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/*
* libjingle
* Copyright 2015 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.webrtc;
import android.graphics.Point;
import android.opengl.GLES20;
import android.opengl.Matrix;
import java.nio.ByteBuffer;
/**
* Static helper functions for renderer implementations.
*/
public class RendererCommon {
/** Interface for reporting rendering events. */
public static interface RendererEvents {
/**
* Callback fired once first frame is rendered.
*/
public void onFirstFrameRendered();
/**
* Callback fired when rendered frame resolution or rotation has changed.
*/
public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation);
}
/** Interface for rendering frames on an EGLSurface. */
public static interface GlDrawer {
/**
* Functions for drawing frames with different sources. The rendering surface target is
* implied by the current EGL context of the calling thread and requires no explicit argument.
* The coordinates specify the viewport location on the surface target.
*/
void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height);
void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height);
void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height);
/**
* Release all GL resources. This needs to be done manually, otherwise resources may leak.
*/
void release();
}
/**
* Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This
* class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies.
*/
public static class YuvUploader {
// Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width.
// TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader
// that handles stride and compare performance with intermediate copy.
private ByteBuffer copyBuffer;
/**
* Upload |planes| into |outputYuvTextures|, taking stride into consideration.
* |outputYuvTextures| must have been generated in advance.
*/
public void uploadYuvData(
int[] outputYuvTextures, int width, int height, int[] strides, ByteBuffer[] planes) {
final int[] planeWidths = new int[] {width, width / 2, width / 2};
final int[] planeHeights = new int[] {height, height / 2, height / 2};
// Make a first pass to see if we need a temporary copy buffer.
int copyCapacityNeeded = 0;
for (int i = 0; i < 3; ++i) {
if (strides[i] > planeWidths[i]) {
copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]);
}
}
// Allocate copy buffer if necessary.
if (copyCapacityNeeded > 0
&& (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) {
copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded);
}
// Upload each plane.
for (int i = 0; i < 3; ++i) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]);
// GLES only accepts packed data, i.e. stride == planeWidth.
final ByteBuffer packedByteBuffer;
if (strides[i] == planeWidths[i]) {
// Input is packed already.
packedByteBuffer = planes[i];
} else {
VideoRenderer.nativeCopyPlane(
planes[i], planeWidths[i], planeHeights[i], strides[i], copyBuffer, planeWidths[i]);
packedByteBuffer = copyBuffer;
}
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i],
planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer);
}
}
}
// Types of video scaling:
// SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by
// maintaining the aspect ratio (black borders may be displayed).
// SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by
// maintaining the aspect ratio. Some portion of the video frame may be
// clipped.
// SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as
// possible of the view while maintaining aspect ratio, under the constraint that at least
// |BALANCED_VISIBLE_FRACTION| of the frame content will be shown.
public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED }
// The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|.
// This limits excessive cropping when adjusting display size.
private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
public static final float[] identityMatrix() {
return new float[] {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1};
}
// Matrix with transform y' = 1 - y.
public static final float[] verticalFlipMatrix() {
return new float[] {
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1};
}
// Matrix with transform x' = 1 - x.
public static final float[] horizontalFlipMatrix() {
return new float[] {
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1};
}
/**
* Returns texture matrix that will have the effect of rotating the frame |rotationDegree|
* clockwise when rendered.
*/
public static float[] rotateTextureMatrix(float[] textureMatrix, float rotationDegree) {
final float[] rotationMatrix = new float[16];
Matrix.setRotateM(rotationMatrix, 0, rotationDegree, 0, 0, 1);
adjustOrigin(rotationMatrix);
return multiplyMatrices(textureMatrix, rotationMatrix);
}
/**
* Returns new matrix with the result of a * b.
*/
public static float[] multiplyMatrices(float[] a, float[] b) {
final float[] resultMatrix = new float[16];
Matrix.multiplyMM(resultMatrix, 0, a, 0, b, 0);
return resultMatrix;
}
/**
* Returns layout transformation matrix that applies an optional mirror effect and compensates
* for video vs display aspect ratio.
*/
public static float[] getLayoutMatrix(
boolean mirror, float videoAspectRatio, float displayAspectRatio) {
float scaleX = 1;
float scaleY = 1;
// Scale X or Y dimension so that video and display size have same aspect ratio.
if (displayAspectRatio > videoAspectRatio) {
scaleY = videoAspectRatio / displayAspectRatio;
} else {
scaleX = displayAspectRatio / videoAspectRatio;
}
// Apply optional horizontal flip.
if (mirror) {
scaleX *= -1;
}
final float matrix[] = new float[16];
Matrix.setIdentityM(matrix, 0);
Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
adjustOrigin(matrix);
return matrix;
}
/**
* Calculate display size based on scaling type, video aspect ratio, and maximum display size.
*/
public static Point getDisplaySize(ScalingType scalingType, float videoAspectRatio,
int maxDisplayWidth, int maxDisplayHeight) {
return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio,
maxDisplayWidth, maxDisplayHeight);
}
/**
* Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates
* that are in the range 0 to 1.
*/
private static void adjustOrigin(float[] matrix) {
// Note that OpenGL is using column-major order.
// Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
// Post translate with 0.5 to move coordinates to range [0, 1].
matrix[12] += 0.5f;
matrix[13] += 0.5f;
}
/**
* Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video
* that must remain visible.
*/
private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) {
switch (scalingType) {
case SCALE_ASPECT_FIT:
return 1.0f;
case SCALE_ASPECT_FILL:
return 0.0f;
case SCALE_ASPECT_BALANCED:
return BALANCED_VISIBLE_FRACTION;
default:
throw new IllegalArgumentException();
}
}
/**
* Calculate display size based on minimum fraction of the video that must remain visible,
* video aspect ratio, and maximum display size.
*/
private static Point getDisplaySize(float minVisibleFraction, float videoAspectRatio,
int maxDisplayWidth, int maxDisplayHeight) {
// If there is no constraint on the amount of cropping, fill the allowed display area.
if (minVisibleFraction == 0 || videoAspectRatio == 0) {
return new Point(maxDisplayWidth, maxDisplayHeight);
}
// Each dimension is constrained on max display size and how much we are allowed to crop.
final int width = Math.min(maxDisplayWidth,
Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio));
final int height = Math.min(maxDisplayHeight,
Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio));
return new Point(width, height);
}
}