| /* |
| * Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| |
| package javax.swing.plaf.metal; |
| |
| import javax.swing.*; |
| import javax.swing.plaf.*; |
| import javax.swing.plaf.basic.*; |
| import java.awt.*; |
| |
| /** |
| * The Metal implementation of ProgressBarUI. |
| * <p> |
| * <strong>Warning:</strong> |
| * Serialized objects of this class will not be compatible with |
| * future Swing releases. The current serialization support is |
| * appropriate for short term storage or RMI between applications running |
| * the same version of Swing. As of 1.4, support for long term storage |
| * of all JavaBeans<sup><font size="-2">TM</font></sup> |
| * has been added to the <code>java.beans</code> package. |
| * Please see {@link java.beans.XMLEncoder}. |
| * |
| * @author Michael C. Albers |
| */ |
| public class MetalProgressBarUI extends BasicProgressBarUI { |
| |
| private Rectangle innards; |
| private Rectangle box; |
| |
| public static ComponentUI createUI(JComponent c) { |
| return new MetalProgressBarUI(); |
| } |
| |
| /** |
| * Draws a bit of special highlighting on the progress bar. |
| * The core painting is deferred to the BasicProgressBar's |
| * <code>paintDeterminate</code> method. |
| * @since 1.4 |
| */ |
| public void paintDeterminate(Graphics g, JComponent c) { |
| super.paintDeterminate(g,c); |
| |
| if (!(g instanceof Graphics2D)) { |
| return; |
| } |
| |
| if (progressBar.isBorderPainted()) { |
| Insets b = progressBar.getInsets(); // area for border |
| int barRectWidth = progressBar.getWidth() - (b.left + b.right); |
| int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); |
| int amountFull = getAmountFull(b, barRectWidth, barRectHeight); |
| boolean isLeftToRight = MetalUtils.isLeftToRight(c); |
| int startX, startY, endX, endY; |
| |
| // The progress bar border is painted according to a light source. |
| // This light source is stationary and does not change when the |
| // component orientation changes. |
| startX = b.left; |
| startY = b.top; |
| endX = b.left + barRectWidth - 1; |
| endY = b.top + barRectHeight - 1; |
| |
| Graphics2D g2 = (Graphics2D)g; |
| g2.setStroke(new BasicStroke(1.f)); |
| |
| if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { |
| // Draw light line lengthwise across the progress bar. |
| g2.setColor(MetalLookAndFeel.getControlShadow()); |
| g2.drawLine(startX, startY, endX, startY); |
| |
| if (amountFull > 0) { |
| // Draw darker lengthwise line over filled area. |
| g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); |
| |
| if (isLeftToRight) { |
| g2.drawLine(startX, startY, |
| startX + amountFull - 1, startY); |
| } else { |
| g2.drawLine(endX, startY, |
| endX - amountFull + 1, startY); |
| if (progressBar.getPercentComplete() != 1.f) { |
| g2.setColor(MetalLookAndFeel.getControlShadow()); |
| } |
| } |
| } |
| // Draw a line across the width. The color is determined by |
| // the code above. |
| g2.drawLine(startX, startY, startX, endY); |
| |
| } else { // VERTICAL |
| // Draw light line lengthwise across the progress bar. |
| g2.setColor(MetalLookAndFeel.getControlShadow()); |
| g2.drawLine(startX, startY, startX, endY); |
| |
| if (amountFull > 0) { |
| // Draw darker lengthwise line over filled area. |
| g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); |
| g2.drawLine(startX, endY, |
| startX, endY - amountFull + 1); |
| } |
| // Draw a line across the width. The color is determined by |
| // the code above. |
| g2.setColor(MetalLookAndFeel.getControlShadow()); |
| |
| if (progressBar.getPercentComplete() == 1.f) { |
| g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); |
| } |
| g2.drawLine(startX, startY, endX, startY); |
| } |
| } |
| } |
| |
| /** |
| * Draws a bit of special highlighting on the progress bar |
| * and bouncing box. |
| * The core painting is deferred to the BasicProgressBar's |
| * <code>paintIndeterminate</code> method. |
| * @since 1.4 |
| */ |
| public void paintIndeterminate(Graphics g, JComponent c) { |
| super.paintIndeterminate(g, c); |
| |
| if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) { |
| return; |
| } |
| |
| Insets b = progressBar.getInsets(); // area for border |
| int barRectWidth = progressBar.getWidth() - (b.left + b.right); |
| int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); |
| int amountFull = getAmountFull(b, barRectWidth, barRectHeight); |
| boolean isLeftToRight = MetalUtils.isLeftToRight(c); |
| int startX, startY, endX, endY; |
| Rectangle box = null; |
| box = getBox(box); |
| |
| // The progress bar border is painted according to a light source. |
| // This light source is stationary and does not change when the |
| // component orientation changes. |
| startX = b.left; |
| startY = b.top; |
| endX = b.left + barRectWidth - 1; |
| endY = b.top + barRectHeight - 1; |
| |
| Graphics2D g2 = (Graphics2D)g; |
| g2.setStroke(new BasicStroke(1.f)); |
| |
| if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { |
| // Draw light line lengthwise across the progress bar. |
| g2.setColor(MetalLookAndFeel.getControlShadow()); |
| g2.drawLine(startX, startY, endX, startY); |
| g2.drawLine(startX, startY, startX, endY); |
| |
| // Draw darker lengthwise line over filled area. |
| g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); |
| g2.drawLine(box.x, startY, box.x + box.width - 1, startY); |
| |
| } else { // VERTICAL |
| // Draw light line lengthwise across the progress bar. |
| g2.setColor(MetalLookAndFeel.getControlShadow()); |
| g2.drawLine(startX, startY, startX, endY); |
| g2.drawLine(startX, startY, endX, startY); |
| |
| // Draw darker lengthwise line over filled area. |
| g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); |
| g2.drawLine(startX, box.y, startX, box.y + box.height - 1); |
| } |
| } |
| } |