	this->glGetVertexAttribfv = &glGetVertexAttribfv_enc;
-	this->glGetVertexAttribiv = &glGetVertexAttribiv_enc;
-	this->glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) &enc_unsupported;
-	this->glHint = &glHint_enc;
-	this->glIsBuffer = &glIsBuffer_enc;
-	this->glIsEnabled = &glIsEnabled_enc;
-	this->glIsFramebuffer = &glIsFramebuffer_enc;
-	this->glIsProgram = &glIsProgram_enc;
-	this->glIsRenderbuffer = &glIsRenderbuffer_enc;
-	this->glIsShader = &glIsShader_enc;
-	this->glIsTexture = &glIsTexture_enc;
-	this->glLineWidth = &glLineWidth_enc;
-	this->glLinkProgram = &glLinkProgram_enc;
-	this->glPixelStorei = &glPixelStorei_enc;
-	this->glPolygonOffset = &glPolygonOffset_enc;
-	this->glReadPixels = &glReadPixels_enc;
-	this->glReleaseShaderCompiler = &glReleaseShaderCompiler_enc;
-	this->glRenderbufferStorage = &glRenderbufferStorage_enc;
-	this->glSampleCoverage = &glSampleCoverage_enc;
-	this->glScissor = &glScissor_enc;
-	this->glShaderBinary = (glShaderBinary_client_proc_t) &enc_unsupported;
-	this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported;
-	this->glStencilFunc = &glStencilFunc_enc;
-	this->glStencilFuncSeparate = &glStencilFuncSeparate_enc;
-	this->glStencilMask = &glStencilMask_enc;
-	this->glStencilMaskSeparate = &glStencilMaskSeparate_enc;
-	this->glStencilOp = &glStencilOp_enc;
-	this->glStencilOpSeparate = &glStencilOpSeparate_enc;
-	this->glTexImage2D = &glTexImage2D_enc;
-	this->glTexParameterf = &glTexParameterf_enc;
-	this->glTexParameterfv = &glTexParameterfv_enc;
-	this->glTexParameteri = &glTexParameteri_enc;
-	this->glTexParameteriv = &glTexParameteriv_enc;
-	this->glTexSubImage2D = &glTexSubImage2D_enc;
-	this->glUniform1f = &glUniform1f_enc;
-	this->glUniform1fv = &glUniform1fv_enc;
-	this->glUniform1i = &glUniform1i_enc;
-	this->glUniform1iv = &glUniform1iv_enc;
-	this->glUniform2f = &glUniform2f_enc;
-	this->glUniform2fv = &glUniform2fv_enc;
-	this->glUniform2i = &glUniform2i_enc;
-	this->glUniform2iv = &glUniform2iv_enc;
-	this->glUniform3f = &glUniform3f_enc;
-	this->glUniform3fv = &glUniform3fv_enc;
-	this->glUniform3i = &glUniform3i_enc;
-	this->glUniform3iv = &glUniform3iv_enc;
-	this->glUniform4f = &glUniform4f_enc;
-	this->glUniform4fv = &glUniform4fv_enc;
-	this->glUniform4i = &glUniform4i_enc;
-	this->glUniform4iv = &glUniform4iv_enc;
-	this->glUniformMatrix2fv = &glUniformMatrix2fv_enc;
-	this->glUniformMatrix3fv = &glUniformMatrix3fv_enc;
-	this->glUniformMatrix4fv = &glUniformMatrix4fv_enc;
-	this->glUseProgram = &glUseProgram_enc;
-	this->glValidateProgram = &glValidateProgram_enc;
-	this->glVertexAttrib1f = &glVertexAttrib1f_enc;
-	this->glVertexAttrib1fv = &glVertexAttrib1fv_enc;
-	this->glVertexAttrib2f = &glVertexAttrib2f_enc;
-	this->glVertexAttrib2fv = &glVertexAttrib2fv_enc;
-	this->glVertexAttrib3f = &glVertexAttrib3f_enc;
-	this->glVertexAttrib3fv = &glVertexAttrib3fv_enc;
-	this->glVertexAttrib4f = &glVertexAttrib4f_enc;
-	this->glVertexAttrib4fv = &glVertexAttrib4fv_enc;
-	this->glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) &enc_unsupported;
-	this->glViewport = &glViewport_enc;
-	this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc;
-	this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc;
-	this->glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) &enc_unsupported;
-	this->glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) &enc_unsupported;
-	this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported;
-	this->glUnmapBufferOES = &glUnmapBufferOES_enc;
-	this->glTexImage3DOES = &glTexImage3DOES_enc;
-	this->glTexSubImage3DOES = &glTexSubImage3DOES_enc;
-	this->glCopyTexSubImage3DOES = &glCopyTexSubImage3DOES_enc;
-	this->glCompressedTexImage3DOES = &glCompressedTexImage3DOES_enc;
-	this->glCompressedTexSubImage3DOES = &glCompressedTexSubImage3DOES_enc;
-	this->glFramebufferTexture3DOES = &glFramebufferTexture3DOES_enc;
-	this->glBindVertexArrayOES = &glBindVertexArrayOES_enc;
-	this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc;
-	this->glGenVertexArraysOES = &glGenVertexArraysOES_enc;
-	this->glIsVertexArrayOES = &glIsVertexArrayOES_enc;
-	this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc;
-	this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported;
-	this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported;
-	this->glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) &enc_unsupported;
-	this->glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) &enc_unsupported;
-	this->glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) &enc_unsupported;
-	this->glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) &enc_unsupported;
-	this->glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) &enc_unsupported;
-	this->glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) &enc_unsupported;
-	this->glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) &enc_unsupported;
-	this->glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) &enc_unsupported;
-	this->glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) &enc_unsupported;
-	this->glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) &enc_unsupported;
-	this->glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) &enc_unsupported;
-	this->glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) &enc_unsupported;
-	this->glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) &enc_unsupported;
-	this->glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) &enc_unsupported;
-	this->glGenFencesNV = (glGenFencesNV_client_proc_t) &enc_unsupported;
-	this->glIsFenceNV = (glIsFenceNV_client_proc_t) &enc_unsupported;
-	this->glTestFenceNV = (glTestFenceNV_client_proc_t) &enc_unsupported;
-	this->glGetFenceivNV = (glGetFenceivNV_client_proc_t) &enc_unsupported;
-	this->glFinishFenceNV = (glFinishFenceNV_client_proc_t) &enc_unsupported;
-	this->glSetFenceNV = (glSetFenceNV_client_proc_t) &enc_unsupported;
-	this->glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) &enc_unsupported;
-	this->glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) &enc_unsupported;
-	this->glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) &enc_unsupported;
-	this->glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) &enc_unsupported;
-	this->glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) &enc_unsupported;
-	this->glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) &enc_unsupported;
-	this->glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) &enc_unsupported;
-	this->glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) &enc_unsupported;
-	this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported;
-	this->glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) &enc_unsupported;
-	this->glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) &enc_unsupported;
-	this->glVertexAttribPointerData = &glVertexAttribPointerData_enc;
-	this->glVertexAttribPointerOffset = &glVertexAttribPointerOffset_enc;
-	this->glDrawElementsOffset = &glDrawElementsOffset_enc;
-	this->glDrawElementsData = &glDrawElementsData_enc;
-	this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc;
-	this->glShaderString = &glShaderString_enc;
-	this->glFinishRoundTrip = &glFinishRoundTrip_enc;
-}
-
diff --git a/opengl/system/GLESv2_enc/gl2_enc.h b/opengl/system/GLESv2_enc/gl2_enc.h
deleted file mode 100644
index 760d729..0000000
--- a/opengl/system/GLESv2_enc/gl2_enc.h
+++ /dev/null
@@ -1,24 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-#ifndef GUARD_gl2_encoder_context_t
-#define GUARD_gl2_encoder_context_t
-
-#include "IOStream.h"
-#include "ChecksumCalculator.h"
-#include "gl2_client_context.h"
-
-
-#include <string.h>
-#include "glUtils.h"
-#include "GL2EncoderUtils.h"
-
-struct gl2_encoder_context_t : public gl2_client_context_t {
-
-	IOStream *m_stream;
-	ChecksumCalculator *m_checksumCalculator;
-
-	gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
-};
-
-#endif  // GUARD_gl2_encoder_context_t
\ No newline at end of file
diff --git a/opengl/system/GLESv2_enc/gl2_entry.cpp b/opengl/system/GLESv2_enc/gl2_entry.cpp
deleted file mode 100644
index 3812aae..0000000
--- a/opengl/system/GLESv2_enc/gl2_entry.cpp
+++ /dev/null
@@ -1,1483 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gl2_client_context.h"
-
-#ifndef GL_TRUE
-extern "C" {
-	void glActiveTexture(GLenum texture);
-	void glAttachShader(GLuint program, GLuint shader);
-	void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
-	void glBindBuffer(GLenum target, GLuint buffer);
-	void glBindFramebuffer(GLenum target, GLuint framebuffer);
-	void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
-	void glBindTexture(GLenum target, GLuint texture);
-	void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-	void glBlendEquation(GLenum mode);
-	void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-	void glBlendFunc(GLenum sfactor, GLenum dfactor);
-	void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-	void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-	void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-	GLenum glCheckFramebufferStatus(GLenum target);
-	void glClear(GLbitfield mask);
-	void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-	void glClearDepthf(GLclampf depth);
-	void glClearStencil(GLint s);
-	void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-	void glCompileShader(GLuint shader);
-	void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-	void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	GLuint glCreateProgram();
-	GLuint glCreateShader(GLenum type);
-	void glCullFace(GLenum mode);
-	void glDeleteBuffers(GLsizei n, const GLuint* buffers);
-	void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
-	void glDeleteProgram(GLuint program);
-	void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
-	void glDeleteShader(GLuint shader);
-	void glDeleteTextures(GLsizei n, const GLuint* textures);
-	void glDepthFunc(GLenum func);
-	void glDepthMask(GLboolean flag);
-	void glDepthRangef(GLclampf zNear, GLclampf zFar);
-	void glDetachShader(GLuint program, GLuint shader);
-	void glDisable(GLenum cap);
-	void glDisableVertexAttribArray(GLuint index);
-	void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-	void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-	void glEnable(GLenum cap);
-	void glEnableVertexAttribArray(GLuint index);
-	void glFinish();
-	void glFlush();
-	void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-	void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-	void glFrontFace(GLenum mode);
-	void glGenBuffers(GLsizei n, GLuint* buffers);
-	void glGenerateMipmap(GLenum target);
-	void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
-	void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
-	void glGenTextures(GLsizei n, GLuint* textures);
-	void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-	void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-	void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-	int glGetAttribLocation(GLuint program, const GLchar* name);
-	void glGetBooleanv(GLenum pname, GLboolean* params);
-	void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	GLenum glGetError();
-	void glGetFloatv(GLenum pname, GLfloat* params);
-	void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-	void glGetIntegerv(GLenum pname, GLint* params);
-	void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
-	void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-	void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
-	void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-	void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-	void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-	const GLubyte* glGetString(GLenum name);
-	void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-	void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
-	void glGetUniformiv(GLuint program, GLint location, GLint* params);
-	int glGetUniformLocation(GLuint program, const GLchar* name);
-	void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
-	void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
-	void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
-	void glHint(GLenum target, GLenum mode);
-	GLboolean glIsBuffer(GLuint buffer);
-	GLboolean glIsEnabled(GLenum cap);
-	GLboolean glIsFramebuffer(GLuint framebuffer);
-	GLboolean glIsProgram(GLuint program);
-	GLboolean glIsRenderbuffer(GLuint renderbuffer);
-	GLboolean glIsShader(GLuint shader);
-	GLboolean glIsTexture(GLuint texture);
-	void glLineWidth(GLfloat width);
-	void glLinkProgram(GLuint program);
-	void glPixelStorei(GLenum pname, GLint param);
-	void glPolygonOffset(GLfloat factor, GLfloat units);
-	void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-	void glReleaseShaderCompiler();
-	void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-	void glSampleCoverage(GLclampf value, GLboolean invert);
-	void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-	void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
-	void glStencilFunc(GLenum func, GLint ref, GLuint mask);
-	void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-	void glStencilMask(GLuint mask);
-	void glStencilMaskSeparate(GLenum face, GLuint mask);
-	void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-	void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-	void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-	void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-	void glTexParameteri(GLenum target, GLenum pname, GLint param);
-	void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
-	void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-	void glUniform1f(GLint location, GLfloat x);
-	void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform1i(GLint location, GLint x);
-	void glUniform1iv(GLint location, GLsizei count, const GLint* v);
-	void glUniform2f(GLint location, GLfloat x, GLfloat y);
-	void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform2i(GLint location, GLint x, GLint y);
-	void glUniform2iv(GLint location, GLsizei count, const GLint* v);
-	void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
-	void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform3i(GLint location, GLint x, GLint y, GLint z);
-	void glUniform3iv(GLint location, GLsizei count, const GLint* v);
-	void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-	void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
-	void glUniform4iv(GLint location, GLsizei count, const GLint* v);
-	void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUseProgram(GLuint program);
-	void glValidateProgram(GLuint program);
-	void glVertexAttrib1f(GLuint indx, GLfloat x);
-	void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
-	void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-	void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
-	void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-	void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
-	void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-	void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
-	void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-	void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
-	void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
-	void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
-	void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
-	void* glMapBufferOES(GLenum target, GLenum access);
-	GLboolean glUnmapBufferOES(GLenum target);
-	void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-	void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-	void glBindVertexArrayOES(GLuint array);
-	void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
-	void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
-	GLboolean glIsVertexArrayOES(GLuint array);
-	void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
-	void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
-	void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
-	void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
-	void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
-	void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
-	void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
-	void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
-	void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
-	void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
-	void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
-	void glBeginPerfMonitorAMD(GLuint monitor);
-	void glEndPerfMonitorAMD(GLuint monitor);
-	void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
-	void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-	void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-	void glDeleteFencesNV(GLsizei n, const GLuint* fences);
-	void glGenFencesNV(GLsizei n, GLuint* fences);
-	GLboolean glIsFenceNV(GLuint fence);
-	GLboolean glTestFenceNV(GLuint fence);
-	void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
-	void glFinishFenceNV(GLuint fence);
-	void glSetFenceNV(GLuint fence, GLenum condition);
-	void glCoverageMaskNV(GLboolean mask);
-	void glCoverageOperationNV(GLenum operation);
-	void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
-	void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
-	void glEnableDriverControlQCOM(GLuint driverControl);
-	void glDisableDriverControlQCOM(GLuint driverControl);
-	void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
-	void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
-	void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
-	void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
-	void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
-	void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
-	void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
-	void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
-	void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
-	void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
-	GLboolean glExtIsProgramBinaryQCOM(GLuint program);
-	void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
-	void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-	void glEndTilingQCOM(GLbitfield preserveMask);
-	void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
-	void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
-	void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
-	void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
-	void glGetCompressedTextureFormats(int count, GLint* formats);
-	void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
-	int glFinishRoundTrip();
-};
-
-#endif
-#ifndef GET_CONTEXT
-static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
-#endif
-
-void glActiveTexture(GLenum texture)
-{
-	GET_CONTEXT;
-	ctx->glActiveTexture(ctx, texture);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glAttachShader(ctx, program, shader);
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
-	GET_CONTEXT;
-	ctx->glBindAttribLocation(ctx, program, index, name);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-	GET_CONTEXT;
-	ctx->glBindBuffer(ctx, target, buffer);
-}
-
-void glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindFramebuffer(ctx, target, framebuffer);
-}
-
-void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindRenderbuffer(ctx, target, renderbuffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-	GET_CONTEXT;
-	ctx->glBindTexture(ctx, target, texture);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendColor(ctx, red, green, blue, alpha);
-}
-
-void glBlendEquation(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquation(ctx, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-	GET_CONTEXT;
-	ctx->glBlendFunc(ctx, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-	GET_CONTEXT;
-	ctx->glBufferData(ctx, target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glBufferSubData(ctx, target, offset, size, data);
-}
-
-GLenum glCheckFramebufferStatus(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glCheckFramebufferStatus(ctx, target);
-}
-
-void glClear(GLbitfield mask)
-{
-	GET_CONTEXT;
-	ctx->glClear(ctx, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColor(ctx, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthf(ctx, depth);
-}
-
-void glClearStencil(GLint s)
-{
-	GET_CONTEXT;
-	ctx->glClearStencil(ctx, s);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-	GET_CONTEXT;
-	ctx->glColorMask(ctx, red, green, blue, alpha);
-}
-
-void glCompileShader(GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glCompileShader(ctx, shader);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint glCreateProgram()
-{
-	GET_CONTEXT;
-	return ctx->glCreateProgram(ctx);
-}
-
-GLuint glCreateShader(GLenum type)
-{
-	GET_CONTEXT;
-	return ctx->glCreateShader(ctx, type);
-}
-
-void glCullFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glCullFace(ctx, mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteBuffers(ctx, n, buffers);
-}
-
-void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteFramebuffers(ctx, n, framebuffers);
-}
-
-void glDeleteProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glDeleteProgram(ctx, program);
-}
-
-void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
-}
-
-void glDeleteShader(GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glDeleteShader(ctx, shader);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteTextures(ctx, n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
-	GET_CONTEXT;
-	ctx->glDepthFunc(ctx, func);
-}
-
-void glDepthMask(GLboolean flag)
-{
-	GET_CONTEXT;
-	ctx->glDepthMask(ctx, flag);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangef(ctx, zNear, zFar);
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glDetachShader(ctx, program, shader);
-}
-
-void glDisable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glDisable(ctx, cap);
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
-	GET_CONTEXT;
-	ctx->glDisableVertexAttribArray(ctx, index);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-	GET_CONTEXT;
-	ctx->glDrawArrays(ctx, mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-	GET_CONTEXT;
-	ctx->glDrawElements(ctx, mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glEnable(ctx, cap);
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
-	GET_CONTEXT;
-	ctx->glEnableVertexAttribArray(ctx, index);
-}
-
-void glFinish()
-{
-	GET_CONTEXT;
-	ctx->glFinish(ctx);
-}
-
-void glFlush()
-{
-	GET_CONTEXT;
-	ctx->glFlush(ctx);
-}
-
-void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
-}
-
-void glFrontFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glFrontFace(ctx, mode);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenBuffers(ctx, n, buffers);
-}
-
-void glGenerateMipmap(GLenum target)
-{
-	GET_CONTEXT;
-	ctx->glGenerateMipmap(ctx, target);
-}
-
-void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenFramebuffers(ctx, n, framebuffers);
-}
-
-void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenRenderbuffers(ctx, n, renderbuffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenTextures(ctx, n, textures);
-}
-
-void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
-}
-
-void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
-}
-
-void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
-	GET_CONTEXT;
-	ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
-}
-
-int glGetAttribLocation(GLuint program, const GLchar* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetAttribLocation(ctx, program, name);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBooleanv(ctx, pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferParameteriv(ctx, target, pname, params);
-}
-
-GLenum glGetError()
-{
-	GET_CONTEXT;
-	return ctx->glGetError(ctx);
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFloatv(ctx, pname, params);
-}
-
-void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetIntegerv(ctx, pname, params);
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramiv(ctx, program, pname, params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
-}
-
-void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderiv(ctx, shader, pname, params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
-}
-
-void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
-}
-
-void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-	GET_CONTEXT;
-	return ctx->glGetString(ctx, name);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterfv(ctx, target, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameteriv(ctx, target, pname, params);
-}
-
-void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformfv(ctx, program, location, params);
-}
-
-void glGetUniformiv(GLuint program, GLint location, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformiv(ctx, program, location, params);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetUniformLocation(ctx, program, name);
-}
-
-void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribfv(ctx, index, pname, params);
-}
-
-void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribiv(ctx, index, pname, params);
-}
-
-void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glHint(ctx, target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsBuffer(ctx, buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
-	GET_CONTEXT;
-	return ctx->glIsEnabled(ctx, cap);
-}
-
-GLboolean glIsFramebuffer(GLuint framebuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsFramebuffer(ctx, framebuffer);
-}
-
-GLboolean glIsProgram(GLuint program)
-{
-	GET_CONTEXT;
-	return ctx->glIsProgram(ctx, program);
-}
-
-GLboolean glIsRenderbuffer(GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsRenderbuffer(ctx, renderbuffer);
-}
-
-GLboolean glIsShader(GLuint shader)
-{
-	GET_CONTEXT;
-	return ctx->glIsShader(ctx, shader);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-	GET_CONTEXT;
-	return ctx->glIsTexture(ctx, texture);
-}
-
-void glLineWidth(GLfloat width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidth(ctx, width);
-}
-
-void glLinkProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glLinkProgram(ctx, program);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glPixelStorei(ctx, pname, param);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffset(ctx, factor, units);
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
-}
-
-void glReleaseShaderCompiler()
-{
-	GET_CONTEXT;
-	ctx->glReleaseShaderCompiler(ctx);
-}
-
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoverage(ctx, value, invert);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glScissor(ctx, x, y, width, height);
-}
-
-void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
-	GET_CONTEXT;
-	ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
-{
-	GET_CONTEXT;
-	ctx->glShaderSource(ctx, shader, count, string, length);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilFunc(ctx, func, ref, mask);
-}
-
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilMask(ctx, mask);
-}
-
-void glStencilMaskSeparate(GLenum face, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilMaskSeparate(ctx, face, mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
-	GET_CONTEXT;
-	ctx->glStencilOp(ctx, fail, zfail, zpass);
-}
-
-void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
-	GET_CONTEXT;
-	ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterf(ctx, target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterfv(ctx, target, pname, params);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteri(ctx, target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteriv(ctx, target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
-	GET_CONTEXT;
-	ctx->glUniform1f(ctx, location, x);
-}
-
-void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform1fv(ctx, location, count, v);
-}
-
-void glUniform1i(GLint location, GLint x)
-{
-	GET_CONTEXT;
-	ctx->glUniform1i(ctx, location, x);
-}
-
-void glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform1iv(ctx, location, count, v);
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
-	GET_CONTEXT;
-	ctx->glUniform2f(ctx, location, x, y);
-}
-
-void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform2fv(ctx, location, count, v);
-}
-
-void glUniform2i(GLint location, GLint x, GLint y)
-{
-	GET_CONTEXT;
-	ctx->glUniform2i(ctx, location, x, y);
-}
-
-void glUniform2iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform2iv(ctx, location, count, v);
-}
-
-void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glUniform3f(ctx, location, x, y, z);
-}
-
-void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform3fv(ctx, location, count, v);
-}
-
-void glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
-	GET_CONTEXT;
-	ctx->glUniform3i(ctx, location, x, y, z);
-}
-
-void glUniform3iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform3iv(ctx, location, count, v);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-	GET_CONTEXT;
-	ctx->glUniform4f(ctx, location, x, y, z, w);
-}
-
-void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform4fv(ctx, location, count, v);
-}
-
-void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-	GET_CONTEXT;
-	ctx->glUniform4i(ctx, location, x, y, z, w);
-}
-
-void glUniform4iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform4iv(ctx, location, count, v);
-}
-
-void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
-}
-
-void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
-}
-
-void glUseProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glUseProgram(ctx, program);
-}
-
-void glValidateProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glValidateProgram(ctx, program);
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib1f(ctx, indx, x);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib1fv(ctx, indx, values);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib2f(ctx, indx, x, y);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib2fv(ctx, indx, values);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib3f(ctx, indx, x, y, z);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib3fv(ctx, indx, values);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib4fv(ctx, indx, values);
-}
-
-void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glViewport(ctx, x, y, width, height);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
-}
-
-void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
-}
-
-void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
-{
-	GET_CONTEXT;
-	ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
-	GET_CONTEXT;
-	return ctx->glMapBufferOES(ctx, target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glUnmapBufferOES(ctx, target);
-}
-
-void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	ctx->glBindVertexArrayOES(ctx, array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glDeleteVertexArraysOES(ctx, n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
-	GET_CONTEXT;
-	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
-	ctx->glGenVertexArraysOES(ctx, n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	return ctx->glIsVertexArrayOES(ctx, array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-	GET_CONTEXT;
-	ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
-}
-
-void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
-}
-
-void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
-}
-
-void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
-}
-
-void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
-}
-
-void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
-}
-
-void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
-	GET_CONTEXT;
-	ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
-}
-
-void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
-	GET_CONTEXT;
-	ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
-}
-
-void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
-{
-	GET_CONTEXT;
-	ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
-}
-
-void glBeginPerfMonitorAMD(GLuint monitor)
-{
-	GET_CONTEXT;
-	ctx->glBeginPerfMonitorAMD(ctx, monitor);
-}
-
-void glEndPerfMonitorAMD(GLuint monitor)
-{
-	GET_CONTEXT;
-	ctx->glEndPerfMonitorAMD(ctx, monitor);
-}
-
-void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
-	GET_CONTEXT;
-	ctx->glDeleteFencesNV(ctx, n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
-	GET_CONTEXT;
-	ctx->glGenFencesNV(ctx, n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glIsFenceNV(ctx, fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glTestFenceNV(ctx, fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFenceivNV(ctx, fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	ctx->glFinishFenceNV(ctx, fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
-	GET_CONTEXT;
-	ctx->glSetFenceNV(ctx, fence, condition);
-}
-
-void glCoverageMaskNV(GLboolean mask)
-{
-	GET_CONTEXT;
-	ctx->glCoverageMaskNV(ctx, mask);
-}
-
-void glCoverageOperationNV(GLenum operation)
-{
-	GET_CONTEXT;
-	ctx->glCoverageOperationNV(ctx, operation);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glEnableDriverControlQCOM(ctx, driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glDisableDriverControlQCOM(ctx, driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBufferPointervQCOM(ctx, target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
-	GET_CONTEXT;
-	ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
-	GET_CONTEXT;
-	return ctx->glExtIsProgramBinaryQCOM(ctx, program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glEndTilingQCOM(ctx, preserveMask);
-}
-
-void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
-}
-
-void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
-	GET_CONTEXT;
-	ctx->glGetCompressedTextureFormats(ctx, count, formats);
-}
-
-void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
-{
-	GET_CONTEXT;
-	ctx->glShaderString(ctx, shader, string, len);
-}
-
-int glFinishRoundTrip()
-{
-	GET_CONTEXT;
-	return ctx->glFinishRoundTrip(ctx);
-}
-
diff --git a/opengl/system/GLESv2_enc/gl2_ftable.h b/opengl/system/GLESv2_enc/gl2_ftable.h
deleted file mode 100644
index 25df4f0..0000000
--- a/opengl/system/GLESv2_enc/gl2_ftable.h
+++ /dev/null
@@ -1,216 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gl2_client_ftable_t_h
-#define __gl2_client_ftable_t_h
-
-
-static const struct _gl2_funcs_by_name {
-	const char *name;
-	void *proc;
-} gl2_funcs_by_name[] = {
-	{"glActiveTexture", (void*)glActiveTexture},
-	{"glAttachShader", (void*)glAttachShader},
-	{"glBindAttribLocation", (void*)glBindAttribLocation},
-	{"glBindBuffer", (void*)glBindBuffer},
-	{"glBindFramebuffer", (void*)glBindFramebuffer},
-	{"glBindRenderbuffer", (void*)glBindRenderbuffer},
-	{"glBindTexture", (void*)glBindTexture},
-	{"glBlendColor", (void*)glBlendColor},
-	{"glBlendEquation", (void*)glBlendEquation},
-	{"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
-	{"glBlendFunc", (void*)glBlendFunc},
-	{"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
-	{"glBufferData", (void*)glBufferData},
-	{"glBufferSubData", (void*)glBufferSubData},
-	{"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
-	{"glClear", (void*)glClear},
-	{"glClearColor", (void*)glClearColor},
-	{"glClearDepthf", (void*)glClearDepthf},
-	{"glClearStencil", (void*)glClearStencil},
-	{"glColorMask", (void*)glColorMask},
-	{"glCompileShader", (void*)glCompileShader},
-	{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
-	{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
-	{"glCopyTexImage2D", (void*)glCopyTexImage2D},
-	{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
-	{"glCreateProgram", (void*)glCreateProgram},
-	{"glCreateShader", (void*)glCreateShader},
-	{"glCullFace", (void*)glCullFace},
-	{"glDeleteBuffers", (void*)glDeleteBuffers},
-	{"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
-	{"glDeleteProgram", (void*)glDeleteProgram},
-	{"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
-	{"glDeleteShader", (void*)glDeleteShader},
-	{"glDeleteTextures", (void*)glDeleteTextures},
-	{"glDepthFunc", (void*)glDepthFunc},
-	{"glDepthMask", (void*)glDepthMask},
-	{"glDepthRangef", (void*)glDepthRangef},
-	{"glDetachShader", (void*)glDetachShader},
-	{"glDisable", (void*)glDisable},
-	{"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
-	{"glDrawArrays", (void*)glDrawArrays},
-	{"glDrawElements", (void*)glDrawElements},
-	{"glEnable", (void*)glEnable},
-	{"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
-	{"glFinish", (void*)glFinish},
-	{"glFlush", (void*)glFlush},
-	{"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
-	{"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
-	{"glFrontFace", (void*)glFrontFace},
-	{"glGenBuffers", (void*)glGenBuffers},
-	{"glGenerateMipmap", (void*)glGenerateMipmap},
-	{"glGenFramebuffers", (void*)glGenFramebuffers},
-	{"glGenRenderbuffers", (void*)glGenRenderbuffers},
-	{"glGenTextures", (void*)glGenTextures},
-	{"glGetActiveAttrib", (void*)glGetActiveAttrib},
-	{"glGetActiveUniform", (void*)glGetActiveUniform},
-	{"glGetAttachedShaders", (void*)glGetAttachedShaders},
-	{"glGetAttribLocation", (void*)glGetAttribLocation},
-	{"glGetBooleanv", (void*)glGetBooleanv},
-	{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
-	{"glGetError", (void*)glGetError},
-	{"glGetFloatv", (void*)glGetFloatv},
-	{"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
-	{"glGetIntegerv", (void*)glGetIntegerv},
-	{"glGetProgramiv", (void*)glGetProgramiv},
-	{"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
-	{"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
-	{"glGetShaderiv", (void*)glGetShaderiv},
-	{"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
-	{"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
-	{"glGetShaderSource", (void*)glGetShaderSource},
-	{"glGetString", (void*)glGetString},
-	{"glGetTexParameterfv", (void*)glGetTexParameterfv},
-	{"glGetTexParameteriv", (void*)glGetTexParameteriv},
-	{"glGetUniformfv", (void*)glGetUniformfv},
-	{"glGetUniformiv", (void*)glGetUniformiv},
-	{"glGetUniformLocation", (void*)glGetUniformLocation},
-	{"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
-	{"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
-	{"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
-	{"glHint", (void*)glHint},
-	{"glIsBuffer", (void*)glIsBuffer},
-	{"glIsEnabled", (void*)glIsEnabled},
-	{"glIsFramebuffer", (void*)glIsFramebuffer},
-	{"glIsProgram", (void*)glIsProgram},
-	{"glIsRenderbuffer", (void*)glIsRenderbuffer},
-	{"glIsShader", (void*)glIsShader},
-	{"glIsTexture", (void*)glIsTexture},
-	{"glLineWidth", (void*)glLineWidth},
-	{"glLinkProgram", (void*)glLinkProgram},
-	{"glPixelStorei", (void*)glPixelStorei},
-	{"glPolygonOffset", (void*)glPolygonOffset},
-	{"glReadPixels", (void*)glReadPixels},
-	{"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
-	{"glRenderbufferStorage", (void*)glRenderbufferStorage},
-	{"glSampleCoverage", (void*)glSampleCoverage},
-	{"glScissor", (void*)glScissor},
-	{"glShaderBinary", (void*)glShaderBinary},
-	{"glShaderSource", (void*)glShaderSource},
-	{"glStencilFunc", (void*)glStencilFunc},
-	{"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
-	{"glStencilMask", (void*)glStencilMask},
-	{"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
-	{"glStencilOp", (void*)glStencilOp},
-	{"glStencilOpSeparate", (void*)glStencilOpSeparate},
-	{"glTexImage2D", (void*)glTexImage2D},
-	{"glTexParameterf", (void*)glTexParameterf},
-	{"glTexParameterfv", (void*)glTexParameterfv},
-	{"glTexParameteri", (void*)glTexParameteri},
-	{"glTexParameteriv", (void*)glTexParameteriv},
-	{"glTexSubImage2D", (void*)glTexSubImage2D},
-	{"glUniform1f", (void*)glUniform1f},
-	{"glUniform1fv", (void*)glUniform1fv},
-	{"glUniform1i", (void*)glUniform1i},
-	{"glUniform1iv", (void*)glUniform1iv},
-	{"glUniform2f", (void*)glUniform2f},
-	{"glUniform2fv", (void*)glUniform2fv},
-	{"glUniform2i", (void*)glUniform2i},
-	{"glUniform2iv", (void*)glUniform2iv},
-	{"glUniform3f", (void*)glUniform3f},
-	{"glUniform3fv", (void*)glUniform3fv},
-	{"glUniform3i", (void*)glUniform3i},
-	{"glUniform3iv", (void*)glUniform3iv},
-	{"glUniform4f", (void*)glUniform4f},
-	{"glUniform4fv", (void*)glUniform4fv},
-	{"glUniform4i", (void*)glUniform4i},
-	{"glUniform4iv", (void*)glUniform4iv},
-	{"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
-	{"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
-	{"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
-	{"glUseProgram", (void*)glUseProgram},
-	{"glValidateProgram", (void*)glValidateProgram},
-	{"glVertexAttrib1f", (void*)glVertexAttrib1f},
-	{"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
-	{"glVertexAttrib2f", (void*)glVertexAttrib2f},
-	{"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
-	{"glVertexAttrib3f", (void*)glVertexAttrib3f},
-	{"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
-	{"glVertexAttrib4f", (void*)glVertexAttrib4f},
-	{"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
-	{"glVertexAttribPointer", (void*)glVertexAttribPointer},
-	{"glViewport", (void*)glViewport},
-	{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
-	{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
-	{"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
-	{"glProgramBinaryOES", (void*)glProgramBinaryOES},
-	{"glMapBufferOES", (void*)glMapBufferOES},
-	{"glUnmapBufferOES", (void*)glUnmapBufferOES},
-	{"glTexImage3DOES", (void*)glTexImage3DOES},
-	{"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
-	{"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
-	{"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
-	{"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
-	{"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
-	{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
-	{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
-	{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
-	{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
-	{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
-	{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
-	{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
-	{"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
-	{"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
-	{"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
-	{"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
-	{"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
-	{"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
-	{"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
-	{"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
-	{"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
-	{"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
-	{"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
-	{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
-	{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
-	{"glDeleteFencesNV", (void*)glDeleteFencesNV},
-	{"glGenFencesNV", (void*)glGenFencesNV},
-	{"glIsFenceNV", (void*)glIsFenceNV},
-	{"glTestFenceNV", (void*)glTestFenceNV},
-	{"glGetFenceivNV", (void*)glGetFenceivNV},
-	{"glFinishFenceNV", (void*)glFinishFenceNV},
-	{"glSetFenceNV", (void*)glSetFenceNV},
-	{"glCoverageMaskNV", (void*)glCoverageMaskNV},
-	{"glCoverageOperationNV", (void*)glCoverageOperationNV},
-	{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
-	{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
-	{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
-	{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
-	{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
-	{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
-	{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
-	{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
-	{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
-	{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
-	{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
-	{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
-	{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
-	{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
-	{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
-	{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
-	{"glStartTilingQCOM", (void*)glStartTilingQCOM},
-	{"glEndTilingQCOM", (void*)glEndTilingQCOM},
-};
-static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
-
-
-#endif
diff --git a/opengl/system/GLESv2_enc/gl2_opcodes.h b/opengl/system/GLESv2_enc/gl2_opcodes.h
deleted file mode 100644
index 5e7857f..0000000
--- a/opengl/system/GLESv2_enc/gl2_opcodes.h
+++ /dev/null
@@ -1,217 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __GUARD_gl2_opcodes_h_
-#define __GUARD_gl2_opcodes_h_
-
-#define OP_glActiveTexture 					2048
-#define OP_glAttachShader 					2049
-#define OP_glBindAttribLocation 					2050
-#define OP_glBindBuffer 					2051
-#define OP_glBindFramebuffer 					2052
-#define OP_glBindRenderbuffer 					2053
-#define OP_glBindTexture 					2054
-#define OP_glBlendColor 					2055
-#define OP_glBlendEquation 					2056
-#define OP_glBlendEquationSeparate 					2057
-#define OP_glBlendFunc 					2058
-#define OP_glBlendFuncSeparate 					2059
-#define OP_glBufferData 					2060
-#define OP_glBufferSubData 					2061
-#define OP_glCheckFramebufferStatus 					2062
-#define OP_glClear 					2063
-#define OP_glClearColor 					2064
-#define OP_glClearDepthf 					2065
-#define OP_glClearStencil 					2066
-#define OP_glColorMask 					2067
-#define OP_glCompileShader 					2068
-#define OP_glCompressedTexImage2D 					2069
-#define OP_glCompressedTexSubImage2D 					2070
-#define OP_glCopyTexImage2D 					2071
-#define OP_glCopyTexSubImage2D 					2072
-#define OP_glCreateProgram 					2073
-#define OP_glCreateShader 					2074
-#define OP_glCullFace 					2075
-#define OP_glDeleteBuffers 					2076
-#define OP_glDeleteFramebuffers 					2077
-#define OP_glDeleteProgram 					2078
-#define OP_glDeleteRenderbuffers 					2079
-#define OP_glDeleteShader 					2080
-#define OP_glDeleteTextures 					2081
-#define OP_glDepthFunc 					2082
-#define OP_glDepthMask 					2083
-#define OP_glDepthRangef 					2084
-#define OP_glDetachShader 					2085
-#define OP_glDisable 					2086
-#define OP_glDisableVertexAttribArray 					2087
-#define OP_glDrawArrays 					2088
-#define OP_glDrawElements 					2089
-#define OP_glEnable 					2090
-#define OP_glEnableVertexAttribArray 					2091
-#define OP_glFinish 					2092
-#define OP_glFlush 					2093
-#define OP_glFramebufferRenderbuffer 					2094
-#define OP_glFramebufferTexture2D 					2095
-#define OP_glFrontFace 					2096
-#define OP_glGenBuffers 					2097
-#define OP_glGenerateMipmap 					2098
-#define OP_glGenFramebuffers 					2099
-#define OP_glGenRenderbuffers 					2100
-#define OP_glGenTextures 					2101
-#define OP_glGetActiveAttrib 					2102
-#define OP_glGetActiveUniform 					2103
-#define OP_glGetAttachedShaders 					2104
-#define OP_glGetAttribLocation 					2105
-#define OP_glGetBooleanv 					2106
-#define OP_glGetBufferParameteriv 					2107
-#define OP_glGetError 					2108
-#define OP_glGetFloatv 					2109
-#define OP_glGetFramebufferAttachmentParameteriv 					2110
-#define OP_glGetIntegerv 					2111
-#define OP_glGetProgramiv 					2112
-#define OP_glGetProgramInfoLog 					2113
-#define OP_glGetRenderbufferParameteriv 					2114
-#define OP_glGetShaderiv 					2115
-#define OP_glGetShaderInfoLog 					2116
-#define OP_glGetShaderPrecisionFormat 					2117
-#define OP_glGetShaderSource 					2118
-#define OP_glGetString 					2119
-#define OP_glGetTexParameterfv 					2120
-#define OP_glGetTexParameteriv 					2121
-#define OP_glGetUniformfv 					2122
-#define OP_glGetUniformiv 					2123
-#define OP_glGetUniformLocation 					2124
-#define OP_glGetVertexAttribfv 					2125
-#define OP_glGetVertexAttribiv 					2126
-#define OP_glGetVertexAttribPointerv 					2127
-#define OP_glHint 					2128
-#define OP_glIsBuffer 					2129
-#define OP_glIsEnabled 					2130
-#define OP_glIsFramebuffer 					2131
-#define OP_glIsProgram 					2132
-#define OP_glIsRenderbuffer 					2133
-#define OP_glIsShader 					2134
-#define OP_glIsTexture 					2135
-#define OP_glLineWidth 					2136
-#define OP_glLinkProgram 					2137
-#define OP_glPixelStorei 					2138
-#define OP_glPolygonOffset 					2139
-#define OP_glReadPixels 					2140
-#define OP_glReleaseShaderCompiler 					2141
-#define OP_glRenderbufferStorage 					2142
-#define OP_glSampleCoverage 					2143
-#define OP_glScissor 					2144
-#define OP_glShaderBinary 					2145
-#define OP_glShaderSource 					2146
-#define OP_glStencilFunc 					2147
-#define OP_glStencilFuncSeparate 					2148
-#define OP_glStencilMask 					2149
-#define OP_glStencilMaskSeparate 					2150
-#define OP_glStencilOp 					2151
-#define OP_glStencilOpSeparate 					2152
-#define OP_glTexImage2D 					2153
-#define OP_glTexParameterf 					2154
-#define OP_glTexParameterfv 					2155
-#define OP_glTexParameteri 					2156
-#define OP_glTexParameteriv 					2157
-#define OP_glTexSubImage2D 					2158
-#define OP_glUniform1f 					2159
-#define OP_glUniform1fv 					2160
-#define OP_glUniform1i 					2161
-#define OP_glUniform1iv 					2162
-#define OP_glUniform2f 					2163
-#define OP_glUniform2fv 					2164
-#define OP_glUniform2i 					2165
-#define OP_glUniform2iv 					2166
-#define OP_glUniform3f 					2167
-#define OP_glUniform3fv 					2168
-#define OP_glUniform3i 					2169
-#define OP_glUniform3iv 					2170
-#define OP_glUniform4f 					2171
-#define OP_glUniform4fv 					2172
-#define OP_glUniform4i 					2173
-#define OP_glUniform4iv 					2174
-#define OP_glUniformMatrix2fv 					2175
-#define OP_glUniformMatrix3fv 					2176
-#define OP_glUniformMatrix4fv 					2177
-#define OP_glUseProgram 					2178
-#define OP_glValidateProgram 					2179
-#define OP_glVertexAttrib1f 					2180
-#define OP_glVertexAttrib1fv 					2181
-#define OP_glVertexAttrib2f 					2182
-#define OP_glVertexAttrib2fv 					2183
-#define OP_glVertexAttrib3f 					2184
-#define OP_glVertexAttrib3fv 					2185
-#define OP_glVertexAttrib4f 					2186
-#define OP_glVertexAttrib4fv 					2187
-#define OP_glVertexAttribPointer 					2188
-#define OP_glViewport 					2189
-#define OP_glEGLImageTargetTexture2DOES 					2190
-#define OP_glEGLImageTargetRenderbufferStorageOES 					2191
-#define OP_glGetProgramBinaryOES 					2192
-#define OP_glProgramBinaryOES 					2193
-#define OP_glMapBufferOES 					2194
-#define OP_glUnmapBufferOES 					2195
-#define OP_glTexImage3DOES 					2196
-#define OP_glTexSubImage3DOES 					2197
-#define OP_glCopyTexSubImage3DOES 					2198
-#define OP_glCompressedTexImage3DOES 					2199
-#define OP_glCompressedTexSubImage3DOES 					2200
-#define OP_glFramebufferTexture3DOES 					2201
-#define OP_glBindVertexArrayOES 					2202
-#define OP_glDeleteVertexArraysOES 					2203
-#define OP_glGenVertexArraysOES 					2204
-#define OP_glIsVertexArrayOES 					2205
-#define OP_glDiscardFramebufferEXT 					2206
-#define OP_glMultiDrawArraysEXT 					2207
-#define OP_glMultiDrawElementsEXT 					2208
-#define OP_glGetPerfMonitorGroupsAMD 					2209
-#define OP_glGetPerfMonitorCountersAMD 					2210
-#define OP_glGetPerfMonitorGroupStringAMD 					2211
-#define OP_glGetPerfMonitorCounterStringAMD 					2212
-#define OP_glGetPerfMonitorCounterInfoAMD 					2213
-#define OP_glGenPerfMonitorsAMD 					2214
-#define OP_glDeletePerfMonitorsAMD 					2215
-#define OP_glSelectPerfMonitorCountersAMD 					2216
-#define OP_glBeginPerfMonitorAMD 					2217
-#define OP_glEndPerfMonitorAMD 					2218
-#define OP_glGetPerfMonitorCounterDataAMD 					2219
-#define OP_glRenderbufferStorageMultisampleIMG 					2220
-#define OP_glFramebufferTexture2DMultisampleIMG 					2221
-#define OP_glDeleteFencesNV 					2222
-#define OP_glGenFencesNV 					2223
-#define OP_glIsFenceNV 					2224
-#define OP_glTestFenceNV 					2225
-#define OP_glGetFenceivNV 					2226
-#define OP_glFinishFenceNV 					2227
-#define OP_glSetFenceNV 					2228
-#define OP_glCoverageMaskNV 					2229
-#define OP_glCoverageOperationNV 					2230
-#define OP_glGetDriverControlsQCOM 					2231
-#define OP_glGetDriverControlStringQCOM 					2232
-#define OP_glEnableDriverControlQCOM 					2233
-#define OP_glDisableDriverControlQCOM 					2234
-#define OP_glExtGetTexturesQCOM 					2235
-#define OP_glExtGetBuffersQCOM 					2236
-#define OP_glExtGetRenderbuffersQCOM 					2237
-#define OP_glExtGetFramebuffersQCOM 					2238
-#define OP_glExtGetTexLevelParameterivQCOM 					2239
-#define OP_glExtTexObjectStateOverrideiQCOM 					2240
-#define OP_glExtGetTexSubImageQCOM 					2241
-#define OP_glExtGetBufferPointervQCOM 					2242
-#define OP_glExtGetShadersQCOM 					2243
-#define OP_glExtGetProgramsQCOM 					2244
-#define OP_glExtIsProgramBinaryQCOM 					2245
-#define OP_glExtGetProgramBinarySourceQCOM 					2246
-#define OP_glStartTilingQCOM 					2247
-#define OP_glEndTilingQCOM 					2248
-#define OP_glVertexAttribPointerData 					2249
-#define OP_glVertexAttribPointerOffset 					2250
-#define OP_glDrawElementsOffset 					2251
-#define OP_glDrawElementsData 					2252
-#define OP_glGetCompressedTextureFormats 					2253
-#define OP_glShaderString 					2254
-#define OP_glFinishRoundTrip 					2255
-#define OP_last 					2256
-
-
-#endif
diff --git a/opengl/system/GLESv2_enc/gl2_types.h b/opengl/system/GLESv2_enc/gl2_types.h
deleted file mode 100644
index bfff61d..0000000
--- a/opengl/system/GLESv2_enc/gl2_types.h
+++ /dev/null
@@ -1,21 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GL_2_TYPES_H_
-#define _GL_2_TYPES_H_
-#include "gl_base_types.h"
-
-typedef void *GLvoidptr;
-#endif
diff --git a/opengl/system/OpenglSystemCommon/Android.mk b/opengl/system/OpenglSystemCommon/Android.mk
deleted file mode 100644
index 6198748..0000000
--- a/opengl/system/OpenglSystemCommon/Android.mk
+++ /dev/null
@@ -1,13 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-$(call emugl-begin-shared-library,libOpenglSystemCommon)
-$(call emugl-import,libGLESv1_enc libGLESv2_enc lib_renderControl_enc)
-
-LOCAL_SRC_FILES := \
-    HostConnection.cpp \
-    QemuPipeStream.cpp \
-    ThreadInfo.cpp
-
-$(call emugl-export,C_INCLUDES,$(LOCAL_PATH) bionic/libc/private)
-
-$(call emugl-end-module)
diff --git a/opengl/system/OpenglSystemCommon/EGLClientIface.h b/opengl/system/OpenglSystemCommon/EGLClientIface.h
deleted file mode 100644
index 3c8cb55..0000000
--- a/opengl/system/OpenglSystemCommon/EGLClientIface.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#ifndef _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
-#define _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
-
-struct EGLThreadInfo;  // defined in ThreadInfo.h
-
-typedef struct {
-    EGLThreadInfo* (*getThreadInfo)();
-    const char* (*getGLString)(int glEnum);
-} EGLClient_eglInterface;
-
-typedef struct {
-    void* (*getProcAddress)(const char *funcName);
-    void (*init)();
-    void (*finish)();
-} EGLClient_glesInterface;
-
-//
-// Any GLES/GLES2 client API library should define a function named "init_emul_gles"
-// with the following prototype,
-// It will be called by EGL after loading the GLES library for initialization
-// and exchanging interface function pointers.
-//
-typedef EGLClient_glesInterface *(*init_emul_gles_t)(EGLClient_eglInterface *eglIface);
-
-#endif
diff --git a/opengl/system/OpenglSystemCommon/EGLImage.h b/opengl/system/OpenglSystemCommon/EGLImage.h
deleted file mode 100644
index 5edb44e..0000000
--- a/opengl/system/OpenglSystemCommon/EGLImage.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
-* Copyright (C) 2015 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __COMMON_EGL_IMAGE_H
-#define __COMMON_EGL_IMAGE_H
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <system/window.h>
-
-struct EGLImage_t
-{
-    EGLDisplay dpy;
-    EGLenum target;
-
-    union
-    {
-        android_native_buffer_t *native_buffer;
-        uint32_t host_egl_image;
-    };
-};
-
-#endif
diff --git a/opengl/system/OpenglSystemCommon/HostConnection.cpp b/opengl/system/OpenglSystemCommon/HostConnection.cpp
deleted file mode 100644
index 0a30d27..0000000
--- a/opengl/system/OpenglSystemCommon/HostConnection.cpp
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "HostConnection.h"
-#include "TcpStream.h"
-#include "QemuPipeStream.h"
-#include "ThreadInfo.h"
-#include <cutils/log.h>
-#include "GLEncoder.h"
-#include "GL2Encoder.h"
-#include <memory>
-
-#define STREAM_BUFFER_SIZE  4*1024*1024
-#define STREAM_PORT_NUM     22468
-
-/* Set to 1 to use a QEMU pipe, or 0 for a TCP connection */
-#define  USE_QEMU_PIPE  1
-
-HostConnection::HostConnection() :
-    m_stream(NULL),
-    m_glEnc(NULL),
-    m_gl2Enc(NULL),
-    m_rcEnc(NULL),
-    m_checksumHelper()
-{
-}
-
-HostConnection::~HostConnection()
-{
-    delete m_stream;
-    delete m_glEnc;
-    delete m_gl2Enc;
-    delete m_rcEnc;
-}
-
-HostConnection *HostConnection::get()
-{
-    /* TODO: Make this configurable with a system property */
-    const int useQemuPipe = USE_QEMU_PIPE;
-
-    // Get thread info
-    EGLThreadInfo *tinfo = getEGLThreadInfo();
-    if (!tinfo) {
-        return NULL;
-    }
-
-    if (tinfo->hostConn == NULL) {
-        HostConnection *con = new HostConnection();
-        if (NULL == con) {
-            return NULL;
-        }
-
-        if (useQemuPipe) {
-            QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE);
-            if (!stream) {
-                ALOGE("Failed to create QemuPipeStream for host connection!!!\n");
-                delete con;
-                return NULL;
-            }
-            if (stream->connect() < 0) {
-                ALOGE("Failed to connect to host (QemuPipeStream)!!!\n");
-                delete stream;
-                delete con;
-                return NULL;
-            }
-            con->m_stream = stream;
-        }
-        else /* !useQemuPipe */
-        {
-            TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE);
-            if (!stream) {
-                ALOGE("Failed to create TcpStream for host connection!!!\n");
-                delete con;
-                return NULL;
-            }
-
-            if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) {
-                ALOGE("Failed to connect to host (TcpStream)!!!\n");
-                delete stream;
-                delete con;
-                return NULL;
-            }
-            con->m_stream = stream;
-        }
-
-        // send zero 'clientFlags' to the host.
-        unsigned int *pClientFlags =
-                (unsigned int *)con->m_stream->allocBuffer(sizeof(unsigned int));
-        *pClientFlags = 0;
-        con->m_stream->commitBuffer(sizeof(unsigned int));
-
-        ALOGD("HostConnection::get() New Host Connection established %p, tid %d\n", con, gettid());
-        tinfo->hostConn = con;
-    }
-
-    return tinfo->hostConn;
-}
-
-GLEncoder *HostConnection::glEncoder()
-{
-    if (!m_glEnc) {
-        m_glEnc = new GLEncoder(m_stream, checksumHelper());
-        DBG("HostConnection::glEncoder new encoder %p, tid %d", m_glEnc, gettid());
-        m_glEnc->setContextAccessor(s_getGLContext);
-    }
-    return m_glEnc;
-}
-
-GL2Encoder *HostConnection::gl2Encoder()
-{
-    if (!m_gl2Enc) {
-        m_gl2Enc = new GL2Encoder(m_stream, checksumHelper());
-        DBG("HostConnection::gl2Encoder new encoder %p, tid %d", m_gl2Enc, gettid());
-        m_gl2Enc->setContextAccessor(s_getGL2Context);
-    }
-    return m_gl2Enc;
-}
-
-renderControl_encoder_context_t *HostConnection::rcEncoder()
-{
-    if (!m_rcEnc) {
-        m_rcEnc = new renderControl_encoder_context_t(m_stream, checksumHelper());
-        // TODO: disable checksum as a workaround in a glTexSubImage2D problem
-        // Uncomment the following line when the root cause is solved
-        //setChecksumHelper(m_rcEnc);
-    }
-    return m_rcEnc;
-}
-
-gl_client_context_t *HostConnection::s_getGLContext()
-{
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    if (ti->hostConn) {
-        return ti->hostConn->m_glEnc;
-    }
-    return NULL;
-}
-
-gl2_client_context_t *HostConnection::s_getGL2Context()
-{
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    if (ti->hostConn) {
-        return ti->hostConn->m_gl2Enc;
-    }
-    return NULL;
-}
-
-void HostConnection::setChecksumHelper(renderControl_encoder_context_t *rcEnc) {
-    std::unique_ptr<char[]> glExtensions;
-    int extensionSize = rcEnc->rcGetGLString(rcEnc, GL_EXTENSIONS, NULL, 0);
-    if (extensionSize < 0) {
-        glExtensions = std::unique_ptr<char[]>(new char[-extensionSize]);
-        extensionSize = rcEnc->rcGetGLString(rcEnc, GL_EXTENSIONS, glExtensions.get(), -extensionSize);
-        if (extensionSize <= 0) {
-            glExtensions.reset();
-        }
-    }
-    // check the host supported version
-    uint32_t checksumVersion = 0;
-    const char* checksumPrefix = ChecksumCalculator::getMaxVersionStrPrefix();
-    const char* glProtocolStr = glExtensions.get() ?
