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/*
Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric@webkit.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include <math.h>
#include "FloatPoint.h"
#include "FloatPoint3D.h"
namespace WebCore {
FloatPoint3D::FloatPoint3D()
: m_x(0)
, m_y(0)
, m_z(0)
{
}
FloatPoint3D::FloatPoint3D(float x, float y, float z)
: m_x(x)
, m_y(y)
, m_z(z)
{
}
FloatPoint3D::FloatPoint3D(const FloatPoint& p)
: m_x(p.x())
, m_y(p.y())
, m_z(0)
{
}
void FloatPoint3D::normalize()
{
float length = sqrtf(m_x * m_x + m_y * m_y + m_z * m_z);
if (length != 0) {
m_x /= length;
m_y /= length;
m_z /= length;
}
}
} // namespace WebCore