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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.uiautomator.core;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.SystemClock;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent.PointerCoords;
import android.view.accessibility.AccessibilityNodeInfo;
/**
* A UiObject is a representation of a view. It is not in any way directly bound to a
* view as an object reference. A UiObject contains information to help it
* locate a matching view at runtime based on the {@link UiSelector} properties specified in
* its constructor. Once you create an instance of a UiObject, it can
* be reused for different views that match the selector criteria.
* @since API Level 16
*/
public class UiObject {
private static final String LOG_TAG = UiObject.class.getSimpleName();
/**
* @since API Level 16
* @deprecated use {@link Configurator#setWaitForSelectorTimeout(long)}
**/
@Deprecated
protected static final long WAIT_FOR_SELECTOR_TIMEOUT = 10 * 1000;
/**
* @since API Level 16
**/
protected static final long WAIT_FOR_SELECTOR_POLL = 1000;
// set a default timeout to 5.5s, since ANR threshold is 5s
/**
* @since API Level 16
**/
protected static final long WAIT_FOR_WINDOW_TMEOUT = 5500;
/**
* @since API Level 16
**/
protected static final int SWIPE_MARGIN_LIMIT = 5;
/**
* @since API Level 17
* @deprecated use {@link Configurator#setScrollAcknowledgmentTimeout(long)}
**/
@Deprecated
protected static final long WAIT_FOR_EVENT_TMEOUT = 3 * 1000;
/**
* @since API Level 18
**/
protected static final int FINGER_TOUCH_HALF_WIDTH = 20;
private final UiSelector mSelector;
private final Configurator mConfig = Configurator.getInstance();
/**
* Constructs a UiObject to represent a view that matches the specified
* selector criteria.
* @param selector
* @since API Level 16
*/
public UiObject(UiSelector selector) {
mSelector = selector;
}
/**
* Debugging helper. A test can dump the properties of a selector as a string
* to its logs if needed. <code>getSelector().toString();</code>
*
* @return {@link UiSelector}
* @since API Level 16
*/
public final UiSelector getSelector() {
Tracer.trace();
return new UiSelector(mSelector);
}
/**
* Retrieves the {@link QueryController} to translate a {@link UiSelector} selector
* into an {@link AccessibilityNodeInfo}.
*
* @return {@link QueryController}
*/
QueryController getQueryController() {
return UiDevice.getInstance().getAutomatorBridge().getQueryController();
}
/**
* Retrieves the {@link InteractionController} to perform finger actions such as tapping,
* swiping, or entering text.
*
* @return {@link InteractionController}
*/
InteractionController getInteractionController() {
return UiDevice.getInstance().getAutomatorBridge().getInteractionController();
}
/**
* Creates a new UiObject for a child view that is under the present UiObject.
*
* @param selector for child view to match
* @return a new UiObject representing the child view
* @since API Level 16
*/
public UiObject getChild(UiSelector selector) throws UiObjectNotFoundException {
Tracer.trace(selector);
return new UiObject(getSelector().childSelector(selector));
}
/**
* Creates a new UiObject for a sibling view or a child of the sibling view,
* relative to the present UiObject.
*
* @param selector for a sibling view or children of the sibling view
* @return a new UiObject representing the matched view
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public UiObject getFromParent(UiSelector selector) throws UiObjectNotFoundException {
Tracer.trace(selector);
return new UiObject(getSelector().fromParent(selector));
}
/**
* Counts the child views immediately under the present UiObject.
*
* @return the count of child views.
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public int getChildCount() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.getChildCount();
}
/**
* Finds a matching UI element in the accessibility hierarchy, by
* using the selector for this UiObject.
