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/*
* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "SelectionController.h"
#include "CString.h"
#include "DeleteSelectionCommand.h"
#include "Document.h"
#include "Editor.h"
#include "Element.h"
#include "EventHandler.h"
#include "ExceptionCode.h"
#include "FocusController.h"
#include "FloatQuad.h"
#include "Frame.h"
#include "FrameTree.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "Page.h"
#include "Range.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "TextIterator.h"
#include "TypingCommand.h"
#include "htmlediting.h"
#include "visible_units.h"
#include <stdio.h>
#define EDIT_DEBUG 0
namespace WebCore {
using namespace HTMLNames;
const int NoXPosForVerticalArrowNavigation = INT_MIN;
SelectionController::SelectionController(Frame* frame, bool isDragCaretController)
: m_frame(frame)
, m_xPosForVerticalArrowNavigation(NoXPosForVerticalArrowNavigation)
, m_needsLayout(true)
, m_absCaretBoundsDirty(true)
, m_lastChangeWasHorizontalExtension(false)
, m_isDragCaretController(isDragCaretController)
, m_isCaretBlinkingSuspended(false)
, m_focused(frame && frame->page() && frame->page()->focusController()->focusedFrame() == frame)
{
}
void SelectionController::moveTo(const VisiblePosition &pos, bool userTriggered)
{
setSelection(VisibleSelection(pos.deepEquivalent(), pos.deepEquivalent(), pos.affinity()), true, true, userTriggered);
}
void SelectionController::moveTo(const VisiblePosition &base, const VisiblePosition &extent, bool userTriggered)
{
setSelection(VisibleSelection(base.deepEquivalent(), extent.deepEquivalent(), base.affinity()), true, true, userTriggered);
}
void SelectionController::moveTo(const Position &pos, EAffinity affinity, bool userTriggered)
{
setSelection(VisibleSelection(pos, affinity), true, true, userTriggered);
}
void SelectionController::moveTo(const Range *r, EAffinity affinity, bool userTriggered)
{
VisibleSelection selection = r ? VisibleSelection(r->startPosition(), r->endPosition(), affinity) : VisibleSelection(Position(), Position(), affinity);
setSelection(selection, true, true, userTriggered);
}
void SelectionController::moveTo(const Position &base, const Position &extent, EAffinity affinity, bool userTriggered)
{
setSelection(VisibleSelection(base, extent, affinity), true, true, userTriggered);
}
void SelectionController::setSelection(const VisibleSelection& s, bool closeTyping, bool clearTypingStyle, bool userTriggered)
{
m_lastChangeWasHorizontalExtension = false;
if (m_isDragCaretController) {
invalidateCaretRect();
m_sel = s;
m_needsLayout = true;
invalidateCaretRect();
return;
}
if (!m_frame) {
m_sel = s;
return;
}
Node* baseNode = s.base().node();
Document* document = 0;
if (baseNode)
document = baseNode->document();
// <http://bugs.webkit.org/show_bug.cgi?id=23464>: Infinite recursion at SelectionController::setSelection
// if document->frame() == m_frame we can get into an infinite loop
if (document && document->frame() != m_frame && document != m_frame->document()) {
document->frame()->selection()->setSelection(s, closeTyping, clearTypingStyle, userTriggered);
return;
}
if (closeTyping)
TypingCommand::closeTyping(m_frame->editor()->lastEditCommand());
if (clearTypingStyle)
m_frame->clearTypingStyle();
if (m_sel == s)
return;
VisibleSelection oldSelection = m_sel;
m_sel = s;
m_needsLayout = true;
if (!s.isNone())
m_frame->setFocusedNodeIfNeeded();
m_frame->selectionLayoutChanged();
// Always clear the x position used for vertical arrow navigation.
// It will be restored by the vertical arrow navigation code if necessary.
m_xPosForVerticalArrowNavigation = NoXPosForVerticalArrowNavigation;
selectFrameElementInParentIfFullySelected();
m_frame->notifyRendererOfSelectionChange(userTriggered);
m_frame->respondToChangedSelection(oldSelection, closeTyping);
if (userTriggered)
m_frame->revealSelection(ScrollAlignment::alignToEdgeIfNeeded, true);
notifyAccessibilityForSelectionChange();
}
static bool removingNodeRemovesPosition(Node* node, const Position& position)
{
if (!position.node())
return false;
if (position.node() == node)
return true;
if (!node->isElementNode())
return false;
Element* element = static_cast<Element*>(node);
return element->contains(position.node()) || element->contains(position.node()->shadowAncestorNode());
}
void SelectionController::nodeWillBeRemoved(Node *node)
{
if (isNone())
return;
// There can't be a selection inside a fragment, so if a fragment's node is being removed,
// the selection in the document that created the fragment needs no adjustment.
if (node && highestAncestor(node)->nodeType() == Node::DOCUMENT_FRAGMENT_NODE)
return;
bool baseRemoved = removingNodeRemovesPosition(node, m_sel.base());
bool extentRemoved = removingNodeRemovesPosition(node, m_sel.extent());
bool startRemoved = removingNodeRemovesPosition(node, m_sel.start());
bool endRemoved = removingNodeRemovesPosition(node, m_sel.end());
bool clearRenderTreeSelection = false;
bool clearDOMTreeSelection = false;
if (startRemoved || endRemoved) {
// FIXME: When endpoints are removed, we should just alter the selection, instead of blowing it away.
clearRenderTreeSelection = true;
clearDOMTreeSelection = true;
} else if (baseRemoved || extentRemoved) {
// The base and/or extent are about to be removed, but the start and end aren't.
