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/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2005 Alexey Proskuryakov.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "TextIterator.h"
#include "CharacterNames.h"
#include "Document.h"
#include "HTMLElement.h"
#include "HTMLNames.h"
#include "htmlediting.h"
#include "InlineTextBox.h"
#include "Range.h"
#include "RenderTableCell.h"
#include "RenderTableRow.h"
#include "RenderTextControl.h"
#include "VisiblePosition.h"
#include "visible_units.h"
#if USE(ICU_UNICODE) && !UCONFIG_NO_COLLATION
#include "TextBreakIteratorInternalICU.h"
#include <unicode/usearch.h>
#endif
using namespace WTF::Unicode;
using namespace std;
namespace WebCore {
using namespace HTMLNames;
// Buffer that knows how to compare with a search target.
// Keeps enough of the previous text to be able to search in the future, but no more.
// Non-breaking spaces are always equal to normal spaces.
// Case folding is also done if <isCaseSensitive> is false.
class SearchBuffer : public Noncopyable {
public:
SearchBuffer(const String& target, bool isCaseSensitive);
~SearchBuffer();
// Returns number of characters appended; guaranteed to be in the range [1, length].
size_t append(const UChar*, size_t length);
void reachedBreak();
// Result is the size in characters of what was found.
// And <startOffset> is the number of characters back to the start of what was found.
size_t search(size_t& startOffset);
bool atBreak() const;
#if USE(ICU_UNICODE) && !UCONFIG_NO_COLLATION
private:
bool isBadMatch(const UChar*, size_t length) const;
String m_target;
Vector<UChar> m_buffer;
size_t m_overlap;
bool m_atBreak;
bool m_targetRequiresKanaWorkaround;
Vector<UChar> m_normalizedTarget;
mutable Vector<UChar> m_normalizedMatch;
#else
private:
void append(UChar, bool isCharacterStart);
size_t length() const;
String m_target;
bool m_isCaseSensitive;
Vector<UChar> m_buffer;
Vector<bool> m_isCharacterStartBuffer;
bool m_isBufferFull;
size_t m_cursor;
#endif
};
// --------
static const unsigned bitsInWord = sizeof(unsigned) * 8;
static const unsigned bitInWordMask = bitsInWord - 1;
BitStack::BitStack()
: m_size(0)
{
}
void BitStack::push(bool bit)
{
unsigned index = m_size / bitsInWord;
unsigned shift = m_size & bitInWordMask;
if (!shift && index == m_words.size()) {
m_words.grow(index + 1);
m_words[index] = 0;
}
unsigned& word = m_words[index];
unsigned mask = 1U << shift;
if (bit)
word |= mask;
else
word &= ~mask;
++m_size;
}
void BitStack::pop()
{
if (m_size)
--m_size;
}
bool BitStack::top() const
{
if (!m_size)
return false;
unsigned shift = (m_size - 1) & bitInWordMask;
return m_words.last() & (1U << shift);
}
unsigned BitStack::size() const
{
return m_size;
}
// --------
static inline Node* parentCrossingShadowBoundaries(Node* node)
{
if (Node* parent = node->parentNode())
return parent;
return node->shadowParentNode();
}
#if !ASSERT_DISABLED
static unsigned depthCrossingShadowBoundaries(Node* node)
{
unsigned depth = 0;
for (Node* parent = parentCrossingShadowBoundaries(node); parent; parent = parentCrossingShadowBoundaries(parent))
++depth;
return depth;
}
#endif
// This function is like Range::pastLastNode, except for the fact that it can climb up out of shadow trees.
static Node* nextInPreOrderCrossingShadowBoundaries(Node* rangeEndContainer, int rangeEndOffset)
{
if (!rangeEndContainer)
return 0;
if (rangeEndOffset >= 0 && !rangeEndContainer->offsetInCharacters()) {
if (Node* next = rangeEndContainer->childNode(rangeEndOffset))
return next;
}
for (Node* node = rangeEndContainer; node; node = parentCrossingShadowBoundaries(node)) {
if (Node* next = node->nextSibling())
return next;
}
return 0;
}
static Node* previousInPostOrderCrossingShadowBoundaries(Node* rangeStartContainer, int rangeStartOffset)
{
if (!rangeStartContainer)
return 0;
if (rangeStartOffset > 0 && !rangeStartContainer->offsetInCharacters()) {
if (Node* previous = rangeStartContainer->childNode(rangeStartOffset - 1))
return previous;
}
for (Node* node = rangeStartContainer; node; node = parentCrossingShadowBoundaries(node)) {
if (Node* previous = node->previousSibling())
return previous;
}
return 0;
}
// --------
static inline bool fullyClipsContents(Node* node)
{
RenderObject* renderer = node->renderer();
if (!renderer || !renderer->isBox() || !renderer->hasOverflowClip())
return false;
return toRenderBox(renderer)->size().isEmpty();
}
static inline bool ignoresContainerClip(Node* node)
{
RenderObject* renderer = node->renderer();
if (!renderer || renderer->isText())
return false;
EPosition position = renderer->style()->position();
return position == AbsolutePosition || position == FixedPosition;
}
static void pushFullyClippedState(BitStack& stack, Node* node)
{
ASSERT(stack.size() == depthCrossingShadowBoundaries(node));
// Push true if this node full clips its contents, or if a parent already has fully
// clipped and this is not a node that ignores its container's clip.
stack.push(fullyClipsContents(node) || (stack.top() && !ignoresContainerClip(node)));
}
static void setUpFullyClippedStack(BitStack& stack, Node* node)
{
// Put the nodes in a vector so we can iterate in reverse order.
Vector<Node*, 100> ancestry;
for (Node* parent = parentCrossingShadowBoundaries(node); parent; parent = parentCrossingShadowBoundaries(parent))
ancestry.append(parent);
// Call pushFullyClippedState on each node starting with the earliest ancestor.
size_t size = ancestry.size();
for (size_t i = 0; i < size; ++i)
pushFullyClippedState(stack, ancestry[size - i - 1]);
pushFullyClippedState(stack, node);
ASSERT(stack.size() == 1 + depthCrossingShadowBoundaries(node));
}
// --------
TextIterator::TextIterator()
: m_startContainer(0)
, m_startOffset(0)
, m_endContainer(0)
, m_endOffset(0)
, m_positionNode(0)
, m_textCharacters(0)
, m_textLength(0)
, m_lastCharacter(0)
, m_emitCharactersBetweenAllVisiblePositions(false)
, m_enterTextControls(false)
{
}
TextIterator::TextIterator(const Range* r, bool emitCharactersBetweenAllVisiblePositions, bool enterTextControls)
: m_startContainer(0)
, m_startOffset(0)
, m_endContainer(0)
, m_endOffset(0)
, m_positionNode(0)
, m_textCharacters(0)
, m_textLength(0)
, m_emitCharactersBetweenAllVisiblePositions(emitCharactersBetweenAllVisiblePositions)
, m_enterTextControls(enterTextControls)
{
if (!r)
return;
// get and validate the range endpoints
Node* startContainer = r->startContainer();
if (!startContainer)
return;
int startOffset = r->startOffset();
Node* endContainer = r->endContainer();
int endOffset = r->endOffset();
// Callers should be handing us well-formed ranges. If we discover that this isn't
// the case, we could consider changing this assertion to an early return.
ASSERT(r->boundaryPointsValid());
// remember range - this does not change
m_startContainer = startContainer;
m_startOffset = startOffset;
m_endContainer = endContainer;
m_endOffset = endOffset;
// set up the current node for processing
m_node = r->firstNode();
if (!m_node)
return;
setUpFullyClippedStack(m_fullyClippedStack, m_node);
m_offset = m_node == m_startContainer ? m_startOffset : 0;
m_handledNode = false;
m_handledChildren = false;
// calculate first out of bounds node
m_pastEndNode = nextInPreOrderCrossingShadowBoundaries(endContainer, endOffset);
// initialize node processing state
m_needAnotherNewline = false;
m_textBox = 0;
// initialize record of previous node processing
m_haveEmitted = false;
m_lastTextNode = 0;
m_lastTextNodeEndedWithCollapsedSpace = false;
m_lastCharacter = 0;
#ifndef NDEBUG
// need this just because of the assert in advance()
m_positionNode = m_node;
#endif
// identify the first run
advance();
}
void TextIterator::advance()
{
// reset the run information
m_positionNode = 0;
m_textLength = 0;
// handle remembered node that needed a newline after the text node's newline
if (m_needAnotherNewline) {
// Emit the extra newline, and position it *inside* m_node, after m_node's
// contents, in case it's a block, in the same way that we position the first
// newline. The range for the emitted newline should start where the line
// break begins.
// FIXME: It would be cleaner if we emitted two newlines during the last
// iteration, instead of using m_needAnotherNewline.