-            strstr(glExtensions.get(), checksumPrefix) : NULL;
-    if (glProtocolStr) {
-        uint32_t maxVersion = ChecksumCalculator::getMaxVersion();
-        sscanf(glProtocolStr+strlen(checksumPrefix), "%d", &checksumVersion);
-        if (maxVersion < checksumVersion) {
-            checksumVersion = maxVersion;
-        }
-        // The ordering of the following two commands matters!
-        // Must tell the host first before setting it in the guest
-        rcEnc->rcSelectChecksumHelper(rcEnc, checksumVersion, 0);
-        m_checksumHelper.setVersion(checksumVersion);
-    }
-}
diff --git a/opengl/system/OpenglSystemCommon/HostConnection.h b/opengl/system/OpenglSystemCommon/HostConnection.h
deleted file mode 100644
index a52fbfa..0000000
--- a/opengl/system/OpenglSystemCommon/HostConnection.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __COMMON_HOST_CONNECTION_H
-#define __COMMON_HOST_CONNECTION_H
-
-#include "IOStream.h"
-#include "renderControl_enc.h"
-#include "ChecksumCalculator.h"
-
-class GLEncoder;
-class gl_client_context_t;
-class GL2Encoder;
-class gl2_client_context_t;
-
-class HostConnection
-{
-public:
-    static HostConnection *get();
-    ~HostConnection();
-
-    GLEncoder *glEncoder();
-    GL2Encoder *gl2Encoder();
-    renderControl_encoder_context_t *rcEncoder();
-    ChecksumCalculator *checksumHelper() { return &m_checksumHelper; }
-
-    void flush() {
-        if (m_stream) {
-            m_stream->flush();
-        }
-    }
-
-private:
-    HostConnection();
-    static gl_client_context_t  *s_getGLContext();
-    static gl2_client_context_t *s_getGL2Context();
-    // setProtocol initilizes GL communication protocol for checksums
-    // should be called when m_rcEnc is created
-    void setChecksumHelper(renderControl_encoder_context_t *rcEnc);
-
-private:
-    IOStream *m_stream;
-    GLEncoder   *m_glEnc;
-    GL2Encoder  *m_gl2Enc;
-    renderControl_encoder_context_t *m_rcEnc;
-    ChecksumCalculator m_checksumHelper;
-};
-
-#endif
diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp b/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
deleted file mode 100644
index 581aec3..0000000
--- a/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "QemuPipeStream.h"
-#include <hardware/qemu_pipe.h>
-#include <errno.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-QemuPipeStream::QemuPipeStream(size_t bufSize) :
-    IOStream(bufSize),
-    m_sock(-1),
-    m_bufsize(bufSize),
-    m_buf(NULL)
-{
-}
-
-QemuPipeStream::QemuPipeStream(int sock, size_t bufSize) :
-    IOStream(bufSize),
-    m_sock(sock),
-    m_bufsize(bufSize),
-    m_buf(NULL)
-{
-}
-
-QemuPipeStream::~QemuPipeStream()
-{
-    if (m_sock >= 0) {
-        flush();
-        ::close(m_sock);
-    }
-    if (m_buf != NULL) {
-        free(m_buf);
-    }
-}
-
-
-int QemuPipeStream::connect(void)
-{
-    m_sock = qemu_pipe_open("opengles");
-    if (!valid()) return -1;
-    return 0;
-}
-
-void *QemuPipeStream::allocBuffer(size_t minSize)
-{
-    size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
-    if (!m_buf) {
-        m_buf = (unsigned char *)malloc(allocSize);
-    }
-    else if (m_bufsize < allocSize) {
-        unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
-        if (p != NULL) {
-            m_buf = p;
-            m_bufsize = allocSize;
-        } else {
-            ERR("realloc (%d) failed\n", allocSize);
-            free(m_buf);
-            m_buf = NULL;
-            m_bufsize = 0;
-        }
-    }
-
-    return m_buf;
-};
-
-int QemuPipeStream::commitBuffer(size_t size)
-{
-    return writeFully(m_buf, size);
-}
-
-int QemuPipeStream::writeFully(const void *buf, size_t len)
-{
-    //DBG(">> QemuPipeStream::writeFully %d\n", len);
-    if (!valid()) return -1;
-    if (!buf) {
-       if (len>0) {
-            // If len is non-zero, buf must not be NULL. Otherwise the pipe would be
-            // in a corrupted state, which is lethal for the emulator.
-           ERR("QemuPipeStream::writeFully failed, buf=NULL, len %d,"
-                   " lethal error, exiting", len);
-           abort();
-       }
-       return 0;
-    }
-
-    size_t res = len;
-    int retval = 0;
-
-    while (res > 0) {
-        ssize_t stat = ::write(m_sock, (const char *)(buf) + (len - res), res);
-        if (stat > 0) {
-            res -= stat;
-            continue;
-        }
-        if (stat == 0) { /* EOF */
-            ERR("QemuPipeStream::writeFully failed: premature EOF\n");
-            retval = -1;
-            break;
-        }
-        if (errno == EINTR) {
-            continue;
-        }
-        retval =  stat;
-        ERR("QemuPipeStream::writeFully failed: %s, lethal error, exiting.\n",
-                strerror(errno));
-        abort();
-    }
-    //DBG("<< QemuPipeStream::writeFully %d\n", len );
-    return retval;
-}
-
-const unsigned char *QemuPipeStream::readFully(void *buf, size_t len)
-{
-    //DBG(">> QemuPipeStream::readFully %d\n", len);
-    if (!valid()) return NULL;
-    if (!buf) {
-        if (len > 0) {
-            // If len is non-zero, buf must not be NULL. Otherwise the pipe would be
-            // in a corrupted state, which is lethal for the emulator.
-            ERR("QemuPipeStream::readFully failed, buf=NULL, len %zu, lethal"
-                    " error, exiting.", len);
-            abort();
-        }
-        return NULL;  // do not allow NULL buf in that implementation
-    }
-    size_t res = len;
-    while (res > 0) {
-        ssize_t stat = ::read(m_sock, (char *)(buf) + len - res, res);
-        if (stat == 0) {
-            // client shutdown;
-            return NULL;
-        } else if (stat < 0) {
-            if (errno == EINTR) {
-                continue;
-            } else {
-                ERR("QemuPipeStream::readFully failed (buf %p, len %zu"
-                    ", res %zu): %s, lethal error, exiting.", buf, len, res,
-                    strerror(errno));
-                abort();
-            }
-        } else {
-            res -= stat;
-        }
-    }
-    //DBG("<< QemuPipeStream::readFully %d\n", len);
-    return (const unsigned char *)buf;
-}
-
-const unsigned char *QemuPipeStream::read( void *buf, size_t *inout_len)
-{
-    //DBG(">> QemuPipeStream::read %d\n", *inout_len);
-    if (!valid()) return NULL;
-    if (!buf) {
-      ERR("QemuPipeStream::read failed, buf=NULL");
-      return NULL;  // do not allow NULL buf in that implementation
-    }
-
-    int n = recv(buf, *inout_len);
-
-    if (n > 0) {
-        *inout_len = n;
-        return (const unsigned char *)buf;
-    }
-
-    //DBG("<< QemuPipeStream::read %d\n", *inout_len);
-    return NULL;
-}
-
-int QemuPipeStream::recv(void *buf, size_t len)
-{
-    if (!valid()) return int(ERR_INVALID_SOCKET);
-    char* p = (char *)buf;
-    int ret = 0;
-    while(len > 0) {
-        int res = ::read(m_sock, p, len);
-        if (res > 0) {
-            p += res;
-            ret += res;
-            len -= res;
-            continue;
-        }
-        if (res == 0) { /* EOF */
-             break;
-        }
-        if (errno == EINTR)
-            continue;
-
-        /* A real error */
-        if (ret == 0)
-            ret = -1;
-        break;
-    }
-    return ret;
-}
diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.h b/opengl/system/OpenglSystemCommon/QemuPipeStream.h
deleted file mode 100644
index 57ee399..0000000
--- a/opengl/system/OpenglSystemCommon/QemuPipeStream.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef __QEMU_PIPE_STREAM_H
-#define __QEMU_PIPE_STREAM_H
-
-/* This file implements an IOStream that uses a QEMU fast-pipe
- * to communicate with the emulator's 'opengles' service. See
- * <hardware/qemu_pipe.h> for more details.
- */
-#include <stdlib.h>
-#include "IOStream.h"
-
-class QemuPipeStream : public IOStream {
-public:
-    typedef enum { ERR_INVALID_SOCKET = -1000 } QemuPipeStreamError;
-
-    explicit QemuPipeStream(size_t bufsize = 10000);
-    ~QemuPipeStream();
-    int connect(void);
-
-    virtual void *allocBuffer(size_t minSize);
-    virtual int commitBuffer(size_t size);
-    virtual const unsigned char *readFully( void *buf, size_t len);
-    virtual const unsigned char *read( void *buf, size_t *inout_len);
-
-    bool valid() { return m_sock >= 0; }
-    int recv(void *buf, size_t len);
-
-    virtual int writeFully(const void *buf, size_t len);
-
-private:
-    int m_sock;
-    size_t m_bufsize;
-    unsigned char *m_buf;
-    QemuPipeStream(int sock, size_t bufSize);
-};
-
-#endif
diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.cpp b/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
deleted file mode 100644
index 04ce508..0000000
--- a/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "ThreadInfo.h"
-#include "cutils/threads.h"
-
-thread_store_t s_tls = THREAD_STORE_INITIALIZER;
-
-static void tlsDestruct(void *ptr)
-{
-    if (ptr) {
-        EGLThreadInfo *ti = (EGLThreadInfo *)ptr;
-        delete ti->hostConn;
-        delete ti;
-        ((void **)__get_tls())[TLS_SLOT_OPENGL] = NULL;
-    }
-}
-
-EGLThreadInfo *slow_getEGLThreadInfo()
-{
-    EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls);
-    if (ti) return ti;
-
-    ti = new EGLThreadInfo();
-    thread_store_set(&s_tls, ti, tlsDestruct);
-
-    return ti;
-}
diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.h b/opengl/system/OpenglSystemCommon/ThreadInfo.h
deleted file mode 100644
index 9a5dc88..0000000
--- a/opengl/system/OpenglSystemCommon/ThreadInfo.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _THREAD_INFO_H
-#define _THREAD_INFO_H
-
-#include "HostConnection.h"
-#include <pthread.h>
-#ifdef __ANDROID__
-#include <bionic_tls.h>
-#endif
-
-struct EGLContext_t;
-
-struct EGLThreadInfo
-{
-    EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
-
-    EGLContext_t *currentContext;
-    HostConnection *hostConn;
-    int           eglError;
-};
-
-
-EGLThreadInfo *slow_getEGLThreadInfo();
-
-#ifdef __ANDROID__
-    // We have a dedicated TLS slot in bionic
-    inline EGLThreadInfo* getEGLThreadInfo() {
-        EGLThreadInfo *tInfo =
-             (EGLThreadInfo *)(((uintptr_t *)__get_tls())[TLS_SLOT_OPENGL]);
-        if (!tInfo) {
-            tInfo = slow_getEGLThreadInfo();
-            ((uintptr_t *)__get_tls())[TLS_SLOT_OPENGL] = (uintptr_t)tInfo;
-        }
-        return tInfo;
-    }
-#else
-    inline EGLThreadInfo* getEGLThreadInfo() {
-        return slow_getEGLThreadInfo();
-    }
-#endif
-
-
-
-
-#endif // of _THREAD_INFO_H
diff --git a/opengl/system/OpenglSystemCommon/gralloc_cb.h b/opengl/system/OpenglSystemCommon/gralloc_cb.h
deleted file mode 100644
index d2d6f35..0000000
--- a/opengl/system/OpenglSystemCommon/gralloc_cb.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#ifndef __GRALLOC_CB_H__
-#define __GRALLOC_CB_H__
-
-#include <hardware/hardware.h>
-#include <hardware/gralloc.h>
-#include <cutils/native_handle.h>
-
-#define BUFFER_HANDLE_MAGIC ((int)0xabfabfab)
-#define CB_HANDLE_NUM_INTS(nfds) (int)((sizeof(cb_handle_t) - (nfds)*sizeof(int)) / sizeof(int))
-
-//
-// Our buffer handle structure
-//
-struct cb_handle_t : public native_handle {
-
-    cb_handle_t(int p_fd, int p_ashmemSize, int p_usage,
-                int p_width, int p_height, int p_frameworkFormat,
-                int p_format, int p_glFormat, int p_glType) :
-        fd(p_fd),
-        magic(BUFFER_HANDLE_MAGIC),
-        usage(p_usage),
-        width(p_width),
-        height(p_height),
-        frameworkFormat(p_frameworkFormat),
-        format(p_format),
-        glFormat(p_glFormat),
-        glType(p_glType),
-        ashmemSize(p_ashmemSize),
-        ashmemBase(0),
-        ashmemBasePid(0),
-        mappedPid(0),
-        lockedLeft(0),
-        lockedTop(0),
-        lockedWidth(0),
-        lockedHeight(0),
-        hostHandle(0)
-    {
-        version = sizeof(native_handle);
-        numFds = 0;
-        numInts = CB_HANDLE_NUM_INTS(numFds);
-    }
-
-    ~cb_handle_t() {
-        magic = 0;
-    }
-
-    void setFd(int p_fd) {
-        if (p_fd >= 0) {
-            numFds = 1;
-        }
-        else {
-            numFds = 0;
-        }
-        fd = p_fd;
-        numInts = CB_HANDLE_NUM_INTS(numFds);
-    }
-
-    static bool validate(const cb_handle_t* hnd) {
-        return (hnd &&
-                hnd->version == sizeof(native_handle) &&
-                hnd->magic == BUFFER_HANDLE_MAGIC &&
-                hnd->numInts == CB_HANDLE_NUM_INTS(hnd->numFds));
-    }
-
-    bool canBePosted() {
-        return (0 != (usage & GRALLOC_USAGE_HW_FB));
-    }
-
-    // file-descriptors
-    int fd;  // ashmem fd (-1 of ashmem region did not allocated, i.e. no SW access needed)
-
-    // ints
-    int magic;              // magic number in order to validate a pointer to be a cb_handle_t
-    int usage;              // usage bits the buffer was created with
-    int width;              // buffer width
-    int height;             // buffer height
-    int frameworkFormat;    // format requested by the Android framework
-    int format;             // real internal pixel format format
-    int glFormat;           // OpenGL format enum used for host h/w color buffer
-    int glType;             // OpenGL type enum used when uploading to host
-    int ashmemSize;         // ashmem region size for the buffer (0 unless is HW_FB buffer or
-                            //                                    s/w access is needed)
-    union {
-        intptr_t ashmemBase;    // CPU address of the mapped ashmem region
-        uint64_t padding;       // enforce same size on 32-bit/64-bit
-    } __attribute__((aligned(8)));
-
-    int ashmemBasePid;      // process id which mapped the ashmem region
-    int mappedPid;          // process id which succeeded gralloc_register call
-    int lockedLeft;         // region of buffer locked for s/w write
-    int lockedTop;
-    int lockedWidth;
-    int lockedHeight;
-    uint32_t hostHandle;
-};
-
-
-#endif //__GRALLOC_CB_H__
diff --git a/opengl/system/egl/Android.mk b/opengl/system/egl/Android.mk
deleted file mode 100644
index 241cefe..0000000
--- a/opengl/system/egl/Android.mk
+++ /dev/null
@@ -1,41 +0,0 @@
-ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
-
-LOCAL_PATH := $(call my-dir)
-
-$(call emugl-begin-shared-library,libEGL_emulation)
-$(call emugl-import,libOpenglSystemCommon)
-$(call emugl-set-shared-library-subpath,egl)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2
-
-LOCAL_SRC_FILES := \
-    eglDisplay.cpp \
-    egl.cpp \
-    ClientAPIExts.cpp
-
-LOCAL_SHARED_LIBRARIES += libdl
-
-# Used to access the Bionic private OpenGL TLS slot
-LOCAL_C_INCLUDES += bionic/libc/private
-
-$(call emugl-end-module)
-
-#### egl.cfg ####
-
-# Ensure that this file is only copied to emulator-specific builds.
-# Other builds are device-specific and will provide their own
-# version of this file to point to the appropriate HW EGL libraries.
-#
-ifneq (,$(filter aosp_arm aosp_x86 aosp_mips full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips,$(TARGET_PRODUCT)))
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := egl.cfg
-LOCAL_SRC_FILES := $(LOCAL_MODULE)
-
-LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
-LOCAL_MODULE_CLASS := ETC
-
-include $(BUILD_PREBUILT)
-endif # TARGET_PRODUCT in 'full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips')
-
-endif # BUILD_EMULATOR_OPENGL_DRIVER != false
diff --git a/opengl/system/egl/ClientAPIExts.cpp b/opengl/system/egl/ClientAPIExts.cpp
deleted file mode 100644
index 5e81afe..0000000
--- a/opengl/system/egl/ClientAPIExts.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "ClientAPIExts.h"
-#include "ThreadInfo.h"
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include "eglContext.h"
-
-namespace ClientAPIExts
-{
-
-//
-// define function pointer type for each extention function
-// typename has the form __egl_{funcname}_t
-//
-#define FUNC_TYPE(fname) __egl_ ## fname ## _t
-#define API_ENTRY(fname,params,args) \
-    typedef void (GL_APIENTRY *FUNC_TYPE(fname)) params;
-
-#define API_ENTRY_RET(rtype,fname,params,args) \
-    typedef rtype (GL_APIENTRY *FUNC_TYPE(fname)) params;
-
-#include "ClientAPIExts.in"
-#undef API_ENTRY
-#undef API_ENTRY_RET
-
-/////
-// Define static table to store the function value for each
-// client API. functions pointers will get initialized through
-// ClientAPIExts::initClientFuncs function after each client API has been
-// loaded.
-/////
-#define API_ENTRY(fname,params,args) \
-    FUNC_TYPE(fname) fname;
-
-#define API_ENTRY_RET(rtype,fname,params,args) \
-    API_ENTRY(fname,params,args)
-
-static struct _ext_table
-{
-#include "ClientAPIExts.in"
-} s_client_extensions[2];
-
-#undef API_ENTRY
-#undef API_ENTRY_RET
-
-//
-// This function initialized each entry in the s_client_extensions
-// struct at the givven index using the givven client interface
-//
-void initClientFuncs(const EGLClient_glesInterface *iface, int idx)
-{
-#define API_ENTRY(fname,params,args) \
-    s_client_extensions[idx].fname = \
-          (FUNC_TYPE(fname))iface->getProcAddress(#fname);
-
-#define API_ENTRY_RET(rtype,fname,params,args) \
-    API_ENTRY(fname,params,args)
-
-    //
-    // reset all func pointers to NULL
-    //
-    memset(&s_client_extensions[idx], 0, sizeof(struct _ext_table));
-
-    //
-    // And now query the GLES library for each proc address
-    //
-#include "ClientAPIExts.in"
-#undef API_ENTRY
-#undef API_ENTRY_RET
-}
-
-//
-// Define implementation for each extension function which checks
-// the current context version and calls to the correct client API
-// function.
-//
-#define API_ENTRY(fname,params,args) \
-    static void _egl_ ## fname params \
-    { \
-        EGLThreadInfo* thread  = getEGLThreadInfo(); \
-        if (!thread->currentContext) { \
-            return; \
-        } \
-        int idx = (int)thread->currentContext->version - 1; \
-        if (!s_client_extensions[idx].fname) { \
-            return; \
-        } \
-        (*s_client_extensions[idx].fname) args; \
-    }
-
-#define API_ENTRY_RET(rtype,fname,params,args) \
-    static rtype _egl_ ## fname params \
-    { \
-        EGLThreadInfo* thread  = getEGLThreadInfo(); \
-        if (!thread->currentContext) { \
-            return (rtype)0; \
-        } \
-        int idx = (int)thread->currentContext->version - 1; \
-        if (!s_client_extensions[idx].fname) { \
-            return (rtype)0; \
-        } \
-        return (*s_client_extensions[idx].fname) args; \
-    }
-
-#include "ClientAPIExts.in"
-#undef API_ENTRY
-#undef API_ENTRY_RET
-
-//
-// Define a table to map function names to the local _egl_ version of
-// the extension function, to be used in eglGetProcAddress.
-//
-#define API_ENTRY(fname,params,args) \
-    { #fname, (void*)_egl_ ## fname},
-#define API_ENTRY_RET(rtype,fname,params,args) \
-    API_ENTRY(fname,params,args)
-
-static const struct _client_ext_funcs {
-    const char *fname;
-    void* proc;
-} s_client_ext_funcs[] = {
-#include "ClientAPIExts.in"
-};
-static const int numExtFuncs = sizeof(s_client_ext_funcs) / 
-                               sizeof(s_client_ext_funcs[0]);
-
-#undef API_ENTRY
-#undef API_ENTRY_RET
-
-//
-// returns the __egl_ version of the givven extension function name.
-//
-void* getProcAddress(const char *fname)
-{
-    for (int i=0; i<numExtFuncs; i++) {
-        if (!strcmp(fname, s_client_ext_funcs[i].fname)) {
-            return s_client_ext_funcs[i].proc;
-        }
-    }
-    return NULL;
-}
-
-} // of namespace ClientAPIExts
diff --git a/opengl/system/egl/ClientAPIExts.h b/opengl/system/egl/ClientAPIExts.h
deleted file mode 100644
index eee9172..0000000
--- a/opengl/system/egl/ClientAPIExts.h
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _CLIENT_APIS_EXTS_H
-#define _CLIENT_APIS_EXTS_H
-
-#include "EGLClientIface.h"
-
-namespace ClientAPIExts
-{
-
-void initClientFuncs(const EGLClient_glesInterface *iface, int idx);
-void* getProcAddress(const char *fname);
-
-} // of namespace ClientAPIExts
-
-#endif
diff --git a/opengl/system/egl/ClientAPIExts.in b/opengl/system/egl/ClientAPIExts.in
deleted file mode 100644
index 5850701..0000000
--- a/opengl/system/egl/ClientAPIExts.in
+++ /dev/null
@@ -1,201 +0,0 @@
-//
-// Each extension function should have one of the following
-// macro definitions:
-//    API_ENTRY(funcname, paramlist, arglist)
-//  -or- (if the function has a return value)
-//    API_ENTRY_RET(return_type,funcname, paramlist, arglist)
-//
-API_ENTRY(glEGLImageTargetTexture2DOES,
-          (GLenum target, GLeglImageOES image),
-          (target, image))
-
-API_ENTRY(glEGLImageTargetRenderbufferStorageOES,
-          (GLenum target, GLeglImageOES image),
-          (target, image))
-
-API_ENTRY(glBlendEquationSeparateOES,
-          (GLenum modeRGB, GLenum modeAlpha),
-          (modeRGB, modeAlpha))
-
-API_ENTRY(glBlendFuncSeparateOES,
-          (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
-          (srcRGB, dstRGB, srcAlpha, dstAlpha))
-
-API_ENTRY(glBlendEquationOES,
-          (GLenum mode),
-          (mode))
-
-API_ENTRY(glCurrentPaletteMatrixOES,
-          (GLuint matrixpaletteindex),
-          (matrixpaletteindex))
-
-API_ENTRY(glLoadPaletteFromModelViewMatrixOES,
-          (void),
-          ())
-
-API_ENTRY(glMatrixIndexPointerOES,
-          (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer),
-          (size, type, stride, pointer))
-
-API_ENTRY(glWeightPointerOES,
-          (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer),
-          (size, type, stride, pointer))
-
-API_ENTRY(glDepthRangefOES,
-          (GLclampf zNear, GLclampf zFar),
-          (zNear, zFar))
-
-API_ENTRY(glFrustumfOES,
-          (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
-          (left, right, bottom, top, zNear, zFar))
-
-API_ENTRY(glOrthofOES,
-          (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
-          (left, right, bottom, top, zNear, zFar))
-
-API_ENTRY(glClipPlanefOES,
-          (GLenum plane, const GLfloat *equation),
-          (plane, equation))
-
-API_ENTRY(glGetClipPlanefOES,
-          (GLenum pname, GLfloat * eqn),
-          (pname, eqn))
-
-API_ENTRY(glClearDepthfOES,
-          (GLclampf depth),
-          (depth))
-
-API_ENTRY(glPointSizePointerOES,
-          (GLenum type, GLsizei stride, const GLvoid *pointer),
-          (type, stride, pointer))
-
-API_ENTRY(glTexGenfOES,
-          (GLenum coord, GLenum pname, GLfloat param),
-          (coord, pname, param))
-
-API_ENTRY(glTexGenfvOES,
-          (GLenum coord, GLenum pname, const GLfloat *params),
-          (coord, pname, params))
-
-API_ENTRY(glTexGeniOES,
-          (GLenum coord, GLenum pname, GLint param),
-          (coord, pname, param))
-
-API_ENTRY(glTexGenivOES,
-          (GLenum coord, GLenum pname, const GLint *params),
-          (coord, pname, params))
-
-API_ENTRY(glTexGenxOES,
-          (GLenum coord, GLenum pname, GLfixed param),
-          (coord, pname, param))
-
-API_ENTRY(glTexGenxvOES,
-          (GLenum coord, GLenum pname, const GLfixed *params),
-          (coord, pname, params))
-
-API_ENTRY(glGetTexGenfvOES,
-          (GLenum coord, GLenum pname, GLfloat *params),
-          (coord, pname, params))
-
-API_ENTRY(glGetTexGenivOES,
-          (GLenum coord, GLenum pname, GLint *params),
-          (coord, pname, params))
-
-API_ENTRY(glGetTexGenxvOES,
-          (GLenum coord, GLenum pname, GLfixed *params),
-          (coord, pname, params))
-
-API_ENTRY_RET(GLboolean,
-              glIsRenderbufferOES,
-              (GLuint renderbuffer),
-              (renderbuffer))
-
-API_ENTRY(glBindRenderbufferOES,
-          (GLenum target, GLuint renderbuffer),
-          (target, renderbuffer))
-
-API_ENTRY(glDeleteRenderbuffersOES,
-          (GLsizei n, const GLuint* renderbuffers),
-          (n, renderbuffers))
-
-API_ENTRY(glGenRenderbuffersOES,
-          (GLsizei n, GLuint* renderbuffers),
-          (n, renderbuffers))
-
-API_ENTRY(glRenderbufferStorageOES,
-          (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
-          (target, internalformat, width, height))
-
-API_ENTRY(glGetRenderbufferParameterivOES,
-          (GLenum target, GLenum pname, GLint* params),
-          (target, pname, params))
-
-API_ENTRY_RET(GLboolean,
-              glIsFramebufferOES,
-              (GLuint framebuffer),
-              (framebuffer))
-
-API_ENTRY(glBindFramebufferOES,
-          (GLenum target, GLuint framebuffer),
-          (target, framebuffer))
-
-API_ENTRY(glDeleteFramebuffersOES,
-          (GLsizei n, const GLuint* framebuffers),
-          (n, framebuffers))
-
-API_ENTRY(glGenFramebuffersOES,
-          (GLsizei n, GLuint* framebuffers),
-          (n, framebuffers))
-
-API_ENTRY_RET(GLenum,
-              glCheckFramebufferStatusOES,
-              (GLenum target),
-              (target))
-
-API_ENTRY(glFramebufferTexture2DOES,
-          (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level),
-          (target, attachment, textarget, texture, level))
-
-API_ENTRY(glFramebufferRenderbufferOES,
-          (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer),
-          (target, attachment, renderbuffertarget, renderbuffer))
-
-API_ENTRY(glGetFramebufferAttachmentParameterivOES,
-          (GLenum target, GLenum attachment, GLenum pname, GLint* params),
-          (target, attachment, pname, params))
-
-API_ENTRY(glGenerateMipmapOES,
-          (GLenum target),
-          (target))
-
-API_ENTRY(glDrawTexsOES,
-          (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height),
-          (x, y, z, width, height))
-
-API_ENTRY(glDrawTexiOES,
-          (GLint x, GLint y, GLint z, GLint width, GLint height),
-          (x, y, z, width, height))
-
-API_ENTRY(glDrawTexfOES,
-          (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height),
-          (x, y, z, width, height))
-
-API_ENTRY(glDrawTexxOES,
-          (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height),
-          (x, y, z, width, height))
-
-API_ENTRY(glDrawTexsvOES,
-          (const GLshort *coords),
-          (coords))
-
-API_ENTRY(glDrawTexivOES,
-          (const GLint *coords),
-          (coords))
-
-API_ENTRY(glDrawTexfvOES,
-          (const GLfloat *coords),
-          (coords))
-
-API_ENTRY(glDrawTexxvOES,
-          (const GLfixed *coords),
-          (coords))
diff --git a/opengl/system/egl/egl.cfg b/opengl/system/egl/egl.cfg
deleted file mode 100644
index 9d3f2dc..0000000
--- a/opengl/system/egl/egl.cfg
+++ /dev/null
@@ -1 +0,0 @@
-0 0 emulation
diff --git a/opengl/system/egl/egl.cpp b/opengl/system/egl/egl.cpp
deleted file mode 100644
index ae5a889..0000000
--- a/opengl/system/egl/egl.cpp
+++ /dev/null
@@ -1,1379 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "HostConnection.h"
-#include "ThreadInfo.h"
-#include "eglDisplay.h"
-#include "egl_ftable.h"
-#include <cutils/log.h>
-#include "gralloc_cb.h"
-#include "GLClientState.h"
-#include "GLSharedGroup.h"
-#include "eglContext.h"
-#include "ClientAPIExts.h"
-#include "EGLImage.h"
-
-#include "GLEncoder.h"
-#ifdef WITH_GLES2
-#include "GL2Encoder.h"
-#endif
-
-#include <system/window.h>
-
-template<typename T>
-static T setErrorFunc(GLint error, T returnValue) {
-    getEGLThreadInfo()->eglError = error;
-    return returnValue;
-}
-
-const char *  eglStrError(EGLint err)
-{
-    switch (err){
-        case EGL_SUCCESS:           return "EGL_SUCCESS";
-        case EGL_NOT_INITIALIZED:   return "EGL_NOT_INITIALIZED";
-        case EGL_BAD_ACCESS:        return "EGL_BAD_ACCESS";
-        case EGL_BAD_ALLOC:         return "EGL_BAD_ALLOC";
-        case EGL_BAD_ATTRIBUTE:     return "EGL_BAD_ATTRIBUTE";
-        case EGL_BAD_CONFIG:        return "EGL_BAD_CONFIG";
-        case EGL_BAD_CONTEXT:       return "EGL_BAD_CONTEXT";
-        case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
-        case EGL_BAD_DISPLAY:       return "EGL_BAD_DISPLAY";
-        case EGL_BAD_MATCH:         return "EGL_BAD_MATCH";
-        case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
-        case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
-        case EGL_BAD_PARAMETER:     return "EGL_BAD_PARAMETER";
-        case EGL_BAD_SURFACE:       return "EGL_BAD_SURFACE";
-        case EGL_CONTEXT_LOST:      return "EGL_CONTEXT_LOST";
-        default: return "UNKNOWN";
-    }
-}
-
-#define LOG_EGL_ERRORS 1
-
-#ifdef LOG_EGL_ERRORS
-
-#define setErrorReturn(error, retVal)     \
-    {                                                \
-        ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, error, eglStrError(error));     \
-        return setErrorFunc(error, retVal);            \
-    }
-
-#define RETURN_ERROR(ret,err)           \
-    ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, err, eglStrError(err));    \
-    getEGLThreadInfo()->eglError = err;    \
-    return ret;
-
-#else //!LOG_EGL_ERRORS
-
-#define setErrorReturn(error, retVal) return setErrorFunc(error, retVal);
-
-#define RETURN_ERROR(ret,err)           \
-    getEGLThreadInfo()->eglError = err; \
-    return ret;
-
-#endif //LOG_EGL_ERRORS
-
-#define VALIDATE_CONFIG(cfg,ret) \
-    if(((intptr_t)cfg<0)||((intptr_t)cfg>s_display.getNumConfigs())) { \
-        RETURN_ERROR(ret,EGL_BAD_CONFIG); \
-    }
-
-#define VALIDATE_DISPLAY(dpy,ret) \
-    if ((dpy) != (EGLDisplay)&s_display) { \
-        RETURN_ERROR(ret, EGL_BAD_DISPLAY);    \
-    }
-
-#define VALIDATE_DISPLAY_INIT(dpy,ret) \
-    VALIDATE_DISPLAY(dpy, ret)    \
-    if (!s_display.initialized()) {        \
-        RETURN_ERROR(ret, EGL_NOT_INITIALIZED);    \
-    }
-
-#define DEFINE_HOST_CONNECTION \
-    HostConnection *hostCon = HostConnection::get(); \
-    renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL)
-
-#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
-    HostConnection *hostCon = HostConnection::get(); \
-    if (!hostCon) { \
-        ALOGE("egl: Failed to get host connection\n"); \
-        return ret; \
-    } \
-    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
-    if (!rcEnc) { \
-        ALOGE("egl: Failed to get renderControl encoder context\n"); \
-        return ret; \
-    }
-
-#define VALIDATE_CONTEXT_RETURN(context,ret)        \
-    if (!context) {                                    \
-        RETURN_ERROR(ret,EGL_BAD_CONTEXT);    \
-    }
-
-#define VALIDATE_SURFACE_RETURN(surface, ret)    \
-    if (surface != EGL_NO_SURFACE) {    \
-        egl_surface_t* s( static_cast<egl_surface_t*>(surface) );    \
-        if (s->dpy != (EGLDisplay)&s_display)    \
-            setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE);    \
-    }
-
-
-EGLContext_t::EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx) :
-    dpy(dpy),
-    config(config),
-    read(EGL_NO_SURFACE),
-    draw(EGL_NO_SURFACE),
-    shareCtx(shareCtx),
-    rcContext(0),
-    versionString(NULL),
-    vendorString(NULL),
-    rendererString(NULL),
-    shaderVersionString(NULL),
-    extensionString(NULL),
-    deletePending(0)
-{
-    flags = 0;
-    version = 1;
-    clientState = new GLClientState();
-    if (shareCtx)
-        sharedGroup = shareCtx->getSharedGroup();
-    else
-        sharedGroup = GLSharedGroupPtr(new GLSharedGroup());
-};
-
-EGLContext_t::~EGLContext_t()
-{
-    delete clientState;
-    delete [] versionString;
-    delete [] vendorString;
-    delete [] rendererString;
-    delete [] shaderVersionString;
-    delete [] extensionString;
-}
-
-// ----------------------------------------------------------------------------
-//egl_surface_t
-
-//we don't need to handle depth since it's handled when window created on the host
-
-struct egl_surface_t {
-
-    EGLDisplay          dpy;
-    EGLConfig           config;
-
-
-    egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType);
-    virtual     ~egl_surface_t();
-
-    virtual     void        setSwapInterval(int interval) = 0;
-    virtual     EGLBoolean  swapBuffers() = 0;
-
-    EGLint      getSwapBehavior() const;
-    uint32_t    getRcSurface()   { return rcSurface; }
-    EGLint      getSurfaceType() { return surfaceType; }
-
-    EGLint      getWidth(){ return width; }
-    EGLint      getHeight(){ return height; }
-    void        setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; }
-    EGLint      getTextureFormat() { return texFormat; }
-    void        setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; }
-    EGLint      getTextureTarget() { return texTarget; }
-
-private:
-    //
-    //Surface attributes
-    //
-    EGLint      width;
-    EGLint      height;
-    EGLint      texFormat;
-    EGLint      texTarget;
-
-protected:
-    void        setWidth(EGLint w)  { width = w;  }
-    void        setHeight(EGLint h) { height = h; }
-
-    EGLint      surfaceType;
-    uint32_t    rcSurface; //handle to surface created via remote control
-};
-
-egl_surface_t::egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType)
-    : dpy(dpy), config(config), surfaceType(surfaceType), rcSurface(0)
-{
-    width = 0;
-    height = 0;
-    texFormat = EGL_NO_TEXTURE;
-    texTarget = EGL_NO_TEXTURE;
-}
-
-EGLint egl_surface_t::getSwapBehavior() const {
-    return EGL_BUFFER_PRESERVED;
-}
-
-egl_surface_t::~egl_surface_t()
-{
-}
-
-// ----------------------------------------------------------------------------
-// egl_window_surface_t
-
-struct egl_window_surface_t : public egl_surface_t {
-    static egl_window_surface_t* create(
-            EGLDisplay dpy, EGLConfig config, EGLint surfType,
-            ANativeWindow* window);
-
-    virtual ~egl_window_surface_t();
-
-    virtual void       setSwapInterval(int interval);
-    virtual EGLBoolean swapBuffers();
-
-private:
-    egl_window_surface_t(
-            EGLDisplay dpy, EGLConfig config, EGLint surfType,
-            ANativeWindow* window);
-    EGLBoolean init();
-
-    ANativeWindow*              nativeWindow;
-    android_native_buffer_t*    buffer;
-};
-
-egl_window_surface_t::egl_window_surface_t (
-        EGLDisplay dpy, EGLConfig config, EGLint surfType,
-        ANativeWindow* window)
-:   egl_surface_t(dpy, config, surfType),
-    nativeWindow(window),
-    buffer(NULL)
-{
-    // keep a reference on the window
-    nativeWindow->common.incRef(&nativeWindow->common);
-}
-
-EGLBoolean egl_window_surface_t::init()
-{
-    if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer) != NO_ERROR) {
-        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
-    }
-    setWidth(buffer->width);
-    setHeight(buffer->height);
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uintptr_t)config,
-            getWidth(), getHeight());
-    if (!rcSurface) {
-        ALOGE("rcCreateWindowSurface returned 0");
-        return EGL_FALSE;
-    }
-    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
-            ((cb_handle_t*)(buffer->handle))->hostHandle);
-
-    return EGL_TRUE;
-}
-
-egl_window_surface_t* egl_window_surface_t::create(
-        EGLDisplay dpy, EGLConfig config, EGLint surfType,
-        ANativeWindow* window)
-{
-    egl_window_surface_t* wnd = new egl_window_surface_t(
-            dpy, config, surfType, window);
-    if (wnd && !wnd->init()) {
-        delete wnd;
-        wnd = NULL;
-    }
-    return wnd;
-}
-
-egl_window_surface_t::~egl_window_surface_t() {
-    DEFINE_HOST_CONNECTION;
-    if (rcSurface && rcEnc) {
-        rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface);
-    }
-    if (buffer) {
-        nativeWindow->cancelBuffer_DEPRECATED(nativeWindow, buffer);
-    }
-    nativeWindow->common.decRef(&nativeWindow->common);
-}
-
-void egl_window_surface_t::setSwapInterval(int interval)
-{
-    nativeWindow->setSwapInterval(nativeWindow, interval);
-}
-
-EGLBoolean egl_window_surface_t::swapBuffers()
-{
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-
-    rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface);
-
-    nativeWindow->queueBuffer_DEPRECATED(nativeWindow, buffer);
-    if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer)) {
-        buffer = NULL;
-        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
-    }
-
-    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
-            ((cb_handle_t *)(buffer->handle))->hostHandle);
-
-    setWidth(buffer->width);
-    setHeight(buffer->height);
-
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-//egl_pbuffer_surface_t
-
-struct egl_pbuffer_surface_t : public egl_surface_t {
-    static egl_pbuffer_surface_t* create(EGLDisplay dpy, EGLConfig config,
-            EGLint surfType, int32_t w, int32_t h, GLenum pixelFormat);
-
-    virtual ~egl_pbuffer_surface_t();
-
-    virtual void       setSwapInterval(int interval) { (void)interval; }
-    virtual EGLBoolean swapBuffers() { return EGL_TRUE; }
-
-    uint32_t getRcColorBuffer() { return rcColorBuffer; }
-
-private:
-    egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfType,
-            int32_t w, int32_t h);
-    EGLBoolean init(GLenum format);
-
-    uint32_t rcColorBuffer;
-};
-
-egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config,
-        EGLint surfType, int32_t w, int32_t h)
-:   egl_surface_t(dpy, config, surfType),
-    rcColorBuffer(0)
-{
-    setWidth(w);
-    setHeight(h);
-}
-
-egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
-{
-    DEFINE_HOST_CONNECTION;
-    if (rcEnc) {
-        if (rcColorBuffer) rcEnc->rcCloseColorBuffer(rcEnc, rcColorBuffer);
-        if (rcSurface)     rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface);
-    }
-}
-
-EGLBoolean egl_pbuffer_surface_t::init(GLenum pixelFormat)
-{
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-
-    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uintptr_t)config,
-            getWidth(), getHeight());
-    if (!rcSurface) {
-        ALOGE("rcCreateWindowSurface returned 0");
-        return EGL_FALSE;
-    }
-
-    rcColorBuffer = rcEnc->rcCreateColorBuffer(rcEnc, getWidth(), getHeight(),
-            pixelFormat);
-    if (!rcColorBuffer) {
-        ALOGE("rcCreateColorBuffer returned 0");
-        return EGL_FALSE;
-    }
-
-    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, rcColorBuffer);
-
-    return EGL_TRUE;
-}
-
-egl_pbuffer_surface_t* egl_pbuffer_surface_t::create(EGLDisplay dpy,
-        EGLConfig config, EGLint surfType, int32_t w, int32_t h,
-        GLenum pixelFormat)
-{
-    egl_pbuffer_surface_t* pb = new egl_pbuffer_surface_t(dpy, config, surfType,
-            w, h);
-    if (pb && !pb->init(pixelFormat)) {
-        delete pb;
-        pb = NULL;
-    }
-    return pb;
-}
-
-static const char *getGLString(int glEnum)
-{
-    EGLThreadInfo *tInfo = getEGLThreadInfo();
-    if (!tInfo || !tInfo->currentContext) {
-        return NULL;
-    }
-
-    const char** strPtr = NULL;
-
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
-#define GL_EXTENSIONS                     0x1F03
-
-    switch(glEnum) {
-        case GL_VERSION:
-            strPtr = &tInfo->currentContext->versionString;
-            break;
-        case GL_VENDOR:
-            strPtr = &tInfo->currentContext->vendorString;
-            break;
-        case GL_RENDERER:
-            strPtr = &tInfo->currentContext->rendererString;
-            break;
-        case GL_SHADING_LANGUAGE_VERSION:
-            strPtr = &tInfo->currentContext->shaderVersionString;
-            break;
-        case GL_EXTENSIONS:
-            strPtr = &tInfo->currentContext->extensionString;
-            break;
-    }
-
-    if (!strPtr) {
-        return NULL;
-    }
-
-    if (*strPtr != NULL) {
-        //
-        // string is already cached
-        //
-        return *strPtr;
-    }
-
-    //
-    // first query of that string - need to query host
-    //
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(NULL);
-    char *hostStr = NULL;
-    int n = rcEnc->rcGetGLString(rcEnc, glEnum, NULL, 0);
-    if (n < 0) {
-        hostStr = new char[-n+1];
-        n = rcEnc->rcGetGLString(rcEnc, glEnum, hostStr, -n);
-        if (n <= 0) {
-            delete [] hostStr;
-            hostStr = NULL;
-        }
-    }
-
-    //
-    // keep the string in the context and return its value
-    //
-    *strPtr = hostStr;
-    return hostStr;
-}
-
-// ----------------------------------------------------------------------------
-
-// The one and only supported display object.
-static eglDisplay s_display;
-
-static EGLClient_eglInterface s_eglIface = {
-    getThreadInfo: getEGLThreadInfo,
-    getGLString: getGLString
-};
-
-#define DBG_FUNC DBG("%s\n", __FUNCTION__)
-EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
-{
-    //
-    // we support only EGL_DEFAULT_DISPLAY.
-    //
-    if (display_id != EGL_DEFAULT_DISPLAY) {
-        return EGL_NO_DISPLAY;
-    }
-
-    return (EGLDisplay)&s_display;
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
-    VALIDATE_DISPLAY(dpy,EGL_FALSE);
-
-    if (!s_display.initialize(&s_eglIface)) {
-        return EGL_FALSE;
-    }
-    if (major!=NULL)
-        *major = s_display.getVersionMajor();
-    if (minor!=NULL)
-        *minor = s_display.getVersionMinor();
-    return EGL_TRUE;
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-
-    s_display.terminate();
-    return EGL_TRUE;
-}
-
-EGLint eglGetError()
-{
-    EGLint error = getEGLThreadInfo()->eglError;
-    getEGLThreadInfo()->eglError = EGL_SUCCESS;
-    return error;
-}
-
-__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
-{
-    // search in EGL function table
-    for (int i=0; i<egl_num_funcs; i++) {
-        if (!strcmp(egl_funcs_by_name[i].name, procname)) {
-            return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc;
-        }
-    }
-
-    // look in gles client api's extensions table
-    return (__eglMustCastToProperFunctionPointerType)ClientAPIExts::getProcAddress(procname);
-
-    // Fail - function not found.
-    return NULL;
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
-    VALIDATE_DISPLAY_INIT(dpy, NULL);
-
-    return s_display.queryString(name);
-}
-
-EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-
-    if(!num_config) {
-        RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER);
-    }
-
-    GLint numConfigs = s_display.getNumConfigs();
-    if (!configs) {
-        *num_config = numConfigs;
-        return EGL_TRUE;
-    }
-
-    EGLint i;
-    for (i = 0 ; i < numConfigs && i < config_size ; i++) {
-        *configs++ = (EGLConfig)(uintptr_t)i;
-    }
-    *num_config = i;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-
-    int attribs_size = 0;
-    if (attrib_list) {
-        const EGLint * attrib_p = attrib_list;
-        while (attrib_p[0] != EGL_NONE) {
-            attribs_size += 2;
-            attrib_p += 2;
-        }
-        attribs_size++; //for the terminating EGL_NONE
-    }
-
-    uint32_t* tempConfigs[config_size];
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-    *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)tempConfigs, config_size);
-    if (configs!=NULL) {
-        EGLint i=0;
-        for (i=0;i<(*num_config);i++) {
-             *((uintptr_t*)configs+i) = *((uint32_t*)tempConfigs+i);
-        }
-    }
-
-    if (*num_config <= 0)
-        return EGL_FALSE;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_CONFIG(config, EGL_FALSE);
-
-    if (s_display.getConfigAttrib(config, attribute, value))
-    {
-        return EGL_TRUE;
-    }
-    else
-    {
-        RETURN_ERROR(EGL_FALSE, EGL_BAD_ATTRIBUTE);
-    }
-}
-
-EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
-{
-    (void)attrib_list;
-
-    VALIDATE_DISPLAY_INIT(dpy, NULL);
-    VALIDATE_CONFIG(config, EGL_FALSE);
-    if (win == 0) {
-        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    EGLint surfaceType;
-    if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)    return EGL_FALSE;
-
-    if (!(surfaceType & EGL_WINDOW_BIT)) {
-        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    if (static_cast<ANativeWindow*>(win)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) {
-        setErrorReturn(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
-    }
-
-    egl_surface_t* surface = egl_window_surface_t::create(
-            &s_display, config, EGL_WINDOW_BIT, static_cast<ANativeWindow*>(win));
-    if (!surface) {
-        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-    }
-
-    return surface;
-}
-
-EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-{
-    VALIDATE_DISPLAY_INIT(dpy, NULL);
-    VALIDATE_CONFIG(config, EGL_FALSE);
-
-    EGLint surfaceType;
-    if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)    return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PBUFFER_BIT)) {
-        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    int32_t w = 0;
-    int32_t h = 0;
-    EGLint texFormat = EGL_NO_TEXTURE;
-    EGLint texTarget = EGL_NO_TEXTURE;
-    while (attrib_list[0] != EGL_NONE) {
-        switch (attrib_list[0]) {
-            case EGL_WIDTH:
-                w = attrib_list[1];
-                break;
-            case EGL_HEIGHT:
-                h = attrib_list[1];
-                break;
-            case EGL_TEXTURE_FORMAT:
-                texFormat = attrib_list[1];
-                break;
-            case EGL_TEXTURE_TARGET:
-                texTarget = attrib_list[1];
-                break;
-            default:
-                break;
-        };
-        attrib_list+=2;
-    }
-    if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) ||
-        ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) {
-        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-    // TODO: check EGL_TEXTURE_FORMAT - need to support eglBindTexImage
-
-    GLenum pixelFormat;
-    if (s_display.getConfigGLPixelFormat(config, &pixelFormat) == EGL_FALSE)
-        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config,
-            EGL_PBUFFER_BIT, w, h, pixelFormat);
-    if (!surface) {
-        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-    }
-
-    //setup attributes
-    surface->setTextureFormat(texFormat);
-    surface->setTextureTarget(texTarget);
-
-    return surface;
-}
-
-EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
-{
-    //XXX: Pixmap not supported. The host cannot render to a pixmap resource
-    //     located on host. In order to support Pixmaps we should either punt
-    //     to s/w rendering -or- let the host render to a buffer that will be
-    //     copied back to guest at some sync point. None of those methods not
-    //     implemented and pixmaps are not used with OpenGL anyway ...
-    (void)dpy;
-    (void)config;
-    (void)pixmap;
-    (void)attrib_list;
-    return EGL_NO_SURFACE;
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
-
-    egl_surface_t* surface(static_cast<egl_surface_t*>(eglSurface));
-    delete surface;
-
-    return EGL_TRUE;
-}
-
-EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface eglSurface, EGLint attribute, EGLint *value)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
-
-    egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
-    EGLBoolean ret = EGL_TRUE;
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            ret = s_display.getConfigAttrib(surface->config, EGL_CONFIG_ID, value);
-            break;
-        case EGL_WIDTH:
-            *value = surface->getWidth();
-            break;
-        case EGL_HEIGHT:
-            *value = surface->getHeight();
-            break;
-        case EGL_TEXTURE_FORMAT:
-            *value = surface->getTextureFormat();
-            break;
-        case EGL_TEXTURE_TARGET:
-            *value = surface->getTextureTarget();
-            break;
-        case EGL_SWAP_BEHAVIOR:
-            *value = surface->getSwapBehavior();
-            break;
-        case EGL_LARGEST_PBUFFER:
-            // not modified for a window or pixmap surface
-            // and we ignore it when creating a PBuffer surface (default is EGL_FALSE)
-            if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = EGL_FALSE;
-            break;
-        case EGL_MIPMAP_LEVEL:
-            // not modified for a window or pixmap surface
-            // and we ignore it when creating a PBuffer surface (default is 0)
-            if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = 0;
-            break;
-        case EGL_MULTISAMPLE_RESOLVE:
-            // ignored when creating the surface, return default
-            *value = EGL_MULTISAMPLE_RESOLVE_DEFAULT;
-            break;
-        //TODO: complete other attributes
-        default:
-            ALOGE("eglQuerySurface %x  EGL_BAD_ATTRIBUTE", attribute);
-            ret = setErrorFunc(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-            break;
-    }
-
-    return ret;
-}
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
-    if (api != EGL_OPENGL_ES_API)
-        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-    return EGL_TRUE;
-}
-
-EGLenum eglQueryAPI()
-{
-    return EGL_OPENGL_ES_API;
-}
-
-EGLBoolean eglWaitClient()
-{
-    return eglWaitGL();
-}
-
-EGLBoolean eglReleaseThread()
-{
-    EGLThreadInfo *tInfo = getEGLThreadInfo();
-    if (tInfo && tInfo->currentContext) {
-        return eglMakeCurrent(&s_display, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
-    }
-    return EGL_TRUE;
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
-{
-    //TODO
-    (void)dpy;
-    (void)buftype;
-    (void)buffer;
-    (void)config;
-    (void)attrib_list;
-    ALOGW("%s not implemented", __FUNCTION__);
-    return 0;
-}
-
-EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
-    // Right now we don't do anything when using host GPU.
-    // This is purely just to pass the data through
-    // without issuing a warning. We may benefit from validating the
-    // display and surface for debug purposes.
-    // TODO: Find cases where we actually need to do something.