// Change the base and extent to the start and end, but don't re-validate the
// selection, since doing so could move the start and end into the node
// that is about to be removed.
if (m_sel.isBaseFirst())
m_sel.setWithoutValidation(m_sel.start(), m_sel.end());
else
m_sel.setWithoutValidation(m_sel.end(), m_sel.start());
// FIXME: This could be more efficient if we had an isNodeInRange function on Ranges.
} else if (comparePositions(m_sel.start(), Position(node, 0)) == -1 && comparePositions(m_sel.end(), Position(node, 0)) == 1) {
// If we did nothing here, when this node's renderer was destroyed, the rect that it
// occupied would be invalidated, but, selection gaps that change as a result of
// the removal wouldn't be invalidated.
// FIXME: Don't do so much unnecessary invalidation.
clearRenderTreeSelection = true;
}
if (clearRenderTreeSelection) {
RefPtr<Document> document = m_sel.start().node()->document();
document->updateStyleIfNeeded();
if (RenderView* view = toRenderView(document->renderer()))
view->clearSelection();
}
if (clearDOMTreeSelection)
setSelection(VisibleSelection(), false, false);
}
void SelectionController::willBeModified(EAlteration alter, EDirection direction)
{
if (alter != EXTEND)
return;
if (m_lastChangeWasHorizontalExtension)
return;
Position start = m_sel.start();
Position end = m_sel.end();
// FIXME: This is probably not correct for right and left when the direction is RTL.
switch (direction) {
case RIGHT:
case FORWARD:
m_sel.setBase(start);
m_sel.setExtent(end);
break;
case LEFT:
case BACKWARD:
m_sel.setBase(end);
m_sel.setExtent(start);
break;
}
}
TextDirection SelectionController::directionOfEnclosingBlock()
{
Node* n = m_sel.extent().node();
Node* enclosingBlockNode = enclosingBlock(n);
if (!enclosingBlockNode)
return LTR;
RenderObject* renderer = enclosingBlockNode->renderer();
if (renderer)
return renderer->style()->direction();
return LTR;
}
VisiblePosition SelectionController::modifyExtendingRight(TextGranularity granularity)
{
VisiblePosition pos(m_sel.extent(), m_sel.affinity());
// The difference between modifyExtendingRight and modifyExtendingForward is:
// modifyExtendingForward always extends forward logically.
// modifyExtendingRight behaves the same as modifyExtendingForward except for extending character or word,
// it extends forward logically if the enclosing block is LTR direction,
// but it extends backward logically if the enclosing block is RTL direction.
switch (granularity) {
case CharacterGranularity:
if (directionOfEnclosingBlock() == LTR)
pos = pos.next(true);
else
pos = pos.previous(true);
break;
case WordGranularity:
if (directionOfEnclosingBlock() == LTR)
pos = nextWordPosition(pos);
else
pos = previousWordPosition(pos);
break;
case SentenceGranularity:
case LineGranularity:
case ParagraphGranularity:
case SentenceBoundary:
case LineBoundary:
case ParagraphBoundary:
case DocumentBoundary:
// FIXME: implement all of the above?
pos = modifyExtendingForward(granularity);
}
return pos;
}
VisiblePosition SelectionController::modifyExtendingForward(TextGranularity granularity)
{
VisiblePosition pos(m_sel.extent(), m_sel.affinity());
switch (granularity) {
case CharacterGranularity:
pos = pos.next(true);
break;
case WordGranularity:
pos = nextWordPosition(pos);
break;
case SentenceGranularity:
pos = nextSentencePosition(pos);
break;
case LineGranularity:
pos = nextLinePosition(pos, xPosForVerticalArrowNavigation(EXTENT));
break;
case ParagraphGranularity:
pos = nextParagraphPosition(pos, xPosForVerticalArrowNavigation(EXTENT));
break;
case SentenceBoundary:
pos = endOfSentence(VisiblePosition(m_sel.end(), m_sel.affinity()));
break;
case LineBoundary:
pos = logicalEndOfLine(VisiblePosition(m_sel.end(), m_sel.affinity()));
break;
case ParagraphBoundary:
pos = endOfParagraph(VisiblePosition(m_sel.end(), m_sel.affinity()));
break;
case DocumentBoundary:
pos = VisiblePosition(m_sel.end(), m_sel.affinity());
if (isEditablePosition(pos.deepEquivalent()))
pos = endOfEditableContent(pos);
else
pos = endOfDocument(pos);
break;
}
return pos;
}
VisiblePosition SelectionController::modifyMovingRight(TextGranularity granularity)
{
VisiblePosition pos;
switch (granularity) {
case CharacterGranularity:
if (isRange())
pos = VisiblePosition(m_sel.end(), m_sel.affinity());
else
pos = VisiblePosition(m_sel.extent(), m_sel.affinity()).right(true);
break;
case WordGranularity:
case SentenceGranularity:
case LineGranularity:
case ParagraphGranularity:
case SentenceBoundary:
case LineBoundary:
case ParagraphBoundary:
case DocumentBoundary:
// FIXME: Implement all of the above.