Node* baseNode = m_node->lastChild() ? m_node->lastChild() : m_node;
emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1);
m_needAnotherNewline = false;
return;
}
// handle remembered text box
if (m_textBox) {
handleTextBox();
if (m_positionNode)
return;
}
while (m_node && m_node != m_pastEndNode) {
// if the range ends at offset 0 of an element, represent the
// position, but not the content, of that element e.g. if the
// node is a blockflow element, emit a newline that
// precedes the element
if (m_node == m_endContainer && m_endOffset == 0) {
representNodeOffsetZero();
m_node = 0;
return;
}
RenderObject* renderer = m_node->renderer();
if (!renderer) {
m_handledNode = true;
m_handledChildren = true;
} else {
// handle current node according to its type
if (!m_handledNode) {
if (renderer->isText() && m_node->nodeType() == Node::TEXT_NODE) // FIXME: What about CDATA_SECTION_NODE?
m_handledNode = handleTextNode();
else if (renderer && (renderer->isImage() || renderer->isWidget() ||
(renderer->node() && renderer->node()->isElementNode() &&
static_cast<Element*>(renderer->node())->isFormControlElement())))
m_handledNode = handleReplacedElement();
else
m_handledNode = handleNonTextNode();
if (m_positionNode)
return;
}
}
// find a new current node to handle in depth-first manner,
// calling exitNode() as we come back thru a parent node
Node* next = m_handledChildren ? 0 : m_node->firstChild();
m_offset = 0;
if (!next) {
next = m_node->nextSibling();
if (!next) {
bool pastEnd = m_node->traverseNextNode() == m_pastEndNode;
Node* parentNode = parentCrossingShadowBoundaries(m_node);
while (!next && parentNode) {
if ((pastEnd && parentNode == m_endContainer) || m_endContainer->isDescendantOf(parentNode))
return;
bool haveRenderer = m_node->renderer();
m_node = parentNode;
m_fullyClippedStack.pop();
parentNode = parentCrossingShadowBoundaries(m_node);
if (haveRenderer)
exitNode();
if (m_positionNode) {
m_handledNode = true;
m_handledChildren = true;
return;
}
next = m_node->nextSibling();
}
}
m_fullyClippedStack.pop();
}
// set the new current node
m_node = next;
if (m_node)
pushFullyClippedState(m_fullyClippedStack, m_node);
m_handledNode = false;
m_handledChildren = false;
// how would this ever be?
if (m_positionNode)
return;
}
}
static inline bool compareBoxStart(const InlineTextBox* first, const InlineTextBox* second)
{
return first->start() < second->start();
}
bool TextIterator::handleTextNode()
{
if (m_fullyClippedStack.top())
return false;
RenderText* renderer = toRenderText(m_node->renderer());
if (renderer->style()->visibility() != VISIBLE)
return false;
m_lastTextNode = m_node;
String str = renderer->text();
// handle pre-formatted text
if (!renderer->style()->collapseWhiteSpace()) {
int runStart = m_offset;
if (m_lastTextNodeEndedWithCollapsedSpace) {
emitCharacter(' ', m_node, 0, runStart, runStart);
return false;
}
int strLength = str.length();
int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
int runEnd = min(strLength, end);
if (runStart >= runEnd)
return true;
emitText(m_node, runStart, runEnd);
return true;
}
if (!renderer->firstTextBox() && str.length() > 0) {
m_lastTextNodeEndedWithCollapsedSpace = true; // entire block is collapsed space
return true;
}
// Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text)
if (renderer->containsReversedText()) {
m_sortedTextBoxes.clear();
for (InlineTextBox* textBox = renderer->firstTextBox(); textBox; textBox = textBox->nextTextBox()) {
m_sortedTextBoxes.append(textBox);
}
std::sort(m_sortedTextBoxes.begin(), m_sortedTextBoxes.end(), compareBoxStart);
m_sortedTextBoxesPosition = 0;
}
m_textBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
handleTextBox();
return true;
}
void TextIterator::handleTextBox()
{
RenderText* renderer = toRenderText(m_node->renderer());
String str = renderer->text();
int start = m_offset;
int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
while (m_textBox) {
int textBoxStart = m_textBox->start();
int runStart = max(textBoxStart, start);
// Check for collapsed space at the start of this run.
InlineTextBox* firstTextBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
bool needSpace = m_lastTextNodeEndedWithCollapsedSpace
|| (m_textBox == firstTextBox && textBoxStart == runStart && runStart > 0);
if (needSpace && !isCollapsibleWhitespace(m_lastCharacter) && m_lastCharacter) {
if (m_lastTextNode == m_node && runStart > 0 && str[runStart - 1] == ' ') {
unsigned spaceRunStart = runStart - 1;
while (spaceRunStart > 0 && str[spaceRunStart - 1] == ' ')
--spaceRunStart;
emitText(m_node, spaceRunStart, spaceRunStart + 1);
} else
emitCharacter(' ', m_node, 0, runStart, runStart);
return;
}
int textBoxEnd = textBoxStart + m_textBox->len();
int runEnd = min(textBoxEnd, end);
// Determine what the next text box will be, but don't advance yet
InlineTextBox* nextTextBox = 0;
if (renderer->containsReversedText()) {
if (m_sortedTextBoxesPosition + 1 < m_sortedTextBoxes.size())
nextTextBox = m_sortedTextBoxes[m_sortedTextBoxesPosition + 1];
} else
nextTextBox = m_textBox->nextTextBox();
if (runStart < runEnd) {
// Handle either a single newline character (which becomes a space),
// or a run of characters that does not include a newline.
// This effectively translates newlines to spaces without copying the text.
if (str[runStart] == '\n') {
emitCharacter(' ', m_node, 0, runStart, runStart + 1);
m_offset = runStart + 1;
} else {
int subrunEnd = str.find('\n', runStart);
if (subrunEnd == -1 || subrunEnd > runEnd)
subrunEnd = runEnd;
m_offset = subrunEnd;
emitText(m_node, runStart, subrunEnd);
}
// If we are doing a subrun that doesn't go to the end of the text box,
// come back again to finish handling this text box; don't advance to the next one.
if (m_positionEndOffset < textBoxEnd)
return;
// Advance and return
int nextRunStart = nextTextBox ? nextTextBox->start() : str.length();
if (nextRunStart > runEnd)
m_lastTextNodeEndedWithCollapsedSpace = true; // collapsed space between runs or at the end
m_textBox = nextTextBox;
if (renderer->containsReversedText())
++m_sortedTextBoxesPosition;
return;
}
// Advance and continue
m_textBox = nextTextBox;
if (renderer->containsReversedText())
++m_sortedTextBoxesPosition;
}
}
bool TextIterator::handleReplacedElement()
{
if (m_fullyClippedStack.top())
return false;
RenderObject* renderer = m_node->renderer();
if (renderer->style()->visibility() != VISIBLE)
return false;
if (m_lastTextNodeEndedWithCollapsedSpace) {
emitCharacter(' ', m_lastTextNode->parentNode(), m_lastTextNode, 1, 1);
return false;
}
if (m_enterTextControls && renderer->isTextControl()) {
if (HTMLElement* innerTextElement = toRenderTextControl(renderer)->innerTextElement()) {
m_node = innerTextElement->shadowTreeRootNode();
pushFullyClippedState(m_fullyClippedStack, m_node);
m_offset = 0;
return false;
}
}
m_haveEmitted = true;
if (m_emitCharactersBetweenAllVisiblePositions) {
// We want replaced elements to behave like punctuation for boundary
// finding, and to simply take up space for the selection preservation
// code in moveParagraphs, so we use a comma.
emitCharacter(',', m_node->parentNode(), m_node, 0, 1);
return true;
}
m_positionNode = m_node->parentNode();
m_positionOffsetBaseNode = m_node;
m_positionStartOffset = 0;
m_positionEndOffset = 1;
m_textCharacters = 0;
m_textLength = 0;
m_lastCharacter = 0;
return true;
}
static bool shouldEmitTabBeforeNode(Node* node)
{
RenderObject* r = node->renderer();
// Table cells are delimited by tabs.
if (!r || !isTableCell(node))
return false;
// Want a tab before every cell other than the first one
RenderTableCell* rc = toRenderTableCell(r);
RenderTable* t = rc->table();
return t && (t->cellBefore(rc) || t->cellAbove(rc));
}
static bool shouldEmitNewlineForNode(Node* node)
{
// br elements are represented by a single newline.
RenderObject* r = node->renderer();
if (!r)
return node->hasTagName(brTag);
return r->isBR();
}
static bool shouldEmitNewlinesBeforeAndAfterNode(Node* node)
{
// Block flow (versus inline flow) is represented by having
// a newline both before and after the element.