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_SURFACE_RETURN(surface, EGL_FALSE);
-    if (surface == EGL_NO_SURFACE) {
-        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
-    }
-
-    (void)value;
-
-    switch (attribute) {
-    case EGL_MIPMAP_LEVEL:
-    case EGL_MULTISAMPLE_RESOLVE:
-    case EGL_SWAP_BEHAVIOR:
-        return true;
-        break;
-    default:
-        ALOGW("%s: attr=0x%x not implemented", __FUNCTION__, attribute);
-    }
-    return false;
-}
-
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface eglSurface, EGLint buffer)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
-    if (eglSurface == EGL_NO_SURFACE) {
-        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
-    }
-
-    if (buffer != EGL_BACK_BUFFER) {
-        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
-
-    if (surface->getTextureFormat() == EGL_NO_TEXTURE) {
-        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
-    }
-
-    if (!(surface->getSurfaceType() & EGL_PBUFFER_BIT)) {
-        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
-    }
-
-    //It's now safe to cast to pbuffer surface
-    egl_pbuffer_surface_t* pbSurface = (egl_pbuffer_surface_t*)surface;
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-    rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());
-
-    return GL_TRUE;
-}
-
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    //TODO
-    (void)dpy;
-    (void)surface;
-    (void)buffer;
-    ALOGW("%s not implemented", __FUNCTION__);
-    return 0;
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-
-    EGLContext_t* ctx = getEGLThreadInfo()->currentContext;
-    if (!ctx) {
-        setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
-    }
-    if (!ctx->draw) {
-        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
-    }
-    egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw));
-    draw->setSwapInterval(interval);
-
-    rcEnc->rcFBSetSwapInterval(rcEnc, interval); //TODO: implement on the host
-
-    return EGL_TRUE;
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_NO_CONTEXT);
-    VALIDATE_CONFIG(config, EGL_NO_CONTEXT);
-
-    EGLint version = 1; //default
-    while (attrib_list && attrib_list[0] != EGL_NONE) {
-        if (attrib_list[0] == EGL_CONTEXT_CLIENT_VERSION) version = attrib_list[1];
-        attrib_list+=2;
-    }
-
-    // Currently only support GLES1 and 2
-    if (version != 1 && version != 2) {
-        setErrorReturn(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
-    }
-
-    uint32_t rcShareCtx = 0;
-    EGLContext_t * shareCtx = NULL;
-    if (share_context) {
-        shareCtx = static_cast<EGLContext_t*>(share_context);
-        rcShareCtx = shareCtx->rcContext;
-        if (shareCtx->dpy != dpy)
-            setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT);
-    }
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT);
-    uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uintptr_t)config, rcShareCtx, version);
-    if (!rcContext) {
-        ALOGE("rcCreateContext returned 0");
-        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
-    }
-
-    EGLContext_t * context = new EGLContext_t(dpy, config, shareCtx);
-    if (!context)
-        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
-
-    context->version = version;
-    context->rcContext = rcContext;
-
-
-    return context;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);
-
-    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
-
-    if (!context) return EGL_TRUE;
-
-    if (getEGLThreadInfo()->currentContext == context) {
-        getEGLThreadInfo()->currentContext->deletePending = 1;
-        return EGL_TRUE;
-    }
-
-    if (context->rcContext) {
-        DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-        rcEnc->rcDestroyContext(rcEnc, context->rcContext);
-        context->rcContext = 0;
-    }
-
-    delete context;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_SURFACE_RETURN(draw, EGL_FALSE);
-    VALIDATE_SURFACE_RETURN(read, EGL_FALSE);
-
-    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
-        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
-    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
-        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
-
-    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
-    uint32_t ctxHandle = (context) ? context->rcContext : 0;
-    egl_surface_t * drawSurf = static_cast<egl_surface_t *>(draw);
-    uint32_t drawHandle = (drawSurf) ? drawSurf->getRcSurface() : 0;
-    egl_surface_t * readSurf = static_cast<egl_surface_t *>(read);
-    uint32_t readHandle = (readSurf) ? readSurf->getRcSurface() : 0;
-
-    //
-    // Nothing to do if no binding change has made
-    //
-    EGLThreadInfo *tInfo = getEGLThreadInfo();
-
-    if (tInfo->currentContext == context &&
-        (context == NULL ||
-        (context && context->draw == draw && context->read == read))) {
-        return EGL_TRUE;
-    }
-
-    if (tInfo->currentContext && tInfo->currentContext->deletePending) {
-        if (tInfo->currentContext != context) {
-            EGLContext_t * contextToDelete = tInfo->currentContext;
-            tInfo->currentContext = 0;
-            eglDestroyContext(dpy, contextToDelete);
-        }
-    }
-
-    if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
-        //context is current to another thread
-        setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE);
-    }
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-    if (rcEnc->rcMakeCurrent(rcEnc, ctxHandle, drawHandle, readHandle) == EGL_FALSE) {
-        ALOGE("rcMakeCurrent returned EGL_FALSE");
-        setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
-    }
-
-    //Now make the local bind
-    if (context) {
-        context->draw = draw;
-        context->read = read;
-        context->flags |= EGLContext_t::IS_CURRENT;
-        //set the client state
-        if (context->version == 2) {
-            hostCon->gl2Encoder()->setClientState(context->getClientState());
-            hostCon->gl2Encoder()->setSharedGroup(context->getSharedGroup());
-        }
-        else {
-            hostCon->glEncoder()->setClientState(context->getClientState());
-            hostCon->glEncoder()->setSharedGroup(context->getSharedGroup());
-        }
-    }
-    else if (tInfo->currentContext) {
-        //release ClientState & SharedGroup
-        if (tInfo->currentContext->version == 2) {
-            hostCon->gl2Encoder()->setClientState(NULL);
-            hostCon->gl2Encoder()->setSharedGroup(GLSharedGroupPtr(NULL));
-        }
-        else {
-            hostCon->glEncoder()->setClientState(NULL);
-            hostCon->glEncoder()->setSharedGroup(GLSharedGroupPtr(NULL));
-        }
-
-    }
-
-    if (tInfo->currentContext)
-        tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;
-
-    //Now make current
-    tInfo->currentContext = context;
-
-    //Check maybe we need to init the encoder, if it's first eglMakeCurrent
-    if (tInfo->currentContext) {
-        if (tInfo->currentContext->version == 2) {
-            if (!hostCon->gl2Encoder()->isInitialized()) {
-                s_display.gles2_iface()->init();
-                hostCon->gl2Encoder()->setInitialized();
-                ClientAPIExts::initClientFuncs(s_display.gles2_iface(), 1);
-            }
-        }
-        else {
-            if (!hostCon->glEncoder()->isInitialized()) {
-                s_display.gles_iface()->init();
-                hostCon->glEncoder()->setInitialized();
-                ClientAPIExts::initClientFuncs(s_display.gles_iface(), 0);
-            }
-        }
-    }
-
-    return EGL_TRUE;
-}
-
-EGLContext eglGetCurrentContext()
-{
-    return getEGLThreadInfo()->currentContext;
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
-    EGLContext_t * context = getEGLThreadInfo()->currentContext;
-    if (!context)
-        return EGL_NO_SURFACE; //not an error
-
-    switch (readdraw) {
-        case EGL_READ:
-            return context->read;
-        case EGL_DRAW:
-            return context->draw;
-        default:
-            setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
-    }
-}
-
-EGLDisplay eglGetCurrentDisplay()
-{
-    EGLContext_t * context = getEGLThreadInfo()->currentContext;
-    if (!context)
-        return EGL_NO_DISPLAY; //not an error
-
-    return context->dpy;
-}
-
-EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);
-
-    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
-
-    EGLBoolean ret = EGL_TRUE;
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            ret = s_display.getConfigAttrib(context->config, EGL_CONFIG_ID, value);
-            break;
-        case EGL_CONTEXT_CLIENT_TYPE:
-            *value = EGL_OPENGL_ES_API;
-            break;
-        case EGL_CONTEXT_CLIENT_VERSION:
-            *value = context->version;
-            break;
-        case EGL_RENDER_BUFFER:
-            if (!context->draw)
-                *value = EGL_NONE;
-            else
-                *value = EGL_BACK_BUFFER; //single buffer not supported
-            break;
-        default:
-            ALOGE("eglQueryContext %x  EGL_BAD_ATTRIBUTE", attribute);
-            setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-            break;
-    }
-
-    return ret;
-}
-
-EGLBoolean eglWaitGL()
-{
-    EGLThreadInfo *tInfo = getEGLThreadInfo();
-    if (!tInfo || !tInfo->currentContext) {
-        return EGL_FALSE;
-    }
-
-    if (tInfo->currentContext->version == 2) {
-        s_display.gles2_iface()->finish();
-    }
-    else {
-        s_display.gles_iface()->finish();
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
-    (void)engine;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface eglSurface)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    if (eglSurface == EGL_NO_SURFACE)
-        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
-
-    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(eglSurface);
-    if (d->dpy != dpy)
-        setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->swapBuffers();
-
-    hostCon->flush();
-    return EGL_TRUE;
-}
-
-EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-{
-    //TODO :later
-    (void)dpy;
-    (void)surface;
-    (void)target;
-    return 0;
-}
-
-EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list)
-{
-    //TODO later
-    (void)display;
-    (void)surface;
-    (void)attrib_list;
-    return 0;
-}
-
-EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface)
-{
-    //TODO later
-    (void)display;
-    (void)surface;
-    return 0;
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
-{
-    (void)attrib_list;
-
-    VALIDATE_DISPLAY_INIT(dpy, EGL_NO_IMAGE_KHR);
-
-    if (target == EGL_NATIVE_BUFFER_ANDROID) {
-        if (ctx != EGL_NO_CONTEXT) {
-            setErrorReturn(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
-        }
-
-        android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer;
-
-        if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-            setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-        if (native_buffer->common.version != sizeof(android_native_buffer_t))
-            setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-        cb_handle_t *cb = (cb_handle_t *)(native_buffer->handle);
-
-        switch (cb->format) {
-            case HAL_PIXEL_FORMAT_RGBA_8888:
-            case HAL_PIXEL_FORMAT_RGBX_8888:
-            case HAL_PIXEL_FORMAT_RGB_888:
-            case HAL_PIXEL_FORMAT_RGB_565:
-            case HAL_PIXEL_FORMAT_BGRA_8888:
-                break;
-            default:
-                setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-        }
-
-        native_buffer->common.incRef(&native_buffer->common);
-
-        EGLImage_t *image = new EGLImage_t();
-        image->dpy = dpy;
-        image->target = target;
-        image->native_buffer = native_buffer;
-
-        return (EGLImageKHR)image;
-    }
-    else if (target == EGL_GL_TEXTURE_2D_KHR) {
-        VALIDATE_CONTEXT_RETURN(ctx, EGL_NO_IMAGE_KHR);
-
-        EGLContext_t *context = static_cast<EGLContext_t*>(ctx);
-        DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_IMAGE_KHR);
-
-        uint32_t ctxHandle = (context) ? context->rcContext : 0;
-        GLuint texture = (GLuint)reinterpret_cast<uintptr_t>(buffer);
-        uint32_t img = rcEnc->rcCreateClientImage(rcEnc, ctxHandle, target, texture);
-        EGLImage_t *image = new EGLImage_t();
-        image->dpy = dpy;
-        image->target = target;
-        image->host_egl_image = img;
-
-        return (EGLImageKHR)image;
-    }
-
-    setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
-{
-    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
-    EGLImage_t *image = (EGLImage_t*)img;
-
-    if (!image || image->dpy != dpy) {
-        RETURN_ERROR(EGL_FALSE, EGL_BAD_PARAMETER);
-    }
-
-    if (image->target == EGL_NATIVE_BUFFER_ANDROID) {
-        android_native_buffer_t* native_buffer = image->native_buffer;
-
-        if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-            setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-
-        if (native_buffer->common.version != sizeof(android_native_buffer_t))
-            setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-
-        native_buffer->common.decRef(&native_buffer->common);
-        delete image;
-
-        return EGL_TRUE;
-    }
-    else if (image->target == EGL_GL_TEXTURE_2D_KHR) {
-        uint32_t host_egl_image = image->host_egl_image;
-        delete image;
-        DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
-        return rcEnc->rcDestroyClientImage(rcEnc, host_egl_image);
-    }
-
-    setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-#define FENCE_SYNC_HANDLE (EGLSyncKHR)0xFE4CE
-
-EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type,
-        const EGLint *attrib_list)
-{
-    // TODO: This implementation could be faster. We should require the host EGL
-    // to support KHR_fence_sync, or at least pipe the fence command to the host
-    // and wait for it (probably involving a glFinish on the host) in
-    // eglClientWaitSyncKHR.
-
-    VALIDATE_DISPLAY(dpy, EGL_NO_SYNC_KHR);
-
-    if (type != EGL_SYNC_FENCE_KHR ||
-            (attrib_list != NULL && attrib_list[0] != EGL_NONE)) {
-        setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_NO_SYNC_KHR);
-    }
-
-    EGLThreadInfo *tInfo = getEGLThreadInfo();
-    if (!tInfo || !tInfo->currentContext) {
-        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SYNC_KHR);
-    }
-
-    if (tInfo->currentContext->version == 2) {
-        s_display.gles2_iface()->finish();
-    } else {
-        s_display.gles_iface()->finish();
-    }
-
-    return FENCE_SYNC_HANDLE;
-}
-
-EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
-{
-    (void)dpy;
-
-    if (sync != FENCE_SYNC_HANDLE) {
-        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    return EGL_TRUE;
-}
-
-EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags,
-        EGLTimeKHR timeout)
-{
-    (void)dpy;
-    (void)flags;
-    (void)timeout;
-
-    if (sync != FENCE_SYNC_HANDLE) {
-        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    return EGL_CONDITION_SATISFIED_KHR;
-}
-
-EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync,
-        EGLint attribute, EGLint *value)
-{
-    (void)dpy;
-
-    if (sync != FENCE_SYNC_HANDLE) {
-        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    switch (attribute) {
-    case EGL_SYNC_TYPE_KHR:
-        *value = EGL_SYNC_FENCE_KHR;
-        return EGL_TRUE;
-    case EGL_SYNC_STATUS_KHR:
-        *value = EGL_SIGNALED_KHR;
-        return EGL_TRUE;
-    case EGL_SYNC_CONDITION_KHR:
-        *value = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR;
-        return EGL_TRUE;
-    default:
-        setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-    }
-}
diff --git a/opengl/system/egl/eglContext.h b/opengl/system/egl/eglContext.h
deleted file mode 100644
index 5b6a428..0000000
--- a/opengl/system/egl/eglContext.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _EGL_CONTEXT_H
-#define _EGL_CONTEXT_H
-
-#include "GLClientState.h"
-#include "GLSharedGroup.h"
-
-struct EGLContext_t {
-
-    enum {
-        IS_CURRENT      =   0x00010000,
-        NEVER_CURRENT   =   0x00020000
-    };
-
-    EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx);
-    ~EGLContext_t();
-    uint32_t            flags;
-    EGLDisplay          dpy;
-    EGLConfig           config;
-    EGLSurface          read;
-    EGLSurface          draw;
-    EGLContext_t    *   shareCtx;
-    EGLint                version;
-    uint32_t             rcContext;
-    const char*         versionString;
-    const char*         vendorString;
-    const char*         rendererString;
-    const char*         shaderVersionString;
-    const char*         extensionString;
-    EGLint              deletePending;
-    GLClientState * getClientState(){ return clientState; }
-    GLSharedGroupPtr getSharedGroup(){ return sharedGroup; }
-private:
-    GLClientState    *    clientState;
-    GLSharedGroupPtr      sharedGroup;
-};
-
-#endif
diff --git a/opengl/system/egl/eglDisplay.cpp b/opengl/system/egl/eglDisplay.cpp
deleted file mode 100644
index 9340482..0000000
--- a/opengl/system/egl/eglDisplay.cpp
+++ /dev/null
@@ -1,485 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "eglDisplay.h"
-#include "HostConnection.h"
-#include <dlfcn.h>
-
-static const int systemEGLVersionMajor = 1;
-static const int systemEGLVersionMinor = 4;
-static const char systemEGLVendor[] = "Google Android emulator";
-
-// list of extensions supported by this EGL implementation
-//  NOTE that each extension name should be suffixed with space
-static const char systemStaticEGLExtensions[] =
-            "EGL_ANDROID_image_native_buffer "
-            "EGL_KHR_fence_sync "
-            "EGL_KHR_image_base "
-            "EGL_KHR_gl_texture_2d_image ";
-
-static void *s_gles_lib = NULL;
-static void *s_gles2_lib = NULL;
-
-// The following function will be called when we (libEGL)
-// gets unloaded
-// At this point we want to unload the gles libraries we
-// might have loaded during initialization
-static void __attribute__ ((destructor)) do_on_unload(void)
-{
-    if (s_gles_lib) {
-        dlclose(s_gles_lib);
-    }
-
-    if (s_gles2_lib) {
-        dlclose(s_gles2_lib);
-    }
-}
-
-eglDisplay::eglDisplay() :
-    m_initialized(false),
-    m_major(0),
-    m_minor(0),
-    m_hostRendererVersion(0),
-    m_numConfigs(0),
-    m_numConfigAttribs(0),
-    m_attribs(DefaultKeyedVector<EGLint, EGLint>(ATTRIBUTE_NONE)),
-    m_configs(NULL),
-    m_gles_iface(NULL),
-    m_gles2_iface(NULL),
-    m_versionString(NULL),
-    m_vendorString(NULL),
-    m_extensionString(NULL)
-{
-    pthread_mutex_init(&m_lock, NULL);
-}
-
-eglDisplay::~eglDisplay()
-{
-    pthread_mutex_destroy(&m_lock);
-}
-
-bool eglDisplay::initialize(EGLClient_eglInterface *eglIface)
-{
-    pthread_mutex_lock(&m_lock);
-    if (!m_initialized) {
-
-        //
-        // load GLES client API
-        //
-#if __LP64__
-        m_gles_iface = loadGLESClientAPI("/system/lib64/egl/libGLESv1_CM_emulation.so",
-                                         eglIface,
-                                         &s_gles_lib);
-#else
-        m_gles_iface = loadGLESClientAPI("/system/lib/egl/libGLESv1_CM_emulation.so",
-                                         eglIface,
-                                         &s_gles_lib);
-#endif
-        if (!m_gles_iface) {
-            pthread_mutex_unlock(&m_lock);
-            ALOGE("Failed to load gles1 iface");
-            return false;
-        }
-
-#ifdef WITH_GLES2
-#if __LP64__
-        m_gles2_iface = loadGLESClientAPI("/system/lib64/egl/libGLESv2_emulation.so",
-                                          eglIface,
-                                          &s_gles2_lib);
-#else
-        m_gles2_iface = loadGLESClientAPI("/system/lib/egl/libGLESv2_emulation.so",
-                                          eglIface,
-                                          &s_gles2_lib);
-#endif
-        // Note that if loading gles2 failed, we can still run with no
-        // GLES2 support, having GLES2 is not mandatory.
-#endif
-
-        //
-        // establish connection with the host
-        //
-        HostConnection *hcon = HostConnection::get();
-        if (!hcon) {
-            pthread_mutex_unlock(&m_lock);
-            ALOGE("Failed to establish connection with the host\n");
-            return false;
-        }
-
-        //
-        // get renderControl encoder instance
-        //
-        renderControl_encoder_context_t *rcEnc = hcon->rcEncoder();
-        if (!rcEnc) {
-            pthread_mutex_unlock(&m_lock);
-            ALOGE("Failed to get renderControl encoder instance");
-            return false;
-        }
-
-        //
-        // Query host reneder and EGL version
-        //
-        m_hostRendererVersion = rcEnc->rcGetRendererVersion(rcEnc);
-        EGLint status = rcEnc->rcGetEGLVersion(rcEnc, &m_major, &m_minor);
-        if (status != EGL_TRUE) {
-            // host EGL initialization failed !!
-            pthread_mutex_unlock(&m_lock);
-            return false;
-        }
-
-        //
-        // Take minimum version beween what we support and what the host support
-        //
-        if (m_major > systemEGLVersionMajor) {
-            m_major = systemEGLVersionMajor;
-            m_minor = systemEGLVersionMinor;
-        }
-        else if (m_major == systemEGLVersionMajor &&
-                 m_minor > systemEGLVersionMinor) {
-            m_minor = systemEGLVersionMinor;
-        }
-
-        //
-        // Query the host for the set of configs
-        //
-        m_numConfigs = rcEnc->rcGetNumConfigs(rcEnc, (uint32_t*)&m_numConfigAttribs);
-        if (m_numConfigs <= 0 || m_numConfigAttribs <= 0) {
-            // just sanity check - should never happen
-            pthread_mutex_unlock(&m_lock);
-            return false;
-        }
-
-        uint32_t nInts = m_numConfigAttribs * (m_numConfigs + 1);
-        EGLint tmp_buf[nInts];
-        m_configs = new EGLint[nInts-m_numConfigAttribs];
-        if (!m_configs) {
-            pthread_mutex_unlock(&m_lock);
-            return false;
-        }
-
-        //EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), m_configs);
-        EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), (GLuint*)tmp_buf);
-        if (n != m_numConfigs) {
-            pthread_mutex_unlock(&m_lock);
-            return false;
-        }
-
-        //Fill the attributes vector.
-        //The first m_numConfigAttribs values of tmp_buf are the actual attributes enums.
-        for (int i=0; i<m_numConfigAttribs; i++) {
-            m_attribs.add(tmp_buf[i], i);
-        }
-
-        //Copy the actual configs data to m_configs
-        memcpy(m_configs, tmp_buf + m_numConfigAttribs, m_numConfigs*m_numConfigAttribs*sizeof(EGLint));
-
-        m_initialized = true;
-    }
-    pthread_mutex_unlock(&m_lock);
-
-    processConfigs();
-
-    return true;
-}
-
-void eglDisplay::processConfigs()
-{
-    for (intptr_t i=0; i<m_numConfigs; i++) {
-        EGLConfig config = (EGLConfig)i;
-        //Setup the EGL_NATIVE_VISUAL_ID attribute
-        PixelFormat format;
-        if (getConfigNativePixelFormat(config, &format)) {
-            setConfigAttrib(config, EGL_NATIVE_VISUAL_ID, format);
-        }
-    }
-}
-
-void eglDisplay::terminate()
-{
-    pthread_mutex_lock(&m_lock);
-    if (m_initialized) {
-        m_initialized = false;
-        delete [] m_configs;
-        m_configs = NULL;
-
-        if (m_versionString) {
-            free(m_versionString);
-            m_versionString = NULL;
-        }
-        if (m_vendorString) {
-            free(m_vendorString);
-            m_vendorString = NULL;
-        }
-        if (m_extensionString) {
-            free(m_extensionString);
-            m_extensionString = NULL;
-        }
-    }
-    pthread_mutex_unlock(&m_lock);
-}
-
-EGLClient_glesInterface *eglDisplay::loadGLESClientAPI(const char *libName,
-                                                       EGLClient_eglInterface *eglIface,
-                                                       void **libHandle)
-{
-    void *lib = dlopen(libName, RTLD_NOW);
-    if (!lib) {
-        ALOGE("Failed to dlopen %s", libName);
-        return NULL;
-    }
-
-    init_emul_gles_t init_gles_func = (init_emul_gles_t)dlsym(lib,"init_emul_gles");
-    if (!init_gles_func) {
-        ALOGE("Failed to find init_emul_gles");
-        dlclose((void*)lib);
-        return NULL;
-    }
-
-    *libHandle = lib;
-    return (*init_gles_func)(eglIface);
-}
-
-static char *queryHostEGLString(EGLint name)
-{
-    HostConnection *hcon = HostConnection::get();
-    if (hcon) {
-        renderControl_encoder_context_t *rcEnc = hcon->rcEncoder();
-        if (rcEnc) {
-            int n = rcEnc->rcQueryEGLString(rcEnc, name, NULL, 0);
-            if (n < 0) {
-                // allocate space for the string with additional
-                // space charachter to be suffixed at the end.
-                char *str = (char *)malloc(-n+2);
-                n = rcEnc->rcQueryEGLString(rcEnc, name, str, -n);
-                if (n > 0) {
-                    // add extra space at end of string which will be
-                    // needed later when filtering the extension list.
-                    strcat(str, " ");
-                    return str;
-                }
-
-                free(str);
-            }
-        }
-    }
-
-    return NULL;
-}
-
-static bool findExtInList(const char* token, int tokenlen, const char* list)
-{
-    const char* p = list;
-    while (*p != '\0') {
-        const char* q = strchr(p, ' ');
-        if (q == NULL) {
-            /* should not happen, list must be space-terminated */
-            break;
-        }
-        if (tokenlen == (q - p) && !memcmp(token, p, tokenlen)) {
-            return true;  /* found it */
-        }
-        p = q+1;
-    }
-    return false;  /* not found */
-}
-
-static char *buildExtensionString()
-{
-    //Query host extension string
-    char *hostExt = queryHostEGLString(EGL_EXTENSIONS);
-    if (!hostExt || (hostExt[1] == '\0')) {
-        // no extensions on host - only static extension list supported
-        return strdup(systemStaticEGLExtensions);
-    }
-
-    int n = strlen(hostExt);
-    if (n > 0) {
-        char *str;
-        asprintf(&str,"%s%s", systemStaticEGLExtensions, hostExt);
-        free((char*)hostExt);
-        return str;
-    }
-    else {
-        free((char*)hostExt);
-        return strdup(systemStaticEGLExtensions);
-    }
-}
-
-const char *eglDisplay::queryString(EGLint name)
-{
-    if (name == EGL_CLIENT_APIS) {
-        return "OpenGL_ES";
-    }
-    else if (name == EGL_VERSION) {
-        pthread_mutex_lock(&m_lock);
-        if (m_versionString) {
-            pthread_mutex_unlock(&m_lock);
-            return m_versionString;
-        }
-
-        // build version string
-        asprintf(&m_versionString, "%d.%d", m_major, m_minor);
-        pthread_mutex_unlock(&m_lock);
-
-        return m_versionString;
-    }
-    else if (name == EGL_VENDOR) {
-        pthread_mutex_lock(&m_lock);
-        if (m_vendorString) {
-            pthread_mutex_unlock(&m_lock);
-            return m_vendorString;
-        }
-
-        // build vendor string
-        const char *hostVendor = queryHostEGLString(EGL_VENDOR);
-
-        if (hostVendor) {
-            asprintf(&m_vendorString, "%s Host: %s",
-                                     systemEGLVendor, hostVendor);
-            free((char*)hostVendor);
-        }
-        else {
-            m_vendorString = (char *)systemEGLVendor;
-        }
-        pthread_mutex_unlock(&m_lock);
-
-        return m_vendorString;
-    }
-    else if (name == EGL_EXTENSIONS) {
-        pthread_mutex_lock(&m_lock);
-        if (m_extensionString) {
-            pthread_mutex_unlock(&m_lock);
-            return m_extensionString;
-        }
-
-        // build extension string
-        m_extensionString = buildExtensionString();
-        pthread_mutex_unlock(&m_lock);
-
-        return m_extensionString;
-    }
-    else {
-        ALOGE("[%s] Unknown name %d\n", __FUNCTION__, name);
-        return NULL;
-    }
-}
-
-/* To get the value of attribute <a> of config <c> use the following formula:
- * value = *(m_configs + (int)c*m_numConfigAttribs + a);
- */
-EGLBoolean eglDisplay::getAttribValue(EGLConfig config, EGLint attribIdx, EGLint * value)
-{
-    if (attribIdx == ATTRIBUTE_NONE)
-    {
-        ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
-        return EGL_FALSE;
-    }
-    *value = *(m_configs + (intptr_t)config*m_numConfigAttribs + attribIdx);
-    return EGL_TRUE;
-}
-
-EGLBoolean eglDisplay::getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value)
-{
-    //Though it seems that valueFor() is thread-safe, we don't take chanses
-    pthread_mutex_lock(&m_lock);
-    EGLBoolean ret = getAttribValue(config, m_attribs.valueFor(attrib), value);
-    pthread_mutex_unlock(&m_lock);
-    return ret;
-}
-
-void eglDisplay::dumpConfig(EGLConfig config)
-{
-    EGLint value = 0;
-    DBG("^^^^^^^^^^ dumpConfig %d ^^^^^^^^^^^^^^^^^^", (int)config);
-    for (int i=0; i<m_numConfigAttribs; i++) {
-        getAttribValue(config, i, &value);
-        DBG("{%d}[%d] %d\n", (int)config, i, value);
-    }
-}
-
-/* To set the value of attribute <a> of config <c> use the following formula:
- * *(m_configs + (int)c*m_numConfigAttribs + a) = value;
- */
-EGLBoolean eglDisplay::setAttribValue(EGLConfig config, EGLint attribIdx, EGLint value)
-{
-    if (attribIdx == ATTRIBUTE_NONE)
-    {
-        ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
-        return EGL_FALSE;
-    }
-    *(m_configs + (intptr_t)config*m_numConfigAttribs + attribIdx) = value;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglDisplay::setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value)
-{
-    //Though it seems that valueFor() is thread-safe, we don't take chanses
-    pthread_mutex_lock(&m_lock);
-    EGLBoolean ret = setAttribValue(config, m_attribs.valueFor(attrib), value);
-    pthread_mutex_unlock(&m_lock);
-    return ret;
-}
-
-
-EGLBoolean eglDisplay::getConfigNativePixelFormat(EGLConfig config, PixelFormat * format)
-{
-    EGLint redSize, blueSize, greenSize, alphaSize;
-
-    if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) &&
-        getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) &&
-        getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) &&
-        getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) )
-    {
-        ALOGE("Couldn't find value for one of the pixel format attributes");
-        return EGL_FALSE;
-    }
-
-    //calculate the GL internal format
-    if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = PIXEL_FORMAT_RGBA_8888; //XXX: BGR?
-    else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGBX_8888; //XXX or PIXEL_FORMAT_RGB_888
-    else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGB_565;
-    else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = PIXEL_FORMAT_RGBA_5551;
-    else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = PIXEL_FORMAT_RGBA_4444;
-    else {
-        return EGL_FALSE;
-    }
-    return EGL_TRUE;
-}
-EGLBoolean eglDisplay::getConfigGLPixelFormat(EGLConfig config, GLenum * format)
-{
-    EGLint redSize, blueSize, greenSize, alphaSize;
-
-    if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) &&
-        getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) &&
-        getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) &&
-        getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) )
-    {
-        ALOGE("Couldn't find value for one of the pixel format attributes");
-        return EGL_FALSE;
-    }
-
-    //calculate the GL internal format
-    if ((redSize == greenSize) && (redSize == blueSize) &&
-        ((redSize == 8) || (redSize == 16) || (redSize == 32)))
-    {
-        if (alphaSize == 0) *format = GL_RGB;
-        else *format = GL_RGBA;
-    }
-    else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = GL_RGB565_OES;
-    else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = GL_RGB5_A1_OES;
-    else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = GL_RGBA4_OES;
-    else return EGL_FALSE;
-
-    return EGL_TRUE;
-}
diff --git a/opengl/system/egl/eglDisplay.h b/opengl/system/egl/eglDisplay.h
deleted file mode 100644
index 9d979d9..0000000
--- a/opengl/system/egl/eglDisplay.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _SYSTEM_EGL_DISPLAY_H
-#define _SYSTEM_EGL_DISPLAY_H
-
-#include <pthread.h>
-#include "glUtils.h"
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include "EGLClientIface.h"
-#include <utils/KeyedVector.h>
-
-#include <ui/PixelFormat.h>
-
-#define ATTRIBUTE_NONE -1
-//FIXME: are we in this namespace?
-using namespace android;
-
-class eglDisplay
-{
-public:
-    eglDisplay();
-    ~eglDisplay();
-
-    bool initialize(EGLClient_eglInterface *eglIface);
-    void terminate();
-
-    int getVersionMajor() const { return m_major; }
-    int getVersionMinor() const { return m_minor; }
-    bool initialized() const { return m_initialized; }
-
-    const char *queryString(EGLint name);
-
-    const EGLClient_glesInterface *gles_iface() const { return m_gles_iface; }
-    const EGLClient_glesInterface *gles2_iface() const { return m_gles2_iface; }
-
-    int     getNumConfigs(){ return m_numConfigs; }
-    EGLBoolean  getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value);
-    EGLBoolean  setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value);
-    EGLBoolean getConfigGLPixelFormat(EGLConfig config, GLenum * format);
-    EGLBoolean getConfigNativePixelFormat(EGLConfig config, PixelFormat * format);
-
-    void     dumpConfig(EGLConfig config);
-private:
-    EGLClient_glesInterface *loadGLESClientAPI(const char *libName,
-                                               EGLClient_eglInterface *eglIface,
-                                               void **libHandle);
-    EGLBoolean getAttribValue(EGLConfig config, EGLint attribIdxi, EGLint * value);
-    EGLBoolean setAttribValue(EGLConfig config, EGLint attribIdxi, EGLint value);
-    void     processConfigs();
-
-private:
-    pthread_mutex_t m_lock;
-    bool m_initialized;
-    int  m_major;
-    int  m_minor;
-    int  m_hostRendererVersion;
-    int  m_numConfigs;
-    int  m_numConfigAttribs;
-
-    /* This is the mapping between an attribute name to it's index in any given config */
-    DefaultKeyedVector<EGLint, EGLint>    m_attribs;
-    /* This is an array of all config's attributes values stored in the following sequencial fasion (read: v[c,a] = the value of attribute <a> of config <c>)
-     * v[0,0],..,v[0,m_numConfigAttribs-1],
-     *...
-     * v[m_numConfigs-1,0],..,v[m_numConfigs-1,m_numConfigAttribs-1]
-     */
-    EGLint *m_configs;
-    EGLClient_glesInterface *m_gles_iface;
-    EGLClient_glesInterface *m_gles2_iface;
-    char *m_versionString;
-    char *m_vendorString;
-    char *m_extensionString;
-};
-
-#endif
diff --git a/opengl/system/egl/egl_ftable.h b/opengl/system/egl/egl_ftable.h
deleted file mode 100644
index 16d130c..0000000
--- a/opengl/system/egl/egl_ftable.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-static const struct _egl_funcs_by_name {
-    const char *name;
-    void *proc;
-} egl_funcs_by_name[] = {
-    {"eglGetError", (void *)eglGetError},
-    {"eglGetDisplay", (void *)eglGetDisplay},
-    {"eglInitialize", (void *)eglInitialize},
-    {"eglTerminate", (void *)eglTerminate},
-    {"eglQueryString", (void *)eglQueryString},
-    {"eglGetConfigs", (void *)eglGetConfigs},
-    {"eglChooseConfig", (void *)eglChooseConfig},
-    {"eglGetConfigAttrib", (void *)eglGetConfigAttrib},
-    {"eglCreateWindowSurface", (void *)eglCreateWindowSurface},
-    {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface},
-    {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface},
-    {"eglDestroySurface", (void *)eglDestroySurface},
-    {"eglQuerySurface", (void *)eglQuerySurface},
-    {"eglBindAPI", (void *)eglBindAPI},
-    {"eglQueryAPI", (void *)eglQueryAPI},
-    {"eglWaitClient", (void *)eglWaitClient},
-    {"eglReleaseThread", (void *)eglReleaseThread},
-    {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer},
-    {"eglSurfaceAttrib", (void *)eglSurfaceAttrib},
-    {"eglBindTexImage", (void *)eglBindTexImage},
-    {"eglReleaseTexImage", (void *)eglReleaseTexImage},
-    {"eglSwapInterval", (void *)eglSwapInterval},
-    {"eglCreateContext", (void *)eglCreateContext},
-    {"eglDestroyContext", (void *)eglDestroyContext},
-    {"eglMakeCurrent", (void *)eglMakeCurrent},
-    {"eglGetCurrentContext", (void *)eglGetCurrentContext},
-    {"eglGetCurrentSurface", (void *)eglGetCurrentSurface},
-    {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay},
-    {"eglQueryContext", (void *)eglQueryContext},
-    {"eglWaitGL", (void *)eglWaitGL},
-    {"eglWaitNative", (void *)eglWaitNative},
-    {"eglSwapBuffers", (void *)eglSwapBuffers},
-    {"eglCopyBuffers", (void *)eglCopyBuffers},
-    {"eglGetProcAddress", (void *)eglGetProcAddress},
-    {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR},
-    {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR},
-    {"eglCreateImageKHR", (void *)eglCreateImageKHR},
-    {"eglDestroyImageKHR", (void *)eglDestroyImageKHR},
-    {"eglCreateSyncKHR", (void *)eglCreateSyncKHR},
-    {"eglDestroySyncKHR", (void *)eglDestroySyncKHR},
-    {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR},
-    {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR}
-};
-
-static const int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name);
diff --git a/opengl/system/gralloc/Android.mk b/opengl/system/gralloc/Android.mk
deleted file mode 100644
index b93164a..0000000
--- a/opengl/system/gralloc/Android.mk
+++ /dev/null
@@ -1,35 +0,0 @@
-ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
-
-LOCAL_PATH := $(call my-dir)
-
-$(call emugl-begin-shared-library,gralloc.goldfish)
-$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon)
-$(call emugl-set-shared-library-subpath,hw)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_goldfish\"
-LOCAL_CFLAGS += -Wno-missing-field-initializers
-
-LOCAL_SRC_FILES := gralloc.cpp
-
-# Need to access the special OPENGL TLS Slot
-LOCAL_C_INCLUDES += bionic/libc/private
-LOCAL_SHARED_LIBRARIES += libdl
-
-$(call emugl-end-module)
-
-$(call emugl-begin-shared-library,gralloc.ranchu)
-$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon)
-$(call emugl-set-shared-library-subpath,hw)
-
-LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_ranchu\"
-LOCAL_CFLAGS += -Wno-missing-field-initializers
-
-LOCAL_SRC_FILES := gralloc.cpp
-
-# Need to access the special OPENGL TLS Slot
-LOCAL_C_INCLUDES += bionic/libc/private
-LOCAL_SHARED_LIBRARIES += libdl
-
-$(call emugl-end-module)
-
-endif # BUILD_EMULATOR_OPENGL_DRIVER != false
diff --git a/opengl/system/gralloc/gralloc.cpp b/opengl/system/gralloc/gralloc.cpp
deleted file mode 100644
index f8f9292..0000000
--- a/opengl/system/gralloc/gralloc.cpp
+++ /dev/null
@@ -1,1059 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <string.h>
-#include <pthread.h>
-#include <limits.h>
-#include <cutils/ashmem.h>
-#include <unistd.h>
-#include <errno.h>
-#include <dlfcn.h>
-#include <sys/mman.h>
-#include "gralloc_cb.h"
-#include "HostConnection.h"
-#include "glUtils.h"
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-/* Set to 1 or 2 to enable debug traces */
-#define DEBUG  0
-
-#if DEBUG >= 1
-#  define D(...)   ALOGD(__VA_ARGS__)
-#else
-#  define D(...)   ((void)0)
-#endif
-
-#if DEBUG >= 2
-#  define DD(...)  ALOGD(__VA_ARGS__)
-#else
-#  define DD(...)  ((void)0)
-#endif
-
-#define DBG_FUNC DBG("%s\n", __FUNCTION__)
-//
-// our private gralloc module structure
-//
-struct private_module_t {
-    gralloc_module_t base;
-};
-
-/* If not NULL, this is a pointer to the fallback module.
- * This really is gralloc.default, which we'll use if we detect
- * that the emulator we're running in does not support GPU emulation.
- */
-static gralloc_module_t*  sFallback;
-static pthread_once_t     sFallbackOnce = PTHREAD_ONCE_INIT;
-
-static void fallback_init(void);  // forward
-
-
-typedef struct _alloc_list_node {
-    buffer_handle_t handle;
-    _alloc_list_node *next;
-    _alloc_list_node *prev;
-} AllocListNode;
-
-//
-// Our gralloc device structure (alloc interface)
-//
-struct gralloc_device_t {
-    alloc_device_t  device;
-
-    AllocListNode *allocListHead;    // double linked list of allocated buffers
-    pthread_mutex_t lock;
-};
-
-//
-// Our framebuffer device structure
-//
-struct fb_device_t {
-    framebuffer_device_t  device;
-};
-
-static int map_buffer(cb_handle_t *cb, void **vaddr)
-{
-    if (cb->fd < 0 || cb->ashmemSize <= 0) {
-        return -EINVAL;
-    }
-
-    void *addr = mmap(0, cb->ashmemSize, PROT_READ | PROT_WRITE,
-                      MAP_SHARED, cb->fd, 0);
-    if (addr == MAP_FAILED) {
-        return -errno;
-    }
-
-    cb->ashmemBase = intptr_t(addr);
-    cb->ashmemBasePid = getpid();
-
-    *vaddr = addr;
-    return 0;
-}
-
-#define DEFINE_HOST_CONNECTION \
-    HostConnection *hostCon = HostConnection::get(); \
-    renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL)
-
-#define DEFINE_AND_VALIDATE_HOST_CONNECTION \
-    HostConnection *hostCon = HostConnection::get(); \
-    if (!hostCon) { \
-        ALOGE("gralloc: Failed to get host connection\n"); \
-        return -EIO; \
-    } \
-    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
-    if (!rcEnc) { \
-        ALOGE("gralloc: Failed to get renderControl encoder context\n"); \
-        return -EIO; \
-    }
-
-
-//
-// gralloc device functions (alloc interface)
-//
-static int gralloc_alloc(alloc_device_t* dev,
-                         int w, int h, int format, int usage,
-                         buffer_handle_t* pHandle, int* pStride)
-{
-    D("gralloc_alloc w=%d h=%d usage=0x%x\n", w, h, usage);
-
-    gralloc_device_t *grdev = (gralloc_device_t *)dev;
-    if (!grdev || !pHandle || !pStride) {
-        ALOGE("gralloc_alloc: Bad inputs (grdev: %p, pHandle: %p, pStride: %p",
-                grdev, pHandle, pStride);
-        return -EINVAL;
-    }
-
-    //
-    // Note: in screen capture mode, both sw_write and hw_write will be on
-    // and this is a valid usage
-    //
-    bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK));
-    bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER);
-    bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
-    bool hw_cam_write = usage & GRALLOC_USAGE_HW_CAMERA_WRITE;
-    bool hw_cam_read = usage & GRALLOC_USAGE_HW_CAMERA_READ;
-    bool hw_vid_enc_read = usage & GRALLOC_USAGE_HW_VIDEO_ENCODER;
-
-    // Keep around original requested format for later validation
-    int frameworkFormat = format;
-    // Pick the right concrete pixel format given the endpoints as encoded in
-    // the usage bits.  Every end-point pair needs explicit listing here.
-    if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
-        // Camera as producer
-        if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) {
-            if (usage & GRALLOC_USAGE_HW_TEXTURE) {
-                // Camera-to-display is RGBA
-                format = HAL_PIXEL_FORMAT_RGBA_8888;
-            } else if (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER) {
-                // Camera-to-encoder is NV21
-                format = HAL_PIXEL_FORMAT_YCrCb_420_SP;
-            } else if ((usage & GRALLOC_USAGE_HW_CAMERA_MASK) ==
-                    GRALLOC_USAGE_HW_CAMERA_ZSL) {
-                // Camera-to-ZSL-queue is RGB_888
-                format = HAL_PIXEL_FORMAT_RGB_888;
-            }
-        }
-
-        if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
-            ALOGE("gralloc_alloc: Requested auto format selection, "
-                    "but no known format for this usage: %d x %d, usage %x",
-                    w, h, usage);
-            return -EINVAL;
-        }
-    } else if (format == HAL_PIXEL_FORMAT_YCbCr_420_888) {
-        // Flexible framework-accessible YUV format; map to NV21 for now
-        if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) {
-            format = HAL_PIXEL_FORMAT_YCrCb_420_SP;
-        }
-        if (format == HAL_PIXEL_FORMAT_YCbCr_420_888) {
-            ALOGE("gralloc_alloc: Requested YCbCr_420_888, but no known "
-                    "specific format for this usage: %d x %d, usage %x",
-                    w, h, usage);
-        }
-    }
-    bool yuv_format = false;
-
-    int ashmem_size = 0;
-    int stride = w;
-
-    GLenum glFormat = 0;
-    GLenum glType = 0;
-
-    int bpp = 0;
-    int align = 1;
-    switch (format) {
-        case HAL_PIXEL_FORMAT_RGBA_8888:
-        case HAL_PIXEL_FORMAT_RGBX_8888:
-        case HAL_PIXEL_FORMAT_BGRA_8888:
-            bpp = 4;
-            glFormat = GL_RGBA;
-            glType = GL_UNSIGNED_BYTE;
-            break;
-        case HAL_PIXEL_FORMAT_RGB_888:
-            bpp = 3;
-            glFormat = GL_RGB;
-            glType = GL_UNSIGNED_BYTE;
-            break;
-        case HAL_PIXEL_FORMAT_RGB_565:
-            bpp = 2;
-            glFormat = GL_RGB;
-            glType = GL_UNSIGNED_SHORT_5_6_5;
-            break;
-        case HAL_PIXEL_FORMAT_RAW16:
-        case HAL_PIXEL_FORMAT_Y16:
-            bpp = 2;
-            align = 16*bpp;
-            if (! ((sw_read || hw_cam_read) && (sw_write || hw_cam_write) ) ) {
-                // Raw sensor data or Y16 only goes between camera and CPU
-                return -EINVAL;
-            }
-            // Not expecting to actually create any GL surfaces for this
-            glFormat = GL_LUMINANCE;
-            glType = GL_UNSIGNED_SHORT;
-            break;
-        case HAL_PIXEL_FORMAT_BLOB:
-            bpp = 1;
-            if (! (sw_read && hw_cam_write) ) {
-                // Blob data cannot be used by HW other than camera emulator
-                return -EINVAL;
-            }
-            // Not expecting to actually create any GL surfaces for this
-            glFormat = GL_LUMINANCE;
-            glType = GL_UNSIGNED_BYTE;
-            break;
-        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
-            align = 1;
-            bpp = 1; // per-channel bpp
-            yuv_format = true;
-            // Not expecting to actually create any GL surfaces for this
-            break;
-        case HAL_PIXEL_FORMAT_YV12:
-            align = 16;
-            bpp = 1; // per-channel bpp
-            yuv_format = true;
-            // Not expecting to actually create any GL surfaces for this
-            break;
-        default:
-            ALOGE("gralloc_alloc: Unknown format %d", format);
-            return -EINVAL;
-    }
-
-    if (usage & GRALLOC_USAGE_HW_FB) {
-        // keep space for postCounter
-        ashmem_size += sizeof(uint32_t);
-    }
-
-    if (sw_read || sw_write || hw_cam_write || hw_vid_enc_read) {
-        // keep space for image on guest memory if SW access is needed
-        // or if the camera is doing writing
-        if (yuv_format) {
-            size_t yStride = (w*bpp + (align - 1)) & ~(align-1);
-            size_t uvStride = (yStride / 2 + (align - 1)) & ~(align-1);
-            size_t uvHeight = h / 2;
-            ashmem_size += yStride * h + 2 * (uvHeight * uvStride);
-            stride = yStride / bpp;
-        } else {
-            size_t bpr = (w*bpp + (align-1)) & ~(align-1);
-            ashmem_size += (bpr * h);
-            stride = bpr / bpp;
-        }
-    }
-
-    D("gralloc_alloc format=%d, ashmem_size=%d, stride=%d, tid %d\n", format,
-            ashmem_size, stride, gettid());
-
-    //
-    // Allocate space in ashmem if needed
-    //
-    int fd = -1;
-    if (ashmem_size > 0) {
-        // round to page size;
-        ashmem_size = (ashmem_size + (PAGE_SIZE-1)) & ~(PAGE_SIZE-1);
-
-        fd = ashmem_create_region("gralloc-buffer", ashmem_size);
-        if (fd < 0) {
-            ALOGE("gralloc_alloc failed to create ashmem region: %s\n",
-                    strerror(errno));
-            return -errno;
-        }
-    }
-
-    cb_handle_t *cb = new cb_handle_t(fd, ashmem_size, usage,
-                                      w, h, frameworkFormat, format,
-                                      glFormat, glType);
-
-    if (ashmem_size > 0) {
-        //
-        // map ashmem region if exist
-        //
-        void *vaddr;
-        int err = map_buffer(cb, &vaddr);
-        if (err) {
-            close(fd);
-            delete cb;
-            return err;
-        }
-
-        cb->setFd(fd);
-    }
-
-    //
-    // Allocate ColorBuffer handle on the host (only if h/w access is allowed)
-    // Only do this for some h/w usages, not all.
-    // Also do this if we need to read from the surface, in this case the
-    // rendering will still happen on the host but we also need to be able to
-    // read back from the color buffer, which requires that there is a buffer
-    //
-    if (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER |
-                    GRALLOC_USAGE_HW_2D | GRALLOC_USAGE_HW_COMPOSER |
-                    GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_SW_READ_MASK) ) {
-        DEFINE_HOST_CONNECTION;
-        if (hostCon && rcEnc) {
-            cb->hostHandle = rcEnc->rcCreateColorBuffer(rcEnc, w, h, glFormat);
-            D("Created host ColorBuffer 0x%x\n", cb->hostHandle);
-        }
-
-        if (!cb->hostHandle) {
-           // Could not create colorbuffer on host !!!
-           close(fd);
-           delete cb;
-           return -EIO;
-        }
-    }
-
-    //
-    // alloc succeeded - insert the allocated handle to the allocated list
-    //
-    AllocListNode *node = new AllocListNode();
-    pthread_mutex_lock(&grdev->lock);
-    node->handle = cb;
-    node->next =  grdev->allocListHead;
-    node->prev =  NULL;
-    if (grdev->allocListHead) {
-        grdev->allocListHead->prev = node;
-    }
-    grdev->allocListHead = node;
-    pthread_mutex_unlock(&grdev->lock);
-
-    *pHandle = cb;
-    if (frameworkFormat == HAL_PIXEL_FORMAT_YCbCr_420_888) {
-        *pStride = 0;
-    } else {
-        *pStride = stride;
-    }
-    return 0;
-}
-
-static int gralloc_free(alloc_device_t* dev,
-                        buffer_handle_t handle)
-{
-    const cb_handle_t *cb = (const cb_handle_t *)handle;
-    if (!cb_handle_t::validate((cb_handle_t*)cb)) {
-        ERR("gralloc_free: invalid handle");
-        return -EINVAL;
-    }
-
-    if (cb->hostHandle != 0) {
-        DEFINE_AND_VALIDATE_HOST_CONNECTION;
-        D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
-        rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle);
-    }
-
-    //
-    // detach and unmap ashmem area if present
-    //
-    if (cb->fd > 0) {
-        if (cb->ashmemSize > 0 && cb->ashmemBase) {
-            munmap((void *)cb->ashmemBase, cb->ashmemSize);
-        }
-        close(cb->fd);
-    }
-
-    // remove it from the allocated list
-    gralloc_device_t *grdev = (gralloc_device_t *)dev;
-    pthread_mutex_lock(&grdev->lock);
-    AllocListNode *n = grdev->allocListHead;
-    while( n && n->handle != cb ) {
-        n = n->next;
-    }
-    if (n) {
-       // buffer found on list - remove it from list
-       if (n->next) {
-           n->next->prev = n->prev;
-       }
-       if (n->prev) {
-           n->prev->next = n->next;
-       }
-       else {
-           grdev->allocListHead = n->next;
-       }
-
-       delete n;
-    }
-    pthread_mutex_unlock(&grdev->lock);
-
-    delete cb;
-
-    return 0;
-}
-
-static int gralloc_device_close(struct hw_device_t *dev)
-{
-    gralloc_device_t* d = reinterpret_cast<gralloc_device_t*>(dev);
-    if (d) {
-
-        // free still allocated buffers
-        while( d->allocListHead != NULL ) {
-            gralloc_free(&d->device, d->allocListHead->handle);
-        }
-
-        // free device
-        free(d);
-    }
-    return 0;
-}
-
-static int fb_compositionComplete(struct framebuffer_device_t* dev)
-{
-    (void)dev;
-
-    return 0;
-}
-
-//
-// Framebuffer device functions
-//
-static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer)
-{
-    fb_device_t *fbdev = (fb_device_t *)dev;
-    cb_handle_t *cb = (cb_handle_t *)buffer;
-
-    if (!fbdev || !cb_handle_t::validate(cb) || !cb->canBePosted()) {
-        return -EINVAL;
-    }
-
-    // Make sure we have host connection
-    DEFINE_AND_VALIDATE_HOST_CONNECTION;
-
-    // increment the post count of the buffer
-    intptr_t *postCountPtr = (intptr_t *)cb->ashmemBase;
-    if (!postCountPtr) {
-        // This should not happen
-        return -EINVAL;
-    }
-    (*postCountPtr)++;
-
-    // send post request to host
-    rcEnc->rcFBPost(rcEnc, cb->hostHandle);
-    hostCon->flush();
-
-    return 0;
-}
-
-static int fb_setUpdateRect(struct framebuffer_device_t* dev,
-        int l, int t, int w, int h)
-{
-    fb_device_t *fbdev = (fb_device_t *)dev;
-
-    (void)l;
-    (void)t;
-    (void)w;
-    (void)h;
-
-    if (!fbdev) {
-        return -EINVAL;
-    }
-
-    // Make sure we have host connection
-    DEFINE_AND_VALIDATE_HOST_CONNECTION;
-
-    // send request to host
-    // TODO: XXX - should be implemented
-    //rcEnc->rc_XXX
-
-    return 0;
-}
-
-static int fb_setSwapInterval(struct framebuffer_device_t* dev,
-            int interval)
-{
-    fb_device_t *fbdev = (fb_device_t *)dev;
-
-    if (!fbdev) {
-        return -EINVAL;
-    }
-
-    // Make sure we have host connection
-    DEFINE_AND_VALIDATE_HOST_CONNECTION;
-
-    // send request to host
-    rcEnc->rcFBSetSwapInterval(rcEnc, interval);
-    hostCon->flush();
-
-    return 0;
-}
-
-static int fb_close(struct hw_device_t *dev)
-{
-    fb_device_t *fbdev = (fb_device_t *)dev;
-
-    delete fbdev;
-
-    return 0;
-}
-
-
-//
-// gralloc module functions - refcount + locking interface
-//
-static int gralloc_register_buffer(gralloc_module_t const* module,
-                                   buffer_handle_t handle)
-{
-    pthread_once(&sFallbackOnce, fallback_init);
-    if (sFallback != NULL) {
-        return sFallback->registerBuffer(sFallback, handle);
-    }
-
-    D("gralloc_register_buffer(%p) called", handle);
-
-    private_module_t *gr = (private_module_t *)module;
-    cb_handle_t *cb = (cb_handle_t *)handle;
-    if (!gr || !cb_handle_t::validate(cb)) {
-        ERR("gralloc_register_buffer(%p): invalid buffer", cb);
-        return -EINVAL;
-    }
-
-    if (cb->hostHandle != 0) {
-        DEFINE_AND_VALIDATE_HOST_CONNECTION;
-        D("Opening host ColorBuffer 0x%x\n", cb->hostHandle);
-        rcEnc->rcOpenColorBuffer2(rcEnc, cb->hostHandle);
-    }
-
-    //
-    // if the color buffer has ashmem region and it is not mapped in this
-    // process map it now.