pos = modifyMovingForward(granularity);
break;
}
return pos;
}
VisiblePosition SelectionController::modifyMovingForward(TextGranularity granularity)
{
VisiblePosition pos;
// FIXME: Stay in editable content for the less common granularities.
switch (granularity) {
case CharacterGranularity:
if (isRange())
pos = VisiblePosition(m_sel.end(), m_sel.affinity());
else
pos = VisiblePosition(m_sel.extent(), m_sel.affinity()).next(true);
break;
case WordGranularity:
pos = nextWordPosition(VisiblePosition(m_sel.extent(), m_sel.affinity()));
break;
case SentenceGranularity:
pos = nextSentencePosition(VisiblePosition(m_sel.extent(), m_sel.affinity()));
break;
case LineGranularity: {
// down-arrowing from a range selection that ends at the start of a line needs
// to leave the selection at that line start (no need to call nextLinePosition!)
pos = VisiblePosition(m_sel.end(), m_sel.affinity());
if (!isRange() || !isStartOfLine(pos))
pos = nextLinePosition(pos, xPosForVerticalArrowNavigation(START));
break;
}
case ParagraphGranularity:
pos = nextParagraphPosition(VisiblePosition(m_sel.end(), m_sel.affinity()), xPosForVerticalArrowNavigation(START));
break;
case SentenceBoundary:
pos = endOfSentence(VisiblePosition(m_sel.end(), m_sel.affinity()));
break;
case LineBoundary:
pos = logicalEndOfLine(VisiblePosition(m_sel.end(), m_sel.affinity()));
break;
case ParagraphBoundary:
pos = endOfParagraph(VisiblePosition(m_sel.end(), m_sel.affinity()));
break;
case DocumentBoundary:
pos = VisiblePosition(m_sel.end(), m_sel.affinity());
if (isEditablePosition(pos.deepEquivalent()))
pos = endOfEditableContent(pos);
else
pos = endOfDocument(pos);
break;
}
return pos;
}
VisiblePosition SelectionController::modifyExtendingLeft(TextGranularity granularity)
{
VisiblePosition pos(m_sel.extent(), m_sel.affinity());
// The difference between modifyExtendingLeft and modifyExtendingBackward is:
// modifyExtendingBackward always extends backward logically.
// modifyExtendingLeft behaves the same as modifyExtendingBackward except for extending character or word,
// it extends backward logically if the enclosing block is LTR direction,
// but it extends forward logically if the enclosing block is RTL direction.
switch (granularity) {
case CharacterGranularity:
if (directionOfEnclosingBlock() == LTR)
pos = pos.previous(true);
else
pos = pos.next(true);
break;
case WordGranularity:
if (directionOfEnclosingBlock() == LTR)
pos = previousWordPosition(pos);
else
pos = nextWordPosition(pos);
break;
case SentenceGranularity:
case LineGranularity:
case ParagraphGranularity:
case SentenceBoundary:
case LineBoundary:
case ParagraphBoundary:
case DocumentBoundary:
pos = modifyExtendingBackward(granularity);
}
return pos;
}
VisiblePosition SelectionController::modifyExtendingBackward(TextGranularity granularity)
{
VisiblePosition pos(m_sel.extent(), m_sel.affinity());
// Extending a selection backward by word or character from just after a table selects
// the table. This "makes sense" from the user perspective, esp. when deleting.
// It was done here instead of in VisiblePosition because we want VPs to iterate
// over everything.
switch (granularity) {
case CharacterGranularity:
pos = pos.previous(true);
break;
case WordGranularity:
pos = previousWordPosition(pos);
break;
case SentenceGranularity:
pos = previousSentencePosition(pos);
break;
case LineGranularity:
pos = previousLinePosition(pos, xPosForVerticalArrowNavigation(EXTENT));
break;
case ParagraphGranularity:
pos = previousParagraphPosition(pos, xPosForVerticalArrowNavigation(EXTENT));
break;
case SentenceBoundary:
pos = startOfSentence(VisiblePosition(m_sel.start(), m_sel.affinity()));
break;
case LineBoundary:
pos = logicalStartOfLine(VisiblePosition(m_sel.start(), m_sel.affinity()));
break;
case ParagraphBoundary:
pos = startOfParagraph(VisiblePosition(m_sel.start(), m_sel.affinity()));
break;
case DocumentBoundary:
pos = VisiblePosition(m_sel.start(), m_sel.affinity());
if (isEditablePosition(pos.deepEquivalent()))
pos = startOfEditableContent(pos);
else
pos = startOfDocument(pos);
break;
}
return pos;
}
VisiblePosition SelectionController::modifyMovingLeft(TextGranularity granularity)
{
VisiblePosition pos;
switch (granularity) {
case CharacterGranularity:
if (isRange())
pos = VisiblePosition(m_sel.start(), m_sel.affinity());
else
pos = VisiblePosition(m_sel.extent(), m_sel.affinity()).left(true);
break;
case WordGranularity:
case SentenceGranularity:
case LineGranularity:
case ParagraphGranularity:
case SentenceBoundary:
case LineBoundary:
case ParagraphBoundary:
case DocumentBoundary:
// FIXME: Implement all of the above.
