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/*
Copyright (C) 1997 Martin Jones (mjones@kde.org)
(C) 1998 Waldo Bastian (bastian@kde.org)
(C) 1998, 1999 Torben Weis (weis@kde.org)
(C) 1999 Lars Knoll (knoll@kde.org)
(C) 1999 Antti Koivisto (koivisto@kde.org)
Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef FrameView_h
#define FrameView_h
#include "Frame.h"
#include "IntSize.h"
#include "Page.h"
#include "RenderLayer.h"
#include "ScrollView.h"
#include <wtf/Forward.h>
#include <wtf/OwnPtr.h>
namespace WebCore {
class Color;
class Event;
class Frame;
class FrameViewPrivate;
class InspectorTimelineAgent;
class IntRect;
class Node;
class PlatformMouseEvent;
class RenderLayer;
class RenderObject;
class RenderEmbeddedObject;
class ScheduledEvent;
class String;
template <typename T> class Timer;
class FrameView : public ScrollView {
public:
friend class RenderView;
static PassRefPtr<FrameView> create(Frame*);
static PassRefPtr<FrameView> create(Frame*, const IntSize& initialSize);
virtual ~FrameView();
virtual HostWindow* hostWindow() const;
virtual void invalidateRect(const IntRect&);
Frame* frame() const { return m_frame.get(); }
void clearFrame();
int marginWidth() const { return m_margins.width(); } // -1 means default
int marginHeight() const { return m_margins.height(); } // -1 means default
void setMarginWidth(int);
void setMarginHeight(int);
virtual void setCanHaveScrollbars(bool);
void updateCanHaveScrollbars();
virtual PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
virtual void setContentsSize(const IntSize&);
void layout(bool allowSubtree = true);
bool didFirstLayout() const;
void layoutTimerFired(Timer<FrameView>*);
void scheduleRelayout();
void scheduleRelayoutOfSubtree(RenderObject*);
void unscheduleRelayout();
bool layoutPending() const;
RenderObject* layoutRoot(bool onlyDuringLayout = false) const;
int layoutCount() const { return m_layoutCount; }
bool needsLayout() const;
void setNeedsLayout();
bool needsFullRepaint() const { return m_doFullRepaint; }
#if USE(ACCELERATED_COMPOSITING)
void updateCompositingLayers();
// Called when changes to the GraphicsLayer hierarchy have to be synchronized with
// content rendered via the normal painting path.
void setNeedsOneShotDrawingSynchronization();
#endif
// Only used with accelerated compositing, but outside the #ifdef to make linkage easier.
// Returns true if the sync was completed.
bool syncCompositingStateRecursive();
void didMoveOnscreen();
void willMoveOffscreen();
void resetScrollbars();
void detachCustomScrollbars();
void clear();
bool isTransparent() const;
void setTransparent(bool isTransparent);
Color baseBackgroundColor() const;
void setBaseBackgroundColor(Color);
void updateBackgroundRecursively(const Color&, bool);
bool shouldUpdateWhileOffscreen() const;
void setShouldUpdateWhileOffscreen(bool);
void adjustViewSize();
virtual IntRect windowClipRect(bool clipToContents = true) const;
IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const;
virtual IntRect windowResizerRect() const;
virtual void scrollRectIntoViewRecursively(const IntRect&);
virtual void setScrollPosition(const IntPoint&);
void scrollPositionChanged();
String mediaType() const;
void setMediaType(const String&);
void setUseSlowRepaints();
void setIsOverlapped(bool);
void setContentIsOpaque(bool);
void addSlowRepaintObject();
void removeSlowRepaintObject();
void beginDeferredRepaints();
void endDeferredRepaints();
void checkStopDelayingDeferredRepaints();
void resetDeferredRepaintDelay();
#if ENABLE(DASHBOARD_SUPPORT)
void updateDashboardRegions();
#endif
void updateControlTints();
void restoreScrollbar();
void scheduleEvent(PassRefPtr<Event>, PassRefPtr<Node>);
void pauseScheduledEvents();
void resumeScheduledEvents();
void postLayoutTimerFired(Timer<FrameView>*);
bool wasScrolledByUser() const;
void setWasScrolledByUser(bool);
void addWidgetToUpdate(RenderEmbeddedObject*);
void removeWidgetToUpdate(RenderEmbeddedObject*);
virtual void paintContents(GraphicsContext*, const IntRect& damageRect);
void setPaintBehavior(PaintBehavior);
PaintBehavior paintBehavior() const { return m_paintBehavior; }
bool isPainting() const;
void setNodeToDraw(Node*);
static double currentPaintTimeStamp() { return sCurrentPaintTimeStamp; } // returns 0 if not painting
void layoutIfNeededRecursive();
void flushDeferredRepaints();
void setIsVisuallyNonEmpty() { m_isVisuallyNonEmpty = true; }
void forceLayout(bool allowSubtree = false);
void forceLayoutWithPageWidthRange(float minPageWidth, float maxPageWidth, bool adjustViewSize);
void adjustPageHeight(float* newBottom, float oldTop, float oldBottom, float bottomLimit);
bool scrollToFragment(const KURL&);
bool scrollToAnchor(const String&);
void maintainScrollPositionAtAnchor(Node*);
// Methods to convert points and rects between the coordinate space of the renderer, and this view.