RenderObject* r = node->renderer();
if (!r) {
return (node->hasTagName(blockquoteTag)
|| node->hasTagName(ddTag)
|| node->hasTagName(divTag)
|| node->hasTagName(dlTag)
|| node->hasTagName(dtTag)
|| node->hasTagName(h1Tag)
|| node->hasTagName(h2Tag)
|| node->hasTagName(h3Tag)
|| node->hasTagName(h4Tag)
|| node->hasTagName(h5Tag)
|| node->hasTagName(h6Tag)
|| node->hasTagName(hrTag)
|| node->hasTagName(liTag)
|| node->hasTagName(listingTag)
|| node->hasTagName(olTag)
|| node->hasTagName(pTag)
|| node->hasTagName(preTag)
|| node->hasTagName(trTag)
|| node->hasTagName(ulTag));
}
// Need to make an exception for table cells, because they are blocks, but we
// want them tab-delimited rather than having newlines before and after.
if (isTableCell(node))
return false;
// Need to make an exception for table row elements, because they are neither
// "inline" or "RenderBlock", but we want newlines for them.
if (r->isTableRow()) {
RenderTable* t = toRenderTableRow(r)->table();
if (t && !t->isInline())
return true;
}
return !r->isInline() && r->isRenderBlock() && !r->isFloatingOrPositioned() && !r->isBody();
}
static bool shouldEmitNewlineAfterNode(Node* node)
{
// FIXME: It should be better but slower to create a VisiblePosition here.
if (!shouldEmitNewlinesBeforeAndAfterNode(node))
return false;
// Check if this is the very last renderer in the document.
// If so, then we should not emit a newline.
while ((node = node->traverseNextSibling()))
if (node->renderer())
return true;
return false;
}
static bool shouldEmitNewlineBeforeNode(Node* node)
{
return shouldEmitNewlinesBeforeAndAfterNode(node);
}
static bool shouldEmitExtraNewlineForNode(Node* node)
{
// When there is a significant collapsed bottom margin, emit an extra
// newline for a more realistic result. We end up getting the right
// result even without margin collapsing. For example: <div><p>text</p></div>
// will work right even if both the <div> and the <p> have bottom margins.
RenderObject* r = node->renderer();
if (!r || !r->isBox())
return false;
// NOTE: We only do this for a select set of nodes, and fwiw WinIE appears
// not to do this at all
if (node->hasTagName(h1Tag)
|| node->hasTagName(h2Tag)
|| node->hasTagName(h3Tag)
|| node->hasTagName(h4Tag)
|| node->hasTagName(h5Tag)
|| node->hasTagName(h6Tag)
|| node->hasTagName(pTag)) {
RenderStyle* style = r->style();
if (style) {
int bottomMargin = toRenderBox(r)->collapsedMarginBottom();
int fontSize = style->fontDescription().computedPixelSize();
if (bottomMargin * 2 >= fontSize)
return true;
}
}
return false;
}
static int collapsedSpaceLength(RenderText* renderer, int textEnd)
{
const UChar* characters = renderer->text()->characters();
int length = renderer->text()->length();
for (int i = textEnd; i < length; ++i) {
if (!renderer->style()->isCollapsibleWhiteSpace(characters[i]))
return i - textEnd;
}
return length - textEnd;
}
static int maxOffsetIncludingCollapsedSpaces(Node* node)
{
int offset = caretMaxOffset(node);
if (node->renderer() && node->renderer()->isText())
offset += collapsedSpaceLength(toRenderText(node->renderer()), offset);
return offset;
}
// Whether or not we should emit a character as we enter m_node (if it's a container) or as we hit it (if it's atomic).
bool TextIterator::shouldRepresentNodeOffsetZero()
{
if (m_emitCharactersBetweenAllVisiblePositions && m_node->renderer() && m_node->renderer()->isTable())
return true;
// Leave element positioned flush with start of a paragraph
// (e.g. do not insert tab before a table cell at the start of a paragraph)
if (m_lastCharacter == '\n')
return false;
// Otherwise, show the position if we have emitted any characters
if (m_haveEmitted)
return true;
// We've not emitted anything yet. Generally, there is no need for any positioning then.
// The only exception is when the element is visually not in the same line as
// the start of the range (e.g. the range starts at the end of the previous paragraph).
// NOTE: Creating VisiblePositions and comparing them is relatively expensive, so we
// make quicker checks to possibly avoid that. Another check that we could make is
// is whether the inline vs block flow changed since the previous visible element.
// I think we're already in a special enough case that that won't be needed, tho.
// No character needed if this is the first node in the range.
if (m_node == m_startContainer)
return false;
// If we are outside the start container's subtree, assume we need to emit.
// FIXME: m_startContainer could be an inline block
if (!m_node->isDescendantOf(m_startContainer))
return true;
// If we started as m_startContainer offset 0 and the current node is a descendant of
// the start container, we already had enough context to correctly decide whether to
// emit after a preceding block. We chose not to emit (m_haveEmitted is false),
// so don't second guess that now.
// NOTE: Is this really correct when m_node is not a leftmost descendant? Probably
// immaterial since we likely would have already emitted something by now.
if (m_startOffset == 0)
return false;
// If this node is unrendered or invisible the VisiblePosition checks below won't have much meaning.
// Additionally, if the range we are iterating over contains huge sections of unrendered content,
// we would create VisiblePositions on every call to this function without this check.
if (!m_node->renderer() || m_node->renderer()->style()->visibility() != VISIBLE)
return false;
// The startPos.isNotNull() check is needed because the start could be before the body,
// and in that case we'll get null. We don't want to put in newlines at the start in that case.
// The currPos.isNotNull() check is needed because positions in non-HTML content
// (like SVG) do not have visible positions, and we don't want to emit for them either.
VisiblePosition startPos = VisiblePosition(m_startContainer, m_startOffset, DOWNSTREAM);
VisiblePosition currPos = VisiblePosition(m_node, 0, DOWNSTREAM);
return startPos.isNotNull() && currPos.isNotNull() && !inSameLine(startPos, currPos);
}
bool TextIterator::shouldEmitSpaceBeforeAndAfterNode(Node* node)
{
return node->renderer() && node->renderer()->isTable() && (node->renderer()->isInline() || m_emitCharactersBetweenAllVisiblePositions);
}
void TextIterator::representNodeOffsetZero()
{
// Emit a character to show the positioning of m_node.
// When we haven't been emitting any characters, shouldRepresentNodeOffsetZero() can
// create VisiblePositions, which is expensive. So, we perform the inexpensive checks
// on m_node to see if it necessitates emitting a character first and will early return
// before encountering shouldRepresentNodeOffsetZero()s worse case behavior.
if (shouldEmitTabBeforeNode(m_node)) {
if (shouldRepresentNodeOffsetZero())
emitCharacter('\t', m_node->parentNode(), m_node, 0, 0);
} else if (shouldEmitNewlineBeforeNode(m_node)) {
if (shouldRepresentNodeOffsetZero())
emitCharacter('\n', m_node->parentNode(), m_node, 0, 0);
} else if (shouldEmitSpaceBeforeAndAfterNode(m_node)) {
if (shouldRepresentNodeOffsetZero())
emitCharacter(' ', m_node->parentNode(), m_node, 0, 0);
}
}
bool TextIterator::handleNonTextNode()
{
if (shouldEmitNewlineForNode(m_node))
emitCharacter('\n', m_node->parentNode(), m_node, 0, 1);
else if (m_emitCharactersBetweenAllVisiblePositions && m_node->renderer() && m_node->renderer()->isHR())
emitCharacter(' ', m_node->parentNode(), m_node, 0, 1);
else
representNodeOffsetZero();
return true;
}
void TextIterator::exitNode()
{
// prevent emitting a newline when exiting a collapsed block at beginning of the range
// FIXME: !m_haveEmitted does not necessarily mean there was a collapsed block... it could
// have been an hr (e.g.). Also, a collapsed block could have height (e.g. a table) and
// therefore look like a blank line.
if (!m_haveEmitted)
return;
// Emit with a position *inside* m_node, after m_node's contents, in
// case it is a block, because the run should start where the
// emitted character is positioned visually.
Node* baseNode = m_node->lastChild() ? m_node->lastChild() : m_node;
// FIXME: This shouldn't require the m_lastTextNode to be true, but we can't change that without making
// the logic in _web_attributedStringFromRange match. We'll get that for free when we switch to use
// TextIterator in _web_attributedStringFromRange.