pos = modifyMovingBackward(granularity);
break;
}
return pos;
}
VisiblePosition SelectionController::modifyMovingBackward(TextGranularity granularity)
{
VisiblePosition pos;
switch (granularity) {
case CharacterGranularity:
if (isRange())
pos = VisiblePosition(m_sel.start(), m_sel.affinity());
else
pos = VisiblePosition(m_sel.extent(), m_sel.affinity()).previous(true);
break;
case WordGranularity:
pos = previousWordPosition(VisiblePosition(m_sel.extent(), m_sel.affinity()));
break;
case SentenceGranularity:
pos = previousSentencePosition(VisiblePosition(m_sel.extent(), m_sel.affinity()));
break;
case LineGranularity:
pos = previousLinePosition(VisiblePosition(m_sel.start(), m_sel.affinity()), xPosForVerticalArrowNavigation(START));
break;
case ParagraphGranularity:
pos = previousParagraphPosition(VisiblePosition(m_sel.start(), m_sel.affinity()), xPosForVerticalArrowNavigation(START));
break;
case SentenceBoundary:
pos = startOfSentence(VisiblePosition(m_sel.start(), m_sel.affinity()));
break;
case LineBoundary:
pos = logicalStartOfLine(VisiblePosition(m_sel.start(), m_sel.affinity()));
break;
case ParagraphBoundary:
pos = startOfParagraph(VisiblePosition(m_sel.start(), m_sel.affinity()));
break;
case DocumentBoundary:
pos = VisiblePosition(m_sel.start(), m_sel.affinity());
if (isEditablePosition(pos.deepEquivalent()))
pos = startOfEditableContent(pos);
else
pos = startOfDocument(pos);
break;
}
return pos;
}
bool SelectionController::modify(EAlteration alter, EDirection dir, TextGranularity granularity, bool userTriggered)
{
if (userTriggered) {
SelectionController trialSelectionController;
trialSelectionController.setSelection(m_sel);
trialSelectionController.setLastChangeWasHorizontalExtension(m_lastChangeWasHorizontalExtension);
trialSelectionController.modify(alter, dir, granularity, false);
bool change = m_frame->shouldChangeSelection(trialSelectionController.selection());
if (!change)
return false;
}
if (m_frame)
m_frame->setSelectionGranularity(granularity);
willBeModified(alter, dir);
VisiblePosition pos;
switch (dir) {
case RIGHT:
if (alter == MOVE)
pos = modifyMovingRight(granularity);
else
pos = modifyExtendingRight(granularity);
break;
case FORWARD:
if (alter == EXTEND)
pos = modifyExtendingForward(granularity);
else
pos = modifyMovingForward(granularity);
break;
case LEFT:
if (alter == MOVE)
pos = modifyMovingLeft(granularity);
else
pos = modifyExtendingLeft(granularity);
break;
case BACKWARD:
if (alter == EXTEND)
pos = modifyExtendingBackward(granularity);
else
pos = modifyMovingBackward(granularity);
break;
}
if (pos.isNull())
return false;
// Some of the above operations set an xPosForVerticalArrowNavigation.
// Setting a selection will clear it, so save it to possibly restore later.
// Note: the START position type is arbitrary because it is unused, it would be
// the requested position type if there were no xPosForVerticalArrowNavigation set.
int x = xPosForVerticalArrowNavigation(START);
switch (alter) {
case MOVE:
moveTo(pos, userTriggered);
break;
case EXTEND:
setExtent(pos, userTriggered);
break;
}
if (granularity == LineGranularity || granularity == ParagraphGranularity)
m_xPosForVerticalArrowNavigation = x;
if (userTriggered) {
// User modified selection change also sets the granularity back to character.