-    //
-    if (cb->ashmemSize > 0 && cb->mappedPid != getpid()) {
-        void *vaddr;
-        int err = map_buffer(cb, &vaddr);
-        if (err) {
-            ERR("gralloc_register_buffer(%p): map failed: %s", cb, strerror(-err));
-            return -err;
-        }
-        cb->mappedPid = getpid();
-    }
-
-    return 0;
-}
-
-static int gralloc_unregister_buffer(gralloc_module_t const* module,
-                                     buffer_handle_t handle)
-{
-    if (sFallback != NULL) {
-        return sFallback->unregisterBuffer(sFallback, handle);
-    }
-
-    private_module_t *gr = (private_module_t *)module;
-    cb_handle_t *cb = (cb_handle_t *)handle;
-    if (!gr || !cb_handle_t::validate(cb)) {
-        ERR("gralloc_unregister_buffer(%p): invalid buffer", cb);
-        return -EINVAL;
-    }
-
-    if (cb->hostHandle != 0) {
-        DEFINE_AND_VALIDATE_HOST_CONNECTION;
-        D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
-        rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle);
-    }
-
-    //
-    // unmap ashmem region if it was previously mapped in this process
-    // (through register_buffer)
-    //
-    if (cb->ashmemSize > 0 && cb->mappedPid == getpid()) {
-        void *vaddr;
-        int err = munmap((void *)cb->ashmemBase, cb->ashmemSize);
-        if (err) {
-            ERR("gralloc_unregister_buffer(%p): unmap failed", cb);
-            return -EINVAL;
-        }
-        cb->ashmemBase = 0;
-        cb->mappedPid = 0;
-    }
-
-    D("gralloc_unregister_buffer(%p) done\n", cb);
-
-    return 0;
-}
-
-static int gralloc_lock(gralloc_module_t const* module,
-                        buffer_handle_t handle, int usage,
-                        int l, int t, int w, int h,
-                        void** vaddr)
-{
-    if (sFallback != NULL) {
-        return sFallback->lock(sFallback, handle, usage, l, t, w, h, vaddr);
-    }
-
-    private_module_t *gr = (private_module_t *)module;
-    cb_handle_t *cb = (cb_handle_t *)handle;
-    if (!gr || !cb_handle_t::validate(cb)) {
-        ALOGE("gralloc_lock bad handle\n");
-        return -EINVAL;
-    }
-
-    // validate format
-    if (cb->frameworkFormat == HAL_PIXEL_FORMAT_YCbCr_420_888) {
-        ALOGE("gralloc_lock can't be used with YCbCr_420_888 format");
-        return -EINVAL;
-    }
-
-    // Validate usage,
-    //   1. cannot be locked for hw access
-    //   2. lock for either sw read or write.
-    //   3. locked sw access must match usage during alloc time.
-    bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
-    bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK));
-    bool hw_read = (usage & GRALLOC_USAGE_HW_TEXTURE);
-    bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER);
-    bool hw_vid_enc_read = (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER);
-    bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE);
-    bool hw_cam_read = (usage & GRALLOC_USAGE_HW_CAMERA_READ);
-    bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK));
-    bool sw_write_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_WRITE_MASK));
-
-    if ( (hw_read || hw_write) ||
-         (!sw_read && !sw_write &&
-                 !hw_cam_write && !hw_cam_read &&
-                 !hw_vid_enc_read) ||
-         (sw_read && !sw_read_allowed) ||
-         (sw_write && !sw_write_allowed) ) {
-        ALOGE("gralloc_lock usage mismatch usage=0x%x cb->usage=0x%x\n", usage,
-                cb->usage);
-        return -EINVAL;
-    }
-
-    intptr_t postCount = 0;
-    void *cpu_addr = NULL;
-
-    //
-    // make sure ashmem area is mapped if needed
-    //
-    if (cb->canBePosted() || sw_read || sw_write ||
-            hw_cam_write || hw_cam_read ||
-            hw_vid_enc_read) {
-        if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) {
-            return -EACCES;
-        }
-
-        if (cb->canBePosted()) {
-            postCount = *((intptr_t *)cb->ashmemBase);
-            cpu_addr = (void *)(cb->ashmemBase + sizeof(intptr_t));
-        }
-        else {
-            cpu_addr = (void *)(cb->ashmemBase);
-        }
-    }
-
-    if (cb->hostHandle) {
-        // Make sure we have host connection
-        DEFINE_AND_VALIDATE_HOST_CONNECTION;
-
-        //
-        // flush color buffer write cache on host and get its sync status.
-        //
-        int hostSyncStatus = rcEnc->rcColorBufferCacheFlush(rcEnc, cb->hostHandle,
-                                                            postCount,
-                                                            sw_read);
-        if (hostSyncStatus < 0) {
-            // host failed the color buffer sync - probably since it was already
-            // locked for write access. fail the lock.
-            ALOGE("gralloc_lock cacheFlush failed postCount=%d sw_read=%d\n",
-                 postCount, sw_read);
-            return -EBUSY;
-        }
-
-        if (sw_read) {
-            D("gralloc_lock read back color buffer %d %d\n", cb->width, cb->height);
-            rcEnc->rcReadColorBuffer(rcEnc, cb->hostHandle,
-                    0, 0, cb->width, cb->height, GL_RGBA, GL_UNSIGNED_BYTE, cpu_addr);
-        }
-    }
-
-    //
-    // is virtual address required ?
-    //
-    if (sw_read || sw_write || hw_cam_write || hw_cam_read || hw_vid_enc_read) {
-        *vaddr = cpu_addr;
-    }
-
-    if (sw_write || hw_cam_write) {
-        //
-        // Keep locked region if locked for s/w write access.
-        //
-        cb->lockedLeft = l;
-        cb->lockedTop = t;
-        cb->lockedWidth = w;
-        cb->lockedHeight = h;
-    }
-
-    DD("gralloc_lock success. vaddr: %p, *vaddr: %p, usage: %x, cpu_addr: %p",
-            vaddr, vaddr ? *vaddr : 0, usage, cpu_addr);
-
-    return 0;
-}
-
-static int gralloc_unlock(gralloc_module_t const* module,
-                          buffer_handle_t handle)
-{
-    if (sFallback != NULL) {
-        return sFallback->unlock(sFallback, handle);
-    }
-
-    private_module_t *gr = (private_module_t *)module;
-    cb_handle_t *cb = (cb_handle_t *)handle;
-    if (!gr || !cb_handle_t::validate(cb)) {
-        return -EINVAL;
-    }
-
-    //
-    // if buffer was locked for s/w write, we need to update the host with
-    // the updated data
-    //
-    if (cb->hostHandle) {
-
-        // Make sure we have host connection
-        DEFINE_AND_VALIDATE_HOST_CONNECTION;
-
-        void *cpu_addr;
-        if (cb->canBePosted()) {
-            cpu_addr = (void *)(cb->ashmemBase + sizeof(int));
-        }
-        else {
-            cpu_addr = (void *)(cb->ashmemBase);
-        }
-
-        if (cb->lockedWidth < cb->width || cb->lockedHeight < cb->height) {
-            int bpp = glUtilsPixelBitSize(cb->glFormat, cb->glType) >> 3;
-            char *tmpBuf = new char[cb->lockedWidth * cb->lockedHeight * bpp];
-
-            int dst_line_len = cb->lockedWidth * bpp;
-            int src_line_len = cb->width * bpp;
-            char *src = (char *)cpu_addr + cb->lockedTop*src_line_len + cb->lockedLeft*bpp;
-            char *dst = tmpBuf;
-            for (int y=0; y<cb->lockedHeight; y++) {
-                memcpy(dst, src, dst_line_len);
-                src += src_line_len;
-                dst += dst_line_len;
-            }
-
-            rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle,
-                                       cb->lockedLeft, cb->lockedTop,
-                                       cb->lockedWidth, cb->lockedHeight,
-                                       cb->glFormat, cb->glType,
-                                       tmpBuf);
-
-            delete [] tmpBuf;
-        }
-        else {
-            rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, 0, 0,
-                                       cb->width, cb->height,
-                                       cb->glFormat, cb->glType,
-                                       cpu_addr);
-        }
-    }
-
-    cb->lockedWidth = cb->lockedHeight = 0;
-    return 0;
-}
-
-static int gralloc_lock_ycbcr(gralloc_module_t const* module,
-                        buffer_handle_t handle, int usage,
-                        int l, int t, int w, int h,
-                        android_ycbcr *ycbcr)
-{
-    // Not supporting fallback module for YCbCr
-    if (sFallback != NULL) {
-        return -EINVAL;
-    }
-
-    if (!ycbcr) {
-        ALOGE("gralloc_lock_ycbcr got NULL ycbcr struct");
-        return -EINVAL;
-    }
-
-    private_module_t *gr = (private_module_t *)module;
-    cb_handle_t *cb = (cb_handle_t *)handle;
-    if (!gr || !cb_handle_t::validate(cb)) {
-        ALOGE("gralloc_lock_ycbcr bad handle\n");
-        return -EINVAL;
-    }
-
-    if (cb->frameworkFormat != HAL_PIXEL_FORMAT_YCbCr_420_888) {
-        ALOGE("gralloc_lock_ycbcr can only be used with "
-                "HAL_PIXEL_FORMAT_YCbCr_420_888, got %x instead",
-                cb->frameworkFormat);
-        return -EINVAL;
-    }
-
-    // Validate usage
-    // For now, only allow camera write, software read.
-    bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
-    bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE);
-    bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK));
-
-    if ( (!hw_cam_write && !sw_read) ||
-            (sw_read && !sw_read_allowed) ) {
-        ALOGE("gralloc_lock_ycbcr usage mismatch usage:0x%x cb->usage:0x%x\n",
-                usage, cb->usage);
-        return -EINVAL;
-    }
-
-    // Make sure memory is mapped, get address
-    if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) {
-        return -EACCES;
-    }
-
-    uint8_t *cpu_addr = NULL;
-
-    if (cb->canBePosted()) {
-        cpu_addr = (uint8_t *)(cb->ashmemBase + sizeof(int));
-    }
-    else {
-        cpu_addr = (uint8_t *)(cb->ashmemBase);
-    }
-
-    // Calculate offsets to underlying YUV data
-    size_t yStride;
-    size_t cStride;
-    size_t yOffset;
-    size_t uOffset;
-    size_t vOffset;
-    size_t cStep;
-    switch (cb->format) {
-        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
-            yStride = cb->width;
-            cStride = cb->width;
-            yOffset = 0;
-            vOffset = yStride * cb->height;
-            uOffset = vOffset + 1;
-            cStep = 2;
-            break;
-        default:
-            ALOGE("gralloc_lock_ycbcr unexpected internal format %x",
-                    cb->format);
-            return -EINVAL;
-    }
-
-    ycbcr->y = cpu_addr + yOffset;
-    ycbcr->cb = cpu_addr + uOffset;
-    ycbcr->cr = cpu_addr + vOffset;
-    ycbcr->ystride = yStride;
-    ycbcr->cstride = cStride;
-    ycbcr->chroma_step = cStep;
-
-    // Zero out reserved fields
-    memset(ycbcr->reserved, 0, sizeof(ycbcr->reserved));
-
-    //
-    // Keep locked region if locked for s/w write access.
-    //
-    cb->lockedLeft = l;
-    cb->lockedTop = t;
-    cb->lockedWidth = w;
-    cb->lockedHeight = h;
-
-    DD("gralloc_lock_ycbcr success. usage: %x, ycbcr.y: %p, .cb: %p, .cr: %p, "
-            ".ystride: %d , .cstride: %d, .chroma_step: %d", usage,
-            ycbcr->y, ycbcr->cb, ycbcr->cr, ycbcr->ystride, ycbcr->cstride,
-            ycbcr->chroma_step);
-
-    return 0;
-}
-
-static int gralloc_device_open(const hw_module_t* module,
-                               const char* name,
-                               hw_device_t** device)
-{
-    int status = -EINVAL;
-
-    D("gralloc_device_open %s\n", name);
-
-    pthread_once( &sFallbackOnce, fallback_init );
-    if (sFallback != NULL) {
-        return sFallback->common.methods->open(&sFallback->common, name, device);
-    }
-
-    if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) {
-
-        // Create host connection and keep it in the TLS.
-        // return error if connection with host can not be established
-        HostConnection *hostCon = HostConnection::get();
-        if (!hostCon) {
-            ALOGE("gralloc: failed to get host connection while opening %s\n", name);
-            return -EIO;
-        }
-
-        //
-        // Allocate memory for the gralloc device (alloc interface)
-        //
-        gralloc_device_t *dev;
-        dev = (gralloc_device_t*)malloc(sizeof(gralloc_device_t));
-        if (NULL == dev) {
-            return -ENOMEM;
-        }
-
-        // Initialize our device structure
-        //
-        dev->device.common.tag = HARDWARE_DEVICE_TAG;
-        dev->device.common.version = 0;
-        dev->device.common.module = const_cast<hw_module_t*>(module);
-        dev->device.common.close = gralloc_device_close;
-
-        dev->device.alloc   = gralloc_alloc;
-        dev->device.free    = gralloc_free;
-        dev->allocListHead  = NULL;
-        pthread_mutex_init(&dev->lock, NULL);
-
-        *device = &dev->device.common;
-        status = 0;
-    }
-    else if (!strcmp(name, GRALLOC_HARDWARE_FB0)) {
-
-        // return error if connection with host can not be established
-        DEFINE_AND_VALIDATE_HOST_CONNECTION;
-
-        //
-        // Query the host for Framebuffer attributes
-        //
-        D("gralloc: query Frabuffer attribs\n");
-        EGLint width = rcEnc->rcGetFBParam(rcEnc, FB_WIDTH);
-        D("gralloc: width=%d\n", width);
-        EGLint height = rcEnc->rcGetFBParam(rcEnc, FB_HEIGHT);
-        D("gralloc: height=%d\n", height);
-        EGLint xdpi = rcEnc->rcGetFBParam(rcEnc, FB_XDPI);
-        D("gralloc: xdpi=%d\n", xdpi);
-        EGLint ydpi = rcEnc->rcGetFBParam(rcEnc, FB_YDPI);
-        D("gralloc: ydpi=%d\n", ydpi);
-        EGLint fps = rcEnc->rcGetFBParam(rcEnc, FB_FPS);
-        D("gralloc: fps=%d\n", fps);
-        EGLint min_si = rcEnc->rcGetFBParam(rcEnc, FB_MIN_SWAP_INTERVAL);
-        D("gralloc: min_swap=%d\n", min_si);
-        EGLint max_si = rcEnc->rcGetFBParam(rcEnc, FB_MAX_SWAP_INTERVAL);
-        D("gralloc: max_swap=%d\n", max_si);
-
-        //
-        // Allocate memory for the framebuffer device
-        //
-        fb_device_t *dev;
-        dev = (fb_device_t*)malloc(sizeof(fb_device_t));
-        if (NULL == dev) {
-            return -ENOMEM;
-        }
-        memset(dev, 0, sizeof(fb_device_t));
-
-        // Initialize our device structure
-        //
-        dev->device.common.tag = HARDWARE_DEVICE_TAG;
-        dev->device.common.version = 0;
-        dev->device.common.module = const_cast<hw_module_t*>(module);
-        dev->device.common.close = fb_close;
-        dev->device.setSwapInterval = fb_setSwapInterval;
-        dev->device.post            = fb_post;
-        dev->device.setUpdateRect   = 0; //fb_setUpdateRect;
-        dev->device.compositionComplete = fb_compositionComplete; //XXX: this is a dummy
-
-        const_cast<uint32_t&>(dev->device.flags) = 0;
-        const_cast<uint32_t&>(dev->device.width) = width;
-        const_cast<uint32_t&>(dev->device.height) = height;
-        const_cast<int&>(dev->device.stride) = width;
-        const_cast<int&>(dev->device.format) = HAL_PIXEL_FORMAT_RGBA_8888;
-        const_cast<float&>(dev->device.xdpi) = xdpi;
-        const_cast<float&>(dev->device.ydpi) = ydpi;
-        const_cast<float&>(dev->device.fps) = fps;
-        const_cast<int&>(dev->device.minSwapInterval) = min_si;
-        const_cast<int&>(dev->device.maxSwapInterval) = max_si;
-        *device = &dev->device.common;
-
-        status = 0;
-    }
-
-    return status;
-}
-
-//
-// define the HMI symbol - our module interface
-//
-static struct hw_module_methods_t gralloc_module_methods = {
-        open: gralloc_device_open
-};
-
-struct private_module_t HAL_MODULE_INFO_SYM = {
-    base: {
-        common: {
-            tag: HARDWARE_MODULE_TAG,
-            module_api_version: GRALLOC_MODULE_API_VERSION_0_2,
-            hal_api_version: 0,
-            id: GRALLOC_HARDWARE_MODULE_ID,
-            name: "Graphics Memory Allocator Module",
-            author: "The Android Open Source Project",
-            methods: &gralloc_module_methods,
-            dso: NULL,
-            reserved: {0, }
-        },
-        registerBuffer: gralloc_register_buffer,
-        unregisterBuffer: gralloc_unregister_buffer,
-        lock: gralloc_lock,
-        unlock: gralloc_unlock,
-        perform: NULL,
-        lock_ycbcr: gralloc_lock_ycbcr,
-    }
-};
-
-/* This function is called once to detect whether the emulator supports
- * GPU emulation (this is done by looking at the qemu.gles kernel
- * parameter, which must be == 1 if this is the case).
- *
- * If not, then load gralloc.default instead as a fallback.
- */
-static void
-fallback_init(void)
-{
-    char  prop[PROPERTY_VALUE_MAX];
-    void* module;
-
-    // qemu.gles=0 -> no GLES 2.x support (only 1.x through software).
-    // qemu.gles=1 -> host-side GPU emulation through EmuGL
-    // qemu.gles=2 -> guest-side GPU emulation.
-    property_get("ro.kernel.qemu.gles", prop, "0");
-    if (atoi(prop) == 1) {
-        return;
-    }
-    ALOGD("Emulator without host-side GPU emulation detected.");
-#if __LP64__
-    module = dlopen("/system/lib64/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL);
-#else
-    module = dlopen("/system/lib/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL);
-#endif
-    if (module != NULL) {
-        sFallback = reinterpret_cast<gralloc_module_t*>(dlsym(module, HAL_MODULE_INFO_SYM_AS_STR));
-        if (sFallback == NULL) {
-            dlclose(module);
-        }
-    }
-    if (sFallback == NULL) {
-        ALOGE("Could not find software fallback module!?");
-    }
-}
diff --git a/opengl/system/renderControl_enc/Android.mk b/opengl/system/renderControl_enc/Android.mk
deleted file mode 100644
index 5792440..0000000
--- a/opengl/system/renderControl_enc/Android.mk
+++ /dev/null
@@ -1,12 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-$(call emugl-begin-shared-library,lib_renderControl_enc)
-
-LOCAL_SRC_FILES := \
-    renderControl_client_context.cpp \
-    renderControl_enc.cpp \
-    renderControl_entry.cpp
-
-$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
-$(call emugl-import,libOpenglCodecCommon)
-$(call emugl-end-module)
diff --git a/opengl/system/renderControl_enc/README b/opengl/system/renderControl_enc/README
deleted file mode 100644
index 349b6db..0000000
--- a/opengl/system/renderControl_enc/README
+++ /dev/null
@@ -1,142 +0,0 @@
-The renderControl.in file in this directory defines an API which is decoded
-on the android guest into a stream and get decoded and executed on the host.
-It is used in order to query the host renderer as well as send the host renderer
-control commands.
-
-The following describes each of the entries defined by this renderControl API.
-
-
-GLint rcGetRendererVersion();
-       This function queries the host renderer version number.
-
-EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
-       This function queries the host renderer for the EGL version
-       it supports. returns EGL_FALSE on failure.
-
-EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
-       This function queries the host for EGL string (.i.e EGL_EXTENSIONS).
-       if buffer is NULL or the bufferSize is not big enough the return value
-       is the negative number of bytes required to store the string value
-       otherwise the string value is copied to buffer and its size is
-       returned.
-
-EGLint rcGetNumConfigs(uint32_t* numAttribs);
-       queries the host for the number of supported EGL configs.
-       The function returns the number of supported configs and returns in
-       numAttribs the number of attributes available for each config.
-
-EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
-       This function queries the host for the all set of supported configs
-       with their attribute values.
-       bufSize is the size of buffer, the size should be at least equal to
-       (numConfigs + 1) * numAttribs * sizeof(GLuint)
-       where numConfigs and numAttribs are the values returned in 
-       rcGetNumConfigs. if bufSize is not big enough then the negative number
-       of required bytes is returned otherwise the function returns the number
-       of configs and buffer is filled as follows: The first 'numAttribs'
-       integer values are filled with the EGL enumerant describing a config
-       attribute, next for each config there are 'numAttribs' integer values
-       holding the attribute values for that config, the values are specified
-       in the same order as the attribute vector.
-
-EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
-       This function triggers an eglChooseConfig on the host, to get a list of 
-       configs matching the given attribs values.
- 	attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE
-	attribs_size - the size of the list
-	configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs)
-	configs_size - the size of the configs buffers
-	returns - the actual number of matching configurations (<= configs_size) 
-
-EGLint rcGetFBParam(EGLint param);
-       queries the host for framebuffer parameter, see renderControl_types.h
-       for possible values of 'param'.
-
-uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
-       This function creates a rendering context on the host and returns its
-       handle. config is the config index for the context, share is either zero
-       or a handle to a sharing context. glVersion is either 1 or 2 for GLES1
-       or GLES2 context respectively.
-
-
-void rcDestroyContext(uint32_t context);
-       This function destroys a rendering context on the host.
-       context is a handle returned in rcCreateContext.
-
-uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
-       This function creates a 'window' surface on the host which can be then
-       bind for rendering through rcMakeCurrent.
-       The function returns a handle to the created window surface.
-
-void rcDestroyWindowSurface(uint32_t windowSurface);
-       This function destoys a window surface.
-
-uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
-       This function creates a colorBuffer object on the host which can be then
-       be specified as a render target for a window surface through 
-       rcSetWindowColorBuffer or to be displayed on the framebuffer window
-       through rcFBPost.
-       The function returns a handle to the colorBuffer object, with an initial
-       reference count of 1.
-
-void rcOpenColorBuffer(uint32_t colorbuffer);
-       Adds an additional reference to the colorbuffer, typically from a
-       different Android process than the one which created it.
-
-void rcCloseColorBuffer(uint32_t colorbuffer);
-       Removes a reference to the colorbuffer. When the reference count drops
-       to zero the colorbuffer is automatically destroyed.
-
-void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
-       This flushes the current window color buffer
-
-void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
-       This set the target color buffer for a windowSurface, when set the
-       previous target colorBuffer gets updated before switching to the new
-       colorBuffer.
-
-EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
-       Binds a windowSurface(s) and current rendering context for the 
-       calling thread.
-
-void rcFBPost(uint32_t colorBuffer);
-       This function causes the content of the colorBuffer object to be
-       displayed on the host framebuffer window. The function returns
-       immediatly, the buffer will be displayed at the next swap interval.
-
-void rcFBSetSwapInterval(EGLint interval);
-       Sets the swap interval for the host framebuffer window.
-
-void rcBindTexture(uint32_t colorBuffer);
-       This function instruct the host to bind the content of the specified
-       colorBuffer to the current binded texture object of the calling thread.
-       This function should be used to implement eglBindTexImage.
-
-EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
-       This function returns only after all rendering requests for the specified
-       colorBuffer rendering target has been processed and after all 'postCount'
-       posts for the buffer requested previously through rcFBPost has been
-       processed.
-       if 'forRead' is not-zero, the function returns positive value in case
-       there was rendering done to the buffer since the last CacheFlush request
-       with non-zero 'forRead' value, otherwise the function returns zero or
-       negative value on failure.
-
-void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, 
-                       GLint width, GLint height, GLenum format, 
-                       GLenum type, void* pixels);
-       This function queries the host for the pixel content of a colorBuffer's
-       subregion. It act the same as OpenGL glReadPixels however pixels
-       are always packed with alignment of 1.
-
-void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, 
-                         GLint width, GLint height, GLenum format, 
-                         GLenum type, void* pixels);
-       Updates the content of a subregion of a colorBuffer object.
-       pixels are always unpacked with alignment of 1.
-
-uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer)
-       Create an EGLImage from a client object.
-
-int rcDestroyClientImage(uint32_t image)
-       Destroy an EGLImage object.
diff --git a/opengl/system/renderControl_enc/renderControl.attrib b/opengl/system/renderControl_enc/renderControl.attrib
deleted file mode 100644
index 0fa0469..0000000
--- a/opengl/system/renderControl_enc/renderControl.attrib
+++ /dev/null
@@ -1,45 +0,0 @@
-GLOBAL
-	base_opcode 10000
-	encoder_headers <stdint.h> <EGL/egl.h> "glUtils.h"
-
-rcGetEGLVersion
-    dir major out
-    len major sizeof(EGLint)
-    dir minor out
-    len minor sizeof(EGLint)
-
-rcQueryEGLString
-    dir buffer out
-    len buffer bufferSize
-
-rcGetGLString
-    dir buffer out
-    len buffer bufferSize
-
-rcGetNumConfigs
-    dir numAttribs out
-    len numAttribs sizeof(uint32_t)
-
-rcGetConfigs
-    dir buffer out
-    len buffer bufSize
-
-rcChooseConfig
-    dir attribs in
-    len attribs attribs_size
-    dir configs out
-    var_flag configs nullAllowed
-    len configs configs_size*sizeof(uint32_t)
-
-rcReadColorBuffer
-    dir pixels out
-    len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
-
-rcUpdateColorBuffer
-    dir pixels in
-    len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
-    var_flag pixels isLarge
-
-rcCloseColorBuffer
-    flag flushOnEncode
-
diff --git a/opengl/system/renderControl_enc/renderControl.in b/opengl/system/renderControl_enc/renderControl.in
deleted file mode 100644
index ebbf0fe..0000000
--- a/opengl/system/renderControl_enc/renderControl.in
+++ /dev/null
@@ -1,29 +0,0 @@
-GL_ENRTY(GLint, rcGetRendererVersion)
-GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor)
-GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize)
-GL_ENTRY(EGLint, rcGetGLString, EGLenum name, void *buffer, EGLint bufferSize)
-GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs)
-GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer)
-GL_ENTRY(EGLint, rcChooseConfig, EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
-GL_ENTRY(EGLint, rcGetFBParam, EGLint param)
-GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion)
-GL_ENTRY(void, rcDestroyContext, uint32_t context)
-GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height)
-GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
-GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
-GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
-GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
-GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
-GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface)
-GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
-GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
-GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)
-GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
-GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
-GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
-GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
-GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
-GL_ENTRY(int, rcOpenColorBuffer2, uint32_t colorbuffer)
-GL_ENTRY(uint32_t, rcCreateClientImage, uint32_t context, EGLenum target, GLuint buffer)
-GL_ENTRY(int, rcDestroyClientImage, uint32_t image)
-GL_ENTRY(void, rcSelectChecksumHelper, uint32_t newProtocol, uint32_t reserved)
diff --git a/opengl/system/renderControl_enc/renderControl.types b/opengl/system/renderControl_enc/renderControl.types
deleted file mode 100644
index a7d96ab..0000000
--- a/opengl/system/renderControl_enc/renderControl.types
+++ /dev/null
@@ -1,11 +0,0 @@
-uint32_t 32 0x%08x false
-EGLint 32 0x%08x false
-GLint 32 0x%08x false
-GLuint 32 0x%08x false
-GLenum 32 0x%08x false
-EGLenum 32 0x%08x false
-uint32_t* 32 0x%08x true
-EGLint* 32 0x%08x true
-GLint* 32 0x%08x true
-GLuint* 32 0x%08x true
-void* 32 0x%08x true
diff --git a/opengl/system/renderControl_enc/renderControl_client_base.h b/opengl/system/renderControl_enc/renderControl_client_base.h
deleted file mode 100644
index 4fb5d76..0000000
--- a/opengl/system/renderControl_enc/renderControl_client_base.h
+++ /dev/null
@@ -1,41 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __renderControl_client_base_t_h
-#define __renderControl_client_base_t_h
-
-#include "renderControl_client_proc.h"
-
-
-struct renderControl_client_base_t {
-
-	rcGetRendererVersion_client_proc_t rcGetRendererVersion;
-	rcGetEGLVersion_client_proc_t rcGetEGLVersion;
-	rcQueryEGLString_client_proc_t rcQueryEGLString;
-	rcGetGLString_client_proc_t rcGetGLString;
-	rcGetNumConfigs_client_proc_t rcGetNumConfigs;
-	rcGetConfigs_client_proc_t rcGetConfigs;
-	rcChooseConfig_client_proc_t rcChooseConfig;
-	rcGetFBParam_client_proc_t rcGetFBParam;
-	rcCreateContext_client_proc_t rcCreateContext;
-	rcDestroyContext_client_proc_t rcDestroyContext;
-	rcCreateWindowSurface_client_proc_t rcCreateWindowSurface;
-	rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface;
-	rcCreateColorBuffer_client_proc_t rcCreateColorBuffer;
-	rcOpenColorBuffer_client_proc_t rcOpenColorBuffer;
-	rcCloseColorBuffer_client_proc_t rcCloseColorBuffer;
-	rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer;
-	rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer;
-	rcMakeCurrent_client_proc_t rcMakeCurrent;
-	rcFBPost_client_proc_t rcFBPost;
-	rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval;
-	rcBindTexture_client_proc_t rcBindTexture;
-	rcBindRenderbuffer_client_proc_t rcBindRenderbuffer;
-	rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush;
-	rcReadColorBuffer_client_proc_t rcReadColorBuffer;
-	rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer;
-	rcOpenColorBuffer2_client_proc_t rcOpenColorBuffer2;
-	rcCreateClientImage_client_proc_t rcCreateClientImage;
-	rcDestroyClientImage_client_proc_t rcDestroyClientImage;
-};
-
-#endif
diff --git a/opengl/system/renderControl_enc/renderControl_client_context.cpp b/opengl/system/renderControl_enc/renderControl_client_context.cpp
deleted file mode 100644
index 51b62a6..0000000
--- a/opengl/system/renderControl_enc/renderControl_client_context.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "renderControl_client_context.h"
-
-
-#include <stdio.h>
-
-int renderControl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
-	rcGetRendererVersion = (rcGetRendererVersion_client_proc_t) getProc("rcGetRendererVersion", userData);
-	rcGetEGLVersion = (rcGetEGLVersion_client_proc_t) getProc("rcGetEGLVersion", userData);
-	rcQueryEGLString = (rcQueryEGLString_client_proc_t) getProc("rcQueryEGLString", userData);
-	rcGetGLString = (rcGetGLString_client_proc_t) getProc("rcGetGLString", userData);
-	rcGetNumConfigs = (rcGetNumConfigs_client_proc_t) getProc("rcGetNumConfigs", userData);
-	rcGetConfigs = (rcGetConfigs_client_proc_t) getProc("rcGetConfigs", userData);
-	rcChooseConfig = (rcChooseConfig_client_proc_t) getProc("rcChooseConfig", userData);
-	rcGetFBParam = (rcGetFBParam_client_proc_t) getProc("rcGetFBParam", userData);
-	rcCreateContext = (rcCreateContext_client_proc_t) getProc("rcCreateContext", userData);
-	rcDestroyContext = (rcDestroyContext_client_proc_t) getProc("rcDestroyContext", userData);
-	rcCreateWindowSurface = (rcCreateWindowSurface_client_proc_t) getProc("rcCreateWindowSurface", userData);
-	rcDestroyWindowSurface = (rcDestroyWindowSurface_client_proc_t) getProc("rcDestroyWindowSurface", userData);
-	rcCreateColorBuffer = (rcCreateColorBuffer_client_proc_t) getProc("rcCreateColorBuffer", userData);
-	rcOpenColorBuffer = (rcOpenColorBuffer_client_proc_t) getProc("rcOpenColorBuffer", userData);
-	rcCloseColorBuffer = (rcCloseColorBuffer_client_proc_t) getProc("rcCloseColorBuffer", userData);
-	rcSetWindowColorBuffer = (rcSetWindowColorBuffer_client_proc_t) getProc("rcSetWindowColorBuffer", userData);
-	rcFlushWindowColorBuffer = (rcFlushWindowColorBuffer_client_proc_t) getProc("rcFlushWindowColorBuffer", userData);
-	rcMakeCurrent = (rcMakeCurrent_client_proc_t) getProc("rcMakeCurrent", userData);
-	rcFBPost = (rcFBPost_client_proc_t) getProc("rcFBPost", userData);
-	rcFBSetSwapInterval = (rcFBSetSwapInterval_client_proc_t) getProc("rcFBSetSwapInterval", userData);
-	rcBindTexture = (rcBindTexture_client_proc_t) getProc("rcBindTexture", userData);
-	rcBindRenderbuffer = (rcBindRenderbuffer_client_proc_t) getProc("rcBindRenderbuffer", userData);
-	rcColorBufferCacheFlush = (rcColorBufferCacheFlush_client_proc_t) getProc("rcColorBufferCacheFlush", userData);
-	rcReadColorBuffer = (rcReadColorBuffer_client_proc_t) getProc("rcReadColorBuffer", userData);
-	rcUpdateColorBuffer = (rcUpdateColorBuffer_client_proc_t) getProc("rcUpdateColorBuffer", userData);
-	rcOpenColorBuffer2 = (rcOpenColorBuffer2_client_proc_t) getProc("rcOpenColorBuffer2", userData);
-	rcCreateClientImage = (rcCreateClientImage_client_proc_t) getProc("rcCreateClientImage", userData);
-	rcDestroyClientImage = (rcDestroyClientImage_client_proc_t) getProc("rcDestroyClientImage", userData);
-	rcSelectChecksumHelper = (rcSelectChecksumHelper_client_proc_t) getProc("rcSelectChecksumHelper", userData);
-	return 0;
-}
-
diff --git a/opengl/system/renderControl_enc/renderControl_client_context.h b/opengl/system/renderControl_enc/renderControl_client_context.h
deleted file mode 100644
index f5230f1..0000000
--- a/opengl/system/renderControl_enc/renderControl_client_context.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __renderControl_client_context_t_h
-#define __renderControl_client_context_t_h
-
-#include "renderControl_client_proc.h"
-
-#include "renderControl_types.h"
-
-
-struct renderControl_client_context_t {
-
-	rcGetRendererVersion_client_proc_t rcGetRendererVersion;
-	rcGetEGLVersion_client_proc_t rcGetEGLVersion;
-	rcQueryEGLString_client_proc_t rcQueryEGLString;
-	rcGetGLString_client_proc_t rcGetGLString;
-	rcGetNumConfigs_client_proc_t rcGetNumConfigs;
-	rcGetConfigs_client_proc_t rcGetConfigs;
-	rcChooseConfig_client_proc_t rcChooseConfig;
-	rcGetFBParam_client_proc_t rcGetFBParam;
-	rcCreateContext_client_proc_t rcCreateContext;
-	rcDestroyContext_client_proc_t rcDestroyContext;
-	rcCreateWindowSurface_client_proc_t rcCreateWindowSurface;
-	rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface;
-	rcCreateColorBuffer_client_proc_t rcCreateColorBuffer;
-	rcOpenColorBuffer_client_proc_t rcOpenColorBuffer;
-	rcCloseColorBuffer_client_proc_t rcCloseColorBuffer;
-	rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer;
-	rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer;
-	rcMakeCurrent_client_proc_t rcMakeCurrent;
-	rcFBPost_client_proc_t rcFBPost;
-	rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval;
-	rcBindTexture_client_proc_t rcBindTexture;
-	rcBindRenderbuffer_client_proc_t rcBindRenderbuffer;
-	rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush;
-	rcReadColorBuffer_client_proc_t rcReadColorBuffer;
-	rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer;
-	rcOpenColorBuffer2_client_proc_t rcOpenColorBuffer2;
-	rcCreateClientImage_client_proc_t rcCreateClientImage;
-	rcDestroyClientImage_client_proc_t rcDestroyClientImage;
-	rcSelectChecksumHelper_client_proc_t rcSelectChecksumHelper;
-	 virtual ~renderControl_client_context_t() {}
-
-	typedef renderControl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
-	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
-	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-	virtual void setError(unsigned int  error){ (void)error; };
-	virtual unsigned int getError(){ return 0; };
-};
-
-#endif
diff --git a/opengl/system/renderControl_enc/renderControl_client_proc.h b/opengl/system/renderControl_enc/renderControl_client_proc.h
deleted file mode 100644
index 7b213d5..0000000
--- a/opengl/system/renderControl_enc/renderControl_client_proc.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __renderControl_client_proc_t_h
-#define __renderControl_client_proc_t_h
-
-
-
-#include "renderControl_types.h"
-#ifndef renderControl_APIENTRY
-#define renderControl_APIENTRY 
-#endif
-typedef GLint (renderControl_APIENTRY *rcGetRendererVersion_client_proc_t) (void * ctx);
-typedef EGLint (renderControl_APIENTRY *rcGetEGLVersion_client_proc_t) (void * ctx, EGLint*, EGLint*);
-typedef EGLint (renderControl_APIENTRY *rcQueryEGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint);
-typedef EGLint (renderControl_APIENTRY *rcGetGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint);
-typedef EGLint (renderControl_APIENTRY *rcGetNumConfigs_client_proc_t) (void * ctx, uint32_t*);
-typedef EGLint (renderControl_APIENTRY *rcGetConfigs_client_proc_t) (void * ctx, uint32_t, GLuint*);
-typedef EGLint (renderControl_APIENTRY *rcChooseConfig_client_proc_t) (void * ctx, EGLint*, uint32_t, uint32_t*, uint32_t);
-typedef EGLint (renderControl_APIENTRY *rcGetFBParam_client_proc_t) (void * ctx, EGLint);
-typedef uint32_t (renderControl_APIENTRY *rcCreateContext_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
-typedef void (renderControl_APIENTRY *rcDestroyContext_client_proc_t) (void * ctx, uint32_t);
-typedef uint32_t (renderControl_APIENTRY *rcCreateWindowSurface_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
-typedef void (renderControl_APIENTRY *rcDestroyWindowSurface_client_proc_t) (void * ctx, uint32_t);
-typedef uint32_t (renderControl_APIENTRY *rcCreateColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t, GLenum);
-typedef void (renderControl_APIENTRY *rcOpenColorBuffer_client_proc_t) (void * ctx, uint32_t);
-typedef void (renderControl_APIENTRY *rcCloseColorBuffer_client_proc_t) (void * ctx, uint32_t);
-typedef void (renderControl_APIENTRY *rcSetWindowColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t);
-typedef int (renderControl_APIENTRY *rcFlushWindowColorBuffer_client_proc_t) (void * ctx, uint32_t);
-typedef EGLint (renderControl_APIENTRY *rcMakeCurrent_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
-typedef void (renderControl_APIENTRY *rcFBPost_client_proc_t) (void * ctx, uint32_t);
-typedef void (renderControl_APIENTRY *rcFBSetSwapInterval_client_proc_t) (void * ctx, EGLint);
-typedef void (renderControl_APIENTRY *rcBindTexture_client_proc_t) (void * ctx, uint32_t);
-typedef void (renderControl_APIENTRY *rcBindRenderbuffer_client_proc_t) (void * ctx, uint32_t);
-typedef EGLint (renderControl_APIENTRY *rcColorBufferCacheFlush_client_proc_t) (void * ctx, uint32_t, EGLint, int);
-typedef void (renderControl_APIENTRY *rcReadColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
-typedef int (renderControl_APIENTRY *rcUpdateColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
-typedef int (renderControl_APIENTRY *rcOpenColorBuffer2_client_proc_t) (void * ctx, uint32_t);
-typedef uint32_t (renderControl_APIENTRY *rcCreateClientImage_client_proc_t) (void * ctx, uint32_t, EGLenum, GLuint);
-typedef int (renderControl_APIENTRY *rcDestroyClientImage_client_proc_t) (void * ctx, uint32_t);
-typedef void (renderControl_APIENTRY *rcSelectChecksumHelper_client_proc_t) (void * ctx, uint32_t, uint32_t);
-
-
-#endif
diff --git a/opengl/system/renderControl_enc/renderControl_enc.cpp b/opengl/system/renderControl_enc/renderControl_enc.cpp
deleted file mode 100644
index 2021513..0000000
--- a/opengl/system/renderControl_enc/renderControl_enc.cpp
+++ /dev/null
@@ -1,1096 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <memory>
-#include <string.h>
-#include "renderControl_opcodes.h"
-
-#include "renderControl_enc.h"
-
-
-#include <stdio.h>
-
-namespace {
-
-void enc_unsupported()
-{
-	ALOGE("Function is unsupported\n");
-}
-
-GLint rcGetRendererVersion_enc(void *self )
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	GLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcGetRendererVersion: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_major =  sizeof(EGLint);
-	const unsigned int __size_minor =  sizeof(EGLint);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_major + __size_minor + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_major; ptr += 4;
-	*(unsigned int *)(ptr) = __size_minor; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(major, __size_major);
-	if (useChecksum) checksumCalculator->addBuffer(major, __size_major);
-	stream->readback(minor, __size_minor);
-	if (useChecksum) checksumCalculator->addBuffer(minor, __size_minor);
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcGetEGLVersion: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffer =  bufferSize;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffer + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &name, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffer; ptr += 4;
-		memcpy(ptr, &bufferSize, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(buffer, __size_buffer);
-	if (useChecksum) checksumCalculator->addBuffer(buffer, __size_buffer);
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcQueryEGLString: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffer =  bufferSize;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffer + 4 + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &name, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffer; ptr += 4;
-		memcpy(ptr, &bufferSize, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(buffer, __size_buffer);
-	if (useChecksum) checksumCalculator->addBuffer(buffer, __size_buffer);
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcGetGLString: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_numAttribs =  sizeof(uint32_t);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_numAttribs + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_numAttribs; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(numAttribs, __size_numAttribs);
-	if (useChecksum) checksumCalculator->addBuffer(numAttribs, __size_numAttribs);
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcGetNumConfigs: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_buffer =  bufSize;
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffer + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &bufSize, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_buffer; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(buffer, __size_buffer);
-	if (useChecksum) checksumCalculator->addBuffer(buffer, __size_buffer);
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcGetConfigs: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_attribs =  attribs_size;
-	const unsigned int __size_configs = ((configs != NULL) ?  configs_size*sizeof(uint32_t) : 0);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + __size_attribs + 4 + __size_configs + 4 + 2*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-	*(unsigned int *)(ptr) = __size_attribs; ptr += 4;
-	memcpy(ptr, attribs, __size_attribs);ptr += __size_attribs;
-		memcpy(ptr, &attribs_size, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_configs; ptr += 4;
-		memcpy(ptr, &configs_size, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	if (configs != NULL) {
-		stream->readback(configs, __size_configs);
-		if (useChecksum) checksumCalculator->addBuffer(configs, __size_configs);
-	}
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcChooseConfig: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcGetFBParam_enc(void *self , EGLint param)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &param, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcGetFBParam: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &config, 4); ptr += 4;
-		memcpy(ptr, &share, 4); ptr += 4;
-		memcpy(ptr, &glVersion, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	uint32_t retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcCreateContext: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void rcDestroyContext_enc(void *self , uint32_t context)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &context, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &config, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	uint32_t retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcCreateWindowSurface: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &windowSurface, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &internalFormat, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	uint32_t retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcCreateColorBuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->flush();
-}
-
-void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &windowSurface, 4); ptr += 4;
-		memcpy(ptr, &colorBuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &windowSurface, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcFlushWindowColorBuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &context, 4); ptr += 4;
-		memcpy(ptr, &drawSurf, 4); ptr += 4;
-		memcpy(ptr, &readSurf, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcMakeCurrent: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void rcFBPost_enc(void *self , uint32_t colorBuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorBuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void rcFBSetSwapInterval_enc(void *self , EGLint interval)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &interval, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void rcBindTexture_enc(void *self , uint32_t colorBuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorBuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorBuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorbuffer, 4); ptr += 4;
-		memcpy(ptr, &postCount, 4); ptr += 4;
-		memcpy(ptr, &forRead, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	EGLint retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcColorBufferCacheFlush: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels =  (((glUtilsPixelBitSize(format, type) * width) >> 3) * height);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorbuffer, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-	*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-	stream->readback(pixels, __size_pixels);
-	if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcReadColorBuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-}
-
-int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	const unsigned int __size_pixels =  (((glUtilsPixelBitSize(format, type) * width) >> 3) * height);
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
-	ptr = buf;
-	int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorbuffer, 4); ptr += 4;
-		memcpy(ptr, &x, 4); ptr += 4;
-		memcpy(ptr, &y, 4); ptr += 4;
-		memcpy(ptr, &width, 4); ptr += 4;
-		memcpy(ptr, &height, 4); ptr += 4;
-		memcpy(ptr, &format, 4); ptr += 4;
-		memcpy(ptr, &type, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	stream->flush();
-	stream->writeFully(&__size_pixels,4);
-	if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
-		stream->writeFully(pixels, __size_pixels);
-		if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
-	buf = stream->alloc(checksumSize);
-	if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcUpdateColorBuffer: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-int rcOpenColorBuffer2_enc(void *self , uint32_t colorbuffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcOpenColorBuffer2;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &colorbuffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcOpenColorBuffer2: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-uint32_t rcCreateClientImage_enc(void *self , uint32_t context, EGLenum target, GLuint buffer)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcCreateClientImage;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &context, 4); ptr += 4;
-		memcpy(ptr, &target, 4); ptr += 4;
-		memcpy(ptr, &buffer, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	uint32_t retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcCreateClientImage: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-int rcDestroyClientImage_enc(void *self , uint32_t image)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcDestroyClientImage;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &image, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-
-	int retval;
-	stream->readback(&retval, 4);
-	if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
-	if (useChecksum) {
-		std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]);
-		stream->readback(checksumBuf.get(), checksumSize);
-		if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) {
-			ALOGE("rcDestroyClientImage: GL communication error, please report this issue to b.android.com.\n");
-			abort();
-		}
-	}
-	return retval;
-}
-
-void rcSelectChecksumHelper_enc(void *self , uint32_t newProtocol, uint32_t reserved)
-{
-
-	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
-	IOStream *stream = ctx->m_stream;
-	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
-	bool useChecksum = checksumCalculator->getVersion() > 0;
-
-	 unsigned char *ptr;
-	 unsigned char *buf;
-	 const size_t sizeWithoutChecksum = 8 + 4 + 4;
-	 const size_t checksumSize = checksumCalculator->checksumByteSize();
-	 const size_t totalSize = sizeWithoutChecksum + checksumSize;
-	buf = stream->alloc(totalSize);
-	ptr = buf;
-	int tmp = OP_rcSelectChecksumHelper;memcpy(ptr, &tmp, 4); ptr += 4;
-	memcpy(ptr, &totalSize, 4);  ptr += 4;
-
-		memcpy(ptr, &newProtocol, 4); ptr += 4;
-		memcpy(ptr, &reserved, 4); ptr += 4;
-
-	if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
-	if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
-
-}
-
-}  // namespace
-
-renderControl_encoder_context_t::renderControl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator)
-{
-	m_stream = stream;
-	m_checksumCalculator = checksumCalculator;
-
-	this->rcGetRendererVersion = &rcGetRendererVersion_enc;
-	this->rcGetEGLVersion = &rcGetEGLVersion_enc;
-	this->rcQueryEGLString = &rcQueryEGLString_enc;
-	this->rcGetGLString = &rcGetGLString_enc;
-	this->rcGetNumConfigs = &rcGetNumConfigs_enc;
-	this->rcGetConfigs = &rcGetConfigs_enc;
-	this->rcChooseConfig = &rcChooseConfig_enc;
-	this->rcGetFBParam = &rcGetFBParam_enc;
-	this->rcCreateContext = &rcCreateContext_enc;
-	this->rcDestroyContext = &rcDestroyContext_enc;
-	this->rcCreateWindowSurface = &rcCreateWindowSurface_enc;
-	this->rcDestroyWindowSurface = &rcDestroyWindowSurface_enc;
-	this->rcCreateColorBuffer = &rcCreateColorBuffer_enc;
-	this->rcOpenColorBuffer = &rcOpenColorBuffer_enc;
-	this->rcCloseColorBuffer = &rcCloseColorBuffer_enc;
-	this->rcSetWindowColorBuffer = &rcSetWindowColorBuffer_enc;
-	this->rcFlushWindowColorBuffer = &rcFlushWindowColorBuffer_enc;
-	this->rcMakeCurrent = &rcMakeCurrent_enc;
-	this->rcFBPost = &rcFBPost_enc;
-	this->rcFBSetSwapInterval = &rcFBSetSwapInterval_enc;
-	this->rcBindTexture = &rcBindTexture_enc;
-	this->rcBindRenderbuffer = &rcBindRenderbuffer_enc;
-	this->rcColorBufferCacheFlush = &rcColorBufferCacheFlush_enc;
-	this->rcReadColorBuffer = &rcReadColorBuffer_enc;
-	this->rcUpdateColorBuffer = &rcUpdateColorBuffer_enc;
-	this->rcOpenColorBuffer2 = &rcOpenColorBuffer2_enc;
-	this->rcCreateClientImage = &rcCreateClientImage_enc;
-	this->rcDestroyClientImage = &rcDestroyClientImage_enc;
-	this->rcSelectChecksumHelper = &rcSelectChecksumHelper_enc;
-}
-
diff --git a/opengl/system/renderControl_enc/renderControl_enc.h b/opengl/system/renderControl_enc/renderControl_enc.h
deleted file mode 100644
index 628cff3..0000000
--- a/opengl/system/renderControl_enc/renderControl_enc.h
+++ /dev/null
@@ -1,24 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-#ifndef GUARD_renderControl_encoder_context_t
-#define GUARD_renderControl_encoder_context_t
-
-#include "IOStream.h"
-#include "ChecksumCalculator.h"
-#include "renderControl_client_context.h"
-
-
-#include <stdint.h>
-#include <EGL/egl.h>
-#include "glUtils.h"
-
-struct renderControl_encoder_context_t : public renderControl_client_context_t {
-
-	IOStream *m_stream;
-	ChecksumCalculator *m_checksumCalculator;
-
-	renderControl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
-};
-
-#endif  // GUARD_renderControl_encoder_context_t
\ No newline at end of file
diff --git a/opengl/system/renderControl_enc/renderControl_entry.cpp b/opengl/system/renderControl_enc/renderControl_entry.cpp
deleted file mode 100644
index 6a51108..0000000
--- a/opengl/system/renderControl_enc/renderControl_entry.cpp
+++ /dev/null
@@ -1,220 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "renderControl_client_context.h"
-
-#ifndef GL_TRUE
-extern "C" {
-	GLint rcGetRendererVersion();
-	EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
-	EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
-	EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize);
-	EGLint rcGetNumConfigs(uint32_t* numAttribs);
-	EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
-	EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
-	EGLint rcGetFBParam(EGLint param);
-	uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
-	void rcDestroyContext(uint32_t context);
-	uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
-	void rcDestroyWindowSurface(uint32_t windowSurface);
-	uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
-	void rcOpenColorBuffer(uint32_t colorbuffer);
-	void rcCloseColorBuffer(uint32_t colorbuffer);
-	void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
-	int rcFlushWindowColorBuffer(uint32_t windowSurface);
-	EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
-	void rcFBPost(uint32_t colorBuffer);
-	void rcFBSetSwapInterval(EGLint interval);
-	void rcBindTexture(uint32_t colorBuffer);
-	void rcBindRenderbuffer(uint32_t colorBuffer);
-	EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
-	void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
-	int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
-	int rcOpenColorBuffer2(uint32_t colorbuffer);
-	uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer);
-	int rcDestroyClientImage(uint32_t image);
-	void rcSelectChecksumHelper(uint32_t newProtocol, uint32_t reserved);
-};
-
-#endif
-#ifndef GET_CONTEXT
-static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext()
-#endif
-
-GLint rcGetRendererVersion()
-{
-	GET_CONTEXT;
-	return ctx->rcGetRendererVersion(ctx);
-}
-
-EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
-{
-	GET_CONTEXT;
-	return ctx->rcGetEGLVersion(ctx, major, minor);
-}
-
-EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
-{
-	GET_CONTEXT;
-	return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize);
-}
-
-EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
-{
-	GET_CONTEXT;
-	return ctx->rcGetGLString(ctx, name, buffer, bufferSize);
-}
-
-EGLint rcGetNumConfigs(uint32_t* numAttribs)
-{
-	GET_CONTEXT;
-	return ctx->rcGetNumConfigs(ctx, numAttribs);
-}
-
-EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
-{
-	GET_CONTEXT;
-	return ctx->rcGetConfigs(ctx, bufSize, buffer);
-}
-
-EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
-{
-	GET_CONTEXT;
-	return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size);
-}
-
-EGLint rcGetFBParam(EGLint param)
-{
-	GET_CONTEXT;
-	return ctx->rcGetFBParam(ctx, param);
-}
-
-uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion)
-{
-	GET_CONTEXT;
-	return ctx->rcCreateContext(ctx, config, share, glVersion);
-}
-
-void rcDestroyContext(uint32_t context)
-{
-	GET_CONTEXT;
-	ctx->rcDestroyContext(ctx, context);
-}
-
-uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height)
-{
-	GET_CONTEXT;
-	return ctx->rcCreateWindowSurface(ctx, config, width, height);
-}
-
-void rcDestroyWindowSurface(uint32_t windowSurface)
-{
-	GET_CONTEXT;
-	ctx->rcDestroyWindowSurface(ctx, windowSurface);
-}
-
-uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat)
-{
-	GET_CONTEXT;
-	return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat);
-}
-
-void rcOpenColorBuffer(uint32_t colorbuffer)
-{
-	GET_CONTEXT;
-	ctx->rcOpenColorBuffer(ctx, colorbuffer);
-}
-
-void rcCloseColorBuffer(uint32_t colorbuffer)
-{
-	GET_CONTEXT;
-	ctx->rcCloseColorBuffer(ctx, colorbuffer);
-}
-
-void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer)
-{
-	GET_CONTEXT;
-	ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer);
-}
-
-int rcFlushWindowColorBuffer(uint32_t windowSurface)
-{
-	GET_CONTEXT;
-	return ctx->rcFlushWindowColorBuffer(ctx, windowSurface);
-}
-
-EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf)
-{
-	GET_CONTEXT;
-	return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf);
-}
-
-void rcFBPost(uint32_t colorBuffer)
-{
-	GET_CONTEXT;
-	ctx->rcFBPost(ctx, colorBuffer);
-}
-
-void rcFBSetSwapInterval(EGLint interval)
-{
-	GET_CONTEXT;
-	ctx->rcFBSetSwapInterval(ctx, interval);
-}
-
-void rcBindTexture(uint32_t colorBuffer)
-{
-	GET_CONTEXT;
-	ctx->rcBindTexture(ctx, colorBuffer);
-}
-
-void rcBindRenderbuffer(uint32_t colorBuffer)
-{
-	GET_CONTEXT;
-	ctx->rcBindRenderbuffer(ctx, colorBuffer);
-}
-
-EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead)
-{
-	GET_CONTEXT;
-	return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead);
-}
-
-void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
-{
-	GET_CONTEXT;
-	ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
-}
-
-int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
-{
-	GET_CONTEXT;
-	return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
-}
-
-int rcOpenColorBuffer2(uint32_t colorbuffer)
-{
-	GET_CONTEXT;
-	return ctx->rcOpenColorBuffer2(ctx, colorbuffer);
-}
-
-uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer)
-{
-	GET_CONTEXT;
-	return ctx->rcCreateClientImage(ctx, context, target, buffer);
-}
-
-int rcDestroyClientImage(uint32_t image)
-{
-	GET_CONTEXT;
-	return ctx->rcDestroyClientImage(ctx, image);
-}
-
-void rcSelectChecksumHelper(uint32_t newProtocol, uint32_t reserved)
-{
-	GET_CONTEXT;
-	ctx->rcSelectChecksumHelper(ctx, newProtocol, reserved);
-}
-
diff --git a/opengl/system/renderControl_enc/renderControl_ftable.h b/opengl/system/renderControl_enc/renderControl_ftable.h
deleted file mode 100644
index ac772e6..0000000
--- a/opengl/system/renderControl_enc/renderControl_ftable.h
+++ /dev/null
@@ -1,44 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __renderControl_client_ftable_t_h
-#define __renderControl_client_ftable_t_h
-
-
-static const struct _renderControl_funcs_by_name {
-	const char *name;
-	void *proc;
-} renderControl_funcs_by_name[] = {
-	{"rcGetRendererVersion", (void*)rcGetRendererVersion},
-	{"rcGetEGLVersion", (void*)rcGetEGLVersion},
-	{"rcQueryEGLString", (void*)rcQueryEGLString},
-	{"rcGetGLString", (void*)rcGetGLString},
-	{"rcGetNumConfigs", (void*)rcGetNumConfigs},
-	{"rcGetConfigs", (void*)rcGetConfigs},
-	{"rcChooseConfig", (void*)rcChooseConfig},
-	{"rcGetFBParam", (void*)rcGetFBParam},
-	{"rcCreateContext", (void*)rcCreateContext},
-	{"rcDestroyContext", (void*)rcDestroyContext},
-	{"rcCreateWindowSurface", (void*)rcCreateWindowSurface},
-	{"rcDestroyWindowSurface", (void*)rcDestroyWindowSurface},
-	{"rcCreateColorBuffer", (void*)rcCreateColorBuffer},
-	{"rcOpenColorBuffer", (void*)rcOpenColorBuffer},
-	{"rcCloseColorBuffer", (void*)rcCloseColorBuffer},
-	{"rcSetWindowColorBuffer", (void*)rcSetWindowColorBuffer},
-	{"rcFlushWindowColorBuffer", (void*)rcFlushWindowColorBuffer},
-	{"rcMakeCurrent", (void*)rcMakeCurrent},
-	{"rcFBPost", (void*)rcFBPost},
-	{"rcFBSetSwapInterval", (void*)rcFBSetSwapInterval},
-	{"rcBindTexture", (void*)rcBindTexture},
-	{"rcBindRenderbuffer", (void*)rcBindRenderbuffer},
-	{"rcColorBufferCacheFlush", (void*)rcColorBufferCacheFlush},
-	{"rcReadColorBuffer", (void*)rcReadColorBuffer},
-	{"rcUpdateColorBuffer", (void*)rcUpdateColorBuffer},
-	{"rcOpenColorBuffer2", (void*)rcOpenColorBuffer2},
-	{"rcCreateClientImage", (void*)rcCreateClientImage},
-	{"rcDestroyClientImage", (void*)rcDestroyClientImage},
-	{"rcSelectChecksumHelper", (void*)rcSelectChecksumHelper},
-};
-static const int renderControl_num_funcs = sizeof(renderControl_funcs_by_name) / sizeof(struct _renderControl_funcs_by_name);
-
-
-#endif
diff --git a/opengl/system/renderControl_enc/renderControl_opcodes.h b/opengl/system/renderControl_enc/renderControl_opcodes.h
deleted file mode 100644
index 4861c9c..0000000
--- a/opengl/system/renderControl_enc/renderControl_opcodes.h
+++ /dev/null
@@ -1,38 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __GUARD_renderControl_opcodes_h_
-#define __GUARD_renderControl_opcodes_h_
-
-#define OP_rcGetRendererVersion 					10000
-#define OP_rcGetEGLVersion 					10001
-#define OP_rcQueryEGLString 					10002
-#define OP_rcGetGLString 					10003
-#define OP_rcGetNumConfigs 					10004
-#define OP_rcGetConfigs 					10005
-#define OP_rcChooseConfig 					10006
-#define OP_rcGetFBParam 					10007
-#define OP_rcCreateContext 					10008
-#define OP_rcDestroyContext 					10009
-#define OP_rcCreateWindowSurface 					10010
-#define OP_rcDestroyWindowSurface 					10011
-#define OP_rcCreateColorBuffer 					10012
-#define OP_rcOpenColorBuffer 					10013
-#define OP_rcCloseColorBuffer 					10014
-#define OP_rcSetWindowColorBuffer 					10015
-#define OP_rcFlushWindowColorBuffer 					10016
-#define OP_rcMakeCurrent 					10017
-#define OP_rcFBPost 					10018
-#define OP_rcFBSetSwapInterval 					10019
-#define OP_rcBindTexture 					10020
-#define OP_rcBindRenderbuffer 					10021
-#define OP_rcColorBufferCacheFlush 					10022
-#define OP_rcReadColorBuffer 					10023
-#define OP_rcUpdateColorBuffer 					10024
-#define OP_rcOpenColorBuffer2 					10025
-#define OP_rcCreateClientImage 					10026
-#define OP_rcDestroyClientImage 					10027
-#define OP_rcSelectChecksumHelper 					10028
-#define OP_last 					10029
-
-
-#endif
diff --git a/opengl/system/renderControl_enc/renderControl_types.h b/opengl/system/renderControl_enc/renderControl_types.h
deleted file mode 100644
index da215bb..0000000
--- a/opengl/system/renderControl_enc/renderControl_types.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include <stdint.h>
-#include <EGL/egl.h>
-#include "glUtils.h"
-
-// values for 'param' argument of rcGetFBParam
-#define FB_WIDTH    1
-#define FB_HEIGHT   2
-#define FB_XDPI     3
-#define FB_YDPI     4
-#define FB_FPS      5
-#define FB_MIN_SWAP_INTERVAL 6
-#define FB_MAX_SWAP_INTERVAL 7
diff --git a/opengl/tests/gles_android_wrapper/Android.mk b/opengl/tests/gles_android_wrapper/Android.mk
deleted file mode 100644
index d97212d..0000000
--- a/opengl/tests/gles_android_wrapper/Android.mk
+++ /dev/null
@@ -1,74 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-#### libGLESv1_CM_emul.so
-$(call emugl-begin-shared-library,libGLESv1_CM_emul)
-$(call emugl-import,libGLESv1_enc)
-$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv1_enc,gl)
-$(call emugl-set-shared-library-subpath,egl)
-
-LOCAL_SRC_FILES += glesv1_emul_ifc.cpp
-
-$(call emugl-end-module)
-
-emulatorOpengl := $(LOCAL_PATH)/../..