// See <rdar://problem/5428427> for an example of how this mismatch will cause problems.
if (m_lastTextNode && shouldEmitNewlineAfterNode(m_node)) {
// use extra newline to represent margin bottom, as needed
bool addNewline = shouldEmitExtraNewlineForNode(m_node);
// FIXME: We need to emit a '\n' as we leave an empty block(s) that
// contain a VisiblePosition when doing selection preservation.
if (m_lastCharacter != '\n') {
// insert a newline with a position following this block's contents.
emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1);
// remember whether to later add a newline for the current node
ASSERT(!m_needAnotherNewline);
m_needAnotherNewline = addNewline;
} else if (addNewline)
// insert a newline with a position following this block's contents.
emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1);
}
// If nothing was emitted, see if we need to emit a space.
if (!m_positionNode && shouldEmitSpaceBeforeAndAfterNode(m_node))
emitCharacter(' ', baseNode->parentNode(), baseNode, 1, 1);
}
void TextIterator::emitCharacter(UChar c, Node* textNode, Node* offsetBaseNode, int textStartOffset, int textEndOffset)
{
m_haveEmitted = true;
// remember information with which to construct the TextIterator::range()
// NOTE: textNode is often not a text node, so the range will specify child nodes of positionNode
m_positionNode = textNode;
m_positionOffsetBaseNode = offsetBaseNode;
m_positionStartOffset = textStartOffset;
m_positionEndOffset = textEndOffset;
// remember information with which to construct the TextIterator::characters() and length()
m_singleCharacterBuffer = c;
m_textCharacters = &m_singleCharacterBuffer;
m_textLength = 1;
// remember some iteration state
m_lastTextNodeEndedWithCollapsedSpace = false;
m_lastCharacter = c;
}
void TextIterator::emitText(Node* textNode, int textStartOffset, int textEndOffset)
{
RenderText* renderer = toRenderText(m_node->renderer());
String str = renderer->text();
ASSERT(str.characters());
m_positionNode = textNode;
m_positionOffsetBaseNode = 0;
m_positionStartOffset = textStartOffset;
m_positionEndOffset = textEndOffset;
m_textCharacters = str.characters() + textStartOffset;
m_textLength = textEndOffset - textStartOffset;
m_lastCharacter = str[textEndOffset - 1];
m_lastTextNodeEndedWithCollapsedSpace = false;
m_haveEmitted = true;
}
PassRefPtr<Range> TextIterator::range() const
{
// use the current run information, if we have it
if (m_positionNode) {
if (m_positionOffsetBaseNode) {
int index = m_positionOffsetBaseNode->nodeIndex();
m_positionStartOffset += index;
m_positionEndOffset += index;
m_positionOffsetBaseNode = 0;
}
return Range::create(m_positionNode->document(), m_positionNode, m_positionStartOffset, m_positionNode, m_positionEndOffset);
}
// otherwise, return the end of the overall range we were given
if (m_endContainer)
return Range::create(m_endContainer->document(), m_endContainer, m_endOffset, m_endContainer, m_endOffset);
return 0;
}
Node* TextIterator::node() const
{
RefPtr<Range> textRange = range();
if (!textRange)
return 0;
Node* node = textRange->startContainer();
if (!node)
return 0;
if (node->offsetInCharacters())
return node;
return node->childNode(textRange->startOffset());
}
// --------
SimplifiedBackwardsTextIterator::SimplifiedBackwardsTextIterator()
: m_positionNode(0)
{
}
SimplifiedBackwardsTextIterator::SimplifiedBackwardsTextIterator(const Range* r)
: m_positionNode(0)
{
if (!r)
return;
Node* startNode = r->startContainer();
if (!startNode)
return;
Node* endNode = r->endContainer();
int startOffset = r->startOffset();
int endOffset = r->endOffset();
if (!startNode->offsetInCharacters()) {
if (startOffset >= 0 && startOffset < static_cast<int>(startNode->childNodeCount())) {
startNode = startNode->childNode(startOffset);
startOffset = 0;
}
}
if (!endNode->offsetInCharacters()) {
if (endOffset > 0 && endOffset <= static_cast<int>(endNode->childNodeCount())) {
endNode = endNode->childNode(endOffset - 1);
endOffset = lastOffsetInNode(endNode);
}
}
m_node = endNode;
setUpFullyClippedStack(m_fullyClippedStack, m_node);
m_offset = endOffset;
m_handledNode = false;
m_handledChildren = endOffset == 0;
m_startNode = startNode;
m_startOffset = startOffset;
m_endNode = endNode;
m_endOffset = endOffset;
#ifndef NDEBUG
// Need this just because of the assert.
m_positionNode = endNode;
#endif
m_lastTextNode = 0;
m_lastCharacter = '\n';
m_pastStartNode = previousInPostOrderCrossingShadowBoundaries(startNode, startOffset);
advance();
}
void SimplifiedBackwardsTextIterator::advance()
{
ASSERT(m_positionNode);
m_positionNode = 0;
m_textLength = 0;
while (m_node && m_node != m_pastStartNode) {
// Don't handle node if we start iterating at [node, 0].
if (!m_handledNode && !(m_node == m_endNode && m_endOffset == 0)) {
RenderObject* renderer = m_node->renderer();
if (renderer && renderer->isText() && m_node->nodeType() == Node::TEXT_NODE) {
// FIXME: What about CDATA_SECTION_NODE?
if (renderer->style()->visibility() == VISIBLE && m_offset > 0)
m_handledNode = handleTextNode();
} else if (renderer && (renderer->isImage() || renderer->isWidget())) {
if (renderer->style()->visibility() == VISIBLE && m_offset > 0)
m_handledNode = handleReplacedElement();
} else
m_handledNode = handleNonTextNode();
if (m_positionNode)
return;
}
Node* next = m_handledChildren ? 0 : m_node->lastChild();
if (!next) {
// Exit empty containers as we pass over them or containers
// where [container, 0] is where we started iterating.
if (!m_handledNode &&
canHaveChildrenForEditing(m_node) &&
m_node->parentNode() &&
(!m_node->lastChild() || (m_node == m_endNode && m_endOffset == 0))) {
exitNode();
if (m_positionNode) {
m_handledNode = true;
m_handledChildren = true;
return;
}
}
// Exit all other containers.
next = m_node->previousSibling();
while (!next) {
Node* parentNode = parentCrossingShadowBoundaries(m_node);
if (!parentNode)
break;
m_node = parentNode;
m_fullyClippedStack.pop();
exitNode();
if (m_positionNode) {
m_handledNode = true;
m_handledChildren = true;
return;
}
next = m_node->previousSibling();
}
m_fullyClippedStack.pop();
}
m_node = next;
if (m_node)
pushFullyClippedState(m_fullyClippedStack, m_node);
// For the purpose of word boundary detection,
// we should iterate all visible text and trailing (collapsed) whitespaces.
m_offset = m_node ? maxOffsetIncludingCollapsedSpaces(m_node) : 0;
m_handledNode = false;
m_handledChildren = false;
if (m_positionNode)
return;
}
}
bool SimplifiedBackwardsTextIterator::handleTextNode()
{
m_lastTextNode = m_node;
RenderText* renderer = toRenderText(m_node->renderer());
String str = renderer->text();
if (!renderer->firstTextBox() && str.length() > 0)
return true;
m_positionEndOffset = m_offset;
m_offset = (m_node == m_startNode) ? m_startOffset : 0;
m_positionNode = m_node;
m_positionStartOffset = m_offset;
m_textLength = m_positionEndOffset - m_positionStartOffset;
m_textCharacters = str.characters() + m_positionStartOffset;
m_lastCharacter = str[m_positionEndOffset - 1];
return true;
}
bool SimplifiedBackwardsTextIterator::handleReplacedElement()
{
unsigned index = m_node->nodeIndex();
// We want replaced elements to behave like punctuation for boundary
// finding, and to simply take up space for the selection preservation
// code in moveParagraphs, so we use a comma. Unconditionally emit
// here because this iterator is only used for boundary finding.
emitCharacter(',', m_node->parentNode(), index, index + 1);
return true;
}
bool SimplifiedBackwardsTextIterator::handleNonTextNode()
{
// We can use a linefeed in place of a tab because this simple iterator is only used to
// find boundaries, not actual content. A linefeed breaks words, sentences, and paragraphs.
if (shouldEmitNewlineForNode(m_node) || shouldEmitNewlineAfterNode(m_node) || shouldEmitTabBeforeNode(m_node)) {
unsigned index = m_node->nodeIndex();
// The start of this emitted range is wrong. Ensuring correctness would require
// VisiblePositions and so would be slow. previousBoundary expects this.
emitCharacter('\n', m_node->parentNode(), index + 1, index + 1);
}
return true;
}
void SimplifiedBackwardsTextIterator::exitNode()
{
if (shouldEmitNewlineForNode(m_node) || shouldEmitNewlineBeforeNode(m_node) || shouldEmitTabBeforeNode(m_node)) {
// The start of this emitted range is wrong. Ensuring correctness would require
// VisiblePositions and so would be slow. previousBoundary expects this.
