blob: bee4f36fbe08da7f1c3e4bd0db4a4d61907a3637 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SVGRenderTreeAsText_h
#define SVGRenderTreeAsText_h
#if ENABLE(SVG)
#include "TextStream.h"
namespace WebCore {
class Color;
class FloatPoint;
class FloatRect;
class FloatSize;
class IntPoint;
class IntRect;
class Node;
class RenderBlock;
class RenderImage;
class RenderObject;
class RenderPath;
class RenderSVGRoot;
class RenderText;
class TransformationMatrix;
// functions used by the main RenderTreeAsText code
void write(TextStream&, const RenderPath&, int indent);
void write(TextStream&, const RenderSVGRoot&, int indent);
void writeSVGContainer(TextStream&, const RenderObject&, int indent);
void writeSVGImage(TextStream&, const RenderImage&, int indent);
void writeSVGInlineText(TextStream&, const RenderText&, int indent);
void writeSVGText(TextStream&, const RenderBlock&, int indent);
void writeRenderResources(TextStream&, Node* parent);
// helper operators defined used in various classes to dump the render tree.
TextStream& operator<<(TextStream&, const TransformationMatrix&);
TextStream& operator<<(TextStream&, const IntRect&);
TextStream& operator<<(TextStream&, const Color&);
TextStream& operator<<(TextStream&, const IntPoint&);
TextStream& operator<<(TextStream&, const FloatSize&);
TextStream& operator<<(TextStream&, const FloatRect&);
TextStream& operator<<(TextStream&, const FloatPoint&);
// helper operators specific to dumping the render tree. these are used in various classes to dump the render tree
// these could be defined in separate namespace to avoid matching these generic signatures unintentionally.
template<typename Item>
TextStream& operator<<(TextStream& ts, const Vector<Item*>& v)
{
ts << "[";
for (unsigned i = 0; i < v.size(); i++) {
ts << *v[i];
if (i < v.size() - 1)
ts << ", ";
}
ts << "]";
return ts;
}
template<typename Item>
TextStream& operator<<(TextStream& ts, const Vector<Item>& v)
{
ts << "[";
for (unsigned i = 0; i < v.size(); i++) {
ts << v[i];
if (i < v.size() - 1)
ts << ", ";
}
ts << "]";
return ts;
}
template<typename Pointer>
TextStream& operator<<(TextStream& ts, Pointer* t)
{
ts << reinterpret_cast<intptr_t>(t);
return ts;
}
} // namespace WebCore
#endif // ENABLE(SVG)
#endif // SVGRenderTreeAsText_h