-logTag := -DLOG_TAG=\"eglWrapper\"
-EMUGEN = $(BUILD_OUT_EXECUTABLES)/emugen
-## comment for no debug
-#debugFlags = -g -O0
-
-#### libGLESv2_CM_emul.so
-$(call emugl-begin-shared-library, libGLESv2_emul)
-$(call emugl-import,libGLESv2_enc)
-$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv2_enc,gl2)
-LOCAL_SRC_FILES += glesv2_emul_ifc.cpp
-$(call emugl-set-shared-library-subpath,egl)
-$(call emugl-end-module)
-
-##### libEGL_emul.so ###########
-
-# THE FOLLOWING DOESN'T WORK YET
-#
-$(call emugl-begin-shared-library,libEGL_emul)
-$(call emugl-import,libut_rendercontrol_enc libGLESv1_CM_emul libGLESv2_emul libOpenglSystemCommon)
-
-$(call emugl-set-shared-library-subpath,egl)
-LOCAL_CFLAGS += $(logTag)
-
-LOCAL_SRC_FILES :=  \
-        egl.cpp \
-        egl_dispatch.cpp \
-        ServerConnection.cpp \
-        ThreadInfo.cpp
-
-$(call emugl-end-module)
-
-#### egl.cfg ####
-
-# Ensure that this file is only copied to emulator-specific builds.
-# Other builds are device-specific and will provide their own
-# version of this file to point to the appropriate HW EGL libraries.
-#
-ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips,$(TARGET_PRODUCT)))
-ifeq (,$(BUILD_EMULATOR_OPENGL_DRIVER))
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := egl.cfg
-LOCAL_SRC_FILES := $(LOCAL_MODULE)
-
-LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
-LOCAL_MODULE_CLASS := ETC
-
-include $(BUILD_PREBUILT)
-endif # building 'real' driver BUILD_EMULATOR_OPENGL_DRIVER
-endif # TARGET_PRODUCT in 'full sdk full_x86 sdk_x86 full_mips sdk_mips'
-
-#### gles_emul.cfg ####
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := gles_emul.cfg
-LOCAL_SRC_FILES := $(LOCAL_MODULE)
-
-LOCAL_MODULE_PATH := $(TARGET_OUT)/etc
-LOCAL_MODULE_CLASS := ETC
-
-include $(BUILD_PREBUILT)
diff --git a/opengl/tests/gles_android_wrapper/ApiInitializer.h b/opengl/tests/gles_android_wrapper/ApiInitializer.h
deleted file mode 100644
index 793c735..0000000
--- a/opengl/tests/gles_android_wrapper/ApiInitializer.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#ifndef _API_INITIALIZER_H_
-#define _API_INITIALIZER_H_
-#include <stdlib.h>
-#include <dlfcn.h>
-
-class ApiInitializer {
-public:
-    ApiInitializer(void *dso) :
-        m_dso(dso) {
-    }
-    static void *s_getProc(const char *name, void *userData) {
-        ApiInitializer *self = (ApiInitializer *)userData;
-        return self->getProc(name);
-    }
-private:
-    void *m_dso;
-    void *getProc(const char *name) {
-        void *symbol = NULL;
-        if (m_dso) {
-            symbol = dlsym(m_dso, name);
-        }
-        return symbol;
-    }
-};
-
-#endif
diff --git a/opengl/tests/gles_android_wrapper/CleanSpec.mk b/opengl/tests/gles_android_wrapper/CleanSpec.mk
deleted file mode 100644
index f56383a..0000000
--- a/opengl/tests/gles_android_wrapper/CleanSpec.mk
+++ /dev/null
@@ -1,50 +0,0 @@
-# Copyright (C) 2007 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#      http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-# If you don't need to do a full clean build but would like to touch
-# a file or delete some intermediate files, add a clean step to the end
-# of the list.  These steps will only be run once, if they haven't been
-# run before.
-#
-# E.g.:
-#     $(call add-clean-step, touch -c external/sqlite/sqlite3.h)
-#     $(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libz_intermediates)
-#
-# Always use "touch -c" and "rm -f" or "rm -rf" to gracefully deal with
-# files that are missing or have been moved.
-#
-# Use $(PRODUCT_OUT) to get to the "out/target/product/blah/" directory.
-# Use $(OUT_DIR) to refer to the "out" directory.
-#
-# If you need to re-do something that's already mentioned, just copy
-# the command and add it to the bottom of the list.  E.g., if a change
-# that you made last week required touching a file and a change you
-# made today requires touching the same file, just copy the old
-# touch step and add it to the end of the list.
-#
-# ************************************************
-# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST
-# ************************************************
-
-# For example:
-#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/APPS/AndroidTests_intermediates)
-#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/JAVA_LIBRARIES/core_intermediates)
-#$(call add-clean-step, find $(OUT_DIR) -type f -name "IGTalkSession*" -print0 | xargs -0 rm -f)
-#$(call add-clean-step, rm -rf $(PRODUCT_OUT)/data/*)
-
-# ************************************************
-# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST
-# ************************************************
-$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/SHARED_LIBRARIES/libGLES_emul_intermediates)
diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.cpp b/opengl/tests/gles_android_wrapper/ServerConnection.cpp
deleted file mode 100644
index ff4e390..0000000
--- a/opengl/tests/gles_android_wrapper/ServerConnection.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <stdio.h>
-#include <stdlib.h>
-#include "ServerConnection.h"
-#include "TcpStream.h"
-#include "QemuPipeStream.h"
-#include <cutils/log.h>
-#include "ThreadInfo.h"
-
-gl_client_context_t *ServerConnection::s_getGlContext()
-{
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    if (ti->serverConn) {
-        return ti->serverConn->m_glEnc;
-    }
-    return NULL;
-}
-
-gl2_client_context_t *ServerConnection::s_getGl2Context()
-{
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    if (ti->serverConn) {
-        return ti->serverConn->m_gl2Enc;
-    }
-    return NULL;
-}
-
-ServerConnection *ServerConnection::s_getServerConnection()
-{
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    if (!ti->serverConn)
-    {
-        ti->serverConn = new ServerConnection();
-        if (ti->serverConn->create() < 0) {
-            delete ti->serverConn;
-            ti->serverConn = NULL;
-        }
-    }
-
-    return ti->serverConn;
-}
-
-
-ServerConnection::ServerConnection() :
-    m_stream(NULL),
-    m_glEnc(NULL),
-    m_ut_enc(NULL)
-{
-}
-
-ServerConnection::~ServerConnection()
-{
-    delete m_ut_enc;
-    delete m_glEnc;
-    delete m_stream;
-}
-
-
-
-int ServerConnection::create(size_t bufsize,
-                             const char *defaultServer)
-{
-    /* XXX: Make configurable through system property */
-    int useQemuPipe = 1;
-
-    if (m_stream != NULL) delete(m_stream);
-
-    if (useQemuPipe) {
-        QemuPipeStream*  pipeStream = new QemuPipeStream(bufsize);
-
-        if (pipeStream->connect() < 0) {
-            ALOGE("couldn't connect to host server\n");
-            delete pipeStream;
-            return -1;
-        }
-        m_stream = pipeStream;
-    }
-    else /* !useQemuPipe */
-    {
-        TcpStream*  tcpStream = new TcpStream(bufsize);
-
-        char *s = getenv(ENV_RGL_SERVER);
-        char *hostname;
-        if (s == NULL) {
-            hostname = strdup(defaultServer);
-        } else {
-            hostname = strdup(s);
-        }
-
-        if (tcpStream->connect(hostname, CODEC_SERVER_PORT) < 0) {
-            ALOGE("couldn't connect to %s\n", hostname);
-            free(hostname);
-            delete tcpStream;
-            return -1;
-        }
-        LOGI("connecting to server %s\n", hostname);
-        free(hostname);
-
-        m_stream = tcpStream;
-    }
-
-    m_glEnc = new GLEncoder(m_stream);
-    m_glEnc->setContextAccessor(s_getGlContext);
-
-    m_gl2Enc = new GL2Encoder(m_stream);
-    m_gl2Enc->setContextAccessor(s_getGl2Context);
-
-    m_ut_enc = new ut_rendercontrol_encoder_context_t(m_stream);
-    return 0;
-}
-
diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.h b/opengl/tests/gles_android_wrapper/ServerConnection.h
deleted file mode 100644
index 84f40d8..0000000
--- a/opengl/tests/gles_android_wrapper/ServerConnection.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _SERVER_CONNECTION_H
-#define _SERVER_CONNECTION_H
-
-#include "GLEncoder.h"
-#include "GL2Encoder.h"
-#include "IOStream.h"
-#include "codec_defs.h"
-#include "ut_rendercontrol_enc.h"
-#include <pthread.h>
-
-#define ENV_RGL_SERVER "RGL_SERVER"
-#define RGL_DEFAULT_SERVER "10.0.2.2"
-
-class ServerConnection {
-public:
-    ~ServerConnection();
-    int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER);
-    static gl_client_context_t *s_getGlContext();
-    static ServerConnection *s_getServerConnection();
-    static gl2_client_context_t *s_getGl2Context();
-    GLEncoder *glEncoder() { return m_glEnc; }
-    GL2Encoder *gl2Encoder() { return m_gl2Enc; }
-    ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; }
-
-private:
-    ServerConnection();
-
-private:
-    static pthread_key_t s_glKey;
-    static pthread_key_t s_connectionKey;
-    static void s_initKeys();
-    IOStream *m_stream;
-    GLEncoder *m_glEnc;
-    GL2Encoder *m_gl2Enc;
-    ut_rendercontrol_encoder_context_t *m_ut_enc;
-
-};
-
-
-#endif
diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.cpp b/opengl/tests/gles_android_wrapper/ThreadInfo.cpp
deleted file mode 100644
index 5bf6a7d..0000000
--- a/opengl/tests/gles_android_wrapper/ThreadInfo.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "ThreadInfo.h"
-#include "cutils/threads.h"
-
-thread_store_t s_tls = THREAD_STORE_INITIALIZER;
-
-static void tlsDestruct(void *ptr)
-{
-    if (ptr) {
-        EGLThreadInfo *ti = (EGLThreadInfo *)ptr;
-        delete ti->serverConn;
-        delete ti;
-    }
-}
-
-EGLThreadInfo *getEGLThreadInfo()
-{
-    EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls);
-    if (ti) return ti;
-
-    ti = new EGLThreadInfo();
-    thread_store_set(&s_tls, ti, tlsDestruct);
-
-    return ti;
-}
diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.h b/opengl/tests/gles_android_wrapper/ThreadInfo.h
deleted file mode 100644
index f748a39..0000000
--- a/opengl/tests/gles_android_wrapper/ThreadInfo.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _THREAD_INFO_H
-#define _THREAD_INFO_H
-
-#include "ServerConnection.h"
-#include <EGL/egl.h>
-
-struct EGLWrapperContext
-{
-    EGLWrapperContext(EGLContext p_aglContext, int _version) {
-        aglContext = p_aglContext;
-        clientState = NULL;
-        version = _version;
-    }
-
-    ~EGLWrapperContext() {
-        delete clientState;
-    }
-
-    EGLContext aglContext;
-    GLClientState *clientState;
-    int version;
-};
-
-struct EGLThreadInfo
-{
-    EGLThreadInfo() : currentContext(NULL), serverConn(NULL) {}
-
-    EGLWrapperContext *currentContext;
-    ServerConnection *serverConn;
-};
-
-
-EGLThreadInfo *getEGLThreadInfo();
-#endif
diff --git a/opengl/tests/gles_android_wrapper/egl.cfg b/opengl/tests/gles_android_wrapper/egl.cfg
deleted file mode 100644
index 891b07d..0000000
--- a/opengl/tests/gles_android_wrapper/egl.cfg
+++ /dev/null
@@ -1 +0,0 @@
-0 0 emul
\ No newline at end of file
diff --git a/opengl/tests/gles_android_wrapper/egl.cpp b/opengl/tests/gles_android_wrapper/egl.cpp
deleted file mode 100644
index 1e2e456..0000000
--- a/opengl/tests/gles_android_wrapper/egl.cpp
+++ /dev/null
@@ -1,663 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-//
-// WARNING -------------------------- WARNING
-// This code meant to be used for testing purposes only. It is not production
-// level quality.
-// Use on your own risk !!
-//
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <dlfcn.h>
-#include "egl_dispatch.h"
-#include "egl_ftable.h"
-#include <cutils/process_name.h>
-#include <cutils/log.h>
-#include "ServerConnection.h"
-#include "ThreadInfo.h"
-#include <pthread.h>
-#include "gl_wrapper_context.h"
-#include "gl2_wrapper_context.h"
-
-#define GLES_EMUL_TARGETS_FILE "/system/etc/gles_emul.cfg"
-// implementation libraries;
-#define GLESv1_enc_LIB "/system/lib/libGLESv1_enc.so"
-#define GLESv2_enc_LIB "/system/lib/libGLESv2_enc.so"
-#define GLES_android_LIB "/system/lib/egl/libGLES_android.so"
-// driver libraries;
-#define GLESv1_DRIVER "/system/lib/egl/libGLESv1_CM_emul.so"
-#define GLESv2_DRIVER "/system/lib/egl/libGLESv2_emul.so"
-
-
-static struct egl_dispatch *s_dispatch = NULL;
-pthread_once_t dispatchTablesInitialized = PTHREAD_ONCE_INIT;
-
-static bool s_needEncode = false;
-
-static gl_wrapper_context_t *g_gl_dispatch = NULL;
-static gl2_wrapper_context_t *g_gl2_dispatch = NULL;
-
-template <class T>
-int initApi(const char *driverLibName, const char *implLibName, T **dispatchTable, T *(*accessor)())
-{
-    void *driverLib = dlopen(driverLibName, RTLD_NOW | RTLD_LOCAL);
-    if (driverLib == NULL) {
-        ALOGE("failed to load %s : %s\n", driverLibName, dlerror());
-        return -1;
-    }
-
-    typedef T *(*createFcn_t)(void *, T *(*accessor)());
-    createFcn_t createFcn;
-    createFcn = (createFcn_t) dlsym(driverLib, "createFromLib");
-    if (createFcn == NULL) {
-        ALOGE("failed to load createFromLib constructor function\n");
-        return -1;
-    }
-
-    void *implLib = dlopen(implLibName, RTLD_NOW | RTLD_LOCAL);
-    if (implLib == NULL) {
-        ALOGE("couldn't open %s", implLibName);
-        return -2;
-    }
-    *dispatchTable = createFcn(implLib, accessor);
-    if (*dispatchTable == NULL) {
-        return -3;
-    }
-
-    // XXX - we do close the impl library since it doesn't have data, as far as we concern.
-    dlclose(implLib);
-
-    // XXX - we do not dlclose the driver library, so its not initialized when
-    // later loaded by android - is this required?
-    ALOGD("loading %s into %s complete\n", implLibName, driverLibName);
-    return 0;
-
-}
-
-static gl_wrapper_context_t *getGLContext()
-{
-    return g_gl_dispatch;
-}
-
-static gl2_wrapper_context_t *getGL2Context()
-{
-    return g_gl2_dispatch;
-}
-
-const char *getProcName()
-{
-    static const char *procname = NULL;
-
-    if (procname == NULL) {
-        const char *str = get_process_name();
-        if (strcmp(str, "unknown") != 0) {
-            procname = str;
-        } else {
-            // we need to obtain our process name from the command line;
-            FILE *fp = fopen("/proc/self/cmdline", "rt");
-            if (fp == NULL) {
-                ALOGE("couldn't open /proc/self/cmdline\n");
-                return NULL;
-            }
-
-            char line[1000];
-            if (fgets(line, sizeof(line), fp) == NULL) {
-                ALOGE("couldn't read the self cmdline from \n");
-                fclose(fp);
-                return NULL;
-            }
-            fclose(fp);
-
-            if (line[0] == '\0') {
-                ALOGE("cmdline is empty\n");
-                return NULL;
-            }
-
-            //obtain the basename;
-            line[sizeof(line) - 1] = '\0';
-            char *p = line;
-            while (*p != '\0' &&
-                   *p != '\t' &&
-                   *p != ' ' &&
-                   *p != '\n') {
-                p++;
-            }
-
-            *p = '\0'; p--;
-            while (p > line && *p != '/') p--;
-            if (*p == '/') p++;
-            procname = strdup(p);
-        }
-    }
-
-    return procname;
-}
-
-
-
-bool isNeedEncode()
-{
-    const char *procname = getProcName();
-    if (procname == NULL) return false;
-    ALOGD("isNeedEncode? for %s\n", procname);
-    // check on our whitelist
-    FILE *fp = fopen(GLES_EMUL_TARGETS_FILE, "rt");
-    if (fp == NULL) {
-        ALOGE("couldn't open %s\n", GLES_EMUL_TARGETS_FILE);
-        return false;
-    }
-
-    char line[100];
-    bool found = false;
-    size_t  procnameLen = strlen(procname);
-
-    while (fgets(line, sizeof(line), fp) != NULL) {
-        if (strlen(line) >= procnameLen &&
-            !strncmp(procname, line, procnameLen)) {
-            char c = line[procnameLen];
-            if (c == '\0' || c == ' ' || c == '\t' || c == '\n') {
-                found = true;
-                ALOGD("should use encoder for %s\n", procname);
-                break;
-            }
-        }
-    }
-    fclose(fp);
-    return found;
-}
-
-void initDispatchTables()
-{
-    //
-    // Load our back-end implementation of EGL/GLES
-    //
-    ALOGD("Loading egl dispatch for %s\n", getProcName());
-
-    void *gles_android = dlopen("/system/lib/egl/libGLES_android.so", RTLD_NOW | RTLD_LOCAL);
-    if (!gles_android) {
-        fprintf(stderr,"FATAL ERROR: Could not load libGLES_android lib\n");
-        exit(-1);
-    }
-
-    //
-    // Load back-end EGL implementation library
-    //
-    s_dispatch = create_egl_dispatch( gles_android );
-    if (!s_dispatch) {
-        fprintf(stderr,"FATAL ERROR: Could not create egl dispatch\n");
-        exit(-1);
-    }
-
-    //
-    // initialize gles
-    //
-    s_needEncode = isNeedEncode();
-    void *gles_encoder = NULL;
-    if (s_needEncode) {
-        // initialize a connection to the server, and the GLESv1/v2 encoders;
-        ServerConnection * connection = ServerConnection::s_getServerConnection();
-        if (connection == NULL) {
-            ALOGE("couldn't create server connection\n");
-            s_needEncode = false;
-        }
-    }
-
-    // init dispatch tabels for GLESv1 & GLESv2
-    if (s_needEncode) {
-        // XXX - we do not check the retrun value because there isn't much we can do here on failure.
-
-        if (initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLESv1_enc_LIB, &g_gl_dispatch, getGLContext) < 0) {
-            // fallback to android on faluire
-            s_needEncode = false;
-        } else {
-            initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLESv2_enc_LIB, &g_gl2_dispatch, getGL2Context);
-        }
-    }
-
-    if (!s_needEncode) {
-        ALOGD("Initializing native opengl for %s\n", getProcName());
-        initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLES_android_LIB, &g_gl_dispatch, getGLContext);
-        // try to initialize gl2 from GLES, though its probably going to fail
-        initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLES_android_LIB, &g_gl2_dispatch, getGL2Context);
-    }
-}
-
-static struct egl_dispatch *getDispatch()
-{
-    pthread_once(&dispatchTablesInitialized, initDispatchTables);
-    return s_dispatch;
-}
-
-__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
-{
-
-    // search in EGL function table
-    for (int i=0; i<egl_num_funcs; i++) {
-        if (!strcmp(egl_funcs_by_name[i].name, procname)) {
-            return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc;
-        }
-    }
-
-    // we do not support eglGetProcAddress for GLESv1 & GLESv2. The loader
-    // should be able to find this function through dynamic loading.
-    return NULL;
-}
-
-////////////////  Path through functions //////////
-
-EGLint eglGetError()
-{
-    return getDispatch()->eglGetError();
-}
-
-EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
-{
-    return getDispatch()->eglGetDisplay(display_id);
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
-    return getDispatch()->eglInitialize(dpy, major, minor);
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
-    return getDispatch()->eglTerminate(dpy);
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
-    return getDispatch()->eglQueryString(dpy, name);
-}
-
-EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
-    return getDispatch()->eglGetConfigs(dpy, configs, config_size, num_config);
-}
-
-static EGLint * filter_es2_bit(const EGLint *attrib_list, bool *isES2)
-{
-    if (attrib_list == NULL) {
-        if (isES2 != NULL) *isES2 = false;
-        return NULL;
-    }
-
-    EGLint *attribs = NULL;
-    int nAttribs = 0;
-    while(attrib_list[nAttribs] != EGL_NONE) nAttribs++;
-    nAttribs++;
-
-    attribs = new EGLint[nAttribs];
-    memcpy(attribs, attrib_list, nAttribs * sizeof(EGLint));
-    if (isES2 != NULL) *isES2 = false;
-
-    // scan the attribute list for ES2 request and replace with ES1.
-    for (int i = 0; i < nAttribs; i++) {
-        if (attribs[i] == EGL_RENDERABLE_TYPE) {
-            if (attribs[i + 1] & EGL_OPENGL_ES2_BIT) {
-                attribs[i + 1] &= ~EGL_OPENGL_ES2_BIT;
-                attribs[i + 1] |= EGL_OPENGL_ES_BIT;
-                ALOGD("removing ES2 bit 0x%x\n", attribs[i + 1]);
-                if (isES2 != NULL) *isES2 = true;
-            }
-        }
-    }
-    return attribs;
-}
-
-EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
-    EGLBoolean res;
-    if (s_needEncode) {
-        EGLint *attribs = filter_es2_bit(attrib_list, NULL);
-        res =  getDispatch()->eglChooseConfig(dpy,
-                                              attribs,
-                                              configs,
-                                              config_size,
-                                              num_config);
-        ALOGD("eglChooseConfig: %d configs found\n", *num_config);
-        if (*num_config == 0 && attribs != NULL) {
-            ALOGD("requested attributes:\n");
-            for (int i = 0; attribs[i] != EGL_NONE; i++) {
-                ALOGD("%d: 0x%x\n", i, attribs[i]);
-            }
-        }
-
-        delete attribs;
-    } else {
-        res = getDispatch()->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
-    }
-    return res;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-{
-    if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) {
-        *value = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
-        return EGL_TRUE;
-    } else {
-        return getDispatch()->eglGetConfigAttrib(dpy, config, attribute, value);
-    }
-}
-
-EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
-{
-    EGLSurface surface =  getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list);
-    if (surface != EGL_NO_SURFACE) {
-        ServerConnection *server;
-        if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
-            server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
-        }
-    }
-    return surface;
-}
-
-EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-{
-    EGLSurface surface =  getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list);
-    if (surface != EGL_NO_SURFACE) {
-        ServerConnection *server;
-        if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
-            server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
-        }
-    }
-    return surface;
-}
-
-EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
-{
-    EGLSurface surface =  getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
-    if (surface != EGL_NO_SURFACE) {
-        ServerConnection *server;
-        if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
-            server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
-        }
-    }
-    return surface;
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
-    EGLBoolean res =  getDispatch()->eglDestroySurface(dpy, surface);
-    if (res && surface != EGL_NO_SURFACE) {
-        ServerConnection *server;
-        if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
-            server->utEnc()->destroySurface(server->utEnc(), getpid(), (uint32_t)surface);
-        }
-    }
-    return res;
-}
-
-EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
-{
-    EGLBoolean res = getDispatch()->eglQuerySurface(dpy, surface, attribute, value);
-    if (res && attribute == EGL_RENDERABLE_TYPE) {
-        *value |= EGL_OPENGL_ES2_BIT;
-    }
-    return res;
-}
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
-    return getDispatch()->eglBindAPI(api);
-}
-
-EGLenum eglQueryAPI()
-{
-    return getDispatch()->eglQueryAPI();
-}
-
-EGLBoolean eglWaitClient()
-{
-    return getDispatch()->eglWaitClient();
-}
-
-EGLBoolean eglReleaseThread()
-{
-    return getDispatch()->eglReleaseThread();
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
-{
-    return getDispatch()->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
-}
-
-EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
-    return getDispatch()->eglSurfaceAttrib(dpy, surface, attribute, value);
-}
-
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    return getDispatch()->eglBindTexImage(dpy, surface, buffer);
-}
-
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    return getDispatch()->eglReleaseTexImage(dpy, surface, buffer);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
-    return getDispatch()->eglSwapInterval(dpy, interval);
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
-{
-
-    EGLContext share = share_context;
-    if (share) share = ((EGLWrapperContext *)share_context)->aglContext;
-
-    // check if are ES2, and convert it to ES1.
-    int nAttribs = 0;
-    if (attrib_list != NULL) {
-        while(attrib_list[nAttribs] != EGL_NONE) {
-            nAttribs++;
-        }
-        nAttribs++;
-    }
-
-    EGLint *attrib = NULL;
-    if (nAttribs > 0) {
-        attrib = new EGLint[nAttribs];
-        memcpy(attrib, attrib_list, nAttribs * sizeof(EGLint));
-    }
-
-    int  version  = 1;
-    for (int i = 0; i < nAttribs; i++) {
-        if (attrib[i] == EGL_CONTEXT_CLIENT_VERSION &&
-            attrib[i + 1] == 2) {
-            version = 2;
-            attrib[i + 1] = 1; // replace to version 1
-        }
-    }
-
-    EGLContext ctx =  getDispatch()->eglCreateContext(dpy, config, share, attrib);
-    delete attrib;
-    EGLWrapperContext *wctx = new EGLWrapperContext(ctx, version);
-    if (ctx != EGL_NO_CONTEXT) {
-        ServerConnection *server;
-        if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
-            wctx->clientState = new GLClientState();
-            server->utEnc()->createContext(server->utEnc(), getpid(),
-                                           (uint32_t)wctx,
-                                           (uint32_t)(share_context == EGL_NO_CONTEXT ? 0 : share_context), wctx->version);
-        }
-    }
-    return (EGLContext)wctx;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
-    EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
-    EGLBoolean res = EGL_FALSE;
-
-    if (ctx && ctx != EGL_NO_CONTEXT) {
-        res = getDispatch()->eglDestroyContext(dpy, wctx->aglContext);
-        if (res) {
-            EGLThreadInfo *ti = getEGLThreadInfo();
-            ServerConnection *server;
-            if (s_needEncode && (server = ServerConnection::s_getServerConnection())) {
-                server->utEnc()->destroyContext(ti->serverConn->utEnc(), getpid(), (uint32_t)ctx);
-            }
-            if (ti->currentContext == wctx) ti->currentContext = NULL;
-            delete wctx;
-        }
-    }
-
-    return res;
-}
-
-EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-{
-    EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
-    EGLContext aglContext = (ctx == EGL_NO_CONTEXT ? EGL_NO_CONTEXT : wctx->aglContext);
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext);
-    if (res ) {
-        // NOTE - we do get a pointer to the server connection, (rather then using ti->serverConn)
-        // for cases that this is the first egl call of the current thread.
-
-        ServerConnection *server;
-        if (s_needEncode && (server = ServerConnection::s_getServerConnection())) {
-            server->utEnc()->makeCurrentContext(server->utEnc(), getpid(),
-                                                (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw),
-                                                (uint32_t) (read == EGL_NO_SURFACE ? 0 : read),
-                                                (uint32_t) (ctx == EGL_NO_CONTEXT ? 0 : ctx));
-            server->glEncoder()->setClientState( wctx ? wctx->clientState : NULL );
-            server->gl2Encoder()->setClientState( wctx ? wctx->clientState : NULL );
-        }
-
-        // set current context in our thread info
-        ti->currentContext = wctx;
-    }
-    return res;
-
-}
-
-EGLContext eglGetCurrentContext()
-{
-    EGLThreadInfo *ti = getEGLThreadInfo();
-    return (ti->currentContext ? ti->currentContext : EGL_NO_CONTEXT);
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
-    return getDispatch()->eglGetCurrentSurface(readdraw);
-}
-
-EGLDisplay eglGetCurrentDisplay()
-{
-    return getDispatch()->eglGetCurrentDisplay();
-}
-
-EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
-{
-    EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
-    if (wctx) {
-        if (attribute == EGL_CONTEXT_CLIENT_VERSION) {
-            *value = wctx->version;
-            return EGL_TRUE;
-        } else {
-            return getDispatch()->eglQueryContext(dpy, wctx->aglContext, attribute, value);
-        }
-    }
-    else {
-        return EGL_BAD_CONTEXT;
-    }
-}
-
-EGLBoolean eglWaitGL()
-{
-    return getDispatch()->eglWaitGL();
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
-    return getDispatch()->eglWaitNative(engine);
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
-{
-    ServerConnection *server;
-    if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
-        server->utEnc()->swapBuffers(server->utEnc(), getpid(), (uint32_t)surface);
-        server->glEncoder()->flush();
-        server->gl2Encoder()->flush();
-        return 1;
-    }
-    return getDispatch()->eglSwapBuffers(dpy, surface);
-}
-
-EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-{
-    return getDispatch()->eglCopyBuffers(dpy, surface, target);
-}
-
-EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list)
-{
-    return getDispatch()->eglLockSurfaceKHR(display, surface, attrib_list);
-}
-
-EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface)
-{
-    return getDispatch()->eglUnlockSurfaceKHR(display, surface);
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
-{
-    EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
-    EGLContext aglContext = (wctx ? wctx->aglContext : EGL_NO_CONTEXT);
-    return getDispatch()->eglCreateImageKHR(dpy, aglContext, target, buffer, attrib_list);
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
-{
-    return getDispatch()->eglDestroyImageKHR(dpy, image);
-}
-
-EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
-{
-    return getDispatch()->eglCreateSyncKHR(dpy, type, attrib_list);
-}
-
-EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
-{
-    return getDispatch()->eglDestroySyncKHR(dpy, sync);
-}
-
-EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
-{
-    return getDispatch()->eglClientWaitSyncKHR(dpy, sync, flags, timeout);
-}
-
-EGLBoolean eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode)
-{
-    return getDispatch()->eglSignalSyncKHR(dpy, sync, mode);
-}
-
-EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)
-{
-    return getDispatch()->eglGetSyncAttribKHR(dpy, sync, attribute, value);
-}
-
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height);
-}
diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.cpp b/opengl/tests/gles_android_wrapper/egl_dispatch.cpp
deleted file mode 100644
index f69ca61..0000000
--- a/opengl/tests/gles_android_wrapper/egl_dispatch.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <stdio.h>
-#include "egl_dispatch.h"
-#include <dlfcn.h>
-
-egl_dispatch *create_egl_dispatch(void *gles_android)
-{
-        egl_dispatch *disp = new egl_dispatch;
-
-    void *ptr;
-    ptr = dlsym(gles_android,"eglGetError"); disp->set_eglGetError((eglGetError_t)ptr);
-    ptr = dlsym(gles_android,"eglGetDisplay"); disp->set_eglGetDisplay((eglGetDisplay_t)ptr);
-    ptr = dlsym(gles_android,"eglInitialize"); disp->set_eglInitialize((eglInitialize_t)ptr);
-    ptr = dlsym(gles_android,"eglTerminate"); disp->set_eglTerminate((eglTerminate_t)ptr);
-    ptr = dlsym(gles_android,"eglQueryString"); disp->set_eglQueryString((eglQueryString_t)ptr);
-    ptr = dlsym(gles_android,"eglGetConfigs"); disp->set_eglGetConfigs((eglGetConfigs_t)ptr);
-    ptr = dlsym(gles_android,"eglChooseConfig"); disp->set_eglChooseConfig((eglChooseConfig_t)ptr);
-    ptr = dlsym(gles_android,"eglGetConfigAttrib"); disp->set_eglGetConfigAttrib((eglGetConfigAttrib_t)ptr);
-    ptr = dlsym(gles_android,"eglCreateWindowSurface"); disp->set_eglCreateWindowSurface((eglCreateWindowSurface_t)ptr);
-    ptr = dlsym(gles_android,"eglCreatePbufferSurface"); disp->set_eglCreatePbufferSurface((eglCreatePbufferSurface_t)ptr);
-    ptr = dlsym(gles_android,"eglCreatePixmapSurface"); disp->set_eglCreatePixmapSurface((eglCreatePixmapSurface_t)ptr);
-    ptr = dlsym(gles_android,"eglDestroySurface"); disp->set_eglDestroySurface((eglDestroySurface_t)ptr);
-    ptr = dlsym(gles_android,"eglQuerySurface"); disp->set_eglQuerySurface((eglQuerySurface_t)ptr);
-    ptr = dlsym(gles_android,"eglBindAPI"); disp->set_eglBindAPI((eglBindAPI_t)ptr);
-    ptr = dlsym(gles_android,"eglQueryAPI"); disp->set_eglQueryAPI((eglQueryAPI_t)ptr);
-    ptr = dlsym(gles_android,"eglWaitClient"); disp->set_eglWaitClient((eglWaitClient_t)ptr);
-    ptr = dlsym(gles_android,"eglReleaseThread"); disp->set_eglReleaseThread((eglReleaseThread_t)ptr);
-    ptr = dlsym(gles_android,"eglCreatePbufferFromClientBuffer"); disp->set_eglCreatePbufferFromClientBuffer((eglCreatePbufferFromClientBuffer_t)ptr);
-    ptr = dlsym(gles_android,"eglSurfaceAttrib"); disp->set_eglSurfaceAttrib((eglSurfaceAttrib_t)ptr);
-    ptr = dlsym(gles_android,"eglBindTexImage"); disp->set_eglBindTexImage((eglBindTexImage_t)ptr);
-    ptr = dlsym(gles_android,"eglReleaseTexImage"); disp->set_eglReleaseTexImage((eglReleaseTexImage_t)ptr);
-    ptr = dlsym(gles_android,"eglSwapInterval"); disp->set_eglSwapInterval((eglSwapInterval_t)ptr);
-    ptr = dlsym(gles_android,"eglCreateContext"); disp->set_eglCreateContext((eglCreateContext_t)ptr);
-    ptr = dlsym(gles_android,"eglDestroyContext"); disp->set_eglDestroyContext((eglDestroyContext_t)ptr);
-    ptr = dlsym(gles_android,"eglMakeCurrent"); disp->set_eglMakeCurrent((eglMakeCurrent_t)ptr);
-    ptr = dlsym(gles_android,"eglGetCurrentContext"); disp->set_eglGetCurrentContext((eglGetCurrentContext_t)ptr);
-    ptr = dlsym(gles_android,"eglGetCurrentSurface"); disp->set_eglGetCurrentSurface((eglGetCurrentSurface_t)ptr);
-    ptr = dlsym(gles_android,"eglGetCurrentDisplay"); disp->set_eglGetCurrentDisplay((eglGetCurrentDisplay_t)ptr);
-    ptr = dlsym(gles_android,"eglQueryContext"); disp->set_eglQueryContext((eglQueryContext_t)ptr);
-    ptr = dlsym(gles_android,"eglWaitGL"); disp->set_eglWaitGL((eglWaitGL_t)ptr);
-    ptr = dlsym(gles_android,"eglWaitNative"); disp->set_eglWaitNative((eglWaitNative_t)ptr);
-    ptr = dlsym(gles_android,"eglSwapBuffers"); disp->set_eglSwapBuffers((eglSwapBuffers_t)ptr);
-    ptr = dlsym(gles_android,"eglCopyBuffers"); disp->set_eglCopyBuffers((eglCopyBuffers_t)ptr);
-    ptr = dlsym(gles_android,"eglGetProcAddress"); disp->set_eglGetProcAddress((eglGetProcAddress_t)ptr);
-    ptr = dlsym(gles_android,"eglLockSurfaceKHR"); disp->set_eglLockSurfaceKHR((eglLockSurfaceKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglUnlockSurfaceKHR"); disp->set_eglUnlockSurfaceKHR((eglUnlockSurfaceKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglCreateImageKHR"); disp->set_eglCreateImageKHR((eglCreateImageKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglDestroyImageKHR"); disp->set_eglDestroyImageKHR((eglDestroyImageKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglCreateSyncKHR"); disp->set_eglCreateSyncKHR((eglCreateSyncKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglDestroySyncKHR"); disp->set_eglDestroySyncKHR((eglDestroySyncKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglClientWaitSyncKHR"); disp->set_eglClientWaitSyncKHR((eglClientWaitSyncKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglSignalSyncKHR"); disp->set_eglSignalSyncKHR((eglSignalSyncKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglGetSyncAttribKHR"); disp->set_eglGetSyncAttribKHR((eglGetSyncAttribKHR_t)ptr);
-    ptr = dlsym(gles_android,"eglSetSwapRectangleANDROID"); disp->set_eglSetSwapRectangleANDROID((eglSetSwapRectangleANDROID_t)ptr);
-
-        return disp;
-}
diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.h b/opengl/tests/gles_android_wrapper/egl_dispatch.h
deleted file mode 100644
index 1b8de0d..0000000
--- a/opengl/tests/gles_android_wrapper/egl_dispatch.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _EGL_DISPATCH_H
-#define _EGL_DISPATCH_H
-
-#include "egl_proc.h"
-
-struct egl_dispatch {
-    eglGetError_t eglGetError;
-    eglGetDisplay_t eglGetDisplay;
-    eglInitialize_t eglInitialize;
-    eglTerminate_t eglTerminate;
-    eglQueryString_t eglQueryString;
-    eglGetConfigs_t eglGetConfigs;
-    eglChooseConfig_t eglChooseConfig;
-    eglGetConfigAttrib_t eglGetConfigAttrib;
-    eglCreateWindowSurface_t eglCreateWindowSurface;
-    eglCreatePbufferSurface_t eglCreatePbufferSurface;
-    eglCreatePixmapSurface_t eglCreatePixmapSurface;
-    eglDestroySurface_t eglDestroySurface;
-    eglQuerySurface_t eglQuerySurface;
-    eglBindAPI_t eglBindAPI;
-    eglQueryAPI_t eglQueryAPI;
-    eglWaitClient_t eglWaitClient;
-    eglReleaseThread_t eglReleaseThread;
-    eglCreatePbufferFromClientBuffer_t eglCreatePbufferFromClientBuffer;
-    eglSurfaceAttrib_t eglSurfaceAttrib;
-    eglBindTexImage_t eglBindTexImage;
-    eglReleaseTexImage_t eglReleaseTexImage;
-    eglSwapInterval_t eglSwapInterval;
-    eglCreateContext_t eglCreateContext;
-    eglDestroyContext_t eglDestroyContext;
-    eglMakeCurrent_t eglMakeCurrent;
-    eglGetCurrentContext_t eglGetCurrentContext;
-    eglGetCurrentSurface_t eglGetCurrentSurface;
-    eglGetCurrentDisplay_t eglGetCurrentDisplay;
-    eglQueryContext_t eglQueryContext;
-    eglWaitGL_t eglWaitGL;
-    eglWaitNative_t eglWaitNative;
-    eglSwapBuffers_t eglSwapBuffers;
-    eglCopyBuffers_t eglCopyBuffers;
-    eglGetProcAddress_t eglGetProcAddress;
-    eglLockSurfaceKHR_t eglLockSurfaceKHR;
-    eglUnlockSurfaceKHR_t eglUnlockSurfaceKHR;
-    eglCreateImageKHR_t eglCreateImageKHR;
-    eglDestroyImageKHR_t eglDestroyImageKHR;
-    eglCreateSyncKHR_t eglCreateSyncKHR;
-    eglDestroySyncKHR_t eglDestroySyncKHR;
-    eglClientWaitSyncKHR_t eglClientWaitSyncKHR;
-    eglSignalSyncKHR_t eglSignalSyncKHR;
-    eglGetSyncAttribKHR_t eglGetSyncAttribKHR;
-    eglSetSwapRectangleANDROID_t eglSetSwapRectangleANDROID;
-    //Accessors
-    eglGetError_t set_eglGetError(eglGetError_t f) { eglGetError_t retval = eglGetError; eglGetError = f; return retval;}
-    eglGetDisplay_t set_eglGetDisplay(eglGetDisplay_t f) { eglGetDisplay_t retval = eglGetDisplay; eglGetDisplay = f; return retval;}
-    eglInitialize_t set_eglInitialize(eglInitialize_t f) { eglInitialize_t retval = eglInitialize; eglInitialize = f; return retval;}
-    eglTerminate_t set_eglTerminate(eglTerminate_t f) { eglTerminate_t retval = eglTerminate; eglTerminate = f; return retval;}
-    eglQueryString_t set_eglQueryString(eglQueryString_t f) { eglQueryString_t retval = eglQueryString; eglQueryString = f; return retval;}
-    eglGetConfigs_t set_eglGetConfigs(eglGetConfigs_t f) { eglGetConfigs_t retval = eglGetConfigs; eglGetConfigs = f; return retval;}
-    eglChooseConfig_t set_eglChooseConfig(eglChooseConfig_t f) { eglChooseConfig_t retval = eglChooseConfig; eglChooseConfig = f; return retval;}
-    eglGetConfigAttrib_t set_eglGetConfigAttrib(eglGetConfigAttrib_t f) { eglGetConfigAttrib_t retval = eglGetConfigAttrib; eglGetConfigAttrib = f; return retval;}
-    eglCreateWindowSurface_t set_eglCreateWindowSurface(eglCreateWindowSurface_t f) { eglCreateWindowSurface_t retval = eglCreateWindowSurface; eglCreateWindowSurface = f; return retval;}
-    eglCreatePbufferSurface_t set_eglCreatePbufferSurface(eglCreatePbufferSurface_t f) { eglCreatePbufferSurface_t retval = eglCreatePbufferSurface; eglCreatePbufferSurface = f; return retval;}
-    eglCreatePixmapSurface_t set_eglCreatePixmapSurface(eglCreatePixmapSurface_t f) { eglCreatePixmapSurface_t retval = eglCreatePixmapSurface; eglCreatePixmapSurface = f; return retval;}
-    eglDestroySurface_t set_eglDestroySurface(eglDestroySurface_t f) { eglDestroySurface_t retval = eglDestroySurface; eglDestroySurface = f; return retval;}
-    eglQuerySurface_t set_eglQuerySurface(eglQuerySurface_t f) { eglQuerySurface_t retval = eglQuerySurface; eglQuerySurface = f; return retval;}
-    eglBindAPI_t set_eglBindAPI(eglBindAPI_t f) { eglBindAPI_t retval = eglBindAPI; eglBindAPI = f; return retval;}
-    eglQueryAPI_t set_eglQueryAPI(eglQueryAPI_t f) { eglQueryAPI_t retval = eglQueryAPI; eglQueryAPI = f; return retval;}
-    eglWaitClient_t set_eglWaitClient(eglWaitClient_t f) { eglWaitClient_t retval = eglWaitClient; eglWaitClient = f; return retval;}
-    eglReleaseThread_t set_eglReleaseThread(eglReleaseThread_t f) { eglReleaseThread_t retval = eglReleaseThread; eglReleaseThread = f; return retval;}
-    eglCreatePbufferFromClientBuffer_t set_eglCreatePbufferFromClientBuffer(eglCreatePbufferFromClientBuffer_t f) { eglCreatePbufferFromClientBuffer_t retval = eglCreatePbufferFromClientBuffer; eglCreatePbufferFromClientBuffer = f; return retval;}
-    eglSurfaceAttrib_t set_eglSurfaceAttrib(eglSurfaceAttrib_t f) { eglSurfaceAttrib_t retval = eglSurfaceAttrib; eglSurfaceAttrib = f; return retval;}
-    eglBindTexImage_t set_eglBindTexImage(eglBindTexImage_t f) { eglBindTexImage_t retval = eglBindTexImage; eglBindTexImage = f; return retval;}
-    eglReleaseTexImage_t set_eglReleaseTexImage(eglReleaseTexImage_t f) { eglReleaseTexImage_t retval = eglReleaseTexImage; eglReleaseTexImage = f; return retval;}
-    eglSwapInterval_t set_eglSwapInterval(eglSwapInterval_t f) { eglSwapInterval_t retval = eglSwapInterval; eglSwapInterval = f; return retval;}
-    eglCreateContext_t set_eglCreateContext(eglCreateContext_t f) { eglCreateContext_t retval = eglCreateContext; eglCreateContext = f; return retval;}
-    eglDestroyContext_t set_eglDestroyContext(eglDestroyContext_t f) { eglDestroyContext_t retval = eglDestroyContext; eglDestroyContext = f; return retval;}
-    eglMakeCurrent_t set_eglMakeCurrent(eglMakeCurrent_t f) { eglMakeCurrent_t retval = eglMakeCurrent; eglMakeCurrent = f; return retval;}
-    eglGetCurrentContext_t set_eglGetCurrentContext(eglGetCurrentContext_t f) { eglGetCurrentContext_t retval = eglGetCurrentContext; eglGetCurrentContext = f; return retval;}
-    eglGetCurrentSurface_t set_eglGetCurrentSurface(eglGetCurrentSurface_t f) { eglGetCurrentSurface_t retval = eglGetCurrentSurface; eglGetCurrentSurface = f; return retval;}
-    eglGetCurrentDisplay_t set_eglGetCurrentDisplay(eglGetCurrentDisplay_t f) { eglGetCurrentDisplay_t retval = eglGetCurrentDisplay; eglGetCurrentDisplay = f; return retval;}
-    eglQueryContext_t set_eglQueryContext(eglQueryContext_t f) { eglQueryContext_t retval = eglQueryContext; eglQueryContext = f; return retval;}
-    eglWaitGL_t set_eglWaitGL(eglWaitGL_t f) { eglWaitGL_t retval = eglWaitGL; eglWaitGL = f; return retval;}
-    eglWaitNative_t set_eglWaitNative(eglWaitNative_t f) { eglWaitNative_t retval = eglWaitNative; eglWaitNative = f; return retval;}
-    eglSwapBuffers_t set_eglSwapBuffers(eglSwapBuffers_t f) { eglSwapBuffers_t retval = eglSwapBuffers; eglSwapBuffers = f; return retval;}
-    eglCopyBuffers_t set_eglCopyBuffers(eglCopyBuffers_t f) { eglCopyBuffers_t retval = eglCopyBuffers; eglCopyBuffers = f; return retval;}
-    eglGetProcAddress_t set_eglGetProcAddress(eglGetProcAddress_t f) { eglGetProcAddress_t retval = eglGetProcAddress; eglGetProcAddress = f; return retval;}
-    eglLockSurfaceKHR_t set_eglLockSurfaceKHR(eglLockSurfaceKHR_t f) { eglLockSurfaceKHR_t retval = eglLockSurfaceKHR; eglLockSurfaceKHR = f; return retval;}
-    eglUnlockSurfaceKHR_t set_eglUnlockSurfaceKHR(eglUnlockSurfaceKHR_t f) { eglUnlockSurfaceKHR_t retval = eglUnlockSurfaceKHR; eglUnlockSurfaceKHR = f; return retval;}
-    eglCreateImageKHR_t set_eglCreateImageKHR(eglCreateImageKHR_t f) { eglCreateImageKHR_t retval = eglCreateImageKHR; eglCreateImageKHR = f; return retval;}
-    eglDestroyImageKHR_t set_eglDestroyImageKHR(eglDestroyImageKHR_t f) { eglDestroyImageKHR_t retval = eglDestroyImageKHR; eglDestroyImageKHR = f; return retval;}
-    eglCreateSyncKHR_t set_eglCreateSyncKHR(eglCreateSyncKHR_t f) { eglCreateSyncKHR_t retval = eglCreateSyncKHR; eglCreateSyncKHR = f; return retval;}
-    eglDestroySyncKHR_t set_eglDestroySyncKHR(eglDestroySyncKHR_t f) { eglDestroySyncKHR_t retval = eglDestroySyncKHR; eglDestroySyncKHR = f; return retval;}
-    eglClientWaitSyncKHR_t set_eglClientWaitSyncKHR(eglClientWaitSyncKHR_t f) { eglClientWaitSyncKHR_t retval = eglClientWaitSyncKHR; eglClientWaitSyncKHR = f; return retval;}
-    eglSignalSyncKHR_t set_eglSignalSyncKHR(eglSignalSyncKHR_t f) { eglSignalSyncKHR_t retval = eglSignalSyncKHR; eglSignalSyncKHR = f; return retval;}
-    eglGetSyncAttribKHR_t set_eglGetSyncAttribKHR(eglGetSyncAttribKHR_t f) { eglGetSyncAttribKHR_t retval = eglGetSyncAttribKHR; eglGetSyncAttribKHR = f; return retval;}
-    eglSetSwapRectangleANDROID_t set_eglSetSwapRectangleANDROID(eglSetSwapRectangleANDROID_t f) { eglSetSwapRectangleANDROID_t retval = eglSetSwapRectangleANDROID; eglSetSwapRectangleANDROID = f; return retval;}
-};
-
-egl_dispatch *create_egl_dispatch(void *gles_andorid);
-
-#endif
diff --git a/opengl/tests/gles_android_wrapper/egl_ftable.h b/opengl/tests/gles_android_wrapper/egl_ftable.h
deleted file mode 100644
index ee40585..0000000
--- a/opengl/tests/gles_android_wrapper/egl_ftable.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-static struct _egl_funcs_by_name {
-    const char *name;
-    void *proc;
-} egl_funcs_by_name[] = {
-    {"eglGetError", (void *)eglGetError},
-    {"eglGetDisplay", (void *)eglGetDisplay},
-    {"eglInitialize", (void *)eglInitialize},
-    {"eglTerminate", (void *)eglTerminate},
-    {"eglQueryString", (void *)eglQueryString},
-    {"eglGetConfigs", (void *)eglGetConfigs},
-    {"eglChooseConfig", (void *)eglChooseConfig},
-    {"eglGetConfigAttrib", (void *)eglGetConfigAttrib},
-    {"eglCreateWindowSurface", (void *)eglCreateWindowSurface},
-    {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface},
-    {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface},
-    {"eglDestroySurface", (void *)eglDestroySurface},
-    {"eglQuerySurface", (void *)eglQuerySurface},
-    {"eglBindAPI", (void *)eglBindAPI},
-    {"eglQueryAPI", (void *)eglQueryAPI},
-    {"eglWaitClient", (void *)eglWaitClient},
-    {"eglReleaseThread", (void *)eglReleaseThread},
-    {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer},
-    {"eglSurfaceAttrib", (void *)eglSurfaceAttrib},
-    {"eglBindTexImage", (void *)eglBindTexImage},
-    {"eglReleaseTexImage", (void *)eglReleaseTexImage},
-    {"eglSwapInterval", (void *)eglSwapInterval},
-    {"eglCreateContext", (void *)eglCreateContext},
-    {"eglDestroyContext", (void *)eglDestroyContext},
-    {"eglMakeCurrent", (void *)eglMakeCurrent},
-    {"eglGetCurrentContext", (void *)eglGetCurrentContext},
-    {"eglGetCurrentSurface", (void *)eglGetCurrentSurface},
-    {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay},
-    {"eglQueryContext", (void *)eglQueryContext},
-    {"eglWaitGL", (void *)eglWaitGL},
-    {"eglWaitNative", (void *)eglWaitNative},
-    {"eglSwapBuffers", (void *)eglSwapBuffers},
-    {"eglCopyBuffers", (void *)eglCopyBuffers},
-    {"eglGetProcAddress", (void *)eglGetProcAddress},
-    {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR},
-    {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR},
-    {"eglCreateImageKHR", (void *)eglCreateImageKHR},
-    {"eglDestroyImageKHR", (void *)eglDestroyImageKHR},
-    {"eglCreateSyncKHR", (void *)eglCreateSyncKHR},
-    {"eglDestroySyncKHR", (void *)eglDestroySyncKHR},
-    {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR},
-    {"eglSignalSyncKHR", (void *)eglSignalSyncKHR},
-    {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR},
-    {"eglSetSwapRectangleANDROID", (void *)eglSetSwapRectangleANDROID}
-};
-
-static int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name);
diff --git a/opengl/tests/gles_android_wrapper/egl_proc.h b/opengl/tests/gles_android_wrapper/egl_proc.h
deleted file mode 100644
index 140c030..0000000
