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<h1>/Volumes/disk/skia/trunk/include/utils/SkNinePatch.h</h1><a href="_sk_nine_patch_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> * Copyright (C) 2006 The Android Open Source Project</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span>
<a name="l00005"></a>00005 <span class="comment"> * you may not use this file except in compliance with the License.</span>
<a name="l00006"></a>00006 <span class="comment"> * You may obtain a copy of the License at</span>
<a name="l00007"></a>00007 <span class="comment"> *</span>
<a name="l00008"></a>00008 <span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span>
<a name="l00009"></a>00009 <span class="comment"> *</span>
<a name="l00010"></a>00010 <span class="comment"> * Unless required by applicable law or agreed to in writing, software</span>
<a name="l00011"></a>00011 <span class="comment"> * distributed under the License is distributed on an &quot;AS IS&quot; BASIS,</span>
<a name="l00012"></a>00012 <span class="comment"> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.</span>
<a name="l00013"></a>00013 <span class="comment"> * See the License for the specific language governing permissions and</span>
<a name="l00014"></a>00014 <span class="comment"> * limitations under the License.</span>
<a name="l00015"></a>00015 <span class="comment"> */</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef SkNinePatch_DEFINED</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define SkNinePatch_DEFINED</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;<a class="code" href="_sk_rect_8h.html">SkRect.h</a>&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;<a class="code" href="_sk_region_8h.html">SkRegion.h</a>&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">class </span><a class="code" href="class_sk_bitmap.html">SkBitmap</a>;
<a name="l00024"></a>00024 <span class="keyword">class </span><a class="code" href="class_sk_canvas.html">SkCanvas</a>;
<a name="l00025"></a>00025 <span class="keyword">class </span><a class="code" href="class_sk_paint.html">SkPaint</a>;
<a name="l00026"></a>00026
<a name="l00027"></a><a class="code" href="class_sk_nine_patch.html">00027</a> <span class="keyword">class </span><a class="code" href="class_sk_nine_patch.html">SkNinePatch</a> {
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00029"></a>00029 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="class_sk_nine_patch.html#a87390df1ce8b9e0344df873d7fa5c188">DrawNine</a>(<a class="code" href="class_sk_canvas.html">SkCanvas</a>* canvas, <span class="keyword">const</span> <a class="code" href="struct_sk_rect.html">SkRect</a>&amp; dst,
<a name="l00030"></a>00030 <span class="keyword">const</span> <a class="code" href="class_sk_bitmap.html">SkBitmap</a>&amp; bitmap, <span class="keyword">const</span> <a class="code" href="struct_sk_i_rect.html">SkIRect</a>&amp; margins,
<a name="l00031"></a>00031 <span class="keyword">const</span> <a class="code" href="class_sk_paint.html">SkPaint</a>* paint = NULL);
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="class_sk_nine_patch.html#a0f00485036db7be0f6b49430b0c6f73d">DrawMesh</a>(<a class="code" href="class_sk_canvas.html">SkCanvas</a>* canvas, <span class="keyword">const</span> <a class="code" href="struct_sk_rect.html">SkRect</a>&amp; dst,
<a name="l00034"></a>00034 <span class="keyword">const</span> <a class="code" href="class_sk_bitmap.html">SkBitmap</a>&amp; bitmap,
<a name="l00035"></a>00035 <span class="keyword">const</span> int32_t xDivs[], <span class="keywordtype">int</span> numXDivs,
<a name="l00036"></a>00036 <span class="keyword">const</span> int32_t yDivs[], <span class="keywordtype">int</span> numYDivs,
<a name="l00037"></a>00037 <span class="keyword">const</span> <a class="code" href="class_sk_paint.html">SkPaint</a>* paint = NULL);
<a name="l00038"></a>00038 };
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="preprocessor">#endif</span>
</pre></div></div>
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