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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_ROTATE_DEVICE_H
#define HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_ROTATE_DEVICE_H
/*
* Contains declaration of a class EmulatedFakeRotatingCameraDevice that encapsulates
* a fake camera device.
*/
#include "Converters.h"
#include "EmulatedCameraDevice.h"
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
namespace android {
class EmulatedFakeCamera;
/* Encapsulates a fake camera device.
* Fake camera device emulates a camera device by providing frames containing
* an image rendered by opengl, that takes rotating input from host
*/
class EmulatedFakeRotatingCameraDevice : public EmulatedCameraDevice {
public:
/* Constructs EmulatedFakeRotatingCameraDevice instance. */
explicit EmulatedFakeRotatingCameraDevice(EmulatedFakeCamera* camera_hal);
/* Destructs EmulatedFakeRotatingCameraDevice instance. */
~EmulatedFakeRotatingCameraDevice();
/***************************************************************************
* Emulated camera device abstract interface implementation.
* See declarations of these methods in EmulatedCameraDevice class for
* information on each of these methods.
**************************************************************************/
public:
/* Connects to the camera device.
* Since there is no real device to connect to, this method does nothing,
* but changes the state.
*/
status_t connectDevice();
/* Disconnects from the camera device.
* Since there is no real device to disconnect from, this method does
* nothing, but changes the state.
*/
status_t disconnectDevice();
/* Starts the camera device. */
status_t startDevice(int width, int height, uint32_t pix_fmt);
/* Stops the camera device. */
status_t stopDevice();
protected:
/* Implementation of the frame production routine. */
bool produceFrame(void* buffer, int64_t* timestamp) override;
/****************************************************************************
* Fake camera device private API
***************************************************************************/
private:
void fillBuffer(void* buffer);
void render(int width, int height);
int init_gl_surface(int width, int height);
void get_eye_x_y_z(float* x, float* y, float*z);
void get_yawing(float* x, float* y, float*z);
void read_rotation_vector(double *yaw, double* pitch, double* roll);
void read_sensor();
void init_sensor();
void free_gl_surface(void);
void update_scene(float width, float height);
void create_texture_dotx(int width, int height);
bool mOpenglReady = false;
EGLDisplay mEglDisplay;
EGLSurface mEglSurface;
EGLContext mEglContext;
GLuint mTexture;
uint8_t* mPixelBuf;// = new uint8_t[width * height * kGlBytesPerPixel];;
int mSensorPipe = -1;
enum SENSOR_VALUE_TYPE {
SENSOR_VALUE_ACCEL_X=0,
SENSOR_VALUE_ACCEL_Y=1,
SENSOR_VALUE_ACCEL_Z=2,
SENSOR_VALUE_MAGNETIC_X=3,
SENSOR_VALUE_MAGNETIC_Y=4,
SENSOR_VALUE_MAGNETIC_Z=5,
SENSOR_VALUE_ROTATION_X=6,
SENSOR_VALUE_ROTATION_Y=7,
SENSOR_VALUE_ROTATION_Z=8,
};
float mSensorValues[9] = {0};
};
}; /* namespace android */
#endif /* HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_ROTATE_DEVICE_H */