emitCharacter('\n', m_node, 0, 0);
}
}
void SimplifiedBackwardsTextIterator::emitCharacter(UChar c, Node* node, int startOffset, int endOffset)
{
m_singleCharacterBuffer = c;
m_positionNode = node;
m_positionStartOffset = startOffset;
m_positionEndOffset = endOffset;
m_textCharacters = &m_singleCharacterBuffer;
m_textLength = 1;
m_lastCharacter = c;
}
PassRefPtr<Range> SimplifiedBackwardsTextIterator::range() const
{
if (m_positionNode)
return Range::create(m_positionNode->document(), m_positionNode, m_positionStartOffset, m_positionNode, m_positionEndOffset);
return Range::create(m_startNode->document(), m_startNode, m_startOffset, m_startNode, m_startOffset);
}
// --------
CharacterIterator::CharacterIterator()
: m_offset(0)
, m_runOffset(0)
, m_atBreak(true)
{
}
CharacterIterator::CharacterIterator(const Range* r, bool emitCharactersBetweenAllVisiblePositions, bool enterTextControls)
: m_offset(0)
, m_runOffset(0)
, m_atBreak(true)
, m_textIterator(r, emitCharactersBetweenAllVisiblePositions, enterTextControls)
{
while (!atEnd() && m_textIterator.length() == 0)
m_textIterator.advance();
}
PassRefPtr<Range> CharacterIterator::range() const
{
RefPtr<Range> r = m_textIterator.range();
if (!m_textIterator.atEnd()) {
if (m_textIterator.length() <= 1) {
ASSERT(m_runOffset == 0);
} else {
Node* n = r->startContainer();
ASSERT(n == r->endContainer());
int offset = r->startOffset() + m_runOffset;
ExceptionCode ec = 0;
r->setStart(n, offset, ec);
r->setEnd(n, offset + 1, ec);
ASSERT(!ec);
}
}
return r.release();
}
void CharacterIterator::advance(int count)
{
if (count <= 0) {
ASSERT(count == 0);
return;
}
m_atBreak = false;
// easy if there is enough left in the current m_textIterator run
int remaining = m_textIterator.length() - m_runOffset;
if (count < remaining) {
m_runOffset += count;
m_offset += count;
return;
}
// exhaust the current m_textIterator run
count -= remaining;
m_offset += remaining;
// move to a subsequent m_textIterator run
for (m_textIterator.advance(); !atEnd(); m_textIterator.advance()) {
int runLength = m_textIterator.length();
if (runLength == 0)
m_atBreak = true;
else {
// see whether this is m_textIterator to use
if (count < runLength) {
m_runOffset = count;
m_offset += count;
return;
}
// exhaust this m_textIterator run
count -= runLength;
m_offset += runLength;
}
}
// ran to the end of the m_textIterator... no more runs left
m_atBreak = true;
m_runOffset = 0;
}
String CharacterIterator::string(int numChars)
{
Vector<UChar> result;
result.reserveInitialCapacity(numChars);
while (numChars > 0 && !atEnd()) {
int runSize = min(numChars, length());
result.append(characters(), runSize);
numChars -= runSize;
advance(runSize);
}
return String::adopt(result);
}
static PassRefPtr<Range> characterSubrange(CharacterIterator& it, int offset, int length)
{
it.advance(offset);
RefPtr<Range> start = it.range();
if (length > 1)
it.advance(length - 1);
RefPtr<Range> end = it.range();
return Range::create(start->startContainer()->document(),
start->startContainer(), start->startOffset(),
end->endContainer(), end->endOffset());
}
BackwardsCharacterIterator::BackwardsCharacterIterator()
: m_offset(0)
, m_runOffset(0)
, m_atBreak(true)
{
}
BackwardsCharacterIterator::BackwardsCharacterIterator(const Range* range)
: m_offset(0)
, m_runOffset(0)
, m_atBreak(true)
, m_textIterator(range)
{
while (!atEnd() && !m_textIterator.length())
m_textIterator.advance();
}
PassRefPtr<Range> BackwardsCharacterIterator::range() const
{
RefPtr<Range> r = m_textIterator.range();
if (!m_textIterator.atEnd()) {
if (m_textIterator.length() <= 1)
ASSERT(m_runOffset == 0);
else {
Node* n = r->startContainer();
ASSERT(n == r->endContainer());
int offset = r->endOffset() - m_runOffset;
ExceptionCode ec = 0;
r->setStart(n, offset - 1, ec);
r->setEnd(n, offset, ec);
ASSERT(!ec);
}
}
return r.release();
}
void BackwardsCharacterIterator::advance(int count)
{
if (count <= 0) {
ASSERT(!count);
return;
}
m_atBreak = false;
int remaining = m_textIterator.length() - m_runOffset;
if (count < remaining) {
m_runOffset += count;
m_offset += count;
return;
}
count -= remaining;
m_offset += remaining;
for (m_textIterator.advance(); !atEnd(); m_textIterator.advance()) {
int runLength = m_textIterator.length();
if (runLength == 0)
m_atBreak = true;
else {
if (count < runLength) {
m_runOffset = count;
m_offset += count;
return;
}
count -= runLength;
m_offset += runLength;
}
}
m_atBreak = true;
m_runOffset = 0;
}
// --------
WordAwareIterator::WordAwareIterator()
: m_previousText(0)
, m_didLookAhead(false)
{
}
WordAwareIterator::WordAwareIterator(const Range* r)
: m_previousText(0)
, m_didLookAhead(true) // so we consider the first chunk from the text iterator
, m_textIterator(r)
{
advance(); // get in position over the first chunk of text
}
// We're always in one of these modes:
// - The current chunk in the text iterator is our current chunk
// (typically its a piece of whitespace, or text that ended with whitespace)
// - The previous chunk in the text iterator is our current chunk
// (we looked ahead to the next chunk and found a word boundary)
// - We built up our own chunk of text from many chunks from the text iterator
// FIXME: Performance could be bad for huge spans next to each other that don't fall on word boundaries.
void WordAwareIterator::advance()
{
m_previousText = 0;
m_buffer.clear(); // toss any old buffer we built up
// If last time we did a look-ahead, start with that looked-ahead chunk now
if (!m_didLookAhead) {
ASSERT(!m_textIterator.atEnd());
m_textIterator.advance();
}
m_didLookAhead = false;
// Go to next non-empty chunk
while (!m_textIterator.atEnd() && m_textIterator.length() == 0)
m_textIterator.advance();
m_range = m_textIterator.range();
if (m_textIterator.atEnd())
return;
while (1) {
// If this chunk ends in whitespace we can just use it as our chunk.
if (isSpaceOrNewline(m_textIterator.characters()[m_textIterator.length() - 1]))
return;
// If this is the first chunk that failed, save it in previousText before look ahead
if (m_buffer.isEmpty()) {
m_previousText = m_textIterator.characters();
m_previousLength = m_textIterator.length();
}
// Look ahead to next chunk. If it is whitespace or a break, we can use the previous stuff
m_textIterator.advance();
if (m_textIterator.atEnd() || m_textIterator.length() == 0 || isSpaceOrNewline(m_textIterator.characters()[0])) {
m_didLookAhead = true;
return;
}
if (m_buffer.isEmpty()) {
// Start gobbling chunks until we get to a suitable stopping point
m_buffer.append(m_previousText, m_previousLength);
m_previousText = 0;
}
m_buffer.append(m_textIterator.characters(), m_textIterator.length());
int exception = 0;
m_range->setEnd(m_textIterator.range()->endContainer(), m_textIterator.range()->endOffset(), exception);
}
}
int WordAwareIterator::length() const
{
if (!m_buffer.isEmpty())
return m_buffer.size();
if (m_previousText)
return m_previousLength;
return m_textIterator.length();
}
const UChar* WordAwareIterator::characters() const
{
if (!m_buffer.isEmpty())
return m_buffer.data();
if (m_previousText)
return m_previousText;
return m_textIterator.characters();
}
// --------
static inline UChar foldQuoteMark(UChar c)
{
switch (c) {
case hebrewPunctuationGershayim:
case leftDoubleQuotationMark:
case rightDoubleQuotationMark:
return '"';
case hebrewPunctuationGeresh:
case leftSingleQuotationMark:
case rightSingleQuotationMark:
return '\'';
default:
return c;
}
}
static inline void foldQuoteMarks(String& s)
{
s.replace(hebrewPunctuationGeresh, '\'');
s.replace(hebrewPunctuationGershayim, '"');
s.replace(leftDoubleQuotationMark, '"');
s.replace(leftSingleQuotationMark, '\'');
s.replace(rightDoubleQuotationMark, '"');
s.replace(rightSingleQuotationMark, '\'');
}
#if USE(ICU_UNICODE) && !UCONFIG_NO_COLLATION
static inline void foldQuoteMarks(UChar* data, size_t length)
{
for (size_t i = 0; i < length; ++i)
data[i] = foldQuoteMark(data[i]);
}
static const size_t minimumSearchBufferSize = 8192;
#ifndef NDEBUG
static bool searcherInUse;
#endif
static UStringSearch* createSearcher()
{
// Provide a non-empty pattern and non-empty text so usearch_open will not fail,
// but it doesn't matter exactly what it is, since we don't perform any searches
// without setting both the pattern and the text.
UErrorCode status = U_ZERO_ERROR;
UStringSearch* searcher = usearch_open(&newlineCharacter, 1, &newlineCharacter, 1, currentSearchLocaleID(), 0, &status);
ASSERT(status == U_ZERO_ERROR || status == U_USING_FALLBACK_WARNING || status == U_USING_DEFAULT_WARNING);
return searcher;
}
static UStringSearch* searcher()
{
static UStringSearch* searcher = createSearcher();
return searcher;
}
static inline void lockSearcher()
{
#ifndef NDEBUG
ASSERT(!searcherInUse);
searcherInUse = true;
#endif
}
static inline void unlockSearcher()
{
#ifndef NDEBUG
ASSERT(searcherInUse);
searcherInUse = false;
#endif
}
// ICU's search ignores the distinction between small kana letters and ones
// that are not small, and also characters that differ only in the voicing
// marks when considering only primary collation strength diffrences.
