| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref core |
| /// @file glm/core/type_mat.hpp |
| /// @date 2010-01-26 / 2011-06-15 |
| /// @author Christophe Riccio |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef glm_core_type_mat |
| #define glm_core_type_mat |
| |
| #include "precision.hpp" |
| |
| namespace glm{ |
| namespace detail |
| { |
| template <typename T, precision P> struct tvec2; |
| template <typename T, precision P> struct tvec3; |
| template <typename T, precision P> struct tvec4; |
| template <typename T, precision P> struct tmat2x2; |
| template <typename T, precision P> struct tmat2x3; |
| template <typename T, precision P> struct tmat2x4; |
| template <typename T, precision P> struct tmat3x2; |
| template <typename T, precision P> struct tmat3x3; |
| template <typename T, precision P> struct tmat3x4; |
| template <typename T, precision P> struct tmat4x2; |
| template <typename T, precision P> struct tmat4x3; |
| template <typename T, precision P> struct tmat4x4; |
| |
| template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType> |
| struct outerProduct_trait{}; |
| |
| template <template <class, precision> class matType, typename T, precision P> |
| struct compute_inverse{}; |
| }//namespace detail |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<float, lowp> lowp_mat2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<float, mediump> mediump_mat2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<float, highp> highp_mat2; |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<float, lowp> lowp_mat2x2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<float, mediump> mediump_mat2x2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<float, highp> highp_mat2x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x3<float, lowp> lowp_mat2x3; |
| |
| /// 2 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x3<float, mediump> mediump_mat2x3; |
| |
| /// 2 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x3<float, highp> highp_mat2x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x4<float, lowp> lowp_mat2x4; |
| |
| /// 2 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x4<float, mediump> mediump_mat2x4; |
| |
| /// 2 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x4<float, highp> highp_mat2x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x2<float, lowp> lowp_mat3x2; |
| |
| /// 3 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x2<float, mediump> mediump_mat3x2; |
| |
| /// 3 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x2<float, highp> highp_mat3x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, lowp> lowp_mat3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, mediump> mediump_mat3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, highp> highp_mat3; |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, lowp> lowp_mat3x3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, mediump> mediump_mat3x3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, highp> highp_mat3x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x4<float, lowp> lowp_mat3x4; |
| |
| /// 3 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x4<float, mediump> mediump_mat3x4; |
| |
| /// 3 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x4<float, highp> highp_mat3x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x2<float, lowp> lowp_mat4x2; |
| |
| /// 4 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x2<float, mediump> mediump_mat4x2; |
| |
| /// 4 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x2<float, highp> highp_mat4x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x3<float, lowp> lowp_mat4x3; |
| |
| /// 4 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x3<float, mediump> mediump_mat4x3; |
| |
| /// 4 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x3<float, highp> highp_mat4x3; |
| |
| /// @} |
| |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<float, lowp> lowp_mat4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<float, mediump> mediump_mat4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<float, highp> highp_mat4; |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<float, lowp> lowp_mat4x4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<float, mediump> mediump_mat4x4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<float, highp> highp_mat4x4; |
| |
| /// @} |
| |
| /// @addtogroup core_types |
| /// @{ |
| |
| ////////////////////////// |
| // Float definition |
| |
| #if(defined(GLM_PRECISION_LOWP_FLOAT)) |
| typedef lowp_mat2x2 mat2x2; |
| typedef lowp_mat2x3 mat2x3; |
| typedef lowp_mat2x4 mat2x4; |
| typedef lowp_mat3x2 mat3x2; |
| typedef lowp_mat3x3 mat3x3; |
| typedef lowp_mat3x4 mat3x4; |
| typedef lowp_mat4x2 mat4x2; |
| typedef lowp_mat4x3 mat4x3; |
| typedef lowp_mat4x4 mat4x4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
| typedef mediump_mat2x2 mat2x2; |
| typedef mediump_mat2x3 mat2x3; |
| typedef mediump_mat2x4 mat2x4; |
| typedef mediump_mat3x2 mat3x2; |
| typedef mediump_mat3x3 mat3x3; |
| typedef mediump_mat3x4 mat3x4; |
| typedef mediump_mat4x2 mat4x2; |
| typedef mediump_mat4x3 mat4x3; |
| typedef mediump_mat4x4 mat4x4; |
| #else |
| //! 2 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat2x2 mat2x2; |
| |
| //! 2 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat2x3 mat2x3; |
| |
| //! 2 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat2x4 mat2x4; |
| |
| //! 3 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat3x2 mat3x2; |
| |
| //! 3 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat3x3 mat3x3; |
| |
| //! 3 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat3x4 mat3x4; |
