blob: 8d8163eeb3bd5d9ecab8db5d778c5297771dbb4d [file] [log] [blame]
varying float alpha;
void main() {
lowp vec4 texColor;
texColor = texture2D(UNI_Tex0, gl_PointCoord);
texColor.a = texColor.a*alpha;
gl_FragColor = texColor;
}