*
* @param timeout in milliseconds
* @return AccessibilityNodeInfo if found else null
* @since API Level 16
*/
protected AccessibilityNodeInfo findAccessibilityNodeInfo(long timeout) {
AccessibilityNodeInfo node = null;
long startMills = SystemClock.uptimeMillis();
long currentMills = 0;
while (currentMills <= timeout) {
node = getQueryController().findAccessibilityNodeInfo(getSelector());
if (node != null) {
break;
} else {
// does nothing if we're reentering another runWatchers()
UiDevice.getInstance().runWatchers();
}
currentMills = SystemClock.uptimeMillis() - startMills;
if(timeout > 0) {
SystemClock.sleep(WAIT_FOR_SELECTOR_POLL);
}
}
return node;
}
/**
* Drags this object to a destination UiObject.
* The number of steps specified in your input parameter can influence the
* drag speed, and varying speeds may impact the results. Consider
* evaluating different speeds when using this method in your tests.
*
* @param destObj the destination UiObject.
* @param steps usually 40 steps. You can increase or decrease the steps to change the speed.
* @return true if successful
* @throws UiObjectNotFoundException
* @since API Level 18
*/
public boolean dragTo(UiObject destObj, int steps) throws UiObjectNotFoundException {
Rect srcRect = getVisibleBounds();
Rect dstRect = destObj.getVisibleBounds();
return getInteractionController().swipe(srcRect.centerX(), srcRect.centerY(),
dstRect.centerX(), dstRect.centerY(), steps, true);
}
/**
* Drags this object to arbitrary coordinates.
* The number of steps specified in your input parameter can influence the
* drag speed, and varying speeds may impact the results. Consider
* evaluating different speeds when using this method in your tests.
*
* @param destX the X-axis coordinate.
* @param destY the Y-axis coordinate.
* @param steps usually 40 steps. You can increase or decrease the steps to change the speed.
* @return true if successful
* @throws UiObjectNotFoundException
* @since API Level 18
*/
public boolean dragTo(int destX, int destY, int steps) throws UiObjectNotFoundException {
Rect srcRect = getVisibleBounds();
return getInteractionController().swipe(srcRect.centerX(), srcRect.centerY(), destX, destY,
steps, true);
}
/**
* Performs the swipe up action on the UiObject.
* See also:
* <ul>
* <li>{@link UiScrollable#scrollToBeginning(int)}</li>
* <li>{@link UiScrollable#scrollToEnd(int)}</li>
* <li>{@link UiScrollable#scrollBackward()}</li>
* <li>{@link UiScrollable#scrollForward()}</li>
* </ul>
*
* @param steps indicates the number of injected move steps into the system. Steps are
* injected about 5ms apart. So a 100 steps may take about 1/2 second to complete.
* @return true of successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean swipeUp(int steps) throws UiObjectNotFoundException {
Tracer.trace(steps);
Rect rect = getVisibleBounds();
if(rect.height() <= SWIPE_MARGIN_LIMIT * 2)
return false; // too small to swipe
return getInteractionController().swipe(rect.centerX(),
rect.bottom - SWIPE_MARGIN_LIMIT, rect.centerX(), rect.top + SWIPE_MARGIN_LIMIT,
steps);
}
/**
* Performs the swipe down action on the UiObject.
* The swipe gesture can be performed over any surface. The targeted
* UI element does not need to be scrollable.
* See also:
* <ul>
* <li>{@link UiScrollable#scrollToBeginning(int)}</li>
* <li>{@link UiScrollable#scrollToEnd(int)}</li>
* <li>{@link UiScrollable#scrollBackward()}</li>
* <li>{@link UiScrollable#scrollForward()}</li>
* </ul>
*
* @param steps indicates the number of injected move steps into the system. Steps are
* injected about 5ms apart. So a 100 steps may take about 1/2 second to complete.
* @return true if successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean swipeDown(int steps) throws UiObjectNotFoundException {
Tracer.trace(steps);
Rect rect = getVisibleBounds();
if(rect.height() <= SWIPE_MARGIN_LIMIT * 2)
return false; // too small to swipe
return getInteractionController().swipe(rect.centerX(),
rect.top + SWIPE_MARGIN_LIMIT, rect.centerX(),
rect.bottom - SWIPE_MARGIN_LIMIT, steps);
}
/**
* Performs the swipe left action on the UiObject.
