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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id: DOM_Entity.hpp 568078 2007-08-21 11:43:25Z amassari $
*/
#ifndef DOM_Entity_HEADER_GUARD_
#define DOM_Entity_HEADER_GUARD_
#include <xercesc/util/XercesDefs.hpp>
#include "DOM_Node.hpp"
XERCES_CPP_NAMESPACE_BEGIN
class EntityImpl;
/**
* This interface represents an entity, either parsed or unparsed, in an XML
* document.
*
* Note that this models the entity itself not the entity
* declaration. <code>Entity</code> declaration modeling has been left for a
* later Level of the DOM specification.
* <p>The <code>nodeName</code> attribute that is inherited from
* <code>Node</code> contains the name of the entity.
* <p>An XML processor may choose to completely expand entities before the
* structure model is passed to the DOM; in this case there will be no
* <code>EntityReference</code> nodes in the document tree.
*
* <p>Note: the first release of this parser does not create entity
* nodes when reading an XML document. Entities may be
* programatically created using DOM_Document::createEntity().
*/
class DEPRECATED_DOM_EXPORT DOM_Entity: public DOM_Node {
public:
/** @name Constructors and assignment operator */
//@{
/**
* Default constructor for DOM_Entity.
*
*/
DOM_Entity();
/**
* Copy constructor.
*
* @param other The object to be copied.
*/
DOM_Entity(const DOM_Entity &other);
/**
* Assignment operator.
*
* @param other The object to be copied.
*/
DOM_Entity & operator = (const DOM_Entity &other);
/**
* Assignment operator. This overloaded variant is provided for
* the sole purpose of setting a DOM_Node reference variable to
* zero. Nulling out a reference variable in this way will decrement
* the reference count on the underlying Node object that the variable
* formerly referenced. This effect is normally obtained when reference
* variable goes out of scope, but zeroing them can be useful for
* global instances, or for local instances that will remain in scope
* for an extended time, when the storage belonging to the underlying
* node needs to be reclaimed.
*
* @param val Only a value of 0, or null, is allowed.
*/
DOM_Entity & operator = (const DOM_NullPtr *val);
//@}
/** @name Destructor. */
//@{
/**
* Destructor for DOM_Entity.
*
*/
~DOM_Entity();
//@}
/** @name Get functions. */
//@{
/**
* The public identifier associated with the entity, if specified.
*
* If the public identifier was not specified, this is <code>null</code>.
*/
DOMString getPublicId() const;
/**
* The system identifier associated with the entity, if specified.
*
* If the system identifier was not specified, this is <code>null</code>.
*/
DOMString getSystemId() const;
/**
* For unparsed entities, the name of the notation for the entity.
*
* For parsed entities, this is <code>null</code>.
*/
DOMString getNotationName() const;
DOM_Node getFirstChild() const;
DOM_Node getLastChild() const;
DOM_NodeList getChildNodes() const;
bool hasChildNodes() const;
DOM_Node getPreviousSibling() const;
DOM_Node getNextSibling() const;
//@}
protected:
DOM_Entity(EntityImpl *impl);
friend class DOM_Document;
};
XERCES_CPP_NAMESPACE_END
#endif