blob: a52fbfa710b26334d56e26e418e8da4d4c04c84a [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __COMMON_HOST_CONNECTION_H
#define __COMMON_HOST_CONNECTION_H
#include "IOStream.h"
#include "renderControl_enc.h"
#include "ChecksumCalculator.h"
class GLEncoder;
class gl_client_context_t;
class GL2Encoder;
class gl2_client_context_t;
class HostConnection
{
public:
static HostConnection *get();
~HostConnection();
GLEncoder *glEncoder();
GL2Encoder *gl2Encoder();
renderControl_encoder_context_t *rcEncoder();
ChecksumCalculator *checksumHelper() { return &m_checksumHelper; }
void flush() {
if (m_stream) {
m_stream->flush();
}
}
private:
HostConnection();
static gl_client_context_t *s_getGLContext();
static gl2_client_context_t *s_getGL2Context();
// setProtocol initilizes GL communication protocol for checksums
// should be called when m_rcEnc is created
void setChecksumHelper(renderControl_encoder_context_t *rcEnc);
private:
IOStream *m_stream;
GLEncoder *m_glEnc;
GL2Encoder *m_gl2Enc;
renderControl_encoder_context_t *m_rcEnc;
ChecksumCalculator m_checksumHelper;
};
#endif