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/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2006 Michael Emmel mike.emmel@gmail.com
* Copyright (C) 2007 Holger Hans Peter Freyther
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008, 2009 Google, Inc.
* All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderThemeChromiumSkia_h
#define RenderThemeChromiumSkia_h
#include "RenderTheme.h"
namespace WebCore {
class RenderThemeChromiumSkia : public RenderTheme {
public:
RenderThemeChromiumSkia();
virtual ~RenderThemeChromiumSkia();
virtual String extraDefaultStyleSheet();
virtual String extraQuirksStyleSheet();
#if ENABLE(VIDEO)
virtual String extraMediaControlsStyleSheet();
#endif
// A method asking if the theme's controls actually care about redrawing when hovered.
virtual bool supportsHover(const RenderStyle*) const;
// A method asking if the theme is able to draw the focus ring.
virtual bool supportsFocusRing(const RenderStyle*) const;
// The platform selection color.
virtual Color platformActiveSelectionBackgroundColor() const;
virtual Color platformInactiveSelectionBackgroundColor() const;
virtual Color platformActiveSelectionForegroundColor() const;
virtual Color platformInactiveSelectionForegroundColor() const;
virtual Color platformFocusRingColor() const;
// To change the blink interval, override caretBlinkIntervalInternal instead of this one so that we may share layout test code an intercepts.
virtual double caretBlinkInterval() const;
// System fonts.
virtual void systemFont(int propId, FontDescription&) const;
virtual int minimumMenuListSize(RenderStyle*) const;
virtual bool paintCheckbox(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void setCheckboxSize(RenderStyle*) const;
virtual bool paintRadio(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void setRadioSize(RenderStyle*) const;
virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintTextArea(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintSearchField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldCancelButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustSearchFieldDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldResultsDecoration(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldResultsButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMediaControlsBackground(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMediaSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMediaVolumeSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustSliderThumbSize(RenderObject*) const;
virtual bool paintMediaSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMediaVolumeSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMediaPlayButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMediaMuteButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
// MenuList refers to an unstyled menulist (meaning a menulist without
// background-color or border set) and MenuListButton refers to a styled
// menulist (a menulist with background-color or border set). They have
// this distinction to support showing aqua style themes whenever they
// possibly can, which is something we don't want to replicate.
//
// In short, we either go down the MenuList code path or the MenuListButton
// codepath. We never go down both. And in both cases, they render the
// entire menulist.
virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustMenuListButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintMenuListButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
// These methods define the padding for the MenuList's inner block.
virtual int popupInternalPaddingLeft(RenderStyle*) const;
virtual int popupInternalPaddingRight(RenderStyle*) const;
virtual int popupInternalPaddingTop(RenderStyle*) const;
virtual int popupInternalPaddingBottom(RenderStyle*) const;
virtual int buttonInternalPaddingLeft() const;
virtual int buttonInternalPaddingRight() const;
virtual int buttonInternalPaddingTop() const;
virtual int buttonInternalPaddingBottom() const;
#if ENABLE(VIDEO)
// Media controls
virtual bool shouldRenderMediaControlPart(ControlPart, Element*);
#endif
// Provide a way to pass the default font size from the Settings object
// to the render theme. FIXME: http://b/1129186 A cleaner way would be
// to remove the default font size from this object and have callers
// that need the value to get it directly from the appropriate Settings
// object.
static void setDefaultFontSize(int);
protected:
static const String& defaultGUIFont();
// The default variable-width font size. We use this as the default font
// size for the "system font", and as a base size (which we then shrink) for
// form control fonts.
static float defaultFontSize;
virtual double caretBlinkIntervalInternal() const;
private:
int menuListInternalPadding(RenderStyle*, int paddingType) const;
bool paintMediaButtonInternal(GraphicsContext*, const IntRect&, Image*);
};
} // namespace WebCore
#endif // RenderThemeChromiumSkia_h