blob: 75adcd2c719146d2aa0d552f09a80b13d685434f [file] [log] [blame]
varying vec4 varColor;
void main() {
lowp vec4 texColor;
texColor = texture2D(UNI_Tex0, gl_PointCoord);
// texColor = texture2D(UNI_Tex1, gl_PointCoord);
gl_FragColor.rgb = texColor.rgb;
gl_FragColor.a = 0.1;
// gl_FragColor = varColor;
}