blob: fc1951eaba062ece80ed31a2346338a073931c6e [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Contains implementation of a class EmulatedFakeRotatingCameraDevice that encapsulates
* fake camera device.
*/
#define GL_GLEXT_PROTOTYPES
#define LOG_NDEBUG 0
#define LOG_TAG "EmulatedCamera_FakeDevice"
#define FAKE_CAMERA_SENSOR "FakeRotatingCameraSensor"
#include <log/log.h>
#include "EmulatedFakeCamera.h"
#include "EmulatedFakeRotatingCameraDevice.h"
#include "qemud.h"
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <ui/DisplayInfo.h>
#include <fcntl.h>
#undef min
#undef max
#include <algorithm>
namespace android {
// include the dots pattern directly, it is NV21 format
#include "acircles_pattern_1280_720.c"
// ----------------------------------------------------------------------------
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
if (returnVal != EGL_TRUE) {
ALOGE("%s() returned %d\n", op, returnVal);
}
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
= eglGetError()) {
ALOGE("after %s() eglError (0x%x)\n", op, error);
}
}
static signed clamp_rgb(signed value) {
if (value > 255) {
value = 255;
} else if (value < 0) {
value = 0;
}
return value;
}
static void rgba8888_to_nv21(uint8_t* input, uint8_t* output, int width, int height) {
int align = 16;
int yStride = (width + (align -1)) & ~(align-1);
uint8_t* outputVU = output + height*yStride;
for (int j = 0; j < height; ++j) {
uint8_t* outputY = output + j*yStride;
for (int i = 0; i < width; ++i) {
uint8_t R = input[j*width*4 + i*4];
uint8_t G = input[j*width*4 + i*4 + 1];
uint8_t B = input[j*width*4 + i*4 + 2];
uint8_t Y = clamp_rgb((77 * R + 150 * G + 29 * B) >> 8);
*outputY++ = Y;
bool jeven = (j & 1) == 0;
bool ieven = (i & 1) == 0;
if (jeven && ieven) {
uint8_t V = clamp_rgb((( 128 * R - 107 * G - 21 * B) >> 8) + 128);
uint8_t U = clamp_rgb((( -43 * R - 85 * G + 128 * B) >> 8) + 128);
*outputVU++ = V;
*outputVU++ = U;
}
}
}
}
static void nv21_to_rgba8888(uint8_t* input, uint32_t * output, int width, int height) {
int align = 16;
int yStride = (width + (align -1)) & ~(align-1);
uint8_t* inputVU = input + height*yStride;
uint8_t Y, U, V;
for (int j = 0; j < height; ++j) {
uint8_t* inputY = input + j*yStride;
for (int i = 0; i < width; ++i) {
Y = *inputY++;
bool jeven = (j & 1) == 0;
bool ieven = (i & 1) == 0;
if (jeven && ieven) {
V = *inputVU++;
U = *inputVU++;
}
*output++ = YUVToRGB32(Y,U,V);
}
}
}
void EmulatedFakeRotatingCameraDevice::render(int width, int height)
{
update_scene((float)width, (float)height);
create_texture_dotx(1280, 720);
int w= 992/2;
int h = 1280/2;
const GLfloat verticesfloat[] = {
-w, -h, 0,
w, -h, 0,
w, h, 0,
-w, h, 0
};
const GLfloat texCoordsfloat[] = {
0, 0,
1.0f, 0,
1.0f, 1.0f,
0, 1.0f
};
const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
glVertexPointer(3, GL_FLOAT, 0, verticesfloat);
glTexCoordPointer(2, GL_FLOAT, 0, texCoordsfloat);
glClearColor(0.5, 0.5, 0.5, 1.0);
int nelem = sizeof(indices)/sizeof(indices[0]);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices);
glFinish();
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, mPixelBuf);
}
static void get_color(uint32_t* img, int i, int j, int w, int h, int dw, uint32_t * color) {
int mini = dw/2 - w/2;
int minj = dw/2 - h/2;
int maxi = mini + w -1;
int maxj = minj + h -1;
if ( i >= mini && i <= maxi && j >= minj && j <= maxj) {
*color = img[i-mini + dw*(j-minj)];
}
}
static void convert_to_square(uint32_t* src, uint32_t* dest, int sw, int sh, int dw) {
for (int i=0; i < dw; ++i) {
for (int j=0; j < dw; ++j) {
uint32_t color=0;
get_color(src, i, j, sw, sh, dw, &color);
dest[i+j*dw] = color;
}
}
}
void EmulatedFakeRotatingCameraDevice::create_texture_dotx(int width, int height) {
uint32_t* myrgba = new uint32_t[width * height];
nv21_to_rgba8888(rawData, myrgba, width, height);
uint32_t* myrgba2 = new uint32_t[width * width];
convert_to_square(myrgba, myrgba2, width, height, width);
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, width, 0, GL_RGBA, GL_UNSIGNED_BYTE, myrgba2);
//glGenerateMipmapOES does not work on mac, dont use it.
