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/*
**
** Copyright 2014, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_HARDWARE_INPUT_H
#define ANDROID_AUDIO_HARDWARE_INPUT_H
#include <hardware/audio.h>
#include <system/audio.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/Vector.h>
#include "AudioHotplugThread.h"
namespace android {
class AudioStreamIn;
class AudioHardwareInput : public AudioHotplugThread::Callback {
public:
AudioHardwareInput();
~AudioHardwareInput();
status_t setMicMute(bool mute);
status_t getMicMute(bool* mute);
status_t getInputBufferSize(const audio_config* config);
AudioStreamIn* openInputStream(uint32_t devices,
audio_format_t* format,
uint32_t* channelMask,
uint32_t* sampleRate,
status_t* status);
void closeInputStream(AudioStreamIn* in);
status_t dump(int fd);
// AudioHotplugThread callbacks
virtual void onDeviceFound(const AudioHotplugThread::DeviceInfo& devInfo);
virtual void onDeviceRemoved(unsigned int pcmCard, unsigned int pcmDevice);
static size_t calculateInputBufferSize(uint32_t outputSampleRate,
audio_format_t format,
uint32_t channelCount);
static const uint32_t kPeriodMsec;
/**
* Decide which device to use for the given input.
*/
const AudioHotplugThread::DeviceInfo* getBestDevice(int inputSource);
private:
static const int kMaxDevices = 8; // TODO review strategy for adding more devices
void closeAllInputStreams();
// Place all input streams using the specified device into standby. If deviceInfo is NULL,
// all input streams are placed into standby.
void standbyAllInputStreams(const AudioHotplugThread::DeviceInfo* deviceInfo);
Mutex mLock;
bool mMicMute;
Vector<AudioStreamIn*> mInputStreams;
sp<AudioHotplugThread> mHotplugThread;
AudioHotplugThread::DeviceInfo mDeviceInfos[kMaxDevices];
};
}; // namespace android
#endif // ANDROID_AUDIO_HARDWARE_INPUT_H