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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DOMDataStore_h
#define DOMDataStore_h
#include "DOMObjectsInclude.h"
#include <v8.h>
#include <wtf/HashMap.h>
#include <wtf/MainThread.h>
#include <wtf/Noncopyable.h>
#include <wtf/OwnPtr.h>
#include <wtf/StdLibExtras.h>
#include <wtf/Threading.h>
#include <wtf/ThreadSpecific.h>
#include <wtf/Vector.h>
namespace WebCore {
class DOMData;
typedef WTF::Vector<DOMDataStore*> DOMDataList;
// DOMDataStore
//
// DOMDataStore is the backing store that holds the maps between DOM objects
// and JavaScript objects. In general, each thread can have multiple backing
// stores, one per isolated world.
//
// This class doesn't manage the lifetime of the store. The data store
// lifetime is managed by subclasses.
//
class DOMDataStore : public Noncopyable {
public:
enum DOMWrapperMapType {
DOMNodeMap,
DOMObjectMap,
ActiveDOMObjectMap,
#if ENABLE(SVG)
DOMSVGElementInstanceMap,
DOMSVGObjectWithContextMap
#endif
};
template <class KeyType>
class InternalDOMWrapperMap : public DOMWrapperMap<KeyType> {
public:
InternalDOMWrapperMap(DOMData* domData, v8::WeakReferenceCallback callback)
: DOMWrapperMap<KeyType>(callback), m_domData(domData) { }
virtual void forget(KeyType* object)
{
DOMWrapperMap<KeyType>::forget(object);
forgetDelayedObject(m_domData, object);
}
void forgetOnly(KeyType* object) { DOMWrapperMap<KeyType>::forget(object); }
private:
DOMData* m_domData;
};
DOMDataStore(DOMData*);
virtual ~DOMDataStore();
// A list of all DOMDataStore objects. Traversed during GC to find a thread-specific map that
// contains the object - so we can schedule the object to be deleted on the thread which created it.
static DOMDataList& allStores();
// Mutex to protect against concurrent access of DOMDataList.
static WTF::Mutex& allStoresMutex();
// Helper function to avoid circular includes.
static void forgetDelayedObject(DOMData*, void* object);
DOMData* domData() const { return m_domData; }
void* getDOMWrapperMap(DOMWrapperMapType);
InternalDOMWrapperMap<Node>& domNodeMap() { return *m_domNodeMap; }
InternalDOMWrapperMap<void>& domObjectMap() { return *m_domObjectMap; }
InternalDOMWrapperMap<void>& activeDomObjectMap() { return *m_activeDomObjectMap; }
#if ENABLE(SVG)
InternalDOMWrapperMap<SVGElementInstance>& domSvgElementInstanceMap() { return *m_domSvgElementInstanceMap; }
InternalDOMWrapperMap<void>& domSvgObjectWithContextMap() { return *m_domSvgObjectWithContextMap; }
#endif
// Need by V8GCController.
static void weakActiveDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject);
protected:
static void weakNodeCallback(v8::Persistent<v8::Value> v8Object, void* domObject);
static void weakDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject);
#if ENABLE(SVG)
static void weakSVGElementInstanceCallback(v8::Persistent<v8::Value> v8Object, void* domObject);
// SVG non-node elements may have a reference to a context node which should be notified when the element is change.
static void weakSVGObjectWithContextCallback(v8::Persistent<v8::Value> v8Object, void* domObject);
#endif
InternalDOMWrapperMap<Node>* m_domNodeMap;
InternalDOMWrapperMap<void>* m_domObjectMap;
InternalDOMWrapperMap<void>* m_activeDomObjectMap;
#if ENABLE(SVG)
InternalDOMWrapperMap<SVGElementInstance>* m_domSvgElementInstanceMap;
InternalDOMWrapperMap<void>* m_domSvgObjectWithContextMap;
#endif
private:
// A back-pointer to the DOMData to which we belong.
DOMData* m_domData;
};
} // namespace WebCore
#endif // DOMDataStore_h