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/*
* Copyright 2010 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_CLIENT_FAKEPORTALLOCATOR_H_
#define WEBRTC_P2P_CLIENT_FAKEPORTALLOCATOR_H_
#include <string>
#include "webrtc/p2p/base/basicpacketsocketfactory.h"
#include "webrtc/p2p/base/portallocator.h"
#include "webrtc/p2p/base/udpport.h"
#include "webrtc/base/scoped_ptr.h"
namespace rtc {
class SocketFactory;
class Thread;
}
namespace cricket {
class TestUDPPort : public UDPPort {
public:
static TestUDPPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
const std::string& origin,
bool emit_localhost_for_anyaddress) {
TestUDPPort* port = new TestUDPPort(thread, factory, network, ip, min_port,
max_port, username, password, origin,
emit_localhost_for_anyaddress);
if (!port->Init()) {
delete port;
port = nullptr;
}
return port;
}
void SendBindingResponse(StunMessage* request,
const rtc::SocketAddress& addr) override {
UDPPort::SendBindingResponse(request, addr);
sent_binding_response_ = true;
}
bool sent_binding_response() { return sent_binding_response_; }
void set_sent_binding_response(bool response) {
sent_binding_response_ = response;
}
protected:
TestUDPPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
const std::string& origin,
bool emit_localhost_for_anyaddress)
: UDPPort(thread,
factory,
network,
ip,
min_port,
max_port,
username,
password,
origin,
emit_localhost_for_anyaddress) {}
bool sent_binding_response_ = false;
};
class FakePortAllocatorSession : public PortAllocatorSession {
public:
FakePortAllocatorSession(rtc::Thread* worker_thread,
rtc::PacketSocketFactory* factory,
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd)
: PortAllocatorSession(content_name, component, ice_ufrag, ice_pwd,
cricket::kDefaultPortAllocatorFlags),
worker_thread_(worker_thread),
factory_(factory),
network_("network", "unittest",
rtc::IPAddress(INADDR_LOOPBACK), 8),
port_(), running_(false),
port_config_count_(0) {
network_.AddIP(rtc::IPAddress(INADDR_LOOPBACK));
}
virtual void StartGettingPorts() {
if (!port_) {
port_.reset(TestUDPPort::Create(worker_thread_, factory_, &network_,
network_.GetBestIP(), 0, 0, username(),
password(), std::string(), false));
AddPort(port_.get());
}
++port_config_count_;
running_ = true;
}
virtual void StopGettingPorts() { running_ = false; }
virtual bool IsGettingPorts() { return running_; }
virtual void ClearGettingPorts() {}
int port_config_count() { return port_config_count_; }
void AddPort(cricket::Port* port) {
port->set_component(component_);
port->set_generation(0);
port->SignalPortComplete.connect(
this, &FakePortAllocatorSession::OnPortComplete);
port->PrepareAddress();
SignalPortReady(this, port);
}
void OnPortComplete(cricket::Port* port) {
SignalCandidatesReady(this, port->Candidates());
SignalCandidatesAllocationDone(this);
}
private:
rtc::Thread* worker_thread_;
rtc::PacketSocketFactory* factory_;
rtc::Network network_;
rtc::scoped_ptr<cricket::Port> port_;
bool running_;
int port_config_count_;
};
class FakePortAllocator : public cricket::PortAllocator {
public:
FakePortAllocator(rtc::Thread* worker_thread,
rtc::PacketSocketFactory* factory)
: worker_thread_(worker_thread), factory_(factory) {
if (factory_ == NULL) {
owned_factory_.reset(new rtc::BasicPacketSocketFactory(
worker_thread_));
factory_ = owned_factory_.get();
}
}
void SetIceServers(
const ServerAddresses& stun_servers,
const std::vector<RelayServerConfig>& turn_servers) override {
stun_servers_ = stun_servers;
turn_servers_ = turn_servers;
}
void SetNetworkIgnoreMask(int network_ignore_mask) override {}
const ServerAddresses& stun_servers() const { return stun_servers_; }
const std::vector<RelayServerConfig>& turn_servers() const {
return turn_servers_;
}
virtual cricket::PortAllocatorSession* CreateSessionInternal(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd) override {
return new FakePortAllocatorSession(
worker_thread_, factory_, content_name, component, ice_ufrag, ice_pwd);
}
private:
rtc::Thread* worker_thread_;
rtc::PacketSocketFactory* factory_;
rtc::scoped_ptr<rtc::BasicPacketSocketFactory> owned_factory_;
ServerAddresses stun_servers_;
std::vector<RelayServerConfig> turn_servers_;
};
} // namespace cricket
#endif // WEBRTC_P2P_CLIENT_FAKEPORTALLOCATOR_H_