virtual IntRect convertFromRenderer(const RenderObject*, const IntRect&) const;
virtual IntRect convertToRenderer(const RenderObject*, const IntRect&) const;
virtual IntPoint convertFromRenderer(const RenderObject*, const IntPoint&) const;
virtual IntPoint convertToRenderer(const RenderObject*, const IntPoint&) const;
bool isFrameViewScrollCorner(RenderScrollbarPart* scrollCorner) const { return m_scrollCorner == scrollCorner; }
void invalidateScrollCorner();
private:
FrameView(Frame*);
void reset();
void init();
virtual bool isFrameView() const;
friend class RenderWidget;
bool useSlowRepaints() const;
bool useSlowRepaintsIfNotOverlapped() const;
void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode);
void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
void dispatchScheduledEvents();
void performPostLayoutTasks();
virtual void repaintContentRectangle(const IntRect&, bool immediate);
virtual void contentsResized() { setNeedsLayout(); }
virtual void visibleContentsResized();
// Override ScrollView methods to do point conversion via renderers, in order to
// take transforms into account.
virtual IntRect convertToContainingView(const IntRect&) const;
virtual IntRect convertFromContainingView(const IntRect&) const;
virtual IntPoint convertToContainingView(const IntPoint&) const;
virtual IntPoint convertFromContainingView(const IntPoint&) const;
// ScrollBarClient interface
virtual void valueChanged(Scrollbar*);
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&);
virtual bool isActive() const;
virtual void getTickmarks(Vector<IntRect>&) const;
void deferredRepaintTimerFired(Timer<FrameView>*);
void doDeferredRepaints();
void updateDeferredRepaintDelay();
double adjustedDeferredRepaintDelay() const;
bool updateWidgets();
void scrollToAnchor();
#if ENABLE(INSPECTOR)
InspectorTimelineAgent* inspectorTimelineAgent() const;
#endif
bool hasCustomScrollbars() const;
virtual void updateScrollCorner();
virtual void paintScrollCorner(GraphicsContext*, const IntRect& cornerRect);
static double sCurrentPaintTimeStamp; // used for detecting decoded resource thrash in the cache
IntSize m_size;
IntSize m_margins;
typedef HashSet<RenderEmbeddedObject*> RenderEmbeddedObjectSet;
OwnPtr<RenderEmbeddedObjectSet> m_widgetUpdateSet;
RefPtr<Frame> m_frame;
bool m_doFullRepaint;
bool m_canHaveScrollbars;
bool m_useSlowRepaints;
bool m_isOverlapped;
bool m_contentIsOpaque;
unsigned m_slowRepaintObjectCount;
int m_borderX, m_borderY;
Timer<FrameView> m_layoutTimer;
bool m_delayedLayout;
RenderObject* m_layoutRoot;
bool m_layoutSchedulingEnabled;
bool m_midLayout;
int m_layoutCount;
unsigned m_nestedLayoutCount;
Timer<FrameView> m_postLayoutTasksTimer;
bool m_firstLayoutCallbackPending;
bool m_firstLayout;
bool m_isTransparent;
Color m_baseBackgroundColor;
IntSize m_lastLayoutSize;
float m_lastZoomFactor;
String m_mediaType;
unsigned m_enqueueEvents;
Vector<ScheduledEvent*> m_scheduledEvents;
bool m_overflowStatusDirty;
bool m_horizontalOverflow;
bool m_verticalOverflow;
RenderObject* m_viewportRenderer;
bool m_wasScrolledByUser;
bool m_inProgrammaticScroll;
unsigned m_deferringRepaints;
unsigned m_repaintCount;
Vector<IntRect> m_repaintRects;
Timer<FrameView> m_deferredRepaintTimer;
double m_deferredRepaintDelay;
double m_lastPaintTime;
bool m_shouldUpdateWhileOffscreen;
unsigned m_deferSetNeedsLayouts;
bool m_setNeedsLayoutWasDeferred;
RefPtr<Node> m_nodeToDraw;
PaintBehavior m_paintBehavior;
bool m_isPainting;
bool m_isVisuallyNonEmpty;
bool m_firstVisuallyNonEmptyLayoutCallbackPending;
RefPtr<Node> m_maintainScrollPositionAnchor;
// Renderer to hold our custom scroll corner.
RenderScrollbarPart* m_scrollCorner;
};
#if ENABLE(INSPECTOR)
inline InspectorTimelineAgent* FrameView::inspectorTimelineAgent() const
{
return m_frame->page() ? m_frame->page()->inspectorTimelineAgent() : 0;
}
#endif
} // namespace WebCore
#endif // FrameView_h