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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptState_h
#define ScriptState_h
#include <v8.h>
#include <wtf/Noncopyable.h>
namespace WebCore {
class Node;
class Page;
class Frame;
class ScriptState : public Noncopyable {
public:
ScriptState() { }
ScriptState(Frame* frame);
ScriptState(Frame* frame, v8::Handle<v8::Context> context);
~ScriptState();
bool hadException() { return !m_exception.IsEmpty(); }
void setException(v8::Local<v8::Value> exception)
{
m_exception = exception;
}
v8::Local<v8::Value> exception() { return m_exception; }
Frame* frame() const { return m_frame; }
v8::Local<v8::Context> context() const
{
return v8::Local<v8::Context>::New(m_context);
}
private:
v8::Local<v8::Value> m_exception;
Frame* m_frame;
v8::Persistent<v8::Context> m_context;
};
ScriptState* scriptStateFromNode(Node*);
ScriptState* scriptStateFromPage(Page*);
}
#endif // ScriptState_h