--- a/opengl/tests/gles_android_wrapper/egl_proc.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _EGL_PROC_H
-#define _EGL_PROC_H
-
-#include <EGL/egl.h>
-#define EGL_EGLEXT_PROTOTYPES
-#include <EGL/eglext.h>
-
-typedef EGLint (* eglGetError_t) ();
-typedef EGLDisplay (* eglGetDisplay_t) (EGLNativeDisplayType);
-typedef EGLBoolean (* eglInitialize_t) (EGLDisplay, EGLint*, EGLint*);
-typedef EGLBoolean (* eglTerminate_t) (EGLDisplay);
-typedef char* (* eglQueryString_t) (EGLDisplay, EGLint);
-typedef EGLBoolean (* eglGetConfigs_t) (EGLDisplay, EGLConfig*, EGLint, EGLint*);
-typedef EGLBoolean (* eglChooseConfig_t) (EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*);
-typedef EGLBoolean (* eglGetConfigAttrib_t) (EGLDisplay, EGLConfig, EGLint, EGLint*);
-typedef EGLSurface (* eglCreateWindowSurface_t) (EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint*);
-typedef EGLSurface (* eglCreatePbufferSurface_t) (EGLDisplay, EGLConfig, const EGLint*);
-typedef EGLSurface (* eglCreatePixmapSurface_t) (EGLDisplay, EGLConfig, EGLNativePixmapType, const EGLint*);
-typedef EGLBoolean (* eglDestroySurface_t) (EGLDisplay, EGLSurface);
-typedef EGLBoolean (* eglQuerySurface_t) (EGLDisplay, EGLSurface, EGLint, EGLint*);
-typedef EGLBoolean (* eglBindAPI_t) (EGLenum);
-typedef EGLenum (* eglQueryAPI_t) ();
-typedef EGLBoolean (* eglWaitClient_t) ();
-typedef EGLBoolean (* eglReleaseThread_t) ();
-typedef EGLSurface (* eglCreatePbufferFromClientBuffer_t) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint*);
-typedef EGLBoolean (* eglSurfaceAttrib_t) (EGLDisplay, EGLSurface, EGLint, EGLint);
-typedef EGLBoolean (* eglBindTexImage_t) (EGLDisplay, EGLSurface, EGLint);
-typedef EGLBoolean (* eglReleaseTexImage_t) (EGLDisplay, EGLSurface, EGLint);
-typedef EGLBoolean (* eglSwapInterval_t) (EGLDisplay, EGLint);
-typedef EGLContext (* eglCreateContext_t) (EGLDisplay, EGLConfig, EGLContext, const EGLint*);
-typedef EGLBoolean (* eglDestroyContext_t) (EGLDisplay, EGLContext);
-typedef EGLBoolean (* eglMakeCurrent_t) (EGLDisplay, EGLSurface, EGLSurface, EGLContext);
-typedef EGLContext (* eglGetCurrentContext_t) ();
-typedef EGLSurface (* eglGetCurrentSurface_t) (EGLint);
-typedef EGLDisplay (* eglGetCurrentDisplay_t) ();
-typedef EGLBoolean (* eglQueryContext_t) (EGLDisplay, EGLContext, EGLint, EGLint*);
-typedef EGLBoolean (* eglWaitGL_t) ();
-typedef EGLBoolean (* eglWaitNative_t) (EGLint);
-typedef EGLBoolean (* eglSwapBuffers_t) (EGLDisplay, EGLSurface);
-typedef EGLBoolean (* eglCopyBuffers_t) (EGLDisplay, EGLSurface, EGLNativePixmapType);
-typedef __eglMustCastToProperFunctionPointerType (* eglGetProcAddress_t) (const char*);
-typedef EGLBoolean (* eglLockSurfaceKHR_t) (EGLDisplay, EGLSurface, const EGLint*);
-typedef EGLBoolean (* eglUnlockSurfaceKHR_t) (EGLDisplay, EGLSurface);
-typedef EGLImageKHR (* eglCreateImageKHR_t) (EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
-typedef EGLBoolean (* eglDestroyImageKHR_t) (EGLDisplay, EGLImageKHR image);
-typedef EGLSyncKHR (* eglCreateSyncKHR_t) (EGLDisplay, EGLenum, const EGLint*);
-typedef EGLBoolean (* eglDestroySyncKHR_t) (EGLDisplay, EGLSyncKHR sync);
-typedef EGLint (* eglClientWaitSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLTimeKHR timeout);
-typedef EGLBoolean (* eglSignalSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLenum);
-typedef EGLBoolean (* eglGetSyncAttribKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLint*);
-typedef EGLBoolean (* eglSetSwapRectangleANDROID_t) (EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint);
-
-#endif // of  _EGL_PROC_H
diff --git a/opengl/tests/gles_android_wrapper/gles.cpp b/opengl/tests/gles_android_wrapper/gles.cpp
deleted file mode 100644
index c0949c8..0000000
--- a/opengl/tests/gles_android_wrapper/gles.cpp
+++ /dev/null
@@ -1,1410 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "gles_dispatch.h"
-#include "gles_ftable.h"
-#include <EGL/egl.h>
-#include <cutils/log.h>
-
-static struct gles_dispatch *s_dispatch = NULL;
-
-void init_gles(void *gles_android)
-{
-    s_dispatch = create_gles_dispatch(gles_android);
-    if (s_dispatch == NULL) {
-        ALOGE("failed to create gles dispatch\n");
-    }
-}
-
-static struct gles_dispatch *getDispatch()
-{
-    if (!s_dispatch) {
-        fprintf(stderr,"FATAL ERROR: GLES has not been initialized\n");
-        exit(-1);
-    }
-
-    return s_dispatch;
-}
-
-__eglMustCastToProperFunctionPointerType gles_getProcAddress(const char *procname)
-{
-     for (int i=0; i<gles_num_funcs; i++) {
-         if (!strcmp(gles_funcs_by_name[i].name, procname)) {
-             return (__eglMustCastToProperFunctionPointerType)gles_funcs_by_name[i].proc;
-         }
-     }
-
-     return NULL;
-}
-
-///////////// Path-through functions ///////////////
-void glAlphaFunc(GLenum func, GLclampf ref)
-{
-     getDispatch()->glAlphaFunc(func, ref);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-     getDispatch()->glClearColor(red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-     getDispatch()->glClearDepthf(depth);
-}
-
-void glClipPlanef(GLenum plane, const GLfloat *equation)
-{
-     getDispatch()->glClipPlanef(plane, equation);
-}
-
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
-     getDispatch()->glColor4f(red, green, blue, alpha);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
-     getDispatch()->glDepthRangef(zNear, zFar);
-}
-
-void glFogf(GLenum pname, GLfloat param)
-{
-     getDispatch()->glFogf(pname, param);
-}
-
-void glFogfv(GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glFogfv(pname, params);
-}
-
-void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-     getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanef(GLenum pname, GLfloat eqn[4])
-{
-     getDispatch()->glGetClipPlanef(pname, eqn);
-}
-
-void glGetFloatv(GLenum pname, GLfloat *params)
-{
-     getDispatch()->glGetFloatv(pname, params);
-}
-
-void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
-     getDispatch()->glGetLightfv(light, pname, params);
-}
-
-void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
-     getDispatch()->glGetMaterialfv(face, pname, params);
-}
-
-void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
-{
-     getDispatch()->glGetTexEnvfv(env, pname, params);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
-     getDispatch()->glGetTexParameterfv(target, pname, params);
-}
-
-void glLightModelf(GLenum pname, GLfloat param)
-{
-     getDispatch()->glLightModelf(pname, param);
-}
-
-void glLightModelfv(GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glLightModelfv(pname, params);
-}
-
-void glLightf(GLenum light, GLenum pname, GLfloat param)
-{
-     getDispatch()->glLightf(light, pname, param);
-}
-
-void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glLightfv(light, pname, params);
-}
-
-void glLineWidth(GLfloat width)
-{
-     getDispatch()->glLineWidth(width);
-}
-
-void glLoadMatrixf(const GLfloat *m)
-{
-     getDispatch()->glLoadMatrixf(m);
-}
-
-void glMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
-     getDispatch()->glMaterialf(face, pname, param);
-}
-
-void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glMaterialfv(face, pname, params);
-}
-
-void glMultMatrixf(const GLfloat *m)
-{
-     getDispatch()->glMultMatrixf(m);
-}
-
-void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
-     getDispatch()->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
-     getDispatch()->glNormal3f(nx, ny, nz);
-}
-
-void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-     getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterf(GLenum pname, GLfloat param)
-{
-     getDispatch()->glPointParameterf(pname, param);
-}
-
-void glPointParameterfv(GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glPointParameterfv(pname, params);
-}
-
-void glPointSize(GLfloat size)
-{
-     getDispatch()->glPointSize(size);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
-     getDispatch()->glPolygonOffset(factor, units);
-}
-
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
-     getDispatch()->glRotatef(angle, x, y, z);
-}
-
-void glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
-     getDispatch()->glScalef(x, y, z);
-}
-
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
-     getDispatch()->glTexEnvf(target, pname, param);
-}
-
-void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glTexEnvfv(target, pname, params);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-     getDispatch()->glTexParameterf(target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glTexParameterfv(target, pname, params);
-}
-
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
-     getDispatch()->glTranslatef(x, y, z);
-}
-
-void glActiveTexture(GLenum texture)
-{
-     getDispatch()->glActiveTexture(texture);
-}
-
-void glAlphaFuncx(GLenum func, GLclampx ref)
-{
-     getDispatch()->glAlphaFuncx(func, ref);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-     getDispatch()->glBindBuffer(target, buffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-     getDispatch()->glBindTexture(target, texture);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-     getDispatch()->glBlendFunc(sfactor, dfactor);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-{
-     getDispatch()->glBufferData(target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-{
-     getDispatch()->glBufferSubData(target, offset, size, data);
-}
-
-void glClear(GLbitfield mask)
-{
-     getDispatch()->glClear(mask);
-}
-
-void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-     getDispatch()->glClearColorx(red, green, blue, alpha);
-}
-
-void glClearDepthx(GLclampx depth)
-{
-     getDispatch()->glClearDepthx(depth);
-}
-
-void glClearStencil(GLint s)
-{
-     getDispatch()->glClearStencil(s);
-}
-
-void glClientActiveTexture(GLenum texture)
-{
-     getDispatch()->glClientActiveTexture(texture);
-}
-
-void glClipPlanex(GLenum plane, const GLfixed *equation)
-{
-     getDispatch()->glClipPlanex(plane, equation);
-}
-
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
-     getDispatch()->glColor4ub(red, green, blue, alpha);
-}
-
-void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-     getDispatch()->glColor4x(red, green, blue, alpha);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-     getDispatch()->glColorMask(red, green, blue, alpha);
-}
-
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glColorPointer(size, type, stride, pointer);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-{
-     getDispatch()->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
-     getDispatch()->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-     getDispatch()->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-     getDispatch()->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void glCullFace(GLenum mode)
-{
-     getDispatch()->glCullFace(mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint *buffers)
-{
-     getDispatch()->glDeleteBuffers(n, buffers);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint *textures)
-{
-     getDispatch()->glDeleteTextures(n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
-     getDispatch()->glDepthFunc(func);
-}
-
-void glDepthMask(GLboolean flag)
-{
-     getDispatch()->glDepthMask(flag);
-}
-
-void glDepthRangex(GLclampx zNear, GLclampx zFar)
-{
-     getDispatch()->glDepthRangex(zNear, zFar);
-}
-
-void glDisable(GLenum cap)
-{
-     getDispatch()->glDisable(cap);
-}
-
-void glDisableClientState(GLenum array)
-{
-     getDispatch()->glDisableClientState(array);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-     getDispatch()->glDrawArrays(mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
-     getDispatch()->glDrawElements(mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
-     getDispatch()->glEnable(cap);
-}
-
-void glEnableClientState(GLenum array)
-{
-     getDispatch()->glEnableClientState(array);
-}
-
-void glFinish()
-{
-     getDispatch()->glFinish();
-}
-
-void glFlush()
-{
-     getDispatch()->glFlush();
-}
-
-void glFogx(GLenum pname, GLfixed param)
-{
-     getDispatch()->glFogx(pname, param);
-}
-
-void glFogxv(GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glFogxv(pname, params);
-}
-
-void glFrontFace(GLenum mode)
-{
-     getDispatch()->glFrontFace(mode);
-}
-
-void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-     getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean *params)
-{
-     getDispatch()->glGetBooleanv(pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetBufferParameteriv(target, pname, params);
-}
-
-void glGetClipPlanex(GLenum pname, GLfixed eqn[4])
-{
-     getDispatch()->glGetClipPlanex(pname, eqn);
-}
-
-void glGenBuffers(GLsizei n, GLuint *buffers)
-{
-     getDispatch()->glGenBuffers(n, buffers);
-}
-
-void glGenTextures(GLsizei n, GLuint *textures)
-{
-     getDispatch()->glGenTextures(n, textures);
-}
-
-GLenum glGetError()
-{
-     return getDispatch()->glGetError();
-}
-
-void glGetFixedv(GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetFixedv(pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint *params)
-{
-     getDispatch()->glGetIntegerv(pname, params);
-}
-
-void glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetLightxv(light, pname, params);
-}
-
-void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetMaterialxv(face, pname, params);
-}
-
-void glGetPointerv(GLenum pname, GLvoid **params)
-{
-     getDispatch()->glGetPointerv(pname, params);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-     return getDispatch()->glGetString(name);
-}
-
-void glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetTexEnviv(env, pname, params);
-}
-
-void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetTexEnvxv(env, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetTexParameteriv(target, pname, params);
-}
-
-void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetTexParameterxv(target, pname, params);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-     getDispatch()->glHint(target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
-     return getDispatch()->glIsBuffer(buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
-     return getDispatch()->glIsEnabled(cap);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-     return getDispatch()->glIsTexture(texture);
-}
-
-void glLightModelx(GLenum pname, GLfixed param)
-{
-     getDispatch()->glLightModelx(pname, param);
-}
-
-void glLightModelxv(GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glLightModelxv(pname, params);
-}
-
-void glLightx(GLenum light, GLenum pname, GLfixed param)
-{
-     getDispatch()->glLightx(light, pname, param);
-}
-
-void glLightxv(GLenum light, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glLightxv(light, pname, params);
-}
-
-void glLineWidthx(GLfixed width)
-{
-     getDispatch()->glLineWidthx(width);
-}
-
-void glLoadIdentity()
-{
-     getDispatch()->glLoadIdentity();
-}
-
-void glLoadMatrixx(const GLfixed *m)
-{
-     getDispatch()->glLoadMatrixx(m);
-}
-
-void glLogicOp(GLenum opcode)
-{
-     getDispatch()->glLogicOp(opcode);
-}
-
-void glMaterialx(GLenum face, GLenum pname, GLfixed param)
-{
-     getDispatch()->glMaterialx(face, pname, param);
-}
-
-void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glMaterialxv(face, pname, params);
-}
-
-void glMatrixMode(GLenum mode)
-{
-     getDispatch()->glMatrixMode(mode);
-}
-
-void glMultMatrixx(const GLfixed *m)
-{
-     getDispatch()->glMultMatrixx(m);
-}
-
-void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-     getDispatch()->glMultiTexCoord4x(target, s, t, r, q);
-}
-
-void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
-{
-     getDispatch()->glNormal3x(nx, ny, nz);
-}
-
-void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glNormalPointer(type, stride, pointer);
-}
-
-void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-     getDispatch()->glOrthox(left, right, bottom, top, zNear, zFar);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-     getDispatch()->glPixelStorei(pname, param);
-}
-
-void glPointParameterx(GLenum pname, GLfixed param)
-{
-     getDispatch()->glPointParameterx(pname, param);
-}
-
-void glPointParameterxv(GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glPointParameterxv(pname, params);
-}
-
-void glPointSizex(GLfixed size)
-{
-     getDispatch()->glPointSizex(size);
-}
-
-void glPolygonOffsetx(GLfixed factor, GLfixed units)
-{
-     getDispatch()->glPolygonOffsetx(factor, units);
-}
-
-void glPopMatrix()
-{
-     getDispatch()->glPopMatrix();
-}
-
-void glPushMatrix()
-{
-     getDispatch()->glPushMatrix();
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-{
-     getDispatch()->glReadPixels(x, y, width, height, format, type, pixels);
-}
-
-void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-     getDispatch()->glRotatex(angle, x, y, z);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
-     getDispatch()->glSampleCoverage(value, invert);
-}
-
-void glSampleCoveragex(GLclampx value, GLboolean invert)
-{
-     getDispatch()->glSampleCoveragex(value, invert);
-}
-
-void glScalex(GLfixed x, GLfixed y, GLfixed z)
-{
-     getDispatch()->glScalex(x, y, z);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-     getDispatch()->glScissor(x, y, width, height);
-}
-
-void glShadeModel(GLenum mode)
-{
-     getDispatch()->glShadeModel(mode);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
-     getDispatch()->glStencilFunc(func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
-     getDispatch()->glStencilMask(mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
-     getDispatch()->glStencilOp(fail, zfail, zpass);
-}
-
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glTexCoordPointer(size, type, stride, pointer);
-}
-
-void glTexEnvi(GLenum target, GLenum pname, GLint param)
-{
-     getDispatch()->glTexEnvi(target, pname, param);
-}
-
-void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
-{
-     getDispatch()->glTexEnvx(target, pname, param);
-}
-
-void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
-{
-     getDispatch()->glTexEnviv(target, pname, params);
-}
-
-void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glTexEnvxv(target, pname, params);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
-     getDispatch()->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-     getDispatch()->glTexParameteri(target, pname, param);
-}
-
-void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
-{
-     getDispatch()->glTexParameterx(target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
-     getDispatch()->glTexParameteriv(target, pname, params);
-}
-
-void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glTexParameterxv(target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
-     getDispatch()->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
-{
-     getDispatch()->glTranslatex(x, y, z);
-}
-
-void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glVertexPointer(size, type, stride, pointer);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-     getDispatch()->glViewport(x, y, width, height);
-}
-
-void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glPointSizePointerOES(type, stride, pointer);
-}
-
-void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
-{
-     getDispatch()->glBlendEquationSeparateOES(modeRGB, modeAlpha);
-}
-
-void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-     getDispatch()->glBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBlendEquationOES(GLenum mode)
-{
-     getDispatch()->glBlendEquationOES(mode);
-}
-
-void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
-     getDispatch()->glDrawTexsOES(x, y, z, width, height);
-}
-
-void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
-{
-     getDispatch()->glDrawTexiOES(x, y, z, width, height);
-}
-
-void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
-     getDispatch()->glDrawTexxOES(x, y, z, width, height);
-}
-
-void glDrawTexsvOES(const GLshort *coords)
-{
-     getDispatch()->glDrawTexsvOES(coords);
-}
-
-void glDrawTexivOES(const GLint *coords)
-{
-     getDispatch()->glDrawTexivOES(coords);
-}
-
-void glDrawTexxvOES(const GLfixed *coords)
-{
-     getDispatch()->glDrawTexxvOES(coords);
-}
-
-void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
-     getDispatch()->glDrawTexfOES(x, y, z, width, height);
-}
-
-void glDrawTexfvOES(const GLfloat *coords)
-{
-     getDispatch()->glDrawTexfvOES(coords);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
-     getDispatch()->glEGLImageTargetTexture2DOES(target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
-     getDispatch()->glEGLImageTargetRenderbufferStorageOES(target, image);
-}
-
-void glAlphaFuncxOES(GLenum func, GLclampx ref)
-{
-     getDispatch()->glAlphaFuncxOES(func, ref);
-}
-
-void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-     getDispatch()->glClearColorxOES(red, green, blue, alpha);
-}
-
-void glClearDepthxOES(GLclampx depth)
-{
-     getDispatch()->glClearDepthxOES(depth);
-}
-
-void glClipPlanexOES(GLenum plane, const GLfixed *equation)
-{
-     getDispatch()->glClipPlanexOES(plane, equation);
-}
-
-void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-     getDispatch()->glColor4xOES(red, green, blue, alpha);
-}
-
-void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
-{
-     getDispatch()->glDepthRangexOES(zNear, zFar);
-}
-
-void glFogxOES(GLenum pname, GLfixed param)
-{
-     getDispatch()->glFogxOES(pname, param);
-}
-
-void glFogxvOES(GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glFogxvOES(pname, params);
-}
-
-void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-     getDispatch()->glFrustumxOES(left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4])
-{
-     getDispatch()->glGetClipPlanexOES(pname, eqn);
-}
-
-void glGetFixedvOES(GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetFixedvOES(pname, params);
-}
-
-void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetLightxvOES(light, pname, params);
-}
-
-void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetMaterialxvOES(face, pname, params);
-}
-
-void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetTexEnvxvOES(env, pname, params);
-}
-
-void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetTexParameterxvOES(target, pname, params);
-}
-
-void glLightModelxOES(GLenum pname, GLfixed param)
-{
-     getDispatch()->glLightModelxOES(pname, param);
-}
-
-void glLightModelxvOES(GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glLightModelxvOES(pname, params);
-}
-
-void glLightxOES(GLenum light, GLenum pname, GLfixed param)
-{
-     getDispatch()->glLightxOES(light, pname, param);
-}
-
-void glLightxvOES(GLenum light, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glLightxvOES(light, pname, params);
-}
-
-void glLineWidthxOES(GLfixed width)
-{
-     getDispatch()->glLineWidthxOES(width);
-}
-
-void glLoadMatrixxOES(const GLfixed *m)
-{
-     getDispatch()->glLoadMatrixxOES(m);
-}
-
-void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
-{
-     getDispatch()->glMaterialxOES(face, pname, param);
-}
-
-void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glMaterialxvOES(face, pname, params);
-}
-
-void glMultMatrixxOES(const GLfixed *m)
-{
-     getDispatch()->glMultMatrixxOES(m);
-}
-
-void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-     getDispatch()->glMultiTexCoord4xOES(target, s, t, r, q);
-}
-
-void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
-{
-     getDispatch()->glNormal3xOES(nx, ny, nz);
-}
-
-void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-     getDispatch()->glOrthoxOES(left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterxOES(GLenum pname, GLfixed param)
-{
-     getDispatch()->glPointParameterxOES(pname, param);
-}
-
-void glPointParameterxvOES(GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glPointParameterxvOES(pname, params);
-}
-
-void glPointSizexOES(GLfixed size)
-{
-     getDispatch()->glPointSizexOES(size);
-}
-
-void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
-{
-     getDispatch()->glPolygonOffsetxOES(factor, units);
-}
-
-void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-     getDispatch()->glRotatexOES(angle, x, y, z);
-}
-
-void glSampleCoveragexOES(GLclampx value, GLboolean invert)
-{
-     getDispatch()->glSampleCoveragexOES(value, invert);
-}
-
-void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
-{
-     getDispatch()->glScalexOES(x, y, z);
-}
-
-void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
-{
-     getDispatch()->glTexEnvxOES(target, pname, param);
-}
-
-void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glTexEnvxvOES(target, pname, params);
-}
-
-void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
-{
-     getDispatch()->glTexParameterxOES(target, pname, param);
-}
-
-void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glTexParameterxvOES(target, pname, params);
-}
-
-void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
-{
-     getDispatch()->glTranslatexOES(x, y, z);
-}
-
-GLboolean glIsRenderbufferOES(GLuint renderbuffer)
-{
-     return getDispatch()->glIsRenderbufferOES(renderbuffer);
-}
-
-void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
-{
-     getDispatch()->glBindRenderbufferOES(target, renderbuffer);
-}
-
-void glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers)
-{
-     getDispatch()->glDeleteRenderbuffersOES(n, renderbuffers);
-}
-
-void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
-{
-     getDispatch()->glGenRenderbuffersOES(n, renderbuffers);
-}
-
-void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-     getDispatch()->glRenderbufferStorageOES(target, internalformat, width, height);
-}
-
-void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetRenderbufferParameterivOES(target, pname, params);
-}
-
-GLboolean glIsFramebufferOES(GLuint framebuffer)
-{
-     return getDispatch()->glIsFramebufferOES(framebuffer);
-}
-
-void glBindFramebufferOES(GLenum target, GLuint framebuffer)
-{
-     getDispatch()->glBindFramebufferOES(target, framebuffer);
-}
-
-void glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers)
-{
-     getDispatch()->glDeleteFramebuffersOES(n, framebuffers);
-}
-
-void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers)
-{
-     getDispatch()->glGenFramebuffersOES(n, framebuffers);
-}
-
-GLenum glCheckFramebufferStatusOES(GLenum target)
-{
-     return getDispatch()->glCheckFramebufferStatusOES(target);
-}
-
-void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-     getDispatch()->glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-     getDispatch()->glFramebufferTexture2DOES(target, attachment, textarget, texture, level);
-}
-
-void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params);
-}
-
-void glGenerateMipmapOES(GLenum target)
-{
-     getDispatch()->glGenerateMipmapOES(target);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
-     return getDispatch()->glMapBufferOES(target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
-     return getDispatch()->glUnmapBufferOES(target);
-}
-
-void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **ptr)
-{
-     getDispatch()->glGetBufferPointervOES(target, pname, ptr);
-}
-
-void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
-{
-     getDispatch()->glCurrentPaletteMatrixOES(matrixpaletteindex);
-}
-
-void glLoadPaletteFromModelViewMatrixOES()
-{
-     getDispatch()->glLoadPaletteFromModelViewMatrixOES();
-}
-
-void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glMatrixIndexPointerOES(size, type, stride, pointer);
-}
-
-void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-     getDispatch()->glWeightPointerOES(size, type, stride, pointer);
-}
-
-GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
-{
-     return getDispatch()->glQueryMatrixxOES(mantissa, exponent);
-}
-
-void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
-{
-     getDispatch()->glDepthRangefOES(zNear, zFar);
-}
-
-void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-     getDispatch()->glFrustumfOES(left, right, bottom, top, zNear, zFar);
-}
-
-void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-     getDispatch()->glOrthofOES(left, right, bottom, top, zNear, zFar);
-}
-
-void glClipPlanefOES(GLenum plane, const GLfloat *equation)
-{
-     getDispatch()->glClipPlanefOES(plane, equation);
-}
-
-void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4])
-{
-     getDispatch()->glGetClipPlanefOES(pname, eqn);
-}
-
-void glClearDepthfOES(GLclampf depth)
-{
-     getDispatch()->glClearDepthfOES(depth);
-}
-
-void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
-{
-     getDispatch()->glTexGenfOES(coord, pname, param);
-}
-
-void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params)
-{
-     getDispatch()->glTexGenfvOES(coord, pname, params);
-}
-
-void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
-{
-     getDispatch()->glTexGeniOES(coord, pname, param);
-}
-
-void glTexGenivOES(GLenum coord, GLenum pname, const GLint *params)
-{
-     getDispatch()->glTexGenivOES(coord, pname, params);
-}
-
-void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
-{
-     getDispatch()->glTexGenxOES(coord, pname, param);
-}
-
-void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params)
-{
-     getDispatch()->glTexGenxvOES(coord, pname, params);
-}
-
-void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
-{
-     getDispatch()->glGetTexGenfvOES(coord, pname, params);
-}
-
-void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetTexGenivOES(coord, pname, params);
-}
-
-void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
-{
-     getDispatch()->glGetTexGenxvOES(coord, pname, params);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
-     getDispatch()->glBindVertexArrayOES(array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
-{
-     getDispatch()->glDeleteVertexArraysOES(n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
-{
-     getDispatch()->glGenVertexArraysOES(n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
-     return getDispatch()->glIsVertexArrayOES(array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
-{
-     getDispatch()->glDiscardFramebufferEXT(target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
-{
-     getDispatch()->glMultiDrawArraysEXT(mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
-{
-     getDispatch()->glMultiDrawElementsEXT(mode, count, type, indices, primcount);
-}
-
-void glClipPlanefIMG(GLenum p, const GLfloat *eqn)
-{
-     getDispatch()->glClipPlanefIMG(p, eqn);
-}
-
-void glClipPlanexIMG(GLenum p, const GLfixed *eqn)
-{
-     getDispatch()->glClipPlanexIMG(p, eqn);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-     getDispatch()->glRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
-     getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint *fences)
-{
-     getDispatch()->glDeleteFencesNV(n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint *fences)
-{
-     getDispatch()->glGenFencesNV(n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
-     return getDispatch()->glIsFenceNV(fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
-     return getDispatch()->glTestFenceNV(fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
-{
-     getDispatch()->glGetFenceivNV(fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
-     getDispatch()->glFinishFenceNV(fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
-     getDispatch()->glSetFenceNV(fence, condition);
-}
-
-void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
-{
-     getDispatch()->glGetDriverControlsQCOM(num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
-{
-     getDispatch()->glGetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
-     getDispatch()->glEnableDriverControlQCOM(driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
-     getDispatch()->glDisableDriverControlQCOM(driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
-{
-     getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
-{
-     getDispatch()->glExtGetBuffersQCOM(buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
-{
-     getDispatch()->glExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
-{
-     getDispatch()->glExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
-{
-     getDispatch()->glExtGetTexLevelParameterivQCOM(texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
-     getDispatch()->glExtTexObjectStateOverrideiQCOM(target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
-{
-     getDispatch()->glExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
-{
-     getDispatch()->glExtGetBufferPointervQCOM(target, params);
-}
-
-void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
-{
-     getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
-{
-     getDispatch()->glExtGetProgramsQCOM(programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
-     return getDispatch()->glExtIsProgramBinaryQCOM(program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
-{
-     getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
-     getDispatch()->glStartTilingQCOM(x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
-     getDispatch()->glEndTilingQCOM(preserveMask);
-}
-
diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.cpp b/opengl/tests/gles_android_wrapper/gles_dispatch.cpp
deleted file mode 100644
index 0a17624..0000000
--- a/opengl/tests/gles_android_wrapper/gles_dispatch.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "gles_dispatch.h"
-#include <stdio.h>
-#include <dlfcn.h>
-
-gles_dispatch *create_gles_dispatch(void *gles_android)
-{
-        gles_dispatch *disp = new gles_dispatch;
-
-    void *ptr;
-    ptr = dlsym(gles_android,"glAlphaFunc"); disp->set_glAlphaFunc((glAlphaFunc_t)ptr);
-    ptr = dlsym(gles_android,"glClearColor"); disp->set_glClearColor((glClearColor_t)ptr);
-    ptr = dlsym(gles_android,"glClearDepthf"); disp->set_glClearDepthf((glClearDepthf_t)ptr);
-    ptr = dlsym(gles_android,"glClipPlanef"); disp->set_glClipPlanef((glClipPlanef_t)ptr);
-    ptr = dlsym(gles_android,"glColor4f"); disp->set_glColor4f((glColor4f_t)ptr);
-    ptr = dlsym(gles_android,"glDepthRangef"); disp->set_glDepthRangef((glDepthRangef_t)ptr);
-    ptr = dlsym(gles_android,"glFogf"); disp->set_glFogf((glFogf_t)ptr);
-    ptr = dlsym(gles_android,"glFogfv"); disp->set_glFogfv((glFogfv_t)ptr);
-    ptr = dlsym(gles_android,"glFrustumf"); disp->set_glFrustumf((glFrustumf_t)ptr);
-    ptr = dlsym(gles_android,"glGetClipPlanef"); disp->set_glGetClipPlanef((glGetClipPlanef_t)ptr);
-    ptr = dlsym(gles_android,"glGetFloatv"); disp->set_glGetFloatv((glGetFloatv_t)ptr);
-    ptr = dlsym(gles_android,"glGetLightfv"); disp->set_glGetLightfv((glGetLightfv_t)ptr);
-    ptr = dlsym(gles_android,"glGetMaterialfv"); disp->set_glGetMaterialfv((glGetMaterialfv_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexEnvfv"); disp->set_glGetTexEnvfv((glGetTexEnvfv_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexParameterfv"); disp->set_glGetTexParameterfv((glGetTexParameterfv_t)ptr);
-    ptr = dlsym(gles_android,"glLightModelf"); disp->set_glLightModelf((glLightModelf_t)ptr);
-    ptr = dlsym(gles_android,"glLightModelfv"); disp->set_glLightModelfv((glLightModelfv_t)ptr);
-    ptr = dlsym(gles_android,"glLightf"); disp->set_glLightf((glLightf_t)ptr);
-    ptr = dlsym(gles_android,"glLightfv"); disp->set_glLightfv((glLightfv_t)ptr);
-    ptr = dlsym(gles_android,"glLineWidth"); disp->set_glLineWidth((glLineWidth_t)ptr);
-    ptr = dlsym(gles_android,"glLoadMatrixf"); disp->set_glLoadMatrixf((glLoadMatrixf_t)ptr);
-    ptr = dlsym(gles_android,"glMaterialf"); disp->set_glMaterialf((glMaterialf_t)ptr);
-    ptr = dlsym(gles_android,"glMaterialfv"); disp->set_glMaterialfv((glMaterialfv_t)ptr);
-    ptr = dlsym(gles_android,"glMultMatrixf"); disp->set_glMultMatrixf((glMultMatrixf_t)ptr);
-    ptr = dlsym(gles_android,"glMultiTexCoord4f"); disp->set_glMultiTexCoord4f((glMultiTexCoord4f_t)ptr);
-    ptr = dlsym(gles_android,"glNormal3f"); disp->set_glNormal3f((glNormal3f_t)ptr);
-    ptr = dlsym(gles_android,"glOrthof"); disp->set_glOrthof((glOrthof_t)ptr);
-    ptr = dlsym(gles_android,"glPointParameterf"); disp->set_glPointParameterf((glPointParameterf_t)ptr);
-    ptr = dlsym(gles_android,"glPointParameterfv"); disp->set_glPointParameterfv((glPointParameterfv_t)ptr);
-    ptr = dlsym(gles_android,"glPointSize"); disp->set_glPointSize((glPointSize_t)ptr);
-    ptr = dlsym(gles_android,"glPolygonOffset"); disp->set_glPolygonOffset((glPolygonOffset_t)ptr);
-    ptr = dlsym(gles_android,"glRotatef"); disp->set_glRotatef((glRotatef_t)ptr);
-    ptr = dlsym(gles_android,"glScalef"); disp->set_glScalef((glScalef_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvf"); disp->set_glTexEnvf((glTexEnvf_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvfv"); disp->set_glTexEnvfv((glTexEnvfv_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameterf"); disp->set_glTexParameterf((glTexParameterf_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameterfv"); disp->set_glTexParameterfv((glTexParameterfv_t)ptr);
-    ptr = dlsym(gles_android,"glTranslatef"); disp->set_glTranslatef((glTranslatef_t)ptr);
-    ptr = dlsym(gles_android,"glActiveTexture"); disp->set_glActiveTexture((glActiveTexture_t)ptr);
-    ptr = dlsym(gles_android,"glAlphaFuncx"); disp->set_glAlphaFuncx((glAlphaFuncx_t)ptr);
-    ptr = dlsym(gles_android,"glBindBuffer"); disp->set_glBindBuffer((glBindBuffer_t)ptr);
-    ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr);
-    ptr = dlsym(gles_android,"glBlendFunc"); disp->set_glBlendFunc((glBlendFunc_t)ptr);
-    ptr = dlsym(gles_android,"glBufferData"); disp->set_glBufferData((glBufferData_t)ptr);
-    ptr = dlsym(gles_android,"glBufferSubData"); disp->set_glBufferSubData((glBufferSubData_t)ptr);
-    ptr = dlsym(gles_android,"glClear"); disp->set_glClear((glClear_t)ptr);
-    ptr = dlsym(gles_android,"glClearColorx"); disp->set_glClearColorx((glClearColorx_t)ptr);
-    ptr = dlsym(gles_android,"glClearDepthx"); disp->set_glClearDepthx((glClearDepthx_t)ptr);
-    ptr = dlsym(gles_android,"glClearStencil"); disp->set_glClearStencil((glClearStencil_t)ptr);
-    ptr = dlsym(gles_android,"glClientActiveTexture"); disp->set_glClientActiveTexture((glClientActiveTexture_t)ptr);
-    ptr = dlsym(gles_android,"glClipPlanex"); disp->set_glClipPlanex((glClipPlanex_t)ptr);
-    ptr = dlsym(gles_android,"glColor4ub"); disp->set_glColor4ub((glColor4ub_t)ptr);
-    ptr = dlsym(gles_android,"glColor4x"); disp->set_glColor4x((glColor4x_t)ptr);
-    ptr = dlsym(gles_android,"glColorMask"); disp->set_glColorMask((glColorMask_t)ptr);
-    ptr = dlsym(gles_android,"glColorPointer"); disp->set_glColorPointer((glColorPointer_t)ptr);
-    ptr = dlsym(gles_android,"glCompressedTexImage2D"); disp->set_glCompressedTexImage2D((glCompressedTexImage2D_t)ptr);
-    ptr = dlsym(gles_android,"glCompressedTexSubImage2D"); disp->set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_t)ptr);
-    ptr = dlsym(gles_android,"glCopyTexImage2D"); disp->set_glCopyTexImage2D((glCopyTexImage2D_t)ptr);
-    ptr = dlsym(gles_android,"glCopyTexSubImage2D"); disp->set_glCopyTexSubImage2D((glCopyTexSubImage2D_t)ptr);
-    ptr = dlsym(gles_android,"glCullFace"); disp->set_glCullFace((glCullFace_t)ptr);
-    ptr = dlsym(gles_android,"glDeleteBuffers"); disp->set_glDeleteBuffers((glDeleteBuffers_t)ptr);
-    ptr = dlsym(gles_android,"glDeleteTextures"); disp->set_glDeleteTextures((glDeleteTextures_t)ptr);
-    ptr = dlsym(gles_android,"glDepthFunc"); disp->set_glDepthFunc((glDepthFunc_t)ptr);
-    ptr = dlsym(gles_android,"glDepthMask"); disp->set_glDepthMask((glDepthMask_t)ptr);
-    ptr = dlsym(gles_android,"glDepthRangex"); disp->set_glDepthRangex((glDepthRangex_t)ptr);
-    ptr = dlsym(gles_android,"glDisable"); disp->set_glDisable((glDisable_t)ptr);
-    ptr = dlsym(gles_android,"glDisableClientState"); disp->set_glDisableClientState((glDisableClientState_t)ptr);
-    ptr = dlsym(gles_android,"glDrawArrays"); disp->set_glDrawArrays((glDrawArrays_t)ptr);
-    ptr = dlsym(gles_android,"glDrawElements"); disp->set_glDrawElements((glDrawElements_t)ptr);
-    ptr = dlsym(gles_android,"glEnable"); disp->set_glEnable((glEnable_t)ptr);
-    ptr = dlsym(gles_android,"glEnableClientState"); disp->set_glEnableClientState((glEnableClientState_t)ptr);
-    ptr = dlsym(gles_android,"glFinish"); disp->set_glFinish((glFinish_t)ptr);
-    ptr = dlsym(gles_android,"glFlush"); disp->set_glFlush((glFlush_t)ptr);
-    ptr = dlsym(gles_android,"glFogx"); disp->set_glFogx((glFogx_t)ptr);
-    ptr = dlsym(gles_android,"glFogxv"); disp->set_glFogxv((glFogxv_t)ptr);
-    ptr = dlsym(gles_android,"glFrontFace"); disp->set_glFrontFace((glFrontFace_t)ptr);
-    ptr = dlsym(gles_android,"glFrustumx"); disp->set_glFrustumx((glFrustumx_t)ptr);
-    ptr = dlsym(gles_android,"glGetBooleanv"); disp->set_glGetBooleanv((glGetBooleanv_t)ptr);
-    ptr = dlsym(gles_android,"glGetBufferParameteriv"); disp->set_glGetBufferParameteriv((glGetBufferParameteriv_t)ptr);
-    ptr = dlsym(gles_android,"glGetClipPlanex"); disp->set_glGetClipPlanex((glGetClipPlanex_t)ptr);
-    ptr = dlsym(gles_android,"glGenBuffers"); disp->set_glGenBuffers((glGenBuffers_t)ptr);
-    ptr = dlsym(gles_android,"glGenTextures"); disp->set_glGenTextures((glGenTextures_t)ptr);
-    ptr = dlsym(gles_android,"glGetError"); disp->set_glGetError((glGetError_t)ptr);
-    ptr = dlsym(gles_android,"glGetFixedv"); disp->set_glGetFixedv((glGetFixedv_t)ptr);
-    ptr = dlsym(gles_android,"glGetIntegerv"); disp->set_glGetIntegerv((glGetIntegerv_t)ptr);
-    ptr = dlsym(gles_android,"glGetLightxv"); disp->set_glGetLightxv((glGetLightxv_t)ptr);
-    ptr = dlsym(gles_android,"glGetMaterialxv"); disp->set_glGetMaterialxv((glGetMaterialxv_t)ptr);
-    ptr = dlsym(gles_android,"glGetPointerv"); disp->set_glGetPointerv((glGetPointerv_t)ptr);
-    ptr = dlsym(gles_android,"glGetString"); disp->set_glGetString((glGetString_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexEnviv"); disp->set_glGetTexEnviv((glGetTexEnviv_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexEnvxv"); disp->set_glGetTexEnvxv((glGetTexEnvxv_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexParameteriv"); disp->set_glGetTexParameteriv((glGetTexParameteriv_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexParameterxv"); disp->set_glGetTexParameterxv((glGetTexParameterxv_t)ptr);
-    ptr = dlsym(gles_android,"glHint"); disp->set_glHint((glHint_t)ptr);
-    ptr = dlsym(gles_android,"glIsBuffer"); disp->set_glIsBuffer((glIsBuffer_t)ptr);
-    ptr = dlsym(gles_android,"glIsEnabled"); disp->set_glIsEnabled((glIsEnabled_t)ptr);
-    ptr = dlsym(gles_android,"glIsTexture"); disp->set_glIsTexture((glIsTexture_t)ptr);
-    ptr = dlsym(gles_android,"glLightModelx"); disp->set_glLightModelx((glLightModelx_t)ptr);
-    ptr = dlsym(gles_android,"glLightModelxv"); disp->set_glLightModelxv((glLightModelxv_t)ptr);
-    ptr = dlsym(gles_android,"glLightx"); disp->set_glLightx((glLightx_t)ptr);
-    ptr = dlsym(gles_android,"glLightxv"); disp->set_glLightxv((glLightxv_t)ptr);
-    ptr = dlsym(gles_android,"glLineWidthx"); disp->set_glLineWidthx((glLineWidthx_t)ptr);
-    ptr = dlsym(gles_android,"glLoadIdentity"); disp->set_glLoadIdentity((glLoadIdentity_t)ptr);
-    ptr = dlsym(gles_android,"glLoadMatrixx"); disp->set_glLoadMatrixx((glLoadMatrixx_t)ptr);
-    ptr = dlsym(gles_android,"glLogicOp"); disp->set_glLogicOp((glLogicOp_t)ptr);
-    ptr = dlsym(gles_android,"glMaterialx"); disp->set_glMaterialx((glMaterialx_t)ptr);
-    ptr = dlsym(gles_android,"glMaterialxv"); disp->set_glMaterialxv((glMaterialxv_t)ptr);
-    ptr = dlsym(gles_android,"glMatrixMode"); disp->set_glMatrixMode((glMatrixMode_t)ptr);
-    ptr = dlsym(gles_android,"glMultMatrixx"); disp->set_glMultMatrixx((glMultMatrixx_t)ptr);
-    ptr = dlsym(gles_android,"glMultiTexCoord4x"); disp->set_glMultiTexCoord4x((glMultiTexCoord4x_t)ptr);
-    ptr = dlsym(gles_android,"glNormal3x"); disp->set_glNormal3x((glNormal3x_t)ptr);
-    ptr = dlsym(gles_android,"glNormalPointer"); disp->set_glNormalPointer((glNormalPointer_t)ptr);
-    ptr = dlsym(gles_android,"glOrthox"); disp->set_glOrthox((glOrthox_t)ptr);
-    ptr = dlsym(gles_android,"glPixelStorei"); disp->set_glPixelStorei((glPixelStorei_t)ptr);
-    ptr = dlsym(gles_android,"glPointParameterx"); disp->set_glPointParameterx((glPointParameterx_t)ptr);
-    ptr = dlsym(gles_android,"glPointParameterxv"); disp->set_glPointParameterxv((glPointParameterxv_t)ptr);
-    ptr = dlsym(gles_android,"glPointSizex"); disp->set_glPointSizex((glPointSizex_t)ptr);
-    ptr = dlsym(gles_android,"glPolygonOffsetx"); disp->set_glPolygonOffsetx((glPolygonOffsetx_t)ptr);
-    ptr = dlsym(gles_android,"glPopMatrix"); disp->set_glPopMatrix((glPopMatrix_t)ptr);
-    ptr = dlsym(gles_android,"glPushMatrix"); disp->set_glPushMatrix((glPushMatrix_t)ptr);
-    ptr = dlsym(gles_android,"glReadPixels"); disp->set_glReadPixels((glReadPixels_t)ptr);
-    ptr = dlsym(gles_android,"glRotatex"); disp->set_glRotatex((glRotatex_t)ptr);
-    ptr = dlsym(gles_android,"glSampleCoverage"); disp->set_glSampleCoverage((glSampleCoverage_t)ptr);
-    ptr = dlsym(gles_android,"glSampleCoveragex"); disp->set_glSampleCoveragex((glSampleCoveragex_t)ptr);
-    ptr = dlsym(gles_android,"glScalex"); disp->set_glScalex((glScalex_t)ptr);
-    ptr = dlsym(gles_android,"glScissor"); disp->set_glScissor((glScissor_t)ptr);
-    ptr = dlsym(gles_android,"glShadeModel"); disp->set_glShadeModel((glShadeModel_t)ptr);
-    ptr = dlsym(gles_android,"glStencilFunc"); disp->set_glStencilFunc((glStencilFunc_t)ptr);
-    ptr = dlsym(gles_android,"glStencilMask"); disp->set_glStencilMask((glStencilMask_t)ptr);
-    ptr = dlsym(gles_android,"glStencilOp"); disp->set_glStencilOp((glStencilOp_t)ptr);
-    ptr = dlsym(gles_android,"glTexCoordPointer"); disp->set_glTexCoordPointer((glTexCoordPointer_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvi"); disp->set_glTexEnvi((glTexEnvi_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvx"); disp->set_glTexEnvx((glTexEnvx_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnviv"); disp->set_glTexEnviv((glTexEnviv_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvxv"); disp->set_glTexEnvxv((glTexEnvxv_t)ptr);
-    ptr = dlsym(gles_android,"glTexImage2D"); disp->set_glTexImage2D((glTexImage2D_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameteri"); disp->set_glTexParameteri((glTexParameteri_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameterx"); disp->set_glTexParameterx((glTexParameterx_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameteriv"); disp->set_glTexParameteriv((glTexParameteriv_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameterxv"); disp->set_glTexParameterxv((glTexParameterxv_t)ptr);
-    ptr = dlsym(gles_android,"glTexSubImage2D"); disp->set_glTexSubImage2D((glTexSubImage2D_t)ptr);
-    ptr = dlsym(gles_android,"glTranslatex"); disp->set_glTranslatex((glTranslatex_t)ptr);
-    ptr = dlsym(gles_android,"glVertexPointer"); disp->set_glVertexPointer((glVertexPointer_t)ptr);
-    ptr = dlsym(gles_android,"glViewport"); disp->set_glViewport((glViewport_t)ptr);
-    ptr = dlsym(gles_android,"glPointSizePointerOES"); disp->set_glPointSizePointerOES((glPointSizePointerOES_t)ptr);
-    ptr = dlsym(gles_android,"glBlendEquationSeparateOES"); disp->set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_t)ptr);
-    ptr = dlsym(gles_android,"glBlendFuncSeparateOES"); disp->set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_t)ptr);
-    ptr = dlsym(gles_android,"glBlendEquationOES"); disp->set_glBlendEquationOES((glBlendEquationOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexsOES"); disp->set_glDrawTexsOES((glDrawTexsOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexiOES"); disp->set_glDrawTexiOES((glDrawTexiOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexxOES"); disp->set_glDrawTexxOES((glDrawTexxOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexsvOES"); disp->set_glDrawTexsvOES((glDrawTexsvOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexivOES"); disp->set_glDrawTexivOES((glDrawTexivOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexxvOES"); disp->set_glDrawTexxvOES((glDrawTexxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexfOES"); disp->set_glDrawTexfOES((glDrawTexfOES_t)ptr);
