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Step 1: A Basic Starting Point
==============================
The most basic project is an executable built from source code files.
For simple projects, a three line ``CMakeLists.txt`` file is all that is
required. This will be the starting point for our tutorial. Create a
``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
.. code-block:: cmake
:caption: CMakeLists.txt
:name: CMakeLists.txt-start
cmake_minimum_required(VERSION 3.10)
# set the project name
project(Tutorial)
# add the executable
add_executable(Tutorial tutorial.cxx)
Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
Upper, lower, and mixed case commands are supported by CMake. The source
code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
used to compute the square root of a number.
Build and Run
-------------
That's all that is needed - we can build and run our project now! First, run
the :manual:`cmake <cmake(1)>` executable or the
:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
with your chosen build tool.
For example, from the command line we could navigate to the
``Help/guide/tutorial`` directory of the CMake source code tree and create a
build directory:
.. code-block:: console
mkdir Step1_build
Next, navigate to the build directory and run CMake to configure the project
and generate a native build system:
.. code-block:: console
cd Step1_build
cmake ../Step1
Then call that build system to actually compile/link the project:
.. code-block:: console
cmake --build .
Finally, try to use the newly built ``Tutorial`` with these commands:
.. code-block:: console
Tutorial 4294967296
Tutorial 10
Tutorial
Adding a Version Number and Configured Header File
--------------------------------------------------
The first feature we will add is to provide our executable and project with a
version number. While we could do this exclusively in the source code, using
``CMakeLists.txt`` provides more flexibility.
First, modify the ``CMakeLists.txt`` file to use the :command:`project` command
to set the project name and version number.
.. literalinclude:: Step2/CMakeLists.txt
:caption: CMakeLists.txt
:name: CMakeLists.txt-project-VERSION
:language: cmake
:end-before: # specify the C++ standard
Then, configure a header file to pass the version number to the source
code:
.. literalinclude:: Step2/CMakeLists.txt
:caption: CMakeLists.txt
:name: CMakeLists.txt-configure_file
:language: cmake
:start-after: # to the source code
:end-before: # add the executable
Since the configured file will be written into the binary tree, we
must add that directory to the list of paths to search for include
files. Add the following lines to the end of the ``CMakeLists.txt`` file:
.. literalinclude:: Step2/CMakeLists.txt
:caption: CMakeLists.txt
:name: CMakeLists.txt-target_include_directories
:language: cmake
:start-after: # so that we will find TutorialConfig.h
Using your favorite editor, create ``TutorialConfig.h.in`` in the source
directory with the following contents:
.. literalinclude:: Step2/TutorialConfig.h.in
:caption: TutorialConfig.h.in
:name: TutorialConfig.h.in
:language: c++
When CMake configures this header file the values for
``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
replaced.
Next modify ``tutorial.cxx`` to include the configured header file,
``TutorialConfig.h``.
Finally, let's print out the executable name and version number by updating
``tutorial.cxx`` as follows:
.. literalinclude:: Step2/tutorial.cxx
:caption: tutorial.cxx
:name: tutorial.cxx-print-version
:language: c++
:start-after: {
:end-before: // convert input to double
Specify the C++ Standard
-------------------------
Next let's add some C++11 features to our project by replacing ``atof`` with
``std::stod`` in ``tutorial.cxx``. At the same time, remove
``#include <cstdlib>``.
.. literalinclude:: Step2/tutorial.cxx
:caption: tutorial.cxx
:name: tutorial.cxx-cxx11
:language: c++
:start-after: // convert input to double
:end-before: // calculate square root
We will need to explicitly state in the CMake code that it should use the
correct flags. The easiest way to enable support for a specific C++ standard
in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this
tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the
``CMakeLists.txt`` file to ``11`` and :variable:`CMAKE_CXX_STANDARD_REQUIRED`
to ``True``. Make sure to add the ``CMAKE_CXX_STANDARD`` declarations above the
call to ``add_executable``.
.. literalinclude:: Step2/CMakeLists.txt
:caption: CMakeLists.txt
:name: CMakeLists.txt-CXX_STANDARD
:language: cmake
:end-before: # configure a header file to pass some of the CMake settings
Rebuild
-------
Let's build our project again. We already created a build directory and ran
CMake, so we can skip to the build step:
.. code-block:: console
cd Step1_build
cmake --build .
Now we can try to use the newly built ``Tutorial`` with same commands as before:
.. code-block:: console
Tutorial 4294967296
Tutorial 10
Tutorial
Check that the version number is now reported when running the executable without
any arguments.