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/* -----------------------------------------------------------------------------
* typemaps.i
*
* Pointer and reference handling typemap library
*
* These mappings provide support for input/output arguments and common
* uses for C/C++ pointers and C++ references.
* ----------------------------------------------------------------------------- */
/*
INPUT typemaps
--------------
These typemaps are used for pointer/reference parameters that are input only
and are mapped to a C# input parameter.
The following typemaps can be applied to turn a pointer or reference into a simple
input value. That is, instead of passing a pointer or reference to an object,
you would use a real value instead.
bool *INPUT, bool &INPUT
signed char *INPUT, signed char &INPUT
unsigned char *INPUT, unsigned char &INPUT
short *INPUT, short &INPUT
unsigned short *INPUT, unsigned short &INPUT
int *INPUT, int &INPUT
unsigned int *INPUT, unsigned int &INPUT
long *INPUT, long &INPUT
unsigned long *INPUT, unsigned long &INPUT
long long *INPUT, long long &INPUT
unsigned long long *INPUT, unsigned long long &INPUT
float *INPUT, float &INPUT
double *INPUT, double &INPUT
To use these, suppose you had a C function like this :
double fadd(double *a, double *b) {
return *a+*b;
}
You could wrap it with SWIG as follows :
%include <typemaps.i>
double fadd(double *INPUT, double *INPUT);
or you can use the %apply directive :
%include <typemaps.i>
%apply double *INPUT { double *a, double *b };
double fadd(double *a, double *b);
In C# you could then use it like this:
double answer = modulename.fadd(10.0, 20.0);
*/
%define INPUT_TYPEMAP(TYPE, CTYPE, CSTYPE)
%typemap(ctype, out="void *") TYPE *INPUT, TYPE &INPUT "CTYPE"
%typemap(imtype, out="IntPtr") TYPE *INPUT, TYPE &INPUT "CSTYPE"
%typemap(cstype, out="$csclassname") TYPE *INPUT, TYPE &INPUT "CSTYPE"
%typemap(csin) TYPE *INPUT, TYPE &INPUT "$csinput"
%typemap(in) TYPE *INPUT, TYPE &INPUT
%{ $1 = ($1_ltype)&$input; %}
%typemap(typecheck) TYPE *INPUT = TYPE;
%typemap(typecheck) TYPE &INPUT = TYPE;
%enddef
INPUT_TYPEMAP(bool, unsigned int, bool)
//INPUT_TYPEMAP(char, char, char)
INPUT_TYPEMAP(signed char, signed char, sbyte)
INPUT_TYPEMAP(unsigned char, unsigned char, byte)
INPUT_TYPEMAP(short, short, short)
INPUT_TYPEMAP(unsigned short, unsigned short, ushort)
INPUT_TYPEMAP(int, int, int)
INPUT_TYPEMAP(unsigned int, unsigned int, uint)
INPUT_TYPEMAP(long, long, int)
INPUT_TYPEMAP(unsigned long, unsigned long, uint)
INPUT_TYPEMAP(long long, long long, long)
INPUT_TYPEMAP(unsigned long long, unsigned long long, ulong)
INPUT_TYPEMAP(float, float, float)
INPUT_TYPEMAP(double, double, double)
#undef INPUT_TYPEMAP
/*
OUTPUT typemaps
---------------
These typemaps are used for pointer/reference parameters that are output only and
are mapped to a C# output parameter.
The following typemaps can be applied to turn a pointer or reference into an "output"
value. When calling a function, no input value would be given for
a parameter, but an output value would be returned. In C#, the 'out' keyword is
used when passing the parameter to a function that takes an output parameter.
bool *OUTPUT, bool &OUTPUT
signed char *OUTPUT, signed char &OUTPUT
unsigned char *OUTPUT, unsigned char &OUTPUT
short *OUTPUT, short &OUTPUT
unsigned short *OUTPUT, unsigned short &OUTPUT
int *OUTPUT, int &OUTPUT
unsigned int *OUTPUT, unsigned int &OUTPUT
long *OUTPUT, long &OUTPUT
unsigned long *OUTPUT, unsigned long &OUTPUT
long long *OUTPUT, long long &OUTPUT
unsigned long long *OUTPUT, unsigned long long &OUTPUT
float *OUTPUT, float &OUTPUT
double *OUTPUT, double &OUTPUT
For example, suppose you were trying to wrap the modf() function in the
C math library which splits x into integral and fractional parts (and
returns the integer part in one of its parameters):
double modf(double x, double *ip);
You could wrap it with SWIG as follows :
%include <typemaps.i>
double modf(double x, double *OUTPUT);
or you can use the %apply directive :
%include <typemaps.i>
%apply double *OUTPUT { double *ip };
double modf(double x, double *ip);
The C# output of the function would be the function return value and the