* The swipe gesture can be performed over any surface. The targeted
* UI element does not need to be scrollable.
* See also:
* <ul>
* <li>{@link UiScrollable#scrollToBeginning(int)}</li>
* <li>{@link UiScrollable#scrollToEnd(int)}</li>
* <li>{@link UiScrollable#scrollBackward()}</li>
* <li>{@link UiScrollable#scrollForward()}</li>
* </ul>
*
* @param steps indicates the number of injected move steps into the system. Steps are
* injected about 5ms apart. So a 100 steps may take about 1/2 second to complete.
* @return true if successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean swipeLeft(int steps) throws UiObjectNotFoundException {
Tracer.trace(steps);
Rect rect = getVisibleBounds();
if(rect.width() <= SWIPE_MARGIN_LIMIT * 2)
return false; // too small to swipe
return getInteractionController().swipe(rect.right - SWIPE_MARGIN_LIMIT,
rect.centerY(), rect.left + SWIPE_MARGIN_LIMIT, rect.centerY(), steps);
}
/**
* Performs the swipe right action on the UiObject.
* The swipe gesture can be performed over any surface. The targeted
* UI element does not need to be scrollable.
* See also:
* <ul>
* <li>{@link UiScrollable#scrollToBeginning(int)}</li>
* <li>{@link UiScrollable#scrollToEnd(int)}</li>
* <li>{@link UiScrollable#scrollBackward()}</li>
* <li>{@link UiScrollable#scrollForward()}</li>
* </ul>
*
* @param steps indicates the number of injected move steps into the system. Steps are
* injected about 5ms apart. So a 100 steps may take about 1/2 second to complete.
* @return true if successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean swipeRight(int steps) throws UiObjectNotFoundException {
Tracer.trace(steps);
Rect rect = getVisibleBounds();
if(rect.width() <= SWIPE_MARGIN_LIMIT * 2)
return false; // too small to swipe
return getInteractionController().swipe(rect.left + SWIPE_MARGIN_LIMIT,
rect.centerY(), rect.right - SWIPE_MARGIN_LIMIT, rect.centerY(), steps);
}
/**
* Finds the visible bounds of a partially visible UI element
*
* @param node
* @return null if node is null, else a Rect containing visible bounds
*/
private Rect getVisibleBounds(AccessibilityNodeInfo node) {
if (node == null) {
return null;
}
// targeted node's bounds
int w = UiDevice.getInstance().getDisplayWidth();
int h = UiDevice.getInstance().getDisplayHeight();
Rect nodeRect = AccessibilityNodeInfoHelper.getVisibleBoundsInScreen(node, w, h);
// is the targeted node within a scrollable container?
AccessibilityNodeInfo scrollableParentNode = getScrollableParent(node);
if(scrollableParentNode == null) {
// nothing to adjust for so return the node's Rect as is
return nodeRect;
}
// Scrollable parent's visible bounds
Rect parentRect = AccessibilityNodeInfoHelper
.getVisibleBoundsInScreen(scrollableParentNode, w, h);
// adjust for partial clipping of targeted by parent node if required
nodeRect.intersect(parentRect);
return nodeRect;
}
/**
* Walks up the layout hierarchy to find a scrollable parent. A scrollable parent
* indicates that this node might be in a container where it is partially
* visible due to scrolling. In this case, its clickable center might not be visible and
* the click coordinates should be adjusted.
*
* @param node
* @return The accessibility node info.
*/
private AccessibilityNodeInfo getScrollableParent(AccessibilityNodeInfo node) {
AccessibilityNodeInfo parent = node;
while(parent != null) {
parent = parent.getParent();
if (parent != null && parent.isScrollable()) {
return parent;
}
}
return null;
}
/**
* Performs a click at the center of the visible bounds of the UI element represented
* by this UiObject.