// This is not helpful for end users, since these differences make words
// distinct, so for our purposes we need these to be considered.
// The Unicode folks do not think the collation algorithm should be
// changed. To work around this, we would like to tailor the ICU searcher,
// but we can't get that to work yet. So instead, we check for cases where
// these differences occur, and skip those matches.
// We refer to the above technique as the "kana workaround". The next few
// functions are helper functinos for the kana workaround.
static inline bool isKanaLetter(UChar character)
{
// Hiragana letters.
if (character >= 0x3041 && character <= 0x3096)
return true;
// Katakana letters.
if (character >= 0x30A1 && character <= 0x30FA)
return true;
if (character >= 0x31F0 && character <= 0x31FF)
return true;
// Halfwidth katakana letters.
if (character >= 0xFF66 && character <= 0xFF9D && character != 0xFF70)
return true;
return false;
}
static inline bool isSmallKanaLetter(UChar character)
{
ASSERT(isKanaLetter(character));
switch (character) {
case 0x3041: // HIRAGANA LETTER SMALL A
case 0x3043: // HIRAGANA LETTER SMALL I
case 0x3045: // HIRAGANA LETTER SMALL U
case 0x3047: // HIRAGANA LETTER SMALL E
case 0x3049: // HIRAGANA LETTER SMALL O
case 0x3063: // HIRAGANA LETTER SMALL TU
case 0x3083: // HIRAGANA LETTER SMALL YA
case 0x3085: // HIRAGANA LETTER SMALL YU
case 0x3087: // HIRAGANA LETTER SMALL YO
case 0x308E: // HIRAGANA LETTER SMALL WA
case 0x3095: // HIRAGANA LETTER SMALL KA
case 0x3096: // HIRAGANA LETTER SMALL KE
case 0x30A1: // KATAKANA LETTER SMALL A
case 0x30A3: // KATAKANA LETTER SMALL I
case 0x30A5: // KATAKANA LETTER SMALL U
case 0x30A7: // KATAKANA LETTER SMALL E
case 0x30A9: // KATAKANA LETTER SMALL O
case 0x30C3: // KATAKANA LETTER SMALL TU
case 0x30E3: // KATAKANA LETTER SMALL YA
case 0x30E5: // KATAKANA LETTER SMALL YU
case 0x30E7: // KATAKANA LETTER SMALL YO
case 0x30EE: // KATAKANA LETTER SMALL WA
case 0x30F5: // KATAKANA LETTER SMALL KA
case 0x30F6: // KATAKANA LETTER SMALL KE
case 0x31F0: // KATAKANA LETTER SMALL KU
case 0x31F1: // KATAKANA LETTER SMALL SI
case 0x31F2: // KATAKANA LETTER SMALL SU
case 0x31F3: // KATAKANA LETTER SMALL TO
case 0x31F4: // KATAKANA LETTER SMALL NU
case 0x31F5: // KATAKANA LETTER SMALL HA
case 0x31F6: // KATAKANA LETTER SMALL HI
case 0x31F7: // KATAKANA LETTER SMALL HU
case 0x31F8: // KATAKANA LETTER SMALL HE
case 0x31F9: // KATAKANA LETTER SMALL HO
case 0x31FA: // KATAKANA LETTER SMALL MU
case 0x31FB: // KATAKANA LETTER SMALL RA
case 0x31FC: // KATAKANA LETTER SMALL RI
case 0x31FD: // KATAKANA LETTER SMALL RU
case 0x31FE: // KATAKANA LETTER SMALL RE
case 0x31FF: // KATAKANA LETTER SMALL RO
case 0xFF67: // HALFWIDTH KATAKANA LETTER SMALL A
case 0xFF68: // HALFWIDTH KATAKANA LETTER SMALL I
case 0xFF69: // HALFWIDTH KATAKANA LETTER SMALL U
case 0xFF6A: // HALFWIDTH KATAKANA LETTER SMALL E
case 0xFF6B: // HALFWIDTH KATAKANA LETTER SMALL O
case 0xFF6C: // HALFWIDTH KATAKANA LETTER SMALL YA
case 0xFF6D: // HALFWIDTH KATAKANA LETTER SMALL YU
case 0xFF6E: // HALFWIDTH KATAKANA LETTER SMALL YO
case 0xFF6F: // HALFWIDTH KATAKANA LETTER SMALL TU
return true;
}
return false;
}
enum VoicedSoundMarkType { NoVoicedSoundMark, VoicedSoundMark, SemiVoicedSoundMark };
static inline VoicedSoundMarkType composedVoicedSoundMark(UChar character)
{
ASSERT(isKanaLetter(character));
switch (character) {
case 0x304C: // HIRAGANA LETTER GA
case 0x304E: // HIRAGANA LETTER GI
case 0x3050: // HIRAGANA LETTER GU
case 0x3052: // HIRAGANA LETTER GE
case 0x3054: // HIRAGANA LETTER GO
case 0x3056: // HIRAGANA LETTER ZA
case 0x3058: // HIRAGANA LETTER ZI
case 0x305A: // HIRAGANA LETTER ZU
case 0x305C: // HIRAGANA LETTER ZE
case 0x305E: // HIRAGANA LETTER ZO
case 0x3060: // HIRAGANA LETTER DA
case 0x3062: // HIRAGANA LETTER DI
case 0x3065: // HIRAGANA LETTER DU
case 0x3067: // HIRAGANA LETTER DE
case 0x3069: // HIRAGANA LETTER DO
case 0x3070: // HIRAGANA LETTER BA
case 0x3073: // HIRAGANA LETTER BI
case 0x3076: // HIRAGANA LETTER BU
case 0x3079: // HIRAGANA LETTER BE
case 0x307C: // HIRAGANA LETTER BO
case 0x3094: // HIRAGANA LETTER VU
case 0x30AC: // KATAKANA LETTER GA
case 0x30AE: // KATAKANA LETTER GI
case 0x30B0: // KATAKANA LETTER GU
case 0x30B2: // KATAKANA LETTER GE
case 0x30B4: // KATAKANA LETTER GO
case 0x30B6: // KATAKANA LETTER ZA
case 0x30B8: // KATAKANA LETTER ZI
case 0x30BA: // KATAKANA LETTER ZU
case 0x30BC: // KATAKANA LETTER ZE
case 0x30BE: // KATAKANA LETTER ZO
case 0x30C0: // KATAKANA LETTER DA
case 0x30C2: // KATAKANA LETTER DI
case 0x30C5: // KATAKANA LETTER DU
case 0x30C7: // KATAKANA LETTER DE
case 0x30C9: // KATAKANA LETTER DO
case 0x30D0: // KATAKANA LETTER BA
case 0x30D3: // KATAKANA LETTER BI
case 0x30D6: // KATAKANA LETTER BU
case 0x30D9: // KATAKANA LETTER BE
case 0x30DC: // KATAKANA LETTER BO
case 0x30F4: // KATAKANA LETTER VU
case 0x30F7: // KATAKANA LETTER VA
case 0x30F8: // KATAKANA LETTER VI
case 0x30F9: // KATAKANA LETTER VE
case 0x30FA: // KATAKANA LETTER VO
return VoicedSoundMark;
case 0x3071: // HIRAGANA LETTER PA
case 0x3074: // HIRAGANA LETTER PI
case 0x3077: // HIRAGANA LETTER PU
case 0x307A: // HIRAGANA LETTER PE
case 0x307D: // HIRAGANA LETTER PO
case 0x30D1: // KATAKANA LETTER PA
case 0x30D4: // KATAKANA LETTER PI
case 0x30D7: // KATAKANA LETTER PU
case 0x30DA: // KATAKANA LETTER PE
case 0x30DD: // KATAKANA LETTER PO
return SemiVoicedSoundMark;
}
return NoVoicedSoundMark;
}
static inline bool isCombiningVoicedSoundMark(UChar character)
{
switch (character) {
case 0x3099: // COMBINING KATAKANA-HIRAGANA VOICED SOUND MARK
case 0x309A: // COMBINING KATAKANA-HIRAGANA SEMI-VOICED SOUND MARK
return true;
}
return false;
}
static inline bool containsKanaLetters(const String& pattern)
{
const UChar* characters = pattern.characters();
unsigned length = pattern.length();
for (unsigned i = 0; i < length; ++i) {
if (isKanaLetter(characters[i]))
return true;
}
return false;
}
static void normalizeCharacters(const UChar* characters, unsigned length, Vector<UChar>& buffer)
{
ASSERT(length);
buffer.resize(length);
UErrorCode status = U_ZERO_ERROR;
size_t bufferSize = unorm_normalize(characters, length, UNORM_NFC, 0, buffer.data(), length, &status);
ASSERT(status == U_ZERO_ERROR || status == U_STRING_NOT_TERMINATED_WARNING || status == U_BUFFER_OVERFLOW_ERROR);
ASSERT(bufferSize);
buffer.resize(bufferSize);
if (status == U_ZERO_ERROR || status == U_STRING_NOT_TERMINATED_WARNING)
return;
status = U_ZERO_ERROR;
unorm_normalize(characters, length, UNORM_NFC, 0, buffer.data(), bufferSize, &status);
ASSERT(status == U_STRING_NOT_TERMINATED_WARNING);
}
inline SearchBuffer::SearchBuffer(const String& target, bool isCaseSensitive)
: m_target(target)
, m_atBreak(true)
, m_targetRequiresKanaWorkaround(containsKanaLetters(m_target))
{
ASSERT(!m_target.isEmpty());
// FIXME: We'd like to tailor the searcher to fold quote marks for us instead
// of doing it in a separate replacement pass here, but ICU doesn't offer a way
// to add tailoring on top of the locale-specific tailoring as of this writing.
foldQuoteMarks(m_target);
size_t targetLength = m_target.length();
m_buffer.reserveInitialCapacity(max(targetLength * 8, minimumSearchBufferSize));
m_overlap = m_buffer.capacity() / 4;
// Grab the single global searcher.