// NOTE: The one exception is that we need to keep word granularity to
// preserve smart delete behavior when extending by word (e.g. double-click),
// then shift-option-right arrow, then delete needs to smart delete, per TextEdit.
if (!(alter == EXTEND && granularity == WordGranularity && m_frame->selectionGranularity() == WordGranularity))
m_frame->setSelectionGranularity(CharacterGranularity);
}
setNeedsLayout();
m_lastChangeWasHorizontalExtension = alter == EXTEND;
return true;
}
// FIXME: Maybe baseline would be better?
static bool absoluteCaretY(const VisiblePosition &c, int &y)
{
IntRect rect = c.absoluteCaretBounds();
if (rect.isEmpty())
return false;
y = rect.y() + rect.height() / 2;
return true;
}
bool SelectionController::modify(EAlteration alter, int verticalDistance, bool userTriggered)
{
if (verticalDistance == 0)
return false;
if (userTriggered) {
SelectionController trialSelectionController;
trialSelectionController.setSelection(m_sel);
trialSelectionController.setLastChangeWasHorizontalExtension(m_lastChangeWasHorizontalExtension);
trialSelectionController.modify(alter, verticalDistance, false);
bool change = m_frame->shouldChangeSelection(trialSelectionController.selection());
if (!change)
return false;
}
bool up = verticalDistance < 0;
if (up)
verticalDistance = -verticalDistance;
willBeModified(alter, up ? BACKWARD : FORWARD);
VisiblePosition pos;
int xPos = 0;
switch (alter) {
case MOVE:
pos = VisiblePosition(up ? m_sel.start() : m_sel.end(), m_sel.affinity());
xPos = xPosForVerticalArrowNavigation(up ? START : END);
m_sel.setAffinity(up ? UPSTREAM : DOWNSTREAM);
break;
case EXTEND:
pos = VisiblePosition(m_sel.extent(), m_sel.affinity());
xPos = xPosForVerticalArrowNavigation(EXTENT);
m_sel.setAffinity(DOWNSTREAM);
break;
}
int startY;
if (!absoluteCaretY(pos, startY))
return false;
if (up)
startY = -startY;
int lastY = startY;
VisiblePosition result;
VisiblePosition next;
for (VisiblePosition p = pos; ; p = next) {
next = (up ? previousLinePosition : nextLinePosition)(p, xPos);
if (next.isNull() || next == p)
break;
int nextY;
if (!absoluteCaretY(next, nextY))
break;
if (up)
nextY = -nextY;
if (nextY - startY > verticalDistance)
break;
if (nextY >= lastY) {
lastY = nextY;
result = next;
}
}
if (result.isNull())
return false;
switch (alter) {
case MOVE:
moveTo(result, userTriggered);
break;
case EXTEND:
setExtent(result, userTriggered);
break;
}
if (userTriggered)
m_frame->setSelectionGranularity(CharacterGranularity);
m_lastChangeWasHorizontalExtension = alter == EXTEND;
return true;
}
bool SelectionController::expandUsingGranularity(TextGranularity granularity)
{
if (isNone())
return false;
m_sel.expandUsingGranularity(granularity);
m_needsLayout = true;
return true;
}
int SelectionController::xPosForVerticalArrowNavigation(EPositionType type)
{
int x = 0;
if (isNone())
return x;
Position pos;
switch (type) {
case START:
pos = m_sel.start();
break;
case END:
pos = m_sel.end();
break;
case BASE:
pos = m_sel.base();
break;
case EXTENT:
pos = m_sel.extent();
break;
}
Frame *frame = pos.node()->document()->frame();
if (!frame)
return x;
if (m_xPosForVerticalArrowNavigation == NoXPosForVerticalArrowNavigation) {
VisiblePosition visiblePosition(pos, m_sel.affinity());
// VisiblePosition creation can fail here if a node containing the selection becomes visibility:hidden
// after the selection is created and before this function is called.
x = visiblePosition.isNotNull() ? visiblePosition.xOffsetForVerticalNavigation() : 0;
m_xPosForVerticalArrowNavigation = x;
}
else
x = m_xPosForVerticalArrowNavigation;
return x;
}
void SelectionController::clear()
{
setSelection(VisibleSelection());
}
void SelectionController::setBase(const VisiblePosition &pos, bool userTriggered)
{
setSelection(VisibleSelection(pos.deepEquivalent(), m_sel.extent(), pos.affinity()), true, true, userTriggered);
}
void SelectionController::setExtent(const VisiblePosition &pos, bool userTriggered)
{
setSelection(VisibleSelection(m_sel.base(), pos.deepEquivalent(), pos.affinity()), true, true, userTriggered);
}
void SelectionController::setBase(const Position &pos, EAffinity affinity, bool userTriggered)
{
setSelection(VisibleSelection(pos, m_sel.extent(), affinity), true, true, userTriggered);
}
void SelectionController::setExtent(const Position &pos, EAffinity affinity, bool userTriggered)
{
setSelection(VisibleSelection(m_sel.base(), pos, affinity), true, true, userTriggered);
}
void SelectionController::setNeedsLayout(bool flag)
{
m_needsLayout = flag;
}