-    ptr = dlsym(gles_android,"glDrawTexfvOES"); disp->set_glDrawTexfvOES((glDrawTexfvOES_t)ptr);
-    ptr = dlsym(gles_android,"glEGLImageTargetTexture2DOES"); disp->set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_t)ptr);
-    ptr = dlsym(gles_android,"glEGLImageTargetRenderbufferStorageOES"); disp->set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_t)ptr);
-    ptr = dlsym(gles_android,"glAlphaFuncxOES"); disp->set_glAlphaFuncxOES((glAlphaFuncxOES_t)ptr);
-    ptr = dlsym(gles_android,"glClearColorxOES"); disp->set_glClearColorxOES((glClearColorxOES_t)ptr);
-    ptr = dlsym(gles_android,"glClearDepthxOES"); disp->set_glClearDepthxOES((glClearDepthxOES_t)ptr);
-    ptr = dlsym(gles_android,"glClipPlanexOES"); disp->set_glClipPlanexOES((glClipPlanexOES_t)ptr);
-    ptr = dlsym(gles_android,"glColor4xOES"); disp->set_glColor4xOES((glColor4xOES_t)ptr);
-    ptr = dlsym(gles_android,"glDepthRangexOES"); disp->set_glDepthRangexOES((glDepthRangexOES_t)ptr);
-    ptr = dlsym(gles_android,"glFogxOES"); disp->set_glFogxOES((glFogxOES_t)ptr);
-    ptr = dlsym(gles_android,"glFogxvOES"); disp->set_glFogxvOES((glFogxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glFrustumxOES"); disp->set_glFrustumxOES((glFrustumxOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetClipPlanexOES"); disp->set_glGetClipPlanexOES((glGetClipPlanexOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetFixedvOES"); disp->set_glGetFixedvOES((glGetFixedvOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetLightxvOES"); disp->set_glGetLightxvOES((glGetLightxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetMaterialxvOES"); disp->set_glGetMaterialxvOES((glGetMaterialxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexEnvxvOES"); disp->set_glGetTexEnvxvOES((glGetTexEnvxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexParameterxvOES"); disp->set_glGetTexParameterxvOES((glGetTexParameterxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glLightModelxOES"); disp->set_glLightModelxOES((glLightModelxOES_t)ptr);
-    ptr = dlsym(gles_android,"glLightModelxvOES"); disp->set_glLightModelxvOES((glLightModelxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glLightxOES"); disp->set_glLightxOES((glLightxOES_t)ptr);
-    ptr = dlsym(gles_android,"glLightxvOES"); disp->set_glLightxvOES((glLightxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glLineWidthxOES"); disp->set_glLineWidthxOES((glLineWidthxOES_t)ptr);
-    ptr = dlsym(gles_android,"glLoadMatrixxOES"); disp->set_glLoadMatrixxOES((glLoadMatrixxOES_t)ptr);
-    ptr = dlsym(gles_android,"glMaterialxOES"); disp->set_glMaterialxOES((glMaterialxOES_t)ptr);
-    ptr = dlsym(gles_android,"glMaterialxvOES"); disp->set_glMaterialxvOES((glMaterialxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glMultMatrixxOES"); disp->set_glMultMatrixxOES((glMultMatrixxOES_t)ptr);
-    ptr = dlsym(gles_android,"glMultiTexCoord4xOES"); disp->set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_t)ptr);
-    ptr = dlsym(gles_android,"glNormal3xOES"); disp->set_glNormal3xOES((glNormal3xOES_t)ptr);
-    ptr = dlsym(gles_android,"glOrthoxOES"); disp->set_glOrthoxOES((glOrthoxOES_t)ptr);
-    ptr = dlsym(gles_android,"glPointParameterxOES"); disp->set_glPointParameterxOES((glPointParameterxOES_t)ptr);
-    ptr = dlsym(gles_android,"glPointParameterxvOES"); disp->set_glPointParameterxvOES((glPointParameterxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glPointSizexOES"); disp->set_glPointSizexOES((glPointSizexOES_t)ptr);
-    ptr = dlsym(gles_android,"glPolygonOffsetxOES"); disp->set_glPolygonOffsetxOES((glPolygonOffsetxOES_t)ptr);
-    ptr = dlsym(gles_android,"glRotatexOES"); disp->set_glRotatexOES((glRotatexOES_t)ptr);
-    ptr = dlsym(gles_android,"glSampleCoveragexOES"); disp->set_glSampleCoveragexOES((glSampleCoveragexOES_t)ptr);
-    ptr = dlsym(gles_android,"glScalexOES"); disp->set_glScalexOES((glScalexOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvxOES"); disp->set_glTexEnvxOES((glTexEnvxOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexEnvxvOES"); disp->set_glTexEnvxvOES((glTexEnvxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameterxOES"); disp->set_glTexParameterxOES((glTexParameterxOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexParameterxvOES"); disp->set_glTexParameterxvOES((glTexParameterxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glTranslatexOES"); disp->set_glTranslatexOES((glTranslatexOES_t)ptr);
-    ptr = dlsym(gles_android,"glIsRenderbufferOES"); disp->set_glIsRenderbufferOES((glIsRenderbufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glBindRenderbufferOES"); disp->set_glBindRenderbufferOES((glBindRenderbufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glDeleteRenderbuffersOES"); disp->set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_t)ptr);
-    ptr = dlsym(gles_android,"glGenRenderbuffersOES"); disp->set_glGenRenderbuffersOES((glGenRenderbuffersOES_t)ptr);
-    ptr = dlsym(gles_android,"glRenderbufferStorageOES"); disp->set_glRenderbufferStorageOES((glRenderbufferStorageOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetRenderbufferParameterivOES"); disp->set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_t)ptr);
-    ptr = dlsym(gles_android,"glIsFramebufferOES"); disp->set_glIsFramebufferOES((glIsFramebufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glBindFramebufferOES"); disp->set_glBindFramebufferOES((glBindFramebufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glDeleteFramebuffersOES"); disp->set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_t)ptr);
-    ptr = dlsym(gles_android,"glGenFramebuffersOES"); disp->set_glGenFramebuffersOES((glGenFramebuffersOES_t)ptr);
-    ptr = dlsym(gles_android,"glCheckFramebufferStatusOES"); disp->set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_t)ptr);
-    ptr = dlsym(gles_android,"glFramebufferRenderbufferOES"); disp->set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glFramebufferTexture2DOES"); disp->set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetFramebufferAttachmentParameterivOES"); disp->set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_t)ptr);
-    ptr = dlsym(gles_android,"glGenerateMipmapOES"); disp->set_glGenerateMipmapOES((glGenerateMipmapOES_t)ptr);
-    ptr = dlsym(gles_android,"glMapBufferOES"); disp->set_glMapBufferOES((glMapBufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glUnmapBufferOES"); disp->set_glUnmapBufferOES((glUnmapBufferOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetBufferPointervOES"); disp->set_glGetBufferPointervOES((glGetBufferPointervOES_t)ptr);
-    ptr = dlsym(gles_android,"glCurrentPaletteMatrixOES"); disp->set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_t)ptr);
-    ptr = dlsym(gles_android,"glLoadPaletteFromModelViewMatrixOES"); disp->set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_t)ptr);
-    ptr = dlsym(gles_android,"glMatrixIndexPointerOES"); disp->set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_t)ptr);
-    ptr = dlsym(gles_android,"glWeightPointerOES"); disp->set_glWeightPointerOES((glWeightPointerOES_t)ptr);
-    ptr = dlsym(gles_android,"glQueryMatrixxOES"); disp->set_glQueryMatrixxOES((glQueryMatrixxOES_t)ptr);
-    ptr = dlsym(gles_android,"glDepthRangefOES"); disp->set_glDepthRangefOES((glDepthRangefOES_t)ptr);
-    ptr = dlsym(gles_android,"glFrustumfOES"); disp->set_glFrustumfOES((glFrustumfOES_t)ptr);
-    ptr = dlsym(gles_android,"glOrthofOES"); disp->set_glOrthofOES((glOrthofOES_t)ptr);
-    ptr = dlsym(gles_android,"glClipPlanefOES"); disp->set_glClipPlanefOES((glClipPlanefOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetClipPlanefOES"); disp->set_glGetClipPlanefOES((glGetClipPlanefOES_t)ptr);
-    ptr = dlsym(gles_android,"glClearDepthfOES"); disp->set_glClearDepthfOES((glClearDepthfOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexGenfOES"); disp->set_glTexGenfOES((glTexGenfOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexGenfvOES"); disp->set_glTexGenfvOES((glTexGenfvOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexGeniOES"); disp->set_glTexGeniOES((glTexGeniOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexGenivOES"); disp->set_glTexGenivOES((glTexGenivOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexGenxOES"); disp->set_glTexGenxOES((glTexGenxOES_t)ptr);
-    ptr = dlsym(gles_android,"glTexGenxvOES"); disp->set_glTexGenxvOES((glTexGenxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexGenfvOES"); disp->set_glGetTexGenfvOES((glGetTexGenfvOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexGenivOES"); disp->set_glGetTexGenivOES((glGetTexGenivOES_t)ptr);
-    ptr = dlsym(gles_android,"glGetTexGenxvOES"); disp->set_glGetTexGenxvOES((glGetTexGenxvOES_t)ptr);
-    ptr = dlsym(gles_android,"glBindVertexArrayOES"); disp->set_glBindVertexArrayOES((glBindVertexArrayOES_t)ptr);
-    ptr = dlsym(gles_android,"glDeleteVertexArraysOES"); disp->set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_t)ptr);
-    ptr = dlsym(gles_android,"glGenVertexArraysOES"); disp->set_glGenVertexArraysOES((glGenVertexArraysOES_t)ptr);
-    ptr = dlsym(gles_android,"glIsVertexArrayOES"); disp->set_glIsVertexArrayOES((glIsVertexArrayOES_t)ptr);
-    ptr = dlsym(gles_android,"glDiscardFramebufferEXT"); disp->set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_t)ptr);
-    ptr = dlsym(gles_android,"glMultiDrawArraysEXT"); disp->set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_t)ptr);
-    ptr = dlsym(gles_android,"glMultiDrawElementsEXT"); disp->set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_t)ptr);
-    ptr = dlsym(gles_android,"glClipPlanefIMG"); disp->set_glClipPlanefIMG((glClipPlanefIMG_t)ptr);
-    ptr = dlsym(gles_android,"glClipPlanexIMG"); disp->set_glClipPlanexIMG((glClipPlanexIMG_t)ptr);
-    ptr = dlsym(gles_android,"glRenderbufferStorageMultisampleIMG"); disp->set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_t)ptr);
-    ptr = dlsym(gles_android,"glFramebufferTexture2DMultisampleIMG"); disp->set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_t)ptr);
-    ptr = dlsym(gles_android,"glDeleteFencesNV"); disp->set_glDeleteFencesNV((glDeleteFencesNV_t)ptr);
-    ptr = dlsym(gles_android,"glGenFencesNV"); disp->set_glGenFencesNV((glGenFencesNV_t)ptr);
-    ptr = dlsym(gles_android,"glIsFenceNV"); disp->set_glIsFenceNV((glIsFenceNV_t)ptr);
-    ptr = dlsym(gles_android,"glTestFenceNV"); disp->set_glTestFenceNV((glTestFenceNV_t)ptr);
-    ptr = dlsym(gles_android,"glGetFenceivNV"); disp->set_glGetFenceivNV((glGetFenceivNV_t)ptr);
-    ptr = dlsym(gles_android,"glFinishFenceNV"); disp->set_glFinishFenceNV((glFinishFenceNV_t)ptr);
-    ptr = dlsym(gles_android,"glSetFenceNV"); disp->set_glSetFenceNV((glSetFenceNV_t)ptr);
-    ptr = dlsym(gles_android,"glGetDriverControlsQCOM"); disp->set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glGetDriverControlStringQCOM"); disp->set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glEnableDriverControlQCOM"); disp->set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glDisableDriverControlQCOM"); disp->set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetTexturesQCOM"); disp->set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetBuffersQCOM"); disp->set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetRenderbuffersQCOM"); disp->set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetFramebuffersQCOM"); disp->set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetTexLevelParameterivQCOM"); disp->set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtTexObjectStateOverrideiQCOM"); disp->set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetTexSubImageQCOM"); disp->set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetBufferPointervQCOM"); disp->set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetShadersQCOM"); disp->set_glExtGetShadersQCOM((glExtGetShadersQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetProgramsQCOM"); disp->set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtIsProgramBinaryQCOM"); disp->set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glExtGetProgramBinarySourceQCOM"); disp->set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glStartTilingQCOM"); disp->set_glStartTilingQCOM((glStartTilingQCOM_t)ptr);
-    ptr = dlsym(gles_android,"glEndTilingQCOM"); disp->set_glEndTilingQCOM((glEndTilingQCOM_t)ptr);
-
-        return disp;
-}
diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.h b/opengl/tests/gles_android_wrapper/gles_dispatch.h
deleted file mode 100644
index 98a4fca..0000000
--- a/opengl/tests/gles_android_wrapper/gles_dispatch.h
+++ /dev/null
@@ -1,570 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GLES_DISPATCH_H
-#define _GLES_DISPATCH_H
-
-#include "gles_proc.h"
-
-
-struct gles_dispatch {
-    glAlphaFunc_t glAlphaFunc;
-    glClearColor_t glClearColor;
-    glClearDepthf_t glClearDepthf;
-    glClipPlanef_t glClipPlanef;
-    glColor4f_t glColor4f;
-    glDepthRangef_t glDepthRangef;
-    glFogf_t glFogf;
-    glFogfv_t glFogfv;
-    glFrustumf_t glFrustumf;
-    glGetClipPlanef_t glGetClipPlanef;
-    glGetFloatv_t glGetFloatv;
-    glGetLightfv_t glGetLightfv;
-    glGetMaterialfv_t glGetMaterialfv;
-    glGetTexEnvfv_t glGetTexEnvfv;
-    glGetTexParameterfv_t glGetTexParameterfv;
-    glLightModelf_t glLightModelf;
-    glLightModelfv_t glLightModelfv;
-    glLightf_t glLightf;
-    glLightfv_t glLightfv;
-    glLineWidth_t glLineWidth;
-    glLoadMatrixf_t glLoadMatrixf;
-    glMaterialf_t glMaterialf;
-    glMaterialfv_t glMaterialfv;
-    glMultMatrixf_t glMultMatrixf;
-    glMultiTexCoord4f_t glMultiTexCoord4f;
-    glNormal3f_t glNormal3f;
-    glOrthof_t glOrthof;
-    glPointParameterf_t glPointParameterf;
-    glPointParameterfv_t glPointParameterfv;
-    glPointSize_t glPointSize;
-    glPolygonOffset_t glPolygonOffset;
-    glRotatef_t glRotatef;
-    glScalef_t glScalef;
-    glTexEnvf_t glTexEnvf;
-    glTexEnvfv_t glTexEnvfv;
-    glTexParameterf_t glTexParameterf;
-    glTexParameterfv_t glTexParameterfv;
-    glTranslatef_t glTranslatef;
-    glActiveTexture_t glActiveTexture;
-    glAlphaFuncx_t glAlphaFuncx;
-    glBindBuffer_t glBindBuffer;
-    glBindTexture_t glBindTexture;
-    glBlendFunc_t glBlendFunc;
-    glBufferData_t glBufferData;
-    glBufferSubData_t glBufferSubData;
-    glClear_t glClear;
-    glClearColorx_t glClearColorx;
-    glClearDepthx_t glClearDepthx;
-    glClearStencil_t glClearStencil;
-    glClientActiveTexture_t glClientActiveTexture;
-    glClipPlanex_t glClipPlanex;
-    glColor4ub_t glColor4ub;
-    glColor4x_t glColor4x;
-    glColorMask_t glColorMask;
-    glColorPointer_t glColorPointer;
-    glCompressedTexImage2D_t glCompressedTexImage2D;
-    glCompressedTexSubImage2D_t glCompressedTexSubImage2D;
-    glCopyTexImage2D_t glCopyTexImage2D;
-    glCopyTexSubImage2D_t glCopyTexSubImage2D;
-    glCullFace_t glCullFace;
-    glDeleteBuffers_t glDeleteBuffers;
-    glDeleteTextures_t glDeleteTextures;
-    glDepthFunc_t glDepthFunc;
-    glDepthMask_t glDepthMask;
-    glDepthRangex_t glDepthRangex;
-    glDisable_t glDisable;
-    glDisableClientState_t glDisableClientState;
-    glDrawArrays_t glDrawArrays;
-    glDrawElements_t glDrawElements;
-    glEnable_t glEnable;
-    glEnableClientState_t glEnableClientState;
-    glFinish_t glFinish;
-    glFlush_t glFlush;
-    glFogx_t glFogx;
-    glFogxv_t glFogxv;
-    glFrontFace_t glFrontFace;
-    glFrustumx_t glFrustumx;
-    glGetBooleanv_t glGetBooleanv;
-    glGetBufferParameteriv_t glGetBufferParameteriv;
-    glGetClipPlanex_t glGetClipPlanex;
-    glGenBuffers_t glGenBuffers;
-    glGenTextures_t glGenTextures;
-    glGetError_t glGetError;
-    glGetFixedv_t glGetFixedv;
-    glGetIntegerv_t glGetIntegerv;
-    glGetLightxv_t glGetLightxv;
-    glGetMaterialxv_t glGetMaterialxv;
-    glGetPointerv_t glGetPointerv;
-    glGetString_t glGetString;
-    glGetTexEnviv_t glGetTexEnviv;
-    glGetTexEnvxv_t glGetTexEnvxv;
-    glGetTexParameteriv_t glGetTexParameteriv;
-    glGetTexParameterxv_t glGetTexParameterxv;
-    glHint_t glHint;
-    glIsBuffer_t glIsBuffer;
-    glIsEnabled_t glIsEnabled;
-    glIsTexture_t glIsTexture;
-    glLightModelx_t glLightModelx;
-    glLightModelxv_t glLightModelxv;
-    glLightx_t glLightx;
-    glLightxv_t glLightxv;
-    glLineWidthx_t glLineWidthx;
-    glLoadIdentity_t glLoadIdentity;
-    glLoadMatrixx_t glLoadMatrixx;
-    glLogicOp_t glLogicOp;
-    glMaterialx_t glMaterialx;
-    glMaterialxv_t glMaterialxv;
-    glMatrixMode_t glMatrixMode;
-    glMultMatrixx_t glMultMatrixx;
-    glMultiTexCoord4x_t glMultiTexCoord4x;
-    glNormal3x_t glNormal3x;
-    glNormalPointer_t glNormalPointer;
-    glOrthox_t glOrthox;
-    glPixelStorei_t glPixelStorei;
-    glPointParameterx_t glPointParameterx;
-    glPointParameterxv_t glPointParameterxv;
-    glPointSizex_t glPointSizex;
-    glPolygonOffsetx_t glPolygonOffsetx;
-    glPopMatrix_t glPopMatrix;
-    glPushMatrix_t glPushMatrix;
-    glReadPixels_t glReadPixels;
-    glRotatex_t glRotatex;
-    glSampleCoverage_t glSampleCoverage;
-    glSampleCoveragex_t glSampleCoveragex;
-    glScalex_t glScalex;
-    glScissor_t glScissor;
-    glShadeModel_t glShadeModel;
-    glStencilFunc_t glStencilFunc;
-    glStencilMask_t glStencilMask;
-    glStencilOp_t glStencilOp;
-    glTexCoordPointer_t glTexCoordPointer;
-    glTexEnvi_t glTexEnvi;
-    glTexEnvx_t glTexEnvx;
-    glTexEnviv_t glTexEnviv;
-    glTexEnvxv_t glTexEnvxv;
-    glTexImage2D_t glTexImage2D;
-    glTexParameteri_t glTexParameteri;
-    glTexParameterx_t glTexParameterx;
-    glTexParameteriv_t glTexParameteriv;
-    glTexParameterxv_t glTexParameterxv;
-    glTexSubImage2D_t glTexSubImage2D;
-    glTranslatex_t glTranslatex;
-    glVertexPointer_t glVertexPointer;
-    glViewport_t glViewport;
-    glPointSizePointerOES_t glPointSizePointerOES;
-    glBlendEquationSeparateOES_t glBlendEquationSeparateOES;
-    glBlendFuncSeparateOES_t glBlendFuncSeparateOES;
-    glBlendEquationOES_t glBlendEquationOES;
-    glDrawTexsOES_t glDrawTexsOES;
-    glDrawTexiOES_t glDrawTexiOES;
-    glDrawTexxOES_t glDrawTexxOES;
-    glDrawTexsvOES_t glDrawTexsvOES;
-    glDrawTexivOES_t glDrawTexivOES;
-    glDrawTexxvOES_t glDrawTexxvOES;
-    glDrawTexfOES_t glDrawTexfOES;
-    glDrawTexfvOES_t glDrawTexfvOES;
-    glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES;
-    glEGLImageTargetRenderbufferStorageOES_t glEGLImageTargetRenderbufferStorageOES;
-    glAlphaFuncxOES_t glAlphaFuncxOES;
-    glClearColorxOES_t glClearColorxOES;
-    glClearDepthxOES_t glClearDepthxOES;
-    glClipPlanexOES_t glClipPlanexOES;
-    glColor4xOES_t glColor4xOES;
-    glDepthRangexOES_t glDepthRangexOES;
-    glFogxOES_t glFogxOES;
-    glFogxvOES_t glFogxvOES;
-    glFrustumxOES_t glFrustumxOES;
-    glGetClipPlanexOES_t glGetClipPlanexOES;
-    glGetFixedvOES_t glGetFixedvOES;
-    glGetLightxvOES_t glGetLightxvOES;
-    glGetMaterialxvOES_t glGetMaterialxvOES;
-    glGetTexEnvxvOES_t glGetTexEnvxvOES;
-    glGetTexParameterxvOES_t glGetTexParameterxvOES;
-    glLightModelxOES_t glLightModelxOES;
-    glLightModelxvOES_t glLightModelxvOES;
-    glLightxOES_t glLightxOES;
-    glLightxvOES_t glLightxvOES;
-    glLineWidthxOES_t glLineWidthxOES;
-    glLoadMatrixxOES_t glLoadMatrixxOES;
-    glMaterialxOES_t glMaterialxOES;
-    glMaterialxvOES_t glMaterialxvOES;
-    glMultMatrixxOES_t glMultMatrixxOES;
-    glMultiTexCoord4xOES_t glMultiTexCoord4xOES;
-    glNormal3xOES_t glNormal3xOES;
-    glOrthoxOES_t glOrthoxOES;
-    glPointParameterxOES_t glPointParameterxOES;
-    glPointParameterxvOES_t glPointParameterxvOES;
-    glPointSizexOES_t glPointSizexOES;
-    glPolygonOffsetxOES_t glPolygonOffsetxOES;
-    glRotatexOES_t glRotatexOES;
-    glSampleCoveragexOES_t glSampleCoveragexOES;
-    glScalexOES_t glScalexOES;
-    glTexEnvxOES_t glTexEnvxOES;
-    glTexEnvxvOES_t glTexEnvxvOES;
-    glTexParameterxOES_t glTexParameterxOES;
-    glTexParameterxvOES_t glTexParameterxvOES;
-    glTranslatexOES_t glTranslatexOES;
-    glIsRenderbufferOES_t glIsRenderbufferOES;
-    glBindRenderbufferOES_t glBindRenderbufferOES;
-    glDeleteRenderbuffersOES_t glDeleteRenderbuffersOES;
-    glGenRenderbuffersOES_t glGenRenderbuffersOES;
-    glRenderbufferStorageOES_t glRenderbufferStorageOES;
-    glGetRenderbufferParameterivOES_t glGetRenderbufferParameterivOES;
-    glIsFramebufferOES_t glIsFramebufferOES;
-    glBindFramebufferOES_t glBindFramebufferOES;
-    glDeleteFramebuffersOES_t glDeleteFramebuffersOES;
-    glGenFramebuffersOES_t glGenFramebuffersOES;
-    glCheckFramebufferStatusOES_t glCheckFramebufferStatusOES;
-    glFramebufferRenderbufferOES_t glFramebufferRenderbufferOES;
-    glFramebufferTexture2DOES_t glFramebufferTexture2DOES;
-    glGetFramebufferAttachmentParameterivOES_t glGetFramebufferAttachmentParameterivOES;
-    glGenerateMipmapOES_t glGenerateMipmapOES;
-    glMapBufferOES_t glMapBufferOES;
-    glUnmapBufferOES_t glUnmapBufferOES;
-    glGetBufferPointervOES_t glGetBufferPointervOES;
-    glCurrentPaletteMatrixOES_t glCurrentPaletteMatrixOES;
-    glLoadPaletteFromModelViewMatrixOES_t glLoadPaletteFromModelViewMatrixOES;
-    glMatrixIndexPointerOES_t glMatrixIndexPointerOES;
-    glWeightPointerOES_t glWeightPointerOES;
-    glQueryMatrixxOES_t glQueryMatrixxOES;
-    glDepthRangefOES_t glDepthRangefOES;
-    glFrustumfOES_t glFrustumfOES;
-    glOrthofOES_t glOrthofOES;
-    glClipPlanefOES_t glClipPlanefOES;
-    glGetClipPlanefOES_t glGetClipPlanefOES;
-    glClearDepthfOES_t glClearDepthfOES;
-    glTexGenfOES_t glTexGenfOES;
-    glTexGenfvOES_t glTexGenfvOES;
-    glTexGeniOES_t glTexGeniOES;
-    glTexGenivOES_t glTexGenivOES;
-    glTexGenxOES_t glTexGenxOES;
-    glTexGenxvOES_t glTexGenxvOES;
-    glGetTexGenfvOES_t glGetTexGenfvOES;
-    glGetTexGenivOES_t glGetTexGenivOES;
-    glGetTexGenxvOES_t glGetTexGenxvOES;
-    glBindVertexArrayOES_t glBindVertexArrayOES;
-    glDeleteVertexArraysOES_t glDeleteVertexArraysOES;
-    glGenVertexArraysOES_t glGenVertexArraysOES;
-    glIsVertexArrayOES_t glIsVertexArrayOES;
-    glDiscardFramebufferEXT_t glDiscardFramebufferEXT;
-    glMultiDrawArraysEXT_t glMultiDrawArraysEXT;
-    glMultiDrawElementsEXT_t glMultiDrawElementsEXT;
-    glClipPlanefIMG_t glClipPlanefIMG;
-    glClipPlanexIMG_t glClipPlanexIMG;
-    glRenderbufferStorageMultisampleIMG_t glRenderbufferStorageMultisampleIMG;
-    glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG;
-    glDeleteFencesNV_t glDeleteFencesNV;
-    glGenFencesNV_t glGenFencesNV;
-    glIsFenceNV_t glIsFenceNV;
-    glTestFenceNV_t glTestFenceNV;
-    glGetFenceivNV_t glGetFenceivNV;
-    glFinishFenceNV_t glFinishFenceNV;
-    glSetFenceNV_t glSetFenceNV;
-    glGetDriverControlsQCOM_t glGetDriverControlsQCOM;
-    glGetDriverControlStringQCOM_t glGetDriverControlStringQCOM;
-    glEnableDriverControlQCOM_t glEnableDriverControlQCOM;
-    glDisableDriverControlQCOM_t glDisableDriverControlQCOM;
-    glExtGetTexturesQCOM_t glExtGetTexturesQCOM;
-    glExtGetBuffersQCOM_t glExtGetBuffersQCOM;
-    glExtGetRenderbuffersQCOM_t glExtGetRenderbuffersQCOM;
-    glExtGetFramebuffersQCOM_t glExtGetFramebuffersQCOM;
-    glExtGetTexLevelParameterivQCOM_t glExtGetTexLevelParameterivQCOM;
-    glExtTexObjectStateOverrideiQCOM_t glExtTexObjectStateOverrideiQCOM;
-    glExtGetTexSubImageQCOM_t glExtGetTexSubImageQCOM;
-    glExtGetBufferPointervQCOM_t glExtGetBufferPointervQCOM;
-    glExtGetShadersQCOM_t glExtGetShadersQCOM;
-    glExtGetProgramsQCOM_t glExtGetProgramsQCOM;
-    glExtIsProgramBinaryQCOM_t glExtIsProgramBinaryQCOM;
-    glExtGetProgramBinarySourceQCOM_t glExtGetProgramBinarySourceQCOM;
-    glStartTilingQCOM_t glStartTilingQCOM;
-    glEndTilingQCOM_t glEndTilingQCOM;
-    //Accessors
-    glAlphaFunc_t set_glAlphaFunc(glAlphaFunc_t f) { glAlphaFunc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;}
-    glClearColor_t set_glClearColor(glClearColor_t f) { glClearColor_t retval = glClearColor; glClearColor = f; return retval;}
-    glClearDepthf_t set_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; return retval;}
-    glClipPlanef_t set_glClipPlanef(glClipPlanef_t f) { glClipPlanef_t retval = glClipPlanef; glClipPlanef = f; return retval;}
-    glColor4f_t set_glColor4f(glColor4f_t f) { glColor4f_t retval = glColor4f; glColor4f = f; return retval;}
-    glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;}
-    glFogf_t set_glFogf(glFogf_t f) { glFogf_t retval = glFogf; glFogf = f; return retval;}
-    glFogfv_t set_glFogfv(glFogfv_t f) { glFogfv_t retval = glFogfv; glFogfv = f; return retval;}
-    glFrustumf_t set_glFrustumf(glFrustumf_t f) { glFrustumf_t retval = glFrustumf; glFrustumf = f; return retval;}
-    glGetClipPlanef_t set_glGetClipPlanef(glGetClipPlanef_t f) { glGetClipPlanef_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;}
-    glGetFloatv_t set_glGetFloatv(glGetFloatv_t f) { glGetFloatv_t retval = glGetFloatv; glGetFloatv = f; return retval;}
-    glGetLightfv_t set_glGetLightfv(glGetLightfv_t f) { glGetLightfv_t retval = glGetLightfv; glGetLightfv = f; return retval;}
-    glGetMaterialfv_t set_glGetMaterialfv(glGetMaterialfv_t f) { glGetMaterialfv_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;}
-    glGetTexEnvfv_t set_glGetTexEnvfv(glGetTexEnvfv_t f) { glGetTexEnvfv_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;}
-    glGetTexParameterfv_t set_glGetTexParameterfv(glGetTexParameterfv_t f) { glGetTexParameterfv_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
-    glLightModelf_t set_glLightModelf(glLightModelf_t f) { glLightModelf_t retval = glLightModelf; glLightModelf = f; return retval;}
-    glLightModelfv_t set_glLightModelfv(glLightModelfv_t f) { glLightModelfv_t retval = glLightModelfv; glLightModelfv = f; return retval;}
-    glLightf_t set_glLightf(glLightf_t f) { glLightf_t retval = glLightf; glLightf = f; return retval;}
-    glLightfv_t set_glLightfv(glLightfv_t f) { glLightfv_t retval = glLightfv; glLightfv = f; return retval;}
-    glLineWidth_t set_glLineWidth(glLineWidth_t f) { glLineWidth_t retval = glLineWidth; glLineWidth = f; return retval;}
-    glLoadMatrixf_t set_glLoadMatrixf(glLoadMatrixf_t f) { glLoadMatrixf_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;}
-    glMaterialf_t set_glMaterialf(glMaterialf_t f) { glMaterialf_t retval = glMaterialf; glMaterialf = f; return retval;}
-    glMaterialfv_t set_glMaterialfv(glMaterialfv_t f) { glMaterialfv_t retval = glMaterialfv; glMaterialfv = f; return retval;}
-    glMultMatrixf_t set_glMultMatrixf(glMultMatrixf_t f) { glMultMatrixf_t retval = glMultMatrixf; glMultMatrixf = f; return retval;}
-    glMultiTexCoord4f_t set_glMultiTexCoord4f(glMultiTexCoord4f_t f) { glMultiTexCoord4f_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;}
-    glNormal3f_t set_glNormal3f(glNormal3f_t f) { glNormal3f_t retval = glNormal3f; glNormal3f = f; return retval;}
-    glOrthof_t set_glOrthof(glOrthof_t f) { glOrthof_t retval = glOrthof; glOrthof = f; return retval;}
-    glPointParameterf_t set_glPointParameterf(glPointParameterf_t f) { glPointParameterf_t retval = glPointParameterf; glPointParameterf = f; return retval;}
-    glPointParameterfv_t set_glPointParameterfv(glPointParameterfv_t f) { glPointParameterfv_t retval = glPointParameterfv; glPointParameterfv = f; return retval;}
-    glPointSize_t set_glPointSize(glPointSize_t f) { glPointSize_t retval = glPointSize; glPointSize = f; return retval;}
-    glPolygonOffset_t set_glPolygonOffset(glPolygonOffset_t f) { glPolygonOffset_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
-    glRotatef_t set_glRotatef(glRotatef_t f) { glRotatef_t retval = glRotatef; glRotatef = f; return retval;}
-    glScalef_t set_glScalef(glScalef_t f) { glScalef_t retval = glScalef; glScalef = f; return retval;}
-    glTexEnvf_t set_glTexEnvf(glTexEnvf_t f) { glTexEnvf_t retval = glTexEnvf; glTexEnvf = f; return retval;}
-    glTexEnvfv_t set_glTexEnvfv(glTexEnvfv_t f) { glTexEnvfv_t retval = glTexEnvfv; glTexEnvfv = f; return retval;}
-    glTexParameterf_t set_glTexParameterf(glTexParameterf_t f) { glTexParameterf_t retval = glTexParameterf; glTexParameterf = f; return retval;}
-    glTexParameterfv_t set_glTexParameterfv(glTexParameterfv_t f) { glTexParameterfv_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
-    glTranslatef_t set_glTranslatef(glTranslatef_t f) { glTranslatef_t retval = glTranslatef; glTranslatef = f; return retval;}
-    glActiveTexture_t set_glActiveTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;}
-    glAlphaFuncx_t set_glAlphaFuncx(glAlphaFuncx_t f) { glAlphaFuncx_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;}
-    glBindBuffer_t set_glBindBuffer(glBindBuffer_t f) { glBindBuffer_t retval = glBindBuffer; glBindBuffer = f; return retval;}
-    glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;}
-    glBlendFunc_t set_glBlendFunc(glBlendFunc_t f) { glBlendFunc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
-    glBufferData_t set_glBufferData(glBufferData_t f) { glBufferData_t retval = glBufferData; glBufferData = f; return retval;}
-    glBufferSubData_t set_glBufferSubData(glBufferSubData_t f) { glBufferSubData_t retval = glBufferSubData; glBufferSubData = f; return retval;}
-    glClear_t set_glClear(glClear_t f) { glClear_t retval = glClear; glClear = f; return retval;}
-    glClearColorx_t set_glClearColorx(glClearColorx_t f) { glClearColorx_t retval = glClearColorx; glClearColorx = f; return retval;}
-    glClearDepthx_t set_glClearDepthx(glClearDepthx_t f) { glClearDepthx_t retval = glClearDepthx; glClearDepthx = f; return retval;}
-    glClearStencil_t set_glClearStencil(glClearStencil_t f) { glClearStencil_t retval = glClearStencil; glClearStencil = f; return retval;}
-    glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
-    glClipPlanex_t set_glClipPlanex(glClipPlanex_t f) { glClipPlanex_t retval = glClipPlanex; glClipPlanex = f; return retval;}
-    glColor4ub_t set_glColor4ub(glColor4ub_t f) { glColor4ub_t retval = glColor4ub; glColor4ub = f; return retval;}
-    glColor4x_t set_glColor4x(glColor4x_t f) { glColor4x_t retval = glColor4x; glColor4x = f; return retval;}
-    glColorMask_t set_glColorMask(glColorMask_t f) { glColorMask_t retval = glColorMask; glColorMask = f; return retval;}
-    glColorPointer_t set_glColorPointer(glColorPointer_t f) { glColorPointer_t retval = glColorPointer; glColorPointer = f; return retval;}
-    glCompressedTexImage2D_t set_glCompressedTexImage2D(glCompressedTexImage2D_t f) { glCompressedTexImage2D_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
-    glCompressedTexSubImage2D_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_t f) { glCompressedTexSubImage2D_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
-    glCopyTexImage2D_t set_glCopyTexImage2D(glCopyTexImage2D_t f) { glCopyTexImage2D_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
-    glCopyTexSubImage2D_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_t f) { glCopyTexSubImage2D_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
-    glCullFace_t set_glCullFace(glCullFace_t f) { glCullFace_t retval = glCullFace; glCullFace = f; return retval;}
-    glDeleteBuffers_t set_glDeleteBuffers(glDeleteBuffers_t f) { glDeleteBuffers_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
-    glDeleteTextures_t set_glDeleteTextures(glDeleteTextures_t f) { glDeleteTextures_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
-    glDepthFunc_t set_glDepthFunc(glDepthFunc_t f) { glDepthFunc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
-    glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;}
-    glDepthRangex_t set_glDepthRangex(glDepthRangex_t f) { glDepthRangex_t retval = glDepthRangex; glDepthRangex = f; return retval;}
-    glDisable_t set_glDisable(glDisable_t f) { glDisable_t retval = glDisable; glDisable = f; return retval;}
-    glDisableClientState_t set_glDisableClientState(glDisableClientState_t f) { glDisableClientState_t retval = glDisableClientState; glDisableClientState = f; return retval;}
-    glDrawArrays_t set_glDrawArrays(glDrawArrays_t f) { glDrawArrays_t retval = glDrawArrays; glDrawArrays = f; return retval;}
-    glDrawElements_t set_glDrawElements(glDrawElements_t f) { glDrawElements_t retval = glDrawElements; glDrawElements = f; return retval;}
-    glEnable_t set_glEnable(glEnable_t f) { glEnable_t retval = glEnable; glEnable = f; return retval;}
-    glEnableClientState_t set_glEnableClientState(glEnableClientState_t f) { glEnableClientState_t retval = glEnableClientState; glEnableClientState = f; return retval;}
-    glFinish_t set_glFinish(glFinish_t f) { glFinish_t retval = glFinish; glFinish = f; return retval;}
-    glFlush_t set_glFlush(glFlush_t f) { glFlush_t retval = glFlush; glFlush = f; return retval;}
-    glFogx_t set_glFogx(glFogx_t f) { glFogx_t retval = glFogx; glFogx = f; return retval;}
-    glFogxv_t set_glFogxv(glFogxv_t f) { glFogxv_t retval = glFogxv; glFogxv = f; return retval;}
-    glFrontFace_t set_glFrontFace(glFrontFace_t f) { glFrontFace_t retval = glFrontFace; glFrontFace = f; return retval;}
-    glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;}
-    glGetBooleanv_t set_glGetBooleanv(glGetBooleanv_t f) { glGetBooleanv_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
-    glGetBufferParameteriv_t set_glGetBufferParameteriv(glGetBufferParameteriv_t f) { glGetBufferParameteriv_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
-    glGetClipPlanex_t set_glGetClipPlanex(glGetClipPlanex_t f) { glGetClipPlanex_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;}
-    glGenBuffers_t set_glGenBuffers(glGenBuffers_t f) { glGenBuffers_t retval = glGenBuffers; glGenBuffers = f; return retval;}
-    glGenTextures_t set_glGenTextures(glGenTextures_t f) { glGenTextures_t retval = glGenTextures; glGenTextures = f; return retval;}
-    glGetError_t set_glGetError(glGetError_t f) { glGetError_t retval = glGetError; glGetError = f; return retval;}
-    glGetFixedv_t set_glGetFixedv(glGetFixedv_t f) { glGetFixedv_t retval = glGetFixedv; glGetFixedv = f; return retval;}
-    glGetIntegerv_t set_glGetIntegerv(glGetIntegerv_t f) { glGetIntegerv_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
-    glGetLightxv_t set_glGetLightxv(glGetLightxv_t f) { glGetLightxv_t retval = glGetLightxv; glGetLightxv = f; return retval;}
-    glGetMaterialxv_t set_glGetMaterialxv(glGetMaterialxv_t f) { glGetMaterialxv_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;}
-    glGetPointerv_t set_glGetPointerv(glGetPointerv_t f) { glGetPointerv_t retval = glGetPointerv; glGetPointerv = f; return retval;}
-    glGetString_t set_glGetString(glGetString_t f) { glGetString_t retval = glGetString; glGetString = f; return retval;}
-    glGetTexEnviv_t set_glGetTexEnviv(glGetTexEnviv_t f) { glGetTexEnviv_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;}
-    glGetTexEnvxv_t set_glGetTexEnvxv(glGetTexEnvxv_t f) { glGetTexEnvxv_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;}
-    glGetTexParameteriv_t set_glGetTexParameteriv(glGetTexParameteriv_t f) { glGetTexParameteriv_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
-    glGetTexParameterxv_t set_glGetTexParameterxv(glGetTexParameterxv_t f) { glGetTexParameterxv_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;}
-    glHint_t set_glHint(glHint_t f) { glHint_t retval = glHint; glHint = f; return retval;}
-    glIsBuffer_t set_glIsBuffer(glIsBuffer_t f) { glIsBuffer_t retval = glIsBuffer; glIsBuffer = f; return retval;}
-    glIsEnabled_t set_glIsEnabled(glIsEnabled_t f) { glIsEnabled_t retval = glIsEnabled; glIsEnabled = f; return retval;}
-    glIsTexture_t set_glIsTexture(glIsTexture_t f) { glIsTexture_t retval = glIsTexture; glIsTexture = f; return retval;}
-    glLightModelx_t set_glLightModelx(glLightModelx_t f) { glLightModelx_t retval = glLightModelx; glLightModelx = f; return retval;}
-    glLightModelxv_t set_glLightModelxv(glLightModelxv_t f) { glLightModelxv_t retval = glLightModelxv; glLightModelxv = f; return retval;}
-    glLightx_t set_glLightx(glLightx_t f) { glLightx_t retval = glLightx; glLightx = f; return retval;}
-    glLightxv_t set_glLightxv(glLightxv_t f) { glLightxv_t retval = glLightxv; glLightxv = f; return retval;}
-    glLineWidthx_t set_glLineWidthx(glLineWidthx_t f) { glLineWidthx_t retval = glLineWidthx; glLineWidthx = f; return retval;}
-    glLoadIdentity_t set_glLoadIdentity(glLoadIdentity_t f) { glLoadIdentity_t retval = glLoadIdentity; glLoadIdentity = f; return retval;}
-    glLoadMatrixx_t set_glLoadMatrixx(glLoadMatrixx_t f) { glLoadMatrixx_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;}
-    glLogicOp_t set_glLogicOp(glLogicOp_t f) { glLogicOp_t retval = glLogicOp; glLogicOp = f; return retval;}
-    glMaterialx_t set_glMaterialx(glMaterialx_t f) { glMaterialx_t retval = glMaterialx; glMaterialx = f; return retval;}
-    glMaterialxv_t set_glMaterialxv(glMaterialxv_t f) { glMaterialxv_t retval = glMaterialxv; glMaterialxv = f; return retval;}
-    glMatrixMode_t set_glMatrixMode(glMatrixMode_t f) { glMatrixMode_t retval = glMatrixMode; glMatrixMode = f; return retval;}
-    glMultMatrixx_t set_glMultMatrixx(glMultMatrixx_t f) { glMultMatrixx_t retval = glMultMatrixx; glMultMatrixx = f; return retval;}
-    glMultiTexCoord4x_t set_glMultiTexCoord4x(glMultiTexCoord4x_t f) { glMultiTexCoord4x_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;}
-    glNormal3x_t set_glNormal3x(glNormal3x_t f) { glNormal3x_t retval = glNormal3x; glNormal3x = f; return retval;}
-    glNormalPointer_t set_glNormalPointer(glNormalPointer_t f) { glNormalPointer_t retval = glNormalPointer; glNormalPointer = f; return retval;}
-    glOrthox_t set_glOrthox(glOrthox_t f) { glOrthox_t retval = glOrthox; glOrthox = f; return retval;}
-    glPixelStorei_t set_glPixelStorei(glPixelStorei_t f) { glPixelStorei_t retval = glPixelStorei; glPixelStorei = f; return retval;}
-    glPointParameterx_t set_glPointParameterx(glPointParameterx_t f) { glPointParameterx_t retval = glPointParameterx; glPointParameterx = f; return retval;}
-    glPointParameterxv_t set_glPointParameterxv(glPointParameterxv_t f) { glPointParameterxv_t retval = glPointParameterxv; glPointParameterxv = f; return retval;}
-    glPointSizex_t set_glPointSizex(glPointSizex_t f) { glPointSizex_t retval = glPointSizex; glPointSizex = f; return retval;}
-    glPolygonOffsetx_t set_glPolygonOffsetx(glPolygonOffsetx_t f) { glPolygonOffsetx_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;}
-    glPopMatrix_t set_glPopMatrix(glPopMatrix_t f) { glPopMatrix_t retval = glPopMatrix; glPopMatrix = f; return retval;}
-    glPushMatrix_t set_glPushMatrix(glPushMatrix_t f) { glPushMatrix_t retval = glPushMatrix; glPushMatrix = f; return retval;}
-    glReadPixels_t set_glReadPixels(glReadPixels_t f) { glReadPixels_t retval = glReadPixels; glReadPixels = f; return retval;}
-    glRotatex_t set_glRotatex(glRotatex_t f) { glRotatex_t retval = glRotatex; glRotatex = f; return retval;}
-    glSampleCoverage_t set_glSampleCoverage(glSampleCoverage_t f) { glSampleCoverage_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
-    glSampleCoveragex_t set_glSampleCoveragex(glSampleCoveragex_t f) { glSampleCoveragex_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;}
-    glScalex_t set_glScalex(glScalex_t f) { glScalex_t retval = glScalex; glScalex = f; return retval;}
-    glScissor_t set_glScissor(glScissor_t f) { glScissor_t retval = glScissor; glScissor = f; return retval;}
-    glShadeModel_t set_glShadeModel(glShadeModel_t f) { glShadeModel_t retval = glShadeModel; glShadeModel = f; return retval;}
-    glStencilFunc_t set_glStencilFunc(glStencilFunc_t f) { glStencilFunc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
-    glStencilMask_t set_glStencilMask(glStencilMask_t f) { glStencilMask_t retval = glStencilMask; glStencilMask = f; return retval;}
-    glStencilOp_t set_glStencilOp(glStencilOp_t f) { glStencilOp_t retval = glStencilOp; glStencilOp = f; return retval;}
-    glTexCoordPointer_t set_glTexCoordPointer(glTexCoordPointer_t f) { glTexCoordPointer_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;}
-    glTexEnvi_t set_glTexEnvi(glTexEnvi_t f) { glTexEnvi_t retval = glTexEnvi; glTexEnvi = f; return retval;}
-    glTexEnvx_t set_glTexEnvx(glTexEnvx_t f) { glTexEnvx_t retval = glTexEnvx; glTexEnvx = f; return retval;}
-    glTexEnviv_t set_glTexEnviv(glTexEnviv_t f) { glTexEnviv_t retval = glTexEnviv; glTexEnviv = f; return retval;}
-    glTexEnvxv_t set_glTexEnvxv(glTexEnvxv_t f) { glTexEnvxv_t retval = glTexEnvxv; glTexEnvxv = f; return retval;}
-    glTexImage2D_t set_glTexImage2D(glTexImage2D_t f) { glTexImage2D_t retval = glTexImage2D; glTexImage2D = f; return retval;}
-    glTexParameteri_t set_glTexParameteri(glTexParameteri_t f) { glTexParameteri_t retval = glTexParameteri; glTexParameteri = f; return retval;}
-    glTexParameterx_t set_glTexParameterx(glTexParameterx_t f) { glTexParameterx_t retval = glTexParameterx; glTexParameterx = f; return retval;}
-    glTexParameteriv_t set_glTexParameteriv(glTexParameteriv_t f) { glTexParameteriv_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
-    glTexParameterxv_t set_glTexParameterxv(glTexParameterxv_t f) { glTexParameterxv_t retval = glTexParameterxv; glTexParameterxv = f; return retval;}
-    glTexSubImage2D_t set_glTexSubImage2D(glTexSubImage2D_t f) { glTexSubImage2D_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
-    glTranslatex_t set_glTranslatex(glTranslatex_t f) { glTranslatex_t retval = glTranslatex; glTranslatex = f; return retval;}
-    glVertexPointer_t set_glVertexPointer(glVertexPointer_t f) { glVertexPointer_t retval = glVertexPointer; glVertexPointer = f; return retval;}
-    glViewport_t set_glViewport(glViewport_t f) { glViewport_t retval = glViewport; glViewport = f; return retval;}
-    glPointSizePointerOES_t set_glPointSizePointerOES(glPointSizePointerOES_t f) { glPointSizePointerOES_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;}
-    glBlendEquationSeparateOES_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_t f) { glBlendEquationSeparateOES_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;}
-    glBlendFuncSeparateOES_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_t f) { glBlendFuncSeparateOES_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;}
-    glBlendEquationOES_t set_glBlendEquationOES(glBlendEquationOES_t f) { glBlendEquationOES_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;}
-    glDrawTexsOES_t set_glDrawTexsOES(glDrawTexsOES_t f) { glDrawTexsOES_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;}
-    glDrawTexiOES_t set_glDrawTexiOES(glDrawTexiOES_t f) { glDrawTexiOES_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;}
-    glDrawTexxOES_t set_glDrawTexxOES(glDrawTexxOES_t f) { glDrawTexxOES_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;}
-    glDrawTexsvOES_t set_glDrawTexsvOES(glDrawTexsvOES_t f) { glDrawTexsvOES_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;}
-    glDrawTexivOES_t set_glDrawTexivOES(glDrawTexivOES_t f) { glDrawTexivOES_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;}
-    glDrawTexxvOES_t set_glDrawTexxvOES(glDrawTexxvOES_t f) { glDrawTexxvOES_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;}
-    glDrawTexfOES_t set_glDrawTexfOES(glDrawTexfOES_t f) { glDrawTexfOES_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;}
-    glDrawTexfvOES_t set_glDrawTexfvOES(glDrawTexfvOES_t f) { glDrawTexfvOES_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;}
-    glEGLImageTargetTexture2DOES_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_t f) { glEGLImageTargetTexture2DOES_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
-    glEGLImageTargetRenderbufferStorageOES_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_t f) { glEGLImageTargetRenderbufferStorageOES_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
-    glAlphaFuncxOES_t set_glAlphaFuncxOES(glAlphaFuncxOES_t f) { glAlphaFuncxOES_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;}
-    glClearColorxOES_t set_glClearColorxOES(glClearColorxOES_t f) { glClearColorxOES_t retval = glClearColorxOES; glClearColorxOES = f; return retval;}
-    glClearDepthxOES_t set_glClearDepthxOES(glClearDepthxOES_t f) { glClearDepthxOES_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;}
-    glClipPlanexOES_t set_glClipPlanexOES(glClipPlanexOES_t f) { glClipPlanexOES_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;}
-    glColor4xOES_t set_glColor4xOES(glColor4xOES_t f) { glColor4xOES_t retval = glColor4xOES; glColor4xOES = f; return retval;}
-    glDepthRangexOES_t set_glDepthRangexOES(glDepthRangexOES_t f) { glDepthRangexOES_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;}
-    glFogxOES_t set_glFogxOES(glFogxOES_t f) { glFogxOES_t retval = glFogxOES; glFogxOES = f; return retval;}
-    glFogxvOES_t set_glFogxvOES(glFogxvOES_t f) { glFogxvOES_t retval = glFogxvOES; glFogxvOES = f; return retval;}
-    glFrustumxOES_t set_glFrustumxOES(glFrustumxOES_t f) { glFrustumxOES_t retval = glFrustumxOES; glFrustumxOES = f; return retval;}
-    glGetClipPlanexOES_t set_glGetClipPlanexOES(glGetClipPlanexOES_t f) { glGetClipPlanexOES_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;}
-    glGetFixedvOES_t set_glGetFixedvOES(glGetFixedvOES_t f) { glGetFixedvOES_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;}
-    glGetLightxvOES_t set_glGetLightxvOES(glGetLightxvOES_t f) { glGetLightxvOES_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;}
-    glGetMaterialxvOES_t set_glGetMaterialxvOES(glGetMaterialxvOES_t f) { glGetMaterialxvOES_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;}
-    glGetTexEnvxvOES_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_t f) { glGetTexEnvxvOES_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;}
-    glGetTexParameterxvOES_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_t f) { glGetTexParameterxvOES_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;}
-    glLightModelxOES_t set_glLightModelxOES(glLightModelxOES_t f) { glLightModelxOES_t retval = glLightModelxOES; glLightModelxOES = f; return retval;}
-    glLightModelxvOES_t set_glLightModelxvOES(glLightModelxvOES_t f) { glLightModelxvOES_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;}
-    glLightxOES_t set_glLightxOES(glLightxOES_t f) { glLightxOES_t retval = glLightxOES; glLightxOES = f; return retval;}
-    glLightxvOES_t set_glLightxvOES(glLightxvOES_t f) { glLightxvOES_t retval = glLightxvOES; glLightxvOES = f; return retval;}
-    glLineWidthxOES_t set_glLineWidthxOES(glLineWidthxOES_t f) { glLineWidthxOES_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;}
-    glLoadMatrixxOES_t set_glLoadMatrixxOES(glLoadMatrixxOES_t f) { glLoadMatrixxOES_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;}
-    glMaterialxOES_t set_glMaterialxOES(glMaterialxOES_t f) { glMaterialxOES_t retval = glMaterialxOES; glMaterialxOES = f; return retval;}
-    glMaterialxvOES_t set_glMaterialxvOES(glMaterialxvOES_t f) { glMaterialxvOES_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;}
-    glMultMatrixxOES_t set_glMultMatrixxOES(glMultMatrixxOES_t f) { glMultMatrixxOES_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;}
-    glMultiTexCoord4xOES_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_t f) { glMultiTexCoord4xOES_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;}
-    glNormal3xOES_t set_glNormal3xOES(glNormal3xOES_t f) { glNormal3xOES_t retval = glNormal3xOES; glNormal3xOES = f; return retval;}
-    glOrthoxOES_t set_glOrthoxOES(glOrthoxOES_t f) { glOrthoxOES_t retval = glOrthoxOES; glOrthoxOES = f; return retval;}