// If we ever have a reason to do more than once search buffer at once, we'll have
// to move to multiple searchers.
lockSearcher();
UStringSearch* searcher = WebCore::searcher();
UCollator* collator = usearch_getCollator(searcher);
UCollationStrength strength = isCaseSensitive ? UCOL_TERTIARY : UCOL_PRIMARY;
if (ucol_getStrength(collator) != strength) {
ucol_setStrength(collator, strength);
usearch_reset(searcher);
}
UErrorCode status = U_ZERO_ERROR;
usearch_setPattern(searcher, m_target.characters(), targetLength, &status);
ASSERT(status == U_ZERO_ERROR);
// The kana workaround requires a normalized copy of the target string.
if (m_targetRequiresKanaWorkaround)
normalizeCharacters(m_target.characters(), m_target.length(), m_normalizedTarget);
}
inline SearchBuffer::~SearchBuffer()
{
unlockSearcher();
}
inline size_t SearchBuffer::append(const UChar* characters, size_t length)
{
ASSERT(length);
if (m_atBreak) {
m_buffer.shrink(0);
m_atBreak = false;
} else if (m_buffer.size() == m_buffer.capacity()) {
memcpy(m_buffer.data(), m_buffer.data() + m_buffer.size() - m_overlap, m_overlap * sizeof(UChar));
m_buffer.shrink(m_overlap);
}
size_t oldLength = m_buffer.size();
size_t usableLength = min(m_buffer.capacity() - oldLength, length);
ASSERT(usableLength);
m_buffer.append(characters, usableLength);
foldQuoteMarks(m_buffer.data() + oldLength, usableLength);
return usableLength;
}
inline bool SearchBuffer::atBreak() const
{
return m_atBreak;
}
inline void SearchBuffer::reachedBreak()
{
m_atBreak = true;
}
inline bool SearchBuffer::isBadMatch(const UChar* match, size_t matchLength) const
{
// This function implements the kana workaround. If usearch treats
// it as a match, but we do not want to, then it's a "bad match".
if (!m_targetRequiresKanaWorkaround)
return false;
// Normalize into a match buffer. We reuse a single buffer rather than
// creating a new one each time.
normalizeCharacters(match, matchLength, m_normalizedMatch);
const UChar* a = m_normalizedTarget.begin();
const UChar* aEnd = m_normalizedTarget.end();
const UChar* b = m_normalizedMatch.begin();
const UChar* bEnd = m_normalizedMatch.end();
while (true) {
// Skip runs of non-kana-letter characters. This is necessary so we can
// correctly handle strings where the target and match have different-length
// runs of characters that match, while still double checking the correctness
// of matches of kana letters with other kana letters.
while (a != aEnd && !isKanaLetter(*a))
++a;
while (b != bEnd && !isKanaLetter(*b))
++b;
// If we reached the end of either the target or the match, we should have
// reached the end of both; both should have the same number of kana letters.
if (a == aEnd || b == bEnd) {
ASSERT(a == aEnd);
ASSERT(b == bEnd);
return false;
}
// Check for differences in the kana letter character itself.
if (isSmallKanaLetter(*a) != isSmallKanaLetter(*b))
return true;
if (composedVoicedSoundMark(*a) != composedVoicedSoundMark(*b))
return true;
++a;
++b;
// Check for differences in combining voiced sound marks found after the letter.
while (1) {
if (!(a != aEnd && isCombiningVoicedSoundMark(*a))) {
if (b != bEnd && isCombiningVoicedSoundMark(*b))
return true;
break;
}
if (!(b != bEnd && isCombiningVoicedSoundMark(*b)))
return true;
if (*a != *b)
return true;
++a;
++b;
}
}
}
inline size_t SearchBuffer::search(size_t& start)
{
size_t size = m_buffer.size();
if (m_atBreak) {
if (!size)
return 0;
} else {
if (size != m_buffer.capacity())
return 0;
}
UStringSearch* searcher = WebCore::searcher();
UErrorCode status = U_ZERO_ERROR;
usearch_setText(searcher, m_buffer.data(), size, &status);
ASSERT(status == U_ZERO_ERROR);
int matchStart = usearch_first(searcher, &status);
ASSERT(status == U_ZERO_ERROR);
nextMatch:
if (!(matchStart >= 0 && static_cast<size_t>(matchStart) < size)) {
ASSERT(matchStart == USEARCH_DONE);
return 0;
}
// Matches that start in the overlap area are only tentative.
// The same match may appear later, matching more characters,
// possibly including a combining character that's not yet in the buffer.
if (!m_atBreak && static_cast<size_t>(matchStart) >= size - m_overlap) {
memcpy(m_buffer.data(), m_buffer.data() + size - m_overlap, m_overlap * sizeof(UChar));
m_buffer.shrink(m_overlap);
return 0;
}
size_t matchedLength = usearch_getMatchedLength(searcher);
ASSERT(matchStart + matchedLength <= size);
// If this match is "bad", move on to the next match.
if (isBadMatch(m_buffer.data() + matchStart, matchedLength)) {
matchStart = usearch_next(searcher, &status);
ASSERT(status == U_ZERO_ERROR);
goto nextMatch;
}
size_t newSize = size - (matchStart + 1);
memmove(m_buffer.data(), m_buffer.data() + matchStart + 1, newSize * sizeof(UChar));
m_buffer.shrink(newSize);
start = size - matchStart;
return matchedLength;
}
#else // !ICU_UNICODE
inline SearchBuffer::SearchBuffer(const String& target, bool isCaseSensitive)
: m_target(isCaseSensitive ? target : target.foldCase())
, m_isCaseSensitive(isCaseSensitive)
, m_buffer(m_target.length())
, m_isCharacterStartBuffer(m_target.length())
, m_isBufferFull(false)
, m_cursor(0)
{
ASSERT(!m_target.isEmpty());
m_target.replace(noBreakSpace, ' ');
foldQuoteMarks(m_target);
}
inline SearchBuffer::~SearchBuffer()
{
}
inline void SearchBuffer::reachedBreak()
{
m_cursor = 0;
m_isBufferFull = false;
}
inline bool SearchBuffer::atBreak() const
{
return !m_cursor && !m_isBufferFull;
}
inline void SearchBuffer::append(UChar c, bool isStart)
{
m_buffer[m_cursor] = c == noBreakSpace ? ' ' : foldQuoteMark(c);
m_isCharacterStartBuffer[m_cursor] = isStart;
if (++m_cursor == m_target.length()) {
m_cursor = 0;
m_isBufferFull = true;
}
}
inline size_t SearchBuffer::append(const UChar* characters, size_t length)
{
ASSERT(length);
if (m_isCaseSensitive) {
append(characters[0], true);
return 1;
}
const int maxFoldedCharacters = 16; // sensible maximum is 3, this should be more than enough
UChar foldedCharacters[maxFoldedCharacters];
bool error;
int numFoldedCharacters = foldCase(foldedCharacters, maxFoldedCharacters, characters, 1, &error);
ASSERT(!error);
ASSERT(numFoldedCharacters);
ASSERT(numFoldedCharacters <= maxFoldedCharacters);
if (!error && numFoldedCharacters) {
numFoldedCharacters = min(numFoldedCharacters, maxFoldedCharacters);
append(foldedCharacters[0], true);
for (int i = 1; i < numFoldedCharacters; ++i)
append(foldedCharacters[i], false);
}
return 1;
}
inline size_t SearchBuffer::search(size_t& start)
{
if (!m_isBufferFull)
return 0;
if (!m_isCharacterStartBuffer[m_cursor])
return 0;
size_t tailSpace = m_target.length() - m_cursor;
if (memcmp(&m_buffer[m_cursor], m_target.characters(), tailSpace * sizeof(UChar)) != 0)
return 0;
if (memcmp(&m_buffer[0], m_target.characters() + tailSpace, m_cursor * sizeof(UChar)) != 0)
return 0;
start = length();
// Now that we've found a match once, we don't want to find it again, because those
// are the SearchBuffer semantics, allowing for a buffer where you append more than one
// character at a time. To do this we take advantage of m_isCharacterStartBuffer, but if
// we want to get rid of that in the future we could track this with a separate boolean
// or even move the characters to the start of the buffer and set m_isBufferFull to false.
m_isCharacterStartBuffer[m_cursor] = false;
return start;
}
// Returns the number of characters that were appended to the buffer (what we are searching in).
