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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if !defined(XMLBUFFERMGR_HPP)
#define XMLBUFFERMGR_HPP
#include <xercesc/framework/XMLBuffer.hpp>
XERCES_CPP_NAMESPACE_BEGIN
class XMLBufBid;
/**
* There are many places where XMLBuffer objects are needed. In order to
* avoid either constantly creating and destroying them or maintaining a
* fixed set and worrying about accidental reuse, a buffer manager can
* provide a pool of buffers which can be temporarily used and then put
* back into the pool. This provides a good compromise between performance
* and easier maintenance.
*/
class XMLPARSER_EXPORT XMLBufferMgr : public XMemory
{
public :
// -----------------------------------------------------------------------
// Constructors and Destructor
// -----------------------------------------------------------------------
/** @name Constructor */
//@{
XMLBufferMgr(MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager);
//@}
/** @name Destructor */
//@{
~XMLBufferMgr();
//@}
// -----------------------------------------------------------------------
// Buffer management
// -----------------------------------------------------------------------
XMLBuffer& bidOnBuffer();
void releaseBuffer(XMLBuffer& toRelease);
// -----------------------------------------------------------------------
// Getter methods
// -----------------------------------------------------------------------
unsigned int getBufferCount() const;
unsigned int getAvailableBufferCount() const;
private :
// -----------------------------------------------------------------------
// Unimplemented constructors and operators
// -----------------------------------------------------------------------
XMLBufferMgr(const XMLBufferMgr&);
XMLBufferMgr& operator=(const XMLBufferMgr&);
// -----------------------------------------------------------------------
// Private data members
//
// fBufCount
// The count of buffers that have been allocated so far.
//
// fBufList;
// The list of pointers to buffers that are loaned out. There will
// never be a lot of them, so a flat list is good enough.
// -----------------------------------------------------------------------
unsigned int fBufCount;
MemoryManager* fMemoryManager;
XMLBuffer** fBufList;
};
inline unsigned int XMLBufferMgr::getBufferCount() const
{
return fBufCount;
}
inline unsigned int XMLBufferMgr::getAvailableBufferCount() const
{
unsigned available = fBufCount;
for (unsigned int index = 0; index < fBufCount && fBufList[index]; index++)
{
if (fBufList[index]->getInUse())
--available;
}
return available;
}
/**
* XMLBufBid is a scoped based janitor that allows the scanner code to ask
* for a buffer on a scoped basis and then insure that it gets freed back
* into the pool no matter how the scope is exited (exception or normal exit.)
*/
class XMLBufBid : public XMemory
{
public :
// -----------------------------------------------------------------------
// Constructors and Destructor
// -----------------------------------------------------------------------
XMLBufBid(XMLBufferMgr* const srcMgr) :
fBuffer(srcMgr->bidOnBuffer())
, fMgr(srcMgr)
{
}
~XMLBufBid()
{
fMgr->releaseBuffer(fBuffer);
}
// -----------------------------------------------------------------------
// Buffer access
// -----------------------------------------------------------------------
void append(const XMLCh toAppend)
{
fBuffer.append(toAppend);
}
void append(const XMLCh* const toAppend, const unsigned int count = 0)
{
fBuffer.append(toAppend, count);
}
const XMLBuffer& getBuffer() const
{
return fBuffer;
}
XMLBuffer& getBuffer()
{
return fBuffer;
}
const XMLCh* getRawBuffer() const
{
fBuffer.fBuffer[fBuffer.fIndex] = 0;
return fBuffer.fBuffer;
}
XMLCh* getRawBuffer()
{
fBuffer.fBuffer[fBuffer.fIndex] = 0;
return fBuffer.fBuffer;
}
unsigned int getLen() const
{
return fBuffer.fIndex;
}
bool isEmpty() const
{
return (fBuffer.fIndex == 0);
}
void reset()
{
fBuffer.reset();
}
void set(const XMLCh* const chars, const unsigned int count = 0)
{
fBuffer.set(chars, count);
}
private :
// -----------------------------------------------------------------------
// Unimplemented constructors and operators
// -----------------------------------------------------------------------
XMLBufBid(const XMLBufBid&);
XMLBufBid& operator=(const XMLBufBid&);
// -----------------------------------------------------------------------
// Private data members
//
// fBuffer
// This is the buffer we got, and which we will release.
//
// fMgr
// This is the buffer manager we got the buffer from. This is needed
// to release the buffer later.
// -----------------------------------------------------------------------
XMLBuffer& fBuffer;
XMLBufferMgr* const fMgr;
};
XERCES_CPP_NAMESPACE_END
#endif