Don't use temp failre retry (need spin on eagain)

bug: 146586177
Change-Id: Ie07983c4bf08e9ac992baf0e68464f64987b717a
diff --git a/shared/OpenglCodecCommon/qemu_pipe.h b/shared/OpenglCodecCommon/qemu_pipe.h
index 8d00661..294b0e9 100644
--- a/shared/OpenglCodecCommon/qemu_pipe.h
+++ b/shared/OpenglCodecCommon/qemu_pipe.h
@@ -190,7 +190,7 @@
     char* p = (char*)buffer;
 
     while (len > 0) {
-      ssize_t n = TEMP_FAILURE_RETRY(qemu_pipe_read(pipe, p, len));
+      ssize_t n = QEMU_PIPE_RETRY(qemu_pipe_read(pipe, p, len));
       if (n < 0) return n;
 
       p += n;
@@ -205,7 +205,7 @@
     const char* p = (const char*)buffer;
 
     while (len > 0) {
-      ssize_t n = TEMP_FAILURE_RETRY(qemu_pipe_write(pipe, p, len));
+      ssize_t n = QEMU_PIPE_RETRY(qemu_pipe_write(pipe, p, len));
       if (n < 0) return n;
 
       p += n;