| /* |
| * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RotateTransformOperation.h" |
| |
| #include <algorithm> |
| #include <wtf/MathExtras.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) |
| { |
| if (from && !from->isSameType(*this)) |
| return this; |
| |
| if (blendToIdentity) |
| return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); |
| |
| const RotateTransformOperation* fromOp = static_cast<const RotateTransformOperation*>(from); |
| |
| // Optimize for single axis rotation |
| if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || |
| (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || |
| (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) { |
| double fromAngle = fromOp ? fromOp->m_angle : 0; |
| return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x, |
| fromOp ? fromOp->m_y : m_y, |
| fromOp ? fromOp->m_z : m_z, |
| fromAngle + (m_angle - fromAngle) * progress, m_type); |
| } |
| |
| const RotateTransformOperation* toOp = this; |
| |
| // Create the 2 rotation matrices |
| TransformationMatrix fromT; |
| TransformationMatrix toT; |
| fromT.rotate3d((float)(fromOp ? fromOp->m_x : 0), |
| (float)(fromOp ? fromOp->m_y : 0), |
| (float)(fromOp ? fromOp->m_z : 1), |
| (float)(fromOp ? fromOp->m_angle : 0)); |
| |
| toT.rotate3d((float)(toOp ? toOp->m_x : 0), |
| (float)(toOp ? toOp->m_y : 0), |
| (float)(toOp ? toOp->m_z : 1), |
| (float)(toOp ? toOp->m_angle : 0)); |
| |
| // Blend them |
| toT.blend(fromT, progress); |
| |
| // Extract the result as a quaternion |
| TransformationMatrix::DecomposedType decomp; |
| toT.decompose(decomp); |
| |
| // Convert that to Axis/Angle form |
| double x = -decomp.quaternionX; |
| double y = -decomp.quaternionY; |
| double z = -decomp.quaternionZ; |
| double length = sqrt(x * x + y * y + z * z); |
| double angle = 0; |
| |
| if (length > 0.00001) { |
| x /= length; |
| y /= length; |
| z /= length; |
| angle = rad2deg(acos(decomp.quaternionW) * 2); |
| } else { |
| x = 0; |
| y = 0; |
| z = 1; |
| } |
| return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D); |
| } |
| |
| } // namespace WebCore |