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<h1>include/core/SkColorShader.h</h1><a href="_sk_color_shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> * Copyright (C) 2007 The Android Open Source Project</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span>
<a name="l00005"></a>00005 <span class="comment"> * you may not use this file except in compliance with the License.</span>
<a name="l00006"></a>00006 <span class="comment"> * You may obtain a copy of the License at</span>
<a name="l00007"></a>00007 <span class="comment"> *</span>
<a name="l00008"></a>00008 <span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span>
<a name="l00009"></a>00009 <span class="comment"> *</span>
<a name="l00010"></a>00010 <span class="comment"> * Unless required by applicable law or agreed to in writing, software</span>
<a name="l00011"></a>00011 <span class="comment"> * distributed under the License is distributed on an &quot;AS IS&quot; BASIS,</span>
<a name="l00012"></a>00012 <span class="comment"> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.</span>
<a name="l00013"></a>00013 <span class="comment"> * See the License for the specific language governing permissions and</span>
<a name="l00014"></a>00014 <span class="comment"> * limitations under the License.</span>
<a name="l00015"></a>00015 <span class="comment"> */</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef SkColorShader_DEFINED</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define SkColorShader_DEFINED</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;<a class="code" href="_sk_shader_8h.html">SkShader.h</a>&quot;</span>
<a name="l00021"></a>00021
<a name="l00027"></a><a class="code" href="class_sk_color_shader.html">00027</a> <span class="keyword">class </span><a class="code" href="class_sk_color_shader.html">SkColorShader</a> : <span class="keyword">public</span> <a class="code" href="class_sk_shader.html">SkShader</a> {
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00032"></a><a class="code" href="class_sk_color_shader.html#ac5c60d398db1530f906fcc1acc372d72">00032</a> <a class="code" href="class_sk_color_shader.html#ac5c60d398db1530f906fcc1acc372d72">SkColorShader</a>() : fFlags(0), fInheritColor(true) {}
<a name="l00033"></a>00033
<a name="l00038"></a><a class="code" href="class_sk_color_shader.html#ae21afcbc74f06cc4f4b497bf14fa1b07">00038</a> <a class="code" href="class_sk_color_shader.html#ae21afcbc74f06cc4f4b497bf14fa1b07">SkColorShader</a>(<a class="code" href="_sk_color_8h.html#a84c81e6a24ff07a55333acf5603046a8">SkColor</a> c) : fColor(c), fFlags(0), fInheritColor(false) {}
<a name="l00039"></a>00039
<a name="l00040"></a><a class="code" href="class_sk_color_shader.html#a9c8942d1a8945e748e24d9b7980f1de7">00040</a> <span class="keyword">virtual</span> uint32_t <a class="code" href="class_sk_color_shader.html#a9c8942d1a8945e748e24d9b7980f1de7">getFlags</a>() { <span class="keywordflow">return</span> fFlags; }
<a name="l00041"></a>00041 <span class="keyword">virtual</span> uint8_t <a class="code" href="class_sk_color_shader.html#a8e565a3d314516d38fdb98842e466914">getSpan16Alpha</a>() <span class="keyword">const</span>;
<a name="l00042"></a>00042 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_sk_color_shader.html#aa538c84505d747188a1200772427798c">setContext</a>(<span class="keyword">const</span> <a class="code" href="class_sk_bitmap.html">SkBitmap</a>&amp; device, <span class="keyword">const</span> <a class="code" href="class_sk_paint.html">SkPaint</a>&amp; paint,
<a name="l00043"></a>00043 <span class="keyword">const</span> <a class="code" href="class_sk_matrix.html">SkMatrix</a>&amp; matrix);
<a name="l00044"></a>00044 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_sk_color_shader.html#a3c8919826141e7171c6499d5d6aaddbc">shadeSpan</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="_sk_color_8h.html#a9ec12bd74c4b63b5da802b419106b8ea">SkPMColor</a> span[], <span class="keywordtype">int</span> count);
<a name="l00045"></a>00045 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_sk_color_shader.html#ab0464dfe11cf23520d0dada00800f195">shadeSpan16</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, uint16_t span[], <span class="keywordtype">int</span> count);
<a name="l00046"></a>00046 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_sk_color_shader.html#a5a9932d68755bf25a95b78c2ade9ad27">shadeSpanAlpha</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, uint8_t alpha[], <span class="keywordtype">int</span> count);
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">protected</span>:
<a name="l00049"></a>00049 <a class="code" href="class_sk_color_shader.html#ac5c60d398db1530f906fcc1acc372d72">SkColorShader</a>(<a class="code" href="class_sk_flattenable_read_buffer.html">SkFlattenableReadBuffer</a>&amp; );
<a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_sk_color_shader.html#af28b2cc37abc34b15f4482cb6b7eba05">flatten</a>(<a class="code" href="class_sk_flattenable_write_buffer.html">SkFlattenableWriteBuffer</a>&amp; );
<a name="l00051"></a><a class="code" href="class_sk_color_shader.html#a85203dfa83bb38eb9c3e694f6472f3b8">00051</a> <span class="keyword">virtual</span> <a class="code" href="class_sk_flattenable.html#a66e7fa054ae7ef77e452e6e23c2650ad">Factory</a> <a class="code" href="class_sk_color_shader.html#a85203dfa83bb38eb9c3e694f6472f3b8">getFactory</a>() { <span class="keywordflow">return</span> CreateProc; }
<a name="l00052"></a>00052 <span class="keyword">private</span>:
<a name="l00053"></a>00053 <span class="keyword">static</span> <a class="code" href="class_sk_flattenable.html">SkFlattenable</a>* CreateProc(<a class="code" href="class_sk_flattenable_read_buffer.html">SkFlattenableReadBuffer</a>&amp; buffer) {
<a name="l00054"></a>00054 <span class="keywordflow">return</span> <a class="code" href="_sk_post_config_8h.html#a0c48722975753deeb7c51c3bc65169cc">SkNEW_ARGS</a>(<a class="code" href="class_sk_color_shader.html">SkColorShader</a>, (buffer));
<a name="l00055"></a>00055 }
<a name="l00056"></a>00056 <a class="code" href="_sk_color_8h.html#a84c81e6a24ff07a55333acf5603046a8">SkColor</a> fColor; <span class="comment">// ignored if fInheritColor is true</span>
<a name="l00057"></a>00057 <a class="code" href="_sk_color_8h.html#a9ec12bd74c4b63b5da802b419106b8ea">SkPMColor</a> fPMColor; <span class="comment">// cached after setContext()</span>
<a name="l00058"></a>00058 uint32_t fFlags; <span class="comment">// cached after setContext()</span>
<a name="l00059"></a>00059 uint16_t fColor16; <span class="comment">// cached after setContext()</span>
<a name="l00060"></a>00060 <a class="code" href="_sk_types_8h.html#a6c7dec5c0a40866075ef185dd7a3eb42">SkBool8</a> fInheritColor;
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keyword">typedef</span> <a class="code" href="class_sk_shader.html">SkShader</a> INHERITED;
<a name="l00063"></a>00063 };
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="preprocessor">#endif</span>
</pre></div></div>
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