Remove extraneous ALOGD's
Change-Id: Iefe7f8db7cc38f744dcc3c706963f3a9095786ca
diff --git a/system/GLESv2_enc/GL2Encoder.cpp b/system/GLESv2_enc/GL2Encoder.cpp
index f0a226e..15106fa 100755
--- a/system/GLESv2_enc/GL2Encoder.cpp
+++ b/system/GLESv2_enc/GL2Encoder.cpp
@@ -1276,7 +1276,6 @@
void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
{
- ALOGD("%s: link %u\n", __FUNCTION__, program);
GL2Encoder *ctx = (GL2Encoder *)self;
bool isProgram = ctx->m_shared->isProgram(program);
SET_ERROR_IF(!isProgram && !ctx->m_shared->isShader(program), GL_INVALID_VALUE);
@@ -1355,7 +1354,6 @@
GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
{
- ALOGD("%s: create shader of type 0x%x\n", __FUNCTION__, shaderType);
GL2Encoder *ctx = (GL2Encoder*)self;
RET_AND_SET_ERROR_IF(!GLESv2Validation::shaderType(ctx, shaderType), GL_INVALID_ENUM, 0);
GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
@@ -1423,7 +1421,6 @@
void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
{
- ALOGD("%s: attach shader %u to %u\n", __FUNCTION__, shader, program);
GL2Encoder *ctx = (GL2Encoder*)self;
ctx->m_glAttachShader_enc(self, program, shader);
ctx->m_shared->attachShader(program, shader);
@@ -3949,7 +3946,6 @@
SET_ERROR_IF(pname != GL_NUM_SAMPLE_COUNTS &&
pname != GL_SAMPLES,
GL_INVALID_ENUM);
- ALOGD("%s: maj min %d %d", __FUNCTION__, ctx->majorVersion(), ctx->minorVersion());
SET_ERROR_IF(!GLESv2Validation::internalFormatTarget(ctx, target), GL_INVALID_ENUM);
SET_ERROR_IF(!GLESv2Validation::unsizedFormat(internalformat) &&
!GLESv2Validation::colorRenderableFormat(internalformat) &&
@@ -4184,16 +4180,12 @@
GLuint GL2Encoder::s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings) {
- ALOGD("%s: entry firststr %s", __FUNCTION__, strings[0]);
-
GLint* length = NULL;
GL2Encoder* ctx = (GL2Encoder*)self;
int len = glUtilsCalcShaderSourceLen((char**)strings, length, count);
- ALOGD("%s: len %d\n", __FUNCTION__, len);
char *str = new char[len + 1];
glUtilsPackStrings(str, (char**)strings, (GLint*)length, count);
- ALOGD("%s: packed %s", __FUNCTION__, str);
// Do GLSharedGroup and location WorkARound-specific initialization
// Phase 1: create a ShaderData and initialize with replaceSamplerExternalWith2D()
@@ -4202,7 +4194,6 @@
ShaderData* sData = spData->shaderData;
if (!replaceSamplerExternalWith2D(str, sData)) {
- ALOGD("%s: failed to do stuf\n", __FUNCTION__);
delete [] str;
ctx->setError(GL_OUT_OF_MEMORY);
ctx->m_shared->deleteShaderProgramDataById(spDataId);
@@ -4210,14 +4201,12 @@
}
GLuint res = ctx->glCreateShaderProgramvAEMU(ctx, type, count, str, len + 1);
- ALOGD("%s: return from glcreateshaderprogramv. res %u\n", __FUNCTION__, res);
delete [] str;
// Phase 2: do glLinkProgram-related initialization for locationWorkARound
GLint linkStatus = 0;
ctx->glGetProgramiv(self, res, GL_LINK_STATUS ,&linkStatus);
if (!linkStatus) {
- ALOGD("%s: no link status :(\n", __FUNCTION__);
ctx->m_shared->deleteShaderProgramDataById(spDataId);
return -1;
}