blob: ce03eee6280b869069b2d4ef6d2f8f6cca7e8725 [file] [log] [blame]
varying float pointSize;
void main() {
if (pointSize > 4.0) {
gl_FragColor = texture2D(UNI_Tex1, gl_PointCoord);
} else {
gl_FragColor = texture2D(UNI_Tex0, gl_PointCoord);
}
}