void SelectionController::layout()
{
if (isNone() || !m_sel.start().node()->inDocument() || !m_sel.end().node()->inDocument()) {
m_caretRect = IntRect();
return;
}
m_sel.start().node()->document()->updateStyleIfNeeded();
m_caretRect = IntRect();
if (isCaret()) {
VisiblePosition pos(m_sel.start(), m_sel.affinity());
if (pos.isNotNull()) {
ASSERT(pos.deepEquivalent().node()->renderer());
// First compute a rect local to the renderer at the selection start
RenderObject* renderer;
IntRect localRect = pos.localCaretRect(renderer);
// Get the renderer that will be responsible for painting the caret (which
// is either the renderer we just found, or one of its containers)
RenderObject* caretPainter = caretRenderer();
// Compute an offset between the renderer and the caretPainter
IntSize offsetFromPainter;
bool unrooted = false;
while (renderer != caretPainter) {
RenderObject* containerObject = renderer->container();
if (!containerObject) {
unrooted = true;
break;
}
offsetFromPainter += renderer->offsetFromContainer(containerObject);
renderer = containerObject;
}
if (!unrooted) {
// Move the caret rect to the coords of the painter
localRect.move(offsetFromPainter);
m_caretRect = localRect;
}
m_absCaretBoundsDirty = true;
}
}
m_needsLayout = false;
}
RenderObject* SelectionController::caretRenderer() const
{
Node* node = m_sel.start().node();
if (!node)
return 0;
RenderObject* renderer = node->renderer();
if (!renderer)
return 0;
// if caretNode is a block and caret is inside it then caret should be painted by that block
bool paintedByBlock = renderer->isBlockFlow() && caretRendersInsideNode(node);
return paintedByBlock ? renderer : renderer->containingBlock();
}
IntRect SelectionController::localCaretRect() const
{
if (m_needsLayout)
const_cast<SelectionController*>(this)->layout();
return m_caretRect;
}
IntRect SelectionController::absoluteBoundsForLocalRect(const IntRect& rect) const
{
RenderObject* caretPainter = caretRenderer();
if (!caretPainter)
return IntRect();
return caretPainter->localToAbsoluteQuad(FloatRect(rect)).enclosingBoundingBox();
}
IntRect SelectionController::absoluteCaretBounds()
{
recomputeCaretRect();
return m_absCaretBounds;
}
static IntRect repaintRectForCaret(IntRect caret)
{
if (caret.isEmpty())
return IntRect();
// Ensure that the dirty rect intersects the block that paints the caret even in the case where
// the caret itself is just outside the block. See <https://bugs.webkit.org/show_bug.cgi?id=19086>.
caret.inflateX(1);
return caret;
}
IntRect SelectionController::caretRepaintRect() const
{
return absoluteBoundsForLocalRect(repaintRectForCaret(localCaretRect()));
}
bool SelectionController::recomputeCaretRect()
{
if (!m_frame)
return false;
FrameView* v = m_frame->document()->view();
if (!v)
return false;
if (!m_needsLayout)
return false;
IntRect oldRect = m_caretRect;
IntRect newRect = localCaretRect();
if (oldRect == newRect && !m_absCaretBoundsDirty)
return false;
IntRect oldAbsCaretBounds = m_absCaretBounds;
// FIXME: Rename m_caretRect to m_localCaretRect.
m_absCaretBounds = absoluteBoundsForLocalRect(m_caretRect);
m_absCaretBoundsDirty = false;
if (oldAbsCaretBounds == m_absCaretBounds)
return false;
IntRect oldAbsoluteCaretRepaintBounds = m_absoluteCaretRepaintBounds;
// We believe that we need to inflate the local rect before transforming it to obtain the repaint bounds.
m_absoluteCaretRepaintBounds = caretRepaintRect();
if (RenderView* view = toRenderView(m_frame->document()->renderer())) {
// FIXME: make caret repainting container-aware.
view->repaintRectangleInViewAndCompositedLayers(oldAbsoluteCaretRepaintBounds, false);
view->repaintRectangleInViewAndCompositedLayers(m_absoluteCaretRepaintBounds, false);
}
return true;
}
void SelectionController::invalidateCaretRect()
{
if (!isCaret())
return;
Document* d = m_sel.start().node()->document();
// recomputeCaretRect will always return false for the drag caret,
// because its m_frame is always 0.
bool caretRectChanged = recomputeCaretRect();
// EDIT FIXME: This is an unfortunate hack.
// Basically, we can't trust this layout position since we
// can't guarantee that the check to see if we are in unrendered
// content will work at this point. We may have to wait for
// a layout and re-render of the document to happen. So, resetting this
// flag will cause another caret layout to happen the first time
// that we try to paint the caret after this call. That one will work since
// it happens after the document has accounted for any editing
// changes which may have been done.
