blob: 819f5a809c59e4f322e5178ffad8a02fd9f685e4 [file] [log] [blame]
void main() {
lowp vec4 texColor;
texColor = texture2D(UNI_Tex0, gl_PointCoord);
gl_FragColor.rgb = texColor.rgb;
gl_FragColor.a = 0.1;
}