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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android/hardware/soundtrigger/2.2/ISoundTriggerHw.h>
namespace android {
namespace hardware {
namespace soundtrigger {
namespace V2_2 {
namespace implementation {
using ::android::hardware::soundtrigger::V2_0::SoundModelHandle;
using ::android::hardware::soundtrigger::V2_0::ISoundTriggerHwCallback;
using ::android::hardware::soundtrigger::V2_0::RecognitionMode;
using ::android::hardware::audio::common::V2_0::Uuid;
struct SoundTriggerHw : public ISoundTriggerHw {
// Methods from V2_0::ISoundTriggerHw follow.
Return<void> getProperties(getProperties_cb _hidl_cb) override {
V2_0::ISoundTriggerHw::Properties props;
props.implementor = "The Android Open Source Project";
props.description = "The Andtoid Studio Emulator Soundtrigger no-op implementation";
props.version = 254868980;
props.uuid = (Uuid){
.timeLow = 0x04030201,
.timeMid = 0x0605,
.versionAndTimeHigh = 0x0807,
.variantAndClockSeqHigh = 0x0A09,
.node = hidl_array<uint8_t, 6>({ 'r', 'a', 'n', 'c', 'h', 'u' }),
};
props.maxSoundModels = 42;
props.maxKeyPhrases = 4242;
props.maxUsers = 7;
props.recognitionModes = RecognitionMode::VOICE_TRIGGER
| RecognitionMode::GENERIC_TRIGGER;
props.captureTransition = false;
props.maxBufferMs = 0;
props.concurrentCapture = false;
props.triggerInEvent = true;
props.powerConsumptionMw = 42;
_hidl_cb(0, props);
return Void();
}
Return<void> loadSoundModel(const V2_0::ISoundTriggerHw::SoundModel& soundModel,
const sp<V2_0::ISoundTriggerHwCallback>& callback,
int32_t cookie,
loadSoundModel_cb _hidl_cb) override {
(void)soundModel;
(void)callback;
(void)cookie;
_hidl_cb(0, genHandle());
return Void();
}
Return<void> loadPhraseSoundModel(const V2_0::ISoundTriggerHw::PhraseSoundModel& soundModel,
const sp<V2_0::ISoundTriggerHwCallback>& callback,
int32_t cookie,
loadPhraseSoundModel_cb _hidl_cb) override {
(void)soundModel;
(void)callback;
(void)cookie;
_hidl_cb(0, genHandle());
return Void();
}
Return<int32_t> unloadSoundModel(int32_t modelHandle) override {
(void)modelHandle;
return 0;
}
Return<int32_t> startRecognition(int32_t modelHandle,
const V2_0::ISoundTriggerHw::RecognitionConfig& config,
const sp<V2_0::ISoundTriggerHwCallback>& callback,
int32_t cookie) override {
(void)modelHandle;
(void)config;
(void)callback;
(void)cookie;
return 0;
}
Return<int32_t> stopRecognition(int32_t modelHandle) override {
(void)modelHandle;
return 0;
}
Return<int32_t> stopAllRecognitions() override {
return 0;
}
// Methods from V2_1::ISoundTriggerHw follow.
Return<void> loadSoundModel_2_1(const V2_1::ISoundTriggerHw::SoundModel& soundModel,
const sp<V2_1::ISoundTriggerHwCallback>& callback,
int32_t cookie,
loadSoundModel_2_1_cb _hidl_cb) override {
(void)soundModel;
(void)callback;
(void)cookie;
_hidl_cb(0, genHandle());
return Void();
}
Return<void> loadPhraseSoundModel_2_1(const V2_1::ISoundTriggerHw::PhraseSoundModel& soundModel,
const sp<V2_1::ISoundTriggerHwCallback>& callback,
int32_t cookie,
loadPhraseSoundModel_2_1_cb _hidl_cb) override {
(void)soundModel;
(void)callback;
(void)cookie;
_hidl_cb(0, genHandle());
return Void();
}
Return<int32_t> startRecognition_2_1(int32_t modelHandle,
const V2_1::ISoundTriggerHw::RecognitionConfig& config,
const sp<V2_1::ISoundTriggerHwCallback>& callback,
int32_t cookie) override {
(void)modelHandle;
(void)config;
(void)callback;
(void)cookie;
return 0;
}
// Methods from V2_2::ISoundTriggerHw follow.
Return<int32_t> getModelState(int32_t modelHandle) override {
(void)modelHandle;
return 0;
}
SoundModelHandle genHandle() {
mHandle = std::max(0, mHandle + 1);
return mHandle;
}
SoundModelHandle mHandle = 0;
};
extern "C" ISoundTriggerHw* HIDL_FETCH_ISoundTriggerHw(const char* /* name */) {
return new SoundTriggerHw();
}
} // namespace implementation
} // namespace V2_2
} // namespace soundtrigger
} // namespace hardware
} // namespace android