// And, we need to leave this layout here so the caret moves right
// away after clicking.
m_needsLayout = true;
if (!caretRectChanged) {
if (RenderView* view = toRenderView(d->renderer()))
view->repaintRectangleInViewAndCompositedLayers(caretRepaintRect(), false);
}
}
void SelectionController::paintCaret(GraphicsContext* p, int tx, int ty, const IntRect& clipRect)
{
if (! m_sel.isCaret())
return;
if (m_needsLayout)
layout();
IntRect drawingRect = localCaretRect();
drawingRect.move(tx, ty);
IntRect caret = intersection(drawingRect, clipRect);
if (!caret.isEmpty()) {
Color caretColor = Color::black;
Element* element = rootEditableElement();
if (element && element->renderer())
caretColor = element->renderer()->style()->color();
p->fillRect(caret, caretColor);
}
}
void SelectionController::debugRenderer(RenderObject *r, bool selected) const
{
if (r->node()->isElementNode()) {
Element *element = static_cast<Element *>(r->node());
fprintf(stderr, "%s%s\n", selected ? "==> " : " ", element->localName().string().utf8().data());
}
else if (r->isText()) {
RenderText* textRenderer = toRenderText(r);
if (textRenderer->textLength() == 0 || !textRenderer->firstTextBox()) {
fprintf(stderr, "%s#text (empty)\n", selected ? "==> " : " ");
return;
}
static const int max = 36;
String text = textRenderer->text();
int textLength = text.length();
if (selected) {
int offset = 0;
if (r->node() == m_sel.start().node())
offset = m_sel.start().deprecatedEditingOffset();
else if (r->node() == m_sel.end().node())
offset = m_sel.end().deprecatedEditingOffset();
int pos;
InlineTextBox *box = textRenderer->findNextInlineTextBox(offset, pos);
text = text.substring(box->start(), box->len());
String show;
int mid = max / 2;
int caret = 0;
// text is shorter than max
if (textLength < max) {
show = text;
caret = pos;
}
// too few characters to left
else if (pos - mid < 0) {
show = text.left(max - 3) + "...";
caret = pos;
}
// enough characters on each side
else if (pos - mid >= 0 && pos + mid <= textLength) {
show = "..." + text.substring(pos - mid + 3, max - 6) + "...";
caret = mid;
}
// too few characters on right
else {
show = "..." + text.right(max - 3);
caret = pos - (textLength - show.length());
}
show.replace('\n', ' ');
show.replace('\r', ' ');
fprintf(stderr, "==> #text : \"%s\" at offset %d\n", show.utf8().data(), pos);
fprintf(stderr, " ");
for (int i = 0; i < caret; i++)
fprintf(stderr, " ");
fprintf(stderr, "^\n");
}
else {
if ((int)text.length() > max)
text = text.left(max - 3) + "...";
else
text = text.left(max);
fprintf(stderr, " #text : \"%s\"\n", text.utf8().data());
}
}
}
bool SelectionController::contains(const IntPoint& point)
{
Document* document = m_frame->document();
// Treat a collapsed selection like no selection.
if (!isRange())
return false;
if (!document->renderer())
return false;
HitTestRequest request(HitTestRequest::ReadOnly |
HitTestRequest::Active);
HitTestResult result(point);
document->renderView()->layer()->hitTest(request, result);
Node* innerNode = result.innerNode();
if (!innerNode || !innerNode->renderer())
return false;
VisiblePosition visiblePos(innerNode->renderer()->positionForPoint(result.localPoint()));
if (visiblePos.isNull())
return false;
if (m_sel.visibleStart().isNull() || m_sel.visibleEnd().isNull())
return false;
Position start(m_sel.visibleStart().deepEquivalent());
Position end(m_sel.visibleEnd().deepEquivalent());
Position p(visiblePos.deepEquivalent());
return comparePositions(start, p) <= 0 && comparePositions(p, end) <= 0;
}
// Workaround for the fact that it's hard to delete a frame.
// Call this after doing user-triggered selections to make it easy to delete the frame you entirely selected.
// Can't do this implicitly as part of every setSelection call because in some contexts it might not be good
// for the focus to move to another frame. So instead we call it from places where we are selecting with the
// mouse or the keyboard after setting the selection.
void SelectionController::selectFrameElementInParentIfFullySelected()
{
// Find the parent frame; if there is none, then we have nothing to do.
Frame* parent = m_frame->tree()->parent();
if (!parent)
return;
Page* page = m_frame->page();
if (!page)
return;
// Check if the selection contains the entire frame contents; if not, then there is nothing to do.
if (!isRange())
return;
if (!isStartOfDocument(selection().visibleStart()))
return;
if (!isEndOfDocument(selection().visibleEnd()))
return;
// Get to the <iframe> or <frame> (or even <object>) element in the parent frame.
Document* doc = m_frame->document();
Element* ownerElement = doc->ownerElement();
if (!ownerElement)
return;
Node* ownerElementParent = ownerElement->parentNode();
if (!ownerElementParent)
return;
// This method's purpose is it to make it easier to select iframes (in order to delete them). Don't do anything if the iframe isn't deletable.
if (!ownerElementParent->isContentEditable())
return;
// Create compute positions before and after the element.
unsigned ownerElementNodeIndex = ownerElement->nodeIndex();
VisiblePosition beforeOwnerElement(VisiblePosition(ownerElementParent, ownerElementNodeIndex, SEL_DEFAULT_AFFINITY));
VisiblePosition afterOwnerElement(VisiblePosition(ownerElementParent, ownerElementNodeIndex + 1, VP_UPSTREAM_IF_POSSIBLE));
// Focus on the parent frame, and then select from before this element to after.