//glGenerateMipmapOES(GL_TEXTURE_2D);
// need to use linear, otherwise the dots will have sharp edges
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
delete[] myrgba;
delete[] myrgba2;
}
static void gluLookAt(float eyeX, float eyeY, float eyeZ,
float centerX, float centerY, float centerZ, float upX, float upY,
float upZ)
{
// See the OpenGL GLUT documentation for gluLookAt for a description
// of the algorithm. We implement it in a straightforward way:
float fx = centerX - eyeX;
float fy = centerY - eyeY;
float fz = centerZ - eyeZ;
float flf = 1.0f / sqrt(fx * fx + fy * fy + fz * fz);
fx *= flf;
fy *= flf;
fz *= flf;
// compute s = f x up (x means "cross product")
float sx = fy * upZ - fz * upY;
float sy = fz * upX - fx * upZ;
float sz = fx * upY - fy * upX;
float slf = 1.0f / sqrt(sx * sx + sy * sy + sz * sz);
sx *= slf;
sy *= slf;
sz *= slf;
// compute u = s x f
float ux = sy * fz - sz * fy;
float uy = sz * fx - sx * fz;
float uz = sx * fy - sy * fx;
float ulf = 1.0f / sqrt(ux * ux + uy * uy + uz * uz);
ux *= ulf;
uy *= ulf;
uz *= ulf;
float m[16] ;
m[0] = sx;
m[1] = ux;
m[2] = -fx;
m[3] = 0.0f;
m[4] = sy;
m[5] = uy;
m[6] = -fy;
m[7] = 0.0f;
m[8] = sz;
m[9] = uz;
m[10] = -fz;
m[11] = 0.0f;
m[12] = 0.0f;
m[13] = 0.0f;
m[14] = 0.0f;
m[15] = 1.0f;
glMultMatrixf(m);
glTranslatef(-eyeX, -eyeY, -eyeZ);
}
void EmulatedFakeRotatingCameraDevice::update_scene(float width, float height)
{
float ratio = width / height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-ratio/2.0, ratio/2.0, -1/2.0, 1/2.0, 1, 40000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
float up_x=-1;
float up_y=0;
float up_z=0;
get_yawing(&up_x, &up_y, &up_z);
float eye_x=0;
float eye_y=0;
float eye_z=2000;
get_eye_x_y_z(&eye_x, &eye_y, &eye_z);
gluLookAt( eye_x, eye_y, eye_z, 0, 0, 0, up_x, up_y, up_z);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
void EmulatedFakeRotatingCameraDevice::free_gl_surface(void)
{
if (mEglDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT );
eglDestroyContext( mEglDisplay, mEglContext );
eglDestroySurface( mEglDisplay, mEglSurface );
eglTerminate( mEglDisplay );
mEglDisplay = EGL_NO_DISPLAY;
}
}
void EmulatedFakeRotatingCameraDevice::init_sensor() {
if (mSensorPipe >=0) return;
// create a sensor pipe
mSensorPipe = qemu_pipe_open(FAKE_CAMERA_SENSOR);
if (mSensorPipe < 0) {
ALOGE("cannot open %s", FAKE_CAMERA_SENSOR);
} else {
ALOGD("successfully opened %s", FAKE_CAMERA_SENSOR);
}
}
void EmulatedFakeRotatingCameraDevice::read_sensor() {
if (mSensorPipe < 0) return;
char get[] = "get";
int pipe_command_length = sizeof(get);
WriteFully(mSensorPipe, &pipe_command_length, sizeof(pipe_command_length));
WriteFully(mSensorPipe, get, pipe_command_length);
ReadFully(mSensorPipe, &pipe_command_length, sizeof(pipe_command_length));
ReadFully(mSensorPipe, &mSensorValues, pipe_command_length);
assert(pipe_command_length == 9*sizeof(float));
ALOGD("accel: %g %g %g; magnetic %g %g %g orientation %g %g %g",
mSensorValues[SENSOR_VALUE_ACCEL_X], mSensorValues[SENSOR_VALUE_ACCEL_Y],
mSensorValues[SENSOR_VALUE_ACCEL_Z],