*
* @return true id successful else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean click() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().clickAndSync(rect.centerX(), rect.centerY(),
mConfig.getActionAcknowledgmentTimeout());
}
/**
* Waits for window transitions that would typically take longer than the
* usual default timeouts.
* See {@link #clickAndWaitForNewWindow(long)}
*
* @return true if the event was triggered, else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean clickAndWaitForNewWindow() throws UiObjectNotFoundException {
Tracer.trace();
return clickAndWaitForNewWindow(WAIT_FOR_WINDOW_TMEOUT);
}
/**
* Performs a click at the center of the visible bounds of the UI element represented
* by this UiObject and waits for window transitions.
*
* This method differ from {@link UiObject#click()} only in that this method waits for a
* a new window transition as a result of the click. Some examples of a window transition:
* <li>launching a new activity</li>
* <li>bringing up a pop-up menu</li>
* <li>bringing up a dialog</li>
*
* @param timeout timeout before giving up on waiting for a new window
* @return true if the event was triggered, else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean clickAndWaitForNewWindow(long timeout) throws UiObjectNotFoundException {
Tracer.trace(timeout);
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().clickAndWaitForNewWindow(rect.centerX(), rect.centerY(),
mConfig.getActionAcknowledgmentTimeout());
}
/**
* Clicks the top and left corner of the UI element
*
* @return true on success
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean clickTopLeft() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().clickNoSync(rect.left + 5, rect.top + 5);
}
/**
* Long clicks bottom and right corner of the UI element
*
* @return true if operation was successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean longClickBottomRight() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().longTapNoSync(rect.right - 5, rect.bottom - 5);
}
/**
* Clicks the bottom and right corner of the UI element
*
* @return true on success
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean clickBottomRight() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().clickNoSync(rect.right - 5, rect.bottom - 5);
}
/**
* Long clicks the center of the visible bounds of the UI element
*
* @return true if operation was successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean longClick() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().longTapNoSync(rect.centerX(), rect.centerY());
}
/**
* Long clicks on the top and left corner of the UI element
*
* @return true if operation was successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean longClickTopLeft() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
return getInteractionController().longTapNoSync(rect.left + 5, rect.top + 5);
}
/**
* Reads the <code>text</code> property of the UI element
*
* @return text value of the current node represented by this UiObject
* @throws UiObjectNotFoundException if no match could be found
* @since API Level 16
*/
public String getText() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
String retVal = safeStringReturn(node.getText());
Log.d(LOG_TAG, String.format("getText() = %s", retVal));
return retVal;
}
/**
* Retrieves the <code>className</code> property of the UI element.
*
* @return class name of the current node represented by this UiObject
* @throws UiObjectNotFoundException if no match was found
* @since API Level 18
*/
public String getClassName() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
String retVal = safeStringReturn(node.getClassName());
Log.d(LOG_TAG, String.format("getClassName() = %s", retVal));
return retVal;
}
/**
* Reads the <code>content_desc</code> property of the UI element
*
* @return value of node attribute "content_desc"
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public String getContentDescription() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return safeStringReturn(node.getContentDescription());
}
/**
* Sets the text in an editable field, after clearing the field's content.
*
* The {@link UiSelector} selector of this object must reference a UI element that is editable.
*
* When you call this method, the method first simulates a {@link #click()} on
* editable field to set focus. The method then clears the field's contents
* and injects your specified text into the field.
*
* If you want to capture the original contents of the field, call {@link #getText()} first.
* You can then modify the text and use this method to update the field.
*
* @param text string to set
* @return true if operation is successful
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean setText(String text) throws UiObjectNotFoundException {
Tracer.trace(text);
clearTextField();
return getInteractionController().sendText(text);
}
/**
* Clears the existing text contents in an editable field.
*
* The {@link UiSelector} of this object must reference a UI element that is editable.
