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///////////////////////////////////////////////////////////////////////
// File: svmnode.h
// description_: ScrollView Menu Node
// Author: Joern Wanke
// Created: Thu Nov 29 2007
//
// (C) Copyright 2007, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
//
// A SVMenuNode is an entity which contains the mapping from a menu entry on
// the server side to the corresponding associated commands on the client.
// It is designed to be a tree structure with a root node, which can then be
// used to generate the appropriate messages to the server to display the
// menu structure there.
// A SVMenuNode can both be used in the context_ of popup menus as well as
// menu bars.
#ifndef TESSERACT_VIEWER_SVMNODE_H__
#define TESSERACT_VIEWER_SVMNODE_H__
class ScrollView;
class SVMenuNode {
public:
// Creating the (empty) root menu node.
SVMenuNode();
// Destructor for every node.
~SVMenuNode();
// Create a new sub menu node with just a caption. This is used to create
// nodes which act as parent nodes to other nodes (e.g. submenus).
SVMenuNode* AddChild(const char* txt);
// Create a "normal" menu node which is associated with a command event.
void AddChild(const char* txt, int command_event);
// Create a flag menu node.
void AddChild(const char* txt, int command_event, int tv);
// Create a menu node with an associated value (which might be changed
// through the gui).
void AddChild(const char* txt, int command_event, const char* val);
// Create a menu node with an associated value and description_.
void AddChild(const char* txt, int command_event,
const char* val, const char* desc);
// Build a menu structure for the server and send the necessary messages.
// Should be called on the root node. If menu_bar is true, a menu_bar menu
// is built (e.g. on top of the window), if it is false a popup menu is
// built which gets shown by right clicking on the window.
void BuildMenu(ScrollView *sv, bool menu_bar = true);
private:
// Constructor holding the actual node data.
SVMenuNode(int command_event, const char* txt, int tv,
bool check_box_entry, const char* val, const char* desc);
// Adds a new menu node to the current node.
void AddChild(SVMenuNode* svmn);
// The parent node of this node.
SVMenuNode* parent_;
// The first child of this node.
SVMenuNode* child_;
// The next "sibling" of this node (e.g. same parent).
SVMenuNode* next_;
// Whether this menu node actually is a flag.
bool is_check_box_entry_;
// The command event associated with a specific menu node. Should be unique.
int cmd_event_;
// The caption associated with a specific menu node.
char* text_;
// The value of the flag (if this menu node is a flag).
bool toggle_value_;
// The value of the menu node. (optional)
const char* value_;
// A description_ of the value. (optional)
const char* description_;
};
#endif // TESSERACT_VIEWER_SVMNODE_H__