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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id: DOM_NodeFilter.hpp 568078 2007-08-21 11:43:25Z amassari $
*/
// DOM_NodeFilter.h: interface for the DOM_NodeFilter class.
//
//////////////////////////////////////////////////////////////////////
#ifndef DOM_NodeFilter_HEADER_GUARD_
#define DOM_NodeFilter_HEADER_GUARD_
#include "DOM_Node.hpp"
XERCES_CPP_NAMESPACE_BEGIN
class NodeFilterImpl;
/**
* Filters are objects that know how to "filter out" nodes. If a
* <code>DOM_NodeIterator</code> or <code>DOM_TreeWalker</code> is given a
* filter, it applies the filter before it returns the next node.
*
* If the filter says to accept the node, the iterator returns it; otherwise, the
* iterator looks for the next node and pretends that the node that was rejected
* was not there.
*
* The DOM does not provide any filters. Filter is just an interface that users can
* implement to provide their own filters.
*
* Filters do not need to know how to iterate, nor do they need to know anything
* about the data structure that is being iterated. This makes it very easy to write
* filters, since the only thing they have to know how to do is evaluate a single node.
* One filter may be used with a number of different kinds of iterators, encouraging
* code reuse.
*
*/
class DEPRECATED_DOM_EXPORT DOM_NodeFilter
{
public:
/** @name Enumerators for Node Filter */
//@{
/*
* <table><tr><td>FILTER_ACCEPT</td>
* <td>Accept the node. Navigation methods defined for
* NodeIterator or TreeWalker will return this node.</td>
* </tr>
* <tr><td>
* FILTER_REJECT</td>
* <td>Reject the node. Navigation methods defined for
* NodeIterator or TreeWalker will not return this
* node. For TreeWalker, the children of this node will
* also be rejected. Iterators treat this as a synonym
* for FILTER_SKIP.</td>
* </tr>
* <tr><td>FILTER_SKIP</td>
* <td>Reject the node. Navigation methods defined for
* NodeIterator or TreeWalker will not return this
* node. For both NodeIterator and Treewalker, the
* children of this node will still be considered.</td>
* </tr>
* </table>
*
*/
enum FilterAction {FILTER_ACCEPT = 1,
FILTER_REJECT = 2,
FILTER_SKIP = 3};
enum ShowType {
SHOW_ALL = 0x0000FFFF,
SHOW_ELEMENT = 0x00000001,
SHOW_ATTRIBUTE = 0x00000002,
SHOW_TEXT = 0x00000004,
SHOW_CDATA_SECTION = 0x00000008,
SHOW_ENTITY_REFERENCE = 0x00000010,
SHOW_ENTITY = 0x00000020,
SHOW_PROCESSING_INSTRUCTION = 0x00000040,
SHOW_COMMENT = 0x00000080,
SHOW_DOCUMENT = 0x00000100,
SHOW_DOCUMENT_TYPE = 0x00000200,
SHOW_DOCUMENT_FRAGMENT = 0x00000400,
SHOW_NOTATION = 0x00000800
};
//@}
/** @name Constructors */
//@{
/**
* Default constructor for DOM_NodeFilter.
*/
DOM_NodeFilter();
//@}
/** @name Destructor. */
//@{
/**
* Destructor for DOM_NodeFilter.
*/
virtual ~DOM_NodeFilter();
//@}
/** @name Test function. */
//@{
/**
* Test whether a specified node is visible in the logical view of a DOM_TreeWalker
* or DOM_NodeIterator. This function will be called by the implementation of
* DOM_TreeWalker and DOM_NodeIterator; it is not intended to be called directly from user
* code.
*
* @param node The node to check to see if it passes the filter or not.
* @return A constant to determine whether the node is accepted, rejected, or skipped.
*/
virtual short acceptNode (const DOM_Node &node) const =0;
//@}
private:
DOM_NodeFilter(const DOM_NodeFilter &other);
DOM_NodeFilter & operator = (const DOM_NodeFilter &other);
bool operator == (const DOM_NodeFilter &other) const;
bool operator != (const DOM_NodeFilter &other) const;
};
XERCES_CPP_NAMESPACE_END
#endif