blob: e01324e178975c88b3156fda4fae0276cb8aa373 [file] [log] [blame]
/*
* Copyright (c) 2008, Google Inc. All rights reserved.
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptCachedFrameData.h"
#include "Frame.h"
#include "GCController.h"
#include "Page.h"
#include "PageGroup.h"
#include <runtime/JSLock.h>
#include "ScriptController.h"
using namespace JSC;
namespace WebCore {
ScriptCachedFrameData::ScriptCachedFrameData(Frame* frame)
{
JSLock lock(SilenceAssertionsOnly);
ScriptController* scriptController = frame->script();
// FIXME: explicitly save and restore isolated worlds' global objects when using the back/forward cache. <rdar://problem/7328111>
if (JSDOMWindowShell* windowShell = scriptController->existingWindowShell(mainThreadNormalWorld())) {
m_window = windowShell->window();
scriptController->attachDebugger(0);
}
}
DOMWindow* ScriptCachedFrameData::domWindow() const {
return m_window ? m_window->impl() : 0;
}
ScriptCachedFrameData::~ScriptCachedFrameData()
{
clear();
}
void ScriptCachedFrameData::restore(Frame* frame)
{
Page* page = frame->page();
JSLock lock(SilenceAssertionsOnly);
ScriptController* scriptController = frame->script();
// FIXME: explicitly save and restore isolated worlds' global objects when using the back/forward cache. <rdar://problem/7328111>
if (JSDOMWindowShell* windowShell = scriptController->existingWindowShell(mainThreadNormalWorld())) {
if (m_window)
windowShell->setWindow(m_window.get());
else {
windowShell->setWindow(frame->domWindow());
scriptController->attachDebugger(page->debugger());
windowShell->window()->setProfileGroup(page->group().identifier());
}
}
}
void ScriptCachedFrameData::clear()
{
JSLock lock(SilenceAssertionsOnly);
if (m_window) {
m_window = 0;
gcController().garbageCollectSoon();
}
}
} // namespace WebCore