blob: 91c9367bf41c6da6aea4ca763e4f19fd263e429d [file] [log] [blame]
/*
* Copyright 2006, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderSkinCombo_h
#define RenderSkinCombo_h
#include "RenderSkinAndroid.h"
#include "SkRect.h"
class SkCanvas;
namespace WebCore {
// This is very similar to RenderSkinButton - maybe they should be the same class?
class RenderSkinCombo : public RenderSkinAndroid
{
public:
RenderSkinCombo();
virtual ~RenderSkinCombo() {}
/**
* Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
*/
static void Init(android::AssetManager*);
/**
* Draw the provided Node on the SkCanvas, using the dimensions provided by
* x,y,w,h. Return true if we did not draw, and WebKit needs to draw it,
* false otherwise.
*/
static bool Draw(SkCanvas* , Node* , int x, int y, int w, int h);
// The image is wider than the RenderObject, so this accounts for that.
static int extraWidth() { return arrowMargin; }
private:
static const int arrowMargin = 22;
};
} // WebCore
#endif