blob: e825a0b412a25fa17afb2733f5d70993573f57f6 [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* 2008 Dirk Schulze <krit@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGPaintServerPattern.h"
#include "GraphicsContext.h"
#include "Image.h"
#include "ImageBuffer.h"
#include "Pattern.h"
#include "RenderObject.h"
#include "SVGPatternElement.h"
#include "SVGRenderTreeAsText.h"
#include "TransformationMatrix.h"
using namespace std;
namespace WebCore {
SVGPaintServerPattern::SVGPaintServerPattern(const SVGPatternElement* owner)
: m_ownerElement(owner)
, m_pattern(0)
{
ASSERT(owner);
}
SVGPaintServerPattern::~SVGPaintServerPattern()
{
}
FloatRect SVGPaintServerPattern::patternBoundaries() const
{
return m_patternBoundaries;
}
void SVGPaintServerPattern::setPatternBoundaries(const FloatRect& rect)
{
m_patternBoundaries = rect;
}
ImageBuffer* SVGPaintServerPattern::tile() const
{
return m_tile.get();
}
void SVGPaintServerPattern::setTile(PassOwnPtr<ImageBuffer> tile)
{
m_tile = tile;
}
TransformationMatrix SVGPaintServerPattern::patternTransform() const
{
return m_patternTransform;
}
void SVGPaintServerPattern::setPatternTransform(const TransformationMatrix& transform)
{
m_patternTransform = transform;
}
TextStream& SVGPaintServerPattern::externalRepresentation(TextStream& ts) const
{
// Gradients/patterns aren't setup, until they are used for painting. Work around that fact.
m_ownerElement->buildPattern(FloatRect(0.0f, 0.0f, 1.0f, 1.0f));
ts << "[type=PATTERN]"
<< " [bbox=" << patternBoundaries() << "]";
if (!patternTransform().isIdentity())
ts << " [pattern transform=" << patternTransform() << "]";
return ts;
}
bool SVGPaintServerPattern::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const
{
FloatRect targetRect = object->objectBoundingBox();
const SVGRenderStyle* style = object->style()->svgStyle();
bool isFilled = (type & ApplyToFillTargetType) && style->hasFill();
bool isStroked = (type & ApplyToStrokeTargetType) && style->hasStroke();
ASSERT(isFilled && !isStroked || !isFilled && isStroked);
m_ownerElement->buildPattern(targetRect);
if (!tile())
return false;
context->save();
ASSERT(!m_pattern);
IntRect tileRect = tile()->image()->rect();
if (tileRect.width() > patternBoundaries().width() || tileRect.height() > patternBoundaries().height()) {
// Draw the first cell of the pattern manually to support overflow="visible" on all platforms.
int tileWidth = static_cast<int>(patternBoundaries().width() + 0.5f);
int tileHeight = static_cast<int>(patternBoundaries().height() + 0.5f);
OwnPtr<ImageBuffer> tileImage = ImageBuffer::create(IntSize(tileWidth, tileHeight));
GraphicsContext* tileImageContext = tileImage->context();
int numY = static_cast<int>(ceilf(tileRect.height() / tileHeight)) + 1;
int numX = static_cast<int>(ceilf(tileRect.width() / tileWidth)) + 1;
tileImageContext->save();
tileImageContext->translate(-patternBoundaries().width() * numX, -patternBoundaries().height() * numY);
for (int i = numY; i > 0; i--) {
tileImageContext->translate(0, patternBoundaries().height());
for (int j = numX; j > 0; j--) {
tileImageContext->translate(patternBoundaries().width(), 0);
tileImageContext->drawImage(tile()->image(), tileRect, tileRect);
}
tileImageContext->translate(-patternBoundaries().width() * numX, 0);
}
tileImageContext->restore();
m_pattern = Pattern::create(tileImage->image(), true, true);
}
else
m_pattern = Pattern::create(tile()->image(), true, true);
if (isFilled) {
context->setAlpha(style->fillOpacity());
context->setFillPattern(m_pattern);
context->setFillRule(style->fillRule());
}
if (isStroked) {
context->setAlpha(style->strokeOpacity());
context->setStrokePattern(m_pattern);
applyStrokeStyleToContext(context, object->style(), object);
}
TransformationMatrix matrix;
matrix.translate(patternBoundaries().x(), patternBoundaries().y());
matrix.multiply(patternTransform());
m_pattern->setPatternSpaceTransform(matrix);
if (isPaintingText) {
context->setTextDrawingMode(isFilled ? cTextFill : cTextStroke);
#if PLATFORM(CG)
if (isFilled)
context->applyFillPattern();
else
context->applyStrokePattern();
#endif
}
return true;
}
void SVGPaintServerPattern::teardown(GraphicsContext*& context, const RenderObject*, SVGPaintTargetType, bool) const
{
m_pattern = 0;
context->restore();
}
} // namespace WebCore
#endif