VisibleSelection newSelection(beforeOwnerElement, afterOwnerElement);
if (parent->shouldChangeSelection(newSelection)) {
page->focusController()->setFocusedFrame(parent);
parent->selection()->setSelection(newSelection);
}
}
void SelectionController::selectAll()
{
Document* document = m_frame->document();
if (document->focusedNode() && document->focusedNode()->canSelectAll()) {
document->focusedNode()->selectAll();
return;
}
Node* root = 0;
if (isContentEditable())
root = highestEditableRoot(m_sel.start());
else {
root = shadowTreeRootNode();
if (!root)
root = document->documentElement();
}
if (!root)
return;
VisibleSelection newSelection(VisibleSelection::selectionFromContentsOfNode(root));
if (m_frame->shouldChangeSelection(newSelection))
setSelection(newSelection);
selectFrameElementInParentIfFullySelected();
m_frame->notifyRendererOfSelectionChange(true);
}
bool SelectionController::setSelectedRange(Range* range, EAffinity affinity, bool closeTyping)
{
if (!range)
return false;
ExceptionCode ec = 0;
Node* startContainer = range->startContainer(ec);
if (ec)
return false;
Node* endContainer = range->endContainer(ec);
if (ec)
return false;
ASSERT(startContainer);
ASSERT(endContainer);
ASSERT(startContainer->document() == endContainer->document());
m_frame->document()->updateLayoutIgnorePendingStylesheets();
// Non-collapsed ranges are not allowed to start at the end of a line that is wrapped,
// they start at the beginning of the next line instead
bool collapsed = range->collapsed(ec);
if (ec)
return false;
int startOffset = range->startOffset(ec);
if (ec)
return false;
int endOffset = range->endOffset(ec);
if (ec)
return false;
// FIXME: Can we provide extentAffinity?
VisiblePosition visibleStart(startContainer, startOffset, collapsed ? affinity : DOWNSTREAM);
VisiblePosition visibleEnd(endContainer, endOffset, SEL_DEFAULT_AFFINITY);
setSelection(VisibleSelection(visibleStart, visibleEnd), closeTyping);
return true;
}
bool SelectionController::isInPasswordField() const
{
Node* startNode = start().node();
if (!startNode)
return false;
startNode = startNode->shadowAncestorNode();
if (!startNode)
return false;
if (!startNode->hasTagName(inputTag))
return false;
return static_cast<HTMLInputElement*>(startNode)->inputType() == HTMLInputElement::PASSWORD;
}
bool SelectionController::caretRendersInsideNode(Node* node) const
{
if (!node)
return false;
return !isTableElement(node) && !editingIgnoresContent(node);
}
void SelectionController::focusedOrActiveStateChanged()
{
bool activeAndFocused = isFocusedAndActive();
// Because RenderObject::selectionBackgroundColor() and
// RenderObject::selectionForegroundColor() check if the frame is active,
// we have to update places those colors were painted.
if (RenderView* view = toRenderView(m_frame->document()->renderer()))
view->repaintRectangleInViewAndCompositedLayers(enclosingIntRect(m_frame->selectionBounds()));
// Caret appears in the active frame.
if (activeAndFocused)
m_frame->setSelectionFromNone();
m_frame->setCaretVisible(activeAndFocused);
// Update for caps lock state
m_frame->eventHandler()->capsLockStateMayHaveChanged();
// Because CSSStyleSelector::checkOneSelector() and
// RenderTheme::isFocused() check if the frame is active, we have to
// update style and theme state that depended on those.
if (Node* node = m_frame->document()->focusedNode()) {
node->setNeedsStyleRecalc();
if (RenderObject* renderer = node->renderer())
if (renderer && renderer->style()->hasAppearance())
renderer->theme()->stateChanged(renderer, FocusState);
}
// Secure keyboard entry is set by the active frame.
if (m_frame->document()->useSecureKeyboardEntryWhenActive())
m_frame->setUseSecureKeyboardEntry(activeAndFocused);
}
void SelectionController::pageActivationChanged()
{
focusedOrActiveStateChanged();
}
void SelectionController::setFocused(bool flag)
{
if (m_focused == flag)
return;
m_focused = flag;
focusedOrActiveStateChanged();
}
bool SelectionController::isFocusedAndActive() const
{
return m_focused && m_frame->page() && m_frame->page()->focusController()->isActive();
}
#ifndef NDEBUG
void SelectionController::formatForDebugger(char* buffer, unsigned length) const
{
m_sel.formatForDebugger(buffer, length);
}
void SelectionController::showTreeForThis() const
{
m_sel.showTreeForThis();
}
#endif
}
#ifndef NDEBUG
void showTree(const WebCore::SelectionController& sel)
{
sel.showTreeForThis();
}
void showTree(const WebCore::SelectionController* sel)
{
if (sel)
sel->showTreeForThis();
}
#endif