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/*
* Copyright (c) 2008, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NativeImageSkia_h
#define NativeImageSkia_h
#include "SkBitmap.h"
#include "IntSize.h"
// This object is used as the "native image" in our port. When WebKit uses
// "NativeImagePtr", it is a pointer to this type. It is an SkBitmap, but also
// stores a cached resized image.
class NativeImageSkia : public SkBitmap {
public:
NativeImageSkia();
// Returns the number of bytes of image data. This includes the cached
// resized version if there is one.
int decodedSize() const;
// Sets the data complete flag. This is called by the image decoder when
// all data is complete, and used by us to know whether we can cache
// resized images.
void setDataComplete() { m_isDataComplete = true; }
// Returns true if the entire image has been decoded.
bool isDataComplete() const { return m_isDataComplete; }
// We can keep a resized version of the bitmap cached on this object.
// This function will return true if there is a cached version of the
// given image subset with the given dimensions.
bool hasResizedBitmap(int width, int height) const;
// This will return an existing resized image, or generate a new one of
// the specified size and store it in the cache. Subsetted images can not
// be cached unless the subset is the entire bitmap.
SkBitmap resizedBitmap(int width, int height) const;
// Returns true if the given resize operation should either resize the whole
// image and cache it, or resize just the part it needs and throw the result
// away.
//
// On the one hand, if only a small subset is desired, then we will waste a
// lot of time resampling the entire thing, so we only want to do exactly
// what's required. On the other hand, resampling the entire bitmap is
// better if we're going to be using it more than once (like a bitmap
// scrolling on and off the screen. Since we only cache when doing the
// entire thing, it's best to just do it up front.
bool shouldCacheResampling(int destWidth,
int destHeight,
int destSubsetWidth,
int destSubsetHeight) const;
private:
// Set to true when the data is complete. Before the entire image has
// loaded, we do not want to cache a resize.
bool m_isDataComplete;
// The cached bitmap. This will be empty() if there is no cached image.
mutable SkBitmap m_resizedImage;
// References how many times that the image size has been requested for
// the last size.
//
// Every time we get a request, if it matches the m_lastRequestSize, we'll
// increment the counter, and if not, we'll reset the counter and save the
// size.
//
// This allows us to see if many requests have been made for the same
// resized image, we know that we should probably cache it, even if all of
// those requests individually are small and would not otherwise be cached.
mutable WebCore::IntSize m_lastRequestSize;
mutable int m_resizeRequests;
};
#endif // NativeImageSkia_h