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/*
Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric@webkit.org>
2009 Dirk Schulze <krit@webkit.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(FILTERS)
#include "FEColorMatrix.h"
#include "CanvasPixelArray.h"
#include "Filter.h"
#include "GraphicsContext.h"
#include "ImageData.h"
#include <math.h>
#include <wtf/MathExtras.h>
namespace WebCore {
FEColorMatrix::FEColorMatrix(FilterEffect* in, ColorMatrixType type, const Vector<float>& values)
: FilterEffect()
, m_in(in)
, m_type(type)
, m_values(values)
{
}
PassRefPtr<FEColorMatrix> FEColorMatrix::create(FilterEffect* in, ColorMatrixType type, const Vector<float>& values)
{
return adoptRef(new FEColorMatrix(in, type, values));
}
ColorMatrixType FEColorMatrix::type() const
{
return m_type;
}
void FEColorMatrix::setType(ColorMatrixType type)
{
m_type = type;
}
const Vector<float>& FEColorMatrix::values() const
{
return m_values;
}
void FEColorMatrix::setValues(const Vector<float> &values)
{
m_values = values;
}
inline void matrix(double& red, double& green, double& blue, double& alpha, const Vector<float>& values)
{
double r = values[0] * red + values[1] * green + values[2] * blue + values[3] * alpha;
double g = values[5] * red + values[6] * green + values[7] * blue + values[8] * alpha;
double b = values[10] * red + values[11] * green + values[12] * blue + values[13] * alpha;
double a = values[15] * red + values[16] * green + values[17] * blue + values[18] * alpha;
red = r;
green = g;
blue = b;
alpha = a;
}
inline void saturate(double& red, double& green, double& blue, const float& s)
{
double r = (0.213 + 0.787 * s) * red + (0.715 - 0.715 * s) * green + (0.072 - 0.072 * s) * blue;
double g = (0.213 - 0.213 * s) * red + (0.715 + 0.285 * s) * green + (0.072 - 0.072 * s) * blue;
double b = (0.213 - 0.213 * s) * red + (0.715 - 0.715 * s) * green + (0.072 + 0.928 * s) * blue;
red = r;
green = g;
blue = b;
}
inline void huerotate(double& red, double& green, double& blue, const float& hue)
{
double cosHue = cos(hue * piDouble / 180);
double sinHue = sin(hue * piDouble / 180);
double r = red * (0.213 + cosHue * 0.787 - sinHue * 0.213) +
green * (0.715 - cosHue * 0.715 - sinHue * 0.715) +
blue * (0.072 - cosHue * 0.072 + sinHue * 0.928);
double g = red * (0.213 - cosHue * 0.213 + sinHue * 0.143) +
green * (0.715 + cosHue * 0.285 + sinHue * 0.140) +
blue * (0.072 - cosHue * 0.072 - sinHue * 0.283);
double b = red * (0.213 - cosHue * 0.213 - sinHue * 0.787) +
green * (0.715 - cosHue * 0.715 + sinHue * 0.715) +
blue * (0.072 + cosHue * 0.928 + sinHue * 0.072);
red = r;
green = g;
blue = b;
}
inline void luminance(double& red, double& green, double& blue, double& alpha)
{
alpha = 0.2125 * red + 0.7154 * green + 0.0721 * blue;
red = 0.;
green = 0.;
blue = 0.;
}
template<ColorMatrixType filterType>
void effectType(const PassRefPtr<CanvasPixelArray>& srcPixelArray, PassRefPtr<ImageData>& imageData, const Vector<float>& values)
{
for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset++) {
unsigned pixelByteOffset = pixelOffset * 4;
unsigned char r = 0, g = 0, b = 0, a = 0;
srcPixelArray->get(pixelByteOffset, r);
srcPixelArray->get(pixelByteOffset + 1, g);
srcPixelArray->get(pixelByteOffset + 2, b);
srcPixelArray->get(pixelByteOffset + 3, a);
double red = r, green = g, blue = b, alpha = a;
switch (filterType) {
case FECOLORMATRIX_TYPE_MATRIX:
matrix(red, green, blue, alpha, values);
break;
case FECOLORMATRIX_TYPE_SATURATE:
saturate(red, green, blue, values[0]);
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
huerotate(red, green, blue, values[0]);
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
luminance(red, green, blue, alpha);
break;
}
imageData->data()->set(pixelByteOffset, red);
imageData->data()->set(pixelByteOffset + 1, green);
imageData->data()->set(pixelByteOffset + 2, blue);
imageData->data()->set(pixelByteOffset + 3, alpha);
}
}
void FEColorMatrix::apply(Filter* filter)
{
m_in->apply(filter);
if (!m_in->resultImage())
return;
GraphicsContext* filterContext = getEffectContext();
if (!filterContext)
return;
filterContext->drawImage(m_in->resultImage()->image(), calculateDrawingRect(m_in->subRegion()));
IntRect imageRect(IntPoint(), resultImage()->size());
PassRefPtr<ImageData> imageData(resultImage()->getUnmultipliedImageData(imageRect));
PassRefPtr<CanvasPixelArray> srcPixelArray(imageData->data());
switch (m_type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
break;
case FECOLORMATRIX_TYPE_MATRIX:
effectType<FECOLORMATRIX_TYPE_MATRIX>(srcPixelArray, imageData, m_values);
break;
case FECOLORMATRIX_TYPE_SATURATE:
effectType<FECOLORMATRIX_TYPE_SATURATE>(srcPixelArray, imageData, m_values);
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
effectType<FECOLORMATRIX_TYPE_HUEROTATE>(srcPixelArray, imageData, m_values);
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(srcPixelArray, imageData, m_values);
break;
}
resultImage()->putUnmultipliedImageData(imageData.get(), imageRect, IntPoint());
}
void FEColorMatrix::dump()
{
}
} // namespace WebCore
#endif // ENABLE(FILTERS)