*
* When you call this method, the method first sets focus at the start edge of the field.
* The method then simulates a long-press to select the existing text, and deletes the
* selected text.
*
* If a "Select-All" option is displayed, the method will automatically attempt to use it
* to ensure full text selection.
*
* Note that it is possible that not all the text in the field is selected; for example,
* if the text contains separators such as spaces, slashes, at symbol etc.
* Also, not all editable fields support the long-press functionality.
*
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public void clearTextField() throws UiObjectNotFoundException {
Tracer.trace();
// long click left + center
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
getInteractionController().longTapNoSync(rect.left + 20, rect.centerY());
// check if the edit menu is open
UiObject selectAll = new UiObject(new UiSelector().descriptionContains("Select all"));
if(selectAll.waitForExists(50))
selectAll.click();
// wait for the selection
SystemClock.sleep(250);
// delete it
getInteractionController().sendKey(KeyEvent.KEYCODE_DEL, 0);
}
/**
* Check if the UI element's <code>checked</code> property is currently true
*
* @return true if it is else false
* @since API Level 16
*/
public boolean isChecked() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isChecked();
}
/**
* Checks if the UI element's <code>selected</code> property is currently true.
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isSelected() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isSelected();
}
/**
* Checks if the UI element's <code>checkable</code> property is currently true.
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isCheckable() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isCheckable();
}
/**
* Checks if the UI element's <code>enabled</code> property is currently true.
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isEnabled() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isEnabled();
}
/**
* Checks if the UI element's <code>clickable</code> property is currently true.
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isClickable() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isClickable();
}
/**
* Check if the UI element's <code>focused</code> property is currently true
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isFocused() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isFocused();
}
/**
* Check if the UI element's <code>focusable</code> property is currently true.
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isFocusable() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isFocusable();
}
/**
* Check if the view's <code>scrollable</code> property is currently true
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isScrollable() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isScrollable();
}
/**
* Check if the view's <code>long-clickable</code> property is currently true
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public boolean isLongClickable() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return node.isLongClickable();
}
/**
* Reads the view's <code>package</code> property
*
* @return true if it is else false
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public String getPackageName() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return safeStringReturn(node.getPackageName());
}
/**
* Returns the visible bounds of the view.
*
* If a portion of the view is visible, only the bounds of the visible portion are
* reported.
*
* @return Rect
* @throws UiObjectNotFoundException
* @see {@link #getBounds()}
* @since API Level 17
*/
public Rect getVisibleBounds() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
return getVisibleBounds(node);
}
/**
* Returns the view's <code>bounds</code> property. See {@link #getVisibleBounds()}
*
* @return Rect
* @throws UiObjectNotFoundException
* @since API Level 16
*/
public Rect getBounds() throws UiObjectNotFoundException {
Tracer.trace();
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if(node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect nodeRect = new Rect();
node.getBoundsInScreen(nodeRect);
return nodeRect;
}
/**
* Waits a specified length of time for a view to become visible.
*
* This method waits until the view becomes visible on the display, or
* until the timeout has elapsed. You can use this method in situations where
* the content that you want to select is not immediately displayed.
*
* @param timeout the amount of time to wait (in milliseconds)
* @return true if the view is displayed, else false if timeout elapsed while waiting
* @since API Level 16
*/
public boolean waitForExists(long timeout) {
Tracer.trace(timeout);
if(findAccessibilityNodeInfo(timeout) != null) {
return true;
}
return false;
}
/**
* Waits a specified length of time for a view to become undetectable.
*
* This method waits until a view is no longer matchable, or until the
* timeout has elapsed.
*
* A view becomes undetectable when the {@link UiSelector} of the object is
* unable to find a match because the element has either changed its state or is no
* longer displayed.
*
* You can use this method when attempting to wait for some long operation
* to compete, such as downloading a large file or connecting to a remote server.
*
* @param timeout time to wait (in milliseconds)
* @return true if the element is gone before timeout elapsed, else false if timeout elapsed
* but a matching element is still found.
