| /* { dg-do compile } */ |
| /* { dg-options "-w -O1 -fdump-tree-final_cleanup" } */ |
| |
| #define vector __attribute((vector_size(16) )) |
| vector float a; |
| |
| float f(float b) |
| { |
| vector float c = {0, 0, 0, 0}; |
| vector float d = {0, 0, 0, 0}; |
| d += c; |
| return ((float*)&c)[2]; |
| } |
| |
| /* We should be able to optimize this to just "return 0.0;" */ |
| /* { dg-final { scan-tree-dump-times "BIT_FIELD_REF" 0 "final_cleanup"} } */ |
| /* { dg-final { scan-tree-dump-times "0.0" 1 "final_cleanup"} } */ |
| |
| /* { dg-final { cleanup-tree-dump "final_cleanup" } } */ |
| |