| |
| //! 4 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat4x2 mat4x2; |
| |
| //! 4 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat4x3 mat4x3; |
| |
| //! 4 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat4x4 mat4x4; |
| |
| #endif//GLM_PRECISION |
| |
| //! 2 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef mat2x2 mat2; |
| |
| //! 3 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef mat3x3 mat3; |
| |
| //! 4 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef mat4x4 mat4; |
| |
| ////////////////////////// |
| // Double definition |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<double, lowp> lowp_dmat2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<double, mediump> mediump_dmat2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<double, highp> highp_dmat2; |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<double, lowp> lowp_dmat2x2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<double, mediump> mediump_dmat2x2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x2<double, highp> highp_dmat2x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x3<double, lowp> lowp_dmat2x3; |
| |
| /// 2 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x3<double, mediump> mediump_dmat2x3; |
| |
| /// 2 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x3<double, highp> highp_dmat2x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x4<double, lowp> lowp_dmat2x4; |
| |
| /// 2 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x4<double, mediump> mediump_dmat2x4; |
| |
| /// 2 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat2x4<double, highp> highp_dmat2x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x2<double, lowp> lowp_dmat3x2; |
| |
| /// 3 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x2<double, mediump> mediump_dmat3x2; |
| |
| /// 3 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x2<double, highp> highp_dmat3x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<float, lowp> lowp_dmat3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<double, mediump> mediump_dmat3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<double, highp> highp_dmat3; |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<double, lowp> lowp_dmat3x3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<double, mediump> mediump_dmat3x3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x3<double, highp> highp_dmat3x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x4<double, lowp> lowp_dmat3x4; |
| |
| /// 3 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x4<double, mediump> mediump_dmat3x4; |
| |
| /// 3 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat3x4<double, highp> highp_dmat3x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x2<double, lowp> lowp_dmat4x2; |
| |
| /// 4 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x2<double, mediump> mediump_dmat4x2; |
| |
| /// 4 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x2<double, highp> highp_dmat4x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x3<double, lowp> lowp_dmat4x3; |
| |
| /// 4 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x3<double, mediump> mediump_dmat4x3; |
| |
| /// 4 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x3<double, highp> highp_dmat4x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<double, lowp> lowp_dmat4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<double, mediump> mediump_dmat4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<double, highp> highp_dmat4; |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<double, lowp> lowp_dmat4x4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<double, mediump> mediump_dmat4x4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef detail::tmat4x4<double, highp> highp_dmat4x4; |
| |
| /// @} |
| |
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
| typedef lowp_dmat2x2 dmat2x2; |
| typedef lowp_dmat2x3 dmat2x3; |
| typedef lowp_dmat2x4 dmat2x4; |
| typedef lowp_dmat3x2 dmat3x2; |
| typedef lowp_dmat3x3 dmat3x3; |
| typedef lowp_dmat3x4 dmat3x4; |
| typedef lowp_dmat4x2 dmat4x2; |
| typedef lowp_dmat4x3 dmat4x3; |
| typedef lowp_dmat4x4 dmat4x4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
| typedef mediump_dmat2x2 dmat2x2; |
| typedef mediump_dmat2x3 dmat2x3; |
| typedef mediump_dmat2x4 dmat2x4; |
| typedef mediump_dmat3x2 dmat3x2; |
| typedef mediump_dmat3x3 dmat3x3; |
| typedef mediump_dmat3x4 dmat3x4; |
| typedef mediump_dmat4x2 dmat4x2; |
| typedef mediump_dmat4x3 dmat4x3; |
| typedef mediump_dmat4x4 dmat4x4; |
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE) |
| |
| //! 2 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x2 dmat2; |
| |
| //! 3 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x3 dmat3; |
| |
| //! 4 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x4 dmat4; |
| |
| //! 2 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x2 dmat2x2; |
| |
| //! 2 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x3 dmat2x3; |
| |
| //! 2 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x4 dmat2x4; |
| |
| //! 3 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x2 dmat3x2; |
| |
| /// 3 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x3 dmat3x3; |
| |
| /// 3 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x4 dmat3x4; |
| |
| /// 4 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x2 dmat4x2; |
| |
| /// 4 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x3 dmat4x3; |
| |
| /// 4 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x4 dmat4x4; |
| |
| #endif//GLM_PRECISION |
| |
| /// @} |
| }//namespace glm |
| |
| #endif//glm_core_type_mat |