* @since API Level 16
*/
public boolean waitUntilGone(long timeout) {
Tracer.trace(timeout);
long startMills = SystemClock.uptimeMillis();
long currentMills = 0;
while (currentMills <= timeout) {
if(findAccessibilityNodeInfo(0) == null)
return true;
currentMills = SystemClock.uptimeMillis() - startMills;
if(timeout > 0)
SystemClock.sleep(WAIT_FOR_SELECTOR_POLL);
}
return false;
}
/**
* Check if view exists.
*
* This methods performs a {@link #waitForExists(long)} with zero timeout. This
* basically returns immediately whether the view represented by this UiObject
* exists or not. If you need to wait longer for this view, then see
* {@link #waitForExists(long)}.
*
* @return true if the view represented by this UiObject does exist
* @since API Level 16
*/
public boolean exists() {
Tracer.trace();
return waitForExists(0);
}
private String safeStringReturn(CharSequence cs) {
if(cs == null)
return "";
return cs.toString();
}
/**
* Performs a two-pointer gesture, where each pointer moves diagonally
* opposite across the other, from the center out towards the edges of the
* this UiObject.
* @param percent percentage of the object's diagonal length for the pinch gesture
* @param steps the number of steps for the gesture. Steps are injected
* about 5 milliseconds apart, so 100 steps may take around 0.5 seconds to complete.
* @return <code>true</code> if all touch events for this gesture are injected successfully,
* <code>false</code> otherwise
* @throws UiObjectNotFoundException
* @since API Level 18
*/
public boolean pinchOut(int percent, int steps) throws UiObjectNotFoundException {
// make value between 1 and 100
percent = (percent < 0) ? 1 : (percent > 100) ? 100 : percent;
float percentage = percent / 100f;
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
if (rect.width() <= FINGER_TOUCH_HALF_WIDTH * 2)
throw new IllegalStateException("Object width is too small for operation");
// start from the same point at the center of the control
Point startPoint1 = new Point(rect.centerX() - FINGER_TOUCH_HALF_WIDTH, rect.centerY());
Point startPoint2 = new Point(rect.centerX() + FINGER_TOUCH_HALF_WIDTH, rect.centerY());
// End at the top-left and bottom-right corners of the control
Point endPoint1 = new Point(rect.centerX() - (int)((rect.width()/2) * percentage),
rect.centerY());
Point endPoint2 = new Point(rect.centerX() + (int)((rect.width()/2) * percentage),
rect.centerY());
return performTwoPointerGesture(startPoint1, startPoint2, endPoint1, endPoint2, steps);
}
/**
* Performs a two-pointer gesture, where each pointer moves diagonally
* toward the other, from the edges to the center of this UiObject .
* @param percent percentage of the object's diagonal length for the pinch gesture
* @param steps the number of steps for the gesture. Steps are injected
* about 5 milliseconds apart, so 100 steps may take around 0.5 seconds to complete.
* @return <code>true</code> if all touch events for this gesture are injected successfully,
* <code>false</code> otherwise
* @throws UiObjectNotFoundException
* @since API Level 18
*/
public boolean pinchIn(int percent, int steps) throws UiObjectNotFoundException {
// make value between 1 and 100
percent = (percent < 0) ? 0 : (percent > 100) ? 100 : percent;
float percentage = percent / 100f;
AccessibilityNodeInfo node = findAccessibilityNodeInfo(mConfig.getWaitForSelectorTimeout());
if (node == null) {
throw new UiObjectNotFoundException(getSelector().toString());
}
Rect rect = getVisibleBounds(node);
if (rect.width() <= FINGER_TOUCH_HALF_WIDTH * 2)
throw new IllegalStateException("Object width is too small for operation");
Point startPoint1 = new Point(rect.centerX() - (int)((rect.width()/2) * percentage),
rect.centerY());
Point startPoint2 = new Point(rect.centerX() + (int)((rect.width()/2) * percentage),
rect.centerY());
Point endPoint1 = new Point(rect.centerX() - FINGER_TOUCH_HALF_WIDTH, rect.centerY());
Point endPoint2 = new Point(rect.centerX() + FINGER_TOUCH_HALF_WIDTH, rect.centerY());
return performTwoPointerGesture(startPoint1, startPoint2, endPoint1, endPoint2, steps);
}
/**
* Generates a two-pointer gesture with arbitrary starting and ending points.
