|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | * http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  | #ifndef _GL2_ENCODER_H_ | 
|  | #define _GL2_ENCODER_H_ | 
|  |  | 
|  | #include "gl2_enc.h" | 
|  | #include "GLClientState.h" | 
|  | #include "GLSharedGroup.h" | 
|  | #include "FixedBuffer.h" | 
|  |  | 
|  | class GL2Encoder : public gl2_encoder_context_t { | 
|  | public: | 
|  | GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); | 
|  | virtual ~GL2Encoder(); | 
|  | void setClientState(GLClientState *state) { | 
|  | m_state = state; | 
|  | } | 
|  | void setClientStateMakeCurrent(GLClientState *state) { | 
|  | m_state = state; | 
|  | m_state->fromMakeCurrent(); | 
|  | } | 
|  | void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } | 
|  | const GLClientState *state() { return m_state; } | 
|  | const GLSharedGroupPtr shared() { return m_shared; } | 
|  | void flush() { m_stream->flush(); } | 
|  |  | 
|  | void setInitialized(){ m_initialized = true; }; | 
|  | bool isInitialized(){ return m_initialized; }; | 
|  |  | 
|  | virtual void setError(GLenum error){ m_error = error; }; | 
|  | virtual GLenum getError() { return m_error; }; | 
|  |  | 
|  | void override2DTextureTarget(GLenum target); | 
|  | void restore2DTextureTarget(GLenum target); | 
|  |  | 
|  |  | 
|  | private: | 
|  |  | 
|  | bool    m_initialized; | 
|  | GLClientState *m_state; | 
|  | GLSharedGroupPtr m_shared; | 
|  | GLenum  m_error; | 
|  |  | 
|  | GLint *m_compressedTextureFormats; | 
|  | GLint m_num_compressedTextureFormats; | 
|  | GLint *getCompressedTextureFormats(); | 
|  |  | 
|  | GLint m_max_cubeMapTextureSize; | 
|  | GLint m_max_renderBufferSize; | 
|  | GLint m_max_textureSize; | 
|  | FixedBuffer m_fixedBuffer; | 
|  |  | 
|  | void sendVertexAttributes(GLint first, GLsizei count); | 
|  | bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); | 
|  | bool texture2DNeedsOverride(GLenum target) const; | 
|  | bool isCompleteFbo(const GLClientState* state, GLenum attachment) const; | 
|  |  | 
|  | glGetError_client_proc_t    m_glGetError_enc; | 
|  | static GLenum s_glGetError(void * self); | 
|  |  | 
|  | glFlush_client_proc_t m_glFlush_enc; | 
|  | static void s_glFlush(void * self); | 
|  |  | 
|  | glPixelStorei_client_proc_t m_glPixelStorei_enc; | 
|  | static void s_glPixelStorei(void *self, GLenum param, GLint value); | 
|  |  | 
|  | glGetString_client_proc_t m_glGetString_enc; | 
|  | static const GLubyte * s_glGetString(void *self, GLenum name); | 
|  |  | 
|  | glBindBuffer_client_proc_t m_glBindBuffer_enc; | 
|  | static void s_glBindBuffer(void *self, GLenum target, GLuint id); | 
|  |  | 
|  |  | 
|  | glBufferData_client_proc_t m_glBufferData_enc; | 
|  | static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); | 
|  | glBufferSubData_client_proc_t m_glBufferSubData_enc; | 
|  | static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); | 
|  | glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; | 
|  | static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); | 
|  |  | 
|  | glDrawArrays_client_proc_t m_glDrawArrays_enc; | 
|  | static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); | 
|  |  | 
|  | glDrawElements_client_proc_t m_glDrawElements_enc; | 
|  | static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); | 
|  |  | 
|  |  | 
|  | glGetIntegerv_client_proc_t m_glGetIntegerv_enc; | 
|  | static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); | 
|  |  | 
|  | glGetFloatv_client_proc_t m_glGetFloatv_enc; | 
|  | static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); | 
|  |  | 
|  | glGetBooleanv_client_proc_t m_glGetBooleanv_enc; | 
|  | static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); | 
|  |  | 
|  | glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; | 
|  | static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, | 
|  | GLboolean normalized, GLsizei stride, const GLvoid * ptr); | 
|  |  | 
|  | glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; | 
|  | static void s_glEnableVertexAttribArray(void *self, GLuint index); | 
|  |  | 
|  | glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; | 
|  | static void s_glDisableVertexAttribArray(void *self, GLuint index); | 
|  |  | 
|  | glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; | 
|  | static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); | 
|  |  | 
|  | glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; | 
|  | static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); | 
|  |  | 
|  | glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; | 
|  | static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); | 
|  |  | 
|  | static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); | 
|  |  | 
|  | static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); | 
|  |  | 
|  | static void s_glFinish(void *self); | 
|  |  | 
|  | glLinkProgram_client_proc_t m_glLinkProgram_enc; | 
|  | static void s_glLinkProgram(void *self, GLuint program); | 
|  |  | 
|  | glDeleteProgram_client_proc_t m_glDeleteProgram_enc; | 
|  | static void s_glDeleteProgram(void * self, GLuint program); | 
|  |  | 
|  | glGetUniformiv_client_proc_t m_glGetUniformiv_enc; | 
|  | static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); | 
|  |  | 
|  | glGetUniformfv_client_proc_t m_glGetUniformfv_enc; | 
|  | static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); | 
|  |  | 
|  | glCreateProgram_client_proc_t m_glCreateProgram_enc; | 
|  | static GLuint s_glCreateProgram(void *self); | 
|  |  | 
|  | glCreateShader_client_proc_t m_glCreateShader_enc; | 
|  | static GLuint s_glCreateShader(void *self, GLenum shaderType); | 
|  |  | 
|  | glDeleteShader_client_proc_t m_glDeleteShader_enc; | 
|  | static void s_glDeleteShader(void *self, GLuint shader); | 
|  |  | 
|  | glAttachShader_client_proc_t m_glAttachShader_enc; | 
|  | static void s_glAttachShader(void *self, GLuint program, GLuint shader); | 
|  |  | 
|  | glDetachShader_client_proc_t m_glDetachShader_enc; | 
|  | static void s_glDetachShader(void *self, GLuint program, GLuint shader); | 
|  |  | 
|  | glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; | 
|  | static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, | 
|  | GLsizei* count, GLuint* shaders); | 
|  |  | 
|  | glGetShaderSource_client_proc_t m_glGetShaderSource_enc; | 
|  | static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, | 
|  | GLsizei* length, GLchar* source); | 
|  |  | 
