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/* -*-C-*-
********************************************************************************
*
* File: choices.h (Formerly choices.h)
* Description: Handle the new ratings choices for Wise Owl
* Author: Mark Seaman, OCR Technology
* Created: Fri Sep 22 14:05:51 1989
* Modified: Fri Jan 4 12:04:01 1991 (Mark Seaman) marks@hpgrlt
* Language: C
* Package: N/A
* Status: Experimental (Do Not Distribute)
*
* (c) Copyright 1989, Hewlett-Packard Company.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
********************************************************************************
*
* FUNCTIONS TO CALL
* -----------------
* append_char_choice - Create a new choice for a character and add it to the list.
* class_rating - Return the rating of a given character class.
* class_string - Return the string corresponding to a character choice.
* free_choice - Free up the memory taken by one choice rating.
* new_choice - Create one choice record one set up the fields.
*
*********************************************************************************/
#ifndef CHOICES_H
#define CHOICES_H
#include <stdio.h>
#include <string.h>
#include "oldlist.h"
#include "unicharset.h"
/*----------------------------------------------------------------------
T y p e s
----------------------------------------------------------------------*/
typedef LIST CHOICES; /* CHOICES */
//typedef float PROBABILITY; /* PROBABILITY */
//typedef char PERM_TYPE; /* PERMUTER CODE */
typedef struct choicestruct
{ /* A_CHOICE */
float rating;
float certainty;
char permuter;
inT8 config;
char *string;
char *lengths; // length of each unichar in the string
int script_id;
char *fragment_lengths; // length of fragments for each unichar in string
bool fragment_mark; // if true, indicates that this choice
// was chosen over a better one that
// contained a fragment
} A_CHOICE;
/*----------------------------------------------------------------------
M a c r o s
----------------------------------------------------------------------*/
/**********************************************************************
* best_string
*
* Return the string corresponding to the best choice.
**********************************************************************/
#define best_string(choices) \
(first_node (choices) ? ((A_CHOICE*) (first_node (choices)))->string : NULL)
/**********************************************************************
* best_lengths
*
* Return the lengths corresponding to the best choice.
**********************************************************************/
#define best_lengths(choices) \
(first_node (choices) ? ((A_CHOICE*) (first_node (choices)))->lengths : NULL)
/**********************************************************************
* best_rating
*
* Return the rating of the best choice.
**********************************************************************/
#define best_rating(choices) \
(((A_CHOICE*) (first_node (choices)))->rating)
/**********************************************************************
* best_certainty
*
* Return the certainty of the best choice.
**********************************************************************/
#define best_certainty(choices) \
(((A_CHOICE*) (first_node (choices)))->certainty)
/**********************************************************************
* class_rating
*
* Return the rating of a given character class.
**********************************************************************/
#define class_rating(choice) \
(((A_CHOICE*) (choice))->rating)
/**********************************************************************
* class_certainty
*
* Return the certainty of a given character class.
**********************************************************************/
#define class_certainty(choice) \
(((A_CHOICE*) (choice))->certainty)
/**********************************************************************
* class_string
*
* Return the string of a given character class.
**********************************************************************/
#define class_string(choice) \
(((A_CHOICE*) (choice))->string)
/**********************************************************************
* class_lengths
*
* Return the lengths of a given character class.
**********************************************************************/
#define class_lengths(choice) \
(((A_CHOICE*) (choice))->lengths)
/**********************************************************************
* class_permuter
*
* Return the permuter of a given character class.
**********************************************************************/
#define class_permuter(choice) \
(((A_CHOICE*) (choice))->permuter)
/**********************************************************************
* class_config
*
* Return the config of a given character class.
**********************************************************************/
#define class_config(choice) \
(((A_CHOICE*) (choice))->config)
/**********************************************************************
* class_script
*
* Return the script of a given character class.
**********************************************************************/
#define class_script_id(choice) \
(((A_CHOICE*) (choice))->script_id)
/**********************************************************************
* free_choices
*
* Free a list of choices.
**********************************************************************/
#define free_choices(c) \
destroy_nodes ((c), free_choice)
/**********************************************************************
* print_bold
*
* Print a string in bold type by using escape sequences. This only
* works for certain output devices.
**********************************************************************/
#define print_bold(string) \
cprintf ("\033&dB%s\033&d@", string)
/*----------------------------------------------------------------------
F u n c t i o n s
----------------------------------------------------------------------*/
// Returns true if fragment_mark is set for the given choice.
inline bool class_fragment_mark(A_CHOICE *choice) {
return choice->fragment_mark;
}
// Sets fragment_mark of choice to the given value.
inline void set_class_fragment_mark(A_CHOICE *choice, bool mark) {
choice->fragment_mark = mark;
}
// Returns fragment_lengths of the given class.
inline const char *class_fragment_lengths(A_CHOICE *choice) {
return choice->fragment_lengths;
}
CHOICES append_char_choice(CHOICES ratings,
const char *string,
const char *lengths,
float rating,
float certainty,
inT8 config,
int script_id);
CHOICES copy_choices(CHOICES choices);
// Copy the given values into corresponding fields of choice.
void clone_choice(A_CHOICE *choice, const char *string,
const char *lengths, float rating, float certainty,
inT8 permuter, bool fragment_mark,
const char *fragment_lengths);
// Copy the contents of choice_1 into choice_2.
inline void clone_choice(A_CHOICE *choice_2, A_CHOICE *choice_1) {
clone_choice(choice_2, class_string(choice_1), class_lengths(choice_1),
class_rating(choice_1), class_certainty(choice_1),
class_permuter(choice_1), class_fragment_mark(choice_1),
class_fragment_lengths(choice_1));
}
void clear_choice(A_CHOICE *choice);
void free_choice(void *arg);
A_CHOICE *get_best_free_other(A_CHOICE *choice_1, A_CHOICE *choice_2);
A_CHOICE *new_choice(const char *string,
const char *lengths,
float rating,
float certainty,
inT8 config,
int script_id,
char permuter,
bool fragment_mark,
const char *fragment_lengths);
A_CHOICE *new_choice(const char *string,
const char *lengths,
float rating,
float certainty,
inT8 config,
char permuter);
#endif