blob: b8195f5f0c8c8ae714b1ea6569b5595c0adafa00 [file] [log] [blame]
// Copyright (C) 2015 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package builder
import (
"sync"
"android.googlesource.com/platform/tools/gpu/database"
"android.googlesource.com/platform/tools/gpu/log"
"android.googlesource.com/platform/tools/gpu/service"
)
// BuildLazy renders and caches all the framebuffer color buffers in the
// GetFramebufferDepth request, returning an empty *service.Binary.
func (r *PrerenderFramebuffers) BuildLazy(c interface{}, d database.Database, l log.Logger) (interface{}, error) {
renderSettings := service.RenderSettings{
MaxWidth: r.Width,
MaxHeight: r.Height,
}
p := r.Capture.Atoms()
var wg sync.WaitGroup
for _, atomID := range r.AtomIDs {
id, err := database.Store(&GetFramebufferColor{
Device: r.Device,
After: p.Index(atomID),
Settings: renderSettings,
}, d, l)
if err == nil {
wg.Add(1)
go func() {
defer wg.Done()
imageInfo, err := service.ResolveImageInfo(id, d, l)
if err == nil {
d.Resolve(imageInfo.Data.ID, l)
}
}()
}
}
wg.Wait()
return nil, nil
}