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/*
* Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
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*/
package javax.swing.plaf.metal;
import javax.swing.*;
import javax.swing.plaf.*;
import javax.swing.plaf.basic.*;
import java.awt.*;
/**
* The Metal implementation of ProgressBarUI.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans<sup><font size="-2">TM</font></sup>
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @author Michael C. Albers
*/
public class MetalProgressBarUI extends BasicProgressBarUI {
private Rectangle innards;
private Rectangle box;
public static ComponentUI createUI(JComponent c) {
return new MetalProgressBarUI();
}
/**
* Draws a bit of special highlighting on the progress bar.
* The core painting is deferred to the BasicProgressBar's
* <code>paintDeterminate</code> method.
* @since 1.4
*/
public void paintDeterminate(Graphics g, JComponent c) {
super.paintDeterminate(g,c);
if (!(g instanceof Graphics2D)) {
return;
}
if (progressBar.isBorderPainted()) {
Insets b = progressBar.getInsets(); // area for border
int barRectWidth = progressBar.getWidth() - (b.left + b.right);
int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
boolean isLeftToRight = MetalUtils.isLeftToRight(c);
int startX, startY, endX, endY;
// The progress bar border is painted according to a light source.
// This light source is stationary and does not change when the
// component orientation changes.
startX = b.left;
startY = b.top;
endX = b.left + barRectWidth - 1;
endY = b.top + barRectHeight - 1;
Graphics2D g2 = (Graphics2D)g;
g2.setStroke(new BasicStroke(1.f));
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
// Draw light line lengthwise across the progress bar.
g2.setColor(MetalLookAndFeel.getControlShadow());
g2.drawLine(startX, startY, endX, startY);
if (amountFull > 0) {
// Draw darker lengthwise line over filled area.
g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
if (isLeftToRight) {
g2.drawLine(startX, startY,
startX + amountFull - 1, startY);
} else {
g2.drawLine(endX, startY,
endX - amountFull + 1, startY);
if (progressBar.getPercentComplete() != 1.f) {
g2.setColor(MetalLookAndFeel.getControlShadow());
}
}
}
// Draw a line across the width. The color is determined by
// the code above.
g2.drawLine(startX, startY, startX, endY);
} else { // VERTICAL
// Draw light line lengthwise across the progress bar.
g2.setColor(MetalLookAndFeel.getControlShadow());
g2.drawLine(startX, startY, startX, endY);
if (amountFull > 0) {
// Draw darker lengthwise line over filled area.
g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
g2.drawLine(startX, endY,
startX, endY - amountFull + 1);
}
// Draw a line across the width. The color is determined by
// the code above.
g2.setColor(MetalLookAndFeel.getControlShadow());
if (progressBar.getPercentComplete() == 1.f) {
g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
}
g2.drawLine(startX, startY, endX, startY);
}
}
}
/**
* Draws a bit of special highlighting on the progress bar
* and bouncing box.
* The core painting is deferred to the BasicProgressBar's
* <code>paintIndeterminate</code> method.
* @since 1.4
*/
public void paintIndeterminate(Graphics g, JComponent c) {
super.paintIndeterminate(g, c);
if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) {
return;
}
Insets b = progressBar.getInsets(); // area for border
int barRectWidth = progressBar.getWidth() - (b.left + b.right);
int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
boolean isLeftToRight = MetalUtils.isLeftToRight(c);
int startX, startY, endX, endY;
Rectangle box = null;
box = getBox(box);
// The progress bar border is painted according to a light source.
// This light source is stationary and does not change when the
// component orientation changes.
startX = b.left;
startY = b.top;
endX = b.left + barRectWidth - 1;
endY = b.top + barRectHeight - 1;
Graphics2D g2 = (Graphics2D)g;
g2.setStroke(new BasicStroke(1.f));
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
// Draw light line lengthwise across the progress bar.
g2.setColor(MetalLookAndFeel.getControlShadow());
g2.drawLine(startX, startY, endX, startY);
g2.drawLine(startX, startY, startX, endY);
// Draw darker lengthwise line over filled area.
g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
g2.drawLine(box.x, startY, box.x + box.width - 1, startY);
} else { // VERTICAL
// Draw light line lengthwise across the progress bar.
g2.setColor(MetalLookAndFeel.getControlShadow());
g2.drawLine(startX, startY, startX, endY);
g2.drawLine(startX, startY, endX, startY);
// Draw darker lengthwise line over filled area.
g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
g2.drawLine(startX, box.y, startX, box.y + box.height - 1);
}
}
}