value returned in the second output parameter. In C# you would use it like this:
double dptr;
double fraction = modulename.modf(5, out dptr);
*/
%define OUTPUT_TYPEMAP(TYPE, CTYPE, CSTYPE, TYPECHECKPRECEDENCE)
%typemap(ctype, out="void *") TYPE *OUTPUT, TYPE &OUTPUT "CTYPE *"
%typemap(imtype, out="IntPtr") TYPE *OUTPUT, TYPE &OUTPUT "out CSTYPE"
%typemap(cstype, out="$csclassname") TYPE *OUTPUT, TYPE &OUTPUT "out CSTYPE"
%typemap(csin) TYPE *OUTPUT, TYPE &OUTPUT "out $csinput"
%typemap(in) TYPE *OUTPUT, TYPE &OUTPUT
%{ $1 = ($1_ltype)$input; %}
%typecheck(SWIG_TYPECHECK_##TYPECHECKPRECEDENCE) TYPE *OUTPUT, TYPE &OUTPUT ""
%enddef
OUTPUT_TYPEMAP(bool, unsigned int, bool, BOOL_PTR)
//OUTPUT_TYPEMAP(char, char, char, CHAR_PTR)
OUTPUT_TYPEMAP(signed char, signed char, sbyte, INT8_PTR)
OUTPUT_TYPEMAP(unsigned char, unsigned char, byte, UINT8_PTR)
OUTPUT_TYPEMAP(short, short, short, INT16_PTR)
OUTPUT_TYPEMAP(unsigned short, unsigned short, ushort, UINT16_PTR)
OUTPUT_TYPEMAP(int, int, int, INT32_PTR)
OUTPUT_TYPEMAP(unsigned int, unsigned int, uint, UINT32_PTR)
OUTPUT_TYPEMAP(long, long, int, INT32_PTR)
OUTPUT_TYPEMAP(unsigned long, unsigned long, uint, UINT32_PTR)
OUTPUT_TYPEMAP(long long, long long, long, INT64_PTR)
OUTPUT_TYPEMAP(unsigned long long, unsigned long long, ulong, UINT64_PTR)
OUTPUT_TYPEMAP(float, float, float, FLOAT_PTR)
OUTPUT_TYPEMAP(double, double, double, DOUBLE_PTR)
#undef OUTPUT_TYPEMAP
%typemap(in) bool *OUTPUT, bool &OUTPUT
%{ *$input = 0;
$1 = ($1_ltype)$input; %}
/*
INOUT typemaps
--------------
These typemaps are for pointer/reference parameters that are both input and
output and are mapped to a C# reference parameter.
The following typemaps can be applied to turn a pointer or reference into a
reference parameters, that is the parameter is both an input and an output.
In C#, the 'ref' keyword is used for reference parameters.
bool *INOUT, bool &INOUT
signed char *INOUT, signed char &INOUT
unsigned char *INOUT, unsigned char &INOUT
short *INOUT, short &INOUT
unsigned short *INOUT, unsigned short &INOUT
int *INOUT, int &INOUT
unsigned int *INOUT, unsigned int &INOUT
long *INOUT, long &INOUT
unsigned long *INOUT, unsigned long &INOUT
long long *INOUT, long long &INOUT
unsigned long long *INOUT, unsigned long long &INOUT
float *INOUT, float &INOUT
double *INOUT, double &INOUT
For example, suppose you were trying to wrap the following function :
void neg(double *x) {
*x = -(*x);
}
You could wrap it with SWIG as follows :
%include <typemaps.i>
void neg(double *INOUT);
or you can use the %apply directive :
%include <typemaps.i>
%apply double *INOUT { double *x };
void neg(double *x);
The C# output of the function would be the new value returned by the
reference parameter. In C# you would use it like this:
double x = 5.0;
neg(ref x);
The implementation of the OUTPUT and INOUT typemaps is different to the scripting
languages in that the scripting languages will return the output value as part
of the function return value.
*/
%define INOUT_TYPEMAP(TYPE, CTYPE, CSTYPE, TYPECHECKPRECEDENCE)
%typemap(ctype, out="void *") TYPE *INOUT, TYPE &INOUT "CTYPE *"
%typemap(imtype, out="IntPtr") TYPE *INOUT, TYPE &INOUT "ref CSTYPE"
%typemap(cstype, out="$csclassname") TYPE *INOUT, TYPE &INOUT "ref CSTYPE"
%typemap(csin) TYPE *INOUT, TYPE &INOUT "ref $csinput"
%typemap(in) TYPE *INOUT, TYPE &INOUT
%{ $1 = ($1_ltype)$input; %}
%typecheck(SWIG_TYPECHECK_##TYPECHECKPRECEDENCE) TYPE *INOUT, TYPE &INOUT ""
%enddef
INOUT_TYPEMAP(bool, unsigned int, bool, BOOL_PTR)
//INOUT_TYPEMAP(char, char, char, CHAR_PTR)
INOUT_TYPEMAP(signed char, signed char, sbyte, INT8_PTR)
INOUT_TYPEMAP(unsigned char, unsigned char, byte, UINT8_PTR)
INOUT_TYPEMAP(short, short, short, INT16_PTR)
INOUT_TYPEMAP(unsigned short, unsigned short, ushort, UINT16_PTR)
INOUT_TYPEMAP(int, int, int, INT32_PTR)
INOUT_TYPEMAP(unsigned int, unsigned int, uint, UINT32_PTR)
INOUT_TYPEMAP(long, long, int, INT32_PTR)
INOUT_TYPEMAP(unsigned long, unsigned long, uint, UINT32_PTR)
INOUT_TYPEMAP(long long, long long, long, INT64_PTR)
INOUT_TYPEMAP(unsigned long long, unsigned long long, ulong, UINT64_PTR)
INOUT_TYPEMAP(float, float, float, FLOAT_PTR)
INOUT_TYPEMAP(double, double, double, DOUBLE_PTR)
#undef INOUT_TYPEMAP