*
* @param startPoint1 start point of pointer 1
* @param startPoint2 start point of pointer 2
* @param endPoint1 end point of pointer 1
* @param endPoint2 end point of pointer 2
* @param steps the number of steps for the gesture. Steps are injected
* about 5 milliseconds apart, so 100 steps may take around 0.5 seconds to complete.
* @return <code>true</code> if all touch events for this gesture are injected successfully,
* <code>false</code> otherwise
* @since API Level 18
*/
public boolean performTwoPointerGesture(Point startPoint1, Point startPoint2, Point endPoint1,
Point endPoint2, int steps) {
// avoid a divide by zero
if(steps == 0)
steps = 1;
final float stepX1 = (endPoint1.x - startPoint1.x) / steps;
final float stepY1 = (endPoint1.y - startPoint1.y) / steps;
final float stepX2 = (endPoint2.x - startPoint2.x) / steps;
final float stepY2 = (endPoint2.y - startPoint2.y) / steps;
int eventX1, eventY1, eventX2, eventY2;
eventX1 = startPoint1.x;
eventY1 = startPoint1.y;
eventX2 = startPoint2.x;
eventY2 = startPoint2.y;
// allocate for steps plus first down and last up
PointerCoords[] points1 = new PointerCoords[steps + 2];
PointerCoords[] points2 = new PointerCoords[steps + 2];
// Include the first and last touch downs in the arrays of steps
for (int i = 0; i < steps + 1; i++) {
PointerCoords p1 = new PointerCoords();
p1.x = eventX1;
p1.y = eventY1;
p1.pressure = 1;
p1.size = 1;
points1[i] = p1;
PointerCoords p2 = new PointerCoords();
p2.x = eventX2;
p2.y = eventY2;
p2.pressure = 1;
p2.size = 1;
points2[i] = p2;
eventX1 += stepX1;
eventY1 += stepY1;
eventX2 += stepX2;
eventY2 += stepY2;
}
// ending pointers coordinates
PointerCoords p1 = new PointerCoords();
p1.x = endPoint1.x;
p1.y = endPoint1.y;
p1.pressure = 1;
p1.size = 1;
points1[steps + 1] = p1;
PointerCoords p2 = new PointerCoords();
p2.x = endPoint2.x;
p2.y = endPoint2.y;
p2.pressure = 1;
p2.size = 1;
points2[steps + 1] = p2;
return performMultiPointerGesture(points1, points2);
}
/**
* Performs a multi-touch gesture. You must specify touch coordinates for
* at least 2 pointers. Each pointer must have all of its touch steps
* defined in an array of {@link PointerCoords}. You can use this method to
* specify complex gestures, like circles and irregular shapes, where each
* pointer may take a different path.
*
* To create a single point on a pointer's touch path:
* <code>
* PointerCoords p = new PointerCoords();
* p.x = stepX;
* p.y = stepY;
* p.pressure = 1;
* p.size = 1;
* </code>
* @param touches represents the pointers' paths. Each {@link PointerCoords}
* array represents a different pointer. Each {@link PointerCoords} in an
* array element represents a touch point on a pointer's path.
* @return <code>true</code> if all touch events for this gesture are injected successfully,
* <code>false</code> otherwise
* @since API Level 18
*/
public boolean performMultiPointerGesture(PointerCoords[] ...touches) {
return getInteractionController().performMultiPointerGesture(touches);
}
}