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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id: DOM_EntityReference.hpp 568078 2007-08-21 11:43:25Z amassari $
*/
#ifndef DOM_EntityReference_HEADER_GUARD_
#define DOM_EntityReference_HEADER_GUARD_
#include <xercesc/util/XercesDefs.hpp>
#include "DOM_Node.hpp"
XERCES_CPP_NAMESPACE_BEGIN
class EntityReferenceImpl;
/**
* <code>EntityReference</code> nodes will appear in the structure
* model when an entity reference is in the source document, or when the user
* wishes to insert an entity reference.
*
* The expansion of the entity will appear as child nodes of the entity
* reference node. The expansion may be just simple text, or it may
* be more complex, containing additional entity refs.
*
*/
class DEPRECATED_DOM_EXPORT DOM_EntityReference: public DOM_Node {
public:
/** @name Constructors and assignment operator */
//@{
/**
* Default constructor for DOM_EntityReference. The resulting object does not
* refer to an actual Entity Reference node; it will compare == to 0, and is similar
* to a null object reference variable in Java. It may subsequently be
* assigned to refer to an actual entity reference node.
* <p>
* New entity reference nodes are created by DOM_Document::createEntityReference().
*
*/
DOM_EntityReference();
/**
* Copy constructor. Creates a new <code>DOM_EntityReference</code> that refers to the
* same underlying node as the original.
*
* @param other The object to be copied.
*/
DOM_EntityReference(const DOM_EntityReference &other);
/**
* Assignment operator.
*
* @param other The object to be copied.
*/
DOM_EntityReference & operator = (const DOM_EntityReference &other);
/**
* Assignment operator. This overloaded variant is provided for
* the sole purpose of setting a DOM_Node reference variable to
* zero. Nulling out a reference variable in this way will decrement
* the reference count on the underlying Node object that the variable
* formerly referenced. This effect is normally obtained when reference
* variable goes out of scope, but zeroing them can be useful for
* global instances, or for local instances that will remain in scope
* for an extended time, when the storage belonging to the underlying
* node needs to be reclaimed.
*
* @param val Only a value of 0, or null, is allowed.
*/
DOM_EntityReference & operator = (const DOM_NullPtr *val);
//@}
/** @name Destructor. */
//@{
/**
* Destructor for DOM_EntityReference. The object being destroyed is the reference
* object, not the underlying entity reference node itself.
*
*/
~DOM_EntityReference();
//@}
protected:
DOM_EntityReference(EntityReferenceImpl *impl);
friend class DOM_Document;
};
XERCES_CPP_NAMESPACE_END
#endif