mSensorValues[SENSOR_VALUE_MAGNETIC_X], mSensorValues[SENSOR_VALUE_MAGNETIC_Y],
mSensorValues[SENSOR_VALUE_MAGNETIC_Y],
mSensorValues[SENSOR_VALUE_ROTATION_X], mSensorValues[SENSOR_VALUE_ROTATION_Y],
mSensorValues[SENSOR_VALUE_ROTATION_Z]);
}
void EmulatedFakeRotatingCameraDevice::read_rotation_vector(double *yaw, double* pitch, double* roll) {
read_sensor();
*yaw = mSensorValues[SENSOR_VALUE_ROTATION_Z];
*pitch = mSensorValues[SENSOR_VALUE_ROTATION_X];
*roll = mSensorValues[SENSOR_VALUE_ROTATION_Y];
return;
}
void EmulatedFakeRotatingCameraDevice::get_yawing(float* x, float* y, float*z) {
double yaw, pitch, roll;
read_rotation_vector(&yaw, &pitch, &roll);
*x = sin((180+yaw)*3.14/180);
*y = cos((180+yaw)*3.14/180);
*z = 0;
ALOGD("%s: yaw is %g, x %g y %g z %g", __func__, yaw, *x, *y, *z);
}
void EmulatedFakeRotatingCameraDevice::get_eye_x_y_z(float* x, float* y, float*z) {
const float R=3500;
//the coordinate of real camera is rotated (x-y swap)
//and reverted (+/- swap)
//
//so rotation y is clockwise around x axis;
//and rotation x is clockwise around y axis.
const float theta_around_x = -mSensorValues[SENSOR_VALUE_ROTATION_Y];
const float theta_around_y = -mSensorValues[SENSOR_VALUE_ROTATION_X];
//apply x rotation first
float y1 = -R*sin(theta_around_x*3.14/180);
float z1 = R*cos(theta_around_x*3.14/180);
//apply y rotation second
float xz2 = z1 * sin(theta_around_y*3.14/180);
float zz2 = z1 * cos(theta_around_y*3.14/180);
*x = xz2;
*y = y1;
*z = zz2;
}
int EmulatedFakeRotatingCameraDevice::init_gl_surface(int width, int height)
{
EGLint numConfigs = 1;
EGLConfig myConfig = {0};
if ( (mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
{
ALOGE("eglGetDisplay failed\n");
return 0;
}
if ( eglInitialize(mEglDisplay, NULL, NULL) != EGL_TRUE )
{
ALOGE("eglInitialize failed\n");
return 0;
}
{
EGLint s_configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_NONE
};
eglChooseConfig(mEglDisplay, s_configAttribs, &myConfig, 1, &numConfigs);
EGLint attribs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE };
mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, attribs);
if (mEglSurface == EGL_NO_SURFACE) {
ALOGE("eglCreatePbufferSurface error %x\n", eglGetError());
}
}
if ( (mEglContext = eglCreateContext(mEglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
{
ALOGE("eglCreateContext failed\n");
return 0;
}
if ( eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext) != EGL_TRUE )
{
ALOGE("eglMakeCurrent failed\n");
return 0;
}
int w, h;
eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w);
checkEglError("eglQuerySurface");
eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h);
checkEglError("eglQuerySurface");
ALOGD("Window dimensions: %d x %d\n", w, h);
glDisable(GL_DITHER);
glEnable(GL_CULL_FACE);
return 1;
}
EmulatedFakeRotatingCameraDevice::EmulatedFakeRotatingCameraDevice(EmulatedFakeCamera* camera_hal)
: EmulatedCameraDevice(camera_hal), mOpenglReady(false)
{
}
EmulatedFakeRotatingCameraDevice::~EmulatedFakeRotatingCameraDevice()
{
}
/****************************************************************************
* Emulated camera device abstract interface implementation.
