blob: 0056328ba6d9ec30cc36511607bce902f28bca3c [file] [log] [blame]
varying vec4 varColor;
varying float pointSize;
void main() {
float dist = ATTRIB_position.y / 4.0;
float angle = ATTRIB_position.x;
float x = dist * sin(angle) * 0.8;
float y = dist * cos(angle) * 0.8;
float p = dist * 7.5;
float s = cos(p);
float t = sin(p);
vec4 pos;
pos.x = t*x + s*y;
pos.y = s*x - t*y;
pos.z = ATTRIB_position.z;
pos.w = 1.0;
pos.y = pos.y * 0.5;
gl_Position = UNI_MVP * pos;
varColor = vec4(1.0, 1.0, 1.0, 1.0);
pointSize = 170.0-(pos.y*pos.y*1.2*1.2 + pos.x*pos.x)*400.0;
if(pointSize<=30.0){
pointSize = 30.0;
}
gl_PointSize = pointSize;// - snoise(pos.xy)*5.0;
}