// That's not necessarily the same length as the passed-in target string, because case folding
// can make two strings match even though they're not the same length.
size_t SearchBuffer::length() const
{
size_t bufferSize = m_target.length();
size_t length = 0;
for (size_t i = 0; i < bufferSize; ++i)
length += m_isCharacterStartBuffer[i];
return length;
}
#endif // !ICU_UNICODE
// --------
int TextIterator::rangeLength(const Range* r, bool forSelectionPreservation)
{
int length = 0;
for (TextIterator it(r, forSelectionPreservation); !it.atEnd(); it.advance())
length += it.length();
return length;
}
PassRefPtr<Range> TextIterator::subrange(Range* entireRange, int characterOffset, int characterCount)
{
CharacterIterator entireRangeIterator(entireRange);
return characterSubrange(entireRangeIterator, characterOffset, characterCount);
}
PassRefPtr<Range> TextIterator::rangeFromLocationAndLength(Element* scope, int rangeLocation, int rangeLength, bool forSelectionPreservation)
{
RefPtr<Range> resultRange = scope->document()->createRange();
int docTextPosition = 0;
int rangeEnd = rangeLocation + rangeLength;
bool startRangeFound = false;
RefPtr<Range> textRunRange;
TextIterator it(rangeOfContents(scope).get(), forSelectionPreservation);
// FIXME: the atEnd() check shouldn't be necessary, workaround for <http://bugs.webkit.org/show_bug.cgi?id=6289>.
if (rangeLocation == 0 && rangeLength == 0 && it.atEnd()) {
textRunRange = it.range();
ExceptionCode ec = 0;
resultRange->setStart(textRunRange->startContainer(), 0, ec);
ASSERT(!ec);
resultRange->setEnd(textRunRange->startContainer(), 0, ec);
ASSERT(!ec);
return resultRange.release();
}
for (; !it.atEnd(); it.advance()) {
int len = it.length();
textRunRange = it.range();
bool foundStart = rangeLocation >= docTextPosition && rangeLocation <= docTextPosition + len;
bool foundEnd = rangeEnd >= docTextPosition && rangeEnd <= docTextPosition + len;
// Fix textRunRange->endPosition(), but only if foundStart || foundEnd, because it is only
// in those cases that textRunRange is used.
if (foundStart || foundEnd) {
// FIXME: This is a workaround for the fact that the end of a run is often at the wrong
// position for emitted '\n's.
if (len == 1 && it.characters()[0] == '\n') {
Position runStart = textRunRange->startPosition();
Position runEnd = VisiblePosition(runStart).next().deepEquivalent();
if (runEnd.isNotNull()) {
ExceptionCode ec = 0;
textRunRange->setEnd(runEnd.node(), runEnd.deprecatedEditingOffset(), ec);
ASSERT(!ec);
}
}
}
if (foundStart) {
startRangeFound = true;
int exception = 0;
if (textRunRange->startContainer()->isTextNode()) {
int offset = rangeLocation - docTextPosition;
resultRange->setStart(textRunRange->startContainer(), offset + textRunRange->startOffset(), exception);
} else {
if (rangeLocation == docTextPosition)
resultRange->setStart(textRunRange->startContainer(), textRunRange->startOffset(), exception);
else
resultRange->setStart(textRunRange->endContainer(), textRunRange->endOffset(), exception);
}
}
if (foundEnd) {
int exception = 0;
if (textRunRange->startContainer()->isTextNode()) {
int offset = rangeEnd - docTextPosition;
resultRange->setEnd(textRunRange->startContainer(), offset + textRunRange->startOffset(), exception);
} else {
if (rangeEnd == docTextPosition)
resultRange->setEnd(textRunRange->startContainer(), textRunRange->startOffset(), exception);
else
resultRange->setEnd(textRunRange->endContainer(), textRunRange->endOffset(), exception);
}
docTextPosition += len;
break;
}
docTextPosition += len;
}
if (!startRangeFound)
return 0;
if (rangeLength != 0 && rangeEnd > docTextPosition) { // rangeEnd is out of bounds
int exception = 0;
resultRange->setEnd(textRunRange->endContainer(), textRunRange->endOffset(), exception);
}
return resultRange.release();
}
// --------
UChar* plainTextToMallocAllocatedBuffer(const Range* r, unsigned& bufferLength, bool isDisplayString)
{
UChar* result = 0;
// Do this in pieces to avoid massive reallocations if there is a large amount of text.
// Use system malloc for buffers since they can consume lots of memory and current TCMalloc is unable return it back to OS.
static const unsigned cMaxSegmentSize = 1 << 16;
bufferLength = 0;
typedef pair<UChar*, unsigned> TextSegment;
Vector<TextSegment>* textSegments = 0;
Vector<UChar> textBuffer;
textBuffer.reserveInitialCapacity(cMaxSegmentSize);
for (TextIterator it(r); !it.atEnd(); it.advance()) {
if (textBuffer.size() && textBuffer.size() + it.length() > cMaxSegmentSize) {
UChar* newSegmentBuffer = static_cast<UChar*>(malloc(textBuffer.size() * sizeof(UChar)));
if (!newSegmentBuffer)
goto exit;
memcpy(newSegmentBuffer, textBuffer.data(), textBuffer.size() * sizeof(UChar));
if (!textSegments)
textSegments = new Vector<TextSegment>;
textSegments->append(make_pair(newSegmentBuffer, (unsigned)textBuffer.size()));
textBuffer.clear();
}
textBuffer.append(it.characters(), it.length());
bufferLength += it.length();
}
if (!bufferLength)
return 0;
// Since we know the size now, we can make a single buffer out of the pieces with one big alloc
result = static_cast<UChar*>(malloc(bufferLength * sizeof(UChar)));
if (!result)
goto exit;
{
UChar* resultPos = result;
if (textSegments) {
unsigned size = textSegments->size();
for (unsigned i = 0; i < size; ++i) {
const TextSegment& segment = textSegments->at(i);
memcpy(resultPos, segment.first, segment.second * sizeof(UChar));
resultPos += segment.second;
}
}
memcpy(resultPos, textBuffer.data(), textBuffer.size() * sizeof(UChar));
}
exit:
if (textSegments) {
unsigned size = textSegments->size();
for (unsigned i = 0; i < size; ++i)
free(textSegments->at(i).first);
delete textSegments;
}
if (isDisplayString && r->ownerDocument())
r->ownerDocument()->displayBufferModifiedByEncoding(result, bufferLength);
return result;
}
String plainText(const Range* r)
{
unsigned length;
UChar* buf = plainTextToMallocAllocatedBuffer(r, length, false);
if (!buf)
return "";
String result(buf, length);
free(buf);
return result;
}
static inline bool isAllCollapsibleWhitespace(const String& string)
{
const UChar* characters = string.characters();
unsigned length = string.length();
for (unsigned i = 0; i < length; ++i) {
if (!isCollapsibleWhitespace(characters[i]))
return false;
}
return true;
}
static PassRefPtr<Range> collapsedToBoundary(const Range* range, bool forward)
{
ExceptionCode ec = 0;
RefPtr<Range> result = range->cloneRange(ec);
ASSERT(!ec);
result->collapse(!forward, ec);
ASSERT(!ec);
return result.release();
}
static size_t findPlainText(CharacterIterator& it, const String& target, bool forward, bool caseSensitive, size_t& matchStart)
{
matchStart = 0;
size_t matchLength = 0;
SearchBuffer buffer(target, caseSensitive);
while (!it.atEnd()) {
it.advance(buffer.append(it.characters(), it.length()));
tryAgain:
size_t matchStartOffset;
if (size_t newMatchLength = buffer.search(matchStartOffset)) {
// Note that we found a match, and where we found it.
size_t lastCharacterInBufferOffset = it.characterOffset();
ASSERT(lastCharacterInBufferOffset >= matchStartOffset);
matchStart = lastCharacterInBufferOffset - matchStartOffset;
matchLength = newMatchLength;
// If searching forward, stop on the first match.
// If searching backward, don't stop, so we end up with the last match.
if (forward)
break;
goto tryAgain;
}
if (it.atBreak() && !buffer.atBreak()) {
buffer.reachedBreak();
goto tryAgain;
}
}
return matchLength;
}
PassRefPtr<Range> findPlainText(const Range* range, const String& target, bool forward, bool caseSensitive)
{
// First, find the text.
size_t matchStart;
size_t matchLength;
{
CharacterIterator findIterator(range, false, true);
matchLength = findPlainText(findIterator, target, forward, caseSensitive, matchStart);
if (!matchLength)
return collapsedToBoundary(range, forward);
}
// Then, find the document position of the start and the end of the text.
CharacterIterator computeRangeIterator(range, false, true);
return characterSubrange(computeRangeIterator, matchStart, matchLength);
}
}