-    glPointParameterxOES_t set_glPointParameterxOES(glPointParameterxOES_t f) { glPointParameterxOES_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;}
-    glPointParameterxvOES_t set_glPointParameterxvOES(glPointParameterxvOES_t f) { glPointParameterxvOES_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;}
-    glPointSizexOES_t set_glPointSizexOES(glPointSizexOES_t f) { glPointSizexOES_t retval = glPointSizexOES; glPointSizexOES = f; return retval;}
-    glPolygonOffsetxOES_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_t f) { glPolygonOffsetxOES_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;}
-    glRotatexOES_t set_glRotatexOES(glRotatexOES_t f) { glRotatexOES_t retval = glRotatexOES; glRotatexOES = f; return retval;}
-    glSampleCoveragexOES_t set_glSampleCoveragexOES(glSampleCoveragexOES_t f) { glSampleCoveragexOES_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;}
-    glScalexOES_t set_glScalexOES(glScalexOES_t f) { glScalexOES_t retval = glScalexOES; glScalexOES = f; return retval;}
-    glTexEnvxOES_t set_glTexEnvxOES(glTexEnvxOES_t f) { glTexEnvxOES_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;}
-    glTexEnvxvOES_t set_glTexEnvxvOES(glTexEnvxvOES_t f) { glTexEnvxvOES_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;}
-    glTexParameterxOES_t set_glTexParameterxOES(glTexParameterxOES_t f) { glTexParameterxOES_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;}
-    glTexParameterxvOES_t set_glTexParameterxvOES(glTexParameterxvOES_t f) { glTexParameterxvOES_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;}
-    glTranslatexOES_t set_glTranslatexOES(glTranslatexOES_t f) { glTranslatexOES_t retval = glTranslatexOES; glTranslatexOES = f; return retval;}
-    glIsRenderbufferOES_t set_glIsRenderbufferOES(glIsRenderbufferOES_t f) { glIsRenderbufferOES_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;}
-    glBindRenderbufferOES_t set_glBindRenderbufferOES(glBindRenderbufferOES_t f) { glBindRenderbufferOES_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;}
-    glDeleteRenderbuffersOES_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_t f) { glDeleteRenderbuffersOES_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;}
-    glGenRenderbuffersOES_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_t f) { glGenRenderbuffersOES_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;}
-    glRenderbufferStorageOES_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_t f) { glRenderbufferStorageOES_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;}
-    glGetRenderbufferParameterivOES_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_t f) { glGetRenderbufferParameterivOES_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;}
-    glIsFramebufferOES_t set_glIsFramebufferOES(glIsFramebufferOES_t f) { glIsFramebufferOES_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;}
-    glBindFramebufferOES_t set_glBindFramebufferOES(glBindFramebufferOES_t f) { glBindFramebufferOES_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;}
-    glDeleteFramebuffersOES_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_t f) { glDeleteFramebuffersOES_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;}
-    glGenFramebuffersOES_t set_glGenFramebuffersOES(glGenFramebuffersOES_t f) { glGenFramebuffersOES_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;}
-    glCheckFramebufferStatusOES_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_t f) { glCheckFramebufferStatusOES_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;}
-    glFramebufferRenderbufferOES_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_t f) { glFramebufferRenderbufferOES_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;}
-    glFramebufferTexture2DOES_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_t f) { glFramebufferTexture2DOES_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;}
-    glGetFramebufferAttachmentParameterivOES_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_t f) { glGetFramebufferAttachmentParameterivOES_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;}
-    glGenerateMipmapOES_t set_glGenerateMipmapOES(glGenerateMipmapOES_t f) { glGenerateMipmapOES_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;}
-    glMapBufferOES_t set_glMapBufferOES(glMapBufferOES_t f) { glMapBufferOES_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
-    glUnmapBufferOES_t set_glUnmapBufferOES(glUnmapBufferOES_t f) { glUnmapBufferOES_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
-    glGetBufferPointervOES_t set_glGetBufferPointervOES(glGetBufferPointervOES_t f) { glGetBufferPointervOES_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;}
-    glCurrentPaletteMatrixOES_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_t f) { glCurrentPaletteMatrixOES_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;}
-    glLoadPaletteFromModelViewMatrixOES_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_t f) { glLoadPaletteFromModelViewMatrixOES_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;}
-    glMatrixIndexPointerOES_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_t f) { glMatrixIndexPointerOES_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;}
-    glWeightPointerOES_t set_glWeightPointerOES(glWeightPointerOES_t f) { glWeightPointerOES_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;}
-    glQueryMatrixxOES_t set_glQueryMatrixxOES(glQueryMatrixxOES_t f) { glQueryMatrixxOES_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;}
-    glDepthRangefOES_t set_glDepthRangefOES(glDepthRangefOES_t f) { glDepthRangefOES_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;}
-    glFrustumfOES_t set_glFrustumfOES(glFrustumfOES_t f) { glFrustumfOES_t retval = glFrustumfOES; glFrustumfOES = f; return retval;}
-    glOrthofOES_t set_glOrthofOES(glOrthofOES_t f) { glOrthofOES_t retval = glOrthofOES; glOrthofOES = f; return retval;}
-    glClipPlanefOES_t set_glClipPlanefOES(glClipPlanefOES_t f) { glClipPlanefOES_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;}
-    glGetClipPlanefOES_t set_glGetClipPlanefOES(glGetClipPlanefOES_t f) { glGetClipPlanefOES_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;}
-    glClearDepthfOES_t set_glClearDepthfOES(glClearDepthfOES_t f) { glClearDepthfOES_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;}
-    glTexGenfOES_t set_glTexGenfOES(glTexGenfOES_t f) { glTexGenfOES_t retval = glTexGenfOES; glTexGenfOES = f; return retval;}
-    glTexGenfvOES_t set_glTexGenfvOES(glTexGenfvOES_t f) { glTexGenfvOES_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;}
-    glTexGeniOES_t set_glTexGeniOES(glTexGeniOES_t f) { glTexGeniOES_t retval = glTexGeniOES; glTexGeniOES = f; return retval;}
-    glTexGenivOES_t set_glTexGenivOES(glTexGenivOES_t f) { glTexGenivOES_t retval = glTexGenivOES; glTexGenivOES = f; return retval;}
-    glTexGenxOES_t set_glTexGenxOES(glTexGenxOES_t f) { glTexGenxOES_t retval = glTexGenxOES; glTexGenxOES = f; return retval;}
-    glTexGenxvOES_t set_glTexGenxvOES(glTexGenxvOES_t f) { glTexGenxvOES_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;}
-    glGetTexGenfvOES_t set_glGetTexGenfvOES(glGetTexGenfvOES_t f) { glGetTexGenfvOES_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;}
-    glGetTexGenivOES_t set_glGetTexGenivOES(glGetTexGenivOES_t f) { glGetTexGenivOES_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;}
-    glGetTexGenxvOES_t set_glGetTexGenxvOES(glGetTexGenxvOES_t f) { glGetTexGenxvOES_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;}
-    glBindVertexArrayOES_t set_glBindVertexArrayOES(glBindVertexArrayOES_t f) { glBindVertexArrayOES_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
-    glDeleteVertexArraysOES_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_t f) { glDeleteVertexArraysOES_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
-    glGenVertexArraysOES_t set_glGenVertexArraysOES(glGenVertexArraysOES_t f) { glGenVertexArraysOES_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
-    glIsVertexArrayOES_t set_glIsVertexArrayOES(glIsVertexArrayOES_t f) { glIsVertexArrayOES_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
-    glDiscardFramebufferEXT_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_t f) { glDiscardFramebufferEXT_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
-    glMultiDrawArraysEXT_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_t f) { glMultiDrawArraysEXT_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
-    glMultiDrawElementsEXT_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_t f) { glMultiDrawElementsEXT_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
-    glClipPlanefIMG_t set_glClipPlanefIMG(glClipPlanefIMG_t f) { glClipPlanefIMG_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;}
-    glClipPlanexIMG_t set_glClipPlanexIMG(glClipPlanexIMG_t f) { glClipPlanexIMG_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;}
-    glRenderbufferStorageMultisampleIMG_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_t f) { glRenderbufferStorageMultisampleIMG_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
-    glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
-    glDeleteFencesNV_t set_glDeleteFencesNV(glDeleteFencesNV_t f) { glDeleteFencesNV_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
-    glGenFencesNV_t set_glGenFencesNV(glGenFencesNV_t f) { glGenFencesNV_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
-    glIsFenceNV_t set_glIsFenceNV(glIsFenceNV_t f) { glIsFenceNV_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
-    glTestFenceNV_t set_glTestFenceNV(glTestFenceNV_t f) { glTestFenceNV_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
-    glGetFenceivNV_t set_glGetFenceivNV(glGetFenceivNV_t f) { glGetFenceivNV_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
-    glFinishFenceNV_t set_glFinishFenceNV(glFinishFenceNV_t f) { glFinishFenceNV_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
-    glSetFenceNV_t set_glSetFenceNV(glSetFenceNV_t f) { glSetFenceNV_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
-    glGetDriverControlsQCOM_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_t f) { glGetDriverControlsQCOM_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
-    glGetDriverControlStringQCOM_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_t f) { glGetDriverControlStringQCOM_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
-    glEnableDriverControlQCOM_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_t f) { glEnableDriverControlQCOM_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
-    glDisableDriverControlQCOM_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_t f) { glDisableDriverControlQCOM_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
-    glExtGetTexturesQCOM_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_t f) { glExtGetTexturesQCOM_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
-    glExtGetBuffersQCOM_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_t f) { glExtGetBuffersQCOM_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
-    glExtGetRenderbuffersQCOM_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_t f) { glExtGetRenderbuffersQCOM_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
-    glExtGetFramebuffersQCOM_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_t f) { glExtGetFramebuffersQCOM_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
-    glExtGetTexLevelParameterivQCOM_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_t f) { glExtGetTexLevelParameterivQCOM_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
-    glExtTexObjectStateOverrideiQCOM_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_t f) { glExtTexObjectStateOverrideiQCOM_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
-    glExtGetTexSubImageQCOM_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_t f) { glExtGetTexSubImageQCOM_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
-    glExtGetBufferPointervQCOM_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_t f) { glExtGetBufferPointervQCOM_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
-    glExtGetShadersQCOM_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
-    glExtGetProgramsQCOM_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_t f) { glExtGetProgramsQCOM_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
-    glExtIsProgramBinaryQCOM_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_t f) { glExtIsProgramBinaryQCOM_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
-    glExtGetProgramBinarySourceQCOM_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_t f) { glExtGetProgramBinarySourceQCOM_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
-    glStartTilingQCOM_t set_glStartTilingQCOM(glStartTilingQCOM_t f) { glStartTilingQCOM_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
-    glEndTilingQCOM_t set_glEndTilingQCOM(glEndTilingQCOM_t f) { glEndTilingQCOM_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
-};
-
-gles_dispatch *create_gles_dispatch(void *gles_andorid);
-
-#endif
diff --git a/opengl/tests/gles_android_wrapper/gles_emul.cfg b/opengl/tests/gles_android_wrapper/gles_emul.cfg
deleted file mode 100644
index a837807..0000000
--- a/opengl/tests/gles_android_wrapper/gles_emul.cfg
+++ /dev/null
@@ -1,7 +0,0 @@
-angeles
-my-tritex
-org.zeroxlab.benchmark
-com.cooliris.media
-com.polarbit.waveblazerlite
-test-opengl-gl2_basic
-com.trendy.ddapp
diff --git a/opengl/tests/gles_android_wrapper/gles_ftable.h b/opengl/tests/gles_android_wrapper/gles_ftable.h
deleted file mode 100644
index 1895b18..0000000
--- a/opengl/tests/gles_android_wrapper/gles_ftable.h
+++ /dev/null
@@ -1,292 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-static struct _gles_funcs_by_name {
-    const char *name;
-    void *proc;
-} gles_funcs_by_name[] = {
-    {"glAlphaFunc", (void *)glAlphaFunc},
-    {"glClearColor", (void *)glClearColor},
-    {"glClearDepthf", (void *)glClearDepthf},
-    {"glClipPlanef", (void *)glClipPlanef},
-    {"glColor4f", (void *)glColor4f},
-    {"glDepthRangef", (void *)glDepthRangef},
-    {"glFogf", (void *)glFogf},
-    {"glFogfv", (void *)glFogfv},
-    {"glFrustumf", (void *)glFrustumf},
-    {"glGetClipPlanef", (void *)glGetClipPlanef},
-    {"glGetFloatv", (void *)glGetFloatv},
-    {"glGetLightfv", (void *)glGetLightfv},
-    {"glGetMaterialfv", (void *)glGetMaterialfv},
-    {"glGetTexEnvfv", (void *)glGetTexEnvfv},
-    {"glGetTexParameterfv", (void *)glGetTexParameterfv},
-    {"glLightModelf", (void *)glLightModelf},
-    {"glLightModelfv", (void *)glLightModelfv},
-    {"glLightf", (void *)glLightf},
-    {"glLightfv", (void *)glLightfv},
-    {"glLineWidth", (void *)glLineWidth},
-    {"glLoadMatrixf", (void *)glLoadMatrixf},
-    {"glMaterialf", (void *)glMaterialf},
-    {"glMaterialfv", (void *)glMaterialfv},
-    {"glMultMatrixf", (void *)glMultMatrixf},
-    {"glMultiTexCoord4f", (void *)glMultiTexCoord4f},
-    {"glNormal3f", (void *)glNormal3f},
-    {"glOrthof", (void *)glOrthof},
-    {"glPointParameterf", (void *)glPointParameterf},
-    {"glPointParameterfv", (void *)glPointParameterfv},
-    {"glPointSize", (void *)glPointSize},
-    {"glPolygonOffset", (void *)glPolygonOffset},
-    {"glRotatef", (void *)glRotatef},
-    {"glScalef", (void *)glScalef},
-    {"glTexEnvf", (void *)glTexEnvf},
-    {"glTexEnvfv", (void *)glTexEnvfv},
-    {"glTexParameterf", (void *)glTexParameterf},
-    {"glTexParameterfv", (void *)glTexParameterfv},
-    {"glTranslatef", (void *)glTranslatef},
-    {"glActiveTexture", (void *)glActiveTexture},
-    {"glAlphaFuncx", (void *)glAlphaFuncx},
-    {"glBindBuffer", (void *)glBindBuffer},
-    {"glBindTexture", (void *)glBindTexture},
-    {"glBlendFunc", (void *)glBlendFunc},
-    {"glBufferData", (void *)glBufferData},
-    {"glBufferSubData", (void *)glBufferSubData},
-    {"glClear", (void *)glClear},
-    {"glClearColorx", (void *)glClearColorx},
-    {"glClearDepthx", (void *)glClearDepthx},
-    {"glClearStencil", (void *)glClearStencil},
-    {"glClientActiveTexture", (void *)glClientActiveTexture},
-    {"glClipPlanex", (void *)glClipPlanex},
-    {"glColor4ub", (void *)glColor4ub},
-    {"glColor4x", (void *)glColor4x},
-    {"glColorMask", (void *)glColorMask},
-    {"glColorPointer", (void *)glColorPointer},
-    {"glCompressedTexImage2D", (void *)glCompressedTexImage2D},
-    {"glCompressedTexSubImage2D", (void *)glCompressedTexSubImage2D},
-    {"glCopyTexImage2D", (void *)glCopyTexImage2D},
-    {"glCopyTexSubImage2D", (void *)glCopyTexSubImage2D},
-    {"glCullFace", (void *)glCullFace},
-    {"glDeleteBuffers", (void *)glDeleteBuffers},
-    {"glDeleteTextures", (void *)glDeleteTextures},
-    {"glDepthFunc", (void *)glDepthFunc},
-    {"glDepthMask", (void *)glDepthMask},
-    {"glDepthRangex", (void *)glDepthRangex},
-    {"glDisable", (void *)glDisable},
-    {"glDisableClientState", (void *)glDisableClientState},
-    {"glDrawArrays", (void *)glDrawArrays},
-    {"glDrawElements", (void *)glDrawElements},
-    {"glEnable", (void *)glEnable},
-    {"glEnableClientState", (void *)glEnableClientState},
-    {"glFinish", (void *)glFinish},
-    {"glFlush", (void *)glFlush},
-    {"glFogx", (void *)glFogx},
-    {"glFogxv", (void *)glFogxv},
-    {"glFrontFace", (void *)glFrontFace},
-    {"glFrustumx", (void *)glFrustumx},
-    {"glGetBooleanv", (void *)glGetBooleanv},
-    {"glGetBufferParameteriv", (void *)glGetBufferParameteriv},
-    {"glGetClipPlanex", (void *)glGetClipPlanex},
-    {"glGenBuffers", (void *)glGenBuffers},
-    {"glGenTextures", (void *)glGenTextures},
-    {"glGetError", (void *)glGetError},
-    {"glGetFixedv", (void *)glGetFixedv},
-    {"glGetIntegerv", (void *)glGetIntegerv},
-    {"glGetLightxv", (void *)glGetLightxv},
-    {"glGetMaterialxv", (void *)glGetMaterialxv},
-    {"glGetPointerv", (void *)glGetPointerv},
-    {"glGetString", (void *)glGetString},
-    {"glGetTexEnviv", (void *)glGetTexEnviv},
-    {"glGetTexEnvxv", (void *)glGetTexEnvxv},
-    {"glGetTexParameteriv", (void *)glGetTexParameteriv},
-    {"glGetTexParameterxv", (void *)glGetTexParameterxv},
-    {"glHint", (void *)glHint},
-    {"glIsBuffer", (void *)glIsBuffer},
-    {"glIsEnabled", (void *)glIsEnabled},
-    {"glIsTexture", (void *)glIsTexture},
-    {"glLightModelx", (void *)glLightModelx},
-    {"glLightModelxv", (void *)glLightModelxv},
-    {"glLightx", (void *)glLightx},
-    {"glLightxv", (void *)glLightxv},
-    {"glLineWidthx", (void *)glLineWidthx},
-    {"glLoadIdentity", (void *)glLoadIdentity},
-    {"glLoadMatrixx", (void *)glLoadMatrixx},
-    {"glLogicOp", (void *)glLogicOp},
-    {"glMaterialx", (void *)glMaterialx},
-    {"glMaterialxv", (void *)glMaterialxv},
-    {"glMatrixMode", (void *)glMatrixMode},
-    {"glMultMatrixx", (void *)glMultMatrixx},
-    {"glMultiTexCoord4x", (void *)glMultiTexCoord4x},
-    {"glNormal3x", (void *)glNormal3x},
-    {"glNormalPointer", (void *)glNormalPointer},
-    {"glOrthox", (void *)glOrthox},
-    {"glPixelStorei", (void *)glPixelStorei},
-    {"glPointParameterx", (void *)glPointParameterx},
-    {"glPointParameterxv", (void *)glPointParameterxv},
-    {"glPointSizex", (void *)glPointSizex},
-    {"glPolygonOffsetx", (void *)glPolygonOffsetx},
-    {"glPopMatrix", (void *)glPopMatrix},
-    {"glPushMatrix", (void *)glPushMatrix},
-    {"glReadPixels", (void *)glReadPixels},
-    {"glRotatex", (void *)glRotatex},
-    {"glSampleCoverage", (void *)glSampleCoverage},
-    {"glSampleCoveragex", (void *)glSampleCoveragex},
-    {"glScalex", (void *)glScalex},
-    {"glScissor", (void *)glScissor},
-    {"glShadeModel", (void *)glShadeModel},
-    {"glStencilFunc", (void *)glStencilFunc},
-    {"glStencilMask", (void *)glStencilMask},
-    {"glStencilOp", (void *)glStencilOp},
-    {"glTexCoordPointer", (void *)glTexCoordPointer},
-    {"glTexEnvi", (void *)glTexEnvi},
-    {"glTexEnvx", (void *)glTexEnvx},
-    {"glTexEnviv", (void *)glTexEnviv},
-    {"glTexEnvxv", (void *)glTexEnvxv},
-    {"glTexImage2D", (void *)glTexImage2D},
-    {"glTexParameteri", (void *)glTexParameteri},
-    {"glTexParameterx", (void *)glTexParameterx},
-    {"glTexParameteriv", (void *)glTexParameteriv},
-    {"glTexParameterxv", (void *)glTexParameterxv},
-    {"glTexSubImage2D", (void *)glTexSubImage2D},
-    {"glTranslatex", (void *)glTranslatex},
-    {"glVertexPointer", (void *)glVertexPointer},
-    {"glViewport", (void *)glViewport},
-    {"glPointSizePointerOES", (void *)glPointSizePointerOES},
-    {"glBlendEquationSeparateOES", (void *)glBlendEquationSeparateOES},
-    {"glBlendFuncSeparateOES", (void *)glBlendFuncSeparateOES},
-    {"glBlendEquationOES", (void *)glBlendEquationOES},
-    {"glDrawTexsOES", (void *)glDrawTexsOES},
-    {"glDrawTexiOES", (void *)glDrawTexiOES},
-    {"glDrawTexxOES", (void *)glDrawTexxOES},
-    {"glDrawTexsvOES", (void *)glDrawTexsvOES},
-    {"glDrawTexivOES", (void *)glDrawTexivOES},
-    {"glDrawTexxvOES", (void *)glDrawTexxvOES},
-    {"glDrawTexfOES", (void *)glDrawTexfOES},
-    {"glDrawTexfvOES", (void *)glDrawTexfvOES},
-    {"glEGLImageTargetTexture2DOES", (void *)glEGLImageTargetTexture2DOES},
-    {"glEGLImageTargetRenderbufferStorageOES", (void *)glEGLImageTargetRenderbufferStorageOES},
-    {"glAlphaFuncxOES", (void *)glAlphaFuncxOES},
-    {"glClearColorxOES", (void *)glClearColorxOES},
-    {"glClearDepthxOES", (void *)glClearDepthxOES},
-    {"glClipPlanexOES", (void *)glClipPlanexOES},
-    {"glColor4xOES", (void *)glColor4xOES},
-    {"glDepthRangexOES", (void *)glDepthRangexOES},
-    {"glFogxOES", (void *)glFogxOES},
-    {"glFogxvOES", (void *)glFogxvOES},
-    {"glFrustumxOES", (void *)glFrustumxOES},
-    {"glGetClipPlanexOES", (void *)glGetClipPlanexOES},
-    {"glGetFixedvOES", (void *)glGetFixedvOES},
-    {"glGetLightxvOES", (void *)glGetLightxvOES},
-    {"glGetMaterialxvOES", (void *)glGetMaterialxvOES},
-    {"glGetTexEnvxvOES", (void *)glGetTexEnvxvOES},
-    {"glGetTexParameterxvOES", (void *)glGetTexParameterxvOES},
-    {"glLightModelxOES", (void *)glLightModelxOES},
-    {"glLightModelxvOES", (void *)glLightModelxvOES},
-    {"glLightxOES", (void *)glLightxOES},
-    {"glLightxvOES", (void *)glLightxvOES},
-    {"glLineWidthxOES", (void *)glLineWidthxOES},
-    {"glLoadMatrixxOES", (void *)glLoadMatrixxOES},
-    {"glMaterialxOES", (void *)glMaterialxOES},
-    {"glMaterialxvOES", (void *)glMaterialxvOES},
-    {"glMultMatrixxOES", (void *)glMultMatrixxOES},
-    {"glMultiTexCoord4xOES", (void *)glMultiTexCoord4xOES},
-    {"glNormal3xOES", (void *)glNormal3xOES},
-    {"glOrthoxOES", (void *)glOrthoxOES},
-    {"glPointParameterxOES", (void *)glPointParameterxOES},
-    {"glPointParameterxvOES", (void *)glPointParameterxvOES},
-    {"glPointSizexOES", (void *)glPointSizexOES},
-    {"glPolygonOffsetxOES", (void *)glPolygonOffsetxOES},
-    {"glRotatexOES", (void *)glRotatexOES},
-    {"glSampleCoveragexOES", (void *)glSampleCoveragexOES},
-    {"glScalexOES", (void *)glScalexOES},
-    {"glTexEnvxOES", (void *)glTexEnvxOES},
-    {"glTexEnvxvOES", (void *)glTexEnvxvOES},
-    {"glTexParameterxOES", (void *)glTexParameterxOES},
-    {"glTexParameterxvOES", (void *)glTexParameterxvOES},
-    {"glTranslatexOES", (void *)glTranslatexOES},
-    {"glIsRenderbufferOES", (void *)glIsRenderbufferOES},
-    {"glBindRenderbufferOES", (void *)glBindRenderbufferOES},
-    {"glDeleteRenderbuffersOES", (void *)glDeleteRenderbuffersOES},
-    {"glGenRenderbuffersOES", (void *)glGenRenderbuffersOES},
-    {"glRenderbufferStorageOES", (void *)glRenderbufferStorageOES},
-    {"glGetRenderbufferParameterivOES", (void *)glGetRenderbufferParameterivOES},
-    {"glIsFramebufferOES", (void *)glIsFramebufferOES},
-    {"glBindFramebufferOES", (void *)glBindFramebufferOES},
-    {"glDeleteFramebuffersOES", (void *)glDeleteFramebuffersOES},
-    {"glGenFramebuffersOES", (void *)glGenFramebuffersOES},
-    {"glCheckFramebufferStatusOES", (void *)glCheckFramebufferStatusOES},
-    {"glFramebufferRenderbufferOES", (void *)glFramebufferRenderbufferOES},
-    {"glFramebufferTexture2DOES", (void *)glFramebufferTexture2DOES},
-    {"glGetFramebufferAttachmentParameterivOES", (void *)glGetFramebufferAttachmentParameterivOES},
-    {"glGenerateMipmapOES", (void *)glGenerateMipmapOES},
-    {"glMapBufferOES", (void *)glMapBufferOES},
-    {"glUnmapBufferOES", (void *)glUnmapBufferOES},
-    {"glGetBufferPointervOES", (void *)glGetBufferPointervOES},
-    {"glCurrentPaletteMatrixOES", (void *)glCurrentPaletteMatrixOES},
-    {"glLoadPaletteFromModelViewMatrixOES", (void *)glLoadPaletteFromModelViewMatrixOES},
-    {"glMatrixIndexPointerOES", (void *)glMatrixIndexPointerOES},
-    {"glWeightPointerOES", (void *)glWeightPointerOES},
-    {"glQueryMatrixxOES", (void *)glQueryMatrixxOES},
-    {"glDepthRangefOES", (void *)glDepthRangefOES},
-    {"glFrustumfOES", (void *)glFrustumfOES},
-    {"glOrthofOES", (void *)glOrthofOES},
-    {"glClipPlanefOES", (void *)glClipPlanefOES},
-    {"glGetClipPlanefOES", (void *)glGetClipPlanefOES},
-    {"glClearDepthfOES", (void *)glClearDepthfOES},
-    {"glTexGenfOES", (void *)glTexGenfOES},
-    {"glTexGenfvOES", (void *)glTexGenfvOES},
-    {"glTexGeniOES", (void *)glTexGeniOES},
-    {"glTexGenivOES", (void *)glTexGenivOES},
-    {"glTexGenxOES", (void *)glTexGenxOES},
-    {"glTexGenxvOES", (void *)glTexGenxvOES},
-    {"glGetTexGenfvOES", (void *)glGetTexGenfvOES},
-    {"glGetTexGenivOES", (void *)glGetTexGenivOES},
-    {"glGetTexGenxvOES", (void *)glGetTexGenxvOES},
-    {"glBindVertexArrayOES", (void *)glBindVertexArrayOES},
-    {"glDeleteVertexArraysOES", (void *)glDeleteVertexArraysOES},
-    {"glGenVertexArraysOES", (void *)glGenVertexArraysOES},
-    {"glIsVertexArrayOES", (void *)glIsVertexArrayOES},
-    {"glDiscardFramebufferEXT", (void *)glDiscardFramebufferEXT},
-    {"glMultiDrawArraysEXT", (void *)glMultiDrawArraysEXT},
-    {"glMultiDrawElementsEXT", (void *)glMultiDrawElementsEXT},
-    {"glClipPlanefIMG", (void *)glClipPlanefIMG},
-    {"glClipPlanexIMG", (void *)glClipPlanexIMG},
-    {"glRenderbufferStorageMultisampleIMG", (void *)glRenderbufferStorageMultisampleIMG},
-    {"glFramebufferTexture2DMultisampleIMG", (void *)glFramebufferTexture2DMultisampleIMG},
-    {"glDeleteFencesNV", (void *)glDeleteFencesNV},
-    {"glGenFencesNV", (void *)glGenFencesNV},
-    {"glIsFenceNV", (void *)glIsFenceNV},
-    {"glTestFenceNV", (void *)glTestFenceNV},
-    {"glGetFenceivNV", (void *)glGetFenceivNV},
-    {"glFinishFenceNV", (void *)glFinishFenceNV},
-    {"glSetFenceNV", (void *)glSetFenceNV},
-    {"glGetDriverControlsQCOM", (void *)glGetDriverControlsQCOM},
-    {"glGetDriverControlStringQCOM", (void *)glGetDriverControlStringQCOM},
-    {"glEnableDriverControlQCOM", (void *)glEnableDriverControlQCOM},
-    {"glDisableDriverControlQCOM", (void *)glDisableDriverControlQCOM},
-    {"glExtGetTexturesQCOM", (void *)glExtGetTexturesQCOM},
-    {"glExtGetBuffersQCOM", (void *)glExtGetBuffersQCOM},
-    {"glExtGetRenderbuffersQCOM", (void *)glExtGetRenderbuffersQCOM},
-    {"glExtGetFramebuffersQCOM", (void *)glExtGetFramebuffersQCOM},
-    {"glExtGetTexLevelParameterivQCOM", (void *)glExtGetTexLevelParameterivQCOM},
-    {"glExtTexObjectStateOverrideiQCOM", (void *)glExtTexObjectStateOverrideiQCOM},
-    {"glExtGetTexSubImageQCOM", (void *)glExtGetTexSubImageQCOM},
-    {"glExtGetBufferPointervQCOM", (void *)glExtGetBufferPointervQCOM},
-    {"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM},
-    {"glExtGetProgramsQCOM", (void *)glExtGetProgramsQCOM},
-    {"glExtIsProgramBinaryQCOM", (void *)glExtIsProgramBinaryQCOM},
-    {"glExtGetProgramBinarySourceQCOM", (void *)glExtGetProgramBinarySourceQCOM},
-    {"glStartTilingQCOM", (void *)glStartTilingQCOM},
-    {"glEndTilingQCOM", (void *)glEndTilingQCOM}
-};
-static int gles_num_funcs = sizeof(gles_funcs_by_name) / sizeof(struct _gles_funcs_by_name);
diff --git a/opengl/tests/gles_android_wrapper/gles_proc.h b/opengl/tests/gles_android_wrapper/gles_proc.h
deleted file mode 100644
index afd94b9..0000000
--- a/opengl/tests/gles_android_wrapper/gles_proc.h
+++ /dev/null
@@ -1,296 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _GLES_PROC_H
-#define _GLES_PROC_H
-
-#include <GLES/gl.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GLES/glext.h>
-
-typedef void (* glAlphaFunc_t) (GLenum, GLclampf);
-typedef void (* glClearColor_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (* glClearDepthf_t) (GLclampf);
-typedef void (* glClipPlanef_t) (GLenum, const GLfloat*);
-typedef void (* glColor4f_t) (GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glDepthRangef_t) (GLclampf, GLclampf);
-typedef void (* glFogf_t) (GLenum, GLfloat);
-typedef void (* glFogfv_t) (GLenum, const GLfloat*);
-typedef void (* glFrustumf_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glGetClipPlanef_t) (GLenum, GLfloat*);
-typedef void (* glGetFloatv_t) (GLenum, GLfloat*);
-typedef void (* glGetLightfv_t) (GLenum, GLenum, GLfloat*);
-typedef void (* glGetMaterialfv_t) (GLenum, GLenum, GLfloat*);
-typedef void (* glGetTexEnvfv_t) (GLenum, GLenum, GLfloat*);
-typedef void (* glGetTexParameterfv_t) (GLenum, GLenum, GLfloat*);
-typedef void (* glLightModelf_t) (GLenum, GLfloat);
-typedef void (* glLightModelfv_t) (GLenum, const GLfloat*);
-typedef void (* glLightf_t) (GLenum, GLenum, GLfloat);
-typedef void (* glLightfv_t) (GLenum, GLenum, const GLfloat*);
-typedef void (* glLineWidth_t) (GLfloat);
-typedef void (* glLoadMatrixf_t) (const GLfloat*);
-typedef void (* glMaterialf_t) (GLenum, GLenum, GLfloat);
-typedef void (* glMaterialfv_t) (GLenum, GLenum, const GLfloat*);
-typedef void (* glMultMatrixf_t) (const GLfloat*);
-typedef void (* glMultiTexCoord4f_t) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glNormal3f_t) (GLfloat, GLfloat, GLfloat);
-typedef void (* glOrthof_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glPointParameterf_t) (GLenum, GLfloat);
-typedef void (* glPointParameterfv_t) (GLenum, const GLfloat*);
-typedef void (* glPointSize_t) (GLfloat);
-typedef void (* glPolygonOffset_t) (GLfloat, GLfloat);
-typedef void (* glRotatef_t) (GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glScalef_t) (GLfloat, GLfloat, GLfloat);
-typedef void (* glTexEnvf_t) (GLenum, GLenum, GLfloat);
-typedef void (* glTexEnvfv_t) (GLenum, GLenum, const GLfloat*);
-typedef void (* glTexParameterf_t) (GLenum, GLenum, GLfloat);
-typedef void (* glTexParameterfv_t) (GLenum, GLenum, const GLfloat*);
-typedef void (* glTranslatef_t) (GLfloat, GLfloat, GLfloat);
-typedef void (* glActiveTexture_t) (GLenum);
-typedef void (* glAlphaFuncx_t) (GLenum, GLclampx);
-typedef void (* glBindBuffer_t) (GLenum, GLuint);
-typedef void (* glBindTexture_t) (GLenum, GLuint);
-typedef void (* glBlendFunc_t) (GLenum, GLenum);
-typedef void (* glBufferData_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (* glBufferSubData_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef void (* glClear_t) (GLbitfield);
-typedef void (* glClearColorx_t) (GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (* glClearDepthx_t) (GLclampx);
-typedef void (* glClearStencil_t) (GLint);
-typedef void (* glClientActiveTexture_t) (GLenum);
-typedef void (* glClipPlanex_t) (GLenum, const GLfixed*);
-typedef void (* glColor4ub_t) (GLubyte, GLubyte, GLubyte, GLubyte);
-typedef void (* glColor4x_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (* glColorPointer_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (* glCompressedTexImage2D_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (* glCompressedTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (* glCopyTexImage2D_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (* glCopyTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (* glCullFace_t) (GLenum);
-typedef void (* glDeleteBuffers_t) (GLsizei, const GLuint*);
-typedef void (* glDeleteTextures_t) (GLsizei, const GLuint*);
-typedef void (* glDepthFunc_t) (GLenum);
-typedef void (* glDepthMask_t) (GLboolean);
-typedef void (* glDepthRangex_t) (GLclampx, GLclampx);
-typedef void (* glDisable_t) (GLenum);
-typedef void (* glDisableClientState_t) (GLenum);
-typedef void (* glDrawArrays_t) (GLenum, GLint, GLsizei);
-typedef void (* glDrawElements_t) (GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (* glEnable_t) (GLenum);
-typedef void (* glEnableClientState_t) (GLenum);
-typedef void (* glFinish_t) ();
-typedef void (* glFlush_t) ();
-typedef void (* glFogx_t) (GLenum, GLfixed);
-typedef void (* glFogxv_t) (GLenum, const GLfixed*);
-typedef void (* glFrontFace_t) (GLenum);
-typedef void (* glFrustumx_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glGetBooleanv_t) (GLenum, GLboolean*);
-typedef void (* glGetBufferParameteriv_t) (GLenum, GLenum, GLint*);
-typedef void (* glGetClipPlanex_t) (GLenum, GLfixed*);
-typedef void (* glGenBuffers_t) (GLsizei, GLuint*);
-typedef void (* glGenTextures_t) (GLsizei, GLuint*);
-typedef GLenum (* glGetError_t) ();
-typedef void (* glGetFixedv_t) (GLenum, GLfixed*);
-typedef void (* glGetIntegerv_t) (GLenum, GLint*);
-typedef void (* glGetLightxv_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glGetMaterialxv_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glGetPointerv_t) (GLenum, GLvoid**);
-typedef const GLubyte* (* glGetString_t) (GLenum);
-typedef void (* glGetTexEnviv_t) (GLenum, GLenum, GLint*);
-typedef void (* glGetTexEnvxv_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glGetTexParameteriv_t) (GLenum, GLenum, GLint*);
-typedef void (* glGetTexParameterxv_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glHint_t) (GLenum, GLenum);
-typedef GLboolean (* glIsBuffer_t) (GLuint);
-typedef GLboolean (* glIsEnabled_t) (GLenum);
-typedef GLboolean (* glIsTexture_t) (GLuint);
-typedef void (* glLightModelx_t) (GLenum, GLfixed);
-typedef void (* glLightModelxv_t) (GLenum, const GLfixed*);
-typedef void (* glLightx_t) (GLenum, GLenum, GLfixed);
-typedef void (* glLightxv_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glLineWidthx_t) (GLfixed);
-typedef void (* glLoadIdentity_t) ();
-typedef void (* glLoadMatrixx_t) (const GLfixed*);
-typedef void (* glLogicOp_t) (GLenum);
-typedef void (* glMaterialx_t) (GLenum, GLenum, GLfixed);
-typedef void (* glMaterialxv_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glMatrixMode_t) (GLenum);
-typedef void (* glMultMatrixx_t) (const GLfixed*);
-typedef void (* glMultiTexCoord4x_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glNormal3x_t) (GLfixed, GLfixed, GLfixed);
-typedef void (* glNormalPointer_t) (GLenum, GLsizei, const GLvoid*);
-typedef void (* glOrthox_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glPixelStorei_t) (GLenum, GLint);
-typedef void (* glPointParameterx_t) (GLenum, GLfixed);
-typedef void (* glPointParameterxv_t) (GLenum, const GLfixed*);
-typedef void (* glPointSizex_t) (GLfixed);
-typedef void (* glPolygonOffsetx_t) (GLfixed, GLfixed);
-typedef void (* glPopMatrix_t) ();
-typedef void (* glPushMatrix_t) ();
-typedef void (* glReadPixels_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (* glRotatex_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glSampleCoverage_t) (GLclampf, GLboolean);
-typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean);
-typedef void (* glScalex_t) (GLfixed, GLfixed, GLfixed);
-typedef void (* glScissor_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (* glShadeModel_t) (GLenum);
-typedef void (* glStencilFunc_t) (GLenum, GLint, GLuint);
-typedef void (* glStencilMask_t) (GLuint);
-typedef void (* glStencilOp_t) (GLenum, GLenum, GLenum);
-typedef void (* glTexCoordPointer_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (* glTexEnvi_t) (GLenum, GLenum, GLint);
-typedef void (* glTexEnvx_t) (GLenum, GLenum, GLfixed);
-typedef void (* glTexEnviv_t) (GLenum, GLenum, const GLint*);
-typedef void (* glTexEnvxv_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glTexImage2D_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (* glTexParameteri_t) (GLenum, GLenum, GLint);
-typedef void (* glTexParameterx_t) (GLenum, GLenum, GLfixed);
-typedef void (* glTexParameteriv_t) (GLenum, GLenum, const GLint*);
-typedef void (* glTexParameterxv_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (* glTranslatex_t) (GLfixed, GLfixed, GLfixed);
-typedef void (* glVertexPointer_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (* glViewport_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (* glPointSizePointerOES_t) (GLenum, GLsizei, const GLvoid*);
-typedef void (* glBlendEquationSeparateOES_t) (GLenum, GLenum);
-typedef void (* glBlendFuncSeparateOES_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (* glBlendEquationOES_t) (GLenum);
-typedef void (* glDrawTexsOES_t) (GLshort, GLshort, GLshort, GLshort, GLshort);
-typedef void (* glDrawTexiOES_t) (GLint, GLint, GLint, GLint, GLint);
-typedef void (* glDrawTexxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glDrawTexsvOES_t) (const GLshort*);
-typedef void (* glDrawTexivOES_t) (const GLint*);
-typedef void (* glDrawTexxvOES_t) (const GLfixed*);
-typedef void (* glDrawTexfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glDrawTexfvOES_t) (const GLfloat*);
-typedef void (* glEGLImageTargetTexture2DOES_t) (GLenum, GLeglImageOES);
-typedef void (* glEGLImageTargetRenderbufferStorageOES_t) (GLenum, GLeglImageOES);
-typedef void (* glAlphaFuncxOES_t) (GLenum, GLclampx);
-typedef void (* glClearColorxOES_t) (GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (* glClearDepthxOES_t) (GLclampx);
-typedef void (* glClipPlanexOES_t) (GLenum, const GLfixed*);
-typedef void (* glColor4xOES_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glDepthRangexOES_t) (GLclampx, GLclampx);
-typedef void (* glFogxOES_t) (GLenum, GLfixed);
-typedef void (* glFogxvOES_t) (GLenum, const GLfixed*);
-typedef void (* glFrustumxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glGetClipPlanexOES_t) (GLenum, GLfixed*);
-typedef void (* glGetFixedvOES_t) (GLenum, GLfixed*);
-typedef void (* glGetLightxvOES_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glGetMaterialxvOES_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glGetTexEnvxvOES_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glGetTexParameterxvOES_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glLightModelxOES_t) (GLenum, GLfixed);
-typedef void (* glLightModelxvOES_t) (GLenum, const GLfixed*);
-typedef void (* glLightxOES_t) (GLenum, GLenum, GLfixed);
-typedef void (* glLightxvOES_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glLineWidthxOES_t) (GLfixed);
-typedef void (* glLoadMatrixxOES_t) (const GLfixed*);
-typedef void (* glMaterialxOES_t) (GLenum, GLenum, GLfixed);
-typedef void (* glMaterialxvOES_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glMultMatrixxOES_t) (const GLfixed*);
-typedef void (* glMultiTexCoord4xOES_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glNormal3xOES_t) (GLfixed, GLfixed, GLfixed);
-typedef void (* glOrthoxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glPointParameterxOES_t) (GLenum, GLfixed);
-typedef void (* glPointParameterxvOES_t) (GLenum, const GLfixed*);
-typedef void (* glPointSizexOES_t) (GLfixed);
-typedef void (* glPolygonOffsetxOES_t) (GLfixed, GLfixed);
-typedef void (* glRotatexOES_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean);
-typedef void (* glScalexOES_t) (GLfixed, GLfixed, GLfixed);
-typedef void (* glTexEnvxOES_t) (GLenum, GLenum, GLfixed);
-typedef void (* glTexEnvxvOES_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glTexParameterxOES_t) (GLenum, GLenum, GLfixed);
-typedef void (* glTexParameterxvOES_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glTranslatexOES_t) (GLfixed, GLfixed, GLfixed);
-typedef GLboolean (* glIsRenderbufferOES_t) (GLuint);
-typedef void (* glBindRenderbufferOES_t) (GLenum, GLuint);
-typedef void (* glDeleteRenderbuffersOES_t) (GLsizei, const GLuint*);
-typedef void (* glGenRenderbuffersOES_t) (GLsizei, GLuint*);
-typedef void (* glRenderbufferStorageOES_t) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (* glGetRenderbufferParameterivOES_t) (GLenum, GLenum, GLint*);
-typedef GLboolean (* glIsFramebufferOES_t) (GLuint);
-typedef void (* glBindFramebufferOES_t) (GLenum, GLuint);
-typedef void (* glDeleteFramebuffersOES_t) (GLsizei, const GLuint*);
-typedef void (* glGenFramebuffersOES_t) (GLsizei, GLuint*);
-typedef GLenum (* glCheckFramebufferStatusOES_t) (GLenum);
-typedef void (* glFramebufferRenderbufferOES_t) (GLenum, GLenum, GLenum, GLuint);
-typedef void (* glFramebufferTexture2DOES_t) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (* glGetFramebufferAttachmentParameterivOES_t) (GLenum, GLenum, GLenum, GLint*);
-typedef void (* glGenerateMipmapOES_t) (GLenum);
-typedef void* (* glMapBufferOES_t) (GLenum, GLenum);
-typedef GLboolean (* glUnmapBufferOES_t) (GLenum);
-typedef void (* glGetBufferPointervOES_t) (GLenum, GLenum, GLvoid*);
-typedef void (* glCurrentPaletteMatrixOES_t) (GLuint);
-typedef void (* glLoadPaletteFromModelViewMatrixOES_t) ();
-typedef void (* glMatrixIndexPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (* glWeightPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef GLbitfield (* glQueryMatrixxOES_t) (GLfixed*, GLint*);
-typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf);
-typedef void (* glFrustumfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glOrthofOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (* glClipPlanefOES_t) (GLenum, const GLfloat*);
-typedef void (* glGetClipPlanefOES_t) (GLenum, GLfloat*);
-typedef void (* glClearDepthfOES_t) (GLclampf);
-typedef void (* glTexGenfOES_t) (GLenum, GLenum, GLfloat);
-typedef void (* glTexGenfvOES_t) (GLenum, GLenum, const GLfloat*);
-typedef void (* glTexGeniOES_t) (GLenum, GLenum, GLint);
-typedef void (* glTexGenivOES_t) (GLenum, GLenum, const GLint*);
-typedef void (* glTexGenxOES_t) (GLenum, GLenum, GLfixed);
-typedef void (* glTexGenxvOES_t) (GLenum, GLenum, const GLfixed*);
-typedef void (* glGetTexGenfvOES_t) (GLenum, GLenum, GLfloat*);
-typedef void (* glGetTexGenivOES_t) (GLenum, GLenum, GLint*);
-typedef void (* glGetTexGenxvOES_t) (GLenum, GLenum, GLfixed*);
-typedef void (* glBindVertexArrayOES_t) (GLuint);
-typedef void (* glDeleteVertexArraysOES_t) (GLsizei, const GLuint*);
-typedef void (* glGenVertexArraysOES_t) (GLsizei, GLuint*);
-typedef GLboolean (* glIsVertexArrayOES_t) (GLuint);
-typedef void (* glDiscardFramebufferEXT_t) (GLenum, GLsizei, const GLenum*);
-typedef void (* glMultiDrawArraysEXT_t) (GLenum, GLint*, GLsizei*, GLsizei);
-typedef void (* glMultiDrawElementsEXT_t) (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
-typedef void (* glClipPlanefIMG_t) (GLenum, const GLfloat*);
-typedef void (* glClipPlanexIMG_t) (GLenum, const GLfixed*);
-typedef void (* glRenderbufferStorageMultisampleIMG_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (* glFramebufferTexture2DMultisampleIMG_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (* glDeleteFencesNV_t) (GLsizei, const GLuint*);
-typedef void (* glGenFencesNV_t) (GLsizei, GLuint*);
-typedef GLboolean (* glIsFenceNV_t) (GLuint);
-typedef GLboolean (* glTestFenceNV_t) (GLuint);
-typedef void (* glGetFenceivNV_t) (GLuint, GLenum, GLint*);
-typedef void (* glFinishFenceNV_t) (GLuint);
-typedef void (* glSetFenceNV_t) (GLuint, GLenum);
-typedef void (* glGetDriverControlsQCOM_t) (GLint*, GLsizei, GLuint*);
-typedef void (* glGetDriverControlStringQCOM_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (* glEnableDriverControlQCOM_t) (GLuint);
-typedef void (* glDisableDriverControlQCOM_t) (GLuint);
-typedef void (* glExtGetTexturesQCOM_t) (GLuint*, GLint, GLint*);
-typedef void (* glExtGetBuffersQCOM_t) (GLuint*, GLint, GLint*);
-typedef void (* glExtGetRenderbuffersQCOM_t) (GLuint*, GLint, GLint*);
-typedef void (* glExtGetFramebuffersQCOM_t) (GLuint*, GLint, GLint*);
-typedef void (* glExtGetTexLevelParameterivQCOM_t) (GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (* glExtTexObjectStateOverrideiQCOM_t) (GLenum, GLenum, GLint);
-typedef void (* glExtGetTexSubImageQCOM_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (* glExtGetBufferPointervQCOM_t) (GLenum, GLvoid**);
-typedef void (* glExtGetShadersQCOM_t) (GLuint*, GLint, GLint*);
-typedef void (* glExtGetProgramsQCOM_t) (GLuint*, GLint, GLint*);
-typedef GLboolean (* glExtIsProgramBinaryQCOM_t) (GLuint);
-typedef void (* glExtGetProgramBinarySourceQCOM_t) (GLuint, GLenum, GLchar*, GLint*);
-typedef void (* glStartTilingQCOM_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (* glEndTilingQCOM_t) (GLbitfield);
-
-
-#endif
diff --git a/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp
deleted file mode 100644
index 26c98a8..0000000
--- a/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include <stdlib.h>
-#include "ApiInitializer.h"
-#include <dlfcn.h>
-#include "gl_wrapper_context.h"
-
-extern "C" {
-    gl_wrapper_context_t *createFromLib(void *solib, gl_wrapper_context_t *(*accessor)());
-}
-
-gl_wrapper_context_t * createFromLib(void *solib, gl_wrapper_context_t *(accessor)())
-{
-    gl_wrapper_context_t *ctx = new gl_wrapper_context_t;
-    if (ctx == NULL) {
-        return NULL;
-    }
-    ApiInitializer *initializer = new ApiInitializer(solib);
-    ctx->initDispatchByName(ApiInitializer::s_getProc, initializer);
-    gl_wrapper_context_t::setContextAccessor(accessor);
-    delete initializer;
-    return ctx;
-}
-
-
diff --git a/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp
deleted file mode 100644
index 4ae13dd..0000000
--- a/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include <stdlib.h>
-#include "ApiInitializer.h"
-#include <dlfcn.h>
-#include "gl2_wrapper_context.h"
-
-extern "C" {
-    gl2_wrapper_context_t *createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)());
-}
-
-gl2_wrapper_context_t * createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)())
-{
-    gl2_wrapper_context_t *ctx = new gl2_wrapper_context_t;
-    if (ctx == NULL) {
-        return NULL;
-    }
-    ApiInitializer *initializer = new ApiInitializer(solib);
-    ctx->initDispatchByName(ApiInitializer::s_getProc, initializer);
-    gl2_wrapper_context_t::setContextAccessor(accessor);
-    delete initializer;
-    return ctx;
-}
-
-
-
diff --git a/opengl/tests/ut_rendercontrol_enc/Android.mk b/opengl/tests/ut_rendercontrol_enc/Android.mk
deleted file mode 100644
index ae234b2..0000000
--- a/opengl/tests/ut_rendercontrol_enc/Android.mk
+++ /dev/null
@@ -1,8 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-$(call emugl-begin-shared-library,libut_rendercontrol_enc)
-$(call emugl-import,libOpenglCodecCommon)
-$(call emugl-gen-encoder,$(LOCAL_PATH),ut_rendercontrol)
-$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
-$(call emugl-end-module)
-
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib
deleted file mode 100644
index c47a9f9..0000000
--- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib
+++ /dev/null
@@ -1,4 +0,0 @@
-GLOBAL
-	base_opcode 10000
-	encoder_headers <stdint.h>
-
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in
deleted file mode 100644
index 0d5942f..0000000
--- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in
+++ /dev/null
@@ -1,11 +0,0 @@
-GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
-GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle)
-GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle)
-GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
-GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle)
-GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle)
-
-
-
-
-
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types
deleted file mode 100644
index 9d945ab..0000000
--- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types
+++ /dev/null
@@ -1,2 +0,0 @@
-uint32_t 32 0x%08x false
-
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h
deleted file mode 100644
index 9b7864d..0000000
--- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include <stdint.h>