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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.emergency.widgets.countdown;
import android.content.Context;
import android.graphics.PixelFormat;
import android.icu.text.MessageFormat;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import androidx.annotation.UiThread;
import com.android.emergency.action.R;
import com.google.common.util.concurrent.Uninterruptibles;
import java.time.Duration;
import java.util.HashMap;
import java.util.Locale;
import java.util.Map;
/**
* The view includes an animation which circle around the view when counting down, and a text view
* to show the seconds left.
*/
public class CountDownAnimationView extends SurfaceView implements SurfaceHolder.Callback {
private LoopingAnimationThread mLoopingAnimationThread;
private boolean mIsSurfaceCreated;
private boolean mIsStarted;
private Duration mCountDownDuration;
private boolean mShowCountDown;
public CountDownAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
// This is required to draw on top of existing graphics.
setZOrderOnTop(true);
// This is required to ensure background is transparent before draw instead of a blank
// black canvas.
getHolder().setFormat(PixelFormat.TRANSLUCENT);
getHolder().addCallback(this);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// When surface is created, that's when the looping animation is created. If the surface
// is not created, the looping animation does not exist. This assumption is made throughout
// this class.
mIsSurfaceCreated = true;
mLoopingAnimationThread =
new LoopingAnimationThread(
holder,
getContext());
if (mIsStarted) {
startInternal();
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mLoopingAnimationThread.updateSize(width, height);
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
stop();
mIsSurfaceCreated = false;
// We have to tell thread to shut down & wait for it to finish, or else
// it might touch the Surface.
Uninterruptibles.joinUninterruptibly(mLoopingAnimationThread);
mLoopingAnimationThread = null;
}
/**
* Start the animation.
*
* <p>This is not thread safe, and is only meant to be called from the main thread.
*/
@UiThread
public void start(Duration countDownDuration) {
if (mIsStarted) {
return;
}
mIsStarted = true;
this.mCountDownDuration = countDownDuration;
// The animation does not start until the surface has been created, see
// {@link #surfaceCreated(SurfaceHolder)} for details.
if (mIsSurfaceCreated) {
startInternal();
}
}
private void startInternal() {
if (mIsSurfaceCreated && mIsStarted) {
mLoopingAnimationThread.setCountDownLeft(mCountDownDuration);
mLoopingAnimationThread.start();
if (mShowCountDown) {
mLoopingAnimationThread.showCountDown();
}
}
}
/** Starts rendering count down text that is set with {@link #setCountDownLeft}. */
public void showCountDown() {
mShowCountDown = true;
if (mIsSurfaceCreated) {
mLoopingAnimationThread.showCountDown();
}
}
/** Sets the count down to be rendered. */
public void setCountDownLeft(Duration timeLeft) {
if (mIsSurfaceCreated) {
mLoopingAnimationThread.setCountDownLeft(timeLeft);
MessageFormat msgFormat = new MessageFormat(
mContext.getString(R.string.countdown_text_content_description),
Locale.getDefault());
Map<String, Object> msgArgs = new HashMap<>();
msgArgs.put("seconds_left", timeLeft.getSeconds());
setContentDescription(msgFormat.format(msgArgs));
}
}
/** Stop the animation. This is only meant to be called from the main thread. */
public void stop() {
mIsStarted = false;
if (!mIsSurfaceCreated) {
return;
}
mLoopingAnimationThread.stopDrawing();
}
}