|  | glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; | 
|  | static void s_glGetShaderInfoLog(void *self,GLuint shader, | 
|  | GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  |  | 
|  | glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; | 
|  | static void s_glGetProgramInfoLog(void *self,GLuint program, | 
|  | GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  |  | 
|  | glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; | 
|  | static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); | 
|  | glUseProgram_client_proc_t m_glUseProgram_enc; | 
|  |  | 
|  | glUniform1f_client_proc_t m_glUniform1f_enc; | 
|  | glUniform1fv_client_proc_t m_glUniform1fv_enc; | 
|  | glUniform1i_client_proc_t m_glUniform1i_enc; | 
|  | glUniform1iv_client_proc_t m_glUniform1iv_enc; | 
|  | glUniform2f_client_proc_t m_glUniform2f_enc; | 
|  | glUniform2fv_client_proc_t m_glUniform2fv_enc; | 
|  | glUniform2i_client_proc_t m_glUniform2i_enc; | 
|  | glUniform2iv_client_proc_t m_glUniform2iv_enc; | 
|  | glUniform3f_client_proc_t m_glUniform3f_enc; | 
|  | glUniform3fv_client_proc_t m_glUniform3fv_enc; | 
|  | glUniform3i_client_proc_t m_glUniform3i_enc; | 
|  | glUniform3iv_client_proc_t m_glUniform3iv_enc; | 
|  | glUniform4f_client_proc_t m_glUniform4f_enc; | 
|  | glUniform4fv_client_proc_t m_glUniform4fv_enc; | 
|  | glUniform4i_client_proc_t m_glUniform4i_enc; | 
|  | glUniform4iv_client_proc_t m_glUniform4iv_enc; | 
|  | glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; | 
|  | glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; | 
|  | glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; | 
|  |  | 
|  | static void s_glUseProgram(void *self, GLuint program); | 
|  | static void s_glUniform1f(void *self , GLint location, GLfloat x); | 
|  | static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); | 
|  | static void s_glUniform1i(void *self , GLint location, GLint x); | 
|  | static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); | 
|  | static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); | 
|  | static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); | 
|  | static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); | 
|  | static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); | 
|  | static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); | 
|  | static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); | 
|  | static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); | 
|  | static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); | 
|  | static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); | 
|  | static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); | 
|  | static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); | 
|  | static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  |  | 
|  | glActiveTexture_client_proc_t m_glActiveTexture_enc; | 
|  | glBindTexture_client_proc_t m_glBindTexture_enc; | 
|  | glDeleteTextures_client_proc_t m_glDeleteTextures_enc; | 
|  | glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; | 
|  | glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; | 
|  | glTexParameterf_client_proc_t m_glTexParameterf_enc; | 
|  | glTexParameterfv_client_proc_t m_glTexParameterfv_enc; | 
|  | glTexParameteri_client_proc_t m_glTexParameteri_enc; | 
|  | glTexParameteriv_client_proc_t m_glTexParameteriv_enc; | 
|  | glTexImage2D_client_proc_t m_glTexImage2D_enc; | 
|  | glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; | 
|  | glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; | 
|  |  | 
|  | static void s_glActiveTexture(void* self, GLenum texture); | 
|  | static void s_glBindTexture(void* self, GLenum target, GLuint texture); | 
|  | static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); | 
|  | static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); | 
|  | static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); | 
|  | static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); | 
|  | static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); | 
|  | static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); | 
|  | static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); | 
|  | static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, | 
|  | GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | 
|  | const GLvoid* pixels); | 
|  | static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, | 
|  | GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | 
|  | const GLvoid* pixels); | 
|  | static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, | 
|  | GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  |  | 
|  | glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; | 
|  | static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); | 
|  | glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; | 
|  | static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); | 
|  |  | 
|  | glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; | 
|  | static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); | 
|  |  | 
|  | glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; | 
|  | static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  |  | 
|  | glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; | 
|  | static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  |  | 
|  | glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; | 
|  | static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); | 
|  | glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; | 
|  | static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); | 
|  |  | 
|  | glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; | 
|  | static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); | 
|  |  | 
|  | glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; | 
|  | static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  |  | 
|  | glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; | 
|  | static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | 
|  |  | 
|  | glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; | 
|  | static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); | 
|  |  | 
|  | glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; | 
|  | static GLenum s_glCheckFramebufferStatus(void* self, | 
|  | GLenum target); | 
|  |  | 
|  |  | 
|  | public: | 
|  | glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; | 
|  |  | 
|  | }; | 
|  | #endif |