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// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#ifndef __gl2_client_context_t_h
#define __gl2_client_context_t_h
#include "gl2_client_proc.h"
#include "gl2_types.h"
struct gl2_client_context_t {
glActiveTexture_client_proc_t glActiveTexture;
glAttachShader_client_proc_t glAttachShader;
glBindAttribLocation_client_proc_t glBindAttribLocation;
glBindBuffer_client_proc_t glBindBuffer;
glBindFramebuffer_client_proc_t glBindFramebuffer;
glBindRenderbuffer_client_proc_t glBindRenderbuffer;
glBindTexture_client_proc_t glBindTexture;
glBlendColor_client_proc_t glBlendColor;
glBlendEquation_client_proc_t glBlendEquation;
glBlendEquationSeparate_client_proc_t glBlendEquationSeparate;
glBlendFunc_client_proc_t glBlendFunc;
glBlendFuncSeparate_client_proc_t glBlendFuncSeparate;
glBufferData_client_proc_t glBufferData;
glBufferSubData_client_proc_t glBufferSubData;
glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
glClear_client_proc_t glClear;
glClearColor_client_proc_t glClearColor;
glClearDepthf_client_proc_t glClearDepthf;
glClearStencil_client_proc_t glClearStencil;
glColorMask_client_proc_t glColorMask;
glCompileShader_client_proc_t glCompileShader;
glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
glCopyTexImage2D_client_proc_t glCopyTexImage2D;
glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
glCreateProgram_client_proc_t glCreateProgram;
glCreateShader_client_proc_t glCreateShader;
glCullFace_client_proc_t glCullFace;
glDeleteBuffers_client_proc_t glDeleteBuffers;
glDeleteFramebuffers_client_proc_t glDeleteFramebuffers;
glDeleteProgram_client_proc_t glDeleteProgram;
glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers;
glDeleteShader_client_proc_t glDeleteShader;
glDeleteTextures_client_proc_t glDeleteTextures;
glDepthFunc_client_proc_t glDepthFunc;
glDepthMask_client_proc_t glDepthMask;
glDepthRangef_client_proc_t glDepthRangef;
glDetachShader_client_proc_t glDetachShader;
glDisable_client_proc_t glDisable;
glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray;
glDrawArrays_client_proc_t glDrawArrays;
glDrawElements_client_proc_t glDrawElements;
glEnable_client_proc_t glEnable;
glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray;
glFinish_client_proc_t glFinish;
glFlush_client_proc_t glFlush;
glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer;
glFramebufferTexture2D_client_proc_t glFramebufferTexture2D;
glFrontFace_client_proc_t glFrontFace;
glGenBuffers_client_proc_t glGenBuffers;
glGenerateMipmap_client_proc_t glGenerateMipmap;
glGenFramebuffers_client_proc_t glGenFramebuffers;
glGenRenderbuffers_client_proc_t glGenRenderbuffers;
glGenTextures_client_proc_t glGenTextures;
glGetActiveAttrib_client_proc_t glGetActiveAttrib;
glGetActiveUniform_client_proc_t glGetActiveUniform;
glGetAttachedShaders_client_proc_t glGetAttachedShaders;
glGetAttribLocation_client_proc_t glGetAttribLocation;
glGetBooleanv_client_proc_t glGetBooleanv;
glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
glGetError_client_proc_t glGetError;
glGetFloatv_client_proc_t glGetFloatv;
glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv;
glGetIntegerv_client_proc_t glGetIntegerv;
glGetProgramiv_client_proc_t glGetProgramiv;
glGetProgramInfoLog_client_proc_t glGetProgramInfoLog;
glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv;
glGetShaderiv_client_proc_t glGetShaderiv;
glGetShaderInfoLog_client_proc_t glGetShaderInfoLog;
glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
glGetShaderSource_client_proc_t glGetShaderSource;
glGetString_client_proc_t glGetString;
glGetTexParameterfv_client_proc_t glGetTexParameterfv;
glGetTexParameteriv_client_proc_t glGetTexParameteriv;
glGetUniformfv_client_proc_t glGetUniformfv;
glGetUniformiv_client_proc_t glGetUniformiv;
glGetUniformLocation_client_proc_t glGetUniformLocation;
glGetVertexAttribfv_client_proc_t glGetVertexAttribfv;
glGetVertexAttribiv_client_proc_t glGetVertexAttribiv;
glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv;
glHint_client_proc_t glHint;
glIsBuffer_client_proc_t glIsBuffer;
glIsEnabled_client_proc_t glIsEnabled;
glIsFramebuffer_client_proc_t glIsFramebuffer;
glIsProgram_client_proc_t glIsProgram;
glIsRenderbuffer_client_proc_t glIsRenderbuffer;
glIsShader_client_proc_t glIsShader;
glIsTexture_client_proc_t glIsTexture;
glLineWidth_client_proc_t glLineWidth;
glLinkProgram_client_proc_t glLinkProgram;
glPixelStorei_client_proc_t glPixelStorei;
glPolygonOffset_client_proc_t glPolygonOffset;
glReadPixels_client_proc_t glReadPixels;
glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler;
glRenderbufferStorage_client_proc_t glRenderbufferStorage;
glSampleCoverage_client_proc_t glSampleCoverage;
glScissor_client_proc_t glScissor;
glShaderBinary_client_proc_t glShaderBinary;
glShaderSource_client_proc_t glShaderSource;
glStencilFunc_client_proc_t glStencilFunc;
glStencilFuncSeparate_client_proc_t glStencilFuncSeparate;
glStencilMask_client_proc_t glStencilMask;
glStencilMaskSeparate_client_proc_t glStencilMaskSeparate;
glStencilOp_client_proc_t glStencilOp;
glStencilOpSeparate_client_proc_t glStencilOpSeparate;
glTexImage2D_client_proc_t glTexImage2D;
glTexParameterf_client_proc_t glTexParameterf;
glTexParameterfv_client_proc_t glTexParameterfv;
glTexParameteri_client_proc_t glTexParameteri;
glTexParameteriv_client_proc_t glTexParameteriv;
glTexSubImage2D_client_proc_t glTexSubImage2D;
glUniform1f_client_proc_t glUniform1f;
glUniform1fv_client_proc_t glUniform1fv;
glUniform1i_client_proc_t glUniform1i;
glUniform1iv_client_proc_t glUniform1iv;
glUniform2f_client_proc_t glUniform2f;
glUniform2fv_client_proc_t glUniform2fv;
glUniform2i_client_proc_t glUniform2i;
glUniform2iv_client_proc_t glUniform2iv;
glUniform3f_client_proc_t glUniform3f;
glUniform3fv_client_proc_t glUniform3fv;
glUniform3i_client_proc_t glUniform3i;
glUniform3iv_client_proc_t glUniform3iv;
glUniform4f_client_proc_t glUniform4f;
glUniform4fv_client_proc_t glUniform4fv;
glUniform4i_client_proc_t glUniform4i;
glUniform4iv_client_proc_t glUniform4iv;
glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
glUseProgram_client_proc_t glUseProgram;
glValidateProgram_client_proc_t glValidateProgram;
glVertexAttrib1f_client_proc_t glVertexAttrib1f;
glVertexAttrib1fv_client_proc_t glVertexAttrib1fv;
glVertexAttrib2f_client_proc_t glVertexAttrib2f;
glVertexAttrib2fv_client_proc_t glVertexAttrib2fv;
glVertexAttrib3f_client_proc_t glVertexAttrib3f;
glVertexAttrib3fv_client_proc_t glVertexAttrib3fv;
glVertexAttrib4f_client_proc_t glVertexAttrib4f;
glVertexAttrib4fv_client_proc_t glVertexAttrib4fv;
glVertexAttribPointer_client_proc_t glVertexAttribPointer;
glViewport_client_proc_t glViewport;
glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES;
glProgramBinaryOES_client_proc_t glProgramBinaryOES;
glMapBufferOES_client_proc_t glMapBufferOES;
glUnmapBufferOES_client_proc_t glUnmapBufferOES;
glTexImage3DOES_client_proc_t glTexImage3DOES;
glTexSubImage3DOES_client_proc_t glTexSubImage3DOES;
glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES;
glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES;
glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES;
glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES;
glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD;
glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD;
glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD;
glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD;
glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD;
glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD;
glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD;
glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD;
glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD;
glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD;
glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD;
glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
glDeleteFencesNV_client_proc_t glDeleteFencesNV;
glGenFencesNV_client_proc_t glGenFencesNV;
glIsFenceNV_client_proc_t glIsFenceNV;
glTestFenceNV_client_proc_t glTestFenceNV;
glGetFenceivNV_client_proc_t glGetFenceivNV;
glFinishFenceNV_client_proc_t glFinishFenceNV;
glSetFenceNV_client_proc_t glSetFenceNV;
glCoverageMaskNV_client_proc_t glCoverageMaskNV;
glCoverageOperationNV_client_proc_t glCoverageOperationNV;
glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
glStartTilingQCOM_client_proc_t glStartTilingQCOM;
glEndTilingQCOM_client_proc_t glEndTilingQCOM;
glVertexAttribPointerData_client_proc_t glVertexAttribPointerData;
glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset;
glDrawElementsOffset_client_proc_t glDrawElementsOffset;
glDrawElementsData_client_proc_t glDrawElementsData;
glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
glShaderString_client_proc_t glShaderString;
glFinishRoundTrip_client_proc_t glFinishRoundTrip;
virtual ~gl2_client_context_t() {}
typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
virtual void setError(unsigned int error){ (void)error; };
virtual unsigned int getError(){ return 0; };
};
#endif