***************************************************************************/
status_t EmulatedFakeRotatingCameraDevice::connectDevice()
{
ALOGV("%s", __FUNCTION__);
Mutex::Autolock locker(&mObjectLock);
if (!isInitialized()) {
ALOGE("%s: Fake camera device is not initialized.", __FUNCTION__);
return EINVAL;
}
if (isConnected()) {
ALOGW("%s: Fake camera device is already connected.", __FUNCTION__);
return NO_ERROR;
}
/* There is no device to connect to. */
mState = ECDS_CONNECTED;
return NO_ERROR;
}
status_t EmulatedFakeRotatingCameraDevice::disconnectDevice()
{
ALOGV("%s", __FUNCTION__);
Mutex::Autolock locker(&mObjectLock);
if (!isConnected()) {
ALOGW("%s: Fake camera device is already disconnected.", __FUNCTION__);
return NO_ERROR;
}
if (isStarted()) {
ALOGE("%s: Cannot disconnect from the started device.", __FUNCTION__);
return EINVAL;
}
/* There is no device to disconnect from. */
mState = ECDS_INITIALIZED;
return NO_ERROR;
}
status_t EmulatedFakeRotatingCameraDevice::startDevice(int width,
int height,
uint32_t pix_fmt)
{
ALOGE("%s width %d height %d", __FUNCTION__, width, height);
Mutex::Autolock locker(&mObjectLock);
if (!isConnected()) {
ALOGE("%s: Fake camera device is not connected.", __FUNCTION__);
return EINVAL;
}
if (isStarted()) {
ALOGE("%s: Fake camera device is already started.", __FUNCTION__);
return EINVAL;
}
/* Initialize the base class. */
const status_t res =
EmulatedCameraDevice::commonStartDevice(width, height, pix_fmt);
mState = ECDS_STARTED;
return res;
}
status_t EmulatedFakeRotatingCameraDevice::stopDevice()
{
ALOGV("%s", __FUNCTION__);
Mutex::Autolock locker(&mObjectLock);
if (!isStarted()) {
ALOGW("%s: Fake camera device is not started.", __FUNCTION__);
return NO_ERROR;
}
EmulatedCameraDevice::commonStopDevice();
mState = ECDS_CONNECTED;
if (mOpenglReady) {
free_gl_surface();
delete mPixelBuf;
mOpenglReady=false;
}
if (mSensorPipe >= 0) {
close(mSensorPipe);
mSensorPipe = -1;
}
return NO_ERROR;
}
/****************************************************************************
* Worker thread management overrides.
***************************************************************************/
bool EmulatedFakeRotatingCameraDevice::produceFrame(void* buffer,
int64_t* timestamp)
{
if (mOpenglReady == false) {
init_gl_surface(mFrameWidth, mFrameHeight);
mOpenglReady = true;
int width=mFrameWidth;
int height = mFrameHeight;
int kGlBytesPerPixel = 4;
mPixelBuf = new uint8_t[width * height * kGlBytesPerPixel];
init_sensor();
}
render(mFrameWidth, mFrameHeight);
fillBuffer(buffer);
return true;
}
/****************************************************************************
* Fake camera device private API
***************************************************************************/
void EmulatedFakeRotatingCameraDevice::fillBuffer(void* buffer)
{
uint8_t* currentFrame = reinterpret_cast<uint8_t*>(buffer);
rgba8888_to_nv21(mPixelBuf, currentFrame, mFrameWidth, mFrameHeight);
return;
}
}; /* namespace android */